Thoughts on Learning and Teaching Mahjong

Ever since I’d been approved for the mahjong panel at Otakon, I’ve been both consciously and unconsciously thinking about the game in terms of how beginners approach it. Here are some accumulated thoughts from this slight change in mindset.

As Sub and I work on our panel, we have to be aware that many people don’t have the first clue about mahjong, and that in order to get to the meaty psychologically thrilling parts of the game, we have to show what the game is actually like without going overboard. I trust the both of us to come up with something great, though. Sub especially is a natural at pleasing the crowd.

Sub and I also played some games both online and real life this past week with various levels of beginners, from people absolutely new to the game to people who’ve been playing for a bit but are still grappling with some of the fundamentals.

While neither of us are particularly good at mahjong, we too have made many of the same mistakes, and so we are more keenly aware of them. Generally these errors are the product of over-eagerness and desperation combined with not fully knowing the rules.

In mahjong, when someone discards a tile, there are situations where you can steal the tile and use it as your own, but in doing so confine yourself to fewer options and leave yourself more vulnerable to the attacks of others. One of the most prolific manifestations of this desperation is the over-reliance on stealing others’ tiles in order to move towards victory. Japanese mahjong values defense, and so every time you go on the offense you leave yourself more and more open.  The newbie tendency is to just keep stealing tiles whenever you have the chance. Eventually, your options become so limited that you’re left near-impotent with possibly not even the strongest of luck being able to save you.

Naturally, Sub decided to exploit this and gain a commanding lead over an entire game. I came in second, unable to get a win in, but also able to avoid the traps Sub had set for the other players. In a later game, I did pretty much the same thing he did. It’s a good reminder of where we were and where we can go.

We also realized that the game is not quite as difficult to learn as we originally thought it to be. Yes, when you factor in all of the various small rules and exceptions and knick-knacks, the game can become ridiculously complex, especially because mahjong resembles so few other games. However, the very basics are fairly easy to learn and one or two games and a bit of observation is all it takes to get going.

Of course, there won’t be time for that at the panel as it is not a workshop, but our goal is more to convey a sense of mahjong and the excitement therein in order to bolster your enjoyment of mahjong anime and manga. In that sense, I truly believe we will succeed, and that every game of mahjong we play, not only with those less experienced but also those far superior to us, will be useful lessons towards this goal.

Have Fun With Japanese: Create Your Own Kanji Compounds

When you learn Japanese, inevitably you have to hit the wall that is “kanji.” For an English speaker, having entire words comprised of one or two semi-complex symbols can be an unfamiliar and daunting prospect. On top of that, unlike Chinese, Japanese kanji have multiple pronunciations, depending on which words they’re being paired with or how they’re being used. English simply doesn’t do this.

But in time, as you familiarize yourself with kanji more and more, your mind starts to connect the words to the characters, and when you hear a new vocabulary word, your brain may start to try and figure out the kanji behind it. Kanji can hint at the meaning of a word, even if you’re not sure what it is. And even the vocabulary you’ve learned previously starts to look fresh and new, as you realize that they too have kanji behind them.

At this point, it’s time to play a fun new game: creating your own kanji compounds.

A kanji compound is any word consisting of multiple kanji. One that most people might know is 日本, or Japan, pronounced as “Nihon.” 読む, or “yomu,” to read, 書く, or “kaku,” to write, each have kanji in them. When you take the two kanji together, they become 読書, or “dokusho,” reading as a noun.

My favorite imaginary kanji compound is 光線欠, or “kousenketsu.” It means “lack of lasers.” Use it well in your daily Japanese studies. And then try it yourself! See what you come up with.

Different Aims, Different Misses: “Traveler,” Manga, and OEL Manga

Back when I was buying issues of Monthly Afternoon to get my Genshiken fix, the magazines would occasionally come with packaged mini-manga. Each small book has one or two self-contained stories and it seemed like a pretty good extra. It wasn’t until kransom’s post about the Afternoon Four Seasons Award that I realized that these manga were exactly that: winning entries from the competitions.

Though anyone is allowed to enter, amateurs can still manage to win, as was the case with Winter 2005 when then-rookie manga artist Imai Tetsuya won the Winter 2005 Grand Prize for his entry, entitled Traveler.

Portable Four Seasons Winter 2005. Traveler is the one on top.

Looking at Traveler, it most definitely deserved to win. The basic premise is that a boy wakes up one day to find that he’s four months in the future and that apparently in those four months he’s turned into a complete jerk who left his band and broke up with his girlfriend. The story is less about returning back to the proper time and more about dealing with responsibility even when it shouldn’t have anything to do with you. It’s pretty intriguing, and everyone loves to say, “Fuzakenna!

Imai makes mistakes. Some of the characters and plot development seemed tacked on and unnecessary. But what I find really interesting about this is that the faults of Traveler feel different from the mistakes that tend to happen in OEL manga.

When we look at criticism of OEL manga and the whole movement behind it, one of the factors is how much it just doesn’t “look” like manga. Artists try their best to live up to the series they love, but something typically feels off. In the past I’ve talked about some of the reasons why I think this happens, and Narutaki over at the Reverse Thieves pointed out the abuse of screentone in a lot of OEL titles. But I think there’s a more inherent cultural difference, one that’s not really a matter of talent or experience.

The art in Traveler hits bouts of inconsistency, particularly with the characters, as they sometimes suddenly look like they have no bones underneath their skin and muscles. I think you can see this in the image from earlier. Faces go out of proportion, too. A lot of western artists probably even have a better grasp of anatomy and motion than Imai, but the way in which the artwork turns out inconsistent is different from the way it happens in most OEL titles.

The story’s faults are also different from the issues that occur in OEL manga. In Traveler, some characters and plot threads sometimes seem unnecessary or perhaps given too much time, a problem when it’s just a 32-page one-shot, which are problems which occur in OEL titles too, but the plot issues with Traveler seem very much like the kind of mistakes that would happen in manga. There’s a sense that Imai and other manga-aspiring artists in Japan, when compared to their counterparts across the ocean, are simply aiming for separate goals; whether they reach them or not is another matter entirely.

I think the lesson here might be that when you judge two things, comparing the very best of one to the very worst of another doesn’t really get you anywhere. It’s far more interesting and fruitful to look at the middle ground; avoid the absolute greats for a little bit so you can see what most people are doing. There, you’ll find a good snapshot of the state of manga, or whatever it is you’re looking at.

I also know that “across the ocean” leaves out countries and products like Korean manhwa. I’ll leave that for another day though.

The Light Pathos Club

The second season of K-On! begins with the girls of the light music club heading to their clubroom. Already there, Yui plays a quiet tune on her guitar evoking  a feeling of renewal and change tinged with nostalgia. The subdued nature of this first scene then carries over into the rest of the episode and beyond. As K-On!! has progressed, there has been a distinct overarching focus on the the idea that high school is almost over for the founders of Houkago Tea Time and that things will never be the same.

While present to a certain extent in the manga, Kyoto Animation’s adaptation seems to be focused on showing the subtle magic of the senior year of high school, before the girls become adults and get that much closer to the real world. A semi-running gag in the manga about the ex-student council president turning out to be Mio Fan #1 now features that same character as a mature college student looking fondly on her high school memories. An entire episode is devoted to Sawako, the club supervisor and closet former metalhead guitarist, and her recapturing some of the passion of her youth. In general, the lighting in K-On!! is very soft, again hinting at a strong feeling towards the ephemeral. The message from Kyoto Animation is loud and clear.

I’m not sure how I feel about this, as I think it’s an attempt to add a bit of depth to K-On!, but I’m not sure how much K-On! needs or even wants it. I understand that high school is a big deal and all. My memories of high school are among my most cherished, and it’s because I had very close friends with whom I could be myself, which is also the case in K-On!! However, because it was only somewhat there in the source material, some of it works, some of it doesn’t, and the end result is that it kind of feels forced in.

What are your thoughts on the direction K-On!! has taken?

Break Through the 2nd Floor Window: Ogiue Maniax

Ogiue Maniax managed to overcome its opposition in the third round of the Aniblog Tourney, in a match so close that a mere image macro could have swung the vote either way. I thank chaostangent for a fine match, and I really enjoyed seeing people talk about how they preferred one person’s style over the other. Voting for content, that’s what I want to see.

My fourth round match is against Tenka Seiha, a popular episodic-style blog which also has a doujin game translation arm attached to it. Or maybe the blog is attached to the translation. One likely event is that the match will come down to the pseudo-dichotomy of “episodic” vs “editorial.” I hope that doesn’t happen, and again, that you read at least some of the content before you vote. I already have primers for the Ogiue Maniax style here and here. I’ve also included a couple of my favorite posts below.

The Aniblog Tourney has seen many of the criticisms that other popularity-based tournaments have had. First, similar to Saimoe, vote results are considered “irrelevant” by some because the number of people voting is far less than the number of blog readers out there, let alone anime fans. Second, like the GameFAQs Character Battle, accusations of snobbery run against cries of appealing to the lowest common denominator, resulting in overwhelming indictments of the personalities of both the writers and the readers.

The first issue revolves around a simple question: What would it take to get the people who read anime blogs to vote in a tournament about anime blogs?

If it were a contest of favorite anime characters or series, then I think people would be more willing to participate. The act of discussing anime is one step removed from actually experiencing it, and to be reading the thoughts of someone who is watching anime creates even further distance. And the more you go along this path, the less likely people are going to care. In order for more blog readers to vote, the competition has to be somehow relevant to them; they have to want to be involved.

That leads to the second issue, that of elitism vs mob mentality. Here, there seems to be trouble relating to the other side, perhaps even a strong desire to not want to relate to the other side. I want to bridge that gap, and I will do so with an extended metaphor.

Imagine you’re at a restaurant eating a cheeseburger. Every bite makes you want to take another. What are your thoughts at this time? Perhaps you’re thinking that it’s simply “delicious.” How delicious? You might compare it to cheeseburgers you’ve had in the past that stick out in your memory. You might begin to wonder why you find this burger delicious, or why the people who hate cheeseburgers do so. Or maybe you’re wondering if you’d eat it over an expensive filet mignon. Why do we eat the things we do? How has the act of enjoying food affected commercialism and vice versa? What of the cattle that went into the beef? Or maybe you’re not even “thinking” at all, and you’re just savoring the flavor, the wanderings of your brain temporarily shut down so that you can fully engage the beef and the cheese which lies melted on top.

Are there any thoughts from your burger experience that you want to share with others? If so, which thoughts? What is your purpose behind making people aware of cheeseburger and cheeseburger-related topics? Do you want to recommend the place to others? If you’re going to compare it, do you compare it with other items on the menu or with other cheeseburgers? Or do you want to talk about the concept of the cheeseburger and how ubiquitous an icon it’s become?

Clearly there are some topics in my cheeseburger metaphor that when translated into anime blogging clearly lean towards the side of the “episodic” blogging, while there are others that would clearly be considered “editorial.” But there’s also this gigantic middle area where the division becomes increasingly tenuous. Some can easily exist in both types of blogs, and it all just comes down to what it is about anime that interests you, what you want to say about it, and what kind of discussion you expect from it, if any at all.

Anime can be emotional. It can be intellectual. It can be sophisticated and it can be visceral. It can be all of those things and none of them, and there’s no clear definition of which is which or how things “should” be enjoyed. Irrespective of any notions of quality in either the anime being watched or the blogs being written, people have real reasons for liking the things they do, even if it’s as simple as “killing time,” that’s still a valid reason. Similarly, someone who has gotten to the point of analyzing the cultural effects of anime and not the anime itself may risk being too far-removed from the anime itself, but it’s still a decided direction. You may not like either reason, but that doesn’t mean that the first person is a mindless sack of waste, nor is the second necessarily incapable of talking “normally.” And just as you can respect someone else’s approach to anime, someone can respect yours, even if you disagree entirely.

It’s easier to understand each other when we’re not being so aggressively defensive.

THE WORLD! IS! MAHJONG!

Mahjong manga has its fair share of devoted followers, especially in Japan itself, but I feel that the genre has a direction it has yet to explore that could, if done well, be one of the best mahjong titles ever.

The mahjong portrayed in manga is almost invariably Japanese-style mahjong, but of course mahjong is a game of Chinese origins, and has found homes in other parts of Asia and even in the United States. There are some rules we kind of take for granted with  Japanese-style mahjong. For example, declaring riichi, or the act of declaring to your opponents that you’re a hair’s breadth away from winning in order to gain the opportunity to earn additional bonus points, and furiten, or the rule that trying to win off of a tile you’ve already discarded previously is significantly more difficult, are exclusive to Japanese mahjong.

Now, wouldn’t it be great to see a series about a guy (or possibly a girl) who has to master multiple forms of mahjong?

Korean-style mahjong forbids stealing tiles to complete straights unless it is to win a round.

In Hong Kong’s version of mahjong, you can actually win with a 0-point hand, ending the round but achieving nothing in return.

Taiwanese mahjong has 16-tile hands, as opposed to the standard 13-tile hand found in most other forms of mahjong.

American mahjong actually has “jokers” and the ability to exchange tiles at the start of the match.

And Japanese tiles are smaller than the tiles used in other parts of the world, so even the methods of cheating change somewhat as you go from one style to the next.

Some of the rule differences seem small, but they can have a profound impact on how the game is played, and this is exactly the sort of thing that could be exaggerated to great effect in manga format. The hero would have to adapt to every style and figure out the feel and the flow of each type of mahjong. I see it as being similar to Swan, where a young ballerina travels the world to learn different philosophies on ballet.

And if they start running out, then I don’t see why they couldn’t just start making new ones up. There’s Washizu mahjong, why can’t there be Canadian mahjong?

For a Truly Unified Front, You Need to Create a Unified Front

Let’s talk about the biggest news this past week: manga companies both in the Japan and the US have formed a coalition (literally the word they use) to combat rampant piracy of manga. Their targets are not scanlators, but specifically those for-profit megasites which house thousands of titles for easy reading online, such as Onemanga.

The issue of scanlation sites profiting off of the manga they house is not very new to the scanlation scene, with Narutofan.com and its owner Tazmo getting accused of duping people into paying for a subscription service for something which was available for free elsewhere, albeit still illegally. This newer, ad-driven model exemplified by Onemanga however is something else entirely, and it preys upon its readers by feeding in to their desire for “more” in as convenient a way as possible.

I’ll admit it: I’ve used sites like Onemanga and Mangafox before. They’re absurdly convenient, and I don’t even have to use up space on my hard drive to take a look at a series. So while I wouldn’t mind seeing these sites go, I think there are lessons to learn from their successes.

1) There has to be a way to profit off of online manga.

The issue here is that these sites are “for-profit.” It’s clear that they’re able to generate revenue, so there must be something that companies can take away from them, even if it’s just the method of displaying advertisements.

2) Companies should work together to create a single portal for legal online manga

One of the strengths attributed to the giant manga aggregators is that they have practically everything, or at least significantly more than any individual manga company’s website. They have scanlations, they have just straight-up ripped copies from official English releases, and they have a ton of each.

To compete with this model, I think all the manga companies, like Viz, Yen Press, Del Rey, the Japanese companies backing them, and even this new Open Manga thing, need to pool together their resources and create their own, legitimate manga aggregator. Even if it’s just a link to their respective sites, I think it’d be a very good idea to just have a single place curious readers can go to in order to see what’s out there.

3) Increase awareness, make people know that resources exist

The for-profit aggregators reach well beyond the  “manga fandom.” The first time I heard of Onemanga, it wasn’t from people who were knee deep in anime and manga, but from people who kind of read it on the side. Conversely, when scans of Vertical Inc.’s release of Black Jack appeared, some fans stated that they wished the series was licensed, despite the fact that copyright pages were scanned, and that the covers prominently display Vertical logos and the like.

A lot of fans aren’t even aware of what’s out there, or even that a lot of manga series are online through their licensed distributors. So going along with the idea of a single and legitimate manga aggregator, the existence of such a site needs to get pushed and pushed hard, to the point that word of mouth happens not just in anime communities but on facebook or wherever.

I don’t even think the word  “legal” should necessarily be used either. That doesn’t really factor into anyone’s enjoyment of media, anime or otherwise.

4) Get a better manga-viewing platform

One of the big advantages of a site like Onemanga is that it encourages both rapid and rabid consumption of manga. Their simple linked jpeg viewer makes it easy to just click page after page; you can even use the arrows on your keyboard to move through a manga.

Official manga viewers however, such as Viz’s flash-based viewer on sites like Sigikki have a lot of little things which require more effort to navigate, in contrast with the near-brainlessness of Onemanga. Yes, it can be chalked up to the laziness of fans, but it shouldn’t be about admonishing the readership. Once again, lessons can be learned.

Taking the Viz manga reader again as an example, there are a number of small difficulties which add up and make the experience less enjoyable. I have a small resolution on my monitor and I know that, while this is getting less and less common, it is a problem for a good number of people. When the pages are zoomed out, the text is impossible to read. When it’s zoomed in, I have to use my mouse to pull the pages around, and can’t even use the scroll wheel on my mouse to navigate.

Then there’s the matter of moving to the next page. In zoomed-out mode you can go to the sides of the page and an arrow conveniently appears, but when zoomed in this no longer becomes an option, and you need to use the buttons at the bottom to move on. Not only that, but chapters don’t link to each other. You have to go back to the previous page, find the link to the next chapter, and then wait for that to open up in a new window. Compare this with being able to use the arrow keys to navigate, and being able to click the last page of chapter 1 to move onto the first page of chapter 2.

Conclusion

I understand that it would be difficult for companies to negotiate with each other to create unified website, but I think it’s better than going things alone. A “coalition” is one thing, but I want to really see manga companies working together.

Behold, the Greener Grass Saga!

While I love anime and manga, I also like cartoons and comics the world over. I grew up with superhero comics, so even though I don’t keep up with them terribly much these days, I still like to know what’s going in them. In reading American comics blogs, it makes me aware that certain topics which garner extensive discussion and debate are hardly blips on the radar for anime and manga discussion. One topic in particular is character interpretation.

Spandex-and-cape comics, particularly the big mainstream ones from Marvel and DC, have a long history of changing writers, and so too with them comes different ideas of how the same characters should act. In time, you have notions of things like “definitive runs,” or the story or series of stories where the portrayal of a particular character ends up carrying through well after that writer has left. Examples include Alan Moore’s Swamp Thing, where a B-level character whose power was basically vegetation-based was revealed to have been an “Earth Elemental” all along, or Frank Miller’s Daredevil, which gave the blind superhero’s stories more gritty realism as he fought the mobster dregs of New York City. As time goes on, a character’s chances of getting more definitive portrayals increases. With a longstanding character like the Joker, the wild variation from comic slapstick villain to utterly mad mass murder can seem almost schizophrenic. Appropriate in a way for someone like the Joker, but perhaps less so for others.

Fans can discuss which is the best, most true face for the character. Others can argue that all of the portrayals are authentic, and that the character is an iconic concept to be interpreted by the creators. It’s just the kind of talk that doesn’t have very much opportunity to occur in manga given the difference in history between it and superhero comics. The closest thing anime and manga have to discussions of continuity and portrayal is probably Mobile Suit Gundam. Granted, it’s pretty close, especially with something like Turn A Gundam, a series which takes the idea of all portrayals of Gundam being “true” Gundams and turns it into a cohesive story. But sometimes I look over and think, “I wonder what manga discussion would be like with more of that.”

Then I look at all the downsides of continuity and retcons and the arguments that come with it, and I’m pretty okay with where anime and manga are. It’s a fair trade-off, I think, and I’d rather have the comics of the world be more different than the same.

Part 1: PG-13, Part 2: NC-17?

Warning! Spoilers for Houkago Play Volume 1 . Also slightly NSFW.

The 4-koma manga series Houkago Play had its second volume released recently. Having enjoyed the first volume, I decided to place an order for Houkago Play 2 at Kinokuniya NYC. However, I received a call telling me that the book could not be ordered due to “content.”

Wait, what?

A call back had them explain that Kinokuniya has a policy about sexual content, which is perfectly understandable, but I didn’t even realize that Houkago Play fell into this category. The first volume is certainly sexually charged, as the story features a sadistic tsundere character frustrated at not getting any alone time with her guy friend, and there’s even a brief portrayal of sex at the end of the book, but there is zero nudity in the book, and the sex takes up only three pages out of an almost 200-page book. Next to some of the stuff that Kinokuniya sells already, such as josei manga, certain seinen titles, and even harem or shoujo romance stuff, this seems like small potatoes. So what gives?


This is literally as far as Houkago Play goes.

One possibility is that the second volume of Houkago Play may be significantly more graphic than the first, which is in itself odd. If that’s the case, where is the line of “content” that Volume 1 manages to keep clear of, but Volume 2 tramples over on its way to the other side? Or is it that the constant sexually charged nature of the comic itself is what takes it over the edge?

If anyone can tell if there’s a significant difference between Volumes 1 and 2 of Houkago Play, that would be very helpful.

What Does “Accessibility” Really Mean?

It’s the final day in my matchup at the Aniblog Tourney, and compared to when the voting began, both featured matches have had a surprising turn of events, leading to extremely close vote counts. It’s been a lot more thrilling than anyone anticipated, and this unpredictability has me asking a simple question: What do fans want in a blog?

Writing Ogiue Maniax, I’ve gained a reputation for having an intelligent, yet accessible writing style that has given me a unique voice online. I am constantly working on improving all aspects of that voice, and I work towards having my posts be fairly easy to digest while also encouraging further thinking. But the Aniblog Tourney has made me well-aware that there’s always room for improvement and change, particularly in the area of accessibility.

Looking at anime blogs, the most popular ones tend to be “episodic blogs,” or ones that review shows episode by episode, laying down summaries and opinions on a (mostly) weekly basis. Most commonly, the latest shows are the ones that get episode blogged the most, though there’s nothing stopping people from doing the same with older shows. Not only do the more well-known episode blogs get more hits, but they also garner more comments, and as the tournament has showed us, have their fair share of staunch defenders and loyal supporters. In these, the most prominent of episodic blogs, their voices and content have reached a great number of people.

So I wonder, is the fact that I write in what’s often categorized as an “editorial” style holding me back from improving my accessibility?

I know that this sounds suspiciously similar to “Why isn’t my blog more popular?” but that isn’t really what I’m saying. Instead, it’s that anime fans appear to feel more comfortable with the episodic mode of anime blogging that has me thinking hard about the way I write. How can I reach more fans without scaring them off with meta-posts such as this? Would I be able to encourage more people to examine anime and their own fandom by adopting an episode blogging format?

Don’t get me wrong though, I like the way I write, and the basic format of Ogiue Maniax isn’t going to change any time soon. I’m not even sure if I would be able to even pull off Ogiue Maniax-style episode blogging all that well. It’s just something I wanted to contemplate. Though, if any of you are up for the challenge, be my guest. Out of what’s currently there, I think Unmei Kaihen‘s style is roughly where I’d be aiming for, as I always feel like I learn something from reading his Giant Killing posts.