Monster Design Talk Starring the Hiruken Emperor

When it comes to monster designs, I follow a philosophy of more disturbing = better monster, and I have specific ideas about what is the most effectively disturbing. The key is not to make something grotesque or to show off the monster’s capacity for violence and destruction but instead to take what is  familiar and twist it into something unsettling. The goal is for the monster to exist on just the other side of the uncanny. As an example, let’s look at the Hiruken Emperor from Xam’d: Lost Memories.

Something familiar to all humans is the anatomy of the human body and the Hiruken Emperor’s is close to that of a human being. It has two legs, two arms, head and torso with organic musculature, but the stiff, unnatural movements combined with its expression-less face make it difficult to discern its intentions. When it’s a machine, this only makes sense. When it’s a living breathing creature, it becomes uncanny.

The Hiruken Emperor also takes the comforting idea of symmetry and distorts it into something jarring. Symmetry is a recurring theme in nature. Most things on this planet have some degree of symmetry, but in the case of the Hiruken Emperor the symmetry is too perfect, and the viewer is made painfully aware of that fact. With such perfect symmetry on such an organic creature, the comfort of natural symmetry is replaced by a fear of the alien.

Taking organs and placing them in unusual areas can further enhance the unsettling appearance of a monster. In the case of the Hiruken Emperor, the eyes are utilized in unusual ways. The Hiruken Emperor has four eyes, and none of them are where they should be. Two large ones are placed roughly at the shoulders, one equally large is above the head, and there is also a smaller one inside the head behind the white mask. It’s this unusual placement of the Hiruken Emperor’s eyes that really make it disturbing. Eyes are also an especially effective part of the body to move and rearrange because of how important they can be in human interaction. Human beings easily reveal their emotions through their eyes. However, the Hiruken Emperor’s eyes fail to exhibit emotion, and the blank, all-consuming stare of the Hiruken Emperor eats into your expectations.

A monster doesn’t have to resemble a human being or living creature in order to be a successful design. Manipulating how much the viewer relates to the monster will also influence the effectiveness of the monster. Making the viewer unsure of whether or not they can relate to the monster will make it even better.

Fear, Hesitation, and the Creative Process

I was recently overcome with the desire to start drawing a multi-page comic, something I haven’t really done in three years. It’s a little too early to talk about what the comic is about specifically, especially because the concepts and characters are still swimming around in my head and anything and everything is subject to change.

What I want to talk about is fear. It’s a specific kind of fear, and I don’t know to what extent it applies to others. At the beginning of the creative process, I get an idea, and occasionally it turns out to be a good one. But then fear sets in. What this fear says is, “I’m not good enough to do this. I shouldn’t be doing this at all. I should improve my basic skills before I even consider doing something.” Improving one’s skills separate from the project at hand is not something I believe as necessary, but it’s in that moment of fear and hesitation that it seems to resonate and overwhelm other thoughts.

Ultimately, it comes down to the (unreasonable) idea that the mistakes might tarnish the eternal soul of the creative work. If I release it to the wild that consists of the eyes of others, calling it a final product, and it’s not good enough, then there won’t be a second chance. That’s the sort of thinking that is so threatening to the life of a project. It really is dangerous thinking, too. This poison concocted from the fear of consequence, fear of failure, and fear of the unknown can paralyze body and spirit, and make any goal seem unattainable. Again, it’s not something that holds up when I’m able to distance myself, but when caught up in the middle it can take a toll on my confidence if only for the briefest of moments.

I tend to eventually overcome these mental roadblocks, though the more I think about it, the more I see that this doesn’t only apply to the creative process. There are many aspects of life where fear is the ball and hesitation is the chain, and I’ve yet to unshackle. Maybe if I can think of it this way, I can move forward.

What is Nagi’s Favorite Emulator?

MAME

Armored Trooper Votoms: Part 3

In an interstellar war between the nations of Gilgamesh and Balarant, a woman designated “Proto-One” is the galaxy’s first Perfect Soldier. Genetically modified for battle and having her memories artificially placed to give her all of the necessary knowledge to be an efficient killer, she is highly prized as a military weapon and has been prepared for nearly every situation. However, her encounters with a stoic mercenary named Chirico Cuvie provide the biggest shock of her life: the emotion known as love.

Named “Fyana” by Chirico after an intense encounter in the anarchic city of Uoodo, they eventually escape the planet together at the end of the civil war in Kummen. There’s no time for a honeymoon however, as they are immediately abducted by an abandoned spaceship that seems hell-bent on reminding Chirico of his bloody past. Episodes 28-39 of Armored Trooper Votoms trace Chirico and Fyana’s lives as they both begin to figure out who they really are. We also get to see the other side of the war for the first time as the Balarant military makes its appearance.

I’ve criticized the romantic side of Votoms in my previous two reviews, but their time aboard the mysterious spaceship improves that aspect tremendously. You’re never really sure how they ended up in love, but now that they are, they love each other in a way that two soldiers unfamiliar with emotional response only can. The “Deadworld Sunsa” arc of Votoms is very different from the first half of the series, as it lets the viewer truly see for the first time the relationship dynamic between Chirico and Fyana. Previous mention is made of Chirico’s past as a “Red Shoulder,” but it is only now that we are given the knowledge that to be a Red Shoulder is to be a member of the most ruthlessly efficient and barbaric military group ever known. As both Chirico and Fyana are biological engines of death and destruction, it appears that their tacit understanding of each other despite barely knowing each other only brings them closer. Chirico is willing to fight to the death for Fyana and vice versa, and woe is the enemy who ends up in the targeting sights of either one.

The forced trip to Sunsa gives us the opportunity to see space battles in Votoms, and just as the tactics of warfare must change from city to jungle, so too must they be modified for a zero-gravity environment. Votoms isn’t exactly trying to be a 100% accurate depiction of inertia as it applies to fighting in space, but it does a good job of showing how both Chirico and Fyana must handle enemies that can come from any angle, and later battles on Sunsa show tremendous creativity without dispeling the realism that Votoms is known for.

Like the previous two arcs of Votoms, Deadworld Sunsa can be treated as a stand-alone series, but part 3 has far more connections to the underlying plot that drives the entire show. New characters introduced give the viewer a better understanding of the Perfect Soldier program and the nature of the Red Shoulder platoon. Old friends and enemies reappear, though not necessarily where you expect them. In every case, they impact Chirico and Fyana in myriad ways. By the end, the desire for the truth is what will compel you to keep watching.

History

We are connected to it. But we are not beholden to it. And those reasons are why we can make it.

I Ship It


Seme


Uke

Checking Out the Bandai Entertainment-Sponsored ImaginAsian TVAnime Block

ImaginAsian TV is a cable network devoted to asian shows. It has Korean reality shows, Chinese dramas, Indian music videos and, to no one’s surprise, anime.

Back when ADV launched its Anime Network, one of the criticisms leveled at it was that the network was dub only. Well here with ImaginAsian TV we have what seems like a dream come true. Subtitled anime! On TV! It’s great until you remember that the anime industry isn’t doing so hot at the moment.

The shows they’re airing are My-HiME, Scrapped Princess, and Planetes, among others. They couldn’t have chosen these shows out of a hat. My suspicion is that out of all of the Bandai Entertainment properties, these are probably among the ones that have sold well. They’re also probably good for both the American TV viewer who happens to be channel surfing and the anime fan who’s dedicated enough to look for anime, but not aware of bittorrent or willing to go out and buy dvds, at least not without sampling first.

I really only had the opportunity to watch My-HiME, and despite having recently watched My-Otome S.ifr, I had forgotten that My-HiME actually looks really good. Like the current Sunrise show Sora o Kakeru Shoujo, My-HiME simply had good production values, and that makes it an eye-catching show. The same could be said of the other shows on there, now that I think about it.

ImaginAsian TV isn’t by any means a widespread thing so in the end its audience is limited, but it really feels like a sign of progression for anime, even if it’s not one that will lead to big profits for those involved.

Otacrates

Based on a number of factors, from columns in anime magazines to forum posts, from knowing people both online to talking offline, I realize that when it comes to understand the larger trends at work in something we might call “anime fandom,” all I know is that I know nothing.

There may have been a time when those willing to discuss anime are the ones driving the industry, but I don’t think that’s the case anymore. That’s just how it is: the casual will always outnumber the hardcore, and there’s nothing wrong with this. I have a relative who reads manga and watches anime with some frequency, but I doubt I would ever see him discuss it on a forum or go to an anime chatroom. When you go to a con, what you’re seeing are those who are dedicated enough to make the trip, and it’s not even necessarily a dedication to anime so much as it is to the trip and the event itself.

To understand what anime fandom as a whole is like is probably the key to success for anime companies in the US, so I’m not going to even pretend to answer when many others with more information have probably tried. This is more a personal reminder that as much as I study and discuss and enjoy anime and its fandom in one or two or even a thousand directions, there’s still infinite angles.

Ogiue Maniax on Answerman

I submitted a response to Anime News Network’s (new) Answerman and it got published. Go there if you want to read yet another story about me relating to Ogiue.

I really enjoy this new Answerman, Brian Hanson. He brings a level of positivity and sincere respect for his readers and anime fans in general. Really good stuff.

East Coast Tokyo Baby Where You At: Hands-On with Tatsunoko vs Capcom

Yesterday, thanks to a heads up from Sub, I got the opportunity to play Tatsunoko vs Capcom. Now, I’m nowhere near good at fighting games though I’ve played more than a few, so you won’t see any insightful comments on strategy and metagame and what-not.

Instead you’ll just see me talking about how awesome Gold Lightan is.

Ready for it?

Gold Lightan is very awesome.

I hear he’s not so good in actuality, but I really don’t care. Ryu threw his Shinku Hadoken at Gold Lightan and the Big G was all, “Whatever man,” and totally chopped him in the face. I also tried characters like Roll and Tekkaman (while narrating), and overall it’s exactly what I wanted out of TvC: A really faithful crossover.

Characters move how they should. When Casshern jumps back, he does the HIBIKE TATAKAE KUDAKE flip from the opening. Chun-Li’s Spinning Bird Kick is animated with grace and glory. As per the theme song, both Gatchaman characters have the Science Ninja Phoenix for supers. Sadly, Casshern does not have access to Friender Jet.

I tried playing Marvel vs Capcom 2 in college just against the computer, and I couldn’t even get past the 4th opponent. The game was confusing beyond belief. While TvC is cut from the same cloth, it also doesn’t seem nearly as visually distracting which I can only put down as a positive.

All in all, a great time and a good game, especially when I pretend Gold Lightan is a giant golden Mario and stomp on people like they ain’t no thang.

As a reminder: Gold Lightan? Awesome.

I also played Arcana Heart for the first time. It’s going to be the start of another post, but not the kind you might expect.