A trip to Japan earlier this year put me in a great position to buy things I had put off because of the whole tariffs fiasco, and I came out of it with a Soul of Chogokin Shinkalion E5 Hayabusa. But I also had some extra luggage space and a favorable exchange rate, so after some serious deliberation, I came away with another robot: the Soul of Chogokin Godmars, or more specifically the 50th anniversary edition.
Rokushin Gattai Godmars is not one of my all-time favorite mecha series, but it is one whose role in history always intrigues me. As an early work that developed a large female following and was even a Comic Market doujin darling, it’s essentially the predecessor to shows like Gundam Wing. Granted, none of that factors into the robot merch, but another part of the legacy of Godmars is that its original toy sold very well—enough for the show itself to end up over 60 episodes.
While the Soul of Chogokin version sacrifices some of the ease of playability for a more pleasing visual aesthetic that tries to capture the heroic proportions of the anime version, one thing shines through: Godmars is an inherently entertaining design for hands-on play. While it’s infamously lacking in terms of animation quality—Godmars moves more like a slide show than a fighting hero—that goes out the window when you take in its simplicity and elegance. The six individual robots are fun, joining them together is satisfying, and the resulting combination just looks awesome. The fact that it manages to have such a nice aesthetic with virtually no sharp or angular parts jutting out is impressive in its own way. After getting jabbed over and over putting together the Shinkalion, this was a welcome change.
With a lot of combining giant robot toys and figures, you can tell that they prioritize either the separate robots or the unified robot assembled from them. In the case of Godmars, however, I find that it strikes a really strong balance between the constituent parts and the unified whole.
SoC Godmars came out in 2008, and there are aspects of the toy that show its age. The fists are awkward in that they are off-center on the forearm due to the way they fold into the robots that form Godmars’s arms. The legs also have very little articulation, and a lot of the techniques used in later years to allow things like kneeling positions and more dynamic posing just aren’t present here. I don’t consider those deal breakers, though, and I think the reason that it keeps getting reissued and updated is because the design holds up well even 18 years later.
This past week, reports came out that the original designer of Godmars, Murakami Katsushi, passed away on July 20. Not only was he the mind behind the Godmars design, but his influence extends heavily across Japanese pop culture in its anime, tokusatsu, and toys—so much so that he is called the “Father of Chogokin” and is one of the reasons anime has a “mecha designer” credit in the first place. Among his works are Leopardon from the Japanese Spider-Man, Gavan, Combattler V, Cy-Kill from Gobots, Dancouga, and Reideen. His mecha thrilled children and continue to fascinate adults as a visual and tactile experience. While this review is of the Soul of Chogokin version of one design, it’s clear that a lot of what makes it a success can be found in the original DNA provided by Murakami.








