Playing Yu-Gi-Oh the Manga Way

There’s Yu-Gi-Oh the manga, which begat Yu-Gi-Oh the trading card game. Yu-Gi-Oh as a TCG has a ton of rules and cards, and the game is enjoyed by many, but you always get that impression that what’s happening in the real life TCG isn’t quite lining up with what’s happening in the original comic or its anime adaptations. The disparity comes from two points. 1) In the original stories, the cool strategies are always played at vital moments to add tension and 2) the cards in the actual TCG are based upon cards whose powers were simply made up by the author without concern for balance or those silly things that a game needs to actually be competitive. The solution then is to make a system to play Yu-Gi-Oh the Manga Way. Best part is, you don’t even need Yu-Gi-Oh cards.

Two players have their imaginary decks with the minimum amount of cards necessary a draw the right number of cards. Use whatever rules you want, but they have to be established ones, like Battle City or Duelist Kingdom for example. When they play a card face up, they declare it to be whatever they want. If they play a card face down, the card in play is not actually determined until it’s flipped up. This means it can essentially be anything before it’s revealed. The same goes for the cards in your hand. They can be anything until the cards are actually shown. Of course this means if there’s any cards if one player has that forces the other to show their cards, then the identity of those cards becomes locked in place.

Still, with the ability to make cards whatever you want, the game could quickly become unplayable. The key then is that every time you do something drastic, it takes away from the amount of “miracles” you have. A miracle is basically believing in the Heart of the Cards, or in the will to victory, or using the power of Plot Devices. It’s the meter you have for pulling off the most ridiculous moves possible and turning the whole match around, or even just coming back a little from a disadvantageous position. The more powerful the turnaround, the more quickly your miracles deplete. If you’re out of miracle power, then you’re victim to your opponent’s. Playing longer, more complex miracles that use multiple cards will not cost as much as playing single game-changing cards though. And there’d be a way to build up meter as well, possibly by taking hits and allowing yourself into a disadvantageous position, or to simply let things happen as they should.

Manga-style Yu-Gi-Oh becomes a game of rationing your “luck” while being faithful to the canon you’ve established for each individual game. Do you press your luck early on? Do you wait until you’re low on life for a big comeback? Do you perform small miracles consistently in order to keep in an advantageous position? Do you trick your opponent into using their miracles at the wrong time?

I’m sure this game isn’t actually balanced but I can pretend it is.

The Japanese Language..and beyond?

I’ve sometimes thought about becoming a true polyglot, speaking languages the world over. But then I think about what is probably my main barrier in gaining the ability to be multilingual, which is opportunities to use the language, and the problem with opportunity lies with my personality.

In Japan I could have used Japanese a lot more, but I didn’t go out with friends often. When I think about my friends who socialized with their classmates a lot more, I wonder how much better my Japanese could have improved. Even now, with a lack of practice partners, I find my speaking skills rusting, and if I really had the drive I would be going out of my way to find native speakers. I learned Spanish in junior high and high school but that’s withered away to just rolling my r’s whenever I feel like it.

Once the JLPT 2 is over though, I’ll probably try to reinforce the Cantonese that’s supposed to be my second language. After that, who knows.

And yes, I know that I already technically qualify as a polyglot, but it doesn’t seem appropriate when I only have true command of one language.

If Only We Could Become Fans of Moderation

Dave Merrill recently posted a survey and history of the seedy, unwashed, giant underbelly of anime fandom in the US. In it, he gives examples, taken from various anonymous contributers, of the people who are often referred to as “that person.” Each anecdote leads me to be grateful that I did not turn out to be the one to take others down through ill personality or whatever, but at the same time I find myself reflecting upon each description. I can see a bit of myself in pretty much every person described, but I also realize that it’s because of the fact that I can only see “a bit” of myself in them that makes all of the difference.

I can relate to the guy who carries his video game consoles with him to every meeting. I can see a person bringing his precious consoles along constantly, hoping for someone to say, “Wow, is that a Neo-Geo?” And then the person would gladly pull it out and a good time would be had by all, and they’d think that console-carrying guy is pretty swell. But then if console carrier never has the initiative to simply propose that they play some of his games, then he’ll still be waiting passively. When presented with someone like this, we’d probably say something like, “Get some confidence, chum.” Lack of confidence and drive is a hallmark of dorks everywhere, after all. It’s dangerous advice, however, when you consider the example of the guy who gives out his own Inspector Gadget porn to everyone.

Inspector Gadget Porn Distributor is what can happen when you tell someone with deep shame that it’s okay to be shameless, that it’s okay to be confident in what they do. The problem isn’t that he draws the images, it’s that it becomes the singular focus of his interaction with fellow anime fans. I believe that not only fans but people in general should not be defined by a singular purpose, as no person is that devoid of depth. And yet, are fans not defined by their obsessions, their ability to take things further than others? How far is too far? It’s a strange dilemma in that we have to learn to constantly set and then break our own limits.

I know that it sounds weird for the person who writes Ogiue Maniax, a blog with obsession in its very title, to be talking about things like tact and reservation, but I think it’s the combination of obsession/devotion and desire for variety in me that has brought me to this place. And while I don’t have the confidence to say that I have the patience or ability to help those fans who are truly in need of an awakening, what I can say is that I hope we can all help to moderate each other.

So let’s take a script, and then build a table out of it

Today I realized just how much bad writing can hurt an animation. When a script is late, or poor in quality, or both, as in the case of SEED Destiny, it seems to impact the entire production. There’s this disheartening feeling that no matter how much it’s worked on afterwards, no matter how much wax is applied, its fundamental flaws will still be there. And sure, greatness might be achievable, but to start off on the wrong foot like that just makes things all the more difficult.

I wouldn’t say that writing is more important than art in animation, but it’s a simple fact that it’s easier to animate based on a script than to write a script based on an animation.

Also keep in mind that when I say poor writing, I don’t mean using too many cliches or bad use of vocabulary, though those can hurt. The kind of poor writing I’m talking about is more along the lines of not understanding the very characters you’re writing. Again, like Seed DESTINY.

Living Off the Scraps of Continuity

Although continuity is commonplace in anime, while growing I always assumed a kids’ show would essentially reset itself after the half hour was over. It was safe, it was reassuring. Nobody died or suffered any lasting consequences unless it was a two-part episode, and then it would simply reset back to square 1 at the end of the following week. I craved continuity, piecing together episodes in my head and a personal fanon (before I knew of the term) in the way a child only could. That’s why it was all the more amazing whenever a show would tease the viewer with bits of continuity.

King Mondo directly confronting the Zeo Power Rangers impressed me. So was finding out that one of Grimlord’s lieutenants was the father of the primary VR Trooper. But nothing comes to mind more than Conan the Adventurer.

Conan the Adventurer was a child-friendly version of Conan the Barbarian where Conan and friends sent their enemies “to another dimension” before Saban decided to bestow that phrase upon its Dragon Ball Z dub. And while Conan met his friends across the land and sea, and they didn’t go away after an episode, Conan never seemed to get any closer to reversing the spell of living stone cast upon his family by the evil Wrath-Amon, the very impetus of his quest. Imagine my surprise one morning(no really, do it!) when I saw Conan and his allies directly fighting not only Wrath-Amon but his lord and master Set, the big final boss master of the series. Not only that, Conan actually managed to soundly defeat both of them and even finally save his family. To actually have a satisfying conclusion to a cartoon adventure, it was such a rare sight that the memory stuck with me, as you might have noticed) even if the show was actually not that great.

But even if a show had no sense of continuity or concept of lasting consequences, I wanted there to be some. It wasn’t what I would call a burning desire, but the shows which gave me a taste of what continuity could add to a story, and the shows without continuity which simply made me want it more, I think it’s definitely one of the many factors that got me into anime.

Analyzing the Hokuto Zankai Ken

I was thinking about one of Kenshiro’s most famous moves, the Hokuto Zankai Ken, i.e. The One Where He Sticks his Fingers in Your Head and a Counter Appears And You Die When it Gets to Zero, and the scene in which he used it on Souther to no effect. Souther’s secret is that his heart is on the right side of his body so all of his pressure points are reversed, and this is why he is, under normal circumstances, immune to Hokuto Shinken. But if that’s the case, that must mean one of a few things.

1) The two pressure points Kenshiro hits are not the same ones on each side.

2) Kenshiro IS pressing the same left and right points on the side of the head, but uses a different amount of pressure on each side.

3) The human head’s pressure points aren’t symmetrical.

4) Souther simply can’t be affected by Hokuto Zankai Ken even if Kenshiro knows his secret.

Yes, I thought too much about this

It’s Halloween, but it’s not Cosplay

Tomorrow I’m going to a one-day-early Halloween party where costumes are mandatory, and so I’ve decided to go as an anime character. I won’t say which one, but don’t worry, I’m not going dressed as Ogiue. While I’m going to a Halloween party as an anime character, in my mind I don’t consider it cosplay. There’s a distinction I’ve created in my mind, and I don’t know how valid it is, but I think it has to do with the amount of effort exerted in making the costume.

Aside from a few minor purchases, the costume I’ve assembled is base primarily on clothing I own already, and none of it required any sort of modifications. I am not sacrificing my existing clothing and transforming any of it into permanent costume status, nor have I done any handiwork to make it more than it already is. This is why I believe myself to be “dressing up” for Halloween and not “cosplaying” for Halloween.

Nothing wrong with cosplay, though I try not to get involved with the cosplay community to any great extent. It’s more of a personal mental thing, this situation of mine.

The Moe Heroine and the Yamato Nadeshiko

A “Yamato Nadeshiko” is defined as the traditional ideal Japanese woman. These qualities include being loyal to their husband, putting family first, modesty, and being skilled in domestic matters. Belldandy from Ah! My Goddess is a prominent example in anime and manga of a Yamato Nadeshiko, and the fact that Ah! My Goddess has continued to run for many years indicates that this type of character is relatively popular today.

Of course, the spotlight in recent years has been on moe characters, and while some character traits reinforce the idea of the Yamato Nadeshiko, others defy them. Key’s heroine of heroines Tsukimiya Ayu has loyalty as one of her important traits, but is also a clumsy tomboy whose cooking ability is on par with Homer Simpson pouring cereal. Tsundere characters such as Hiiragi Kagami are strong, capable, and put family and friends first, but are independent-minded and are anything but submissive. Aisaka Taiga from Toradora! meanwhile is a clumsy tsundere.

I don’t think the intentional increase of moe traits in characters is, at the very least on a basic level, “progressive feminism,” but I think it’s worth taking a look at how these characters relate to a concept with a long history in the society from which their fictional media are produced. In American fiction, particularly television and movies, there are certain stereotypes for female characters, particularly when it comes to romantic interests. The Girl Next Door can be considered a reaction to the Bombshell (or vice versa). Any time there’s a shy girl who turns out to be highly sexual, it’s actually just a simplified form of “what you see isn’t always what you get.” Though they are now recurring, even stereotypical concepts in fiction, their basis is in the trends of what most people want in their entertainment, at least as it pertains to female characters.

Granted, otaku are not “most people” in Japan or any other country in which they (or should I say we) reside. And when non-typical people look at something typical, I think there’s often a desire for something “different,” though perhaps not drastically so. But the line between “different enough” and “too different” is a very personal thing, and I think it’s the area in which disagreements regarding the validity of moe characters arises.

I Love Character Lineart

There’s the front view and the back view, and then some 3/4 views. Accompanying these shots will usually be facial expressions, different poses, possibly different outfits. Whenever I buy an artbook I look for character lineart and design images, prioritizing them over even full posters. They’re one of the main reasons I bought issues of Newtype and Newtype USA. The odd thing is, I’m not sure exactly why I like them so much.

It could be that I like seeing the creator-side of any sort of production or work. Hell, I’m not afraid to admit that years ago I bought the first volume of Megatokyo just because I was curious what Fred Gallagher had to say about his own stuff. I’m always eager to read interviews by creators, and it’s also the reason I go to their panels at conventions. I try to pick their brains and ask questions to get a better understanding of their process and themselves.

These images are the basis from which everything is animated. They serve as guides for animators to go back to whenever they’re unsure of how a character should look or feel. Character design images are the bridge between still and moving image.

Cause, Effect, Necessity? Sci-Fi Fandom and Early Anime Fandom

Anime World Order recently posted an interview with what are the self-proclaimed “old farts” of anime, and they rightly deserve the title. Hearing them speak, and thinking back to an earlier comment by others in previous shows, such as Joey Snackpants and Neil Nadelman, I had to wonder just how much this has affected the flow of anime fandom in the United States. Though I personally have found some issue with those sci-fi fans who lament the status of anime today because it is not “sci-fi enough,” I cannot help but feel that their influence is hard to deny.

I am certainly not old enough to have experienced any of that early anime fandom, but in listening to those that had been around there is one message repeats constantly: to be an anime fan required obsession. This was before the internet was established, before google and youtube and digital fansubs and wikipedia, so to find any sort of information required the ability to search and research and to find collaborators so as to increase one’s chances of obtaining anime and anime-related paraphernalia. I imagine that either you had to be somewhat extroverted or at least have an obsession so strong it overcame your fear of other people to accomplish this task. And what better place to find those with powerful obsessions than in an already-established fanbase?

For that matter, who better to pursue this difficult-to-obtain treasure from the isles of Japan than those who already had spent time discussing and analyzing technology in their favorite shows, writing fanzines to pursue and exchange ideas? With this many people with the ability to obsess grouped together, and more importantly able to obsess over fictional works on television and comics, two forms of media long thought juvenile or at least unintellectual, it might be no wonder that American anime fandom in its infancy sprang forth from sci-fi fandom.

Of course anime fandom today is also largely the result of arguably bigger influences in the years after. Sailor Moon, Dragon Ball Z, and Pokemon came on TV early in the morning and introduced both boys and girls to a serial story where actions in a previous episode are not reset in the next. They targeted a much wider audience than older anime had ever hoped to, and rather than having their native origins obfuscated where introduced as something from Japan. Still, I believe even this part of anime fandom is influenced by those sci-fi fans of yesterday. Slash, derived from the pairing of “Kirk/Spock,” may have allowed its foreign cousin Yaoi to get accustomed to traveling on western soil. Sci-fi conventions may have given pointers to the anime fandom when it became large enough on how to congregate with like-minded (enough) individuals. In that sense, perhaps the actions of sci-fi fans in the 70s and 80s became a template for today’s anime fandom, who have shaped it to their own experiences and will some day become the old guard to influence others.