Jaoh Shingan: Genshiken II, Chapter 85

It’s back to basics in Genshiken II, Chapter 85 as  Sue, Yoshitake, and Yajima revive the old Genshiken tradition of spying on club members who think they’re alone. When it looks like Hato is getting unusually close to Madarame. Right when things seem to be getting to the point of no return, in comes Keiko, who quickly deduces that Madarame’s decision to quit his job comes from a desire to regress back to his old self now that he’s been rejected by Saki. When Keiko suggests that Madarame come to her Cabaret Club to “get dirty,” Sue interferes and inadvertently makes it known that they were being watched. An embarrassed Hato runs home, only to be met by Sue as the chapter ends.

The more I write these reviews, the more I worry that my constant references to the old chapters may be unfair to the new series. Perhaps if I engage the current Genshiken on its own terms, I’ll be able to do it justice. At the same time, I do actually feel that many of the ideas being explored in Genshiken II have their roots in the original manga, and that the new characters allow for a more complex elaboration.

Back when Ogiue’s own main storyline resolved, the message was one of acceptance. So what if others find your tastes weird? You’re who you are. While such a conclusion fit perfectly for Ogiue’ character, the question of whether the border between fantasy and reality is airtight or porous wasn’t answered to any great length. Not that it needed to be, but if we accept acceptance and remove moral and value judgments from the equation, how complex can that interaction be? This, I believe, is what is happening with Hato and his interactions with Madarame. Hato can go where Ogiue never could.

Hato is clearly emotionally confused in the current story, where everything he thought he knew about himself is being thrown into question. I don’t get a sense of a fear of homophobia from his situation, but that he is having trouble establishing the distinct barrier between his male self and female guise and that it means he doesn’t understand himself anymore. The breakdown hints at the power of imagination, of how we see and define ourselves, and invokes the idea that, while sexuality isn’t a learned behavior, that learning provides additional information for reflection.

Once again, if we go back to Ogiue, she once stated that the Sasahara of her yaoi fantasy is clearly different from his real self, but she also clearly enjoys and is even turned on by Sasahara when he role plays his imaginary “Strong Seme” self. For Hato, who not only includes a form of Madarame in his yaoi fantasies but is also becoming increasingly good friends with him, he almost provides a powerful thought experiment whose solution can’t be as simple as “he’s gay,” even if he turns out to be.

Something I find particularly interesting about Madarame’s portrayal in this chapter is the focus on his neck. The current Madarame looks different from when he was in college, and this is shown most overtly in his change in hairstyle, but when viewed up-close from behind, he still looks the same as he always had. Given that in this chapter he basically admits to wanting to regress, and the fact that Sue, Yoshitake, and Yajima did the old spying trick, I can’t see this callback as unintentional.

Keiko continues her role as a kind of substitute Saki in her own unique way. By that, I mean that where Saki has a natural pragmatism about her that Keiko lacks, Keiko seems to make up for it with sheer (mistake-filled) experience. I almost get the impression that her experience working at a cabaret club is actually increasing her perception skills far beyond what they already were, which even back when she was still attending college were still quite sharp (she’s the one who immediately noticed the sexual tension between Sasahara and Ogiue). I really can’t tell if Keiko is actually into Madarame or not, though the reveal that she’s been purposely mispronouncing his name as “Watanabe” the whole time says something. Even if Keiko is curious about Madarame, though, I can only see her interest being short term, even more than Angela’s.

As for the general idea of the “Madarame harem,” I think that it’s only a name. Take Sue, who both this chapter and last chapter was caught blushing in front of Madarame. The most obvious interpretation is a crush, but why did Sue stand back and watch when it looked like Hato was putting the moves on Madarame, but interfere when it looked like Keiko was about to do the same? For that matter, why did Sue interfere with Angela back when she was trying to get into Madarame’s pants? Given her appearance at Hato’s door at the end of the chapter, we’re probably going to find out more, but wish fulfillment fantasy with Madarame at the head this is not.

I am curious as to where Sue (who was super cute this chapter) is going. Is she going to get some real character development? She did start off as a kind of larger-than-life super fujoshi from another country, and to humanize her may either be an amazing decision or a terrible mistake. I have faith, though.

The last thing I want to point out is the significance of the Children’s Literature Society member we see in this chapter. In the past, that club was clearly on good terms with Genshiken given the whole spying thing, but I got the impression they were not exactly into anime and manga. The fact that this particular fujoshi chose to be part of the Children’s Literature Society in spite of the presence of not only Genshiken but also the Anime Society and the Manga Society (which has a large fujoshi contingent) has a connection with the recurring theme of  the generation gap between otaku that primarily manifests in the mainstreaming of the otaku and the rise of the fujoshi. The otaku are not limited to the clubs that are meant for them, which I think says a lot.

As for Ogiue ending the spying thing, it only makes sense given that she was already the victim of it in more ways than one.

Energy Girl

Straight Title Robot Anime, or, MIKUBAIN: LET’S GET SILLY

In a previous post, I had likened the bizarre 3dcg anime gdgd Fairies to an Adult Swim cartoon. I still think it’s an apt comparison, and with the new season currently running this only renews my confidence in that description, but what I hadn’t expected was for there to be another anime like gdgd Fairies, especially not one that’s themed around a giant robot future. This isn’t so surprising once you learn that it’s from the same creator as gdgd Fairies, but what’s impressive is that in some ways this new show’s humor is even more absurd.

Straight Title Robot Anime (yes, that’s the title) takes place in a time when humanity has gone extinct and only giant robots are left to fight an eternal war. Living on this Earth are three human-sized female robots who are trying to stop the war by re-discovering mankind’s great invention: humor. In order to accomplish this, they try to figure out what it means to tell a joke and induce laughter, but the concept is so foreign to them that they’re unable to make any headway.

In other words, this anime is actually all about trying to explain jokes, which is classically regarded as humor’s own kryptonite, but amazingly this just makes the whole premise funnier. It’s also animated entirely in the free program Miku Miku Dance, which was created for just the purpose its name implies (animating Hatsune Miku).

If it wasn’t obvious that this show is from the same mind as gdgd Fairies from, the fact that there’s an “improv” section similar to the fairies’ own “Magical Spring Dubbing Lake” should be more than sufficient evidence. In it, the three robots visit simulations of “ancient human locations,” such as a hardware store, and try to figure out uses for the objects found. I’m not sure how they accomplish these scenes, but I imagine it actually involves them gathering materials from those real-world places and then having the voice actors engage in prop comedy. Here, not only are the voice actors unable to keep up their acted roles and break down into their normal voices, but one character goes from having a very artificial BEEP BOOP I AM A ROBOT voice to having a natural cadence which not even an electronic voice distortion can fully hide.

Most telling of all is the fact that, despite the show being premised around the idea that the robots do not understand what it means to laugh, the robots in this sequence are giggling constantly. The narrator nonchalantly explains this as “interference,” invoking that old Mystery Science Theater 3000 mantra, “It’s just a show; I should really just relax.”

So that’s Straight Title Robot Anime. In my opinion, the humor isn’t quite to the level of gdgd Fairies yet, but its appeal is such that if you liked gdgd Fairies you’ll probably enjoy this too. However, if your only response to the fairies was revulsion then this show won’t help either. These really are both love it or hate it shows, as is evident from the comments both anime received. You can experience Straight Title Robot Animegdgd Fairies 2, and the angry comments these shows tend to get, on Crunchyroll.

The Fujoshi Files 66: “Goidou Yui”

Name: “Goidou, Yui” (五位堂結)
Alias: Katsuragi, Keima (桂木桂馬)
Relationship Status: N/A
Origin: The World God Only Knows

Information:
Goidou Yui is the daughter of a wealthy family, a talented musician, and the vessel for the goddess Mars. Having to deal with overprotective parents and possessing a timid personality, Goidou winds up switching personalities with male classmate and game addict Katsuragi Keima when the soul of a demon enters her body. The real Goidou is not actually a fujoshi in any way, nor is Keima; rather, it is the combined entity of Keima’s soul inside of Yui’s body that is something of a fujoshi.

After their minds return to their original bodies, Goidou takes on a more “masculine” personality, dressing in men’s clothes and even going so far as to try to romance Keima as if he were a dainty maiden. She also takes up the drums and joins her classmate Chisato’s band, the 2-B Pencils. Katsuragi returns to his old self, no longer interested in otome games.

Fujoshi Level:
Though not wholly a “fujoshi” mindset, the combined entity of Katsuragi Keima’s mind in Goidou Yui’s body brought Keima’s endless devotion to male-oriented dating sims to female-oriented ones, BL or otherwise.

One Piece’s Nico Robin Reviews Vividred Operation

Random Doodles

Tamako Market is Kyoto Animation’s Next Step

In one of my earliest posts I ever wrote for Ogiue Maniax, I talked about my desire for Kyoto Animation to go beyond its own limits, to go from just adapting work to making their own original material. Though my opinion of Kyoto Animation isn’t quite as rosy as it was back in 2007, with their new original anime Tamako Market I actually feel like they’ve finally fulfilled those expectations to a fair degree.

Kyoani is known primarily for two things: really solid animation and cute girls. Together, the resulting product is a soft, delicate quality that is unmistakably Kyoto Animation (and which shows like Kokoro Connect and Sora no Woto have tried to mimic), and it affects different adaptations in different ways. For Haruhi and their Key game adaptations it lent weight and significance to characters’ movements, while in K-On! and Nichijou, two manga with sharp and abrupt humor, it caused the anime versions to slow down in terms of comic timing. In the end, it seems to all come down to the cute girls.

Tamako Market is the first Kyoto Animation show I’ve seen to really let the animators spread their wings. Tamako Market has allowed Kyoani to show personality through movement in a greater variety of character types of all shapes and sizes, from small children to geriatrics, to even a person of ambiguous gender and a silly talking bird. The show then places them in a deliberately slow-paced setting in the form of a small-town shopping area, which makes that Kyoani “slice of life” style feel appropriate. What’s more, even though there are indeed still cute girls in Tamako Market, all of the other characters are portrayed differently from them, giving the viewer not only Kyoani’s bread-and-butter but also something even more substantial.

Given the sheer amount of character variety in Tamako Market, I have to now wonder if it wasn’t just that their old shows didn’t allow them to “push their envelope,” but that having to adapt works limited them due to the contact of the original sources. Most of what Kyoto Animation has adapted has come from dating sims, light novels, which often times are all about cute girls, or manga which center around cute girls. While I think Kyoani isn’t ideal for making certain types of works, it’s clear to me from Tamako Market that their strengths, namely their ability to have characters move with almost a sense of tangible liveliness, go beyond what’s expected of them.

My Article on the Anime of 1977 at “The Golden Ani-Versary of Anime”

The “Golden Ani-Versary of Anime” is a collaborative effort among bloggers, fans, and experts of anime to celebrate the 30th anniversary of anime on television. Coordinated by one Geoff Tebbetts, the plan is to have one article per year from 1963 and the debut of Tetsuwan Atom all the way up to 2012. I’ve included below an excerpt from my entry on the year 1977.

angie-predance

The year 1977 is something of a contradictory time in anime. Although the industry at this point was at the beginning of an animation boom and had been firmly established for over a decade, it can be difficult to pinpoint the exact level of experimentation vs. continuation of formulaic trends, simply because in many cases the individual works of 1977 featured both.

The ’70s were the golden age of giant robot anime, and with six super robot-themed anime debuting (as well as five holdovers from the previous year) 1977 was no exception to that trend. Somewhat unfortunately for the robot anime of that year, the legendary arrival of Mobile Suit Gundam in 1979 tends to overshadow them as a whole, but while nothing in 1977 broke the mold as Gundam would, there were a few series which pushed that mold to its very limits. These shows managed to convey new and interesting ideas while working well within established convention, an impressive feat in its own right.

Continue reading “1977: Conventions and Innovations”

1977-petiteangie3a

American Mahjong Manga

As a follow-up of sorts to my previous post about American Mahjong, I drew this (read left to right):

Mewtwo Returns to Theaters!

genesectmewtwo

Genshiken info aside, I’m not one to write “breaking news” posts, but I had to report this: Mewtwo will be making its return in the new Pokemon movie, titled Divine Speed (Extremespeed) Genesect and the Rival of Mewtwo.

I still consider the first Pokemon movie to be the best one by far, and a great deal of it had to do with how powerful Mewtwo is as an antagonist and as a complex character in general. In other words, I’m now looking more forward to a Pokemon movie than I have in a long time. The made-for-TV followup, Mewtwo Lives (aka Mewtwo Returns) is also quite good in its own right. In case you never saw it, the conclusion was that Mewtwo basically becomes Batman.

I originally thought that they would have Mewtwo make a return for the Deoxys movie a few years back, as both were powerful psychic beings, but it didn’t happen. That said, Genesect may be a better counterpart for Mewtwo. In the story of the games, Genesect is an ancient Pokemon that was biologically altered by Team Plasma, which makes the genetically-engineered Mewtwo fit well into the story.

Mewtwo has also had an incredible voice actor in all of his previous appearances, theatre actor Ichimura Masachika. Ichimura is probably most famous as the original Japanese Phantom of the Opera, and I hope he’s back for the new movie. If you’re wondering what he sounds like as Mewtwo, he voiced the character in Super Smash Bros. Melee. If you turn on the Japanese mode, you can hear his spoken lines when you win as Mewtwo.

I’ll leave off with some trivia. Did you know that not only is the main antagonist of the first Pokemon movie (Mewtwo) is voiced by the original Japanese Phantom of the Opera, but that the second movie’s antagonist (Gelardan) is voiced by the original Japanese Jean Valjean?

(Taken from Yaraon! Warning: NSFW banners)