Write Like an Eagle: Cobra Kai

I’m one of those people who wrote off Cobra Kai back when it was first announced. I’ve always liked the movies well enough, and the premise of a series focused on original antagonist Johnny Lawrence seemed interesting, but I wasn’t sure there was much to explore in the Karate Kid universe. Years later, I’ve taken the plunge and binged all four seasons currently out—and I have to express just how impressed I am with how much love, care, and respect the show’s staff and cast clearly put into this.

Cobra Kai continues the story of The Karate Kid series. True to its name, however, this new series focuses on the rival from the first film, Johnny Lawrence. Ever since getting crane kicked in the face by Daniel LaRusso and losing the 1984 Under-18 All Valley Karate Tournament, Johnny’s life has been stuck in the past and on a downward spiral. The fact that he’s living paycheck to paycheck while Daniel has gained (minor) fame and fortune only rubs salt in the wound. But when a selfish Johnny inadvertently rescues his new next door neighbor’s teenage son, Miguel Diaz, from a group of bullies, he finds himself in the role of “Mr. Miyagi”-type mentor to this boy. Only, instead of dispensing wise proverbs, Johnny’s approach is more School of Hard Knocks and 80s metal references, albeit while attempting to remove the cruelest elements from the Cobra Kai karate he was taught.

The premise of Daniel’s old tormentor becoming a sensei who doesn’t want to repeat the mistakes of how he was taught is intriguing in itself, but Cobra Kai does a remarkably solid job of taking the bits of depth present in Johnny in the original film (like how he had some sense of honor and limits to his antagonism) and expanding upon them. Essentially, what was once a largely two-dimensional character is fleshed out into a three-dimensional one.

The cast is split between adults and teens, with a roughly even focus on each group, giving a kind of inter-generational appeal to the series. Cobra Kai does a good job of outlying the contours of both the parents’ and kids’ respective concerns in their lives. Characters like Johnny and Daniel are able to use their experience to give valuable advice to the new generation, but there’s a limit to what they understand about what life is like for teens in an age of social media and greater social awareness.

Each season builds on the previous, adding twists and turns that highlight how the path to improvement is rarely problem-free. Sometimes the developments feel overly dramatic, as if they’re creating conflict for the sake of conflict—though that’s not surprising, given that Cobra Kai is an American-made drama about karate. Even if that element feels a little forced at times, though, the characters end up with interesting arcs where they learn and grow but also falter she stumble. 

The themes of Cobra Kai are poignant and valuable, though they are anything but subtle. When Miguel needs to learn to take initiative in life beyond karate, he’s told by Johnny to remember the Cobra Kai mantra of “strike first.” When the inherent aggressiveness of Cobra Kai’s style starts to create as many problems as it solves, the show contrasts it with Daniel’s defensive Miyagi-Do karate. And when the show wants to explore the need for balance in both life and karate, the show talks at length about that too. 

Ultimately, there are two important messages. First, it’s never too late to change for the better, but people need to change at their own pace. Second, there’s no one-size-fits-all solution to finding confidence and balance. Some need to learn a Cobra Kai mindset, while others need the Miyagi-Do philosophy, and everyone eventually has to pick up at least a piece of each.

To say I’ve become a fan of Cobra Kai is a bit of an understatement. It’s far exceeded my expectations, and I genuinely look forward to each new chapter in the story of past and future generations of karate practitioners evolving physically, mentally, and emotionally.

Not a Circle, but a Sphere of ’Em: The Orbital Children

I’m not the kind of anime fan who thinks having specific names on a project is the be-all, end-all. That said, as soon as I saw that there was a new anime by the director of Dennou Coil, Iso Mitsuo—with character designs by Yoshida Ken’ichi (Eureka Seven, Gundam Reconguista in G), no less—I knew I had to watch it. The Orbital Children (also known as Extraterrestrial Boys & Girls) is in many ways a spiritual successor to Dennou Coil, but rather than elementary school kids’ experiences in a world where augmented reality is commonplace, it’s about young teens in a world where humanity has to grapple with the consequences of “rogue” artificial intelligence and failed space colonization.

Orbital Children is set in 2045 aboard a space station and follows five kids ages 12–14. Three of them are from Earth, having won a promotional trip to the station, while the other two are the last surviving members of an attempt to bear and raise children on the moon. When an asteroid hits, the emergency forces them into a fight for their lives, but also into a confrontation with how they view the world, humanity, and themselves. Underlying all of this is the fact that the failure to create and sustain life in space is the result of a defunct artificial intelligence known as “Seven,” which was the most powerful ever before being shut down for going out of control.

Advertisements for The Orbital Children do not shy away from making associations with Dennou Coil. In comparing the two, I prefer Dennou Coil, but this has largely to do with format differences. Whereas the latter is a 26-episode TV series given time to both meander and slow-build its narrative, The Orbital Children is only six episodes and originally released in Japanese theaters as two 3-episode “movies” before becoming available on Netflix. I also am a bigger fan of the character conflicts and the eerie quality of AR as experienced by kids, but I also really appreciate the earnest confrontation with science and technology through the lens that The Orbital Children provides. In many ways, it feels like a spiritual successor to Dennou Coil precisely because it better conveys the concerns of children who are older but while still grounding it in this science fictional setting. 

Ultimately, the series asks the audience whether we’re too afraid of how things might turn out to be that we shield the young and try to keep them from learning more about the world in the ways that make sense to them. Rather than forcing them to go one direction while trying to hide all the bad stuff out there, isn’t readier access to more information and faith in their intelligence and reasoning the better way to go? When I think about this, I can feel my own fear influencing my beliefs, but there’s an element of realization that has hit every generation: Try as you might, you can’t truly control how kids think, so it’s better to foster learning.

Super Robot Wars 30, Shinkalion, and Pioneering DLC

The developers of Super Robot Wars 30 have announced a final expansion pack that brings many surprises, the biggest of which are new DLC units.

  • Scopedog, Scopedog TC LRS (Armored Trooper Votoms)
  • Ultimate Dancouga (Super Beast Machine God Dancouga)
  • Red 5+ (Majestic Prince: Genetic Awakening)
  • Getter 1, Getter 2, Getter 3 (Getter Robo Devolution: The Last 3 Minutes of the Universe)
  • Shinkalion E5 Hayabusa Mk. II, Shinkalion E5 Mk. II Over Cross ALFA-X (Shinkansen Henkei Robo Shinkalion the Movie)
  • Dygenguar with Aussenseiter (Super Robot Wars Alpha 3)

Gan Gan Zudandan

The big news on this list in my opinion is Shinkalion, not because it’s one of my long-desired franchises for SRW or anything, but because it has ties to a major company like Japan Railway. In hindsight, however, it was ridiculous to think that could be a barrier: Shinkalion did already appear in the mobile game Super Robot Wars X-Ω, and the series itself is crossover central. Seeing the series debut is nice, and I enjoy how the originally-3DCG units in this game have a different look and feel to them (see also ULTRAMAN). I’ll also be hoping for DLC missions where train otaku Hayato gets to geek out with all other mega nerds in the cast. Too bad Evangelion isn’t in SRW30 for some truly fun references.

I’m Seeing Double: Four Ryomas!

The other new main-series debut is Getter Robo Devolution, and I’m surprised at its inclusion. While other SRW have taken references from multiple Getter Robo series at the same time (mostly in terms of how Shin Getter Robo presents itself), this is the first time we’re seeing variations of the same characters crossing over—and no, I’m not counting Sanger and evil Sanger in Alpha Garden. Interestingly, they announced voice actors for these characters (and big ones too!), which makes the decision to omit a lot of the Gaogaigar vs. Betterman mecha all the more mysterious.

Incidentally, the manga is actually out in English from Seven Seas, so I plan on picking it up to see what this one’s all about. It’s also from the creators of Linebarrels of Iron.

30th Anniversary Versions

The Scopedog TC LRS and Ultimate Dancouga stand out because the idea of making special versions of robots specifically for SRW is very rare, with Mazinkaiser being the #1 example. Sometimes there are units taken from unused production materials (like Final Dancouga), but this is a step beyond. Moreover, both anniversary robots are from their original mechanical designers—Ookawara Kunio and Obari Masami, respectively—contributing to the epic feel of this collaboration. I’ll be curious to see what animations the Scopedog has, as I do miss Chirico’s amazing final attack from the SRWZ games.

When Will I Use Them?

I’m in a strange position where I’m pretty much at the final stages of SRW30, and I’m trying to figure out if I should just get all the DLC units before proceeding or if I should focus on them in a possible New Game+. Either way, I can’t wait to try them out.

The Art of Love: Words Bubble Up Like Soda Pop

Words Bubble Up Like Soda Pop is a rare sort of anime film, managing to be highly stylized while delivering a more conventional romance that nevertheless has plenty of surprises. There are no supernatural elements like in Your Name. or Ride Your Wave, and yet it feels otherworldly.

The premise: Sakura “Cherry” Yui is a young and shy haiku poet who greatly prefers writing over speaking. “Smile”—real name Yuki— is a successful streamer, but who wears a mask because she’s embarrassed about her large front teeth. When the two bump into red other and accidentally swap phones, they inadvertently jumpstart a new friendship. Learning about their respective passions, they both grow closer through their art forms. Their budding feelings for each other, in turn, help each respective individual discover more about themselves. 

One thing I love about WBULSP is the way it celebrates multiple forms of art without pretentiousness. There’s the contrast between the tradition of haiku and the cutting edge of live streaming, but there’s also the environmental flourish of graffiti and the retro timelessness of 1960s (?) Japanese music. Distinctions between high and low art fall by the wayside as each artist finds ways to express themselves through their chosen medium. Colors and sound dance playfully throughout, making scene after scene both an aesthetic joy and an emotional one. The additional side plot about an old man looking for a lost vinyl record seems to be a silly detour but then transforms into one of the most impactful moments of the film.

Cherry and Smile don’t so much break out of their comfort zones as find ways to expand them, discovering and fostering confidence through their works. The romance feels like a bit of a slow burn, but it’s the kind that steadily and reliably progresses, as opposed to being full of fits and starts. Neither of them feel as if one is a pure audience stand-in or that the other is too perfect a partner, resulting in a romance that feels very equal in the best of ways.

Super Robot Wars 30, Gaogaigar, and J-Decker: The Compromises of a Composite Narrative

Brave Police J-Decker has made its debut appearance in Super Robot Wars, joining its fellow Brave franchise series King of Braves Gaogaigar. However, J-Decker effectively replaces in Super Robot Wars 30 a huge portion of the Gaogaigar cast of characters—specifically the Brave Robots introduced in the novel sequel King of Kings: Gaogaigar vs. Betterman—and in doing so merges their two plotlines together in a way that defies SRW precedent. It’s something I can appreciate, but I also feel that it comes at the expense of the “everything and the kitchen sink” approach the game franchise is famous for.

While J-Decker precedes Gaogaigar in terms of their air dates (1994 vs. 1997), Super Robot Wars 30 flips things around. The story specifically has the events of the latter take place first, and makes the Brave Police the first Brave Robots since the events of Gaogaigar Final. I find this to be a pretty clever way to tie the two plots together, especially in order to reconcile having an adult Mamoru (the kid character in Gaogaigar) with a young Yuuta from J-Decker

However, the idea that the Brave Police are the latest generation of units doesn’t square with what takes place in the Gaogaigar vs. Betterman novels where a new Brave Robot Corps is formed with the likes of NichiRyu, GetsuRyu, ShoRyu, and Porc-Auto. Those robots aren’t even included in Super Robot Wars 30, meaning that their role in the story has been supplanted by the robots of J-Decker. This is highly unusual, if only because SRW games are often about “more is better.” While the franchise over the past decade-and-change has been trying to streamline a lot of the bloat inherent to it (so no excessively redundant attacks, for example), it’s rare to have them omit entire groups of potentially playable units that are an important factor in the source material.

I suspect that there are a number of extenuating circumstances that resulted in this compromise. It wasn’t that long after the conclusion of Gaogaigar vs. Betterman that SRW30 was announced. There are elements of the story, regardless of the mecha, that are skipped over. In addition, most of the new robots introduced in the novels don’t already have voice actors, so it’s not like calling up Hiyama Nobuyuki and telling him to reprise his role as Guy. While there have been cases of SRW assigning voices where there weren’t any before (see the Virtual On units in Alpha 3), that was also over 15 years ago. 

Incidentally, that’s also a case where only a handful of reps are included (as opposed to every Virtuaroid).

So while having Gaogaigar vs. Betterman is one of my favorite parts of SRW30, the changes made mean we still don’t have the might of the full cast of characters from it. Maybe we’ll see it happen in the future. 

And maybe what could make it easier is having an actual anime version…

Expectation vs. Reality in My Life as a Villainess: All Routes Lead to Doom! X

After finishing Season 2 of My Life as a Villainess: All Routes Lead to Doom!, I’ve been thinking about how the “villainess as protagonist” that has reached English-speaking fans over the past couple years, but also the specific qualities that make the character of Katarina von Claes especially charming. What I realized is that it’s her contrast between her perception of herself and the reality of who she is to other people. She thinks of herself as a cunning mind, but she’s actually incredibly naive.

The premise of the series is that Katarina is a girl from Japan reincarnated into the body of a “villainous elder daughter” character from her favorite visual novel. Knowing the often unfortunate (if not deadly) fate that awaits her along every route, she tries to rewrite game history and avoid all bad endings for Katarina. In doing so, however, she ends up making all the boys (and even some girls) fall for her as she breaks down social mores of high society through being a Machiavellian spaz. Katarina can both concoct a years-long scheme to future-proof herself, but is utterly clueless to the affections of those around her (until they’re made beyond outright).

I was trying to think of a similar character, and what I came upon is a very different heroine who is actually also an isekai protagonist who reincarnated into a girl’s body: Tanya Degurechaff from The Saga of Tanya the Evil. The subject matter may differ (magical international war vs. magical romance), yet the similarities are prominent. Like Katarina, Tanya’s goal is to survive, but their mistaken ideas about how other people think constantly throws wrenches in the works and leads to more trouble. In both cases, there’s a comedy of errors.

Will we see a Season 3? I think there’s enough material from the light novels and enough love for the series that it’s bound to happen. Katarina’s too charming not to have more, and the inconsistency between her self-image and how others perceive her is too strong to deny.

Navigating Your Cultures: Himawari House

The cover of "Himawari House" by Harmony Becker, showing the three Asian girls Nao, Hyejung, and Tina by the window. Next to them are a bottle and glass of tea, as well as some sunflowers.

There are stories I can appreciate and enjoy, and to which I can emotionally connect. Then there are the stories that I can feel right down to my bones, as if they extracted a part of me and converted that piece to an artistic medium. The Wind Rises was one, Encanto is another, and now the graphic novel Himawari House by Harmony Becker joins that list.

Himawari House is the story of three Asian girls who come to live together in Japan as exchange students. Nao is Japanese and White, originally from Japan but having grown up in the US. Meanwhile, Hyejung is South Korean and Tina is Singaporean. Though their circumstances are different and they come from different countries, they form a friendship amidst struggles with notions of identity and belonging.

In reading this, I’m reminded of my experience with the Crazy Rich Asians trilogy. I naturally couldn’t relate to the ultra wealthy or the old-money families, but could see many elements of the Asian culture I grew up both in and around, transcending class and manifesting in that story in specific ways. With Himawari House, however, I found myself relating to all three characters throughout because I would see in them pieces of my own personal struggles as a part of the Asian diaspora. 

I was born and raised in the US, so I understand a young Nao’s desire to integrate into American society surrounding her at the expense of her roots. I studied abroad in Japan at around the same age as them, so I also know what it’s like to experience Japan as a foreigner with some Japanese skills who nevertheless can pass looks-wise before it becomes clear that I’m not from there. I have limited connections with the lands of my parents and those who came before them—I’ve visited literally only twice in my entire life, once when I was very young and once when I was well into adulthood. Like Nao, those trips are still a part of me. Lingering memories of the former combine with resolve from the latter to hold onto some of it, while knowing the language in an imperfect manner leads to feeling caught between worlds. 

Himawari House’s portrayals of the Hyejung and Tina’s relationships with their parents also hit home. It’s all there: the looks of concern and disappointment from Hye’s parents and Tina’s description of her mom as some whirlwind of concern, love, guilt, and motherly affection. Much like Encanto, it’s like getting walloped over and over, except instead of punches to the gut it feels akin to elbows to the ribs. Which is to say, different but just as painful in its own right.

The comic does wonderful things with language in order to depict the experience of being ostensibly multilingual while also being exposed to new languages and getting reminded that maybe you don’t know your parents’ tongue as well as you maybe should. The dialogue is written with the caveat that this book is primarily for an English-literate market, but often Japanese and Korean are added as well to express what is being spoken in the original language—and to show the moments when the characters’ language comprehension fails. All the characters are also given noticeable accents in their speech, which add to the sense that they all come from different places. In English, Hyejung struggles with “f” sounds due to the lack of it in Korean while Tina speaks Singlish—a patois of English, Cantonese, Hokkien, and more—that she purposely dials back when talking to non-Singaporeans. 

There’s a note in the back of the book by Becker discussing her decision to incorporate accents into the book despite their historical use as racist mockery. In essence, she’s aiming to reclaim accents as a point of pride—a natural product of learning new languages—and I can really get behind that idea. It’s a tough tightrope to walk, but I think Himawari House pulls it off with aplomb.

Based on conversations I’ve had, this book is more than capable of finding readers beyond Asian peoples and communities. That being said, I feel that it speaks to Asians on a whole other level, and that’s okay. The joys and travails of Nao, Hyejung, and Tina are universal on some levels yet deeply personalized on others, and I find myself reflecting on my own sense of self within the cultures that are a part of me.

Mou Mantai: Ogiue Maniax Status Update for April 2022

Mou mantai is Cantonese for “no problem.” It’s also a signature phrase of Hong Kong native Zhong Lanzhu from Love Live! Nijigasaki High School Idol Club, whose second season started today. The new anime season is upon us (again!), and I’m feeling positive about new shows, including seeing Lanzhu and the other Monster Girls in Love Live!

Of course, to say that there aren’t any issues is not entirely truthful. April Fool’s, I guess?

Life is good, but not perfect by any means. There are things we can’t control, like the unexpected twists and turns of international affairs. But there are things I can affect, and because life is personally busier at the moment, a part of me wonders if I should reduce my output for Ogiue Maniax. Right now, I typically do 2–3 posts a week (which I’ve kept up for the past 11 years or so), and the new result would be 1–2 posts a week. This would obviously make things easier for me, but then I feel like my Patreon might not be worthwhile anymore for those who still follow me.

A part of me also wonders if the reason I’m feeling this way is because Super Robot Wars 30 is so danged long. Enjoyable, but I think only now (months later) am I reaching the final third of the game.

Speaking of Patreon, my patrons continue to support me. To them, especially those below, I say: Thank you.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from March:

Kizuna AI, Uruha Rushia, and the Search for Authenticity

A philosophical look at how we engage with Virtual Youtubers.

What’s the Justice, Indeed—Cyborg 009: The Cyborg Soldier

My review of the amazing 2001 retro-style retelling of the classic manga

What Drives Them—Mobile Suit Gundam Reconguista in G Part III: Legacy from Space

Thoughts on the third G-Reco movie, and a realization about the best way to follow the story.

Kio Shimoku

Kio Shimoku’s Twitter has a nice countdown for the final volume of Hashikko Ensemble.

Closing

March 28 was Ogiue’s birthday! I’m glad people are still holding the torch, even a little bit.

Kio Shimoku Twitter Highlights March 2022

This month was the release of the 8th and final volume o f Hashikko Ensemble!

Kio saw the anime film Goodbye, Don Glees! and enjoyed it. He’s particularly fond of the last scene, which he likens to a large mosaic.

The man can’t find his copic markers, but eventually does.

Kio made his first trip to Akihabara, but took a different route this time. The last visit, he went to Melon Books, ZIN, K Books, etc. This time, it was Yodobashi, Volks, Yellow Submarine.

When asked if his interests are going from books to 3-dimensional things, Kio says that his interest in ero is growing weaker, while his desire to build gunpla is growing stronger.

Another reply shows Kio that the old Genshiken capsule figures still exist, to which he expresses surprise. He’s also amazed at how the swimsuit figures of Saki and Ohno managed to happen. The original replier says he likes this Ohno figure, but likes the bouncing boobs Ohno bust that came with an issue of Monthly Afternoon.

(Ogiue Manaix note: I have this one too, but I never managed to get the Ogiue counterpart because it was Japanese mail-order only…)

Countdown to the release of Hashikko Ensemble, Volume 8—the finale!

Kio mentions that the Hashikko Ensemble characters feel like they could keep going. (I agree.)

Kio was exhausted, so he ended up just drinking beer and falling asleep.

Kio’s pet tortoise isn’t going to have the garden space it used to, so Kio is trying to set up a habitat for it on his balcony. 

The Kimura Jin super fan known as “b” talks about how pure and innocent Jin looks, and asks Kio if Jin is saying “ni” (two) in the countdown image above. Kio gives an affirmative.

A close-up of the back cover from Volume 8.

I had to ask if there’d be any limited store exclusives for Volume 8. Kio answered “no,” which helps me a lot because it determines how I order the book.


Kio thanks b for giving him courage.

Technically not Kio tweets, but manga artist Shigisawa Kaya drew some Hashikko Ensemble fanart! In the first image, they mention loving Kozue’s fat fingers.

More drinking.

Artist Ikuhana Niro mentions wanting to get a new back and shoulders sometimes, and Kio agrees with the sentiment.

The artificial rendition of “Kanade” by Sukima Switch, as performed by the main characters of Hashikko Ensemble, goes away April 25th, 2022! Make sure to listen.

Kio wonders who the heck “Nagayama Koharu-chan” is. (Note: It’s actually a weird troll account by the author of Chainsaw Man where he pretends to be a third grader into Chainsaw Man).

Epoch Epoxy: Mobile Suit Gundam Narrative

Every so often, I’ll come across a specific type of retcon in a long-running series that essentially says a certain important character or thing was unseen in the background all along, and that the audience just wasn’t aware of this. It’s a kind of shortcut to make new information not feel shoehorned in, and it’s not necessarily a bad thing—just evidence that things weren’t planned from the outset, for better or for worse.

The Gundam franchise has sort of always been this way, whether it’s the Mobile Suit Variations line that talked about all the other aces fighting in the One Year War offscreen or anime such as 08th MS Team showing events from a different perspective. But the film Gundam Narrative takes it to a whole other level, being what is essentially spackle for a specific period in the Universal Century timeline.

Early Gundam series were not made to overly adhere to a finely tuned canon, as they were usually set years apart chronologically to emphasize the idea that “things have changed.” But as the timeline has become more dense with sequels, prequels, sidequels, and spin-offs, there developed a certain unexplained plot element that had no real answers: why did the crowning technology from the film Char’s Counterattack, the Psycho-Frame, stop being used in later UC works like Gundam F-91 and Victory Gundam? It’s the kind of thing that can be explained by simply saying, “Stuff happened,” but the space-opera minutiae fairly present in Gundam potentially makes that an unsatisfying answer.

The result is a movie about three kids—Jona Basta, Michele Luio, and Rita Bernal—whose lives are tied to major events throughout the Universal Century series. They were there when a space colony fell on Australia before the start of First Gundam, but burgeoning Newtype powers resulted in them being able to evacuate their town to safety. They were involved in the Cyber-Newtype experiments that were a major element in Zeta Gundam. And now their story takes them to being directly involved with the aftermath of the events of Gundam Unicorn and the hunt for the third Unicorn-class mobile suit, known as Phenex. 

Gundam Narrative basically tries to act as a bridge between two eras, and while the story is decent on its own, the focus with reconciling that incongruity results in an unusually jargon-heavy work (even by Gundam standards!), and a bit of weakness when it comes to the social and political themes that usually come part and parcel with the franchise as a whole. I’m not sure if it’ll end up being anyone’s favorite Gundam, but it’s also not a hot mess. Gundam Narrative serves a function, and it’s fairly entertaining while doing so, but I tend to prefer something with more meat on its bones.