Otakon 2012 Interview with Tenjin Hidetaka

Introduction: I attended Otakon this year and got the chance to interview mechanical illustrator and designer Tenjin Hidetaka. Responsible for box art from various series including Gundam and Macross, his latest work can be found in Aquarion Evol. His official website can be found at http://www.studio-tenjin.com and his Twitter is @TENJIN_hidetaka.

For the sake of consistency with the rest of this blog, Japanese names are last name first.

OM: How did you get started working in the anime and toy industries?

Tenjin: My very first anime work was Macross Zero from Satelight. I can’t remember what year it was, either 2002 or 2003, but my first anime was Macross Zero.

OM: How is it like working with Kawamori Shouji? How did you meet?

Tenjin: I met Mr. Kawamori Shouji because I had been illustrating for a Macross fansite. I was drinking with a few friends of mine I had met through the fansite and Mr. Kawamori Shouji also attended the event.

But even before I met Mr. Kawamori Shouji I had been working as a professional illustrator, so when I had a chance to meet him I showed him my portfolio, and he gave me the chance to start working with him.

OM: Does the fansite still exist?

Tenjin: The fansite no longer exists. I deleted it right away. But I think some archive of it still exists. Some very hardcore fans from the past still hold onto their precious archives of the past.

OM: I can understand that. So you work both in fantastic designs such as robots as well as more realistic designs such as planes and other vehicles. As an illustrator, do you use the same philosophies and concepts in drawing the realistic vehicles and the more fantastic ones, or are there more significant differences you have to keep in mind while drawing them?

Tenjin: I think about the practical purpose of the vehicle, how it’s used. For instance, with a Gundam it’s a weapon, an instrument of war. So I picture what a tank would be like, and I take the heavy texture of paint and use it for the Gundam. But on the other hand, for something like a Valkyrie, it’s basically a plane so I try to use lighter textures and try to focus on thinner silhouettes.

OM: I actually have a question related to that as well. When it comes to robots, we mainly hear about mechanical designers such as Katoki, Okawara, and Kawamori, who are all about designing the robot from various angles, but we rarely get to hear from someone who’s a mechanical illustrator. What are some of the unique advantages and some of the things you have to consider while drawing mecha without necessarily having “design” in mind?

Tenjin: The difference is, when there’s already a design, I need to think about what the designer had in mind. Even with something as simple as a single line, I have to think about what its purpose is. I need to focus not just on the design in front of me, but other designs that the designer has created because what I am trying to portray through my illustrations is not just the mechanical design or that one item, but the worldview of the designer, the fantastic world that the designer is trying to communicate.

For example, for classic model art for the package or box art, something I focus on is the background. By putting a lot of details in the background, I try to express the storyline of the world behind the design.

OM: You worked on Aquarion as well as its sequel Aquarion Evol. It’s been a few years between those projects. What do you feel you’ve learned between Aquarion and Evol in returning to the franchise?

Tenjin: Something I improved in is weathering texture, introducing weathering to express just how old a vehicle is within the world of Aquarion and Aquarion Evol. But with Aquarion, there are two time periods, the present and 12,000 years ago. I don’t think I was successful in depicting how things would change in 12,000 years.

OM: Related to Aquarion, it seems like 3D modeling is increasingly used to animate mechanical designs, and figures such as Mamoru Oshii have talked about how there are fewer and fewer people who know how to work with 2D designs without going to 3D models. As an illustrator, what do you see as the potential for 3D modeling for mechanical designs in anime?

Tenjin: When I first entered this industry, 3D animation was just at its start. You were seeing the very first examples of 3D animation and, to be honest, the quality was very low. But these days 3D is used very frequently in Japanese animation and very naturally and so the techniques have improved enough that you don’t really notice the differences between 2D and 3D animation. So, I don’t think there’s anything to worry about in that respect.

OM: I just have one more question. I noticed that there quite a few works in that slide show [Tenjin had in front of him an iPad displaying various examples of his box art] from VOTOMS. Do you have a particular fondness for VOTOMS?

Tenjin: [in English, without the need for a translator to explain my words] Of course!

The Fujoshi Files 51: Asada Naoko

Name: Asada Naoko (麻田直子)
Alias: Nyaako (にゃーこ), Cat-Mouth Girl (猫口娘)
Relationship Status: N/A
Origin: Genshiken: The Society for the Study of Modern Visual Culture

Information:
Asada Naoko, known to many as “Nyaako,” is a student at Shiiou University and originally a member of the school’s Manga Society along with her friends Yabusaki and Katou. Though not nearly as boisterous as Yabusaki, she often knows how to temper her friend’s Osakan fury. Asada also gets along with Sue Hopkins from Genshiken owing to their somewhat similar personalities.

Fujoshi Level:
Information on Asada’s fujocity is extremely scarce, and her preference for it can mainly be gleamed from her interactions with her friends. At the very least, knowing where Yabusaki’s own doujin collection is stashed shows signs of mutual interes.

Emissaries of Muscles: Pretty Cure

I might write a full review later, but for now I want to talk about a small scene in the 4th Precure crossover movie.

In the big battle at the end of the movie, the villain takes a ship and pushes it along a track of its own making, turning the ship into a runaway train. Present are four Cures from Smile Precure! and the four from Suite Precure. Working together, they’re able to slow down the ship but are knocked aside by the enemy. When all hope seems lost, the originals, Cure Black and Cure White (along with Luminous) appear at the very last moment and put a complete stop to the ship before it can crash into the city.

Where it at first took eight Cures to halt the ship, Cure Black and Cure White seemed to each have possibly five times the strength of their more recent counterparts. I’m sure someone must have been smiling at this scene.

The reason I wanted to talk about this is because I like how the crossover movies have gone out of their way to establish that the original duo seems to not only be the most reliant on close-quarters martial ability but are by far physically the strongest. It’s something I’ve talked about before, in fact. The original two series did place the most emphasis on just straight-up well-animated fight scenes, and it’s also an interesting way of making those two stand out when compared to their flashier successors.

It kind of reminds me of Simon Belmont’s boss rush in Castlevania: Harmony of Despair. Taken straight from the NES Castlevania, Simon has none of the tricks or spells or fancy maneuvers of the post-Symphony of the Night characters, but he makes up for it with raw strength.

Almelo Anime 2012 Sketches

As promised in my con report, here are the doodles I did while in the drawing room at Anime 2012. My favorite one is the creepy cult leader hitting on the lady.

It Doesn’t Take a Madoka Magica

I was recently asked about why I don’t seem to like Puella Magi Madoka Magica nearly as much as other anime fans, bearing in mind the degree to which the show seems to garner an extremely devoted, I might even say evangelical fanbase. “Have you not seen Madoka Magica?” they ask.

While I think it’s quite a good show, even excellent in a number of respects, my opinion is that unlike so many others Madoka Magica did not open the world to me. It is not the greatest magical girl anime I’ve ever seen, let alone the greatest anime, and rather than showing me that it’s possible for such a genre to be full of rich depth and interesting ideas it just reinforced my already existing beliefs in that regard. So, yes, an excellent show and a fascinating twist, but something I always knew was possible (in a good way).

What I’ve kind of noticed is that the people who seem to be the most awestruck by Madoka Magica are the fans with little experience actually watching magical girl anime, and so when they discuss what makes the darkness of the series so special, it always feels less like people are talking from actual experience with the genre and more with just their idea of the genre from watching some Sailor Moon. Or if not Sailor Moon, their experience is comprised primarily of watching the genre exceptions, such as Revolutionary Girl Utena and Magical Girl Lyrical Nanoha.

This is not to deny the legitimacy of other people’s watching experiences, as telling someone that they don’t have the right to enjoy a show without x or y prerequisites is pretty ridiculous. However, I feel as if many people who think the world of that show and have an opinion on how it’s done so much with the magical girl genre, while in some ways right, have only experienced the “darkness” of mahou shoujo without being familiar with the “light,” in other words the shows which manage to achieve genre highs without falling into themes like subversion or dark parody. Even in the past decade or so you’ve had shows like Heartcatch Precure!, Ojamajo Doremi, and Cosmic Baton Girl Comet-san which are able to achieve a lot without flipping conventions all the way upside down.

It doesn’t take a Madoka Magica to realize the potential of the magical girl genre, which is something I hope more and more people come to learn.

Otakon 2012 Impossible Schedule

Otakon 2012’s right around the corner, and that means frantically trying to figure out which panels and such to attend! Compared to other conventions, Otakon has more panel programming than anything else, so it’s always a matter of having too much desire and not enough time in the day for it. I’ve posted a tentative schedule below for things I’m interested in, but as you might notice a lot of the times conflict, so I’m basically going to be playing it by ear once I get there. I got a ton of autographs at Anime Expo, so I feel less inclined to get them this time around, but I’m going to aim for at least a couple.

Of particular note is the return of the Japanese Mahjong Panel, “Riichi: Japanese Mahjong, Anime, and You,” run by myself and Dave. It’s one of the first things you can do on Friday, so if you’re there that early I highly recommend you come in and check it out!

No fancy badge this year, but I’ll try to label myself accordingly.

See you there!

Friday
Riichi: Japanese Mahjong, Anime, and You, 10am-11am,Panel 4 (I’m on this panel!)
Hidetaka Tenjin Q&A – 11:15am-12:15pm, Panel 1
Gen Urobuchi Q&A  (Panel 3) OR The Chubby Characters of Anime and Manga (Panel 4) – 12:30pm-1:30pm, Panel 4
Opening Ceremonies – 1:45pm-2:45pm, Panel 3
Tetsuya Kakihara Q&A – 3pm-4pm, Panel 1
Gen Urobuchi Autograph – 3:30pm-4:30pm, Autograph 3
Tetsuya Kakihara Autograph – 4:30pm-5:30pm, Autograph 1
New Anime for Older Fans – 5:30pm-6:30pm, Panel 2
Sports Manga: Olympics Edition – 8:30pm-9:30pm, Panel 2
Genshiken: The Next Generation – 10pm-11pm, Panel 2 (Required)
Anime’s Craziest Deaths – 12:30am-1:30am, Panel 3

Saturday
Fandom & Criticism – 9am-10am, Panel 5
Ai Nonaka Q*A – 10:15am-11:15am, Panel 1
Anime and Manga Studies: Three Decades In – 10:30am-11:30am, Panel 6
Yuuka Nanri Q&A – 11am-12pm, Panel 1
Gen Urobuchi Autograph – 12pm-1pm, Autograph 3
Yuuka Nanri Autograph – 1pm-2pm, Autograph 2
Sexism in Anime – 1:45pm-2:45pm, Panel 4
Aya Hirano Q&A – 2pm-3pm, Panel 3
Hidetaka Tenjin Autograph – 2pm-3pm, Autograph 1
Maruyama & MAPPA Q&A – 3:15pm-4:15pm, Panel 4
Gundam Official Panel – 4:30pm-5:30pm, Panel 1
Unusual Manga Genres – 4:45pm-5:45pm, Panel 4
Dead Like Us: Death Lore and Japanese Media – 9pm-10pm, Panel 5
The “Art” of Fanservice – 11:30pm-12:30am, Panel 6
Navigating LGBT/Queer Identities within Japanese Media -1m-2am, Panel 1
Type Moon: Unlimited Panel Works – 1am-2am, Panel 2

Sunday
Ai Nonaka Autograph, 10:30am-11:30am, Autograph 2
Masao Maruyama, 10:30am-11:30am, Autograph 3
Sentai Filmworks Industry panel, 10:45am-11:45am, Panel 1
Kodansha Comics, 11:45am-12:45pm, Panel 5
Vertical 2012, 1pm-2pm, Panel 4

 

The Fujoshi Files 50: Yajima Mirei

Name: Yajima, Mirei (矢島美怜)
Alias: Yajimacchi (やじまっち)
Relationship Status: Single
Origin: Genshiken: The Society for the Study of Modern Visual Culture II

Information:
Yajima Mirei is a student at Tokyo’s Shiiou University, where she is a member of the club Genshiken, which in its most recent incarnation is primarily populated by women. Accustomed back home in Tochigi to being the “confident one” to compensate for the shyness of her friend Mimasaka, her situation is reversed in Genshiken where the combination of beauty and talent on display, especially coming from the male crossdresser Hato Kenjirou, in contrast to her own negligence when it comes to personal fashion, gives her something of an inferiority complex.

Yajima is a fan of Jump-esque shounen titles, notably Ten Piece and Menma. She enjoys drawing but is not terribly skilled at it. She is also not quite as eager to declare her love of yaoi and strike up conversation about it like her good friend Yoshitake. Though cynical and brusque to some degree, Yajima is at times also trusting and naive, such as when she initially expressed shock at the notion of drinking alcohol despite being underage.

Fujoshi Level:
Because Yajima prefers to remain reserved even when discussing yaoi, there are not clear indicators of the extent of her fondness for the subject except that she is undeniably a fujoshi. Rather, it is in her inaction that her firm status is revealed. When club chairman Ogiue shows her and the others doujinshi she drew of her actual boyfriend, Yajima does not refuse a copy.

Can You Watch Gundam AGE Without the First Half?

As the final part of the generation-themed Gundam AGE begins, I’m reminded of the “Machete Order,” a way of watching the Star Wars movies which supposedly introduces all of its elements in the best ways while cutting away some of the excess. Specifically, “excess” means “Episode 1,” as the entire adventures of a very young Anakin were deemed unnecessary and even perhaps detrimental to enjoyment. While I don’t think any of the parts of Gundam AGE are awful, it does make me wonder if it’s actually possible to watch the third and fourth Gundam AGE arcs without having watched the prior two.

While it would be sad to lose characters like Woolf and young Emily, I feel like the third part introduces you enough to the returning characters that someone who got into the show right at that point wouldn’t take long to fully grasp the story, and perhaps because the ratings were so low they actually made it with this in mind. While you don’t get to see Flit go from idealistic young boy to supportive but crotchety old man, you also get to immediately see the differences between him, pirate Asemu, and noble Kio. Obviously as someone who’s already watched the previous parts I can’t simply use my own experience to judge the effectiveness of omitting the earlier parts, at least not without much scrutiny and testing on willing subjects, but I would be interested in hearing thoughts on this matter.

“Government-approved” “Cool” “Japan”

I was thinking a little about the concept of “Cool Japan,” and why the idea has lost traction among various levels of fans and critics. One argument I hear occasionally is how, at the end of the day, people cosplaying and running around at conventions doesn’t give an image of “cool” or “cutting edge” but an image of regression or perhaps even immaturity. Essentially, people overestimated how “cool” Japan actually is. I don’t know how much this is really the case.

Another side is the way that Cool Japan was essentially government-backed. The idea of it was to use the media/fashion/image of Japan as “soft power” to influence the world. The problem, as far as I see it (and I think I’ve read similar arguments elsewhere), is that one of manga’s oft-touted strengths is its variety in terms of genres, ideas, philosophies, demographics, and even art styles. However, when it is being used by the Japanese government as one of its public faces, the manga and anime pushed out by the government becomes tacitly “government-approved.” If something is government-approved to be an image of the nation, then there is little chance that any government would willingly let their country’s image be tarnished by specific titles.

Essentially, what I’m thinking is that Cool Japan as a government-backed endeavor to some extent has to necessarily work against manga and anime as mediums of variety. I think the difference is between having something “government-approved” and “government-allowed.”

But I’m sure this topic has been talked to death. Probably at Neojaponisme.

The Fandom of Plenty, the Fandom of Scarcity

In a previous post, I discussed what I believed to be one of the properties of moe as an industry to garner a fanbase: constant output of purchasable material to reinforce those feelings of devotion obsession. In this sense, moe can be thought of as a kind of “fandom of plenty,” a fandom whose existence is actively supported by an abundance of material easily obtained. Anime fandom in the United States over the past ten years has been characterized as such, where it’s so incredibly easy to watch a show and to move on to the next one without looking back that it becomes somewhat difficult to find something not to watch.

In contrast to the “fandom of plenty,” then, might be the  “fandom of scarcity.” The image of the anime fandom of yesteryear, from the tape-trading era and back, is one where each episode, each scrap of merchandise was so precious that being a fan was not only about watching as much as you can, but also about the lengths you’d go to in order to obtain that material, as well as the degree to which those small bits of treasure could be explored and scrutinized.

When I compare my experiences in both the former and the latter, I have to wonder to what extent it changes my own experiences as a fan. I am both the person who found Spring 2012 season to have so many worthwhile shows that I had to place some on the backburner in the hopes that I could reach them later, as well as the person who watched his VHS tape of some episodes of the middle of Nadesico over and over again just because there was nothing else quite like it for me. Are these ideas of abundance and rarity simply in the mind of the beholder? Certain the level of access I had in that Nadesico era was much greater than many, but it still felt like every tape was precious.

I also have to wonder to what extent these environments shape fandom itself. Just how much does scarcity shape an unofficial canonical list of works among fans? Is it possible for another Voltron, that is to say a show which was largely unremarkable in Japan which is considered seminal abroad, to exist? What shows would’ve been more popular and beloved had they not been shoved by the torrential downpour of a season of anime? How do these different environments influence what we value and why?