“Negative Portayal” of Men

When it comes to women in entertainment such as movies, books, and of course anime, it will sometimes be said that a work contains a “negative portrayal” of women. The finger of accusation can be pointed at many things, from having women who are too demure and helpless to women who are all too sexually promiscuous (or not promiscuous enough in some cases, a reaction against the idolization if virginity) to women who some would say are just “men with tits.” The specifics and whether or not something truly is a negative portrayal doesn’t matter here so much as the fact that the concept exists.

But what about the other side? What about “negative portrayal” of men? Personally, it’s something I never hear about. Sure, there’s “Shinji is a whiny baby,” or “Keitarou is completely lacking in any real personality,” but rarely do I see “This yaoi is offensive to men,” or “This is not how a man should be portrayed.” Keeping in mind that I’m talking about multiple cultures though primarily the one I live in (America), is this simply a product of a male-dominated society, that no matter the portrayal of a guy it never really leads back to how he stands up to men in the real world? Even my own thinking makes it difficult for me to really bring up any examples, while it would be much easier to do so on topics of race or class. Could it be that when it comes to gender, only one side has some goal to reach with their portrayal in media while the other perhaps already crossed that finishing line millennia ago? Or are there actually negative portrayals of men in entertainment and that finding them is even more difficult due to the way in which we were brought up?

Incredible America: Genshiken and the Accidentally Accurate Portrayal of Americans

In Volume 1 of Genshiken, Ohno’s character profile states that her favorite game is Samurai Spirits. “Well that makes perfect sense,” you might think, seeing as how Ohno lived in America for many years, and how that very game was released in the US under the name Samurai Sho-down, but a later comment in the Genshiken Official Book reveals something interesting. It turns out that Kio Shimoku had no idea whether or not Samurai Spirits was ever released in America, and most likely picked it for Ohno due to the game having multiple old/burly types such as Earthquake.

So what we have here is what seems to be a surprisingly decently researched aspect of the American video game/anime fandom from the 90s but instead is just a lucky coincidence. Of course, Ohno and her preferences aren’t the most “American” aspect of Genshiken. That title naturally belongs to her friends Angela and Sue. And when you look at Angela and Sue across their incarnations (anime, manga, drama cd), you get the feeling that Kio Shimoku and the staff of the anime ended up portraying American fangirls with surprising accuracy, but based on the Ohno-Samurai Spirits Revelation there is the very real possibility that this too was also one huge coincidence.

Much of the portrayal of Angela and Sue can boil down to “HAHA AMERICANS ARE SO MUCH MORE DIRECT THAN JAPANESE,” but there is a grain of truth to that, and I think the result is that this “fictional” portrayal is about as realistic as the portrayals of the actual Genshiken members. Sue may possess a knowledge of anime far beyond your typical female otaku, but keep in mind that her otakudom was fostered by a Japanese fujoshi, so it might not be surprising for her to reference, say, Saint Seiya. Sue’s got a fairly abrasive personality, a general lack of manners, and you often cannot tell if she’s being awkward or devilish. Her frequent and loud reciting of anime quotes in lieu of real Japanese is definitely a trait you can find in fangirls (though she eventually becomes comfortable enough with the language to actually start speaking it fluently, albeit with an accent).

Then there’s Angela, who loudly declares to Sasahara that she may in fact be bisexual, which Sasahara despite his limited English ability seems to get the jist of. It might be somewhat stereotypical to brand Angela as very open when it comes to sex and sexual relationships, i.e. very AMERICAN, but it’s not like this is unprecedented even if you ignore anime cons and the fact that they are places where sex occurs in less than small amounts. Not that I’m saying she’s a slut or anything, merely that she is possibly about as sexually experienced as Saki, maybe more. I can also totally see Angela attending an anime club in America and being the center of attention among male members, but maybe I’m reading too much into it. As an aside, I sometimes wish there would be a Genshiken AMERICA spinoff starring Angela and Sue and seeing the interactions between characters in that respect. Maybe this could be a fanfic or a fancomic, I don’t know.

Sue is either young-looking for her age or actually young (her age is never given, only loosely implied), and we already know that the anime fans are getting younger and younger, so this makes plenty of sense. Angela meanwhile has a dynamite figure which some might say isn’t terribly realistic for a nerd girl, but I speak from experience (no not that kind of experience) when I say that this is not an impossibility. There are geek girls who look that good. You might see them cosplaying.

Though I think what stands out to me most about Sue and Angela and their American-ness is a scene in the Drama CD “Road to Ikebukuro,” where together they recite the famous line that so many female anime fans in the US have tied to their very histories: “In the name of the moon, I’ll punish you!” Granted, it’s said in Japanese, but I know that plenty of Sailor Moon fans are familiar with the Japanese catch phrases. And Sailor Moon was popular in Japan too (Love Hina creator Akamatsu Ken mentions it as the inspiration for him getting into doujinshi), but that doesn’t take away from the fact that Sailor Moon is arguably one of the most significant shows in American fandom history.

And again, all of this could just be happy coincidence! Kio Shimoku could have simply said, “I have no idea what American anime fans are really like so I’ll just make them however.” Which is to say, Kio Shimoku is a frightening man.

The Potential Return of Anime Clubs

Note: I had published this on Sunday the 8th but it apparently did not go through. I am dating it as such.

We’ve got a suffering economy that’s impacting the anime industry and its viewers in a number of ways. People have less disposable income. Anime dvd sales have been declining on top of fewer people buying dvds in general. Some internet providers are limiting bandwidth while others have plans to do so in the near future. This affects not only torrent downloads but also streaming sites such as Crunchyroll and Youtube, especially as the quality of  video streaming gets better and better. This even affects simple file transfers over instant messenger programs. This can force anime fans to explore other methods of exchanging anime, such as good ol’ “actually walking up to someone and giving it to them.” Be it downloaded anime stored on an external hard drive or usb drive, or purchased legitimate dvds or even high-quality streamed episodes, people will have a reason to gather in order to minimize bandwidth and money usage.

At this point, you wouldn’t really call these gatherings “anime clubs,” as it’d just be a bunch of friends who already know each other, but isn’t that pretty much the way clubs start off? The major difference would be that while there might be a disparity in amount of anime possessed by a single person, it wouldn’t be the case where one person has all the power, especially when it comes to downloadable anime. Exchanging files (and let’s not forget you can officially download some shows now for a nominal fee so “files” is not inherently an illegal word) would be like trading tapes or having vcr parties, only much much faster. In time, maybe people will want to watch it together or talk about the shows they’re trading.

Nothing like necessity to force nerds who might normally curl into a ball to go out there and talk to people to get some more of that precious anime stuff. Not saying this is a guaranteed chain of events, but I feel like there’s a decent possibility this might happen.

The Target Audience is Me

Recently when in the manga section of a bookstore, be it Japanese or English, I find myself gravitating towards the seinen series. “This isn’t so unusual,” I think to myself, seeing as I am exactly in the target age for seinen, but what alarms me is that I seem to be checking out shounen and shoujo less than I used to. I don’t think this has much to do with my tastes in manga changing; many shounen and perhaps many more shoujo titles still rank as among my absolute favorites. So what’s the deal?

I considered that perhaps what’s holding me back is a lack of desire to start new series, especially long ones. Once I buy a first volume, there tends to be a strong desire to keep getting them if only to quench the completionist fire within me. The fact that my most recent truly blind purchase was La Sommelière Volume 1 may be what gets me to approach the seinen section in Kinokuniya, which inevitably leads me to the Monthly Afternoon titles situated nearby. I have a fondness for Afternoon, as it’s where Genshiken was published.

Shounen series, especially successful ones, tend to go on for very long, riding their success as hard as possible, and understandably so. Shoujo series can be similar, though they tend not to be as crazy long as the most popular shounen series. Maybe it’s the fact that I’m ultimately a guy and while I enjoy shoujo immensely it might be always as a guy. Who has the hots for Oscar.

Dragon Ball Kai and the “Sacred Original”

Dragon Ball Kai, if you haven’t heard, is the newly redone, newly voiced, high-definition re-airing of the Dragon Ball Z anime starting April 5, 2009. And this time, according to Toei, they’re going to cut out the filler to make it more like the original manga.

There’s a certain level of importance placed on the “original” in anime, manga, and of course art and entertainment in general. Walter Benjamin’s “The Work of Art in the Age of Mechanical Reproduction” discussed the changes mass production could influence upon art and the concept and authenticity of an “original.”Star Wars is already a massed-produced work, but fans cry foul whenever George Lucas decides to revise the original trilogy, whether it’s deciding who shot who first, who appears in the sky as a ghost, or whether the Death Star should meet its end with many tiny explosions or one giant shock wave. Fans will argue that the plastic, rubbery look and the decisions made then, seen perhaps as weaknesses by some, are actually strengths of the movie. Originals, for better or worse, are often considered to be “sacred.” But what does one consider the “original?”

I bet a lot of people are fine with editing down Dragon Ball Z to remove a lot of the filler which bogged down the pacing of the series, and I am among them. In one sense, it is not the “original” because there’s a manga to base it on, a vision of what should have been. But what if Dragon Ball Kai was not a revision of Dragon Ball Z but the entire original manga retraced and made to look better than ever with “unnecessary filler” cut out? We know that Toriyama originally wanted to end the series at multiple junctures: the defeat of Piccolo, Jr. at the Tenkaichi Budokai; the death of Freeza; the death of Cell. Is the original his intended plan which never was carried out due to Shounen Jump editors wanting to keep making money hand over fist? If so, then surely the manga would have a huge chunk of its content cut out.

Now I’m not arguing against the concept of Dragon Ball Kai and its desire to tighten up the anime and remove the excess. I’ve established myself as being in support of the idea. However, when you sit down and try to consider what the “original” could be, it opens up a whole can of worms.

Today’s homework assignment is that I want you to think over the following two things. First, is the idea that the original creator(s) may not necessarily know what’s best for his own story, and that external factors which seem like limitations may sometimes produce better results (see First Gundam). Second, is taking the concept of “cutting out the boring and unncessary” parts and comparing it to dubbing practices of the 80s and 90s.

Have fun, though. That’s what’s most important.

Emotional Investment: An Introspective Un-Rant

Tell me if you’ve heard this one before. Maybe from even your own mouth.

“Yeah the show seemed like it was well done, but I didn’t feel emotionally invested in it.”

Emotional investment, by nature of the words used in it, should be and is always a very personal thing, and yet the entertainment we read is supposed to do this for not just one person but many people.

This isn’t a topic that is terribly complex, the idea that people will enjoy shows that resonate with them better, but it always feels like such a dangerous thing to say that a show lacks that emotional connection. Is it your fault? Is it the fault of the show? Is it a fault at all? If not, how can any production compensate for something like this? Is this why in the end, art is art and science is science, and while there’s plenty of overlap some things are “just because?”

And then you have the other side, where people feel emotionally invested in a story. The setting, the characters, something about this piece of fiction you’re looking at strikes a chord deep down inside of you and you wonder how anyone could not like it. So when that story is attacked or trivialized by another, it feels like a personal slight, and saying that a show was unable to pull you in emotionally can sometimes sound like the ultimate insult to a show even if it isn’t meant to be.

There’s no real conclusion to this, no grand point I’m trying to make, I’m just using this post to collect my thoughts and record them as they are.

And Then Emperor Palpatine Fell Into an Explanation

The other day I went to see the movie Fanboys, about a group of Star Wars fan one year before the release of Episode 1: The Phantom Menace. I won’t say much about the movie itself except that I thought it was hilarious, but it reminded me that there’s a lot of Star Wars “lore” out there. I had borrowed a Star Wars character guide from a friend long ago, and I enjoyed it thoroughly, so I decided to hop online and take a look at the compiled information on the universe that is Star Wars. Upon reading I began to feel this sense of dread.

One of the very important lessons then Western Art took from Eastern Art was the concept of negative space, that leaving spaces blank can be just as effective a tool as filling in every detail. Essentially, it means less can be more. When applied to storytelling, it means that not every detail has to be explained and that in many cases the more explanation that arises the less effective the storytelling becomes. This is what I saw with the information on the  Star Wars Universe. I saw unnecessary explanation after unnecessary explanation, as if making sense of the world and filling in the gaps is far more important than maintaining the feel of the story and characters.

The idea of fans filling in the gaps is not something that’s necessarily bad. In fact many times I consider it to be a good thing as I feel it’s a very important foundation of fandom, whether it’s imagining stories in between major events, inventing new characters, or even fleshing out one-dimensional characters. One can argue that having these complex technical explanations is one type of fan’s way of exploring the universe of the story, but once it reaches a point where it becomes some kind of hybrid canon/fanon that influences or restructures the original story, I can’t help but feel that it is done at the detriment of core vital elements of a story. Obi-Wan and Yoda learned how to maintain their identity in the Force. Why does this need an explanation? Obi-Wan is a magical old man, and Yoda is an even more magical and even older man. There, that’s your explanation.

I think one of the many reasons why I like anime so much is that it seems to understand this idea of effectively using the gaps in storytelling. It’s not just about fueling imagination so that we the viewer may fill in the blanks, but using that sense of ambiguity to excite and drive us forward. Gurren-Lagann is an excellent example, because the characters utilize this vague, ill-defined power to achieve victory after victory. They are literally powered by a lack of common sense that keeps them from questioning if anything they’re doing is truly possible. “Do the impossible, see the invisible,” as the saying goes. One does not need to explain what doing the impossible entails or how it works other than that it was driven by the hero’s desire and the support of his friends.

A more apt comparison might be Star Wars and Gundam especially given the way they’ve influenced each other, but for all of the detailed explanations and added material that has been placed into the Gundam Universe, I feel that Gundam has handled it far better than Star Wars. What even its most hardcore fans ultimately enjoy appears to be more the story and the characters and the way great tales are told, rather than little details.

Wasn’t Star Wars once in its own in a way similar to Gurren-Lagann? There was the Force as a vaguely defined aspect of the universe with vaguely defined skill sets available to its users. What’s the difference between a normal man and a Jedi? That one is a Jedi and one is a man.

What to Do Against the Superior Race?

Anime and manga that focus on competition often have a far-away goal for their protagonists, and in many cases that final obstacle is something or someone foreign to Japan. In American football, it’s African-Americans. In Go it’s Koreans. And in multiple instances of boxing, it’s  guys from Latin American countries.

Takamura in Ippo and Yamato Takeru in Eyeshield 21 are both said to be unusually large for Japanese men, as if to use the exception to make the rule. According to Hikaru no Go, Go is treated much more seriously in Korea than Japan. Like in the case of Starcraft, Korea apparently has a more robust infrastructure which allows it to create superior players. While not always strictly a matter of genetics, these masters are often portrayed as having some sort of amazing inherent advantage over their Japanese counterparts. The Japanese characters often have to either realize their disadvantage or use something inherently “Japanese” in them to try and make up for the skill gap, though keep in mind again that Japanese-ness is usually not genetic but rather a learned trait from growing up in Japanese society. At times the Japanese X-Factor will be family, friends, perseverence, hard work, all things that probably anyone Japanese or otherwise can relate to, though they seem to have a strong place in Asian cultures in general.

Rooting for the underdog is something that’s been spoken about by countless people since long before any of us were born, and I think that certainly plays a factor, but I get the feeling that this specific method of portrayal of an underdog while not strictly Japanese is also something that is not surprisingly a product of Japanese entertainment, especially Japanese entertainment geared towards boys. While I do not think Japan as a society enjoys being the victim, would it be a stretch to say that Japan has wanted these stories since Commodore Perry arrived and perhaps even before?

Move Over, Music

There was a time when I would download any and every anime song I could find, and scour P2P programs to find the most obscure songs possible, but at some point I fell off that wagon. Maybe it was that eventually songs became so easy to find that downloading individual songs made way for downloading entire soundtracks, and the fear that music would eat up hard drive space left me hesitant to just grab them all willy-nilly.

What ended up happening was that I felt there were giant holes in my song collection, and after a few years of this I decided yesterday that I should start to make up for it. So there I went getting songs old and new, trying to make up for lost time, and feeling out of place with people who download music like they drink water and don’t really have to think about it. It’s also then that I noticed something: silence. The funny thing about this silence is that once upon a time I’d have anime music playing whenever I was at the computer. It was a constant of my internet and anime experience, with Hayashibara Megumi never far away in the song list. What changed? It can’t be that I got tired of it, as I bring my mp3 player everywhere I go. At some point though, j-pop made way for the click-clacking of the keyboard. It sort of reminds me of a change I went through in regards to what I liked to draw on. Before college, I hated using sketchbooks but in college it became all that I used to the point that I even took class notes in sketchbooks.

I’m sure it’s all tied together. Most likely, the more new music I wanted to get, the more music I had, and thus the more I had to simply listen to, but I feel like I can’t really explain why the change occurred.

Fear, Hesitation, and the Creative Process

I was recently overcome with the desire to start drawing a multi-page comic, something I haven’t really done in three years. It’s a little too early to talk about what the comic is about specifically, especially because the concepts and characters are still swimming around in my head and anything and everything is subject to change.

What I want to talk about is fear. It’s a specific kind of fear, and I don’t know to what extent it applies to others. At the beginning of the creative process, I get an idea, and occasionally it turns out to be a good one. But then fear sets in. What this fear says is, “I’m not good enough to do this. I shouldn’t be doing this at all. I should improve my basic skills before I even consider doing something.” Improving one’s skills separate from the project at hand is not something I believe as necessary, but it’s in that moment of fear and hesitation that it seems to resonate and overwhelm other thoughts.

Ultimately, it comes down to the (unreasonable) idea that the mistakes might tarnish the eternal soul of the creative work. If I release it to the wild that consists of the eyes of others, calling it a final product, and it’s not good enough, then there won’t be a second chance. That’s the sort of thinking that is so threatening to the life of a project. It really is dangerous thinking, too. This poison concocted from the fear of consequence, fear of failure, and fear of the unknown can paralyze body and spirit, and make any goal seem unattainable. Again, it’s not something that holds up when I’m able to distance myself, but when caught up in the middle it can take a toll on my confidence if only for the briefest of moments.

I tend to eventually overcome these mental roadblocks, though the more I think about it, the more I see that this doesn’t only apply to the creative process. There are many aspects of life where fear is the ball and hesitation is the chain, and I’ve yet to unshackle. Maybe if I can think of it this way, I can move forward.