Otakon 2018 Panel: Kawamori Shoji’s History of Macross

In my estimation, the biggest guest of Otakon 2018 was Kawamori Shoji, creator of Macross, Aquarion, AKB0048, Escaflowne, and even early Transformers designs such as Optimus Prime and Starscream.

Unlike other guests whose panels are generally moderated Q&A sessions, Kawamori actually gave two presentations at Otakon. The first was based on his TEDx Talk on originality and design, though I unfortunately wasn’t able to attend it. The second was a history of the Macross franchise from the perspective of its own father, which I’ll be detailing in this post. For more Kawamori content, check out my interview with him!

From Megaload to Macross

Kawamori spoke of his early days competing with his senpai Miyatake Kazutaka (of Space Battleship Yamato fame) on who could design a non-humanoid hero mecha first, only to get rejected by the toy company because humanoid robots were what sold. He told us the origin of Macross (originally Battle City Megaload in the early design phases) and how it was actually meant to be a joke on the sponsors—a bait-and-switch tactic for Kawamori and his friends to do what they really wanted—only for those same sponsors to get so onboard with the concept that it became a reality. Suddenly, all of the ridiculous things they threw in to mess with the concept of humanoid mecha (being the size of a city, transforming from a carrier, having a literal town inside, facing a giant enemy so that a robot that ridiculously big would be practical) were to be an actual part of the show. Naturally, he and his friends/fellow staff concluded the following: if you have a city, you need a singer. Thus, Lynn Mynmay.

While the combination of pop music and mecha is practically taken for granted today, Kawamori described how back when Super Dimensional Fortress Macross first aired, the fans were divided between those who loved Mynmay’s songs during combat, and those who thought the whole idea was nonsense. However, Kawamori embraced the idea of having music, not weapons, win the war. He mentioned how Director Ishiguro, despite liking the concept, thought it would be too unrealistic, but Kawamori pushed through with it anyway out of a sense of youthful bravado.

The story of Battle City Megaload was already somewhat familiar to me, so it surprised me that there was an even earlier prototype of sorts for Macross: a manga he made in high school along with his friends called Saishuu Senshi (“The Last Warrior”). This amateur manga featured a world where war had become so expensive that opposing sides would each send out one representative warrior in a powered suit to engage in a duel that would determine victory and failure. The enemy side’s scheme was that they started using unmanned weapons, going against the deal. His friends at the time would end up in college with him, and would become part of the staff for Macross, including defining 1980s character designer Mikimoto Haruhiko.

Designing the Valkyrie

Kawamori also elaborated on another major part of Macross: the VF-1 Valkyrie. According to him, that famous design actually came out of a long struggle with trying to make a transforming plane robot that didn’t have issues with maintaining good proportions in both robot and plane forms. The key breakthrough was when Kawamori looked at the F-14 Tomcat, and how the jet engines could become the arms (he previously thought the nose of the plane would have to be the arms).

From there, other aesthetic decisions, like having a simple and functional-looking head (unlike the popular designs of the past) as well as “feet” for the robot that each came in two sections, completed the look. Once he had the inspiration thanks to the F-14, actually designing the Valkyrie took about a week. Kawamori then pulled out not just an original-style Takatoku VF-1 Valkyrie toy to demonstrate its transformation, but also a pre-final prototype for a new 1:48 scale version of the same design due later this year, demonstrating its improved flexibility.

The Success of Macross Leads to New Perspectives

Macross was a hit, which led to Kawamori having his directorial debut at age 24 for the film Macross: Do You Remember Love? Kawamori mentioned how he came up with a lot of ideas for the film, like holograms during concerts, a vacuum-cleaning miniature robot, and clothes that change color. He expressed his surprise over the years seeing these farfetched concepts come to life.

Another result of Macross’s success was that Kawamori got to travel abroad, and the resulting trips actually dramatically changed his views on technology and culture. First, he spent time in the United States, where he more or less experienced the extremes of Macross’s aesthetic themes. He visited military bases and NASA space centers to watch shuttles launch, and he would go to Broadway musicals, sometimes even seeing as many as three plays in one day. He would often be up from 6am to 3am.

However, he started to feel the need to get away from that environment, which led to him traveling to China. With modern technology being sparse in areas such as Inner Mongolia, Kawamori recounted how he would see the children’s eyes light up whenever the television stopped working, and how their expressions while playing outside were like none he had ever seen. He then visited Nepal, where he encountered people who literally saw differently from him. Kawamori prides himself on having 20/10 vision, but even he could not see what his Nepalese guides could. They would wave at each other from enormous distances, holding conversations with each other while recognizing facial expressions that to him looked like mere specks.

While he still loves technology today, these experiences made him rethink his stance on technological progress being inherently good.

Macross 7, Macross Plus

Kawamori emphasized his desire to never do the same thing over and over, which is why 1987’s Macross: Flashback 2012 was an OVA, and not a TV series or a film. He kept getting requests to make another TV Macross, but he would refuse. The person who convinced him was a college underclassman who had got into the industry, the late producer Takanashi Minoru. Takanashi told him, “It’s been 10 years. You can go back to TV,” a reference to the statute of limitations for crimes in Japan.

Kawamori had one week to come up with a concept, and so he first thought of a singing pilot. But in order to add an extra twist, he turned the main character into a singing, non-fighting pilot. Thus, Nekki Basara was born.

Basara is a favorite character of Kawamori’s, but he thought that the old Macross fans would hate him for it, and he still had a love for mecha and planes himself. To appease his fans, he made Macross Plus. (It should be noted that according to Macross expert Renato, Kawamori refused to make Macross Plus if he couldn’t make Macross 7 as well).

As part of his research for Macross Plus, Kawamori and Itano Ichiro (of the famed “Itano circus”) flew real jets (with guidance) and had a dogfight with each other. The instructors sat next to them, but they got to use the controls. Itano is a rebel, so he ended up Itano doing everything the instructor told him not to, and kept blacking out from the g-forces. Itano said that every time he blacked out, he would hear voices from the distance saying his name. Kawamori asked him to recreate his blackout scene for Isamu’s.

Sharon Apple, the virtual idol from Macross Plus, is based on idea that making an anime is to some extent about emotional manipulation. The funniest thing was that, at the time, the staff said no one would go crazy for a virtual idol. Kawamori expressed that he never thought the concept would be embraced this quickly. It was also during this time that he was introduced to Yoko Kanno.

Macross, CG Graphics, and the Future

One of the dramas of real-life planes is when jet fuel runs out, but in the world of Macross, reaction engines means infinite power. That’s why Macross Zero is set in a time before that technology came to be. More generally, Macross Zero was about combining technology with the things he saw in China.

This was the start of his use of 3DCG in animation, which he started to use because he felt that 2D animation was limited in its ability to capture the proper camera angles for flying scenes. Macross Zero had a mix of 2D and 3D for action, and it was in Genesis of Aquarion that he tested out full 3DCG for combat. From there, Macross Frontier was to prove that the workload of a show could be divided between 3D for battles and 2D for characters. The Macross Frontier movies were where Kawamori finally figured out the ideal way to blend 3D and 2D together for scenes. Kawamori overall gave the impression that he sees new shows as opportunities to experiment.

One of the big changes in Macross Frontier was the use of two idols instead of one. Another decision was to make a male hero who’s even more beautiful than the idols. The Macross Frontier two-idol setup was popular and successful, but when the sponsors asked him to repeat the formula, he doubled down and made Walküre a team of idols as a separate division from the Windermere forces and the Delta Platoon.

Toward the end of the panel, Kawamori showed a lego prototype model for a transforming robot. Instead of two jet engines forming the legs, as has been the case with Valkyries, this robot has a single jet engine that turns into two legs. For Kawamori, it was the first new transformation system in quite a while. He then ended the panel by showing a trailer for Pandora, which comes out on Netflix this year.

Otakon 2018 Interview: Kawamori Shoji

This interview was conducted at Otakon 2018 in Washington, DC.

In your anime, you often visit the theme of love as power, or the power of love, even in your mecha and science fiction settings such as Macross, Escaflowne, and Aquarion. What draws you to this subject?

I always wanted to be original, and not like others. In previous science fiction anime, having love in the main theme was unheard of. You’d have love among the sub-characters, but not with the principle ones. So it’s something I always wanted to incorporate.

My next question is about Macross 7. I find the characters of Basara and Sivil have a unique relationship or a special connection. How would you describe their relationship in the story?

If you look at the character of Nekki Basara himself, he is unique in all of the Macross series. I thought it would not be fitting for him to be engaged in just a normal love affair, and he should have something that transcends love—like a resonance or clash of souls. The director of Macross 7, Amino Tetsurou, is someone who values the idea of passion, over any sort of details. It would just be a story of souls clashing.

I noticed in your credits that you worked on Toushou Daimos as a mechanical designer. Did you have an opportunity to work with Director Nagahama directly, and if so, do you have any memories of him?

I didn’t have much opportunity to speak to Director Nagahama on Daimos. Of course, I met him, but most of the interaction was through reading and looking at the storyboards that he draw. I did the designs through that. I really got to talk to him more on Ulysses 31. He was quite the gentleman, and he had a real passion for incorporating and valuing drama in his stories.

You’ve designed many mecha for decades—for toy lines, for kids, for adults, and even for video games. What changes in your design process and thought process according to the type of project?

This is something I value so much that I would take an hour or two to talk about it in detail. I look at the worldview of the work, the setting, and the target audience—for example, if it’s a toy, what would be the age range? Those are all the important considerations: market, target, theme, and the worldview. Those are the principle elements that go into the design, and after I have that down, the rest comes more easily.

To pick a specific example, I really enjoy your designs in Eureka Seven. What particular concerns did you take into account for that project?

When I first received the order for Eureka Seven mecha design, the initial order was to have a transforming mecha from automobile form to humanoid. But since that was something I’ve done so many times, I didn’t think I could do anything new.

I held the world-building meeting with Director Kyoda and the principle writer, Sato Dai, and they told me that in the Eureka Seven world, they’re in a world saturated by trapar particles that allow ships to float, and that’s how travel is done. And I thought, if these particles allow large ships to float, I can easily envision them as waves, so you can have mecha that use the waves to float. Director Kyoda liked the idea, and once the concept of surfing was in, the actual design was easy.

While you’re better known for your accomplishments in science fiction and mecha, you also worked on a show called Anyamaru Tantei Kiruminzoo. It’s quite outside of your usual genres or wheelhouse. How did you come around to being on this project?

For me, since I’m known as a mecha designer, most clients tend to bring me that kind of work. But I always want to try out something new, and communication with animals is something I’ve always been interested in. So, in Anyamaru Tantei Kiruminzoo, we have a girl who would transform and communicate with animals. But in normal magical girl series, when you have a girl transform into a magical girl, she would become invincible. I didn’t want that. I wanted someone who would be more different from a human with human abilities. So I pitched the idea and fortunately, that’s how we got the show.

This is my last question. Traditionally, it hasn’t been common for non-Japanese artists to work on anime aside from the outsourcing done in South Korea, but Satelight has hired artists such as Thomas Romain and Stanislas Brunet. How did Satelight bring them aboard, and what is it like working with foreign artists?

That goes back to me and Macross with the concept of “deculture.” I’m very fond of the differences in cultures, because we all grew up in different backgrounds. We might be fond of the same things, but we might have different ideas and concepts about those same things. That’s great inspiration for myself, and it’s very enjoyable working with foreign artists at Satelight.

Satelight’s parent company is an IT company. As such, it’s always had a corporate culture that’s open to working with foreign employees. So, our current president, Sato Michiaki, never had any issues employing non-Japanese artists.

Thank you!

Gattai Girls 9: Darling in the Franxx and Zero Two

Introduction: “Gattai Girls” is a series of posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.

Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferrably the main giant robot of the series she’s in.

For example, Aim for the Top! would qualify because of Noriko (main character, pilots the most important mecha of her show), while Vision of Escaflowne would not, because Hitomi does not engage in any combat despite being a main character, nor would Full Metal Panic! because the most prominent robot pilot, Melissa Mao, is not prominent enough.

Darling in the Franxx is a mysteriously divisive anime, ripe for viewers of all stripes to interpret according to their personal values. Given a series whose messages appear to change depending on who you ask, it’s perhaps not so surprising that the main heroine of Darling in the Franxx, Zero Two, is just as much a whirlwind of contradictions.

Darling in the Franxx is a high-key sexually charged anime. If the doggy-style male-female combination cockpits weren’t enough, the series actively draws attention to the fact that the anime’s teen heroes live in a bizarre dystopia where their sexual energies are channeled into piloting giant mecha called Franxx. Covering subjects like love, sex, and marriage through both overt and relatively subtle metaphors, the anime is loved and hated in seemingly equal amounts in ways that contradict each other.

In Darling in the Franxx, Zero Two is the pilot of the robot Strelitzia. Far and away the most powerful weapon in humanity’s fight against the monstrous Klaxosaurs, Strelitzia would be their most reliable advantage if it didn’t come at a price: Any man who pilots with Zero Two inevitably ends up critically injured or dead. The protagonist, Hiro, ends up being the only guy who can survive Zero Two, and their combination becomes the key to turning the tide of battle. However, their connection ends up going back much further than either realize.

Is Zero Two an inspiring firebrand who lives by her own rules, or is she a fetishized sex object whose mere presence fulfills men’s fantasies? Is she an ideal girlfriend or a femme fatale? The answer is “yes.” She’s all these things and more, despite Zero Two being a difficult character to project one’s assumptions onto. She doesn’t have the appearance of an emotionless doll like an Ayanami Rei (Evangelion) or the “dishonest,” tsundere-esque feelings of a Souryuu/Shikinami Asuka Langley (Evangelion). She’s not an Asuna (Sword Art Online) either, whose kindness and strength make her practically “good wife, wise mother” personified.

Zero Two is rebellious towards rules and authority, loyal to those she loves, and willing to do whatever it takes to achieve her goals. She can’t be pegged down or held back, and the only times she’s willing to show weakness are around people whom she truly trusts. She’s more than willing to take matters into her own hands, and even rescues Hiro from being taken over by the enemy. Zero Two herself has never been damseled herself, and the only time Hiro had to reach out to bring her back was more in the metaphorical sense—diving deep into her mind and their shared past to keep Zero Two from going berserk.

Strelitzia itself is a fascinating piece of the puzzle that is Zero Two. The main mecha of Darling in the Franxx are feminine-looking, which goes against the tradition of primarily masculine designs. Those with a more feminine appearance tend to have attacks that draw attention to their “womanly” aesthetic as well, like how Aphrodite A in Mazinger Z shoots “Breast Missiles.” The Franxx are, aside from cute faces and a general feminine silhouette, not as overtly sexual on the outside. That being said, the workings of the cockpit mentioned above make it impossible to ignore sexual connotations, especially because the female pilots “become” their Franxx. Like the others, Zero Two’s facial expressions become Strelitzia’s, and when she talks to Hiro in fights, her display shows that robotic appearance instead of her own. Eventually, this integration of girl and machine gets taken further, driving home the theme of love in a way that both reinforces and defies the conventional cockpit setup.

Zero Two is strong and weak, cruel and compassionate, loving and spiteful. She’s a complete character in a certain sense, and a caricature in another. She is as much of what you want of her as you want, which means that on some level, she reflects the desires and/or anxieties of the viewer and their relationship with the world.

Real vs. Perfect: The Two Opposing Idol Values

1983’s Creamy Mami was the first idol anime, and it made an idol out of Mami’s voice actor as well. Watching her videos from back then, a 15-year-old Ohta Takako comes across as awkward and unaccustomed to the spotlight, even in “Love Sarigenaku” above, her most “grown-up” song. Compared to many of the slickly produced pop hits of later years, Ohta can come across as almost unprofessional, but that’s exactly where her appeal lies. When it comes to Japanese idols, there are two general directions: “unrefined and real” or “polished and perfect.”

When comparing the Japanese idol juggernaut AKB48 to the K-Pop sensation Girls’ Generation (who have been enormously popular in Japan), the latter visually comes across as a much more “professional-looking” group. While calling them idolsTheir dance and choreography are on point, and their music videos make them look like a million bucks. But while the girls of AKB48 have a kind of awkwardness about them, and many aren’t the greatest singers, there’s a sense of them “trying their best,” and this is exactly what the fans want. In other words, perfection isn’t necessarily desired. It can be, but that strain of inexperience and perseverance is just as strong.

These dual forces can be seen in idol anime in spades. In Love Live! School Idol Project, the main characters are the ragtag group μ’s (pronounced “Muse”), and the defending champions are the practically-professional A-RISE, who come from the richest high school in Akihabara. In Aikatsu!, Hoshimiya Ichigo is shown as having some kind of natural spark of genuineness that contrasts her from the seemingly unassailable Kanzaki Mizuki. And in Macross Frontier, the main love triangle features, as seen above, the humble waitress Ranka Lee (right) vs. the sultry Sheryl Nome (left). In every case, what causes the “small fry” to ascend isn’t that they transform into polished and perfect idols, but that even as they improve, that unrefined and authentic quality shines through. Perhaps it says something that the main heroines of these shows tend to lean that way as well.

And yet, as touched on briefly in the beginning, voice actors who play idols in anime actually end up being idols themselves. When the girls of Love Live! hold live concerts their flaws come out, but that’s part of the appeal of seeing them in person. When watching the characters in the anime or in music videos, that imperfection doesn’t come across in the performances so much as in the dialogue and supporting materials. A similar phenomenon exists all the way back with Creamy Mami. She comes across as much more “polished” than Ohta Takako does, yet they share the same voice.

An interesting case of the strange interaction with the 2D vs. 3D and real vs. perfect contrasts are those that toe the line, like Hatsune Miku or virtual youtubers. With Miku, her limitations—the fact that her voice sounds robotic—is considered part of her appeal. With virtual youtubers, the fact that there’s a person performing behind the character is much more obvious, and the idea that they start to break down or break character is what lends a sense of “realness.”

In this regard, California-born Japanese idol Sally Amaki is especially interesting. A member of 22/7, an “anime-style characters” idol group in the vein of Love Live!, she plays the bilingual character Fujima Sakura while bringing along her own fans as Sally. Not only does she perform the virtual youtuber role as Sakura, but her native English fluency brings an interesting dynamic that highlights a sense of “realness,” especially for English-speaking fans. Not only is there often a contrast between Sally’s “cute, practiced idol” voice and her Californian mannerisms when switching between Japanese and English, but she’ll mention something that only someone growing up in the US would know off the cuff. This lets American fans connect with her sense of authenticity in ways that they might not have been able to in the past.

In the end, “real vs. perfect” is not a true dichotomy by any means, and every idol/idol group approaches that divide in different ways. Whether you’re an idol fan or not, which do you prefer?

Kon Kon Otakon Iroha: Ogiue Maniax Status Update for August 2018

It’s August, and another opportunity to express appreciation for my supporters on Patreon and Ko-fi. I try to live up to your contributions!

Thank you to…

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

August means one of my favorite times of the year: Otakon season! Hopefully my wait-listed panel will magically get in, but in the meantime I’ll be on Patz’s Mecha Fight Club panel on Saturday at 9am in Panel room 7. Come by to hear me and others nerd it up about giant robots.

There is a more serious matter when it comes to Otakon, however, and that’s the fact that a white nationalist rally is going to be held the same weekend in Washington, DC. My fellow con attendees, please remain safe, and pity these idiots for putting so much energy into anger and hate.

Speaking of dealing with racists, I’ve recently begun revising my informal policy when it comes to blog comments. It’s not like I receive tons of comments these days, but I’ve come to realize that the concept of “let the ideas do the talking” only really works if the goal of everyone talking is to actually learn something. The alt-right/white nationalist agenda tries to feign actual debate but just wants a podium to posture and look strong. So if I see anyone arguing in bad faith, I’m basically deleting their comments. Simple as that.

But if you want to argue in good faith, here are my favorite posts from July.

Darling in the Franxx: Thoughts on a Divisive Anime

A show that people seemed to either love or hate, I give my own thoughts on a show where viewers can’t even agree what it’s about.

The Important Lesson Nadesico Teaches Us About Entertainment

One of my old favorites has an important message in these current times, about the strengths and pitfalls of pop culture entertainment.

Precure: The Crossroads of Voice Acting

A look at how a 15-year-old franchise brings veteran and newbie seiyuu alike.

Hashikko Ensemble

Chapter 6 sheds new light on Akira, and is in certain respects the most interesting chapter yet. If you didn’t know Kio Shimoku has a new manga, now’s the time to read up on it!

Patreon-Sponsored

The Newest Nekomusume is the Obvious Character Evolution

What began in 2007 continues in 2018.

Closing

Otakon! Whoooooo!

The Fujoshi Files 179: Rulutieh

Name: Rulutieh (ルルティエ)
Alias: N/A
Relationship Status: Single
Origin: Utawaterumono: The False Faces

Information:
Rulutieh is the youngest princess of the vassal state of Kujuuri. Accompanied by her trusty companion, an adorable yet powerful giant bird named Kokopo, she winds up traveling with the amnesiac Haku and his guardian Kuon to the capital of Yamato. Though typically shy and softspoken, her passion can be roused by the thoughts of two men showing passion for each other. Rulutieh’s father is Oozen, one of the Eight Pillar Generals.

Fujoshi Level:
In the capital of Yamato, Rulutieh comes across a shop selling original editions of male-male romance art books. The uncharacteristic aggression she expresses at finding such rare treasures is enough to scare her friend and fellow princess Atui.

Lolita vs. Gothic Lolita Characters

Lolita fashion (and in fact fashion in general) is one aspect of Japanese pop culture that I never really looked into. However, I’ve come to learn a lot about the culture, its fans, its philosophy, and the sheer range of styles available that fall under the umbrella of “Lolita fashion.” What once looked to be “large bows and frilly dresses” turns out to have a good deal of subtlety and expression.

One of my discoveries in this period has been about how there are many different types of Lolita fashion. Prince Lolita involves a more masculine appearance. Sweet Lolita aims for a more child-like look. There are other variations as well, but what I’ve come to wonder is why Gothic Lolita in particular captures the imagination of anime and other related industries. If there’s a Lolita character in anime, more often than not she’s Gothic.

Some readers might be asking, “What’s the difference?” In fact, before I started reading up on the subject I didn’t know that there was a distinction myself. “Aren’t all Lolitas also Gothic Lolitas as well?” If others fell under similar misconceptions, then it’s perhaps no wonder that the Gothic variety would be so much more prominent.

However, I think there’s another component to consider, which is the popularization of the chuunibyou personality trait. Consider many of the Gothic Lolita characters that appear in anime and manga, such as Kuroneko in My Little Sister Can’t Be This Cute, Kanzaki Ranko in The iDOLM@STER: Cinderella Girls, or Yohane in Love Live! Sunshine!! More often than not, their dark, Victorian clothing is supposed to be an expression of the desire to come from some kind of otherworldly, magical place. Lolita fashion enthusiasts often love it as a way of presenting themselves to the world in a way that goes against expected norms, but this resistance can be easily understood. When paired with the idea of the chuunibyou character and their wish to be the reincarnation of Demon Lord Wingding III, it enters more the realm of comprehensible fantasy and not so much feminist criticism, which is a factor in Lolita fashion in part or in whole.

When people see Lolita, they’re often probably not viewing it from the same perspective as the wearers of Lolita Fashion themselves, bringing their own values (for better or for worse) to the meaning of Lolita fashion. Perhaps in a world full of chuunibyou stories, the Gothic Lolita, more than any other Lolita type, is the visual and personality type that can resonate with the greatest number of people unfamiliar with Lolita fashion, and the result is that Gothic Lolita reigns as an archetype over others.

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The Newest Nekomusume is the Obvious Character Evolution

The 2018 anime Gegege no Kitaro, the latest in a long line of adaptations of the classic occult manga by the same name, features a certain character who stands out from the rest. Tall, leggy, and full of attitude, Nekomusume (“Catchick” in the Crunchyroll translation) is the biggest departure from Mizuki Shigeru’s original designs out of everyone in this new series. While this might have once been considered uncharacteristic of Gegege no Kitaro, it’s an unsurprising development based on what started 11 years ago.

In 2007, the image of Gegege no Kitaro was changed forever—by moe. Nekomusume, once as strange and bizarre as every other creature in the series, was suddenly…cute. And not just prettied up a little, either. Nekomusume went from being ostensibly a catgirl (the literal meaning of her name) to being practically exemplar for the character archetype.

The fanartists noticed. Oh, did they ever. Seemingly overnight, she was one of the most popular subjects around. Some artists, previously known for their sheer variety of subject matter, suddenly had a noticeable Nekomusume bias. And as was inevitable, a good amount of it was varying degrees of lewd. This was the general direction of Nekomusume in the online fandom, right through to 2018.

While going back to the designs of iterations past would’ve been a respectable decision, the current Nekomusume takes the opposite route, pushing the sex appeal up by five notches. Whereas the 2007 version could be considered cuteness made hot by the fans, this current character is built to be hot from the ground up, and in a more contemporary way as well. She’s a combination of snobbery, ferocity, and tsundere attitude—just one of many elements in an anime that asks, “How does the Showa-era franchise stay relevant in modern times?”

Nekomusume, despite towering over Kitaro and being clearly designed to appeal to a contemporary audience, actually doesn’t feel too blatantly pandering or forced. It’s an overall strength of the series, actually, that an updated series doesn’t come across like an old man in a cane asking, “What’s the haps, fellow kids?” The show also lets her face turn grossly demonic when she fights, so she’s not perfectly beautiful all the time. And if people are gonna look at Nekomusume though perv glasses, at least this one is designed with more adult proportions.

That does make me wonder if any of the diehard fans of the 2007 Nekomusume rejected this version. Which will ultimately be the most enduring design? I look forward to seeing the results in another 11 years.

Deep in the Tiger’s Den is a Het Pairing: Sasuke × Sakura’s Doujinshi Popularity

When I traveled to Japan this past May, one of my activities was to visit various doujin shops such as Toranoana. I like to see what’s popular, to get a general image of trends among hardcore fans. Which titles are popular? Which characters? Which pairings? And unlike doujin events, where many artists release their own works more for passion than profit, Toranoana is about what sells.

In Akihabara, this means going to multiple Toranoana stores, each of which specialize in a certain demographic. One in particular is devoted to girls (though nothing prevents guys from entering and shopping there), and as expected it’s primarily filled with BL.

However, one major exception was actually Naruto. In a relatively small yet dedicated section, surrounded by guy-guy pairings in most every other title, heterosexual romance took to the majority of the Naruto shelf. Of those couples, Sakura × Sasuke was by far the most popular.

I’m not against Sasuke × Sakura by any means, but I have to wonder why does it hold such a special place among hardcore female anime and manga fans. Why is it to the point that other het pairings are outshone, and the normally dominant BL pairings fade into the distance in this one ninja-themed microcosm?

One thing I discovered while searching for reasons is that Sasuke × Sakura is perhaps the most popular straight romantic pairing in English-speaking Naruto fandom, and visibly popular among Japanese fans. Given that context, it might just be the case that its sheer prominence is able to overcome even the fujoshi hegemony of the girls’ doujin scene.

Perhaps one factor is that Sakura is an easy target for female readers to project themselves onto. She’s also closer to the two most important characters in the manga than anyone else. However, given that fujoshi popularity is usually based on the strength of the pairing itself than the individual characters, it makes me skeptical about Sasuke × Sakura being an exception, even if it is a heterosexual ship.

From what I’ve read, a common reason fans support Sakura is her sense of loyalty towards Sasuke. She’s willing to support him through thick and thin, and even oppose him when she feels he needs it. The scene where Sakura tries to stop Sasuke from leaving to join Orochimaru appears to have been a flashpoint for supporters and haters of Sasuke × Sakura, because the former saw Sasuke’s “thank you” and knocking Saa away as him reluctantly pushing away those he cares about, while the latter saw it as an example of Sasuke showing flat, platonic fondness at best. Given the actual outcome of the series—Sakura and Sasuke married and had a child—the fans clearly won out, with Sasuke’s behavior best described as “reliably angsty.” Even as husband and wife, Sasuke’s #1 gesture to show affection is to tap Sakura on the forehead, and then disappear for months or years on end, undergoing secret missions to protect his family Andy his village.

Sasuke × Sakura reigns strong as a premiere het pairing, and I’m not bothered one bit. If any fans would like to help me understand the SasuSaku mind further, feel free to comment!

Darling in the Franxx: Thoughts on a Divisive Anime

WARNING: Spoilers for Darling in the Franxx, Gurren-Lagann, Evangelion, and Daitarn 3 (yes, you read that right)

When I first wrote about Darling in the Franxx and its sexual dystopia, the series had just presented some major revelations, among them how Hiro and Zero Two first met, and the true identity of the Klaxosaurs. Seven concluding episodes later, it turns out those “bombshells” were only the tip of the iceberg.

But this show has been full of surprises, and fan reactions to all of these twists and turns has been just as fascinating to follow as the show itself. Darling in the Franxx is, in a word, divisive—perhaps more than any other anime I’ve seen in a long time. I believe the reason for this boils down to one thing: the show attracted a wider range of fan types than most anything else, and the conflicting takes are a product of these differences. My own take is tha the series only got better as it went along, but I’m well aware that many do not share my view to the extent that it seems as if we were all watching different anime. When I give my opinion and analysis of Darling in the Franxx, it’s with this caveat in mind.

Eye of the Beholder

Let’s get into some of the major reveals in the last quarter of the series.

  • Magma energy is revealed to be the energy source that has allowed humanity to achieve immortality.
  • The Klaxosaurs don’t consider humans their true enemy, because the actual problem is a non-corporeal alien race of conquerors called the VIRM, who all but destroyed Klaxosaur civilization both directly and indirectly thousands of years ago.
  • “Papa” is actually one of the VIRM. They infiltrated the human race and purposely pointed them towards magma energy as a way to weaken the Klaxosaurs. This is because the planet’s magma is actually made up of Klaxosaurs who purposely sacrificed themselves to become an energy source for the monster-form Klaxosaurs to fight off the VIRM.
  • The VIRM basically takes the minds of all of the adults because their goal is to integrate all species in the universe within themselves. This leaves only the non-adults (namely the Franxx pilots!) left to fight. The remaining humans join forces with the Klaxosaurs and go into space to fight the VIRM.
  • Ultimately, through the power of love and friendship, Hiro and Zero Two manage to truly become one (more on that later) and defeat the VIRM. Humanity has to rebuild without the use of magma energy, fully aware of the price they paid for draining the planet of such an important resource, and out of respect for the Klaxosaurs.

That’s quite a lot for a series where the initial main debate was “which girl is better, Zero Two or Ichigo?”, and for every fan who fell in love with the show from episode 1 only to be disappointed by where it went by episode 24, there seems to be another fan who thinks the opposite. Moreover, unlike series such as Dragon Ball Z, where the things that fans love about it are the very same things the haters scoff at, no one can actually seem to agree what Darling in the Franxx is about or what it’s saying, let alone which parts are good or bad.

The anime appears to have drawn in a larger variety of anime fans to it than is typical, combining a multitude of genre signals (mecha, science fiction, romance, love triangle) with provocative, often sexual imagery. As a result, the disparate values (both in terms of personal values and ideas as to what makes a show good) of the viewers meant that people came to the show with wildly different expectations from one another. In this environment, I’m not certain I can change anyone’s minds, but I can at least put my thoughts out there.

Defying and Affirming Conventional Humanity Through Romance

Take the subject of my previous post: whether or not the anime reinforced heteronormative values, extending to the rule of man and woman as father and mother. While Darling in the Franxx indeed ends with multiple characters having children in heterosexual relationships, it’s still notable that the main couple of the story cannot have children together. The ultimate expression of their union and happiness instead involves Zero Two becoming a literal giant robot version of herself, in a cross between a wedding dress and Mechagodzilla, while Hiro pilots her from within, carrying connotations of both penis and womb but also referencing the series’s own world. Hiro, in a way, acts like the magma energy that powers the Klaxosaurs, moving away from “conventional humanity” in order to be with the one he loves.

On a less dramatic scale, Ikuno (the only lesbian in the series) ultimately does not have children, but instead devotes her life to science and medicine. Without having any offspring of her own, she makes for herself a position that can help ensure humanity’s future. Hiro, Zero Two, and Ikuno all found ways to help humanity without having to be directly involved in pregnancy. And while not entirely clear, it might just be the case that Ikuno found someone who reciprocated her feelings as well. So I can’t see Darling in the Franxx as being all gung-ho about baby-making at the expense of other people’s life choices, though those more sensitive to the topic might see the degree to which the core cast decides to have children to be the stronger message.

Through the Lens of a Long-Time Mecha Fan

Another criticism of this series is that it’s shallow, schlock entertainment more interested in M. Night Shyamalan-esque swerves than any actual substance. What exactly this has meant in the context of Darling in the Franxx has changed over the course of the series, but one of the big sticking points is the VIRM reveal. Online discussion revolved around whether this was an unnecessary twist that betrayed the feel and purpose of the series, or if the show had cleverly set it up all along, and that it made perfect sense for Darling in the Franxx. I personally lean towards the latter, but I think this comes partly from being a long-time fan of the mecha.

Long before Gurren-Lagann took “go big or go home” to the most lovingly ridiculous degrees, sudden shifts to space or to larger-scale stakes were part and parcel of an anime genre founded in kids’ entertainment. The series Daitarn 3 (1978) literally goes immediately from Earth to space for the first time (barring flashbacks) in the final episode. In time, more creative and ambitious shows tried to incorporate that dramatic build-up more effectively, and I see the heavy emphasis on personal relationships and sexual tension of early Darling in the Franxx as an effective low-key cornerstone that sets up the eventual ramp-up in the long-term. Even the rapid pace of the last few episodes bothered me little for similar reasons, but fans who did not come into anime on shows that preferred such abrupt shifts could very well see it as clunky, headless-chicken writing. I understand, yet I still feel the progression to be appropriate and maybe even nostalgic.

Final Thoughts on the VIRM, and the Ending

It’s not uncommon to see Darling in the Franxx compared to either Evangelion or Gurren-Lagann for aesthetic and thematic reasons, but there’s another factor all three shows share: the idea that they in some way or form betrayed their audiences. Evangelion is probably the most famous example of an unexpected ending, with its compete stylistic departure and its abstract, introspection-heavy final episodes. Famously, the staff of Evangelion actually received death threats for it. Gurren-Lagann pulled the brakes on its do-anything, push-the-envelope mentality for its conclusion, which stung fans who watched it precisely to revel in that feeling of “doing the impossible.” Darling in the Franxx is capable of “betraying” large swathes of its diverse viewership, but I do not think the series actually crumbles when looked at with greater scrutiny.

While the opinion that the VIRM twist comes “out of nowhere” isn’t shared by all—some even accurately predicted the show’s move into space—I think an essential difference between detractors and supporters of the final episodes is that the finale comes with a tonal shift from being an anime that was focused heavily, at least on the surface, on the personal, intimate, and erotic. If that’s what you came to the show for, then it might feel like the two pieces don’t connect.

As mentioned previously, however, I don’t mind this change one bit. The reason? Because Darling in the Franxx has emphasized that something is terribly wrong with its world all along, and not just in terms of the Klaxosaur attacks. Whether it’s meeting other Franxx pilots and realizing how emotionally stunted they are, to the adult/child divide, to the sheer sterility of their cities, something has felt amiss from the start. Perhaps the VIRM being “the real enemy” can feel contrived, but taking a wide view of the series means seeing the depiction of a false Utopia that humankind bought into and that the children had to eventually make up for. Not enough people questioned the gradual consolidation of power around Papa and his organization, APE, or the exact nature of magma energy. Theirs was a society of ignorance, and it led to children like Hiro being punished for trying to fight that ignorance.

Even though Hiro and Zero Two manage to deal a crippling blow to the VIRM, the real challenge is trying to survive as a species without any magic bullets like magma energy. The libidinous energy that was once literally redirected into warfare goes to expressing love, whether that’s through making children, helping children, or just creating happiness. While personal perspective plays a significant role in how one interprets the series’s message, is it strange to see the main cast, poised to change the world since the first episode, end up doing so?