The Man in the Moe

“If the emphasis in moe anime is on the female characters, where does that leave the male characters?”

I asked myself that question, and after some deliberation it turned into, “What do you look for in male characters in moe anime?” I want to turn the question to you the reader as well, provided you’re someone who has enjoyed moe anime in the past, even if you’re not necessarily a fan. Keep in mind that I don’t mean that the male characters themselves have to be “moe,” but just that they exist within those types of anime. If you want to extend the question to yuri shows as well, that is also okay.

For me, the first thing that popped into my head was Maria-sama ga Miteru, namely the all-male student council that exists outside of the all-girl school where Marimite primarily takes place. Marimite has a heavy emphasis on female characters, so when one of those male council members, Takada Megane, talks about how he loves to work out and eat meat all while flexing at the girls, it really stands out. It’s as if Takada and his muscles are inadvertently shattering the yuri-heavy atmosphere of Marimite, and the first time I saw him I thought, “Yes, you are the best male character in this show.” Applying that back to my own question, it makes me think that while I definitely enjoy Marimite for what it is (and own almost all of it on DVD), I like the idea that there exists something a little beyond the world of the girls, even if it’s not that far removed, and male characters who act kind of contrary to that setting actually serve to emphasize the feel of Marimite.

One concern I have is a possible philosophy that the male characters in such series don’t matter, as I feel that even if they’re out of the spotlight they can have a huge impact on the work itself.

So what do you think?

Aokimura Would Be Proud of My Mahjong

Three months after my unceremonious descent in online mahjong rankings, I have managed to not only claw my way back to my original ranking, but also surpass it and move up to the next level. I am now a “3-Dan” on Tenhou, and I’ve learned a few lessons since September. Hopefully I keep them in mind so I don’t drop down again.

As much as it would appall Akagi, trying to go up the ranks on Tenhou encourages fairly safe and conservative play. The only way to actually lose points and risk dropping down is to get last place, so while being 1st is ideal, being 3rd isn’t so bad either as it means you are as far as you were last game. At the end of the day, if 1st place is way out in front, it’s generally not worth it to try and make a desperate counterattack, as it might just land you in 4th, something that has happened to me on many, many occasions.

In one match I was in 4th place in the last round. However, I was less than 1000 points behind 3rd place, and in this final round 3rd place was also East, meaning that if he wins he gets more but if another player wins by self-draw then he pays a higher price. So after seeing another player Reach, I simply abandoned my chances of winning and counted on that player drawing his winning tile, as it would allow me to barely get 3rd without doing anything. That’s exactly what happened in the end and I got away without losing any ranking points just by, as Sub likes to put it, “playing to not lose.” It was kind of dirty, but that was the reality of the situation.

Watch out though, as aiming for not-4th can be a trap in itself, as you can end up in a situation where you’re behind and desperately aiming for anything to keep you in the game, which in turn can make you prone to rash decisions. This is pretty much what killed me when I first dropped back down to 1-Dan, as you have the disadvantage of not only of letting your emotions get in the way but also giving up too soon. Doing so may even blind you from the fact that you could win if only you had the patience and clarity of mind to see that.

Though it might seem to contradict what I said about aiming to not lose, it’s actually all just a part of gauging your situation at all times. Let’s say you’re in 4th place. Ask yourself, in my current situation, what would it take to get in 1st? What’s the point difference? How likely is it for me to get a hand that can overcome that difference? If there’s no hope, what are my options then?

Now keep in mind that this is doesn’t have to be cold, hard logic. You don’t have to be calculating statistics, and can even be based on how the game feels at the moment. A small loss in points isn’t as bad as losing a lot of points, and if you’ve lost a lot of points you could always potentially drag down 3rd place. And if you drag down 3rd, you might be in range to get 2nd. There’s room for optimism, however small.

So while Akagi obviously scoffs at “digital” mahjong, that is, a style based on analyzing ratios instead of playing based on “feel,” it’s clear that going up the ranks in Tenhou isn’t all related to probability. Just as you’re trying to claw your way up to 1st, so is everyone else, and inevitably there are human traits to exploit, be they greed, fear, or even relying too much on statistics.

Though deep down, I feel like this is my limit when it comes to online mahjong. At 3-dan, getting 4th place actually makes you lose more points than you would gain if you had gotten 1st. Whether I can overcome such odds is something I’ll just have to see. Still, that I’m here in the first place is something I can be proud of, even if I’m not the best mahjong player out there.

Lastly, to celebrate:

Crush Them, Giant Pluto

Before I actually talk about what this post is about: If it wasn’t clear from my blog anniversary post, I am thankful for everything going on in my life.

I recently finished Urasawa Naoki and Nagasawa Takashi’s Pluto, a widely acclaimed series which has people hoping it might some day meet its brother Monster in being adapted into anime. The likelihood of this happening is way up in the air, but as I was reflecting on the series, I decided that if Pluto were to indeed become an anime, I would want Imagawa Yasuhiro as director.

Pluto is loosely based on a story from Tezuka Osamu’s Tetsuwan Atom/Astro Boy, taking “The Greatest Robot on Earth” and turning it into a suspenseful mystery. One of the themes in the series is the “human” element of robots, particularly how the Greatest Robots on Earth (and those somewhat less great) are affected by war. In many cases, while they might not be outright traumatized, it’s clear that fighting and killing their fellow robots by the scores has an impact on how they view and value life. This in many ways resembles the Imagawa-directed 2004 Tetsujin 28 anime, which took a manga title from Tezuka’s contemporary/rival Yokoyama Mitsuteru and gave the series the benefit of hindsight by having it be primarily about weapons of war both mechanical and biological and their place in a post-war environment. It’s quite a good show and gives a lot to chew on, and it’s this anime’s success that has me believing that Imagawa would be the best fit for a Pluto adaptation, though he might have to tone down some of his typical stylistic choices.

Besides, a series like Pluto wouldn’t run the risk that Tetsujin 28 did with its retro character designs and would probably be more marketable as a result. Or I guess you could just go around that almost entirely.

Vistas: Comipo! and the Constructed Definition of “Manga”

I’ve got my first post up at the Vistas Asiascape blog, where my fellow PhD’s and I will be posting our thoughts on various things related to the fields of East Asia and media and fiction and such. Take a look, feel free to comment, and if English isn’t your main language, you are actually welcome to post in whatever language you feel comfortable.

Ogi 3, Gooooooo!!!

Today marks the 3-year anniversary of Ogiue Maniax. Looking back at all that’s happened to me and this blog since last November, it almost doesn’t feel real.

These days, I generally update Ogiue Maniax twice a week, but for over two years I posted daily. It was a signature of sorts for this blog, and I was dedicated to constantly thinking of new areas to explore, questions to ask, and bad jokes to tell. I was fairly proud of keeping up this pace, and swore to myself that only the most drastic circumstances could possibly derail me from my schedule. Even when I was working seven days a week, I still maintained it. But as I sit here in the Netherlands, a country I’ve never visited previously on a continent I had never set foot on, knowing that my purpose here is to focus my passion for anime and manga and penchant for analysis into a doctoral thesis, I know that life answered my challenge. Or perhaps it might be better to say that I challenged life. I hope you’re still enjoying this newer, slimmer Ogiue Maniax.

So if it weren’t for that big change, the most significant blog-related event would have definitely been the revival of Genshiken. It was December when I found out about the one-shot sequel known as Genshiken Chapter 56. Wanting to share it, I spent my Christmas Eve translating it so that all could enjoy one last Genshiken hurrah, not realizing that there would be another follow-up months later. With Genshiken 56 appearing last December and Genshiken II having started in October, the series almost acts as a bookend for year 3 of Ogiue Maniax. It’s more Genshiken than I could have possibly asked for. Not that I’m complaining, of course.

Then there were the panels at Otakon, my trips to play real mahjong with real people, and so many other things. It’s been exciting times, to say the least.

Really though, I am grateful for everyone who’s read Ogiue Maniax, whether you’ve commented or not. I simply can’t take that for granted, and if I do then something must be terribly wrong. Although I’m far away from my friends, my family, and those I cherish most, I still take great joy in being able encourage others to take a closer look at the anime they love and to deepen that passion a little bit more.

From the moment I found out I was moving to when I arrived here, I had this constant feeling that my life was entering a new stage. But when I think about it, my life’s been moving forward for a while now, and I have you to thank.

Used that Mangekyou One Too Many Times

I recently had a conversation with OGT where he mentioned his participation at the University of Kentucky’s annual Asia Art Festival. There, he participated in a panel on anime and all that good stuff. But after the panel, an interesting conversation occurred. I’ll let OGT speak for himself.

…I chatted a bit more with the panelists (one a soon-to-graduate senior, the other a freshman) and the topic somehow swerved to the manga industry, its travails, and its push to make a market for more esoteric, alternative manga (which for all intents and purposes mostly means “not BESM-standard”).

After hearing this, the freshman subsequently asked “So, like, are they trying to make it cool to read print manga?”

What?

It turns out that in the guy’s high school, reading manga in book form meant you were at a disadvantage, not only in terms of keeping up with the story but also socially. One possible explanation for this is the fact that scanlations are of course quicker and, high school being what it is, no one wants to discuss something which has already passed its expiration date for trendiness, be it Bleach or the Super Bowl.

But regardless of the why, I must reiterate my (and OGT’s) feelings on the matter: What?

The more I think about that person’s statement though, the more I feel it to be a revelation!  It’s like through all of the discussions and debates out there on how to get people to buy manga, as well as all of the talk directed towards making people aware of piracy, we all forgot the fact that teenagers are teenagers, and the choice to read an online version of their favorite comic can be as simple as whether or not it would be acceptable by their friends and fellow manga fans. Knowing this, I can’t help but think, “How blind we all are!”

As someone who was once ages 13 through 18, I know that not every decision a person that age makes is the product of group pressure, and that a teenager can even defy that pressure, but I know that it is still a very powerful, perhaps even overwhelming force. And despite what they themselves might think, keeping up with what’s “cool” can affect nerds, especially when it’s due to the judgment values of their fellow dorks. Sure, this feeling can definitely be exploited for marketing purposes—there are industries built entirely around doing so—but all of the logic and strategy in the world can’t always account for the fickle, volatile psyche of the teenager.

So in conclusion, I feel old. You should too.

People Who Play to Prove Something Cause Damage to Those Switching Out

While I have had many friends over the years who were quite fond of Magic: The Gathering, for one reason or another I never quite got into it. So when I began reading about the different player types in Magic as defined by the cards’ creators, I found it so fascinating in a way that I kind of wish I had gotten into the game more. But while I do not have familiarity with Magic, I have thrown many hours into the Pokemon series, and I thought about whether or not I’d be able to determine by player type based on my experience there.

According to Mark Rosewater, the architect behind the current card creation system, players of Magic fall into one of three categories: Timmy, who wants to experience something,” Johnny, who “wants to express something,” and Spike, who “plays to prove something.” More details can be found here. I’ve found myself unable to quite determine where I fall in the spectrum, but perhaps if I explain how I feel about one aspect of the Pokemon, maybe you can help me out.

The second generation of Pokemon games introduced an attack called “Hidden Power.” Story-wise, it was supposed to be a mysterious strength lurking deep within your Pokemon which allowed it to attack with a type element that it normally would not able to. On a technical level, it was an attack ranging in power from weak to medium strength that could be any one of the 17 Pokemon types in the game depending on your individual Pokemon’s inherent statistics. At first it came across as a move you were “lucky” to get, but its meaning and purpose changed in the context of high-level competition, where it could be manipulated to give you exactly the type and strength you wanted. Combined with the fact that nearly every Pokemon could learn it, Hidden Power became a wild card of sorts, customizable just like everything else in the game.

I did not like Hidden Power then, and even though its capacity has been a little more limited since Diamond and Pearl and the re-categorization of “physical” and “special” attacks where the move only becomes useful to “Special Attackers,” I still do not like it. As a person who really enjoys creating Pokemon teams using Pokemon that are not the cream of the crop and trying to figure out different ways to make them work even when they’re at a distinct disadvantage, the way Hidden Power has been continuously used as a near-automatic suggestion to fill a Pokemon’s move slot has always bothered me. Need your Hypno to fight a Swampert? Just give it Hidden Power Grass. Ground types giving your Jolteon trouble? Hidden Power Ice is your answer. Rather than encouraging players to really sit down and think about how a Pokemon could make the most out of its limitations, Hidden Power became a band-aid that could be applied to just about anything, the chainsaw applied to the proverbial hedge maze which just encourages laziness. While I don’t necessarily fault anyone for using the move (why ignore it if it’s there?), I would rather it never existed in the first place.

I am well aware of the counter-argument that Hidden Power is a boon to these lesser Pokemon of which I’m so fond, as it gives them diversity and the ability to compete where without it they would just have no other choice. After all, why should Dragonite get Ice, Electric, Fire, and Water attacks but not Pidgeot? I understand that side well, but I just wish the solution wasn’t as simple and widespread as Hidden Power. With Hidden Power, there’s so much less challenge in trying to get a Pokemon to work that it takes some of my enjoyment out of team-building, because I can’t just ignore that it exists because it’d inevitably be used against me.

So what do you think? I get the feeling I’m not really all that Spike, and I know hybrids can exist, but I’m not too sure where I fall between Timmy and Johnny.

As an aside, I’m quite pumped that Mewtwo finally gets its own signature attack. I’ve been hoping for this since forever because previously Mewtwo’s only distinguishing trait was that it was “really good.”

G…lee…COOOOOOOO

When it comes to the musical arts, I have to admit that I am quite lacking. I’m a novice in regards to musical theatre, and I am far from knowledgeable about popular music from my own era, let alone from decades prior. So it might seem unusual that I consider myself among the many who enjoy Glee, a show about a high school glee club populated by misfits which combines both of those elements and adds a large dose of teen drama to boot. But not only is Glee fun, it appeals to me on both artistic and intellectual levels as well.

The vast majority of fictional TV shows and films attempt to mimic reality. This does not necessarily mean that they are realistic or that they could be confused for anything but fiction, but that they attempt to create a simulacrum of the real world to facilitate their audiences’ suspension of disbelief, whether it’s Law & Order, The Expendables, or The Andy Griffith Show. Glee is different. Whereas most other shows want you to ignore their existence as “television programs,” Glee revels in the fact that it is fiction first, a portrayal of high school second. The method of characterization, the cinematography, the storylines, the acting, and, yes, even the music, all work together to create an experience where the viewer can practically see the strings and enjoy it for that reason. Its candor is something I can really appreciate, and when watching it I can feel myself picking up on the clever elements of its production while also engaging its story and characters.

Going back to how Glee fosters its self-image as fiction, I want to highlight how characterization is handled in particular. Let’s take Rachel Berry, the talented singer so driven by the pursuit of perfection that she can be incredibly abrasive even to the few friends that she has. In one episode, you learn that she is so constantly focused that she wakes up early every morning to the tune of Matthew Wilder’s “Break My Stride” and jumps on an elliptical for half an hour while staring at a self-made motivational note. Here, you can see how the show really exaggerates her personality traits almost to the point of tangibility. Other good examples include Sue Silvester, the cheerleading coach so Social-Darwinist in her beliefs and so ruthless in her methods that she practically comes across as a supervillain, Emma Pillsbury, the attractive guidance counselor whose neurotic obsession with cleanliness leaves her incapable of eating her own lunch without wearing gloves, and Kurt Hummel, a male soprano so accustomed to being bullied that he can plan his day around it and still remain outspoken. However, while these aspects make up a good portion of their characters, it doesn’t dominate their portrayals. They’re still allowed to grow and develop over the course of the series, and maybe learn an important lesson or two along the way.

If anything, the characterization in Glee reminds me of how many anime and manga approaches characters. There is a similar sense of over-the-top portrayals that are still able to create strong emotional connections and give room for genuine character growth that you might see in 70s sports shoujo (Aim for the Ace!, Swan) or the works of Imagawa Yasuhiro (G Gundam, Giant Robo: The Day the Earth Stood Still). In fact, I think that if someone were to adapt Glee into an anime, they would barely have to change a thing, and I mean that in the best way possible.

So despite the fact that I can’t recognize songs 9 out of 10 times unless they’re anime-related, I can recommend Glee. Well, at least the first season. I’ve yet to experience the second.

Source

One Inch Hunch

In episode 35 of Ojamajo Doremi, Doremi is auditioning for a role in a film and is asked to pantomime eating a steak, a la Maya from Glass Mask. Before beginning Doremi asks whether or not the imaginary steak is a cheaper, supermarket steak or a high-quality restaurant steak as pictured above. Upon seeing it for the first time, my initial thought was, “TWO-INCH STEAK? THAT’S HUGE!”

But of course that’s not a two-inch steak at all. It’s two centimeters, and just by virtue of growing up in the United States I naturally assumed that the ruler would be an imperial one when given no other point of reference. And it goes without saying that I didn’t bother noticing that each unit of measurement was broken up into 10 sections instead of 8.

It’s really simple and also kind of silly, but it makes me really aware of how my environment has affected me on a variety of levels. In fact, lately I’ve been trying to avoid making too many assumptions based on prior knowledge, even going so far as to read a Japanese language book about American comics to see what might not necessarily be “obvious” to someone who didn’t grow up with a non-robot-driving Spider-Man.

If I can keep learning, then it’s all for the best.

Shudou Takeshi, Pokemon, and Me

*NOTE: Turns out some of the information I have in this post is inaccurate. Check the comments below for the correct information!

Shudou Takeshi, anime writer, has passed away at age 61. To fans of magical girl anime, he may be best known as the writer for Fairy Princess Minky Momo, and giant robot fans may associate him with his work on series such as Sengoku Majin Goshogun, but as for me and for millions of others all over the world, our first true exposure to Shudou was through his work on the Pokemon anime. Pokemon is undoubtedly one of the most successful anime series of all time, having penetrated popular culture down to its core along with the games on which it’s based, and while a good portion of its success can no doubt be contributed to effective marketing, underneath it all you will find a surprisingly engrossing story that can attract people of all ages, particularly in the beginning. It is Shudou’s work on those early seasons of Pokemon that helped to give it so much character and memorability.

Pokemon wasn’t always considered the evergreen franchise that it is today, and Shudou’s writing on Pokemon in those early days reflects that. Let’s go back to the very first Pokemon series, to the time when it was just 151 Pokemon; if you were to ask someone who watched the series avidly during this time to list their most memorable moments with the show, what would they say? Most likely, they would recount moments such as Pikachu defeating an Onix by activating ceiling sprinklers, Team Rocket giving their famous speech for the first time, a Bellsprout with expertise in martial arts overwhelming opponents many times its size, and a mysterious and absolutely menacing Pokemon in cybernetic armor asserting total domination over Gary Oak. What these events and many others have in common is that they not only broke the rigid logic of the Pokemon games but also created rules where there were none.

Before the games told us that Pokemon lay eggs and that Rhydon’s horn can act as a lightning rod, the anime gave us a story about how Ash’s Butterfree had to leave to find a mate and showed us that Rhydon’s invulnerability to electricity could be bypassed by attacking it through the horn. Before female main characters were an option, the anime saw fit to turn a water-loving boss character into a supporting cast member. Unorthodox creativity characterized those early seasons of Pokemon under Shudou, and while it meant that kids who believed the show’s every word tended to do poorly when playing against their friends on their Game Boys, on a storytelling level it was a complete boon. I believe that it is this dedication and relative freedom that Shudou and his fellow staffers were able to exercise is that enabled the anime to capture the imaginations of people everywhere and bring them into the Pokemon franchise. They wanted, above all else, to tell a good story.

Nowhere is this desire to entertain and inform more evident than in the very first Pokemon film. Placing Ash, Pikachu, and their companions against the formidable armored Pokemon which so soundly defeated Gary, Mewtwo Strikes Back on its surface seemed like it would be the story of Ash taking on a villain and coming out victorious, but it turned out to be far more profound than perhaps anyone anticipated. Watching the movie through a VHS fansub, I was introduced to Mewtwo, a cloned Pokemon genetically engineered to be the ultimate fighting machine. Having come into the world fully grown and told of its purpose as a living weapon, Mewtwo first destroys its creators and eventually sets out to show that clones are inherently better than their natural counterparts, or at least that’s the initial story. While perhaps even Mewtwo believes that its own goal is telling the world about the superiority of genetic enhancement, in actuality Mewtwo’s true desire is to find worth in its own existence. Ultimately, the important message to take from the film is as follows: the circumstances of why you’re in this world don’t matter nearly as much as the fact that you’re alive and have the right to keep on living.

As the man responsible for the story of Mewtwo Strikes Back, Shudou Takeshi gave us an amazingly complex antagonist in Mewtwo, by far the most well-developed character in Pokemon to date, as well as an amazingly intelligent children’s movie, and his only cues from the original games were that Mewtwo was an offspring of a Pokemon named Mew, that Mewtwo destroyed a lab and escaped, and that Mewtwo is designed to be the strongest Pokemon ever. The manner in which Shudou was able to weave these simple story elements together into an existential tale of a being cursed with incredible power is nothing short of amazing, and it is this very reason that I consider Mewtwo Strikes Back to be the best movie of the franchise, with or without nostalgia. This is also why I was so disappointed at the English release of the film back in 1999 and still am today, as it almost completely whitewashed the actual message of the movie, replaced it with a thematically inappropriate “fighting is wrong” moral. But even with such a compromised story, the light of Shudou’s script is able to shine through, at least a little.

Pokemon was and is one of my first great obsessions, and I cannot understate how beneficial my time with Pokemon has been. I have made lifelong friendships through it. I have interacted with fellow fans about it, and through those interactions established the roots of both my writing style and my approach towards anime as an artform. Without those early seasons of Pokemon, I would not be who I am today. Thank you, Shudou Takeshi. You have made my life.