Oshi no Ko vs. Getter Robo: A Hot-Blooded Killer Combo

Sometimes it takes a meme to put a giant robot anime in the minds of the people. Hot on the heels of “Is this a pigeon?” comes the Perfect and Ultimate Getter mashup. 

For those who don’t quite get the joke, this is a mashup of the anime opening themes for 2023’s [Oshi no Ko] and 2000’s Shin Getter Robo vs. Neo Getter Robo. The two songs, “IDOL” and “STORM,” share a similar build-up during their respective choruses that makes one transition into the other almost seamlessly, with only a tweek to the tempo being necessary.

As a fan of both (the latter of which I watched during my formative years as an otaku), it makes me happy to see these two shows and their respective theme songs getting love. More than that, it made me think about a few things. 

First, I’m actually kind of surprised that so many people have a fondness for Shin vs. Neo. I know Getter Robo is just part of the bedrock of anime and the mecha genre, but I had always assumed Shin vs. Neo was just known in the little corner of the fandom I had occupied. Glad to see people have a sense of nostalgia for it, though that does make me feel old.

Second, if this is how newer anime fans discover Shin vs. Neo, then so be it. I hope they enjoy seeing a shirtless man beat a dinosaur soldier into submission, in addition to all the robot action. At the very least, the fact that this joke incorporates more footage of the anime means it’s able to show itself off better than Fighbird and the aforementioned pigeon meme.

Third, it’s a bittersweet reminder that one of the singers of “STORM,” Mizuki Ichiro, passed away earlier this year. IAs one of the elder statesmen of anime music, he might have very well leaned into this, and we might have legitimately gotten a cover of this. At the very least, Kageyama Hironobu and the rest of JAM Project are all around, and they are definitely game to perform memes (see their cover of “Okkusenman.”)

I think what I ultimately really like about Getter no Ko is that it showcases both series well. Their original content doesn’t get lost in layers of obfuscation, and I hope anime fans are able to experience and appreciate both.

I Finished Reading the Saint Seiya Manga

Five teenage boys all clad in extremely ornate, shining armor, joining fists while shouting, "Time to unite our lives and cosmos, and strike at Hades!!"

I can finally say that I am hip to the trends of 20th-Century South American anime and manga fandom, as well as other fandoms worldwide. I have continued my reading of the original Saint Seiya all the way to the end, and I now know who the characters are, where their appeal lies, and what makes the series so memorable. At least, I think I do.

Saint Seiya (also known as Knights of the Zodiac) is a 1980s Shounen Jump manga about Seiya, a teen orphan who earns the power of a mystical armor called the Bronze Pegasus Cloth in order to find his missing sister. However, taking this path results in him having to fight rival Saints, before eventually teaming up with them to take on greater threats—including the forces of Greek gods. The series takes a while to find its footing, but once it all coalesces, the result is a work full of passionate pretty boys with intense camaraderie whose many battles take readers through a roller coaster of emotions as one shocking development leads continuously to the next.

It’s very clear to me that the series plays things by ear rather than possessing a more concrete long-term plan. Many seemingly important plot points fall by the wayside, as if the author, Kurumada Masami, wasn’t always sure what Saint Seiya should be. It takes a circuitous path to becoming the tales of Athena’s Saints protecting the Earth, and even after that, many arcs conclude feeling like they might be the last. Characters frequently come back to life or have their armor seemingly irreparably broken only to be restored in some never-before-seen way. According to George Horvath, a big Kurumada fan, the author actually let the readers decide who would join the team, and the series does really feel like it was built in part off fan input in a manner similar to pro wrestling.

But what carries the manga through is just the sheer spectacle and excitement built around its core cast, the Bronze Saint, all of whom have very distinct personalities and appeal. Pegasus Seiya is brave and clever, as is befitting a shounen protagonist. Dragon Shiryu is wise and righteous like a kung fu master. Cygnus Hyoga is cool yet fierce. Andromeda Shun is gentle and compassionate. Phoenix Ikki is headstrong and stoic, his sparse appearances akin to a much less merciless and infinitely more effective Tuxedo Mask who throws traumatic hallucinations instead of roses. Every time one of them gets to shine, their most prominent qualities are on full display and add to the drama of the moment.

One thing that increasingly stood out to me is how every character is extremely willing to sacrifice themselves for others. Again and again, warriors both major and minor try to throw their bodies into the jaws of doom to help save the day. At one point, in what’s called the Poseidon Arc, a critical moment goes from Seiya willing to attack in a way that could cost him his life; to the female character Eagle Marin using her body to shield Seiya; to Seiya trying to shield Marin instead; to Shiryu shielding both; to Shiryu, Hyoga, and Shun forming a wall. It’s a whole lot of wreckless selflessness.

Saint Seiya is the origin of the once-notable “boys in armor” genre, but its reach extends beyond that immediate purview of Samurai Troopers and Brave Command Dagwon. The series is known for being huge with BL fans in the 1980s, and was a major force in the doujinshi scene at that time. It really is no wonder, what with all these fit-looking guys with expressive eyes acting passionate and emotional as they get bloodied and bruised in combat. Without even knowing beforehand, Shun and Shiryu would seem incredibly popular in this regard, the former with his soft and feminine aura, and the latter with his sharp features and long black hair. I don’t know for sure how aware Kurumada was about this fandom, but there are multiple times where Saint Seiya seems to try to get more hetero (are those sparks flying between Seiya and Athena???)—though it always ends up receding into the distance. Call it a template for future works in shounen.

Famously, the manga artist group CLAMP got their start drawing Saint Seiya BL doujinshi. When I think about that fact, I feel like I can tell that the CLAMP aesthetic owes itself in some part to the look of Saint Seiya. Especially in something like RG Veda, the handsome and beautiful characters, the detailed yet confusing full-page attacks, and the general atmosphere evoke the struggles of Seiya and his allies to a certain degree. 

Speaking of art style, I know that there is some debate among the fandom about Kurumada’s art style, which tends to be less conventional than the anime adaptation’s character designs. I can see why this divide exists, but I think there’s a certain charm to the manga’s look—an extension of its overall nonstop intensity. Even if the characters’ faces look kind of lopsided, it still carries an energy befitting Saint Seiya.

Although it rushes to wrap up a few dangling plot threads, Saint Seiya ends pretty decisively, making the reading experience satisfying overall. As is the case when I check out big titles from the past, it’s both entertaining and helps give me greater context for both manga history and manga fandom. As both a standalone work and a series that would inspire so much, it stands the test of time.

If You Love ’em, You’ll Let ’em Go: Eureka Seven Hi-Evolution Full Review

Eureka Seven is an anime I love to death. Nearly two decades later, I still hold it up this TV series as one of the best ever. The sequels and spin-offs, however, have not been as hot. A film (Eureka Seven: Good Night, Sleep Tight, Young Lovers) basically reused footage from the TV series to tell a wildly different story where the characters look the same but are different people. A sequel TV series (Eureka Seven AO) damaged the story and visited gratuitous amounts of tragedy on the original heroes. And most recently, we have Eureka Seven Hi-Evolution, a trilogy that is similar to both previous continuations while embodying neither the best nor the worst of the franchise as a whole. 

Hi-Evolution consists of three films each focusing on a different major character: Renton, Anemone, and Eureka. However, much like Good Night, Sleep Tight, Young Lovers, they‘re seemingly not the same people as in the TV series. Whether it’s having different parents or literally being from another world, details great and small are out of alignment. Hi-Evolution also follows the pattern of intersplicing old footage with new, but again with drastic changes in context that make it unrelated. 

Or is it? Another aspect of the Hi-Evolution films is that they might actually be sequels to the original TV series, as well as possibly everything else in a sort of Turn A Gundam sense. It could be a unifying sequel, or a reboot, or an alternate universe, but it’s not very clear because so many things are so unlike what has come before. Or maybe it is obvious and I refuse to accept the possibility that this might be “canon” as it were. 

Hi-Evolution as a sequel would be saying something along the lines of “this is the real story you couldn’t see,” and my response is “eh.” As a remix or an alternate track, however, it has more legs. It contains solid narratives regarding relationships between parents and children and between people in general, the way humankind struggles with thinking of everything as a zero-sum game, and a look into dreams and possibilities. The issue is that I’m not sure why it had to be in the guise of Eureka Seven. I actually think if it had been conceived as an original project, it would be a lot less shaky overall, and wouldn’t invite such comparison.

I worry that the director and staff on Eureka Seven might be too attached to the aesthetics of the franchise, and it holds them back from being able to do more. As much as I adore that first anime, it might be an anchor dragging everyone down. Better to free everyone and let them soar with new ideas.

You May Dream: Ogiue Maniax Status Update for May 2023

I find myself in a constant state of worry that I’m not doing enough with anime and manga. It’s not like I’m avoiding it entirely, but I think my very focused consumption of it has receded slightly both in an attempt to do things I’ve never tried before and to make up for time lost in other categories.

There’s an entire Breath of the Wild sequel coming out this month, and I’ve only just gotten the glider in the first game! I want to build my language skills in Japanese as well as in others. I worry about being the person chasing two rabbits, but at the same time am perpetually unable to pursue just one without regretting losing the other.

In the meantime, shout-outs to my Patreon subscribers, including a new supporter among the Sue Hopkins fans.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Philippe Nguyen

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from April:

Inugami Korone, Taira Isao, and My Fandom History

I seriously did not expect the singer of Braiger and Ideon to show up.

The Safe Yandere

For when you want the taste but not the full buffet.

Randori Acts of Friendship: “Ippon” Again!

You might have missed this delightful judo anime.

Kio Shimoku

Kio made something that the kids would call yabai.

Apartment 507

Looking back on the end of Love Live! School Idol Festival.

Closing

I’m actually going to Anime Central this month for the first time! I’m hoping to get to see Kubo Yurika (aka the voice of Hanayo).

And you probably have heard about this, but the Writers Guild of America has gone on strike to protest unfair wages from streaming and the threat of companies potentially trying to use AI to hamstring writers. Funnily enough, the last time a writers strike started was on November 5, 2007—the same month as the birth of Ogiue Maniax.

I wonder if we’ll get any Dragonball Evolutions out of this.

Kio Shimoku Twitter Highlights April 2023

Kio Shimoku announces the release of his first original 18+ doujinshi in his tweets this month.

Kio made these cool photo/drawing composites featuring his characters sitting on the manga they’re from.

Kio drew his first original 18+ doujinshi, called It’s All Your Fault, Sensei, which is now available on FANZA and DLSite under the circle name ぼたん堂. Content note: It is futanari on cis girl, and in terms of depictions of sex goes well beyond anything shown in Spotted Flower.

Those who have been following Kio’s Twitter account might recognize one of the girls, as he drew an earlier version of her around the New Years in a bunny outfit.

New side chapters of Spotted Flower on the Rakuen website.

Kio mentions that had he wanted to draw what happens between Sasahara and Ogiue on the couch, it would have been “something similar,” though the original tweet has been deleted, so it’s not clear if he’s referring to his doujinshi or the fact that Not-Sasahara and Not-Ogiue are in bed together in the side chapters. 

Video of Kio’s tortoise eating!

Kio learned the trick of modifying model kit boxes to make them smaller in order to store completed kits.

A doujinshi cover of Ritsuko from Genshiken Volume 1.

From Genshiken Volume 4, reviews of different routes in the Kujibiki Unbalance visual novel. Madarame reviewed Renko’s, Sasahara Ritsuko’s, Tanaka Izumi’s, Kugayama Kasumi’s. Kio agrees with a commenter that Ootani Ikue (voice of Pikachu) fit the character perfectly.

Good weather for the tortoise.

Kio sometimes finds model kits he forgot he bought, and then gets in the mood to want to build them.

According to Kio, drawing ero manga is sort of the opposite of regular manga, and that’s what made it tough for him when planning it. In regular stuff, his thought process is paneling -> text -> art, but for pornographic stuff it’s art -> text -> paneling.

Kio is shocked by the developments in Princess Principal: Crown Handler Part 3.

The tortoise stepped outside to rest, despite it not being all that sunny.

A rough manuscript of Kio’s 18+ doujinshi. It was originally 20 pages but became 50 in the final product. 

Kio recalls a special on Do You Like Wednesdays? called “Butt Rhambutan.” A commenter finds a screenshot of the title screen.

Kio shares a drawing he made of the school doctor from his doujinshi.

Kio tells everyone to visit his Pixiv via the link on his Twitter profile.

The doujinshi manuscript is also on Pixiv.

Kio brought his tortoise outside and checked to see how it was doing, only to find it flipped over. He went out himself and flipped the tortoise back.

Art of Tokino from Kujibiki Unbalance from Genshiken Volume 1. Kio mentions that he actually forgot to post this in previous months.

Mecha, Isekai, and the Changing Image of Anime

A while ago, a thought popped into my head: isekai is the mecha of the past decade and change. 

The comparison is not perfect by any means, but what I see in isekai today is a position in Japanese pop culture that’s not so different from where giant robots were in the 1980s. Namely, they have their roots in power fantasies, rely heavily on visual and conceptual tropes around that power, and are pretty niche genres that are ubiquitous enough to be considered mainstream nevertheless. In other words, where giant robots were assumed to be part and parcel with anime as a whole, being transported or reincarnated to another (extremely game-like) world is now the de facto stereotype for many fans of anime.

Another important similarity is that derivative titles have had to find a place in their respective media landscapes, navigating the desire to be different enough to stand out while looking comfortably familiar enough to appeal to genre fans. Only, instead of it being God Mars and Armored Trooper VOTOMS, and Aura Battle Dunbine (itself an earlier incarnation of isekai) nudging the envelope, it’s The Hero is Overpowered But Overly Cautious, So I’m a Spider, So What?, and My Next Life as a Villainess. Also, of course, there’s Knights & Magic, the modern isekai that is also a mecha series and even starred in Super Robot Wars 30.

And like mecha, I expect isekai will have a downswing at some point, as people and cultures change. In that future, what I’m looking forward to is having people who are fans of isekai not so much as a way to live vicariously through these stories but in the sense of academic and anthropological fascination. Just as mecha fans like myself like to explore the history of giant robots, warts and all, I want to see enthusiasts looking at every obscure and major 2010s-2020s isekai title out of genuine curiosity over the genre as a whole.

As a final aside, I’ve been thinking about the legacy of Amuro Ray’s character and its influence on anime protagonists as an “otaku” before the term was even coined. Perhaps that’ll be for another post.

The Safe Yandere

I’ve been thinking about what I call “safe yandere,” or alternately “yandere aesthetic.”

Yandere character fetish feeds off many things. The notion of a character who’s so in love with another that she turns into a crazed axe murderer (and that this is a good thing!) is at the same time obvious and complex. It’s a realm of fantasy that, in my estimation, works by essentially being so hyper exaggerated as to feel real—like how food for astronauts is made extra spicy because the sense of taste is dulled in space.


Because yandere characters come primarily from media like anime, manga, and visual novels, there are many visual shortcuts to convey that quality. The thousand-yard stare, the creepy smile, the icons of sadism, and so on make portraying a yandere in a single drawing perfectly possible. What this also means is that this aesthetic can be extracted and placed onto characters who aren’t necessarily trying to trap their significant others in cement so that they can be together forever.

The first example that stands out to me is Jabami Yumeko in Kakegurui. She has all the visual hallmarks of a yandere, except she directs that primal energy towards the art of gambling instead of a person. She doesn’t take pleasure in hurting others so much as she does mutually experiencing the torrent of emotions that stir when everything is on the line. 

Another is the teasing girl. They’re not exactly yandere—more like a midway point between that and tsundere—but they can serve a somewhat similar function. Nagatoro might be the most well known at this point, and her sneers evoke a kind of pain/pleasure combo that aligns with the general yandere for vibe. 

The last example actually comes from the world of VTubers. The Hololive zombie girl Kureijii Ollie has a visual presentation that is very reminiscent of yandere, especially in the eyes, but her personality is far from it. I suspect that this contrast is part of her charm, though, and a reason she’s so popular. Incidentally, another Hololive member, Ceres Fauna is sort of the opposite: Her appearance is gentle but her words and demeanor can get yandere, especially in ASMR streams.

I don’t think separating out the visual component of yandere is a bad thing—far from it, in fact. It gives people the opportunity to assess themselves and what they enjoy, allowing for greater personal discovery. It also reminds me a bit of what has happened to the concept of vampires. Some people just want a specific sub-flavor of hotness, and that is okay.

I don’t know if we’ll reach a point where the definition of yandere has fundamentally changed and it goes towards the safe yandere. I doubt it, given the continued popularity of characters like Toga Himiko from My Hero Academia. But like so many things, I’d rather people be able to remember that this transformation has occurred rather than wholly adhere to some specific definition. History is important, even that of the yandere.

(And technically, all fictional yandere are safe precisely because they remain in the realm of fiction. Though that does mean VTubers can blur that line…)

Inugami Korone, Taira Isao, and My Fandom History

As a Virtual Youtuber, Inugami Korone has always been known to march to the beat of her own drum. From doing flips and cartwheels during the biggest Hololive events to squealing with glee over a fishing game getting ported to the Switch, you never quite know what to expect from her. Even knowing this, however, nothing could have prepared me for one of the special guests at her 4th Anniversary Concert: mecha anime singer Taira Isao.

I both saw and heard Taira as he came in on the second verse of the Galaxy Gale Braiger opening, and my jaw dropped. In a world where a cameo by a VTuber from a rival company is a big deal in itself (something Korone also included), to have such an established name and fan favorite is a boss move like practically no other. And on top of that, I would have expected at most to see him on the screen behind Korone, but there he was, standing next to her and sounding as amazing as ever.

Taira is not necessarily the biggest name among musicians of giant robot anime, but the songs he has under his belt occupy a sweet spot: somewhat obscure, beloved by hardcore fans, and actually incredible tunes. Other songs he’s performed are the openings to Trider G7, Daiohja, and Ideon, the last of which he also sang with Korone. In fact, Taira first became aware of Korone specifically because she sang “Fukkatsu no Ideon” during her 2022 birthday concert. 

A number of significant names in anime and game music have collaborated with Hololive, but Taira is perhaps the most personally significant thus far. Owing to my love of giant robots and my more recent interests in VTubers, I maintain an unorganized Youtube playlist called the rather self-explanatory “Virtual Youtubers Singing Giant Robot Anime Songs.” 

But my fondness for the singers of Taira’s generation has been with me for 20 years. Back in the mid-2000s before Youtube even was a thing, I was enthusiastically discovering and discussing video clips of live performances of musicians like Mizuki Ichiro, Kageyama Hironobu, and indeed Taira Isao. Through these concert videos, I bonded with friends online; in fact, this is how I first came to know my fellow mecha enthusiast and mahjong partner-in-crime, Dave, before we ever met offline. To see Taira show up with Korone, still snazzily dressed and still looking incredibly good for his age, feels like a culmination of various bits and pieces of my own history as an anime fan.

Even now, I find myself re-watching the 4th Anniversary performances of Braiger and Ideon music, and it actually reminds me of how I felt whenever a really good character trailer happened in Smash Ultimate. I’d watch the reveals over and over again to relive the excitement of the initial reveals, and to just remind myself that they’re real. It makes sense when you think about Tairas’ performance with Korone being a similar kind of hype crossover. 

How will Korone top herself next time? I’m looking forward to seeing what less-traveled road she takes. 

Trigun Stampede, Cowboy Bebop, and Scrapbook Worlds

When Studio Orange announced that they were making Trigun Stampede, I was pleasantly surprised. Trigun is a title that a lot of anime and manga fans around the turn of the 21st century cut their teeth on—I myself remember seeing it thanks to my school’s anime club. However, aside from a singular film in the form of 2010’s Trigun: Badlands Rumble, it hasn’t gotten much love, and it also isn’t as enduring in the general fandom consciousness as Cowboy Bebop. To be fair to both, they’re only vaguely similar, but they did come out around the same time and were anime convention staples together for years.

But here was a new Trigun TV series, and what’s more, it was clear that Trigun Stampede was going for an updated aesthetic. Anyone who’s familiar with the manga or anime remembers the iconic look of hero Vash the Stampede in his signature red trench coat and ultra-spiky hair—and both have been significantly altered for this remake. As I watched it, one thing became clear: While a lot of elements are similar to the 1990s anime, the story had been rearranged in noticeable ways. Where the previous iteration has a 50/50 balance of slapstick comedy via larger-than-life personalities and twist-filled science-fiction drama, Stampede is a lot more focused on telling a serious story. That said, I didn’t mind the changes, and was able to take all the changes in stride and appreciate them on their own terms. 

But as I was going over how I feel about Stampede, a thought occurred to me. Why is it that I was able to easily accept a different Trigun, yet the very idea of a new anime remake of Cowboy Bebop feels wrong? I’m not even someone who reveres Cowboy Bebop as a sacred cow, though I think it’s excellent in many ways. (I know there’s the live-action Cowboy Bebop, but I consider adaptations like that their own separate topic regardless of quality, so I‘m setting that aside.)

What I think the difference comes down to is just the way each series generally approaches storytelling. Cowboy Bebop is like a finely tuned machine, intricate and delicately balanced to give a very specific experience. Removing even one or two gears can throw the entire thing off, and overhauling it entirely feels pointless. Trigun, on the other hand, comes across as more of a scrapbook. Narratives can still be formed, but the strengths of the individual elements are more important, and they can be rearranged in different ways.

This brings to mind an old favorite topic of mine: the contrast between “character” and kyaraas written about by manga scholar Ito Go. Essentially, character is how a figure exists within their greater story, whereas kyara is how much of their identity can be maintained if divorced from their original context. I think neither Cowboy Bebop nor Trigun are severely lacking in either category, but the former has a relatively stronger  emphasis on character, while the latter focuses more on kyara

It’s why Trigun Stampede can be this more somber experience wholly lacking in things like a wacky black cat who makes cameos and meows a lot, yet still identifiably be Trigun. In fact, this new series can often feel like Trigun leaning in the direction of Cowboy Bebop without thoughtlessly aping it. So even though there’s a sequel to Stampede on the way that will actually incorporate more of the 1990s Trigun look, the new groundwork laid out makes me look forward to seeing both how similar and how different things get. And despite the fact that the franchise has its origins in the 1990s, I can’t help but wonder if the pacifist nature of Vash might actually resonate harder among fans today.

Omnidirectional Fan Extravaganza: Holocure Version 0.5

The Hololive fan project Holocure is what finally made me try a Vampire Survivors–type game. That’s not to say anything is wrong with Vampire Survivors—I had no particular qualms based on what I knew of the genre, but also no particular motivation to check it out. But now I’ve devoted more hours to Holocure than many games in recent memory, so I figured I should jot down my thoughts on it, no matter how disorganized.

I can see why this game type has become such a hit. There’s something simultaneously relaxing and stressful about the format. The whole automatic-firing thing exemplifies this, as it means you don’t have to worry about constantly mashing on a button or timing hits, but it also means you have less control in dire situations where you really wish you could be more precise. My only complaint is that collision with stage elements sometimes happens unexpectedly, and I feel like certain graphics such as fences and potted plants are kind of iffy in terms of how they interact with the playable characters. Either that, or my partial color blindness makes them hard to notice.

Wikipedia calls Vampire Survivor a “timed survival” game, and I don’t know how common or accepted that is as a term. I feel like it’s treated as a genre or subgenre of its own, though I can’t help but compare it to the 1980s arcade game Robotron 2084, which also features an overhead view plus dual sticks for movement and aiming respectively. There are differences but also a clear conceptual lineage, and it’s fascinating to see people try to coin a term to describe this game type. The term “Roguelite” is funny for all the reasons Metroidvania and Roguelike are.

Specifically regarding Holocure, the roster is an obvious point in its favor. Getting to use Hololive members is ultimately what pushed me to try it in the first place, especially after hearing that Haachama would get added to the game. Even if I weren’t already a Haachama fan, she’d probably still end up being my favorite in Holocure. The fact that she has a “stance change” mechanic (based on the #coexist arc that implied Haachama has two warring personalities inside her) just makes her fun to play and strategize with. 

I’ve now had the chance to use every character available in Version 0.5, and I just love the way that the girls’ lore, personality, and memes all get rolled into gameplay elements. It’s the advantage of being a fan game based on an existing property. I’m eager to see how future characters turn out. The entirety of Hololive Indonesia has already been announced for 0.6, and I want to try them all, especially Kureiji Ollie, Airani Iofifteen, Kobo Kanaeru, and Kaela Kovalskia—the last of whom has herself become addicted to playing Holocure for hours end while blaring an in-game trumpet for maximum cacophony. 

And of course, I can’t wait to see the eventual arrival of La+ Darknesss. Given that Gura has the power of Smolness that allows her to dodge attacks more easily, I wonder if La+ will have a similar ability, given that she is literally the shortest member of Hololive. Or will it be the case that her massive horns neutralize the advantage of short stature? What will her super be—a reference to her original song Dark Breath, perhaps?

Fun times ahead.