Otacrates

Based on a number of factors, from columns in anime magazines to forum posts, from knowing people both online to talking offline, I realize that when it comes to understand the larger trends at work in something we might call “anime fandom,” all I know is that I know nothing.

There may have been a time when those willing to discuss anime are the ones driving the industry, but I don’t think that’s the case anymore. That’s just how it is: the casual will always outnumber the hardcore, and there’s nothing wrong with this. I have a relative who reads manga and watches anime with some frequency, but I doubt I would ever see him discuss it on a forum or go to an anime chatroom. When you go to a con, what you’re seeing are those who are dedicated enough to make the trip, and it’s not even necessarily a dedication to anime so much as it is to the trip and the event itself.

To understand what anime fandom as a whole is like is probably the key to success for anime companies in the US, so I’m not going to even pretend to answer when many others with more information have probably tried. This is more a personal reminder that as much as I study and discuss and enjoy anime and its fandom in one or two or even a thousand directions, there’s still infinite angles.

Inconsistency in Iconographic Character Design and the Aging Audience Mind

It was winter, around New Year’s one year when the Naruto anime in Japan aired an episode that acted as a set up to the long-anticipated Sasuke vs Gaara fight in the Chuunin exams. During this episode the characters were all terribly off-model, and not just for a few frames as the internet so likes to point out, but throughout the entire show. Taking a gander at the ending credits, it was very clear that this was some animation studio’s E team working on it. It was New Year’s after all and the New Year is a big deal in both Japan and Korea.

As a college-age student, I was not the primary audience for Naruto, as much as all college-age fans of Naruto might like to believe. Now, thinking back to my own childhood and knowing some of the things I’ve learned about animation, I have to wonder if I would have been so keen to pick up on inconsistency in character design, and if it would have mattered to me at all.

I’ve recently had the opportunity to watch many episodes of the old Teenage Mutant Ninja Turtles cartoon, the one that began in the 80s and ran for close to a decade, and it was then that I realized that for the Shredder, nothing was ever actually consistent. There was the helmet, the claws, the cape, the overall outfit, but from one shot to the next the thickness and curvature of the helmet would change, the arm guards would just do whatever, and it looked like each scene was drawn by a different person. And they probably were! But I didn’t really notice, or at least not that I can recall. I remember sometimes the Shredder looking more awesome than other times, but that’s about it.

World Events licensed the Japanese robot anime King of Beasts Golion and Space Musketeer Bismarck, and transformed them into Voltron: Defender of the Universe and Saber Rider and the Star Sheriffs respectively. Both shows were popular enough with kids that they ended up creating extra episodes from scratch. Without the guiding hand of the original Japanese companies though, the shows just did not end up looking the same.

If you look at a lot of cartoons animated in Japan in the 80s for American audiences, such as Bionic Six or Galaxy Rangers, many of the openings are much more visually impressive than the actual episodes. Of course, openings being superior in quality to the show they precede should not be unfamiliar territory to anime fans.

Decades before Voltron and Bionic Six, the anime 8-Man was brought to America as 8th Man. At Otakon 2008, Mike Toole in his panel “Dubs That Time Forgot” pointed out that in the custom American intro for 8th Man, the character design used for the titular character didn’t even resemble the original Japanese design beyond a basic level.

Now, I watched both Voltron and Saber Rider as a kid but as I was very young at the time I barely remember anything about them, aside from the fact that smaller robots combining into a single mighty robot was the best idea ever (see also: Transformers, Gobots). Did I catch any of these extra episodes? I really don’t know. As for 8th Man, I wasn’t even born yet. But somehow I don’t think most kids were angry that the show tried to trick them into believing two different designs were the same character.

Kids need only a few iconic things to identify the character. With Shredder, it’s a mean-looking metal helmet ninja guy (something you can also see in the more recent TV series). With Voltron, it’s some people in color-coded outfits and a robot with lion heads for limbs and a sword that blazes. With 8th Man it’s a giant 8 on his chest.

I’m not asking whether companies right or wrong to rely on these aspects and hoping kids wouldn’t notice the difference, or whether or not they insult children’s intelligence by doing so. And I am not defending inconsistency in animation or saying that it is totally okay to just forget what your own characters look like. At the end of the day, Yashigani doesn’t help anyone, and there are times when characters are so off-model that they break even the important iconic features of a character. What I am asking instead is, what is and should be prioritized when it comes to presenting a character to children? And then, how does this affect media for older people that grows out of these preconceptions?

American superhero comics were once the domain of children, and it’s there that you see the strength of symbols and in characters. An S on the chest, a blue outfit with red cape, and a confident stance, and you’ve got Superman. Individual artist differences don’t matter as much as getting the basics of Kal-El down. But then over the years superhero comics became more and more geared towards adult readers, as they are today. Since then, the practice of having different artists and writers on the same character has become a staple of the genre, but now with this older readership this practice is celebrated. It is touted as one of the unique features of comics, where for better or for worse an Alan Moore Swamp Thing-level revamp can be conceived and then taken away months later, but with the record that the same character has many different approaches both in terms of story and subtle visual changes.

And now we have anime which, like comics, started off in the realm of children and grew to encompass adults, adults who were once those very same children. And then when watching anime for at least a certain subset of adults (otaku) became more commonplace, anime started gearing towards them to a certain degree, and with every passing year we see more of this. Scott McCloud in Understanding Comics talks about how he considers of the great strengths of manga to be its use of characters as iconography, which I’m extending towards anime as well. But how has icon usage in character design changed if at all in this journey towards adulthood?  One of the long-standing strengths of anime I feel is the way in which it provides material for adults to enjoy even within children’s shows. Is more consciously consistent (or intentionally inconsistent) character design a higher necessity when the target audience is older? Is an older audience what’s needed to truly appreciate a Shinbo-style unorthodox approach to a show? These questions don’t necessarily need answering, but I feel they may lead to finding out parts of the truth about how anime and its audience interact.

The Viewing Format of the Future, TODAY (Not Really)

Movies, television shows, anime, etc. from the past are being placed onto these newfangled formats, with words like Blu-Ray and High-Definition. These formats boast greater clarity than ever before, and letting you see things you never could before, or in some cases things you were never intended to see in the first place.

Watch a cel animation in Blu-Ray and you’ll see the dust and scratches. Watch movies from a few years back and it potentially becomes blindingly obvious what is real and what is not, what is CG, what is a matte painting. How much better-looking will video get in the future? How can creators prepare for this? They can’t, but they’re probably aware that in a number of years when the VHS is a distant memory they’ll have to deal with the fact that customers will be able to see more than they should. At the same time, there might be cases where a creator wishes he could show more but he’s limited by the film and video quality of his time.

So what if there was a way for the viewer could control the level of quality personally? You would be able to customize just how clear the image could be. Just like a program used with scanners, you’d be able to reduce dust and scratches, or leave them in. And creators can “recommend” certain settings which they feel are best for their works. Watch movies and anime as the creators intended, or simply ignore their suggestions and play by your own rules.

Controllable visual quality on the viewer’s end is something works both new and old would benefit from.

Legend of the Galactic Heroes in 50 Words

This is a self-exercise to try and convey Legend of the Galactic Heroes in a few words. A later, more complete review may find itself here eventually.

In a war spanning the galaxy, two heroes emerge on opposing sides. The unorthodox Yang Wen-Li and equally brilliant Reinhard von Lohengramm must deal with not only the enemy light years away but also corruption at home. War, politics, philosophy, and love are intricately woven together in this epic tale.

Anime/Manga Political Compass

Here’s a fun game for the whole family! All you have to do is go take the Political Compass test, but do so pretending you’re a specific anime/manga character. Ever want to figure out if Naruto is some kind of Leftist Liberal? Now’s your chance!

I’ve already done a few for you to look at and compare.

Kenshiro

Raoh

I encourage everyone to try it out with any character they can think of.

Let’s Discuss the Possible Future of JAM Project

JAM Project is a music band that stands for many things, but primarily they stand for what JAM stands for: Japanese Animationsong Makers. The philosophy that has brought together such musical greats as Mizuki Ichirou, Kageyama Hironobu, and Matsumoto Rica is a beautiful one: anime songs should be made for anime. In other words, while fine in moderation, opening and ending themes should not simply be a popular artist’s song tacked onto the head or tail of an episode. Anime music should be anime music.

JAM Project formed in 2000 and is currently approaching its 9th anniversary. Members have come and gone, so it’s only reasonable to think that as JAM Project continues along it’ll pick up new members. Keeping in mind the founding philosophy of JAM Project, I’d like to list possible future candidates for JAM Project, musicians who at least appear to understand what it means to make “anime music.” Keep in mind that the singer does not necessarily have to be known primarily for their anime music, or for them to have a large repertoire of anime themes. Former member Sakamoto Eizou is known more as the lead vocalist of hair metal band Anthem than anything else. They’re also chosen for how well I think their voices would mesh with the current members of JAM Project, and how well they sing live.

(In no particular order)

1) TM Revolution

While TM Revolution is more than successful enough on his own, I feel that I have to list him first. Listen to any of TM Revolution’s themes he’s used for an anime- it’s clear that the man knows what it means to sing for anime. Whether it’s Soul Eater or Rurouni Kenshin, his songs capture the spirit of the show. Lyrics make sense given the titles, the music is always passionate. Compare the appropriateness of his Gundam SEED work to that of the 4th Destiny opening by Chemistry. It’s really like night and day.


Sample: Invoke, Gundam SEED Opening 1

2) Mizuki Nana

The voice of Fate Testarossa and Hyuuga Hinata also frequently lends her vocals to the musical side of anime, and the results pretty much always make an impact. Say what you will about the quality of the Nanoha anime series or its fanservice, but there’s no denying that Innocent Starter, Eternal Blaze, Secret Ambition, and Massive Wonders all capture a sincerity for the show itself. Besides, she already has experience working with Okui Masami.


Sample: Eternal Blaze, Magical Girl Lyrical Nanoha A’s Opening

3) Sakamoto Maaya

Like Mizuki Nana she’s both a voice actor and a singer. It’s not guaranteed, but I think that combination can lead a person to being able to better understand an anime and thus the music appropriate for it. She’s done a lot of work for some very different shows, and in every case, from Cardcaptor Sakura to RahXephon to Escaflowne to Lodoss, she manages to capture the tone of the show right in the opening.


Sample: Hemisphere, RahXephon Opening

4) Gojou Mayumi

One might say that the problem with a lot of today’s anime musicians making music specifically for anime is that they pull in primarily an otaku crowd, while a guy like Kageyama has much more mass-appeal. I think Gojou Mayumi, famous for her work on Pretty Cure, has this quality of being able to pull in those kids who just grew up watching anime and learned to love its music that way. Of course, that’s not the only reason I chose her. She’s got a nice, recognizable singing voice, and her recent collaboration with the other Precure singers for the Precure crossover opening shows that she knows how to collaborate to create even more powerful anime themes. The other Precure singers are also good potential members, but I think Mayumi makes for the best one.


Sample: DANZEN! Futari wa Pretty Cure, Futari Wa Pretty Cure Opening

5) Wada Kouji

Wada Kouji is the man behind every Digimon opening, and I think they bring him back every time for a very good reason. Like Mayumi, Wada Kouji is someone with more mainstream appeal at least as far as anime openings go, with the vocal strength to back it up. Each Digimon opening is very different from the previous one yet they’re all unified by Kouji’s voice. It can quickly go from soft to powerful, and leaves you with a sense that what he’s singing about matters. Also, if Matsumoto decides to return to JAM Project having the Pokemon AND Digimon singers on there would just be dandy.


Sample: Biggest Dreamer, Digimon Tamers Opening

As a last word, I want to say that I’m no expert on musicians, not even anime ones, so my list is limited. For that, I more than welcome your suggestions below.

Narrow Scope vs Limited Involvement

The fact that I love looking at anime’s history should be no secret to anyone who’s kept up with this blog since its inception. I’ll watch shows new and old in a desire to understand better anime’s history. At some point I’ll spout facts about some show that aired 30 years ago and the effect it had on the industry and the fans, but then I’ll take a step back when I realize that as hard as I argue about the strength and influence of a show 30 years old, the fact that I was not alive 30 years ago means that my words lack personal involvement. I can watch Evangelion. I can read about how significant it is to Japan from the words of a Japanese person intimately familiar with it and its effects. And yet, I was not actually there.

“You had to be there” is a phrase which implies that the idea that hindsight or observation from the rails of history cannot accurately convey the totality of an experience. If someone posts a video of the Otakon 2008 JAM Project concert on Youtube, and doesn’t think much of it, I’d probably say the same thing. The problem here however is that when I’m deep inside the fandom, when I’m keeping up with shows as they come out and experiencing things firsthand, I feel it difficult to step back and simply observe. The classic example as it relates to me is that while I can talk about my experience living in Japan, I cannot talk about anything i did not do there. I can relate my personal feelings on a topic, having seen what I’ve seen first-hand, but the scope can seem narrow. Sure I can talk to friends and friends of friends and ask online about something going on right now, but it’s hard to get any indication of what’s actually going on.

And yet, when people talk about the anime of year’s past, the information seems most real when it is relied by the people who were knee-deep in it. Their words and stories are fueled by recollections of their own emotional involvement. At the same time, it’s difficult to actually get an accurate image. I guess it’s the task of those of us observing from afar to piece together various sources into something resembling a sensible answer. Still, I can’t help but feel that doing so detracts from the authenticity of my voice.

How does one argue about an anime from 30 years ago with a person who watched that show 30 years ago?

Tatsu, Tatsu, Koko ni Tatsu

Hey, Japan. I know you keep trying to remake Cowboy Bebop to tap into the American market. You think, “Americans must like American things!” and you’d be pretty much right. But I’m gonna give you a tip on the down-low about something that’s so American that you’re sure to see dudes dropping dollar bills while they eat hot dogs and sing the Star-Spangled Banner.

Picture a youth traveling the country with a bag over his shoulders, never satisfied with staying in one place, always looking for the next challenge. Is he a Martial Artist? A Traveler? A Drift Racer? No, he is a Stand-up Comedian.

Meet the rival who cannot forgive anyone who steals jokes. Meet the beautiful girl in the crowd who follows our hero to all of his events but the hero’s too oblivious to notice. Get a narrator who will explain the nuance and power of each joke dropped by the hero as his audience sits gasping.

It’s the kind of thing that could go on for hundreds of episodes or just three and it would have the ability to be good either way.

No need to thank me, Japan. Any check you cut, just commission Kio Shimoku to draw a life-size Ogiue poster to mail to me.

I COULD Get in Trouble for This: Christopher Handley and the CBLDF

Today I decided to donate to the Comic Book Legal Defense Fund (CBLDF) to support Christopher Handley, a man who has been charged with possession of “obscene” material, in this case a certain unspecified manga. I was already convinced that I should support the CBLDF weeks ago when Neil Gaiman posted an illuminating essay on the matter, one which reinforced beliefs I already hold, but I hesitated. With the additional passionate calls for help from respected anime industry members Carl Horn and Jason Thompson, what began as good intent on my part became a concrete action.

If you’re unsure as to whether or not it’s worth helping out the CBLDF, the arguments given by Neil Gaiman, Carl Horn, and Jason Thompson are all far more convincing than anything I could say. I am not going to argue that porn reduces sex crimes, or the difference between a 2D fetish and a 3D one, or any of those things which are missing the point. Instead, what I am going to describe below are the reasons why I made the decision to donate, and my fundamental feelings on the matter.

It is my belief that art, which I’m using as a general term for creative works, exists to express ideas and emotions, and that art’s strength is directly related to its diversity. No matter the quality or intent of the artist, their work matters because it contributes ideas. They may be wrong, they may be completely misguided, but they still have the right to express themselves, especially if such things are kept in private. Obtaining art, be it by your own creating hand or by the wallet in your pocket, whether you are the maker or the taker, is an extension of this idea.

Let’s disregard the actual content of the manga in question, and just pretend that it is the most vile, disgusting thing you can imagine. It affects you negatively on both an emotional and ideological level, and you wouldn’t be caught dead taking so much as a glance at it. And let’s say that, given the reprehensible content, this manga could influence someone to make a big mistake. It could be the catalyst which drives someone to endanger human lives. There is a difference however between “could” and “did,” and “could” and “will.”

If you’re allowed to punish someone for something they could do, then where do you draw the line? What factors go into determining whether or not someone is capable of committing a crime? And even if you could determine a method that would differentiate those who “can” from those who “cannot,” how are you to tell someone to simply stop how they feel?

Human beings are emotional creatures, and we often cannot help how we think or feel, even when we know those thoughts and emotions are unhealthy. And while you can tell someone that their feelings are wrong or dangerous and be right, you also cannot force someone to have the emotions you expect them to. Yes, if someone acts purely on their emotions without regard for others, then it is a problem. This is why humans are also rational creatures: reason tempers emotion. But if we punish someone because their thoughts are troubled, or that their emotions and ideas have been put to paper, then we give no opportunity for reason to play its role in human thought. We are punishing someone for what they could do, and humans being what they are, that would mean that we are all already guilty of something.

Playing Yu-Gi-Oh the Manga Way

There’s Yu-Gi-Oh the manga, which begat Yu-Gi-Oh the trading card game. Yu-Gi-Oh as a TCG has a ton of rules and cards, and the game is enjoyed by many, but you always get that impression that what’s happening in the real life TCG isn’t quite lining up with what’s happening in the original comic or its anime adaptations. The disparity comes from two points. 1) In the original stories, the cool strategies are always played at vital moments to add tension and 2) the cards in the actual TCG are based upon cards whose powers were simply made up by the author without concern for balance or those silly things that a game needs to actually be competitive. The solution then is to make a system to play Yu-Gi-Oh the Manga Way. Best part is, you don’t even need Yu-Gi-Oh cards.

Two players have their imaginary decks with the minimum amount of cards necessary a draw the right number of cards. Use whatever rules you want, but they have to be established ones, like Battle City or Duelist Kingdom for example. When they play a card face up, they declare it to be whatever they want. If they play a card face down, the card in play is not actually determined until it’s flipped up. This means it can essentially be anything before it’s revealed. The same goes for the cards in your hand. They can be anything until the cards are actually shown. Of course this means if there’s any cards if one player has that forces the other to show their cards, then the identity of those cards becomes locked in place.

Still, with the ability to make cards whatever you want, the game could quickly become unplayable. The key then is that every time you do something drastic, it takes away from the amount of “miracles” you have. A miracle is basically believing in the Heart of the Cards, or in the will to victory, or using the power of Plot Devices. It’s the meter you have for pulling off the most ridiculous moves possible and turning the whole match around, or even just coming back a little from a disadvantageous position. The more powerful the turnaround, the more quickly your miracles deplete. If you’re out of miracle power, then you’re victim to your opponent’s. Playing longer, more complex miracles that use multiple cards will not cost as much as playing single game-changing cards though. And there’d be a way to build up meter as well, possibly by taking hits and allowing yourself into a disadvantageous position, or to simply let things happen as they should.

Manga-style Yu-Gi-Oh becomes a game of rationing your “luck” while being faithful to the canon you’ve established for each individual game. Do you press your luck early on? Do you wait until you’re low on life for a big comeback? Do you perform small miracles consistently in order to keep in an advantageous position? Do you trick your opponent into using their miracles at the wrong time?

I’m sure this game isn’t actually balanced but I can pretend it is.