Hajimari no Real G’s: Anime NYC 2019

For the third year straight, Anime NYC 2019 has continued to fill a much-needed void as a New York Metropolitan-centric major anime and manga convention that is run by experienced professionals.

More of the Javits Center was taken up by the con compared to previous years, implying continued growth. While it’s not as large as New York Comic Con, and there’s a bit of an upper limit as to how many dedicated otaku are in the NYC area versus how many comics fans there are, I don’t mind the current balance. One of the strengths and weaknesses of NYCC is that it’s extremely broad and seems more like a general nerd multimedia convention than one dedicated to its core concept of comics and comics-related things. With Anime NYC, however, it still feels like an event dedicated to anime and manga fans fire and foremost. That alone is much appreciated.

The Guests

The guests this year were pretty much straight out of my dream list. Sadly, due to both personal obligations and just the sheer amount of overlapping content, I couldn’t even see everything I wanted to. On the fortunate side, however, I got to attend both the premiere of the first Gundam Reconguista in G film and a press Q&A with the tsundere master herself, Kugimiya Rie. You can check out Ogiue Maniax’s dedicated entries to both of those in the accompanying links.

Anime NYC 2019 went with a pre-show lottery system for getting autograph tickets as a way to prevent people from trying to line up at 3am in the morning and to give a fair chance to those who are coming from far away or don’t have the means or ability to get to the convention extra-early. Despite the fact that I didn’t get any autographs, I didn’t mind this system because it seems to be about as fair as it gets.

Alternately, some autographs could be obtained through purchasing specific products at the start of each day. There were also the $125 Kugimiya autographs that sold out in literally about five minutes, but Anime NYC 2019 was her first US appearance, so that was more or less expected.

That said, I’m not especially fond of the trend I’m seeing at Anime NYC where guests will only sign things from the shows they’re at the convention to promote. I understand why it happens, given that the guests coming want to make sure that the works they’re being advertised for get top billing, but these industry names often have such long CVs that it’s a shame when fans aren’t be able to express love for the particular things they feel closest to. For example, wanted to get autographs from Yukana and Kimura Takahiro, one of my favorite voice actors and character designers, respectively. But rather than being able to have my Pretty Cure and Gaogaigar signed, their autographs were tied to Code Geass—a series I don’t have quite as much affection for. Limiting what can be signed (aside from obvious things like “no bootleg merchandise”) is a direction I’d like to see conventions move away from in general, even more than paid autographs.

Exhibitor’s Hall and Artist Alley

I did not end up buying much at the convention—a t-shirt here, a manga there—but from what I could tell, it was not especially difficult to navigate in terms of foot traffic. At times, it could be difficult to tell which row corresponded to what designated section, but it was manageable. They also placed the Artist Alley in the same space as the Exhibitor’s Hall this year, which meant the loss of the third-floor space but maybe more reliable crossover traffic for both the big companies and the small artists.

One new feature was a special food area in addition to the food trucks outside and the food court down in the bottom level. It was a great idea in principle, but the prices seemed a bit ridiculous even for convention standards. Go Go Curry (aka my favorite Japanese curry chain ever) was the star of the show, but the line was so constantly massive that I never had time to try their convention-exclusive fried-egg-on-gyudon curry. Here’s to hoping that it becomes a standard item on the Go Go Curry menu!

Lantis Matsuri

I was incredibly pumped to attend Lantis Matsuri at Anime NYC this year, as it had an impressive lineup of musical guests: JAM Project, Guilty Kiss from Love Live! Sunshine!!, TRUE, and Zaq. Months prior, I swooped in on a ticket as soon as they became available, and I’m glad that they eventually opened up more tickets for those who couldn’t get the initial ones. I wonder if they were hedging their bets, and trying to see if the demand would be there for more.

When it comes to attending anime music concerts, part of the fun is song familiarity and being able to enjoy your favorite themes live. But even for the less familiar tunes, Lantis Matsuri hit it out of the park. All the singers were fantastic, and really felt like they belonged on that stage. Guilty Kiss clearly had the largest fanbase there, and their hype was well deserved. I still have “New Romantic Sailors” stuck in my head. TRUE and Zaq ended with their best-known hits, “Dream Solister” from Sound! Euphonium and “Sparkling Daydream” from Love, Chunibyo & Other Delusions. It was not lost on the audience that these were both Kyoto Animation series themes.

Despite the stiff competition, however, JAM Project showed they they know how to steal a show There’s something about their energy that draws you in that outshines even the brightest stars. I have to wonder how someone completely unfamiliar with them felt about their performance. They led with One Punch Man to get the crowd to realize just exactly who they are, but they also made sure to include songs less widely known by the general audience. Of particular note is their blend of GONG and SKILL, which combined two of their best Super Robot Wars themes.

There were multiple collaborations throughout the concert, and one sticks out to me above all: JAM Project with Guilty Kiss doing the second opening from GARO. Before the concert began, someone near me was expressing their love of GARO, and seeing him scream wide-eyed as JAM Project announced that the next song was “Savior in the Dark” was a real highlight of the con.

My only complaint about the concert was that the audio was a little too loud. I was not sitting especially close to the speakers, but I could feel my ears ringing the next day. I also had this problem at the Gundam Reconguista in G showing, so I have to wonder if it was a convention-wide issue.

Overall

I thought Anime NYC 2019 was great, and I’m looking forward to next year. As the convention gets bigger, though, I hope it continues to properly straddle the line between big professional expo and intimate-feeling fan-oriented gathering. It might be an impossible task, but I still want that dream nevertheless.

Anime NYC 2019 Hype Post, aka The Craziest, Most Incredible Guests

Anime NYC 2019 is only two days away, and I want to use this opportunity to talk about how amazing the guests are this year. I promise that this is not a paid or sponsored endorsement in any way—these are my genuine feelings, and my feeling is that the guest list this year is just virtually perfect.

First and foremost, you have the legendary director of Mobile Suit Gundam, Ideon, and Zambot 3, Tomino Yoshiyuki. I saw him 10 years ago at New York Anime Festival 2009, and I am eager to see his return. He’ll be showing the first Gundam: Reconguista in G film, and as a staunch defender of that series, I’ve gotta go see it.

Then there’s Kimura Takahiro, animator and character designer on Gaogaigar, Godannar, Betterman, Brigadoon, and Code Geass. He is one of my favorite character designers ever, and I’m so, so stoked for him to be in New York.

Speaking of Code Geass, the voice actor Yukana will be making her New York City debut. In addition to playing C.C. in Code Geass (aka the best character in that series), she’s also Teletha Testarossa in Full Metal Panic!, Li Meiling in Cardcaptor Sakura, and Cure White in Futari wa Pretty Cure!

But Yukana is not the only Cure who will be there, as Ise Mariya (Cure Lemonade from Yes! Pretty Cure 5) is coming to promote The Promised Neverland, where she plays Ray. The director of The Promised Neverland, Kanbe Mamoru, will also be at Anime NYC 2019. He’s also the director for one of my favorite anime ever, Cosmic Baton Girl Comet-san.

Megalo Box is an amazing anime and reinterpretation of Ashita no Joe, Moriyama Yo, and both the director and producer, Fujiyoshi Minako, will be attending.

And the Lantis Matsuri concert Friday night will feature both JAM Project and Guilty Kiss from Love Live! Sunshine!! Having now attended concerts for both groups, I’m pumped to see them again (and again and again in the future, hopefully). Nothing is as fantastic as JAM Project performing “SKILL,” and a part of me is sincerely hoping all the groups involved will join in for a rousing “WHOHhhHHoooHHHooOoooH.”

So see you all at Anime NYC, and I hope these guests get the star treatment they deserve.

 

Tomino Yoshiyuki’s “Big Picture”: Why the Gundam Creator Can Be So Hit or Miss

Director Tomino Yoshiyuki is a perplexing figure in the anime industry. He’s the creator of Gundam, which makes him a legend to a certain type and generation of anime fan. He’s been described as passionate and even frightening by those who’ve worked with the man. Also, because his anime range from legendary to seemingly non-sequitur nonsense, Tomino has a George Lucas-esque reputation, where people can’t tell if he’s a genius, a fool, or a one-hit wonder. While this might mark Tomino as an inconsistent director, I’ve recently come to the conclusion that a major factor in the effectiveness of his anime is length. Tomino is a creator who’s better with longer-format series than shorter works.

I think one of the roots of all this is the way he approaches setting up an anime. In a recent episode of the Anime World Order podcast on the Tomino-helmed mid-2000s animation Wings of Rean, the hosts referenced an interview included with the DVD release. When asked  about his approach to film by using a classic ramen analogy (do you start with the ramen itself or with the steam that suggests its presence?), Tomino says that he prefers to start right at the point the noodles reach the lips—and if the lips are sexy, all the better. This seems like a very roundabout answer that might not make sense at first glance, but it’s actually a very good description of how Tomino constructs narratives.

Take Reideen the Brave, Tomino’s first ever directorial work on a giant robot anime. Instead of calmly introducing the main characters, the villains, the stakes, and finally the wondrous robot (as was typical of even the best robot shows of the time), Reideen the Brave‘s first episode comes a mile a minute. The main character, Hibiki Akira, is playing soccer with his friends! Suddenly, DEATH AND DESTRUCTION AROUND THE WORLD AS LANDMARKS CRUMBLE. A voice calls for a hero to awaken. It speaks directly to Akira and tells him the AGE OF DEMONS has come about, and that he needs something called “Reideen!” A LIGHTNING BOLT HITS AKIRA.

Keep in mind that, including the opening, less than five minutes have passed.

I love this first episode because it really puts the viewers into the thick of things and leaves us to try and piece together everything going on. As I’ve watched more and more of Tomino’s works, this is clearly a trend, evident in shows from all across his history with anime, such as Space Runaway Ideon, Overman King Gainer, and Gundam: Reconguista in G. It’s the directorial equivalent of shoving someone into the deep end of the pool and asking them to make it to the surface, and when there’s enough intrigue laid out, it can become a fine motivator to stick with a series. However, this can be a double-edged sword, and the other side of that blade produces his more maligned works, like Garzey’s Wing and Wings of Rean. If that rush of information isn’t compelling enough, or doesn’t leave enough meat to sink one’s teeth into, it becomes a poor framework to build on.

My belief is that Tomino is a “big picture, big philosophy” creator who tries to show fragments of a world to give it a sense of scope and significance. By doing this, he tries to actively challenge viewers to think about the real world. The issue is that the “little picture” often escapes him. This is perhaps why creating convincing romances is one of his weaknesses—the development of relationships is a very intimate and local thing. He does fine with established romances, and he’s great at placing a romance within the greater context of a world in motion, but the actual motions of love burgeoning between two people seems to escape him. Instead, he goes for instant love: newtype psychic explosions and the like.

When Tomino has enough room to really lay something out, like in Ideon or Mobile Suit Gundam (even though those two series originally had their runs cut short), the blanks he establishes in the beginning can be slowly fleshed out and given dimension by him or whatever staff he has. Turn A Gundam is probably the best example. It was allowed to run its full length without being cut down at the knees like those other earlier anime, and the result is just a sprawling story where emotions and human actions ripple through outer space.

However, it always seems as if Tomino tries to make “big picture” anime even when time is much more limited, and this is why the shorter works end up feeling so inscrutable. Longer works can breathe, but there’s literally not enough time to fully expand on the forces that Tomino is trying to convey in his works. I don’t think it’s a coincidence that the five-minute Ring of Gundam is so incredibly obtuse, even compared to the infamy of Garzey’s Wing. Something like Reconguista in G falls in the middle. There’s a lot of rushing from one moment to the next, but also plenty of indicators of how the world has changed since the era of the old Gundam anime, and the unceremonious death of one of the series’ main antagonists works satisfyingly well given the groundwork laid out by those episodes. It’s just that individual character actions often go unexplained.

Tomino Yoshiyuki will continue to be a divisive creator because certain elements considered to be fundamental to good storytelling are things he either can’t do or doesn’t care for. However, his desire to convey big ideas,  challenge viewers politically, and make them put in work while watching his anime is something to admire. This approach is poorly served in shorter works, because Tomino doesn’t try to compromise, but if given enough room he produces some of anime’s greatest.

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Otakon 2015 Interview: Takamatsu Shinji

This is an interview with director Takamatsu Shinji from Otakon 2015. Takamatsu as worked on many anime including Gundam X, the Brave (Yuusha) series

First question. Most Gundam series had romance but didn’t have it as a strong focus. Gundam X is a series that put the romance at the very forefront, and it was in some ways the main focus. Why was this decision made for this series?

It’ll be a long story!

I wanted to make something that was Gundam but not Gundam. One rule of Gundam X was to get out of Gundam and to be meta about Gundam, to do things that were not like “Gundam.

Before that, about a decade prior, you worked on Z Gundam and Gundam ZZ. What was your director Tomino Yoshiyuki, and how would compare his style to yours?

Well, I did grow up watching Gundam myself, and by the time I started to work at Sunrise Mr. Tomino was in the position of being a great director, so it was a scary prospect working with Tomino.

During Z Gundam I was production management, so I reported directly to him, and I was scolded by him every single day. There were days when I was scared about everything.

Romi Park is also at this event, and she gave a similar description of Tomino that is not inaccurate compared to yours.

However, Ms. Park worked with Mr. Tomino much later than I did, and if you look at Mr. Tomino at the time of Z Gundam, he really was off the wall.

You’re also very well known for your work on the Brave series, and you worked on many of them. What was the main reason you returned to the Brave series for so many years?

The first director of the Brave series, Yatabe [Katsuyoshi], brought me onto production for the show, and I worked on a little bit of Gundam in between. So, there was a hiatus for me, but otherwise I started from beginning to end for the entire series. And I got my debut as a director from the Brave series, so I am very much fond of the Brave series.

Might Gaine was my debut as a director, so I am particularly fond of it.

In that case, I have an interesting question to follow up with.

The Brave series is known for being very toy and merchandise-heavy but also having good storytelling, as well as in some cases the staff resisting the merchandising aspects of the Brave series. Two famous examples I know are a hidden cel in Goldran which sarcastically talks about it’s supposed to be a robot that’s easy to make into toys, and how Might Gaine’s ending is a criticism of the toy industry.

What were your and the staff’s feelings at the time, and how did the toy companies such as Takara react?

That’s a very deep and vexing question!

So when I was getting started with Might Gaine, I was told that there’s just supposed to be good and bad, and all I had to do was to have toys that featured good guys and bad guys who would just battle. The staff really felt we need to show some kind of resistance, and that that wouldn’t just be the end of the show. And by staff, I mean myself.

You did not work extensively on Gaogaigar, but I have to ask this question. Do you have any details you can share as to why Project Z never got off the ground?

That I don’t know about!

That’s okay! Moving on, another similar series you worked on was Chousoku Henkei Gyrozetter, which was based on an arcade game. How would you compare working on Gyrozetter vs. working on the Brave series?

Gyrozetter was based on a video game, so while the look and feel of the show may be similar to a giant robot show, production of the show was otherwise completely different.

Unlike previous shows, the robots came from video games, so it wasn’t really needed as a tangible object, and I thought we could have done more with that.

I did grow up watching toy merchandise-based shows and I did think about what if the robot were a toy, but that wasn’t reflected in the show. That would be my regret. I talked about the resistance to merchandising intent of the toy companies for your earlier question but I actually love toys.

Last question. In regards to Cute High Earth Defense Club Love!, people have talked a lot over the years about the idea of a magical boy series. Whenever anyone brings up magical girls, someone asks, what about magical girls? What was the motivation behind finally putting that into reality?

The producer pitched it to me, and I thought, wouldn’t it be fun to work on something no one’s ever done before? And it turned out to be fun. (laughs)

Thank you!

Thank you.

Gundam: Reconguista in G and the Ghost of Lalah Sune

Raraiya_mondayGundam: Reconguista in G continues to be the kind of whirlwind experience that I love in a Tomino anime. Part of that feeling comes from the show’s tendency to throw around a lot of terms without explanation that everyone but the viewer understands, only to gradually peel back the layers over time. Among these many terms are clear references to the Universal Century timeline of the original Mobile Suit Gundam that Tomino directed back in 1979, and I’ve noticed that there are a couple that relate strongly to the character Lalah Sun from that first series.

The first and most prominent reference is the G-Reco character Raraiya Monday. Not only does she have dark skin like Lalah and appear to exhibit some connection to the G-Self, the “Gundam in everything but name” of the series, but characters will sometimes even refer to her as “Rara,” which sounds mostly similar to Lalah in Japanese (ララ vs.  ララァ). When looking at their last names as well, a connection forms: Lalah Sune -> Lalah Sunday -> Rara Monday -> Raraiya Monday.

The second reference comes from one of the terms being tossed around by characters that has yet to be seen: The blueprint of the “Rose of Hermes.” In Japanese, Hermes is pronounced “Erumesu” (エルメス), which is the exact same pronunciation as Lalah Sune’s Mobile Armor, the “Elmeth.”

(By the way, I learned about the pronunciation thing from watching Densha Otoko, which has as an important object in its story, Hermes-brand tea cups.)

What does this all mean? While I don’t know if these are thematic references or actual plot points, if I were to assume the latter it would mean a few things. First, Raraiya is probably a Newtype (maybe even a Cyber Newtype given her personality?), and the reason nobody is aware of this possibility is because the concept of Newtypes has been buried with time (we also see the protagonist Bellri have occasional Newtype-like flashes). Second, the blueprint of the “Rose of Hermes” might actually refer to design documents for the Elmeth’s bits. If that were the case, whoever joins Raraiya with the Rose of Hermes would gain a powerful weapon, which would also connect to the criticism of militarization that is a central plot point in Reconguista in G.

Tomino’s Daughter (NSFW)

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One of the talking points of the new anime Gundam: Reconguista in G, related to the fact that it’s the return of Gundam creator Tomino Yoshiyuki in a directorial role, is that the dances performed by the characters in the eyecatches were choreographed by, of all people, Tomino’s youngest daughter Yukio. According to Japanese Wikipedia, Tomino Yukio is a modern dance choreographer living in the Netherlands, and as it turns out, some of her performances are available on YouTube.

Be warned, these videos contain some nudity.

I’m not really into dance, so I can’t comment in depth on the performances or the choreography, but I find it interesting that both of his children went into the performing arts (his oldest daughter Akari is a theater director in Japan). Obviously I have no idea about their family but I do feel that Tomino’s own work in anime reflects a kind of performative spirit in itself (his dialogue often sounds like it comes from a musical or play), and I wonder if this has influenced his children in any way.

 

A Boy and His Universe: Turn A Gundam

Gundam is one of the most well-known, influential, and highly regarded franchises in anime history. At this point over three decades old, many changes have occurred in Gundam, but none may be as interesting or so able to fulfill its potential as 1999’s Turn A Gundam. Created to celebrate the 20th anniversary of Gundam and directed by the creator of Gundam himself, Tomino Yoshiyuki, it differs in many ways from other iterations, notably in its setting and aesthetics, but at the same time does wonders with everything it has. It shores up many traditional weaknesses of Gundam and Tomino’s work, and brings a variety of interesting twists to Gundam that don’t just come across as differences merely for the sake of them, resulting in just an all-around strong, engaging, and multifaceted story.

In stark contrast to every other Gundam series in current existence, Turn A Gundam takes place on an Earth with roughly World War I-level technology and social standards. In an age of biplanes and debutantes, the world is flipped upside down when lost descendants of humanity from the moon return to the planet with intentions to emigrate. Because the humans on Earth see this “Moonrace” as alien invaders taking away the land of their ancestors and the Moonrace sees the Earthlings as backwards barbarians prone to violence, tensions rise.

The only things keeping the scenario from boiling over and the Moonrace from wiping out the opposition with superior technology are the fact that the political scenario is not as simple as “Us vs. Them,” and the discovery of ancient and seemingly anachronistic “mechanical dolls” (what the people of the Moon call mobile suits) in the mountains, particularly the powerful and mysterious “White Doll.” Caught in the middle of this conflict is a Moonrace boy living on Earth named Loran Cehack, whose love for both his original and adopted homes pushes him to pilot the White Doll in an effort to prevent all-out war from breaking out.

There are certain phrases thrown about when reviewing anime, such as “character-based,” “theme-based,” “story-based,” and “world-based,” as if these categories are mutually exclusive or even contradictory, but Turn A Gundam is a series which strongly delivers on all these levels and more because of the way all of those components reciprocate with one another. The history of the world shapes the thoughts and backgrounds of the characters, who act within that world to create a grand story with many intricate elements, and it ultimately results in the delivery of certain themes, such as “the strengths and weaknesses of technological progress” and “awareness of history,” by taking a large-scale, global perspective and focusing it through smaller and more intimate character struggles.

This can be seen in the way the series portrays the constant clash of values and beliefs at various levels and between different people, consistently showing how many of the people involved are intelligent or enlightened or even kind-hearted in their own way, but are prone to mistakes due to the limits of their experiences. An archaeologist who cares little for religion and ceremony is so intent on digging for the sake of knowledge that he ends up exacerbating the conflict between the two sides by uncovering powerful military technology. Politician characters possess the negotiation skills and long-term thinking necessary to balance out their followers’ shortsighted and hotheaded reactions to the deaths of their comrades, but their high ambitions blind them to their own misdeeds. Qualities praised in soldiers, such as valor and daring, become problematic in the face of dangers well beyond their comprehension. As such, when these characters and many more sabotage themselves it comes across as perfectly understandable.

The cast of Turn A Gundam is absolutely gigantic, but it never comes across as too unwieldy for the show. Civilians and soldiers alike are given proper time and elaboration, and it really makes Turn A Gundam feel like a comprehensive world populated by real people. Loran is a gentle soul, but not one whose desire for peace prevents him from taking action, and over the course of the series is simultaneously built up and torn down by events both within and out of his control. Dianna Soreil, the leader of the Moonrace, is beloved by her people, but must deal with not only the difficulties of being opposed by Earth militias but also political infighting on her side. Her personal bodyguard, Harry Ord, is a loyal and admirable man, but one who over the course of the series shows how he is not blind to deception or his own feelings. Neither of Loran’s companions from the moon, Keith Leijie and Fran Doll, are soldiers or anything close to it, yet their stories about trying to start new lives on Earth are just as strong.

The Heim sisters, the adopted family of Loran (pictured in the middle below), or more accurately, the masters he works for as a servant, probably grow the most in the series. The tomboyish Sochie (left) must deal with her prejudice and anger against the Moonrace, while Kihel (right) and her uncanny resemblance to Dianna puts her in a situation central to the story, where she must push her already clever mind to its limits. Even extremely minor characters exude a sense of place in their world, and in some cases a lack of sense of place actually winds up becoming a strong defining trait in and of itself.

Also contributing to the strength of the show’s cast is the fact that the romance is actually extremely well done. Traditionally this has been a weakness of Tomino’s anime, particularly in the Gundam franchise because it is often ran through at an accelerated rate so that it can be a plot point or cause for tragedy, but Turn A Gundam manages to provide relationships which grow organically over time, particularly the two most prominent ones in the series. In these cases, the characters don’t so much have a moment where they Fall in Love, but rather as you watch them you see how they grow closer. Even the relationships which are a little more fast-paced are given reason in the series itself: in a situation like war, people start to think about their own mortality and regrets.

Possibly one of the reasons why the romance comes across so well is that many episodes are devoted primarily to showing people living out their lives amidst the backdrop of war, what might be deemed sillier episodes but which work to build the characters further. For Loran in particular, he is able to show how the White Doll, the titular “Turn A Gundam” as is revealed later, can function as more than just a weapon of destruction, and even the instances where he ends up having to crossdress (apparently an enduring legacy of Turn A if fanart is any indication) becomes both a plot point and a hint for later character development. War is shown as both the forefront and the background depending on the episode, and it creates a more robust setting as a result.

One topic that is difficult to avoid when discussing Turn A Gundam is the aesthetics of the show because of how the series visually sticks out among its fellow Gundam anime. Central to this is the fact that the Turn A itself is a far cry from the traditional Gundam design, and I remember that back when the series and its visuals was first announced there was a backlash against it. Designed by American Syd Mead (Blade Runner, Tron), the style of the Turn A, with its signature white mustache and strange angles, seemed to go against the image of Gundam that had been cultivated over the years. Even over a decade ago I jokingly photoshopped the Devil Gundam from G Gundam onto a Turn A Gundam head and called it “The Ugliest Gundam Ever.” But now, my opinion of the Turn A Gundam is that it not only looks good, but that it fits the role of a Gundam far-removed from those that have come before it. Over the course of the anime, the “White Doll” plays many roles and carries with it the question of to what degree can we break from the past, and this break in design says a lot in and of itself.

What’s even more impressive to me, however, is that each of the robot designs in Turn A are strikingly different from one another in a clear manner even, I would argue, when the person watching doesn’t have a particularly keen eye for mecha. The ostrich-like WaDOM looks nothing like the “muscular” Sumo, and even when it shares the same color scheme as the WaD their sheer difference in size makes it plainly obvious which is which. At the same time, the mobile suits of the Moonrace share a certain similar aesthetic quality which unites them thematically.

Compare this with the mobile suits of Zeon in the original Mobile Suit Gundam, where even though there is a clear direction for enemy design, it can potentially be difficult to tell a Gelgoog from a Zaku from a Dom, or from a later series like Gundam W or Gundam 00, where the “Gundam design rules” mean the differences are primarily in little details like weapon types or color schemes or what sits on their backs. With Turn A Gundam, even the retro Mobile Suits found over the course of the series by the people on Earth are so different from each other and everything around them that they gain individual identities all over again.

Like the mobile suits, the characters have a particularly strong pedigree somewhat outside of traditional mecha anime, as the character designer for Turn A Gundam is Yasuda “Akiman” Akira, a man known for his work on the Street Fighter franchise, particularly the creation of Chun-Li. Also like the mecha, the characters and animation for the series don’t seem to carry the best reputation, often times regarded as “okay” or “serviceable” due to the simplicity of the designs, but in my opinion the character designs are excellent.

The designs are deceptively elegant, and that “simplicity” gives me an impression similar to Yasuhiko Yoshikazu’s original designs from the first Gundam. Careful attention is paid to details such as clothing and hair without going overboard, and even the sparse shading contributes to a more refined and subdued look. Much like the mecha, the characters all stand out uniquely at a glance, with one notable (and intentional) exception in Kihel and Dianna.

If I had to describe Turn A Gundam using other anime titles, I would say it has the thematic elements of Panzer World Galient, half the grandeur of Legend of the Galactic Heroes (which keep in mind is still a vast amount), and characterization on the level of Eureka Seven. The show is amazing. It’s gripping in a way that shows Tomino at his finest, with its balance of heavy elements with a sort of lighthearted whimsy which also manages to enrich every aspect of the story, its characters, and its ideas. As I finished Turn A Gundam, I could feel it taking over my thoughts and emotions. It’s amazing, and I can’t get it out of my head.

Uwa…! New York Anime Festival 2009

New York Anime Festival ran on my home turf of NYC this weekend, and I was there once more to experience anime, Jacob Javits-style. The most significant parts of this convention were the fact that this would be the last year that NYAF stood on its own apart from New York Comic Con (a merged con will stand in its place next year), and that the creator of Gundam Tomino Yoshiyuki would be there. As a long-time Gundam fan, I could not ignore the fact that he was set to appear in my city. This was a once-in-a-lifetime opportunity (unless you were at Big Apple Anime Fest years ago; then it’s a twice-in-a-lifetime opportunity).

Friday morning, I got an official NYAF tweet telling me that people were already lining up for autograph tickets, and so with a somewhat mad dash and a long train ride, I and others managed to get to the autograph line on time and obtain our golden passes. Secure in the knowledge that I would get to meet Tomino in person, I continued on through the con.

I helped run a couple of panels this year, namely the Anime Bloggers Roundtable, and Anime Recruitment. For the latter, I was mainly a tech guy, but I managed to chime in on a few subjects, and when asked about why I was a fan of anime more than other forms of media, I gave an answer that I felt satisfied the question. My response, to sum it up, was that anime and manga are capable of addressing and portraying an incredibly diverse number of topics in a way that is appealing on both a basic surface level as well as a deeper and more emotional one. Feel free to disagree.

As for the Bloggers Roundtable, it was great fun and I got to learn quite a bit from my fellow bloggers, but I hope to learn even more and really see the differences in our blogging styles come to the forefront. Ed Chavez, who came onto the stage like a surprise pro wrestler, as well as others, mentioned that he would like to see more direct interaction between bloggers and I am inclined to agree.

I also attended panels such as the Central Park Media retrospective, where I learned that John O’Donnell is a fiercely honest businessman and speed-reader, and saw representatives of Del Rey, Funimation, Vertical Inc, Bandai Entertainment, and Harmony Gold discuss the status of the anime and manga industry, ultimately coming up with the conclusion that while the industries were in trouble, this was old territory despite being on a new frontier. I also saw the US premiere of Cencoroll, a 30-minute short vaguely reminiscent of Pokemon and Alien Nine, created by just one man a la Shinkai Makoto and his first major work, Voices of a Distant Star. It was a fine work to be sure, the animation was beautiful, and the story was simple and stylish.

But I know you’re all here to learn about Tomino, or at least my own experiences with Tomino, as all the actual news aspects have been covered in spades by various news sites. In other words, I expect you to be here for the Ogiue Maniax Tomino Experience, and I assure you that it was something.

I first saw Tomino at the opening ceremonies, where he came out with the intent to cut the red ribbon and officially open the New York Anime Festival. With a big smile on his face, and a propensity for throwing peace signs, Tomino appeared and disappeared in an instant. I knew he’d be back though.

Tomino’s keynote, despite its questionable translator, addressed a number of topics, but what it mainly focused on that I found significant was the idea that movies, film as it were, could not succeed with only one person behind the wheel. Tomino emphasized again and again that making movies, making anime, was a team effort, and that one cannot suffice on emotion and desire alone. He further explained how while he did not agree with everything that Mecha Designer Ookawara Kunio and Animation Director and Character Designer Yasuhiko Yoshikazu’s philosophies entirely, it was their combined effort which made the original Mobile Suit Gundam so successful. In addition to having it contrast with the very existence of Cencoroll, what was amazing to me was seeing Tomino embrace his status as Gundam’s creator, something he was extremely hesitant to do in the past. My personal theory is that years back Tomino was bitter that he could not escape the ominous shadow that Gundam cast upon his career in animation, but when the 30-year mark hit, he came to an epiphany that made him realize that having a work you created survive and evolve for three decades is more than most creators could ever hope for. Some might say that Gundam today is a corruption of what it was, but to have something so influential to corrupt in the first place is in itself an achievement.

The next day, Tomino Q&A was in session. First the panel began with a video summary of Tomino’s greatest works, including Triton of the Sea, Space Runaway Ideon, and Overman King Gainer. The attendees, including me, sang along with as many songs as we could. It shouldn’t surprise you that I knew a lot of them (I could hear myself being the only one singing along to “Come Here! Daitarn 3”). Also, much to Patz’s chagrin, Garzey’s Wing was missing. With that over, Tomino was introduced once more and the Q&A was in full swing. Despite the plans to ask a number of questions from the ANN forums, Tomino decided to give priority to those who were in the room. You can find out the answers to all of the questions here, though I should point out that the person asking the One Year War question was asking for an “alternate” conclusion and not an “ultimate” one.

The answer that surprised and intrigued me the most was the fact that Mobile Suit Gundam’s original fanbase was actually teenage girls. In retrospect it is very easy to see why this would be the case, and I mean that in the best possible way. Next were his answers that one of the main themes in Gundam is that adults are the enemy because they’re too set in their ways, and that as an old man he is a “super enemy,” and that to get anything done in anime you need sponsors and investors. Everyone could sense the cynical Tomino, and it turns out he’s the same as the pleasant Tomino.

What was especially great though was that I managed to ask my own question, to which I received a most satisfying answer.

Q: You had worked with the late director Tadao Nagahama. Is there anything you can relate about your personal experiences with him?

TOMINO: I worked with director Nagahama for several years before Gundam, and what I learned from him was the sense of right in stories aimed towards children. When creating works for children, it should not be biased in one way or another or leaning more in a political sense, but to provide a very pure and good story.

It’s different from the response Ishiguro gave at Otakon 2009, but I expected that and I learned a lot from that brief statement.

The panel then ended with a showing of a 5-minute clip from Tomino’s Ring of Gundam. Overall, the Q&A was a rousing success, though I wish there were more non-Gundam questions asked.

Outside of the actual con itself, a number of friends and I did some con-esque activities that made the weekend more fun as a whole. On the Thursday prior to NYAF, we watched the Eureka Seven movie, and learned that half the dub cast has trouble sounding convincing or serious. We also learned that the voice director tries his best to avoid calling E7 a “cartoon.” On Friday, we had the most Japanese of foods, Go Go Curry, and then spent the evening laying out some Most Serious Karaoke along with the likes of the Reverse Thieves, One Great Turtle, and others. Sub and I discovered that they actually had “Kanjite Knight,” and it rocked so hard we had to sing it twice. This will easily be a part of our karaoke repertoire from now on. A few trips to the Japanese bookstores of NYC were also made, where I rediscovered the Hulk Hogan manga I gave away years ago. This time, it’s definitely getting scanned.

New York Anime Festival is very unique in terms of its panel and events scheduling, in that there tends to be very few panel rooms and opportunities to see someone speak, but what is there is definitely a big hit and immensely enjoyable. I did not attend the AKB48 or Makino Yui concerts, for example, but I’m sure fans of each had a good time. What ends up happening as a result is that you get these long periods of having nothing to do except maybe go around the dealer’s room, or just sit around with friends (and luckily the Jacob Javits Center has plenty of places to sit), and actually recommend this as a way to just enjoy the con without enjoying the con. In my case, I also watched Starcraft matches as part of the World Cyber Games USA finals to pass the time (congratulations to Greg “Idra” Fields for winning WCG USA, and getting a chance to play some of the most fierce Korean pros in Starcraft history). Overall though, the panel situation is quite different from Otakon, where you feel compelled to run around to get to the next panel and have to decide on what not to attend. Things will be different next year of course.

And what of my autograph session? When I handed my DVD box to Tomino, he looked at it for a second, and as if his mental dissonance was correcting himself, he suddenly exclaimed, “Uwa…!” Then he inscribed his name, and handed me one of my most valuable possessions ever.

I can see the good times.

The Fierce Battle for NYAF Autographs Has Begun

This morning I got a tweet from New York Anime Festival, telling us that the line for Tomino autographs was already forming as early as 7am. Now, the NYAF policy is that you have to pick up your autograph tickets in the morning, but for Friday this isn’t until 11:30am.

This is a far cry from the general Otakon system of autographs which is “everybody lines up and whoever happens to unfortunately be past the cutting point is out of luck.” Both systems have their strengths and faults, giving to varying degrees a sense of hope (however false it may be), and a sense of confirmation that yes today you will get an autograph. The Otakon system says maybe you’ll be that ONE LAST person who squeezes in, whereas the NYAF system says simply, “this is how it is and you’re gonna like it.”

I of course will be trying to get my Zambot 3 box signed, but at this rate I’m not sure if it’ll be possible. WAIT AND SEE.

New York Anime Festival 2009 Preparations

New York Anime Festival 2009 is this Friday-Sunday, September 25-27, and it’s going to be the final NYAF before the thing merges with New York Comic Con to form a nerd Vegetto (or Chouryuujin, depending on your tastes). The advantage/disadvantage of NYAF is that there isn’t a whole lot to do all the time, but when there is it’s really, really worth it.

These are the events I’ll be trying to attend, as per the schedule.

Friday
Yoshiyuki Tomino Keynote @ Panel Room 4 (1A21) 5:15pm – 6:15pm
Aniplex @ Panel Room 4 (1A21) 6:30pm – 7:30pm
Cencoroll @ ANA Theater (1A08-12) 9:00pm – 9:30pm

Saturday
Del Rey Manga @ Panel Room1 (1A24) 11:00am-12:00pm
Yoshiyuki Tomino Q&A @ Panel Room 4 (1A21) 1:45pm-2:45pm
Blogger Roundtable @ Panel Room 4 (1A21) 8:00pm-9:00pm

Sunday
State of the Anime and Manga Industries @ Panel Room 1(1A24) 1:30pm-2:30pm
CPM Retrospective @ Panel Room 4 (1A21) 3:00pm-4:00pm
Anime Recruitment @ Panel Room 3 (1A22) 4:00pm-5:00pm

I’ll also be trying to catch any Starcraft matches during the WCG USA finals.

Also don’t forget to catch me on the Anime Bloggers Roundtable panel on Saturday from 8pm-9pm. I’ll be there along with Ani-Gamers, Reverse Thieves, Comics Worth Reading, Anime Vice, Subatomic Brainfreeze, Anime Almanac, The Gaming Dungeon, About.com: Manga, and Super Amazing Number One, there to discuss this fine art we call anime blogging. There’s a structure to the whole thing, but it’ll still probably be fairly free-form.

Look forward to it!