Shining in the Sea of Stars: “Hakai-oh – Gaogaigar vs. Betterman Part 3” Novel Review

WARNING: SPOILERS FOR THE FIRST AND SECOND GAOGAIGAR VS. BETTERMAN NOVELS

Hakai-oh: Gaogaigar vs. Betterman Part 3 brings the story of the Gaogaigar universe to a close, and what a journey it’s been. 24 years after the original TV series, we finally know the fates of all our brave heroes, and the tension and excitement never let up through this massive third volume. It truly does feel like the end of a long journey.

(Seriously, this thing is a monster compared to the first two.)

King of Kings

To start, since the release of Part 2, something major has happened to Gaogaigar vs. Betterman: It’s gotten an official name! The novels didn’t get licensed; rather, it became one of the titles in Super Robot Wars 30, where it was announced in English as King of Kings: Gaogaigar vs. Betterman. The term “Hakai-oh” is quite tricky to translate without sounding awkward and retaining enough of the meaning of the Japanese, and I find this to be an incredibly good compromise that also makes sure to pair well with the classic King of Braves Gaogaigar English title. It also gets translated as Conqueror-King in dialogue. Note that I call it Hakai-oh in the title mainly for consistency with my previous reviews, but I like these translations enough to use them for this review.

Gaogaigar vs. Betterman being in SRW30 also means that’s how most English speakers are likely experiencing the story, but there are a number of notable differences. So this review (as well as the previous two) might be worth checking out just to see how this plotline was originally handled.

The Story

Part 3 starts off with some of the Gutsy Galaxy Guard restored to their normal selves, with many dangerous and notable exceptions remaining. These “Conqueror’s Thralls” (previously translated as Hakai Servants) are still under the powerful influence of Triple Zero, which Mamoru, Guy, and the rest now understand to be not only the source of The Power, but the energy produced from a dying universe during a Big Crunch. The Thralls seek to bring everything to “provenance”—a reset to oblivion—leading to some fierce and emotionally difficult battles. Meanwhile, the Somniums still act according to their own beliefs, but their mysterious ties to humanity are tested, and their true motives are revealed. Mamoru and Ikumi’s Gaogaigo, Guy’s Gaofighgar, and more must be braver than ever before if they want to free their friends and ultimately fight against the Conqueror-King Genesisc Gaogaigar. But as they discover in their struggle, courage might just be the antidote to Triple Zero.

A Universe Unto Itself

I’m being something of a broken record at this point, but more than ever, the way in which the novel draws upon the entirety of Gaogaigar lore is still one of my favorite aspects. There’s enough explanation so that those who don’t have a degree in Braveology can still follow along, and it never feels overly reliant on nostalgia or old ideas. 

How does Mikoto being part-Zonuda affect her as a Thrall? What does Guy’s evoluder biology say about his potential future? How does the time dilation that impacted the old GGG affect their relationships with their friends and family back on Earth? The Somniums can fuse with each other to form Betterman Cataphract, but how far can they take it? All those questions are asked and answered while never losing sight of the main story, the fight against the King of Kings.

Even the climax towards the end of the novel is a huge nod to the final episode of the original TV series, one that feels like a progression rather than a retread, and builds upon an overall satisfying experience. 

The Best Battles Ever?

If there’s one thing that Gaogaigar is known for, it’s amazing fights. Even in pure prose without the benefit of animation, this still applies. I’m even tempted to call these particular fights the best the franchise has ever seen, and it’s largely because of how each one feels unique from the others, the way the stakes keep building up, and the desperate solutions that they need to find. How can they compete with Commander Taiga, whose stalwart leadership provided the backbone of GGG? The Goldion Crusher was their ace in the hole in the conflict with the 11 Planetary Masters of Sol in Gaogaigar FINAL, so what hope do they have when faced with a Silverion Crusher wielded by a terrifyingly powered-up Conqueror King J-Der? 

In each case, there’s the exciting push and pull so characteristic of Gaogaigar battles, but there’s also the sense that the characters are doing all they can to strategize, persevere, and fight. There’s a moment in one of the later battles where they creatively utilize the technology that allowed Gaogaigar to upgrade its Protect Shade and Broken Magnum into the Protect Wall and Broken Phantom, and Guy’s uncle Liger contemplates how, unlike most everything else they use, this was a purely human invention by Guy’s father, Leo. In Liger’s view, the Wall Ring and Phantom Ring are representative of humanity building upon and contributing to the boon of alien technology they received from Galeon so long ago—a fusion of Earth and Green-Planet science, not unlike Gaogaigo. It’s a beautiful moment.

And perhaps most importantly, the final volume answers whether “vs.” means “team up” in the Dynamic Pro tradition, or “confrontation” in the more conventional sense. The answer is a creative one.

Romance

While there are many couples and would-be couples in the Gaogaigar universe, it’s never been the focus in any real way. Here, though, the topic takes center stage in what feels like a pay-off. Whether it’s Mamoru and Hana as childhood sweethearts, the forged-in-combat bond of Soldat J and Renais, the central romance of Guy and Mikoto, or the more down-to-Earth and relationship of Keita and Hinoki, everything pretty much comes to a head here. All of them are entertaining to read, and I’m especially fond of how J’s versions of care and compassion tie into his warrior ethos—nothing like handing your girl your finishing move so she can wield it herself.

Issues

One criticism I have is that the series is 100% heteronormative in its romances. I’m not saying that they needed to reveal that Ikumi or some other character was gay or anything, and I understand that all of the above relationships are basically tying up loose ends from Gaogaigar and Betterman, but it’s still nevertheless something missing that could show that time has truly moved forward. I don’t think this omission makes Gaogaigar vs. Betterman bad or unenjoyable, but I find it’s worth pointing out.

I also think that the Betterman parts are significantly more confusing than the Gaogaigar sections. This might be because that series is less fresh in my mind, but one big difference is that most of the Gaogaigar-side characters come from the TV series and OVA. In contrast, while the human side of Betterman sees a large number of returning faces, the Somniums (the titular Bettermen) are for the most part new characters, and so it feels like there’s less to latch onto.

The last thing I’ll mention here is that the series has kind of a complex relationship with its portrayal of characters with disabilities. There’s great emphasis on how the scientific and technological efforts made have given those with disabilities the opportunity to lead lives they might not have been able to otherwise, and that what fuels this is largely love and compassion. At the same time, you have characters like Guy who, even in his previous cyborg form, comes across more as a “supercrip.” I’m not an expert in this subject, so I’d be interested in hearing others’ takes on this matter.

Favorite Touches

This is where the SPOILERS abound, so I’m putting a WARNING right here.

I’ve already touched on a number of things that stick out in my mind, but I want to elaborate a bit more on them here. It’s mostly the battles.

The aesthetic of the Silverion Crusher is nothing short of magnificent, with the Crusher resembling a giant flaming King J-Der head like it’s the most terrifying dullahan ever. The battle against it also has many moving parts that feel necessary because of what an overwhelming adversary it is. Gaogaigar fans know the sheer destructive force that is the Goldion Crusher, and the way they have to basically attack the units that spread out to create the hammerhead in order to prevent it from fully deploying, or else it’s game over. The way the fight comes down to Guy and Ikumi battling J and Renais in order to purify them also has a feeling somewhat akin to the final battle in Gurren-Lagann

The struggle against Conqueror-King Genesic is chock full of astounding elements, such as the fact that the fight is led by Gaogaigar (Guy), Gaogaigo (Mamoru and Ikumi), and Gaofighgar (now controlled by Renais) working together to take it on, with King J-Der and Kakuseijin V2 for support. In other words, it’s triple Gaogaigar vs. Genesic. As they fight, they manage to break apart Genesic’s Final Fusion, but then have to fight the separated but individually sentient Genesic Gao MAchines all at once, resulting in an additional challenge.

You may be wondering how it’s possible that vanilla Gaogaigar is part of this fight, but its core is actually the original Galeon pulled from the past by the Somniums. What’s more this Gaogaigar ends up combining with Betterman Cataphract to form Musou Gaogaigar, or Dream Armor Gaogaigar. The narration mentions that you could alternately call this Gaogaigar’s “Great Gattai,” making a reference to other Brave series combinations like Great Exkaiser and Great Might Gaine. 

Then, in that same struggle, we see the aforementioned use of Phantom Ring technology. More specifically, it’s actually about turning the “Global Wall” that helped restore electronic communications back to the Earth and switching it to a “Phantom Mode.” The very fact that the Global Wall was sitting there as a pseudo-Chekhov’s gun filled me with a kind of fiery joy—it had already played a role, but here was a second and even bigger one that feels both out of nowhere and logically consistent. That’s actually kind of this whole novel series in a nutshell. 


In a similar vein, King J-Der ends up combining with Earth’s technology to form the amazing-sounding Dimension Ten-TImes Pliers, which is King J-Der with Dimension Pliers for fingers. I want to see this in an actual animation so badly.

And during the climax, when it’s time to form Final Gaogaigar for the last battle, it’s not just Guy fusing with Genesic Galeon, but all the Genesic Gao Machines having fusions with other characters. It’s a lot like the finale of the TV series, where the Brave Robots have their AIs installed into the regular Gao Machines because they’ve been disabled by Mikoto-as-Zonuda. Goldion Armor and the Goldion Finger attack (essentially a giant hand consisting of Goldion Hammers for fingers) is amazing, but the thematic full-circle from the fully fused Final Gaogaigar stands out even more.

After all the fighting, we’re treated to an epilogue and an extra story. In them, we see how Mamoru and Hana have a child named Tsubasa (gender unknown), but also that Guy and Mikoto will accompany Galeon and the J-Ark crew to explore the universe. In other words, Guy is going back to his original dream of being an astronaut, and I think it’s such a beautiful way to end his story.

The “FINAL” Word

I love that these novels exist. While I wish this could have been animated from the start and given the treatment it truly deserves, the story told in these pages soars in ways that make me smile and have pride in being a Gaogaigar fan. If Gaogaigar vs. Betterman is a love letter, then it’s one that turns a romance into a marriage, and embodies everything great about the universe of its characters and heroes. In the afterword, both the original director who supervised these novels, Yonetani Yoshitomo, and the series author (who actually wrote for the TV anime way back), Takeda Yuichiro, approached these novels with the sense that they would cap off the story of Gaogaigar as a whole. I would never be against a sequel, but the fact that we the fans even got a conclusion is more than I could have hoped for, let alone having it end so well.

 

Minmaxer Fiction: The Intersection Between Dungeons & Dragons and Isekai

I saw a tweet recently from someone complaining about isekai series that introduce and highlight stats and numbers the way an RPG would despite ostensibly being set in non-game fantasy worlds. 

In response, I  wrote the above tweet to give my two cents on the appeal of such an approach. However, it also got me thinking in another direction that takes this RPG fantasy game genre all the way back to one of its roots—good ol’ Dungeons & Dragons—and I realized something: these game-esque light novels feel like they’re written by what tabletop RPG players call “minmaxers.”

I was introduced to playing D&D thanks to Alain from Reverse Thieves, and after years of playing with him, I’ve come to learn firsthand that roleplaying is a very different experience compared to prose fiction or a television show. Essentially, it’s more like collaborative interactive storytelling compared to other mediums, and one aspect of this nature is that many different people with different goals come to the same table. You might have someone who’s more into exploring the world. You might have someone who wants the glory of slaying the monster and saving the day. You might have someone who wants a dramatic narrative. Because this dynamic is so important, many people have devoted many hours to categorizing the various D&D player types and thinking about how to best cater to them or even deal with their worst excesses.

Among these player archetypes, a common one is the minmaxer: the person who’s all about designing strong characters from a statistical perspective by minimizing certain scores and maximizing others, often prioritizing power over all else. There are also less extreme versions of this, such as someone simply interested in game systems and how different stats interact with one another, but it falls in the same general space. However, whereas a Dungeon Master running a game might have to take into account all the potentially different priorities of their players, a web novelist or light novelist can write the stories they want without necessarily taking into account an audience composed of varying tastes, and instead tell a story where the “game mechanics” are front and center. Adding to this intentional rigidity is the fact that many of the light novels that fall into these minmaxer worlds are clearly more inspired by video games such as Japanese RPGs and MMORPGs, where mechanics mastery is often highly valued and encouraged by the games themselves—sometimes even over storytelling.

When you look at the typical trends of protagonists within these game-style fantasy worlds, this angle becomes all the clearer. Many isekai heroes are able to peer deeper into the inner workings of the world (So I’m a Spider, So What?), have some kind of special ability that lets them defy stat restrictions (Is It Wrong to Try to Pick Up Girls in a Dungeon?), or just know that there are game-like qualities to their world (My Life as a Villainess: All Routes Lead to Doom!). What these features have in common is that they “break” the rules, and it’s even easier when the rules are just numbers and calculations. If you’ve ever been or seen someone who wants to be praised for an interesting build or stat investment in a game (“Check out how I combine Helmet A with Sword B to deal with Situation C!” “I gave my monster 248 speed instead of 252 so I could add 4 to defense!”), it’s that same energy. When you combine it with the glory-seeking player type, you get the overpowered perfect light novel protagonist who masterfully exploits the mechanics, defeats the villains with ease, and gets the harem.

A picture of the four personalities of Kumoko from So I'm a Spider, So What? All of them are excited in different ways.
So I’m a Spider, So What?

Which isn’t to say that the minmaxer approach to writing stories is inherently bad or incapable of making for good stories. Rather, where I think the disconnect between those who want more classical fantasy stories and what light novels are offering today is that the minmaxer is traditionally very much not the kind of person who gets into writing or reading fantasy novels. To be that way, you have to come from an environment where numbered stats are even a thing in the first place, and that can only be the result of a world where Dungeons & Dragons popularized the notion of codifying fantasy-genre elements into stats with pros and cons for the purpose of gaming—a quality that then became the basis for many of the JRPGs that have influenced a generation of Japanese people, among them the writers of web novels and light novels. It’s a far cry from Lord of the Rings.

This contrast actually reminds me of an episode of the sitcom Home Improvement, of all things. In it, the mother character, Jill Taylor, is asked by her father (a retired colonel) to review his autobiography manuscript. But try as she might, Jill finds it incredibly boring and sleep-inducing because her father mostly writes about battle strategy and military formations, as opposed to dramatic exploits or anything emotionally resonant. Her father clearly values the mechanics of war, but what he wants his book to convey is not appealing to those with little interest in such things. Given this example, it’s also worth noting that D&D itself is descended from a miniature wargame called Chainmail, and one of the ways that D&D would eventually expand its audience was by adding elements that would appeal to those who care about things other than combat.

So while fantasy traditionally caters to those who want to witness a world of swords and sorcery where the sense of the mysterious and unknown is paramount, the minmaxer fiction that is so ubiquitous in fantasy light novels over the past decade or two is almost the opposite. In these worlds, all surprises can be overcome with deeper or prior knowledge. It’s no wonder why the latter approach can be so bothersome to those who seek the former, and there’s no Dungeon Master who can try to cater to both in real time.

Courage and Experience: “Hakai-oh – Gaogaigar vs. Betterman Part 2” Novel Review

WARNING: SPOILERS FOR THE FIRST GAOGAIGAR VS. BETTERMAN NOVEL

The Hakai-oh – Gaogaigar vs. Betterman web novel series has been a blessing for giant robot fans. Taking place in the Gaogaigar universe ten years after the cliffhanger ending of the Gaogaigar FINAL OVAs, it tells the story of how the world has changed since the Gutsy Galaxy Guard got trapped in another universe, and the new challenges those on Earth must face. A now twenty-year-old Amami Mamoru has gone from plucky kid companion to a seasoned robot pilot in his own right, working alongside his fellow alien adoptee Kaidou Ikumi to control Gaogaigo, a successor to the King of Braves in the fight against the forces that threaten the world. The series is being collected into print novels, and that’s the way in which I’ve been reading it.

The end of Part 1 saw the triumphant return of Shishioh Guy, the original pilot of Gaogaigar. However, his comeback was not without cos,t as the robot lion Galeon nobly sacrificed itself to free Guy from the clutches of their mysterious god-like adversary, Hakai-oh (“World-Conquering King.”) The second novel, Part 2, picks up directly from that point with a new challenge: a reunion with some old and familiar faces, not as allies but as enemies. Guy and Mamoru must fight across the world, respectively as the Mobile Corps Commanders of the Gutsy Galaxy Guard (GGG Green) and the Gutsy Global Guard (GGG Blue).

Genuine Care for Lore and Characterization Alike

When I read Gaogaigar vs. Betterman, I’m always struck by how much attention is paid to its own history and lore. While it can sometimes get a little too into the weeds, the general feeling that comes across is real affection and respect on the part of the creators for the universe they’ve created, as well as the fans who have embraced these stories. From the way fights play out to moments of character introspection, everything and everyone is portrayed with a robust three-dimensionality that rewards readers who remember both Gaogaigar and Betterman

For example, we’re reminded that Neuronoids (the robots of Betterman) are powered by artificial brains based on neurological patterns of actual species. This novel answers the question of what brain is in Gaogaigo: a dolphin from the Gaogaigar video game who was turned into a G-Stone cyborg like Guy, and who ultimately had to pass when the “Invisible Burst” that compromised electronics before the successful establishment of the Global Wall made it impossible to maintain the dolphin’s cybernetics. During a fight, it’s revealed that Gai-go is actually extremely strong in underwater combat—a product of being based on a marine creature.

There’s also a side story at the end of the novel that takes in the space between Part 1 and Part 2, where Guy and Mamoru visit a transit museum to see the original Liner Gao, the bullet train that becomes the shoulders of the original Gaogaigar. As they converse, the topic of the Replicant Mamoru from Gaogaigar FINAL comes up. While Repli-Mamoru ended up being merely a clone of the real Mamoru, Guy still carries a lot of guilt over killing him—especially because Guy hasn’t aged and still remembers that trauma as if it were mere weeks ago. It would have been all too easy to forget that part of the OVAs, especially because of the grandiosity of its later battles, but both the author (former Gaogaigar staff Takeda Yuuicihirou) and supervisor (the original director, Yonetani Yoshitomo) put in that extra mile. 

As a funny little moment during this side story, Guy is less astounded by the giant “Global Wall” defense system that allows wireless communications to work after a previous disaster than he is by Mamoru’s smartphone. When he last left, beepers (like Mamoru’s special GGG version) were still the norm, and to see the progression of human technology (as opposed to G-Stone technology derived from Galeon) puts a smile on Guy’s face.

Spotlight on Betterman 

Because Gaogaigar is the bigger franchise between the two marquee titles, it gets the (robot) lion’s share of the attention overall. However, Part 2 does devote more pages to the Betterman side of things than previously—while the first novel’s Betterman-focused pages are mainly about the Somniums (the titular “Bettermen”) and the question of whether they would help defend the Earth, this novel explores the original main characters, Aono Keita and Sai Hinoki, in greater detail. In particular, Keita was a relatively minimal factor in Part 1, but here, his romantic relationship with Hinoki is front and center for a significant portion of the book. Keita’s portrayal is interesting because of how humble his situation is. Rather than staying in space with Hinoki (who has since become highly educated and is a science officer for GGG Blue), Keita is without a college degree and works at an electronics store, where his otaku knowledge makes him an ideal employee. But Keita also works hard with the dream of providing a home that Hinoki can come back to, especially because Hinoki tragically lost her family as a young child.

The color insert at the beginning of the novel also has colored design images of Keita and Hinoki courtesy of the original character designer, Kimura Takahiro. As a huge fan of Kimura’s art (and his work creating Hinoki), it’s a welcome addition.

Intense(ly Clever) Battles and the Value of Experience

The real meat and potatoes of Part 2 are the many fights that take place throughout. Because they’re a pretty major surprise and make up such a huge portion of the story, I’m going to put an extra SPOILER WARNING here.


While there’s a bit of fighting between Guy and Betterman Lamia that makes the Gaogaigar vs. Betterman title technically true, the main thrust of conflict in Part 2 comes in the form of the old Gutsy Galaxy Guard members who have now been taken over by the “Triple Zero” energy that comes from Hakai-oh. Now greatly powered up and known as the “Hakai Servants,” Brave Robots and human GGG agents alike now fight against the Earth with the goal of bringing “divine providence” to the universe. 

The first character who shows up to oppose the heroes is actually Hakai Mic Sounders, and I will say that “Evil Mic Sounders” is indeed quite a trip. Still using his characteristic mix of English and Japanese, it’s easy to not take a line like “SORRY, but I have to destroy you” seriously—that is, until you’re reminded of how powerful Mic truly is. With the ability to produce sound waves that can break down anything (if given the right information), Mic Sounders is capable of rendering even the toughest armors useless. The only reason they win is because a Betterman who can control sound herself is able to provide a counterbalance.

That battle introduces the recurring idea in the fights against the infected Brave Robots: GGG is a great asset when on the side of humanity, but beyond dangerous when its powers are turned against Earth. Goldymarg’s signature toughness (enough to withstand the power of the Goldion Hammer when in Marg Hand form) makes him able to withstand just about anything, and it takes a “Goldion Double Hammer” weapon wielded by Guy in Gaofighgar to even begin to even the odds. Tenryujin and Big Volfogg make for similarly intimidating opponents with their own unique strengths, Volfogg’s role as guardian of a young Mamoru in the past providing an extra layer of stakes in that particular fight. But it’s also not just the robots who are a threat—the human members have also become Hakai Servants, and the tactical prowess of Commander Taiga and the genius hacking skills of Entouji provide extra hurdles for GGG Green and GGG Blue. 

Another recurring theme throughout these fights, however, is that the time dilation difference between the old GGG members and the current ones means that Mamoru and the others have ten years of their own experience under their belts. There’s a moment at the beginning of the novel where Mamoru says that he’s willing to relinquish the role of GGG Mobile Corps Commander to Guy, only for Guy to reject his offer and to praise Mamoru for having clearly been through many tough trials of his own, and at this point actually has fought with GGG for longer than he has. He further explains that he was originally just the right man for the moment, having been an astronaut transformed into a G-Stone cyborg to save his life, and wasn’t a born fighter himself.

And so we see that sentiment play out. In the fight against Tenryujin, her younger “sister” Seiryujin, the latter targets Tenryujin’s knees—a seemingly odd move, until one remembers that the individual robots that compromise the “Ryu” series all turn upside down to combine, meaning their chests (and thus their Hakai-infected AI boxes) are located in the legs. When dealing with Entouji’s computer virus, GGG Blue member Inubouzaki Minoru takes center stage. Originally a jealous rival of Entouji’s who became a Zonder in the TV series, and later returned as an ally when the Gutsy Geoid Guard became the Gutsy Galaxy Guard, Inubouzaki shows the progress he’s made the past decade not only in terms of improved skills but also being more at peace with himself and his past.

Just as everything seems to be going Earth’s way, however, the next Hakai Nobility appear: Goryujin and Genryujin (who both have access to THE POWER), as well as Soldat J and King J-Der. The preview of the next (and last!) volume hints at what’s to come with the key to victory: something called “Goldion Armor.”

To the End

The web novel version of Hakai-oh – Gaogaigar vs. Betterman has concluded, and the concluding print release is supposed to be out this summer. While I could jump in and start reading it online now, I think I’m going to wait once more. If I could wait close to 15 years before, I can withstand a few months. 

In the meantime, I’ve also been reading the manga adaptation of this series, which provides some of the visual flair that’s inevitably missing from the prose version. I can only hope that we might see an actual anime come out of this someday.

A Harbinger of the Future? My Life as a Villainess: All Routes Lead to Doom

If there’s any recent series that I think is capable of uniting disparate parts of the anime fandom, it’s My Life as a Villainess: All Routes Lead to Doom! By design, it’s an isekai series that draws upon many of the familiar tropes that have the genre so popular and arguably overplayed: reincarnating to another world, having unique knowledge or gifts no one else does, and having every other character fall madly in love with the main character. However, it also bucks the trend in many ways.

The Appeal of My Life as a Villainess

In a genre that has recently been dominated by male heroes, My Life as a Villainess stars a female protagonist, Catarina Claes, who defies her character archetype of the antagonistic rich girl. The series is very positive and uplifting, while also avoiding a lot of the sexism and occasional homophobia that permeates popular isekai work. Here is an anime that can appeal to those who love a good power fantasy and those who want something heartwarming as well.

Arguably, this puts My Life as a Villainess in the same territory as a lot of older isekai shoujo series such as Fushigi Yuugi, but one thing that works in its favor is that Catarina is extremely charming. Somehow, her near-perfection comes across as endearing due to her enthusiasm, energy, and the fact that she’s both cunning and naive at the same times. When it comes to harem (or reverse harem) series, my belief is that they work best when you can see why so many people would fall in love with the main character. Catarina passes this test with flying colors. 

The Tip of the Villainess Iceberg

The specific term translated as “Villainess” is akuyaku reijou—literally “the eldest daughter in a villainous role.” It describes a type of character seen throughout the long history of shoujo anime and manga, as well as all that it has inspired. A 2016 Japanese blog post attempts to go through the history of akuyaku reijou from 60s shoujo manga all the way to the present day, and the archetype is ubiquitous. The first otome game, Angelique, features just such a character and some of the most memorable faces in anime, e.g. Naga from Slayers and Nanami from Revolutionary Girl Utena, fall within this archetype. The Japanese title for My Life as a Villainess is Otome Game no Hametsu Flag Shika Nai Akuyaku Reijou o Tensei Shita… (“I Reincarnated as a Villainous Eldest Daughter Who Only Triggers Demise Flags…”), specifically emphasizing that it takes place within a girls’ visual novel.

The reason I put specific emphasis on akuyaku reijou and not just antagonistic female characters is because “reincarnating into an akuyaku reijou” has actually become a huge trend in light novels and related media. Searching for it in Japanese on Bookwalker returns 251 results (some being multiple entries within a series), and a significant number of them feature the exact term in their very titles. The oldest entry is Akuyaku Reijou Victoria from 2009, which puts it five years before My Life as a Villainess

To a Future of Villainy?

If My Life as a VIllainess is as successful as I hope it is, this could mean seeing other titles in the genre adapted into anime and manga as well. The tricky thing here is that whereas the English title is meant to be fairly snappy, it ironically might make it harder for other titles to distinguish themselves. I don’t think “Villainess” is that bad translation for akuyaku reijou—merely a somewhat imprecise one that trades accuracy for efficiency. Because of that, I’m curious if other English translations are going to willingly adopt the term as a clear genre identifier, or if they’re going to try to avoid getting crowded out by bigger titles. As with so many other trends, we’ll probably get a combination of forgettable misses and memorable hits, but I don’t think I’d mind the process at all.

Ohohohoho.

Try Angles: My Teen Romantic Comedy SNAFU Climax!

My Teen Romantic Comedy SNAFU (aka My Youth Romantic Comedy Is Wrong, as I Expected) is the modern light novel anime that reminded me to never judge a book by its cover. While on the surface it looked to be another series about a cynical protagonist who ends up surrounded by attractive girls, it quickly became clear that what the series is selling is less a fantasy and more observations of reality—namely the ups and downs of growing mentally and emotionally in the messiest yet sincerest ways. Now, the final anime season has arrived, and what we’re left with is a satisfying conclusion that stays true to the series’s identity.

My Teen Romantic Comedy SNAFU Climax! once again revolves around loner Hikigaya Hachiman, bubbly Yuigahama Yui, and no-nonsense Yukinoshita Yukino as they run the Service Club: a group dedicated to problem-solving for any student who asks. All three are very different in personality, which makes their views on how to fix a given issue very different, but they complement one another well. This season, their main obstacles are pulling off an American-style prom, dealing with Yukino’s impossibly perfect mother who maps out her daughters’ lives to the letter, and the three main characters (at long last) resolving their feelings. 

All three storylines come down to battles of words and wills, and it’s this angle that highlights just how important language is to SNAFU. This series loves its wordplay—it’s why all the character names sound like superhero alter egos—but it doesn’t end there. SNAFU absolutely revels in both utter verbal ambiguity and extremely precise word choice that the Japanese language is so frustratingly good at. 

Take a couple of the keywords that showed up in the second season and present themselves here in full force: tasukeru and honmono. Tasukeru can mean “to help” or “to save,” and the ambiguity between the two gives a certain weight to Yukino’s words when she says it. But it’s also precisely because the characters can be so roundabout that they find a certain kinship. Honmono, introduced by Service Club faculty advisor Hiratsuka-sensei, can be translated as “genuine article,” “real deal,” “something real,” and so on. What exactly that means can change with context (is it more physical or more abstract?), and it’s not even clear whether Hachiman himself quite understands—other than it might just be worthwhile even while the fear of losing what you already have (even if it’s built on lies) is ever-present. Each character is both hurt and helped by how they utilize language, and it’s their strong friendship that brings them both smiles and tears.

The title of this series was originally about how the kinds of teenage romances celebrated in media are a lie, and that Hachiman’s life is anything but picturesque. By the end, but the meaning has morphed into the idea that it might not have been what the cool and popular kids get, but it’s something just as special. In a way, it’s perfect that SNAFU Climax! puts such emphasis on a prom, that classic symbol of Hollywood and American rom coms. The fact that the battle over the prom is more important than the event itself is especially fitting.

I’m happy to see this series to the end, but it also makes me aware of how different my own life and perspective has become since I watched the first season seven years ago. Back then, the sinews of high school and college social interaction still felt somewhat  fresh in my mind, and I could see pieces of myself and friends I knew in Hachiman. Now, my interaction with SNAFU has transformed from relatable experience to nostalgia. It’s as if I started as Hachiman the student and became Hiratsuka-sensei.

2010–2019 Part 2: Looking Back

Another decade of anime and manga has passed, which means it’s time to reflect on all the things that have happened in and around our favorite Japanese art and entertainment forms. With more anime than any time previous, there’s an overwhelming amount of history to look at, so I’m going to be focusing on what I consider interesting and/or important trends.

I also covered some of 2010–2019 through my review of my old predictions, so for the sake of keeping a long post from getting further out of hand, I’ve kept further discussion of topics there to a relative minimum.

Bookended by Tragedy

This decade more or less began and ended with painful events that have shaped and will continue to shape Japan and its anime and manga industries for years to come. March 11, 2011 was the day that a combined earthquake and tsunami struck the Fukushima Daiichi nuclear power plant, causing nuclear meltdowns. July 18, 2019 was the date of the arson attack on Kyoto Animation, killing over 30 people, injuring even more, and leaving the famed studio’s main building in flames.

The Fukushima triple disaster was brought in part by nature but also human negligence at the highest levels of authority, and it destroyed villages, displaced people from their homes, took lives, and contaminated land and water. The area, one known for its rice crop in a nation where rice is a staple food, had to deal with the all-too-familiar fear that nuclear power conjures up in Japan via Hiroshima and Nagasaki.

Fukushima’s consequences are far, far bigger than any one industry, but that’s precisely why they have had an indelible effect on anime and manga. Suddenly, there was the realization that whatever anti-nuclear messages existed in pop culture weren’t enough. It was almost too poetic a timing that Coppelion, a manga about genetically engineered girls having to rescue human survivors in a post-meltdown Tokyo, began only months prior to Fukushima. Anime such as Madoka Magica that were aired during that period suddenly had their surrounding contexts changed.

But the disaster also brought support from across the anime and manga industries to Fukushima and the surrounding Tohoku region. Creators left messages encouraging and praying for a revival, and as the land has started to improve (though to what extent is up for debate), there’s an active push by the government to encourage tourism and purchase of local goods. Anime and manga also play a role here too as part of the campaign to bring people back.

In contrast, the Kyoto Animation attack was like a direct strike to the heart and soul of the anime industry. Not only was it the worst domestic attack since World War II—even worse than the Tokyo sarin gas attack—but KyoAni has been a pioneer of better wages and better gender equality in anime in addition to their creating popular and critically acclaimed works. It’s unclear how the anime and manga industries will react to this over time (aside from better security), but the biggest question mark will be about what could have been.

There was a lot of talent lost, notably The Disappearance of Suzumiya Haruhi and Kobayashi-san’s Dragon Maid director Takemoto Yasuhiro, and it’s sad that they will have the chance to keep working and creating. There is one bright side, however: KyoAni has started up their animation school again, and their mission to prepare the next generation is more vital than ever.

An aside: One odd bit of humor to come out all this was that the days after the disasters, the only commercial on Japanese TV was apparently ads telling people to greet each other more. These drove Japanese viewers nuts, so some of the more artistic ones started turning the animal mascots in these commercials into transforming robots.

Fujoshi Integration and the Permanence of the Otaku Hero

Back when I originally started Ogiue Maniax in 2007, one thing I was interested in was the portrayal of otaku characters, and by extension the fujoshi characters that began appearing more and more at the time. Going into 2010, this feeling was still quite strong, but as I continued to keep an eye on series with otaku in them, it became harder and harder to keep up. The Fujoshi Files, my on-going archiving of fujoshi characters, is on semi-hiatus right now because I’ve simply been overwhelmed by the fact that you just never know when a fujoshi character will show up for two episodes in an obscure TV series. In other words, otaku characters aren’t just commonplace now—they’re arguably an over-saturated archetype.

This is especially the case with the isekai genre and fantasy light novel series, where having an otaku of some kind (it doesn’t necessarily have to be an anime otaku) is de rigueur for the kinds of power fantasies that are ubiquitous in that realm. But the prevalence of the Otaku hero isn’t even limited to that particular world. Onoda from Yowamushi Pedal and Deku from the wildly popular My Hero Academia, both straightforward shounen leads, have otaku minds. At this point, sometimes it’s easier to ask whether a protagonist isn’t an otaku.

Moe in Moderation

Throughout the 2000s, it was “moe” this, “moe” that. There were haters, there were supporters (me included), and those caught in the middle. In 2019, however, it’s past its prime (at least in the old familiar form) to the extent that the term itself has faded immensely in the otaku lexicon.

In hindsight, I think of moe as like a food with a very intense and peculiar flavor that is probably good in reasonable doses. The problem is that people gorged on it until they got sick, and had to eventually learn when less is more. The occasional smorgasbord happens, not now you see hints or accents of moe in more things—music, horror, and even the most serious and mature titles. It’s part of why I think sports series have started to gain traction in the United States when there was like success in the past: people realized that the core appeal of sports anime and manga was less the athletics themselves and more the human drama that comes with exploring characters’ weaknesses and struggles. Even a softer shounen hero like Tanjiro in Demon Slayer has moe qualities that quite possibly outstrip even his sister’s tremendous qualities.

I one commented to anime podcaster and ex-Crunchyroll guy Evan Minto that Eureka Seven was a moe show. He found it absurd, but I was serious, because moe came from empathizing with its characters vulnerabilities. Just because a character can be moe doesn’t mean they’re useless, and I think that’s a big lesson that has been taken to heart by anime and manga as a whole.

Plus, you can still totally find all-you-can-moe buffets whenever you feel the need to go nuts.

American-Style Superheroes

Perhaps due to the success of the Marvel Cinematic Universe, the American conception of the superhero (in contrast to the Kamen Rider, for example) is now a regular part of anime and manga. Putting aside the Marvel and DC co-productions, this decade has seen Tiger & Bunny, One Punch Man, and My Hero Academia all reach enormous success (albeit not always for the same reasons). You also have series like Heroman, and the fact that Disney’s Big Hero 6 film has a Japanese protagonist perhaps says something about the desire for international appeal.

It’s interesting that so many specifically embrace an American aesthetic, whether it’s red, white, and blue motifs in its characters or American-style cities as settings, and it really speaks to the fact that they’re aiming for that “capes” aesthetic. However, what’s even more noteworthy is the way these manga and anime have been embraced by superhero comics fans as being better at telling superhero stories than many current American comics.

Superheroes also create an amazing bridge for being American comics fans to come to manga and for manga fans to check out American comics. It’s perhaps easier than ever to transition between the two.

Steps Towards Mainstreaming LGBT

Queer romances have long been a part of manga and anime—Hagio Moto’s Heart of Thomas from the 1970s is generally considered the first one shounen ai manga. The portrayal of BL and yuri can differ significantly from real relationships, with the former often being for the pleasure of non-queer audiences, but this openness has attracted many fans, and there are more and more works that try to support a queer audience as well. But Japan is still in many ways a conservative culture, and positive mainstream depictions of non-heteronormative characters can come with a lot of baggage.

While there is still a ways to go, there is a general trend towards more consideration for LGBT characters these past ten years. Gatchaman Crowds, for example, features three characters each with different types of non-cishet expression, going beyond the original Gatchaman and Berg Katze’s dual genders while keeping them respectful. Genshiken Nidaime (aka Second Season aka Second Generation) has a crossdressing fudanshi with complicated feelings at the center of it’s story who tries to navigate the difference between BL fandom and homosexuality. Yuri!!! On Ice features the gradual development of a clearly gay relationship as its core, but its lack of standard BL flourishes engendered a debate about whether it should be called BL at all. Tagame Gengoroh’s My Brother’s Husband won both Japanese and international acclaim.

One stand-out example of LGBT becoming a little more mainstream in anime and manga, to me, is how it’s been handled in the Precure franchise. While it’s always had its yuri fans, and Kira Kira Precure A La Mode even strongly hinted at something between two of its characters, it’s 2018’s Hugtto! Precure that made an entire subplot out of the burgeoning gay relationship between two minor characters—one of whom is implied to struggle with his self-directed homophobia. While the franchise still doesn’t have the courage to say the word “gay,” it at least has these characters holding hands, giving hearts to each other, and telling presumably very young viewers to not let anyone else define who they are. Sailor Moon had Neptune and Uranus, but this is another layer.

From Sekai-kei to Game-like Isekai, Ironic Isekai, and Beyond

In the previous decade, one of the popular genres of Japanese fiction, especially in the realm of anime and manga but also light novels and games, was sekai-kei. Literally meaning “world-style,” it’s actually almost the opposite of what you probably think. Instead of being focused on world-building, it’s about stories where the outcome of the world rests upon the relationship between two characters. I would call Haruhi an example of sekai-kei because their fate rests upon Haruhi and how Kyon interacts with her.

I feel that, since 2010 or maybe even a little sooner, we’ve been seeing fewer and fewer sekai-kei stories. In their place has been a surge in isekai (transported to another world stories) that’s impossible to ignore.

Isekai is nothing new, and there are examples in modern Japanese fiction dating back to the 1970s. Even Gundam director Tomino’s Byston Well series is an isekai. The big difference now, however, has been the game-like approach to isekai. Whether the hero is literally trapped in a video game (Sword Art Online, Log Horizon) or where it’s simply an extremely game-like universe (KonoSuba, Re:ZERO, Overlord), there’s a presumption about RPGs as a common-knowledge experience. Here, the fate of the world usually rests on the hero who’s simultaneously underpowered and overpowered. Rather than necessarily being about exploring the new world, these stories have been mostly either power fantasies or responses to power fantasies.

Japanese scholar Azuma Hiroki wrote about “game-like realism” in the sense of a reality with no beginning, middle, and end, and plenty of alternate realities. While it doesn’t map perfectly, current isekai can be seen as a kind of attempt to wrangle these notions back into a straightforward, albeit open-ended and often meandering format.

Isekai has gotten so prevalent that some online novel contests have even begun to forbid isekai entries. But it also means that it’s ripe for parody. The Devil is a Part-Timer! is a reverse-isekai where a hero and a demon lord end up in modern Japan. The Hero is Overpowered But Overly Cautious plays on an idea that many RPG players are familiar with: making absolutely sure everything is perfect to the point of virtual neurosis. They’re not all winners, but there’s a desire to explore isekai as an archetype, and it’ll be interesting to see how far this goes.

The Ascendance of Mobile Games

Part of the story of the 2010s the world over is the rise of mobile games, and in Japan this translated to character-focused gacha. These digital waifu and husbando slot machines are a powerful thing, and the devotion they engender can veer straight into “gambling addiction” territory, but it also can’t be denied how much of an influence they’ve had on anime, manga, and fandom.

Consider the Fate franchise, which went from being once defined by its original visual novel to being known primarily through the absurdly successful and profitable Fate/Grand Order mobile game. Also look at Granblue Fantasy, which helped make the company Cygames into a major player—the Granblue Fantasy anime shows a budget few can even dream of.

Even The iDOLM@STER, which began as console games, has in part taken on new life by having a virtually limitless selection of idols to obtain through its apps. Love Live! found success through various channels, but there are many people who became fans solely through the School Idol Festival game. And Kantai Collection technically started as a browser game, but it’s cut from a similar mold, and it’s notable that it’s become one of the franchises that dominates Comic Market.

There have been tons of light novel anime and manga adaptations, but the amount of works based on mobile games steadily increased over the decade as well. This doesn’t mean they’re inherently bad—Rage of Bahamut Genesis is one that sticks out to me as exceptional—but it’s certainly become a crowded field where “adaptation as advertisement” and “adaptation as mark of prestige” exist in the same space.

Anime as Faithful Reproduction Instead of Creative Interpretation

In decades past, whenever there was an anime adaptation of something with multiple paths—a dating sim, for instance—the common approach was to synthesize all of the different routes into a single story with the canon heroine being the winner. But starting in 2010 with Amagami SS (or possibly something even sooner) it started to become more common to adapt every path. Each couple of episodes was basically a different what-if where the protagonist ends up with a different girl. The most extreme version of this might be the movies fully dedicated to the alternate stories of Fate/Stay Night, Unlimited Blade Works and Heaven’s Feel.

In a way, it’s an extension of what we saw with Kyoto Animation’s adaptations of Key games. While those shows still synthesized all the routes, there was a more active adherence to the look and feel of the source material, right down to using the original theme songs. Anime, rather than trying to do its own thing with the material given, is more likely to try and stick to the script. Filler arcs or anime-original material were out, and season delays were in, for better or worse. 2009’s Fullmetal Alchemist: Brotherhood (intentionally made to follow the manga’s story more than the first anime) also set a precedent.

Fantastic Remakes

Not everything is about adhering to a source material, however. While nostalgia is a strong force in media and entertainment, it’s still possible for a remake or re-imagining is able to go well beyond and turn into something unique and special. Every decade has its own fair share of excellent revivals, but I found the 2010s to be full of especially smart and creative takes on classic franchises. The aforementioned Gatchaman Crowds took the idea of the superhero team and pushed it into an age of social media and gamification. Devilman Crybaby is essentially the original Devilman manga retold, the signature art style of Yuasa Masaaki gave it new life and also highlighted the fact that a lot of the 1970s manga’s theme resonate just as much, if not more today. The Rebuild of Evangelion movies have all been impressive and have dared to go in strange directions, though we’re not actually seeing the conclusion until 2020 rolls around. In the most on-brand move possible, director Anno Hideaki became depressed after the third film, and it wasn’t until he directed the excellent Shin Godzilla (another update to a classic franchise) that he found the spark to go back to Shinji and friends.

Official Simultranslations

Once, getting translated anime and manga the day after release in Japan was a foolish dream. Then, with the advent of high-speed internet it became technically possible—but it was the domain of speed subbers and speed scanlators, with the requisite decline in quality. But now we’ve had a decade of not just quick releases but ones that are official, whose success can and will be noticed by Japan. Crunchyroll, HiDive, and Comixology are among the many resources available to fans, and while Netflix is often not technically a simulstream most of the time, its presence in the world of online streaming can’t be denied.

This is partially a tale of the direction of technology. More smartphones and better tablets mean streaming decent-quality images is more likely than ever before. Gone are the specific limitations of the past that made trying to view anime and manga a chore. It’s also the story of Japan being dragged into the current age, as much as its companies (especially manga) have tried to resist the digitizing of these mediums.

The amount of legal digital anime and manga options is ever increasing even in Japan. Comic Walker and Book Walker make following new releases almost trivial. Bandai Channel is more expansive than ever. Many manga publishers have series that start off as free webcomics now. Notably, the second iteration of One Punch Man started on Tonari no Young Jump. The amount of digital users keeps rising around the world, and it’ll likely not stop for a long time.

What Lies Ahead

While it’s mere coincidence, the fact that Japan is heading into the next decade of anime and manga alongside a newly coronated emperor seems poetic. For Part 3 of the 2010–2019 series, I’ll be giving my predictions as to where I think anime and manga will go in 2020 onwards.

Project Z Revived! “Hakai-oh – Gaogaigar vs. Betterman Part 1” Novel Review

Being a fan of Gaogaigar is to know joy and suffering. Its increasingly grandiose-yet-ever-personal story makes for one magnificent crescendo after another. But then, at the climax, fans were left with a bittersweet cliffhanger. The heroes we had cheered for were stuck in another galaxy, the only escapees the two alien boys who found loving home on Earth. For years, fans and characters alike were left in limbo, the one glimmer of hope—a proposed sequel called “Project Z”—dashed by sponsor and studio conflicts.

Then, out the blue, came a new light. Sunrise, the studio behind Gaogaigar, announced their own light novel imprint. From it has sprung The King of Braves Gaogaigar Novel 03: Hakai-oh – Gaogaigar vs. Betterman Part 1, a true novel sequel written by Takeda Yuuichirou, a former staff member on the Gaogaigar anime, and guided by Yonetani Yoshitomo, the original director. The book was created using Project Z as its foundation, so those who kept the fire alive for the Gutsy Galaxy Guard can finally be rewarded.

Note: There is also a two-part novelization of Gaogaigar Final, hence why this one is “Novel 03.” I’ve not read those prequel novels, so I don’t know what may have changed, or what new information might be available in them.

Plot

While there are many parts to Gaogaigar vs. Betterman, the main story focuses on Amami Mamoru and Kaidou Ikumi, the two extraterrestrial boys at the heart of the original anime. Where once they supported the brave robots, however, now they themselves are the pilots. Older and wiser but still full of passion, they pilot Gaogaigo, a combining mecha modeled after the original Gaogaigar with some added new powers. As the heroes of the new “Gutsy Global Guard, ” Mamoru and Ikumi must defend the Earth from old threats (namely the terrorist organization Bionet) and deal with a world where communications are crippled, all while trying to find a way to bring their old friends and comrades home. Looming over everything is a mysterious entity known as “Hakai-oh” (the “King of World-Conquerors”), whose visage appeared in the sky after a fateful event, and who bears an eerie resemblance Genesic Gaogaigar.

A Labor of Love

Thanks to the author and Yonetani’s efforts, the story is just jam-packed full of details from all facets of the Gaogaigar universe. That car above, shown for about five seconds at the start of Gaogaigar FINAL episode 2? That’s Polcott, a transforming robot that becomes a key member of the new GGG. Other new members of the Super Robot Corps reflect the use of Even the Gaogaigo is a “Neuro Mechanoid,” combining the Super Mechanoid technology featured in Gaogaigar with the Neuronoids of Betterman—a robot/occult horror series in the same universe. It makes sense, because without Galeon or Gaofar, they need something that can handle the burden of being the core machine.

Those are just a couple of details that show the unbelievable amount of love and care put into the novel. Whether it’s how characters have grown over a span of nine years, or connecting the mythos of Gaogaigar and Betterman together, or even drawing from all manner of obscure material without feeling forced, it made me happy to step back into its world. Of course, I wanted to know more than anything the fate of Guy and the rest of the old heroes (more on that later), but just seeing how the world has changed is a tremendous delight.

The Betterman side of the story is less prominent, but many of its elements permeate the story. An ongoing plot thread focuses on Lamia warning Mamoru and Ikumi of the threat of Hakai-oh, while also trying to convince his fellow Somniums if they should have a hand in the upcoming fight or leave humanity to their own devices. Many of the Betterman characters are also major players in the story. Chief Akamatsu, the designer of the Neuronoids, is the head of GGG (and apparently, Shishioh Liger’s son!). Sai Hinoki, the heroine, is a science and research officer at GGG as well. Seeing Keita and especially Hinoki at age 28 is wonderful in its own way.

Favorite Moments

Here are two of my favorite details from the novel. First, is that Mamoru still carries around his old GGG beeper. Second, is Gaogaigo’s use of Hell and Heaven. Much like in the real world, Earth in Gaogaigar is now filled with smartphones and the like, but 19-year-old Mamoru still holds onto that memento out of hope, and to keep his conviction to rescue everyone. That one item just says spades about where Mamoru is mentally and emotionally.

As for Hell and Heaven, fans of Gaogaigar might recall that the way this finishing technique worked was by combining the protective powers of Gaogaigar’s left side with the destructive properties of its right, allowing Gaogaigar to remove Zonder cores without harming them in the process. Gaogaigo’s works differently. Instead, it takes advantage of the fact that its copilots are Ikumi and Mamoru, bringing together the former’s J-Jewel energy with the latter’s G-Stone energy—a combination shown in Gaogaigar Final to create a power far more than the sum of its parts. Working with the technology, resources, and heroes they have, the Gutsy Global Guard have figured out different ways to protect the Earth.

Other Details

The novel comes with a number of extras. There’s a side story all about what happens with Ikumi when he landed in Australia unconscious (as briefly shown in Gaogaigar Final, above). Afterwords written by Yonetani and Takeda are very revealing and informative, chronicling the struggles of the original toyetic Gaogaigar production, the feeling that there wasn’t enough space to do everything desired in Gaogaigar Final, and the long path to making Gaogaigar vs. Betterman happen. The novel also includes an entire Gaogaigar glossary for every obscure term you might need to know, in addition to a timeline stating where every event—yes even the “Silverion Hammer” side story as well as random side stories from drama CDs—occurs within the Gaogaigar/Betterman universe.

Like other novels/light novels, illustrations are included throughout. Character drawings are by the original character designer, Kimura Takahiro (one of my favorites!), with mecha designs by Nakatani Seiichi, who was an animation director on the original Gaogaigar. The mecha drawings seem kind of weak overall, but I think that’s just because they seem a bit rushed or lacking in polish. Nakatani can clearly do good things with robot designs; they just lack dynamism on still pages.

The Big Questions

Now, I know a good chunk of you want to know what actually happens in the novel. You’ve been waiting years and years to find out the fate of Guy and the rest. So let’s get into…

SPOILERS SPOILERS SPOILERS (Highlight to view)
The very start of Gaogaigar vs. Betterman has the old GGG crew (plus Soldat J and friends) trying to get back to Earth through special wormhole technology from Galeon. After that first chapter, no trace of them is seen…until the climax at the end of the book. Mamoru and Ikumi, along with the other new GGG members, travel to Jupiter to confront Hakai-oh, who’s been compressing Jupiter into a black hole (or something like it). During the fight, which also includes an ally in an awesome combined Betterman (built from the monstrous forms of the Somniums), Guy suddenly emerges from a rift in space! Apparently, the rest of the old crew had went ahead previously, but their whereabouts are unknown. Guy, meanwhile, confirms that Hakai-oh is indeed Genesic Gaogaigar, but somehow controlled by a primal force that is the original source of THE POWER.
Guy is without a robot of his own to fight, but thanks to the Limpid Channel through which the Somniums communicate (featured in Betterman), Chief Akamatsu is able to talk to his uncle, Shishioh Leo, and bring along the prototype Phantom Gao. This allows Guy to form Gaofighgar and inform Mamoru and Ikumi of his main goal: get to Hakai-oh and rescue Galeon. However, during a grueling battle where they almost extract Galeon, the robot lion actually repels them and sends them away from Hakai-oh, sacrificing itself in the process. Guy is back (albeit the same age as ten years ago due to time dilation), Hakai-oh is still at large, and J and the old GGG are somewhere in the universe.
I have to admit that I jumped in my seat when Guy popped out. What’s even better is Guy hearing Mamoru’s deepened voice and not entirely recognizing him for a second. To Guy, Mamoru’s supposed to be this elementary school kid, and now he’s about the same age as when Guy first started piloting Gaogaigar. I may or may not have shed a tear.

Next Mission

Suffice it to say, I can’t wait for the next one. It truly feels good to have Gaogaigar back in my life.

Kino’s Journey: The Ubiquity of the Light Novels vs. the Scarcity of the Anime

How do you end a series about observing humanity’s foibles with an action sequence involving a flock of angry sheep?

The answer is, “Who says it’s an ending?”

The 2017 anime of the light novel Kino’s Journey: The Beautiful World is garnering mixed reviews. This is partly because the series seems to be less focused on atmosphere and consistent theme compared to the 2003 version, despite them taking from more or less the same source material. One major point of contention with the newer series is its choice of final episode, adapting the story “Field of Sheep”—a story that borders on Schwarzenegger-in-Commando-esque antics featuring a ring of fire, driving through sheep in a jeep, and a dramatic lone gunman standoff with the woolly foes.

Because the anime clearly skips around chronologically from episode to episode, I decided to take a look at which episodes come from which chapters. Out of a currently 21-volume light novel series, most are taken from around volumes 7 through 9. “Field of Sheep” is by far the newest story, coming in as the final chapter of Volume 20. It’s likely even the latest chapter at the time the 2017 anime went into production.

It seems unusual to end a series on such an odd note, but that’s only within the context of the anime. Kino’s Journey rarely gets new adaptations. There’s the 2003 series, the 2017 one, and two films in 2005 and 2007 in between. It’s been 14 years between TV series and 10 years between animated versions. It’s possible that it’ll take another 10-15 years to get another one, perhaps leaving fans scratching their heads.

But for light novel readers, it can’t really be considered an end by any stretch of the imagination. Even though it’s the last part of Volume 20, the sheep story is yet another entry into the world of Kino’s Journey, which shows no signs of stopping. A new volume has come out pretty consistently (about once or twice a year) for the past 17 years. Volume 21 just came out in October of 2017. In other words, to the anime viewer, “Field of Sheep” is an unusual curtain call. To the light novel fan, it’s just another stop in Kino’s travels.

I have to wonder if the point of adapting that sheep episode last is just a way to say, “Read the light novel!” Except, it only works in Japan (or if you can read Japanese). For those abroad who rely on anime to get their Kino’s Journey, they’re left in an arguably baaaad situation.

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The Lightness of Light Novels and the Magnified Hate of Light Novel Anime

Today’s anime industry is filled with light novel adaptations, many of which revolve around tropes that are loved by some and hated by others. Common ones include ridiculously long and descriptive titles, an average passive guy who discovers a special power, and the throngs of girls (some of whom may or may not be his little sister) who fall for him as he saves the world. For those who aren’t fans, the term “light novel anime” has come to be filled with a certain level of apprehension. “Oh, it’s a light novel anime, but don’t hold that against it.” However, while the contents of these stories contribute a large part in why they draw ire from some anime fans, what I think is an equally important factor is the implication that a good deal of money is required to adapt a light novel into an anime.

Generally speaking, the “light” in light novel refers to the fact that they’re supposed to be light reads. Sure, they might be full of esoteric jargon (hello Index) and long and complicated word play (Monogatari), but for the most part light novels are meant to be easy to pick up, finish, and put down. It doesn’t cost much to write a light novel, relatively speaking: it’s usually one person writing, and one person doing a handful of illustrations. Overall, while the industry itself isn’t necessarily cheap, the act of writing requires only a pen and paper (or keyboard and computer).

Imagine you’re presented with a book that’s full of the same tired elements, and even reeks of some author’s self-insert revenge fantasy. Its prose seems stiff and workman-like, without any creative flair. You read it, make a face, and then put it away. No harm, no foul, and even though you might later find out it’s popular and don’t personally understand why, this simple “light” book is no skin off your back.

However, then you find out that the book is being made into a Hollywood movie. They’re pouring millions of dollars into it. It feels weird, almost as if it weren’t meant to stand on this grand of a stage.

This, I think, is akin to what happens sometimes when a light novel gets adapted into an anime. Of course, there is much, much less money in the anime industry compare to big budget films, but there’s still a transition from a light novel, a piece of fiction similar in function to old American pulp magazines, to something that requires funds, hiring of talent in great numbers, and just a great deal of combined energy. As Shirobako has shown, anime production is a grueling process, and the idea that the anime industry is putting all of that energy into making some bad light novel look good can seem to detractors like a waste of finite resources.

The industry standard for the “look” of anime involves a certain higher level of polish and presentation. Most shows on a very basic level pass the test of “does this look like it was drawn and created by professionals?” What this means, then, is that whether an anime is based on some award-winning novel or something else entirely, they have similar levels of professionalism. The amateurish qualities of a light novel, which might have been forgivable for more people if they remained in that realm, vanish, and this causes fans to look at these stories from a different perspective.

In other words, if all light novel anime looked like gdgd Fairies or Ai Mai Mii, I don’t think they would get quite as much hate. Actually, that’s something I would love to see.

Nerds in the Mist: Katou Megumi and the Role of the Non-Otaku

With a series title like How to Raise a Boring Girlfriend, a certain image comes to mind. Given the existence of Japanese dating sims, the success of “raising sims” such as Gainax’s famous Princess Maker series, as well as the tendency towards popular otaku tropes such as nerd protagonists in harem situations, it’s easy to assume that the series is about creating a bland, milquetoast love interest. Is this an attempt to revive the old-style dating sim heroines such as Kamigishi Akari from To Heart, that childhood friend who once stood at the top of the harem totem pole? Is Katou Megumi, the titular “boring girlfriend”—more accurately “boring heroine” in Japanese—one man’s “ideal waifu” the way Asuna from Sword Art Online is, or something else entirely?

To my surprise, Megumi’s aggressive mediocrity actually turns out to be a subversion of her seeming purpose as a no-personality love interest or another character in the yamato nadeshiko mold. While the fact that the other characters keep talking about how aggressively mediocre she is might point in those directions, her role in Boring Girlfriend is closer to that of Kasukabe Saki from Genshiken—the “normal” one who contributes by being an outsider.

In works about groups of otaku there is often a non-otaku, though their purposes can differ. In Otaku no Video, the main character Ken is the “commoner” who gradually falls in love with the otaku lifestyle, while his girlfriend, Yoshiko, becomes increasing disgusted. The dating sim Comic Party (as well as its anime adaptations) follows a similar pattern, with protagonist Kazuki becoming more involved with doujinshi as his sporty childhood friend (and canon love interest) Mizuki just can’t seem to fathom what these nerds are jabbering about.

Owing to the fact that Genshiken gradually pushes its characters from the relative safety of a college environment into the real world, Saki as the non-otaku becomes a kind of guiding force. While she begins the series antagonizing the otaku and begrudging the fact that her boyfriend is an otaku, she eventually becomes a close friend whose understanding of human social interactions (notoriously lacking in otaku) provide answers that the others could not arrive at by themselves. While she isn’t as aggressive and outspoken as Saki, Megumi in Boring Girlfriend accomplishes the same things by being more observant than the perpetually self-centered and inward-looking otaku characters she has befriended.

Because Saki begins from a place similar to Yoshiko in Otaku no Video and Mizuki in Comic Party, Megumi doesn’t quite have the same development as her. Instead of that period of conflict with the otaku, the changing dynamic comes from the gradual reveal that Megumi indeed has a mind of her own, and that her seemingly mundane nature throws a wrench in the assumptions of the others. Moreover, her “boring” status provides a sharp contrast to the other girls in the series, who fall more in line with familiar tropes: a tsundere, an adorable underclassman, a cooldere, a tomboy cousin.

While those other characters have their origins in the same era that spawned Akari from To Heart and Mizuki from Comic Party, taste in otaku consumption has changed over time such that characters with more extreme and pronounced character traits tend to be more popular. The shape of “moe” has changed, and everyone but Megumi falls into that line. However, because Megumi is present, and because the series is named after her, it’s as if Boring Girlfriend is setting up and knocking down its own pieces to say, “Subtlety has its place.”

In this sense, How to Raise a Boring Girlfriend and Megumi remind me of two other series. The first is My Youth Romantic Comedy is Wrong, as I Expected aka My Teen Romantic Comedy SNAFU. It’s a series that also goes against what its title implies and plays around with its characters supposed archetypes to create a greater sense of depth. The other is The World God Only Knows, which features the character Kosaka Chihiro. Though she has a different personality compared to Megumi, and that series has only one real otaku character, Chihiro fulfills the role of being defiantly “normal.” Her behavior runs against everything that Katsuragi Keima believes in as someone who bases his life entirely on dating sims, and Megumi by virtue of her supposed blandness accomplishes much the same.