Shounen Opening Pattern

Recently, after years away from the Naruto anime, I decided to check out a few recent episodes of the second series,  Naruto Shippuuden. Watching the opening, I saw the Konoha ninjas fighting off an invasion of their home village, with each character getting their own time in the sun, as if the intro wanted to tell you that each and every character is Important. Given the immense cast of Naruto and the 90 second limit of the opening, this means that each character gets no more than a few moments. In fact, Uzumaki Naruto himself, our titular protagonist, hardly has more screen time than others. All in all, the opening is quite hectic.

Afterwards, I decided to go back and watch the very first Naruto opening, and right from when the orange ninja beckoned me to “C’mon,” I was getting an entirely different feel from  the Shippuuden intro. Instead of the scores of figures that currently populate the series, the first opening features only four characters. Rookie ninjas Naruto, Sasuke, and Sakura, as well as their teacher and leader Kakashi are each focused upon extensively, and it makes the newest opening feel almost claustrophobic by comparison.

Part of this has to do with the open-endedness of the first opening. With no specific plot developments to hint at, it’s as if the characters and the intro itself are given room to breathe. You get a real sense that these characters are important, Naruto in particular. In a way, it’s quite relaxing.

I compared Bleach openings, too. Once again, the simple, yet heavy emphasis the first opening puts on Ichigo and Rukia differs a good deal from the almost overwhelming number of characters featured in the current opening. Taking a step back, the sheer contrast between then and now seems to speak towards the character bloat that the most popular shounen fighting series almost inevitably experience. If you go and watch every opening back to back, be it Bleach or Naruto, you can really experience the cast creep.

Having an enormous cast of characters in a shounen title is not anything new. Kinnikuman for example sports so many wrestlers that it can be difficult to keep track of everyone. However, the anime’s openings do not try to partition roughly the same amount of time for every character. They do not try to say that everyone else is almost as important as Kinnikuman himself. And while there are a number of differing factors between Kinnikuman and Naruto, not least of which is the fact that Naruto simply has more openings, I think it also highlights the increased focus on a “pick your favorite” method of presenting characters in anime and manga.

Essentially, I believe the reason that later Naruto and Bleach openings feature so many characters with roughly equal screen time is that they know each character has their own fanbase, and they want those fans to feel that their favorites are getting treated right. While I don’t see anything necessarily wrong with this, it still makes me miss those simpler times, when it was mainly just Ichigo and Rukia.

If you want to check out the openings I’ve referred to in this post, Crunchyroll has the latest episodes of Naruto and Bleach. As for the older ones, I’ve provided links below. Keep in mind that due to copyright policies and such, most of these videos are modified somewhat, usually by making them widescreen when they originally weren’t.

Naruto Opening 1

Bleach Opening 1

Kinnikuman Opening 1

Kinnikuman Opening 4

Manga Artists and Their Stylistic Progression: A Video Demonstration

A while ago, I found a series of videos on Nico Nico Douga wherein manga characters from the first volume of their respective titles are compared to their later incarnations in the same series. In most instances, this is done to show some kind of great contrast, either by a marked improvement in drawing ability or an unusually large shift in style. I think it’d be to everyone’s benefit to take a look, and because I understand that not everyone has a Nico account or wants to fumble with the Japanese language registration, I’ve taken the liberty of uploading all three videos to Youtube. You can find them at the bottom of this post.

Regardless of how exactly the change comes about, the shift or transformation in art style seems to most often come from increasing familiarity. Speaking somewhat from personal experience, when you first start to draw a character, even if you’ve planned them out extensively, there’s still a period of struggle where the character’s design and by extension their personality and physical language are not yet ingrained in your psyche. The more you draw the characters, the more natural they feel to you, possibly eventually reaching a point where you’re so comfortable with them that your aesthetic sense and personality start to shine through the characters, almost subconsciously. It’s like your body and mind start to prioritize what’s really important to you, and I think you will definitely see this happening for at least a good number of your favorite artists.

So take a look, be amazed, and lay down your own thoughts and feelings about art in manga. If you’d all prefer, I can even compile a list of all of the artists and titles mentioned here.

Mitsuya Yuuji Throughout Combattler V: A “Lesson” in Voice Acting

At Otakon 2010, voice acting veteran Mitsuya Yuuji (or Yuji Mitsuya) was a goldmine of valuable information about the industry and the art of voice acting, using his own experience as a complete seiyuu rookie on Choudenji Robo Combattler V as an example During the panel, he mentioned that an interesting exercise is to compare a voice actor’s performance in the first episode to their performance in the final episode.

Taking that suggestion to heart and expanding on it a little further, I’ve compiled a clip of Mitsuya’s voice acting progression from the beginning to end of Combattler V‘s 54 episodes. Not every episode is shown here, but it still gives a good indication of how much effort he put into improving.

Early on, you can hear that he’s clearly an amateur and not entirely sure what to do with the role. He also sounds much deeper, having not yet hit upon the right voice for the main hero Hyouma. You can also hear him experimenting with all sorts of ways to say Combattler V’s name, stretching this syllable, shortening that one and so on. Towards the middle around when the story starts to really ramp up, he puts a lot more intensity into his performance. Then, in the second half you’ll notice that he’s starting to find a “standard” of sorts on how to shout, “Combattler….V!” until it pretty much solidifies, for better or worse.

Remember that this was Mitsuya’s debut role, and here you can really see his growth as a voice actor. It’s no wonder he’d go on to form his own voice acting school.

At his panel, Mitsuya placed great emphasis on the fact that a lot of male voice actors these days try too hard to maintain the “coolness” of their characters and don’t put their all into their performances, citing that this probably has to do with the fact that not nearly as many voice actors these days come from a theatre background (if any at all). It’s interesting then to think about how Mitsuya’s own theatrical experience still had to be molded to fit voice acting.

As a bonus, take a look at his performance in 2000’s Super Robot Wars Alpha, where he has to perform the same line as in the above video roughly 25 years later. Skip to 0:46 to hear it (or watch the whole video, it’s cool). Amazingly, his voice appears to have gone up with age.

Review Time

How soon after you watch something should you review it?

Over the course of writing Ogiue Maniax, I’ve taken different approaches to writing reviews. Sometimes Iwrite them almost immediately after watching something, while other times I wait a day or a week. In some instances the delay is a month or more. Writing a review right after finishing something means that the experience is very fresh, that a lot of the emotions you felt in watching it are still welling up inside, but expressing your thoughts so soon after can also mean that you haven’t had time to process everything. On the other hand, the longer you wait, the more distance you give yourself in order to really chew on the work, to really see what it says. Too much time however, and you might start to forget important things. But then if you forgot those things, were they really that important in your mind?

So then you might say, “Why not rewatch it? That way you’ll have your memories of having seen it the first time, and then also it’ll be fresh in your mind.” But while I’m in no way against rewatching a show for review purposes or otherwise, I have to wonder about what the process of rewatching does to your experience with a work. In my review of Xam’d, I talk about how the series pretty much thrusts you into a very complex situation with little or no explanation to the extent that you aren’t even sure who’s on what side until a few episodes later. Going back and rewatching those episodes after having finished at least a good portion of the series means you can actually see what is happening in those early episodes, but at the same time is that a good thing? Is it a positive that you have that greater clarity, or is the loss of that rushed, turbulent feeling detrimental to your experience with it? Lost memories, indeed.

One last question for you all: The concept of “reviewing” aside, do you feel the way you talk about a show or a film or a book changing as time passes, like when you compare your conversation right after you get out of the theater to when you’re talking about it one month later?

V! V! V!

Puberty is a funny thing when you’re a fan.

In some instances, a female character can enter the mind of a young boy just by virtue of being the most prominent female in his favorite show, and then stay with him as he awakens sexually. Of course it doesn’t happen to every fan, and I’d be remiss to not include female fans who carry the torch for their male childhood crushes (or varying combinations between these two areas), but as a guy who likes girls I want to focus on that area. Feel free to chime in with your own thoughts given your own sexuality.

The first examples I can think of are Sayaka from Mazinger Z and Chizuru from Combattler V. While they are obviously not applicable to me seeing as I did not grow up with either show, in Japan and Italy and other parts of the world where these shows found popularity you have a lot of devoted male fans who will sexualize them and possibly draw fanart of them, to the extent that someone unfamiliar with these series might scratch their heads, or perhaps get the wrong impression of them when they see fanart of Chizuru in an outfit that’s quite a bit tighter than canon suggests. This is not a knock on either Sayaka or Chizuru. I can easily see guys liking them for legitimate reasons, and they’re even portrayed as attractive within the contexts of their shows (e.g. shower scenes), but I think there’s more to it than that.

An even better example might be video game characters. I’m not talking about your RPG characters who get loads of development, or games that have come out more recently and have the benefit of powerful graphics to improve character design and rendering, but those old, let’s say pre-90’s video games which barely had stories to go with them. While Samus Aran has had a lot of development over the years, guys were finding her hot since the NES era. Obviously her stripping to her skivvies in the ending sequence plays a role in this, but I think what pushes that over the edge is that you play as her for so long that you get attached to her. Again, familiarity.

Of course this doesn’t happen with every fan, but being a fan makes this more likely, I think. To preserve the memories of their favorite “stories” from childhood and bring those memories with them through to their teenage years and possibly their adult life, isn’t that the kind of thing a fan does?

And then my thoughts lead towards “moe.” Modern moe shows of course don’t have that advantage of familiarity, but when I think about it, liking a video game character because of the two or three things you know about them and liking a moe girl who is a collection of moe traits aren’t that far off. So I wonder if moe in the marketing sense of the word is trying to tap into that same nostalgia reservoir, only through more “efficient” means.

I’m not here to judge what characters you like for whatever reason, but to simply put down my thoughts on the way the fan mind works, particularly for when you start thinking girls (or guys) are awfully nice-looking.

On another note, I realize my past three post titles have all been song lyrics. Yeah I don’t know either.

This Hand of Mine is Burning Red, It Tells Me to Watch Anime: Thoughts on Blogging

Ever since THAT Anime Blog came out with its guides on how to establish yourself as a blogger, I’ve toyed around with the idea of writing my own. My intended approach was to focus less on steps for “establishing” a blog-like entity and more on the act of writing one’s feelings on anime and manga. As I started to think about it more though, I realized that as much as I can talk about the way I write, the last thing I want to do is to give the impression that my style is better or that you should be trying to write how I write.

But even though I don’t think I can write a proper guide for anime blogging at this point, I still want to convey what I think are essentials for anime blogging, or at the very least are pointers that will help you, whether you’ve already been blogging for years or you’ve just started thinking about committing your thoughts to your internet journal. I will still use myself as an example, but mainly so that I can give some context to my thoughts.

Think of the Possibilities

Before I even start to write, I approach anime blogging with the notion that there is always, always something interesting to talk about or to consider. Now a lot of times I don’t even manage to reach those interesting conversation points, but what’s important here is the mindset. Somewhere out there in the nebulous space of otaku-relevant thought is at least one on-going discussion that is worth exploring, or perhaps an idea that has yet to be expanded upon, or even an area into which you can funnel your own thoughts and opinions.

Anime series, manga series, comparing anime to manga, fandom itself, story, characters, episodes, story arcs, character design, costume design, political and philosophical messages, psychological elements of games, the possibilities are near-endless, and if I fail to talk about something interesting, I don’t think it’s anime’s fault for not having enough meat, but more my fault for having my attention caught up by other things.

Which isn’t a bad thing, really. I can’t fault someone for not feeling like they can write about anime or an anime-related subject because their mind was elsewhere. However, I think you can see that there’s a difference between “I couldn’t find anything interesting to talk about” and “There wasn’t anything interesting to talk about.”

Understand Yourself, or At Least Try to

If you’re looking to foster your “voice” as a writer or at least as an anime fan, I think it’s good to have a good sense of yourself and how you approach your anime fandom. Do you see any trends? Why do you think you like one show but not the other? Can you commit those thoughts to your keyboard in a way where others can understand where you’re coming from even if they disagree with you?

My personal voice as it has been established on this blog is one of creating connections. I look to connect seemingly disparate ideas with one another to foster conversation and at the same time connect readers with ideas both old and new so that they too can think more about themselves and their fandom. However, this is not entirely how Ogiue Maniax began, and it’s something that was only eventually established as I wrote more. So even if you feel like you don’t have a voice, or you don’t feel like you understand yourself as an anime fan, you can still treat your blog as a venue for self-exploration. It doesn’t even necessarily have to be about you. One possibility is to write your thoughts on two different shows and to just kind of compare your two posts and see if they differ any in tone, attitude, or some other area. Then, simply ask yourself, “why?”

Love It Even When You Hate It

The feeling that I really want to emphasize is joy. Anime blogging should be fun even when it’s frustrating and you feel like it might not be worth it to say anything. If you can keep it fun for yourself by watching fewer shows, do so. If it’s more fun when you focus on specific things, focus on that. If it becomes a bit of a chore, don’t be afraid to experiment and find something you do want to talk about. If you can get fired up over what’s wrong with a series instead of what’s right, talk about that provided you can do so with genuine gusto. Burn-out is fairly common within anime blogging, and the chief cause is a simple loss of passion. That’s not to say that you can’t sometimes get tired of writing about anime or whatever topic you’re on, but that even when you get the strange feeling that your blogging has turned into an obligation, it shouldn’t completely extinguish the flame of fandom that burns within you.

Continuing Con Con

Over the past 9 years or so, I have gone to a number of conventions. Large or small, anime-focused or emphasizing other areas of geekery, I’ve gone from a relatively inexperienced con-goer to one with agendas. As I have grown as a geek, so too have my tastes developed, and I realize that as much as I find my growth to be a good thing, I sometimes wish I knew less.

When I went to my first convention, the science fiction-themed Lunacon, I recall there being quite a few things I wanted to see (Godzilla vs Megaguirus comes to mind), but at the same time I allowed myself plenty of opportunities to just wander into panels just to see what was going on. But now that I’ve developed my focuses as an anime fan, as a nerd and admirer of fiction and art, I feel myself less able to wander.

Sure, when it’s small and there aren’t very many good guests or must-see events it’s easy to remain the con flâneur. But when there are a ton of worthwhile things to see, then I start to feel like I’ve affixed myself to some rails. The rails may be of my own design, and I am capable of deviating from them, but they can still feel somewhat restrictive. I could try to just float through the convention, but then I’d be missing so much.

It’s kind of like going to a restaurant. If nothing on the menu looks familiar to you, you’re more likely to just try something new, but if you happen to see your favorite dish on the menu, then it takes no small amount of willpower to not order it and go for the new and the mysterious.

Another Kind of Radio Exercise

I don’t remember when exactly it happened, but at some point in the 2000s, New York City got a couple of new Chinese radio stations. Currently on AM 1480 (Cantonese) and AM 1380 (Mandarin), these stations provide much-needed entertainment and news to people who are not as comfortable listening to English language radio stations. But they also provide something else, something I can only describe as “mind-boggling song selections that appear half-born out of geekery.”

What do I mean? Well, back when the radio stations were first starting out, I noticed an oddly familiar song amidst the usual selection of Chinese-language pop music. It stood out for a number of reasons, not least of which was that it was purely instrumental. As the ominous tune played on, it suddenly hit me: It was Kefka’s Theme from Final Fantasy VI.

“What? Really?” What was this doing on Chinese radio? What absolute nerd was in charge of music programming?

But aside from the occasional Utada Hikaru song, there wasn’t much else. Not much else that is, until the station started playing the theme song from The A-Team.

And no, it was not that one song from Full Metal Panic!

Once again, I had to question just who was in charge of selecting the songs for the Chinese residents of New York City. I have no idea how popular The A-Team was or is with Chinese people, but I don’t even think that’s a factor.

Then yesterday, I heard the most unusual song of all. This time the song was entirely in Cantonese, but it sounded odd, or at least odd for a tune on the radio, resembling more the theme of a TV drama or 80s anime than anything else. Like Kefka’s Theme years earlier, it started to sound more and more familiar. Then the chorus hit and I realized that it was a Cantonese version of Sentimental Over the Shoulder from Megazone 23 (Part 1).

So here I am, trying to find this mysterious Chinese rendition of Eve’s famous song, and I simply cannot do it. I definitely did not imagine it, but I honestly have no idea what I should even be searching for. Does anyone out there listen to WZRC AM 1480? And are you a huge anime nerd? Because if so, maybe you can help me identify just where exactly this song came from and who exactly sings it.

On Powerful Female Characters

Seeing the comments I received on my post about strong female characters two days ago, I noticed that much of the difficulty in the discussion comes from people disagreeing on the very definition of the term (as is the case with so many anime arguments). Re-reading the examples given there and elsewhere, I’ve come to realize that the issue stems from the fact that when many people use the term “strong female character,” they actually mean “powerful female character.”

It’s a simple yet profound difference. Think about how you’d use the two words to describe a real person.

“That woman is strong.”

“That woman is powerful.”

It rings differently, doesn’t it? Power can refer to a number of things. Physical ability, political influence, knowledge, specialized skills, it all comes down something which gives a character the tools to do things better than others. But when you say someone is strong, you’re generally talking about something deeper inside, such as an iron resolve or strong convictions.

That’s not to say that just because a character is powerful can’t meant they’re strong or vice versa, of course. And many times a series can potentially undermine a strong character by intentionally or unintentionally placing emphasis on “power.” Even so, I think this is where most of the misunderstandings occur.

So I guess the real solution is to ask both questions.

What do you think of the status of strong female characters in anime and manga?

What do you think of the status of powerful female characters in anime and manga?

Chun Lead

To commemorate the different yet similar directions we’re all taking in life, kransom, Sub, and I decided to have a couple of sessions of 3-player mahjong yesterday. We sadly could not find a 4th person, but 3P does well in a pinch; this is exactly the kind of situation it was made for.

For the Otakon mahjong panel, Sub and I mentioned that he’s a little more of a “digital” player and I’m a little more “occult,” which is to say that he looks more towards statistics and probability and I play more with intuition. At least that’s what we like to think. I’m pretty sure we’re both actually pretty bad and these kinds of distinctions don’t apply to our low level. However, please humor me for a moment when I say that yesterday’s session made me realize that I am indeed more of an occult player than Sub.

In one hand, I ended up getting 3 of the Chun, or red dragon tiles, early on. This is a good thing, as it means my hand automatically has value and the ability to win. Then kransom discarded the 4th Chun, and in most cases I would have no reason to steal the tile as the action itself doesn’t make the Chun tiles any more valuable, and in fact in many situations is a bad idea. But I had a hunch, an odd feeling, that I should take the tile.

Now when you declare “kan,” or the fact that you have 4 of the same tile, you get to draw an extra tile. This turned out to be a dud, but soon I realized that my intuition was slightly off. The real surprise was when the next dora indicator was revealed, and it turned out that Chun was the new dora (dora being a sort of supplemental bonus multiplier in mahjong).

So suddenly my 1-multiplier hand became a 5-multiplier hand, bringing its minimum potential score from about 1300 points to 8000 points, and it all had to do with a sudden feeling. In the end, I ended up having a 16000 point hand.

Sometimes I talk to people who play Poker, and from what they’ve told me, the only approach to Poker is scientific or digital. I’m sure that’s fun, but I’ll stick to mahjong.

It was really a great game, and I’m glad to have comrades in both mahjong and anime.