Konya wa Hurricane

Yesterday, soon after I made my post announcing my return to Ogiue Maniax, I decided to get in a game of online mahjong. I figured, it would be a good way to settle in, to get comfortable with my new surroundings in a way walking around taking in the environment doesn’t (though I did that as well so no hikikomori antics here).

While I did not do so well for the first game I played, the second game brought a very pleasant surprise.

What you see here is my second ever Yakuman against human opponents. Unlike my previous one however, it fortunately doesn’t require a whole lot of explaining.

For those of you who haven’t read my previpus mahjong posts, “Yakuman” are the highest-scoring hands in mahjong, and by extension also the most difficult to achieve. The one I achieved here is called “Sousuushi,” or the “Lesser Four Joys.” It’s also known as the “Lesser Four Winds,” as all of the tiles necessary to achieve this Yakuman are designated as the “Wind” tiles.

Now I have only been in the Netherlands for a few days now, but one thing I’ve noticed is that it is always windy. At first I figured it was just the time of the year, but according to the locals this is the norm. There’s a reason the Nether Gundam is a windmill, after all. Having scored a wind-based Yakuman while I’m in a country that’s known for being windy, I can’t help but feel that’s a sign of good things to come. Call me silly or perhaps even “occult,” but it gave me some joy after all. Not an overwhelming amount mind you, but it’s still there.

So what I’m saying is, if you’re in Ireland and you manage to get an “All Green,” you’re good to go.

Onegai Dutch Dutch Koko ni Dutch

So I’ve spent my first two days in Europe, getting slowly accustomed to the lifestyle here. While the schedule is fairly loose around here, I do not know how much time I really have to update Ogiue Maniax, nor do I know if I should. Is it a sign of slacking off? I guess that’s only the case if I’m using too much time that should be spent doing important manga research. In any case, as was made obvious by my lack of a post yesterday, the streak has been broken and it is a very likely chance that no longer will I be posting daily.

Part of what I was interested in was how cultures outside of the US and Japan perceive anime. Fortunately, I spoke with a Japanese (that is, ethnically) philosophy PhD today, who informed me that the Netherlands does indeed have one or two small anime conventions. Maybe I’ll check one of them out. It’d be an exciting experience, I think.

Anyway, this is the start of my path to changing the face of anime and manga academia. Wish me luck!

欧米日

This Hand of Mine is Burning Red, It Tells Me to Watch Anime: Thoughts on Blogging

Ever since THAT Anime Blog came out with its guides on how to establish yourself as a blogger, I’ve toyed around with the idea of writing my own. My intended approach was to focus less on steps for “establishing” a blog-like entity and more on the act of writing one’s feelings on anime and manga. As I started to think about it more though, I realized that as much as I can talk about the way I write, the last thing I want to do is to give the impression that my style is better or that you should be trying to write how I write.

But even though I don’t think I can write a proper guide for anime blogging at this point, I still want to convey what I think are essentials for anime blogging, or at the very least are pointers that will help you, whether you’ve already been blogging for years or you’ve just started thinking about committing your thoughts to your internet journal. I will still use myself as an example, but mainly so that I can give some context to my thoughts.

Think of the Possibilities

Before I even start to write, I approach anime blogging with the notion that there is always, always something interesting to talk about or to consider. Now a lot of times I don’t even manage to reach those interesting conversation points, but what’s important here is the mindset. Somewhere out there in the nebulous space of otaku-relevant thought is at least one on-going discussion that is worth exploring, or perhaps an idea that has yet to be expanded upon, or even an area into which you can funnel your own thoughts and opinions.

Anime series, manga series, comparing anime to manga, fandom itself, story, characters, episodes, story arcs, character design, costume design, political and philosophical messages, psychological elements of games, the possibilities are near-endless, and if I fail to talk about something interesting, I don’t think it’s anime’s fault for not having enough meat, but more my fault for having my attention caught up by other things.

Which isn’t a bad thing, really. I can’t fault someone for not feeling like they can write about anime or an anime-related subject because their mind was elsewhere. However, I think you can see that there’s a difference between “I couldn’t find anything interesting to talk about” and “There wasn’t anything interesting to talk about.”

Understand Yourself, or At Least Try to

If you’re looking to foster your “voice” as a writer or at least as an anime fan, I think it’s good to have a good sense of yourself and how you approach your anime fandom. Do you see any trends? Why do you think you like one show but not the other? Can you commit those thoughts to your keyboard in a way where others can understand where you’re coming from even if they disagree with you?

My personal voice as it has been established on this blog is one of creating connections. I look to connect seemingly disparate ideas with one another to foster conversation and at the same time connect readers with ideas both old and new so that they too can think more about themselves and their fandom. However, this is not entirely how Ogiue Maniax began, and it’s something that was only eventually established as I wrote more. So even if you feel like you don’t have a voice, or you don’t feel like you understand yourself as an anime fan, you can still treat your blog as a venue for self-exploration. It doesn’t even necessarily have to be about you. One possibility is to write your thoughts on two different shows and to just kind of compare your two posts and see if they differ any in tone, attitude, or some other area. Then, simply ask yourself, “why?”

Love It Even When You Hate It

The feeling that I really want to emphasize is joy. Anime blogging should be fun even when it’s frustrating and you feel like it might not be worth it to say anything. If you can keep it fun for yourself by watching fewer shows, do so. If it’s more fun when you focus on specific things, focus on that. If it becomes a bit of a chore, don’t be afraid to experiment and find something you do want to talk about. If you can get fired up over what’s wrong with a series instead of what’s right, talk about that provided you can do so with genuine gusto. Burn-out is fairly common within anime blogging, and the chief cause is a simple loss of passion. That’s not to say that you can’t sometimes get tired of writing about anime or whatever topic you’re on, but that even when you get the strange feeling that your blogging has turned into an obligation, it shouldn’t completely extinguish the flame of fandom that burns within you.

Maybe This Would Work Better Spoken

Question: What’s the difference between a bowl of blueberries and an anime club?

Answer: One is full of of antioxidants, while the other is full of anti-occidents.

A Common Misunderstanding

Continuing Con Con

Over the past 9 years or so, I have gone to a number of conventions. Large or small, anime-focused or emphasizing other areas of geekery, I’ve gone from a relatively inexperienced con-goer to one with agendas. As I have grown as a geek, so too have my tastes developed, and I realize that as much as I find my growth to be a good thing, I sometimes wish I knew less.

When I went to my first convention, the science fiction-themed Lunacon, I recall there being quite a few things I wanted to see (Godzilla vs Megaguirus comes to mind), but at the same time I allowed myself plenty of opportunities to just wander into panels just to see what was going on. But now that I’ve developed my focuses as an anime fan, as a nerd and admirer of fiction and art, I feel myself less able to wander.

Sure, when it’s small and there aren’t very many good guests or must-see events it’s easy to remain the con flâneur. But when there are a ton of worthwhile things to see, then I start to feel like I’ve affixed myself to some rails. The rails may be of my own design, and I am capable of deviating from them, but they can still feel somewhat restrictive. I could try to just float through the convention, but then I’d be missing so much.

It’s kind of like going to a restaurant. If nothing on the menu looks familiar to you, you’re more likely to just try something new, but if you happen to see your favorite dish on the menu, then it takes no small amount of willpower to not order it and go for the new and the mysterious.

Somewhat Less Perilous: MD Geist the Comic

Rarely do I get review requests for Ogiue Maniax, but when I was told to review MD Geist, I knew I had to take on the challenge.

MD Geist is somewhat of an anomaly in anime. Largely ignored in Japan, this OVA found success in the United States in the 80s and 90s and helped to define “anime” as something more adult (or at least indicative of hormonal teenagers). With the titular character eventually becoming the “face” of anime through his role as mascot and “spokesmecha” for the anime company Central Park Media, you will find that a certain generation of anime fans feels a close connection to the title. Years later Central Park Media would fund a sequel.

But wait, this isn’t actually a review of the MD Geist OVAs, but of the American-produced comic adaptation by artist and VOTOMS expert Tim Eldred. And through the lens of Mr. Eldred, interesting things happen.

Before I get into the comic though, I have to state what is a commonly-held truth in anime, restated time and again over the past few decades: MD Geist is bad. Its designs are unsuited for animation, its story is paper-thin, its action scenes are only really enjoyable on a surface level, and its characters are poorly realized. At the same time however, it is an enjoyable sort of bad. In many ways it represents a generation of mediocre straight-to-VHS anime.

But it’s difficult to recapture that sort of accidental magic. Tim Eldred understood this well, I assume, as he doesn’t try to bottle magic. Instead, he takes the patches strewn across the floor in disarray and attempts to sew them together into a complete quilt. He adds a back story, he adds character motives, he turns MD Geist into a “real” story rather than an incongruous facsimile of one.

The MD Geist comic is divided into two parts: an origin story for MD Geist and a retelling of the first OVA, with the intent to flesh out Geist’s character. Not only was he a “Most Dangerous Soldier,” but you learn why exactly he was imprisoned and about the woman who first assisted/controlled him. Through this, you get the same impression as one would reading fanfiction. I do not mean that negatively. One of the great strengths of fanfiction is that fans of a series can take the odds and ends of their favorite series and then speculate until their brainstorming session has gone far beyond the original source.

On its own, the MD Geist comic is decent. The only issue with that is that it comes at the expense of the extreme amounts of ridiculousness which pervade the source material to the extent that the original creators cannot even remember why they made any of their creative decisions (check the director’s commentary track on the DVD). Reading the comic over seeing the anime will get you a better story, but it won’t necessarily get you MD Geist.

Another Kind of Radio Exercise

I don’t remember when exactly it happened, but at some point in the 2000s, New York City got a couple of new Chinese radio stations. Currently on AM 1480 (Cantonese) and AM 1380 (Mandarin), these stations provide much-needed entertainment and news to people who are not as comfortable listening to English language radio stations. But they also provide something else, something I can only describe as “mind-boggling song selections that appear half-born out of geekery.”

What do I mean? Well, back when the radio stations were first starting out, I noticed an oddly familiar song amidst the usual selection of Chinese-language pop music. It stood out for a number of reasons, not least of which was that it was purely instrumental. As the ominous tune played on, it suddenly hit me: It was Kefka’s Theme from Final Fantasy VI.

“What? Really?” What was this doing on Chinese radio? What absolute nerd was in charge of music programming?

But aside from the occasional Utada Hikaru song, there wasn’t much else. Not much else that is, until the station started playing the theme song from The A-Team.

And no, it was not that one song from Full Metal Panic!

Once again, I had to question just who was in charge of selecting the songs for the Chinese residents of New York City. I have no idea how popular The A-Team was or is with Chinese people, but I don’t even think that’s a factor.

Then yesterday, I heard the most unusual song of all. This time the song was entirely in Cantonese, but it sounded odd, or at least odd for a tune on the radio, resembling more the theme of a TV drama or 80s anime than anything else. Like Kefka’s Theme years earlier, it started to sound more and more familiar. Then the chorus hit and I realized that it was a Cantonese version of Sentimental Over the Shoulder from Megazone 23 (Part 1).

So here I am, trying to find this mysterious Chinese rendition of Eve’s famous song, and I simply cannot do it. I definitely did not imagine it, but I honestly have no idea what I should even be searching for. Does anyone out there listen to WZRC AM 1480? And are you a huge anime nerd? Because if so, maybe you can help me identify just where exactly this song came from and who exactly sings it.

To Be an Electric Type is to Be One with the Speed of Light! …or Not

Ever since the first games, I have been a big fan of Pokemon, particularly when it comes to multiplayer battling. I remember the absolute Psychic dominance of Red, Blue, and Yellow, and I know well the competitive trends from sequel to sequel. And even though Pokemon as a whole is not the most balanced of games, it’s clear that the creators have tried to make some concessions to multiplayer fairness, strengthening some things while weakening others.

While this effort towards balance is much appreciated however, I feel that there has been an increasing amount of homogeneity in Pokemon moves, removing some of the individuality and uniqueness of each Pokemon type.

Since the early games the Normal type has had a certain identity associated with it. In terms of effectiveness versus other types, the Normal type is the only kind that is not super effective against any other type. On the other hand, very few things resist it, so it’s fairly neutral overall. But what made Normal type attacks so special is that they had by far the most range and utility in the game. You had kamikaze attacks in Selfdestruct and Explosion. You had Hyper Beam, a powerful technique which exhausts the Pokemon after each use. You had the purely random Metronome. You had Swift, an attack which always had perfect accuracy. You had Quick Attack, a move which lets the Pokemon hit first no matter the actual difference in speed.

And so each Pokemon type had associated with it certain strengths and weaknesses well beyond that 17 x 17 grid denoting super effectiveness. But let’s take a look at what’s happened to Quick Attack since then. You now have Extremespeed, a rarer form of Quick Attack which is twice as powerful. But then you also have Mach Punch, Aqua Jet, Bullet Punch, Ice Shard, Shadow Sneak, and Vacuum Wave, all differently typed attacks which do the same thing as Quick Attack. Where is the type identity? What happened to the time when you could say that Fighting attacks tended to be powerful yet risky, or that Grass attacks tended to be fairly weak but had their place in taking out specific threats?

I will say though that there have been some advancements. The Dragon type for example has benefited greatly in terms of becoming more pronounced in its identity. Dragon is the only type more neutral on offense in Pokemon than normal, hitting 15 of 17 types for normal damage. In the first game however, there was only one Dragon attack, and because it inflicted a set amount of damage no matter what, it was almost pointless for it to be a “Dragon” type attack. But as the games continued, Dragon gained a reputation for extreme power and the ability to end matches quickly.

I just hope that with Pokemon Black and White that we move towards more pronounced differences in Pokemon types so that each of them can shine in different ways, as opposed to the exact same glimmer.