My Theory on the True Identity of the GQuuuuuuX

Gundam GQuuuuuuX is a work that has a lot to potentially talk about, especially because it both utilizes and deviates from a lot of established Gundam lore. This is a followup to my overall review of the series, where I now want to take the time to put forth what I consider my biggest GQuuuuuuX theory as a result of the show’s final episode: The Gundam QuuuuuuX mobile suit is possessed by the spirit of the original Amuro Ray. And by original, I mean original.

Before I elaborate, I want to make two notes. First, there will be MASSIVE SPOILERS.

Second, I’ll be discussing the actor Furuya Toru, the original voice of Gundam protagonist Amuro Ray, someone who’s become persona non grata due to revelations of adultery and domestic abuse. While I myself have soured on him because of this and am deeply disappointed by his actions, he still played a role in the finale that I think is meant to have greater implications than just being a fun callback. Thus, the analysis below takes into account what I believe is the effect of his inclusion.

With that, let’s begin.

In the final episode, as Machu in the GQuuuuuuX is fighting Shuji in the original-design RX-78-2 Gundam, the GQuuuuuX unlocks the true form of its Omega Psycommu. Within the rush of the kaleidoscopic “kira kira” Newtype space, the voice of Furuya Toru speaks to Machu and Shuji and says, “I can’t bear to see the Gundam taking Lalah’s life again.”

One would assume that this is the Amuro from “Rose of Sharon” Lalah’s universe, but here’s the catch: Lalah never died there. While extremely similar, the Lalah we see in the Elmeth is established to be different from the Lalah in the original 1979 anime and the film trilogy. In her world, Char dies instead of her, and the shock causes her to slip into alternate timelines where he survives. In fact, according to Shuji, more often than not it’s Char who dies instead. 

This is why I believe that this is “our” Amuro Ray, the one we saw go through Mobile Suit Gundam and on. And on top of that, I think this was his fate after the end of Char’s Counterattack

Additionally, while not a direct reinforcement of the above point, I want to point out the significance of the true name of the Omega Psycommu that’s inside the GQuuuuuuX. Challia Bull reveals that it’s actually called the Endymion Unit, and those familiar with Furuya’s voice roles might find that it sounds familiar. This is because Prince Endymion is the original name of Tuxedo Mask in Sailor Moon before he reincarnated as Chiba Mamoru, and Furuya plays this character in the 1990s anime. In other words, the Endymion Unit is a reference to a character played by Amuro Ray’s actor—one who failed to save his lover and was reborn into a watchful protector who helps guide Sailor Moon. Even if only meant to be a fun reference, the thematic parallels are hard to ignore.

Also, the way the GQuuuuuX looks when the Endymion Unit is unleashed is very reminiscent of Neon Genesis Evangelion, where the EVAs themselves contain the souls of other characters who (for the most part) watch over their pilots.

One thing that GQuuuuuX also does is imply that the vaunted esper-like abilities of Newtypes are quantum in nature, in that they can see multiple possibilities and choose the right one, somewhat like the Doctor in Doctor Who. Perhaps Char’s Counterattack Amuro ascended to a higher level of this, and in spirit form traversed alternate universes to find the Rose of Sharon.

If all this were to be true, that leaves me to wonder about something else: If the GQuuuuuuX houses the spirit of the original Amuro Ray, where is the original Char Aznable? Could it be that the Red Gundam, i.e. the RX-78-2 of the GQuuuuuuX world, is actually possessed by Char? When the GQuuuuuuX Char pilots it, does that mean we’re getting Double Char? Were that to be the case, this would mean Amuro and Char have decided to work together to save this Lalah from living through endless tragedy.

Arcane Reminds Me of Transformers

I’ve never played League of Legends, but I decided to watch Arcane after seeing it consistently praised by all sorts. Now, having finished the first season, I understand why it is beloved in a way far different from the also-popular game it calls its source material: two-dimensional personalities given depth through a story about family and class differences, combined with an attractive aesthetic that marries cool action with a colorful, yet gritty environment. Playable characters are seen in a new light, such as fan favorite Jinx, who goes from a Harley Quinn–esque goth punk to, well, basically the same thing but with a method to her madness and a tinge of tragedy.

It’s not the first instance of taking rougher materials and bringing them all together to make a creative work with more cohesion. Alternate stories with familiar characters, be they done by professionals or fan amateurs, are a way to tell stories that might not happen otherwise. That’s why I was surprised to find out that Riot Games has decided to make Arcane the official League of Legends canon and retcon everything else to fit it. That indicates just how successful Arcane has been, because reshaping your lore in your 15-year-old series is no simple task.

One article I read about the retcon mentioned that League of Legends has plenty of established backstory, though players were not necessarily engaging with it in-game. I think the difference with Arcane is that the previous stuff apparently felt like either scraps of lore dumps, whereas actual stories told through a narrative just hit differently. They create a sense of connection to the characters as creatures of thought and emotion whose lives have stakes.

The closest thing I can compare to Arcane is the Generation 1 Transformers cartoon. In its case, the franchise began by bringing together action figures from multiple Japanese toy lines under one banner and giving these toys basic names and designations of good and evil (Autobot or Deception). But the 1980s cartoon went such a long way in establishing those toys as characters that it became the benchmark for how all Transformers works, and to some extent all similar multimedia properties are perceived. Optimus Prime was vaguely a heroic truck in toy form, but with his battles against Megatron animated, he became the strong and gentle leader with an unparalleled moral core that we still think of today. 

I don’t know if the Arcane retcon is working, but I’d love to know if people have indeed been convinced to play League of Legends because of it, and whether the refocus has been welcome or not. (Though I still will probably never play the game.)

The Facades We Wear: Oshi ga Yameta

I follow the VTuber La+ Darknesss, who reads a lot of manga on a regular basis. Every so often, she throws out a recommendation, and one such title that caught my attention was Oshi ga Yameta, or My Fav Idol Quit

Miyabi is a 25-year-old woman who is obsessed with a male idol, the 22-year-old Miku. She devotes her entire life to supporting him, even going as far as doing sex work to fund her fandom. Miyabi also meets up with a group of like-minded women, each of whom have their own favorite idols, and each of whom have their own secrets about their personal lives. But when Miku announces that he’s quitting the business, Miyabi ends up like a boat adrift in the ocean. What she doesn’t realize is that Miku’s retirement is the catalyst for drama, turmoil and discovery—not only for Miyabi and Miku, but also the people around them.

The world of Japanese idols is a great subject for stories because the clash of fantasy and reality is inherent to it. Oshi ga Yameta focuses on the drive of fans to keep living in an illusory world, but not solely in a negative manner or judgmental manner. Individual and societal circumstances, like the pressure put on Japanese women to marry young, undergird the seemingly foolish decisions being made by idol fans. At the same time, the manga also portrays the idols themselves as being of all stripes, from those who genuinely buy into the idol image to those who enter the industry with ulterior motives. The lives depicted feel both ugly and beautiful, and it’s not always clear which aspects are which. Is Miyabi’s main sex client any better or worse than Miyabi herself in terms of how passion, love, and lust intertwine?

Comparing it to the biggest idol drama work of the day in Oshi no Ko, Oshi ga Yameta entirely lacks the supernatural elements as a plot hook. The latter also maintains its heroine’s perspective as a fan and nothing more (as opposed to having her enter the industry), and puts greater emphasis on the torrent of complicated emotions arising from a lifestyle that is both self-affirming and self-sabotaging. The art in Oshi ga Yameta is also very different, showing a messier style with less distinct differences in character designs, but which emphasizes its characters’ own dysfunctions and roiling emotions. The two series do resemble each other more in certain ways, but it’s not immediately obvious how.

I originally planned to read all of Oshi ga Yameta a lot sooner, so it’s funny that I would finish after the news about the Fuji TV scandal involving the former leader of the idol mega group SMAP. Juxtaposing this real scandal with that of the manga’s, it becomes clear that there’s still an element of fantasy even as stories feel “too real.” But the ability to approach sensitive topics while cloaked in fiction helps to provide plenty of food for thought, and this particular manga provides a hell of a buffet.

Tardy with the Tardis: I Finally Checked Out Doctor Who

Of all the decades-long science fiction mega franchises in the world, Doctor Who is definitely one where I’ve long had little, if any exposure. 

In my head, it was always this series where people got mad if I called the main character “Doctor Who.” It also had the image of being a relatively low-budget serial adventure that suddenly became big again around 2006 or so, had been going on since television was black and white, and somehow had still kept going. It was (somehow) a still-ongoing story whose various hiccups and plot inconsistencies can be hand-waved away with suspension of disbelief and time travel shenanigans—not unlike a mix of soap opera, pro wrestling, and Star Trek, with shades of the legacy of Buffy the Vampire Slayer in more modern times. 

Oh, and I enjoyed seeing that one scene of Daleks vs. Cybermen. It works even without knowing a single bit of actual Doctor Who context. 

But until recently, I don’t think I quite appreciated the lasting impact Doctor Who has made on culture and entertainment—not just in the UK, but around the world too.

I think there were two things that prompted me to start looking at the series more in-depth. First, I kept seeing people (including VTubers like Gawr Gura) make reference to the Doctor Who monsters known as Weeping Angels. Second, I read that the Doctor Who theme song is iconic, identifiable, and still very unique even after 60 years…and I couldn’t recognize it even if you played it in full for me. Knowing that this was a missing piece of television and pop culture education in my brain was my motivation to learn. And with a lot of help from a very well-maintained official Doctor Who Youtube channel, I started to just watch clips of iconic scenes from throughout its run going all the way back to the First Doctor. I read discussions about “who’s the best Doctor,” knowing that this debate has been going on for literal decades and across generations and waves of nostalgia. I learned that the aforementioned theme song is one of the two most continuously used theme songs ever (the other being James Bond), and even influenced Pink Floyd.

But one thing I held back on was watching actual full episodes of Doctor Who. Where do you even start? It’s a challenging question, even when compared to similarly old franchises like Gundam or Star Wars don’t have to face. In those cases, “go with some version of the original” does the trick, but with Doctor Who, there are literal episodes of the early era that were never archived, and by most estimations, Doctor Who didn’t hit its stride until at least a few years in.

I ultimately went with “Genesis of the Daleks,” a story from the Fourth Doctor era, because I read that it’s a widely beloved episode featuring one of the most popular Doctors of all time. I understood that it risked color my perception of Doctor Who to an extent, and that it would give me perhaps a different impression from the 21st-century “New Who” era that helped drive Tumblr discourse for over a decade alongside Supernatural and Sherlock (the so-called SuperWhoLock fandom). If this was the “peak” of Doctor Who, I tried to remember that the series is a range and not a single mountain.

I was impressed. Within the caveat of it still being fairly hokey, the basic plot is surprisingly serious and fraught with profound ethical dilemmas. The Doctor being forced to go back in time to try and stop the creation of the cruel, genocidal war machines that would become his greatest nemesis. He finds himself in a “would you shoot Baby Hitler?” scenario and a chance to convince the father of this army of Baby Hitlers to change his mind, only to realize that this creator is beyond all help. (And if the Nazi analogy wasn’t clear enough, all the soldiers fighting this forever war are all very SS-coded.) For a show aware of and expecting young viewers among its audience, these are heavy topics.

(I also can’t help but think about the fact that Nazis were still fresh in the general memory of humanity at this point. It’s perhaps appropriate that I’m watching this at a time when we are realizing once again that Nazism and fascism are clear and present threats that must be confronted.)

But even putting aside the weightiness of the topics, what truly makes “Genesis of the Daleks” work are the performances of the actors themselves. Tom Baker as the Doctor is so very convincing, both in terms of his portrayal of this eccentric protagonist around whom the series revolves, but also with the way he seems to really grapple morally and philosophically with the potential impacts of his decisions. Baker isn’t alone, either, as other actors (notably Elizabeth Sladen as Sarah Jane Smith) also bring a sense of sincerity to their performances. 

The ability to make you believe that the characters believe their own words reminds me a lot of tokusatsu from Japan: The shows might look cheap, but the actors and presentation make the stakes feel real, and that’s something that can ring true on some level even if the writing, the visuals, or storytelling styles change. It’s also the case that, like Doctor Who, franchises such as Ultraman and Kamen Rider have themselves been ongoing for decades—with new protagonists coming in on a regular basis, and with continuous growing pains as they try to adapt to the changing times. Because of all this, I came to the conclusion that Doctor Who is basically British tokusatsu.

It’s actually more coincidence than anything else that I started watching Doctor Who during a time that I’ve heard about some wild things going on. I don’t pretend to have an opinion on all that because, well, I’ve just dipped my toes in. But it is funny and amazing to me that this work of fiction is somehow both massive and small, and that it has existed long enough to have made a mark on both the history of prog rock and Tumblr. I don’t know how much more I’ll end up watching, but never say never.

And did I write all that just to talk about watching a single Doctor Who story? Yes. Yes I did.

Parafusion Starmie and Memories of Early Pokémon Gen 2 Theorycrafting

I’ve been thinking about Pokémon a whole bunch lately, particularly about the online community and how much time has passed. The competitive players I considered my friends are so far in the past that the next generation after them is considered the “old school.” I met many of them during Generation 1, and one of the most fascinating times was in the transition to Generation 2, particularly with regard to theorycrafting.

The importance and limitations of theorycrafting is something all players have to deal with in any competitive environment, but back when information was scarce and we only had questionably translated materials from the Japanese release, it really felt like something different. As with every generation change, players on sites like Azure Heights tried to figure out what would be strong in Gold and Silver. One answer that came up was Starmie.

On paper, it made sense. Starmie was among the top picks in Red, Blue, and Yellow. It was fast. It hit hard. Its movepool was also among the best. Not only did it learn powerful moves that benefited from its Water/Psychic typing (Psychic, Surf, Hydro Pump), but it could also cover every type combination in the game with Ice Beam and Thunderbolt (or Blizzard, which was ~90% accurate in Gen 1), and it learned amazing defensive/support moves in the paralyzing Thunder Wave and the health-restoring Recover. Being Psychic type was also a huge boon in a generation where they had no actual weaknesses.

Gen 2 introduced egg moves: techniques that Pokémon could only learn via breeding. This could potentially be transformative, and one move stood out in Starmie’s list: Confuse Ray. Being both paralyzed (25% chance to not move at all combined with a 75% speed reduction) and confused (50% chance to hit yourself and not execute a move) was among the most annoying things to deal with in Gen 1. To have parafusion on a single Pokémon seemed like a nightmare scenario, and so Starmie was predicted to be a serious meta threat. 

Time proved things out differently, however. While parafusion could still be annoying, the changes made to the battle system went far beyond players’ early theorycrafting. The dividing of the Special stat into two (Special Attack and Special Defense) meant that moves like Amnesia and Psychic were not quite as effective. The introduction of the Dark and Steel type, and to a lesser extent the improvements made to Bug, all took away the Psychic types’ major advantage. Curse turned out to be an incredibly strong move, especially when paired with an incredibly bulky choice like Snorlax—even when stuck in place while paralyzed and confused, they could weather the storm and Rest off the damage. Heal Bell, a move that removed all the status effects inflicted on your own team, trivialized attacks like Thunder Wave. And this is the generation Mean Look and Perish Song was introduced, creating the Perish Trap strategy that could lock opponents in and force them into no-win scenarios.

Back then, the false hype of parafusion Starmie taught me something important: People will theorize based on their previous experiences because that’s what they have to rely on, and that strength is relative. Strategies don’t exist in a vacuum, and things that were considered universally strong sometimes falter in a different environment. (And sometimes, things are actively nerfed.) This is far from the only instance of theory not matching practice in Pokémon or even beyond, but it’s one I remember with a strong tinge of nostalgia.

La+ Darknesss Birthday 2025 and the Proximity of Fandom

Laplus Darknesss from hololive posing on stage. She's a short girl with long white hair and large purple horns in a dark dress.

Today is hololive VTuber La+ Darknesss’s birthday, and that has me thinking about her relationship with her fans. In a world that both passively and actively encourages talent and fans alike to fall into obsession, she rarely lets others dictate what directions to go.

I like watching new VTubers debut. Variety is the spice of life, and you never know who’s going to be a pleasant surprise. But I’ve also noticed something when looking at reactions to these reveals: There’s a certain kind of viewer who seems very eager to throw their full support behind someone or something. With just an initial introduction (or even less) to work off of, this type of fan behaves like they’re looking desperately for a conduit for their passion

This can be just another way of engaging with online personalities, albeit one that differs from my more hesitant “wait and see” approach. A forlorn heart might yearn to be recognized and have its intense feelings reciprocated, so having some kind of outlet can be healthy. The fact that this can turn into genuine feelings of attraction and affection can still be okay if there is recognition and understanding of the limits of this relationship. 

Where it starts to get iffy is when someone either projects all their values and fantasies into a figure and fails to at least admit that this is projection, or when the eagerness to find a fandom turns into bitterness. That’s the point at which being parasocial becomes harmful, and I worry about both sides in these scenarios.

Some will play into this dynamic, but La+ has a bit of an unusual relationship with her viewers. She is herself an idol fan, and she has expressed empathy for those who have been hurt by an idol revealing that they have a significant other. She’s also a self-professed doutan kyouhi: a competitive fan who does not want to interact with others who share the same particular fandom. She knows what it’s like to be obsessed with someone…but she doesn’t actively seek to be that object for other people. 

The way the holoX commander prefers to hold her fans at arm’s length has actually at times garnered her haters. They wish she was something she’s not trying to be, and the fact that she doesn’t conform to their desires bothers them. She’ll make connections outside of hololive in big collabs with people regardless of gender or genre. She’ll gush over Mai Shiranui from the Fatal Fury franchise, channeling the energy of fighting game fans who grew up in the 1990s and 2000s despite not being of that era. She’ll ask to be insulted by her colleagues in hololive with mature voices. She’ll even come up with an official name for her fans (Plusmates), but never actually use it. And when others talk about what La+ is like behind the scenes, they’ll mention how hard she works for herself, her peers, and her fans. That’s something I really appreciate about her: She does her own thing and appears to have a good time in the process. 

La+ Darknesss prefers to act as a fellow fan who has the privilege of doing idol-like activities, such as singing and dancing on stage. In this way, seems to look at the fans who might potentially become her most obsessive and parasocial supporters, and says, “I get where you’re coming from, but I can’t be that for you. I can entertain you, though.” That’s just fine by me.

Kizuna AI and the Realest Timeskip

Kizuna AI, the Virtual Youtuber who coined the very term itself and was once known as the big boss of VTubers, made her return last month after a three-year hiatus. While she has announced that she won’t be doing things the same way this time around, one major change is that she’s using an entirely new model that makes her look more mature. She’s been likened to a mom, and even a former delinquent turned mom.  

VTubers upgrading or even changing models isn’t all that rare. Some even drastically change appearances while under the same identity. But it feels different with Kizuna AI, and I think it’s because with her, it’s almost like a timeskip straight out of anime and manga.

Unlike most other VTuber makeovers, in which the switch happens almost instantly, AI was gone for three years. An actual significant amount of time has passed in the real world, and now she has the aura of someone who is at a different stage of her life. In a space where it’s still standard to portray more youthful characters regardless of the actual performers’ ages, having the figure most synonymous with VTubing break away from that trend (if ever so slightly) is a fairly big deal.

Perhaps allowing VTubers to reflect the growth of the performers has its own merits. As Houshou Marine once put it, “the age of 30 is in demand,” but maybe 30 is only the start. 

Marvel Rivals and the Ever-Changing Nature of the Invisible Woman

Marvel Rivals has recently introduced the Fantastic Four to its roster, and like the other heroes and villains, they’ve received designs meant to capture the spirits of the characters while giving them a modern game-oriented feel. Among them is the Invisible Woman, and thanks to the game’s behind-the-back camera, one thing is clear: Susan Storm-Richards has quite a butt.

Big buttocks and thick thighs are popular these days, so this isn’t particularly surprising in and of itself. However, the fact that they would give Sue a body in that direction makes me realize something: Perhaps no other character in superhero comics more thoroughly reflects the evolution of trends in female beauty standards than the Invisible Woman.

In my look at VTuber Takanashi Kiara’s 1980s-inspired aerobics outfit, I mentioned that its emphasis on a more voluptuous lower body does not match the dominant thin aesthetic that existed back then. The Invisible Woman goes back even further in time, to the introduction of The Fantastic Four in 1961. And while she’s not alone in that regard (there are female heroes who have been around far longer than her), the difference is that Susan has very few specific iconic features that define how she’s “supposed” to look.

The Invisible Woman is meant to be very attractive (enough that Namor is constantly infatuated with her), but not to the extent of a manslayer like the Enchantress. Other than being blonde, she’s not associated with specific physical features, like Power Girl and her large chest or She-Hulk and her muscular green physique. Her costume isn’t particularly iconic or defining, like with Supergirl or Psylocke. And her powers are actually less conducive to establishing her visual identity compared to most others, including her teammates—”stretchy with graying temples,” “man entirely on fire,” and “big rock guy” are instantly identifiable in a way Sue isn’t.

So over the course of six decades, Sue’s look has changed over and over. Her hairstyles have included long, short, straight, curly, simple, coiffed, Mary Tyler Moore, mullet, and everything in between. Her costumes have ranged from conservative to astoundingly daring: form-fitting, skin-tight, that famous design from the 1990s with the cleavage-exposing “4” on her chest. While she’s generally thin, fairly busty, and pretty, her proportions have all fluctuated a bit. To some extent, this can be chalked up to individual artists’ tastes, but I think it’s notable that they can play around this much with her design compared to other female superheroes.

In the context of Marvel Rivals, the Invisible Woman seems to be influenced by two factors aside from “big butts are in.” First, there’s Sue’s status in the Marvel Universe as a kind of matron of superheroes due to her age and experience. Second, Marvel Rivals is clearly trying to be the next Overwatch, and that includes its reputation for sexy characters who are arguably more famous than the games themselves. In other words, the Invisible Woman is very 21st-century MILF-coded, not unlike Elastigirl from The Incredibles—a series that itself clearly draws a lot of inspiration from the Fantastic Four.

If the Invisible Woman is getting attention again in ten years’ time, I wonder how she’ll look then.

Thinking About Mazinger Legs

I’ve been looking at the Kakumei Shinka Mazinger line from Soul of Chogokin, and the first thing that stood out to me was the legs. They’re slimmer than what immediately comes to mind when I think of Mazinger, and so I decided to just look at other images: anime screenshots, manga images, other toys, etc.

There are two things I’ve noticed. First, the Kakumei Shinka line more closely follows the original manga designs in terms of silhouette. Second, the lower halves of Mazinger’s limbs really run the gamut, from relatively svelte to Popeye-esque.

I don’t know why exactly this variation occurs, but I’d hazard that it’s about the constant push and pull between adhering to the original, appealing to nostalgia, and attempting modernization. The first Soul of Chogokin was the realization of a concept: high-end toys for the child fan who has grown up. It reflects a goal of looking more mature. The GX-07 is based on the Mazinger Z from the 90s Mazinkaiser OVAs, where it has some 90s flourishes but isn’t supposed to be the absolute unit that Mazinkaiser is. Other versions, like those based on Shin Mazinger and Mazinger Z: Infinity take their own angles as well.

I think I prefer the ones with a bit more heft, but I definitely find a certain charm in the manga/70s anime look. It gives Mazinger Z (and Great Mazinger) a more human feel that’s more superhero than weapon. 

So, to any readers, I have to ask: What are your favorite Mazinger legs?

Best Anime Characters of 2024

BEST MALE CHARACTER 

Laios Touden (Delicious in Dungeon)

Finding characters you can relate to is part of the fun of fiction. Over the years, I’ve found a fair many that I could connect to, but exceedingly few have spoken to the core of my very being  in the same way as Laios Touden.

Laios lives in a fantasy world filled with magic and the supernatural, where he has the unusual hobby of eating monsters, but there are layers to that passion. Sure, he wants to know the best ways to cook the beasts that populate the dungeon, but he’s not like his travel companion Senshi, who wants to find the peak of labyrinth cooking. Instead, what drives Laios is culinary discovery and exploration. More important than figuring out what tastes best is the desire to taste flavors he’s never come across before, and to eat things that might not even be considered edible to most others. If I were in his shoes, I would be the same way. He and I share a similar philosophy: “You don’t know how it’ll taste until you actually eat it.”

And if Laios were just a goofy, relatable guy, that would be enough. But there’s a depth to his silly charm. He’s basically never lost his childhood curiosity, and his enthusiasm is both infectious and a positive force on everyone who gets to know him. I could only hope to be so lucky to do the same for the people I know.

BEST FEMALE CHARACTER

Frieren (Frieren: Beyond Journey’s End)

Over the past fifteen years, it’s often felt like anime has been lacking more traditional fantasy series. Then in comes Frieren: Beyond Journey’s End to show that something more classical-feeling still has a place. It feels refreshingly new yet orthodox, and central to that success is the protagonist herself.

Frieren is an elf mage who has basically already accomplished her biggest quest ever, and is now on a journey to retrace her old steps, indulge in her hobby of collecting obscure and delightfully frivolous spells, and help guide a new generation of adventurers. Her long years mean she has lived experience of things lost to time to most, yet she neither puts stock in the old or the new just because. To her, everything is a valuable learning experience. In a way, she reminds me of a previous Best Character of the Year, Yang Wen-Li from Legend of the Galactic Heroes.

There’s something that I think sums Frieren (and by extension the themes of the series) very well: How the character Serie sees her. To most, Frieren is like a walking myth and impossibly powerful, but Serie is actually even older and stronger. In her eyes, the younger elf has squandered her years and is well below her magical potential—like someone with 30 years of experience in a foreign language only being as fluent as someone who’s been studying for 20. However, Frieren sees value in pursuing things at the pace you want for the things you value, and it’s a lesson I constantly try to take to heart.

BEST ROBOT BRO

Bravern (Bang Brave Bang Bravern)

There is possibly no character who flips his entire world on its head more thoroughly than Bravern. When you first enter the story of Bang Brave Bang Bravern, you think it’s this gritty, relatively realistic mecha story. Colors are dark and subdued. Then, when a fearsome enemy attacks that overwhelms conventional human militaries, in comes a mysterious and bright-red super robot reminiscent of 90s Yuusha anime with little need for an indoor voice, but he literally plays his own fiery, trumpet-filled theme song!

Bravern is not just a fun character—he’s a representative of a style of giant robot and giant heroics lost to time. And he’s the massive unit you want by your side, whether for the bro friendship or the bromance. Or, you know.

FINAL THOUGHTS

Laios and Frieren have a lot in common. They’re both protagonists of fantasy series that have garnered incredible acclaim among fans and critics alike. The two are so popular that you might well accuse me of making the most boring and obvious choices. Yet, while it’s often said that “popular doesn’t mean good,” that doesn’t mean popular things are automatically bad either. With Delicious in Dungeon and Frieren: Beyond Journey’s End alike, you have titles that show how you don’t have to appeal to the lowest common denominator to garner love on a wider scale. 

But more important than all that stuff is this: If they met, Laios and Frieren would probably end up being incredible friends for each other. Their sense of wonder at amazement at things others overlook would probably get them talking for hours to each other. The two represent not just styles of fantasy fiction that aren’t as game/isekai-coded, but also approaches to heroes who don’t prioritize power or progress.

And as for Bravern, well, he’d probably be good chums with them too, don’t you think?