THAT Anime Blog, Home of Utopian Philosophy

This past Valentine’s Day, ExecutiveOtaku over at THAT Anime Blog offered a service for all of the single ladies and gentlemen who found themselves alone on February 14th, a “Harem Finder” that would allow you to enter into a Love Hina-esque setting, custom-tailored to your specific wants and passions. Though obviously a joke, the Harem Finder is not without historical precedent, at least in literary terms. In particular, the concept resembles the writings of utopian philosopher Charles Fourier.

Fourier (1772-1837) believed that the denial of passion was the most major problem with the world, and in his utopian writings he proposed a society where everybody would be able to indulge in their passions in a way that would benefit their society. For instance, a man predisposed to death and slaughter would find a job as a butcher. Fourier (somehow) calculated that there are 810 character and personality types to be satisfied. This of course includes sexual passions, so a sadist would be able to meet a masochist, same-sex relationships would be condoned, and so forth.

Priests and priestesses would gather everyone together and initiate extensive tests involving multiple meetings between potential partners, keeping in mind that “love at first sight” does not always happen. And for those dorks who worry about their physical attractiveness, Fourier has them covered too.

In Harmony sheer physical attractiveness will not have the colossal influence that it has in civilization where everyone is transfixed by the sight of a beautiful woman. Of course the Harmonians will not fail to appreciate physical beauty; in fact their judgment will be considerably more discerning than ours. But when it comes to the selection of sympathetic patners their choices will not be determined by physical charm. For their desire for sensual gratification will be satisfied in several different ways.

In a way, the concept of the “harem” in anime and manga is a form of utopia, acting as a very localized, almost self-functioning society where happiness is being surrounded by women (or men) and everything that happens in the world comes from that harem setting. The same idea could be extended to the most slicey slice-of-life shows, especially when you factor in their utility as a form of cathartic escape. These are, after all, “better worlds.”

In a different era, I think Charles Fourier could have very well been an otaku. He would spend every day after work focused on writing about his utopia, and his devotion to passion is well-represented in anime and manga. He also had a thing for lesbians, making it very possible that he’d be a big yuri advocate, and his obsession with precise calculations seemingly pulled out of nowhere (he determined that there are 26,400 men in the world who also enjoy lesbians) would not be that far off with numbers-obsessed mecha or idol fans.

He was also a life-long virgin, but I’ll leave those jokes to you.

We Still Fight

Mazinkaiser SKL and Madoka Magica embody the spirit of 1990s anime and anime fandom.

That I included Mazinkaiser SKL in that statement is not much of a surprise, I imagine. It’s the robot whose name stands for “Skull” because it’s covered in skulls, and its plot, characters, and levels of ultra-violence are taken straight of the worst best OVAs of the era. Mazinkaiser SKL has what thrilled anime fans of the 90s, and it would not have looked out of place next to the likes of MD Geist and Bubblegum Crisis.

My choice of Madoka Magica might be more puzzling, but I insist that in some ways it houses the 90s anime (and anime fan) spirit even more than Mazinkaiser SKL. When you look at how the series has been captivating fans, you see recurring comments in regards to how dark it is, or how it subverts the genre. Even if people don’t necessarily have a good understanding of the original genre being addressed, when it comes down to it Madoka Magica is attracting fans because it feels “different” and worth discussing and thinking about at length. The way people talk about it reminds more of the way people discuss Akira, Ghost in the Shell, or Evangelion than the way conversations about Suzumiya Haruhi or Code Geass go. Madoka Magica has that certain something that thrills people into dividing anime into Madoka Magica and everything else. While the difference is that Akira drew in non-fans and Madoka Magica isn’t really going beyond the existing fandom, it seems to be hitting fans with the same shock that Goku’s death gave to me as I realized cartoon character’s could die after all.

So while Mazinkaiser SKL is aesthetically an anime ripped straight out of the 90s, a time traveler from a different era whose ways may seem at odds with the current day, Madoka Magica takes the effect anime had on anime fans in the 90s and translates that emotional impact across time onto the current fandom. Whether or not these shows will be remembered in another ten years is unknown, but at the very least in the here and now they connect the decades together.

Vistas: Streaming for Profit – Crunchyroll vs. GOMtv.net

I’ve got a new post over at the Vistas blog, this time about the differences in paid services provided by two different streaming sites with two different ideas of what its users should pay for, Crunchyroll and GOMtv.net. Feel free to comment either there or right here on Ogiue Maniax.

Gotta Defeat M. Bison By Christmas

Ever since the Clannad side stories, there has been a small trend in dating sim and visual novel anime where, rather than trying to incorporate all of the vital elements from all of the characters into a single on-going story, adaptations would instead create smaller, alternate-path arcs. In this new model, as shown by last season’s Amagami SS and Yosuga no Sora, every few episodes would be devoted to one girl, and once her story was over, the next episode would act as if that story never existed, instead focusing on the idea of “what if the hero ended up with this girl instead?”

I’m not entirely supportive of this style of storytelling and I worry about its misuse to some extent and the way it can potentially trivialize not just the girls but the male protagonist himself, but the format has merit. In fact, I think it could be of great benefit to a genre of anime that had its heyday in the 90s but is almost non-existent today. I speak of the fighting game adaptation.

Now if you haven’t much experience with fighting game anime, it’s safe to summarize the genre by saying that most of it is very bad, to be somewhat kind. As to why the general quality of fighting game anime is so poor, the reasons are many, including budget, but much of it stems from the sheer numbers of characters that populated the source video games even as far back as Street Fighter II and its 12 warriors. Consider that fighting games have a large number of selectable characters, and that the player picks one and plays through the entire game with them. In time, every character gets their own fanbase. So if you’re making a fighting game anime you most likely want to appeal to the fans, and thus your adaptation has to include all of the characters. 12 is a lot, let alone the 16 when the actual Street Fighter II animated movie came out or the 30+ of the newest games, and inevitably what happens is that the characters don’t all get the same amount of love. Zangief fights Blanka in a ring just because. Lawrence Blood is made into a servant of Wolfgang Krauser just to fit him in.

Generally speaking, that’s fine. Characters should have different levels of focus in a story, that’s the difference between a main character and a side character after all. But while fighting games have official protagonists, your Ryus and Akira Yukis and Terry Bogards, in the context of being a video game the “main character” is whoever the player chose. So with fighting game anime having trouble with allotting enough time and attention to all of the characters, characters who are each important to someone out there, it begins to resemble the dilemma that dating sims, which are themselves video games where a variety of characters are “absolutely important” in their own paths.

That brings me to the big question. What if fighting games took a note from Amagami? What if, instead of trying to cram every character into one story, each episode or OVA was just, “what if this character won the tournament?” Each individual fighter can get their moment in the spotlight that they so rightfully deserve? Most likely this wouldn’t solve the budget issue, but it would showcase the characters in their proper glory.

Once an anime is made this way, call me. I have some very good ideas for the English voice cast.

The Mystery of Ivrogne

Of all the characters in Star Driver, Nichi Keito, alias Ivrogne, has intrigued me the most. With the revelations about her in episodes 17 and 18, I feel like my attention towards her is pretty justified. Before the next episode hits and we learn even more, I want to look at some of the elements to her that made her stand out as a character worth attention, even before the most recent episodes. Before I begin though, I want to state that I am not going to be scrutinizing every little detail about her character by combing through prior episodes. Nor I am trying to shed light on any obscure hints. This is more my observations from watching the show every week, and noticing her behavior somewhat in passing and how it piqued my interest. Naturally, there are spoilers in this post. Continue reading

Seeing the Darkness of Madoka Magica

Ever since episode 1 of Puella Magi Madoka Magica, many bloggers have been making confident statements about how the show looks to be a dark subversion of the magical girl anime. While that is certainly accurate on some level, it seems to be the case that a lot of people don’t quite understand how exactly Madoka Magica is a subversion, simply because they don’t understand the subject itself. In other words, a good number of people writing about Madoka Magica don’t actually know the magical girl genre, despite the broad statements being made. Thus, I am going to address at least a few misconceptions.

Misconception #1: Magical Girl Anime Are About Good vs. Evil

Correction: Magical girl anime are about “before” vs. “after.”

While there are some shows which pit our heroine(s) against a dark force, the vast majority of magical girl anime and manga do not even factor in the good/evil dichotomy. Instead, they will focus on how the magic changes their own lives or how it changes the lives of those around them. Those shows which do have a good deal of fighting often have it in service to something else; in those instances, it’s generally more about protecting others than it is vanquishing villains. So when someone says that Madoka Magica is different because it doesn’t have “Good vs Evil,” they are basically incorrect in the sense that magical girl shows were never really about good and evil in the first place.

Misconception #2: Magical Girl Anime Say, “You Don’t Have to Change a Thing!”

Correction: Magical girl anime say, “the magic isn’t as important as who you are!”

Yes, the “Be Yourself!” message is fairly common in magical girl shows, but there’s a distinct difference between this statement and the misconception. One implies a static existence, while the other points to an active one. The self-improvement thus happens with the help of magical powers, but it is usually the catalyst for change, with the real reason coming from within.

Misconception #3: Sailor Moon/Nanoha is a Typical Magical Girl Show

Correction: Sailor Moon is more of a typical fighting magical girl anime and Nanoha is an atypical fighting magical girl anime, while a typical magical girl anime is more along the lines of Ultra Maniac or Fushigiboshi no Futagohime.

This ties in directly with misconception number 1 and it’s fairly understandable why people make this mistake. Sailor Moon is a very significant show in the magical girl genre, and for many anime fans the very first mahou shoujo anime they ever watched (myself included), but it wasn’t really typical for its time. Certainly it has had its influence on later series, probably most notably Pretty Cure, but Sailor Moon combined the magical girl anime with the team dynamic popular in live action tokusatsu and to a lesser extent giant robot anime, and used that as a platform to deliver action-packed fights, but don’t confuse what Sailor Moon added to the genre with what the genre is fundamentally about.

Similarly, Nanoha is a show made for otaku, taking the magical girl formula and targeting it directly towards an older male audience–much like Madoka Magica itself–but it draws a lot from Sunrise action and mecha shows and adds a cup of moe. It’s also understandable why this might be an anime fan’s main exposure to magical girls, as fans who might have avoided the genre as a whole may have been pulled in by what Nanoha did differently, but that is the Nanoha formula, not the magical girl one.

“So what exactly is Madoka Magica subverting, then?”

To understand the answer to this question, we have to know the basic theme of the magical girl anime, which is how magic can make your wishes come true, or let you do things you couldn’t before. This can be portrayed by having a character, generally a normal girl, come across their magical abilities, or it can directly target the audience (which it generally assumes to be young girls) and have a girl who already has magical powers from the start. Either way, a magical girl show typically says, “Wouldn’t it be great to be a magical girl?” You can see this in pretty much every magical girl show aimed at girls, be it Cardcaptor Sakura, Majokko Megu-chan, Shugo Chara, Minky Momo, Ojamajo Doremi, and yes, even Sailor Moon. If the show is geared more towards male otaku, then the theme might turn into “Wouldn’t it be great to know a magical girl?” but the opportunity magic gives you to change/better your life is the crux of it all.

On some level magical girl anime are about the exploration wish fulfillment, and when you keep that in mind the true nature “dark” element of Madoka Magica becomes clearer. The dreary aesthetic of the witch realms, the violence, and the ambiguous morality in the characters play a role, but the most important point to consider is how the magical mascot Kyubey offers the chance to make your wish come true at the “price” of becoming a magical girl. The fact that the wish-granting comes with some sort of unknown, unquantified, and unqualified cost is where the direct subversion is strongest.

“How much are you willing to sacrifice to make your wish come true?”

The Decision of Kyon, The Disappearance of Suzumiya Haruhi

The Disappearance of Suzumiya Haruhi does a lot for the popular franchise, giving significant development to its characters, most notably narrator and central protagonist Kyon. The film gives a lot to think about on both intellectual and emotional levels, and I find both my thoughts and feelings on it to be surprisingly intense, so I want to organize them to see if I can give myself some clarity and perhaps insight to others.

Just as a warning, while I am calling this a review, it is going to be EXTREMELY SPOILER-HEAVY.

Continue reading

Mysterious Madarame X: Genshiken II, Chapter 59

This month’s Genshiken II focuses on club alumnus Madarame. If you’re the kind of person who likes to pair anime characters up, then this chapter has a lot for you to chew on. Romance! Sort of.

Madarame has always been a fan-favorite, due in part to the fact that he seems the “Truest Nerd 4 Life” and thus the one closest to us. This is especially evident in his unrequited love for Kasukabe; sinking back into the recesses for fear of not ruining your friendship is the hallmark of the nerd with heartache, that “noble nerd” mindset with which many deceive themselves. I don’t know about you, but I’ve definitely felt that before, even if it wasn’t directed at any girl in particular.  So when Sasahara’s sister Keiko confronts Madarame about his feelings towards Saki in the tactless way that only Keiko can (as opposed to the tactless way only Sue can), Madarame gets taken for a psychological ride and we’re taken along with them.

Keiko, who has herself shown affections for the other half of the Kohsaka-Kasukabe Combination, makes it very clear that not only is she well aware of Madarame’s crush on Kasukabe, but that just about everyone else is too, possibly even including Saki herself. Of course, this comes as a complete shock to Madarame, who failed to realize that in his concerted efforts to minimize his longing gazes at Saki actually made his feelings completely obvious. Though this has very much to do with the fact that Madarame is such a huge dork, believing you’re subtle when you’re really not is a problem many guys have, and I can really empathize with him. Madarame has a track record of doing this, too. I mean, let’s not forget the “nose hair” incident.

By the way, I’m unsure of how popular it is among English-speaking fandom, but I know there’s a decent amount of Japanese Genshiken fans who are way into Madarame x Keiko (or Keiko x Madarame). I wonder if Kio Shimoku is aware of that?

Madarame and Keiko’s conversation never quite resolves. Sue walks in at an (in-) opportune moment, suggesting that not only do Sasahara and Keiko have more in common than expected, but that perhaps Sue is actually a cosmic being who takes strength from the meta-fabric of Genshiken itself, particularly in channeling Ogiue references. I hope that Sue gets her own dedicated chapter at some point in this run. Shifting character focus from chapter to chapter seems to be the direction of Genshiken II, so I think there’s a fair chance of it happening. Maybe Angela will make a brief return.

In any case, despite Sue’s interruption, Keiko leaves Madarame with a profound message: the only reason he can continue to spin in place is because he’s never had his heart broken. And again, if we look at Genshiken history, right there on-panel in the beach chapter was Keiko confronting an old boyfriend. Whether that bad outcome was the result of “heartbreak” or not is unclear, as is whether Keiko has truly given up on Kohsaka, but the comparison between then and now shows the kind of maturity that Keiko’s developed since we first saw her trying to wrangle money from her brother, incomplete as that maturity may be.

So while the chapter was Madarame-centric, Keiko also got a lot of development, or at least we see that she’s developed some since her last appearance.

Book-ending the chapter is Madarame’s interactions with Hato, who has been using Madarame’s apartment to change in and out of his feminine clothing. The impossibly attractive Hato is messing up Madarame’s wiring a bit, and even he can’t tell whether his friendliness with Hato is more of the male companionship he clearly misses from his club days or if it’s something else entirely (or possibly both). Again, for you shippers out there, I’m sure this chapter pleases Caesar. Interestingly, Hato himself seems to be getting the most consistent amounts of page time. I wonder if it just has to do with the fact that he is the biggest mystery of Genshiken.

Ogiue meanwhile is poised to make her published manga debut, and I am continually fascinated by her relationship with Sasahara, notably in the way they butt heads due to their respective professions of artist and editor, and how it ultimately results in better work. Ogiue’s experience with Sashara-as-editor, which we’ve seen ever since the last volume of Genshiken, is itself likely influenced by Kio Shimoku’s own time at Kodansha’s Monthly Afternoon, and seems to confirm Peepo Choo artist Felipe Smith’s own account of creating manga for sister Kodansha publication Morning Two. I’m also curious as to whether or not Sue stays over at Ogiue’s place often and interferes with Sasahara and Ogiue’s alone time, as the chapter seems to imply.

But the real story is that Ogiue’s manga schedule is conflicting with her Comic Festival schedule, and that seems to be the focus for the next chapter.  As you might expect, I’m looking forward to it quite a bit.

Vistas: What Is That Funny S-Shape?

I’ve got another post up that the Vistas Asiascape blog. This time it’s about comics and literacy. Well, sort of.

See it now.

The Destiny of Kicking Ass

In very exciting news, Super Robot Wars Z 2 (Part 1) has been announced. Subtitled Break the World, the game has some surprising new entries into the world of SRW, from both recent and not-so-recent anime. Before I start elaborating on my thoughts concerning the lineup, I’m showing the complete series list uses for the game.

Italics means this anime has been in SRW before but was not in SRWZ.
Bold means this anime is brand new to the SRW franchise.

Muteki Choujin Zambot 3
Muteki Koujin Daitarn 3
Muteki Robo Trider G7
Space Emperor God Sigma
Space Warrior Baldios
Rokushin Gattai Godmars
Sentou Mecha Xabungle
Armored Trooper VOTOMS
Armored Trooper VOTOMS: The Last Red Shoulder
Armored Trooper VOTOMS: Red Shoulder Document – Roots of Treachery
Armored Trooper VOTOMS: Pailsen Files
Super Dimension Century Orguss
Mobile Suit Z Gundam
Mobile Suit Gundam: Char’s Counterattack
New Mobile Report Gundam W
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00 1st Season
Choujuu Kishin Dancougar
Juusou Kikou Dancougar Nova
Shin (Change!!) Getter Robo: Armageddon
Shin Mazinger Shougeki! Z Saga
Earth Defense Corp. Dai-Guard
The Big O
Overman King Gainer
Choujuushin Gravion Zwei
Genesis of Aquarion
Code Geass: Lelouch of the Rebellion
Tengen Toppa Gurren-Lagann the Movie: Gurren Saga
Macross F
Macross F the Movie: The False Songstress
Psalms of Planets Eureka Seven: good night, sleep tight, young lovers

There’s a lot to talk about here, especially with shows like Code Geass, Gundam 00, and a major curveball in the form of Dai-Guard, but probably the two newest entrants which are the biggest deals are VOTOMS and Gurren-Lagann, though for somewhat different reasons.

VOTOMS hails from early 1980s and is considered among the “realest” of real robot anime. It has a grittiness to its robots and overall setting that is rarely seen in mecha, let alone anime in general, as can be seen from my reviews of the series (though I must apologize for never actually writing my final review). For years people thought it was a shoe-in for the SRW series, but when years and years went by and VOTOMS still wasn’t included, fans started coming up with excuses. Oh, maybe the robots would be too weak and bland, or Chirico would be too strong of a pilot, or it somehow wouldn’t fit in among the earth-shattering forces that populate the roster. But as if to lay those possibilities to rest, SRWZ2 puts it into the same game as Gurren-Lagann, one the biggest example of escalating power levels and over-the-top, universe-rending attacks in a robot anime ever (which is the “problem” with Gurren-Lagann), as if to say that while all of those possible reasons may have once been valid, they’re history. Sure this first part of SRWZ2 is going to avoid having to deal with the really crazy stuff, but it’s inevitably going to have to confront the big guns of Gurren-Lagann by the next game. And it’s the movie version on top of that!

I understand that the reason this lineup works is that the plot of the game is based heavily on Orguss, which involves going to different dimensions and universes, so they can even do things like have Shin Mazinger where they once had Mazinger, and the Eureka Seven movie to replace the TV series, but that’s all right. Plot was never exactly the strong suit of the SRW games, after all, as the latest anime proves.

So to conclude, various fanboyish notes:

-Can’t wait to see Zeus in action.
-Mazinger Z is going to get not one but two crazy powerful finishers. No need for the Kaiser here!
-I wonder if Zambot, Daitarn, and Trider are going to have a Final Muteki Special. Sun, Moon, and Phoenix?
-Re: Godmars – ポゥーン
-I wonder how much Dai-Guard will cost to replace if it blows up in battle?
-I’m looking forward to the VOTOMS BGM.
-I know I’m jumping the gun and putting expectations on the next game, but Amuro vs Ribbons? Hell yes.
-Setsuna F. Seiei gives the best (worst) pep talks.
-I think movie Eureka and Fyana from VOTOMS will get along swimmingly.
-I wonder if the geass will factor into gameplay in any way, shape, or form?
-Aquarion and Shin Getter better not accidentally deface the moon too much or they’re going to make Loran Cehack sad. They’ll also make Garrod upset but for a different reason.