The Crux of the “#animeconprotip”

Anime fans on Twitter had quite a bit of fun yesterday suggesting “advice” for those new to anime conventions under the hashtag #animeconprotip.

“A can of Axe body spray is way cheaper than a hotel room with a shower.”

“You’re definitely the funniest guy in this room. Hell, you could talk over this whole showing and nobody would mind!”

“You don’t need blindfolds or a swimming pool to play Marco Polo. Just shout it nonstop for 72 hours! Everyone can play!”

“the ideal length for a cosplay skit show is between 5 and 8 hours.”

I even joined in myself:

“Cosplay is an activity for everyone to enjoy. Except that bitch who totally doesn’t deserve it. Is her dress made of FELT?”

“Make sure to ask all of your questions in five-minute long strings of broken Japanese. Without translating for everyone.”

Now I know that this sort of thing can come across as bitter old con veterans railing against those gosh darn whippersnappers harshing on their 8-tracks and combustible engines and running water, but the actual point of the “anime con pro-tip” is simple and profound: be considerate of others.

It’s not a matter of shame or worrying about the judgment of others, but rather the simple fact that you are sharing a space with other people for a period of 3 days, and that no one benefits when everyone not only inconveniences each other but does so purposely.

You should shower at conventions because Body Odor makes open areas unbearable and enclosed ones absolute torture. You should not be talking during the entirety of an anime showing because you are not the only person in the room and similarly you should take other people into account when you go about screaming through the hotel/convention center. Cosplay skits should be kept short because other people have their own skits to perform, and cosplay itself not solely there to act as an exclusive club where the main goal is to boost your ego. And I understand the desire to speak to a Japanese guest in Japanese, but remember that not only do other people have their own questions to ask, but they would like to understand your question as well.

So in short, think of others, and think of how you would like to be treated.

Or, to summarize it along the lines of the trend which started all of this:

“Being with tens of thousands of other people is just like being in a room by yourself, so you should act the same way!“

Home Made Kazoku Rap-Sings Their Way to Otakon

Otakon 2010 fires its first major volley with “Home Made Kazoku” as their Sunday musical guest.

Realistically speaking, this is pretty much the kind of musical guest I want at conventions more often. While I know that they’re not a J-ROCK BAND and thus won’t have quite as much clout among those who go to anime conventions mainly for the concerts, Home Made Kazoku’s a legitimate act that’s actually done music for popular anime. I mean, you couldn’t exactly call Naruto or Bleach small-fry cartoons (aside from literally being for children), and they also did “Shounen Heart,” the love-it-or-hate-it second opening of Eureka Seven.

I still consider it a crime that JAM Project got only a fraction of the audience of other musical guests at Otakon 2008, especially when they had Kageyama “Chala Head Chala” Hironobu, a guy whose songs almost every person at an anime con knows at least one of. While I get the appeal of the J-Rock band, I wouldn’t mind them nearly as much if more of them had actually sung something related to anime, or if they weren’t being sold mainly on image. Hell, a COVER of an anime song would be acceptable.

So, Home Made Kazoku. I can’t wait to see everyone at the concert try (and fail) to sing along to the rap portions.

That includes myself.

It’s hard!

There Are Two Kinds of People in This World: Winners and Trolleys

In Anime World Order’s look back at the previous decade of anime, guest Matt Alt talks about how the true successor to giant robot anime isn’t current giant robot anime, instead bestowing that title to those shows which spawn trading cards and games revolving around collecting. Essentially, the true spirit of super robots lies not in the continuation of the aesthetics of giant robot anime, but rather in their ability to push merchandise.

Considering this point, I can only think about how much more today’s anime for boys fosters a sense of competition, with trading card games and the like being at the center of children’s entertainment. The kids don’t have to be competitive “high-level” players, and they don’t even have to necessarily know the rules, and I still think these games, even if their shows talk about friendship and honor, still push the theme of competition more than anything else. Just the fact that there are  specific rules and stats and points means that, in a given activity, there will be winners and losers, even if it’s just cheap plastic being spun in an enclosed space. In contrast, that’s not really possible when you just have toy robots and the like. You can perhaps beat your friends by collecting more toys than them, or even create arbitrary rules of competition or even create fake competitions between your toys as Cobra Commander attacks with his vicious horde of My Little Ponies, but at the end of the day there’s no definitive way to become King of Make-Believe.


Well, almost no way.

This in turn got me thinking about the anime fandom and how we have figured out ways to compete via anime. The act of watching cartoons is not really an area in which you can determine winners and losers (unless you say that we’re all losers), so the community instead focuses their competitive spirits towards anime-related activities such as making music videos and cosplaying. These competitions are far more subjective in their criteria and human judgment is paramount in determining winners, but all the same we have taken a relatively passive activity and found ways to test our abilities against others.

I don’t really have a grand point I’m trying to reach, as I’m just laying down some thoughts. But be it through subjective judging or concrete goals, I don’t think an increase in competitive spirit is really a bad thing. That said, it can be taken too far.

Conflating Fists and Faces

Continuing on from yesterday’s post about an anime-related dream, here’s another one I had recently. It’s actually longer than this overall but most of it makes no sense, so I decided to just focus on the anime-related aspect of it. Let’s just say it involved a gangster who wanted to propose to his girlfriend by singing the rap/reggae opening from some video game.

I was at some anime convention that  had Tange Sakura (voice of Kinomoto Sakura)  as a guest. We were in an auditorium and we somehow convinced her to speak in her Sakura voice (which was way different from her normal voice), but then I decided I wanted to take a picture of her. At first I realized I had no camera, but then remembered my cell phone. When I took the picture Tange Sakura exclaimed for me not to, but it was too late.

On my phone there ended up being three pictures. Two of them had her mid-expression so she looked ugly in them, the kind of thing that happens when you photograph someone while their eyes are blinking and such. The last picture I thought turned out well, until I realized that her “face” was a digitized and pixelated black and white fist of Ken from Street Fighter doing a shoryuken from a poster behind her. She said that camera phones were different in Japan and that in Japan if people were making funny faces at each other you knew that they were about to take pictures of each other but America was different. I said, “Ah forget it,” and just shook hands with her. It was a very satisfying handshake and I told her I’m a big fan.

As she left, she told me that the one problem she had with the con was that the genders were not separated in the hotel. I told her that it was indeed a problem with American cons and that the staff would try to fix it.

Yaoi Paddles are Merely the Beginning

It’s likely you’ve seen them at anime conventions, those wooden paddles with homoerotic buzz words printed on both sides of the weapon. As the “seme” paddle chases the “uke” paddle, or as a squad of BL enthusiasts roam the halls looking to “glomp” others. You may think this a problem, but this is small fries compared to what’s to come.

You likely think that the problem is the way these (mostly) girls are acting out of order, or that putting their love of yaoi on display is irritating, but the real threat is when those words start to change.

That paddle might say “Yaoi” now, but what happens when they start selling paddles with…

“Genocide”

“Anarchy”

“Ignorance”

…and worse? You will wish for the days that girls were loudly promoting their love of guy on guy action in their Japanese comics.

Let this be a warning to you all! Yaoi Paddles are not the problem, it is their potential to transform into messengers of destruction!

Otaku Diaries and Fans on Fans

This month, the Otaku Diaries look at possibly their most interesting topics yet: how anime fans perceive anime fans, the idea of fandom as a community, and our terrible/awesome sexual fetishes manifested in 2-d form. Have you ever been ashamed of other anime fans? Well you’re not alone, as the majority of the people surveyed by the Otaku Diaries believed the same thing. Check it out, and tell them what you think.

Hisui and Narutaki bring up an excellent point in that it seems as if fans (and people at large) are quick to point fingers and acknowledge the flaws of others without taking a good long look at themselves. Personally speaking, I can be just as guilty of this as anyone else.

While open-mindedness is certainly a noble trait I try to maintain and promote in others, I’m also aware that it’s extremely difficult for anyone to remain so all the time. We all have our values, and values have limits that can be crossed. When you look at the fandom, it’s easy to remember only the “yaoi paddles,” the “black-ups,” the actions that seem born out the desire to fit in and stand out simultaneously, and then lament that you are being associated with these people. You do not want shame by association.

The desire to not seem inferior in the eyes of others is not exclusive to otaku or geeks, but I think it’s particularly interesting among nerdish hobbyists because of how those who have been shunned tend to turn around and draw their own lines in the sand. Whether it’s gamers at WCG USA 2009 refusing to acknowledge that their national finals took place at an anime convention, or a fan’s desire to not be associated with lolicon getting so extreme that they lash out at any modicum of fanservice real or otherwise, we get to see nerds condemn other nerds for the sake of appearing more legitimate. Even the fact that the definitions of nerd, geek, and otaku are argued about with some regularity are indicative of this tendency to want to stand out while also fitting in. Is any of this all that different from the glompers and /b/tards?

The reason that we as fans can get so incensed about our fandom is that we place so much of our emotions into our hobby. Whether we’re overly cynical or too forgiving, we at some point decided that discussing and arguing about anime, manga, and the people who love them has been a fight worth fighting. Those who actively try to separate themselves from the riff-raff are perhaps the most guilty of all.

I think the most important realization to make is that we’re all works in progress, we can all stand for some improvement, and we all often confuse “improvement” with “further mistakes.” Do not condemn the fandom as a whole, but do not go against your own values. Do not ignore your own mistakes, but do not look down upon yourself for being flawed.

Through all this, one thing remains true: No one wants to be truly alone. Even the most arrogant, the most self-centered, and the most unsociable people in the world would still jump at the chance to have someone out there who truly understands them and makes them feel good to be themselves.

Uwa…! New York Anime Festival 2009

New York Anime Festival ran on my home turf of NYC this weekend, and I was there once more to experience anime, Jacob Javits-style. The most significant parts of this convention were the fact that this would be the last year that NYAF stood on its own apart from New York Comic Con (a merged con will stand in its place next year), and that the creator of Gundam Tomino Yoshiyuki would be there. As a long-time Gundam fan, I could not ignore the fact that he was set to appear in my city. This was a once-in-a-lifetime opportunity (unless you were at Big Apple Anime Fest years ago; then it’s a twice-in-a-lifetime opportunity).

Friday morning, I got an official NYAF tweet telling me that people were already lining up for autograph tickets, and so with a somewhat mad dash and a long train ride, I and others managed to get to the autograph line on time and obtain our golden passes. Secure in the knowledge that I would get to meet Tomino in person, I continued on through the con.

I helped run a couple of panels this year, namely the Anime Bloggers Roundtable, and Anime Recruitment. For the latter, I was mainly a tech guy, but I managed to chime in on a few subjects, and when asked about why I was a fan of anime more than other forms of media, I gave an answer that I felt satisfied the question. My response, to sum it up, was that anime and manga are capable of addressing and portraying an incredibly diverse number of topics in a way that is appealing on both a basic surface level as well as a deeper and more emotional one. Feel free to disagree.

As for the Bloggers Roundtable, it was great fun and I got to learn quite a bit from my fellow bloggers, but I hope to learn even more and really see the differences in our blogging styles come to the forefront. Ed Chavez, who came onto the stage like a surprise pro wrestler, as well as others, mentioned that he would like to see more direct interaction between bloggers and I am inclined to agree.

I also attended panels such as the Central Park Media retrospective, where I learned that John O’Donnell is a fiercely honest businessman and speed-reader, and saw representatives of Del Rey, Funimation, Vertical Inc, Bandai Entertainment, and Harmony Gold discuss the status of the anime and manga industry, ultimately coming up with the conclusion that while the industries were in trouble, this was old territory despite being on a new frontier. I also saw the US premiere of Cencoroll, a 30-minute short vaguely reminiscent of Pokemon and Alien Nine, created by just one man a la Shinkai Makoto and his first major work, Voices of a Distant Star. It was a fine work to be sure, the animation was beautiful, and the story was simple and stylish.

But I know you’re all here to learn about Tomino, or at least my own experiences with Tomino, as all the actual news aspects have been covered in spades by various news sites. In other words, I expect you to be here for the Ogiue Maniax Tomino Experience, and I assure you that it was something.

I first saw Tomino at the opening ceremonies, where he came out with the intent to cut the red ribbon and officially open the New York Anime Festival. With a big smile on his face, and a propensity for throwing peace signs, Tomino appeared and disappeared in an instant. I knew he’d be back though.

Tomino’s keynote, despite its questionable translator, addressed a number of topics, but what it mainly focused on that I found significant was the idea that movies, film as it were, could not succeed with only one person behind the wheel. Tomino emphasized again and again that making movies, making anime, was a team effort, and that one cannot suffice on emotion and desire alone. He further explained how while he did not agree with everything that Mecha Designer Ookawara Kunio and Animation Director and Character Designer Yasuhiko Yoshikazu’s philosophies entirely, it was their combined effort which made the original Mobile Suit Gundam so successful. In addition to having it contrast with the very existence of Cencoroll, what was amazing to me was seeing Tomino embrace his status as Gundam’s creator, something he was extremely hesitant to do in the past. My personal theory is that years back Tomino was bitter that he could not escape the ominous shadow that Gundam cast upon his career in animation, but when the 30-year mark hit, he came to an epiphany that made him realize that having a work you created survive and evolve for three decades is more than most creators could ever hope for. Some might say that Gundam today is a corruption of what it was, but to have something so influential to corrupt in the first place is in itself an achievement.

The next day, Tomino Q&A was in session. First the panel began with a video summary of Tomino’s greatest works, including Triton of the Sea, Space Runaway Ideon, and Overman King Gainer. The attendees, including me, sang along with as many songs as we could. It shouldn’t surprise you that I knew a lot of them (I could hear myself being the only one singing along to “Come Here! Daitarn 3”). Also, much to Patz’s chagrin, Garzey’s Wing was missing. With that over, Tomino was introduced once more and the Q&A was in full swing. Despite the plans to ask a number of questions from the ANN forums, Tomino decided to give priority to those who were in the room. You can find out the answers to all of the questions here, though I should point out that the person asking the One Year War question was asking for an “alternate” conclusion and not an “ultimate” one.

The answer that surprised and intrigued me the most was the fact that Mobile Suit Gundam’s original fanbase was actually teenage girls. In retrospect it is very easy to see why this would be the case, and I mean that in the best possible way. Next were his answers that one of the main themes in Gundam is that adults are the enemy because they’re too set in their ways, and that as an old man he is a “super enemy,” and that to get anything done in anime you need sponsors and investors. Everyone could sense the cynical Tomino, and it turns out he’s the same as the pleasant Tomino.

What was especially great though was that I managed to ask my own question, to which I received a most satisfying answer.

Q: You had worked with the late director Tadao Nagahama. Is there anything you can relate about your personal experiences with him?

TOMINO: I worked with director Nagahama for several years before Gundam, and what I learned from him was the sense of right in stories aimed towards children. When creating works for children, it should not be biased in one way or another or leaning more in a political sense, but to provide a very pure and good story.

It’s different from the response Ishiguro gave at Otakon 2009, but I expected that and I learned a lot from that brief statement.

The panel then ended with a showing of a 5-minute clip from Tomino’s Ring of Gundam. Overall, the Q&A was a rousing success, though I wish there were more non-Gundam questions asked.

Outside of the actual con itself, a number of friends and I did some con-esque activities that made the weekend more fun as a whole. On the Thursday prior to NYAF, we watched the Eureka Seven movie, and learned that half the dub cast has trouble sounding convincing or serious. We also learned that the voice director tries his best to avoid calling E7 a “cartoon.” On Friday, we had the most Japanese of foods, Go Go Curry, and then spent the evening laying out some Most Serious Karaoke along with the likes of the Reverse Thieves, One Great Turtle, and others. Sub and I discovered that they actually had “Kanjite Knight,” and it rocked so hard we had to sing it twice. This will easily be a part of our karaoke repertoire from now on. A few trips to the Japanese bookstores of NYC were also made, where I rediscovered the Hulk Hogan manga I gave away years ago. This time, it’s definitely getting scanned.

New York Anime Festival is very unique in terms of its panel and events scheduling, in that there tends to be very few panel rooms and opportunities to see someone speak, but what is there is definitely a big hit and immensely enjoyable. I did not attend the AKB48 or Makino Yui concerts, for example, but I’m sure fans of each had a good time. What ends up happening as a result is that you get these long periods of having nothing to do except maybe go around the dealer’s room, or just sit around with friends (and luckily the Jacob Javits Center has plenty of places to sit), and actually recommend this as a way to just enjoy the con without enjoying the con. In my case, I also watched Starcraft matches as part of the World Cyber Games USA finals to pass the time (congratulations to Greg “Idra” Fields for winning WCG USA, and getting a chance to play some of the most fierce Korean pros in Starcraft history). Overall though, the panel situation is quite different from Otakon, where you feel compelled to run around to get to the next panel and have to decide on what not to attend. Things will be different next year of course.

And what of my autograph session? When I handed my DVD box to Tomino, he looked at it for a second, and as if his mental dissonance was correcting himself, he suddenly exclaimed, “Uwa…!” Then he inscribed his name, and handed me one of my most valuable possessions ever.

I can see the good times.

New York Anime Festival 2009 Preparations

New York Anime Festival 2009 is this Friday-Sunday, September 25-27, and it’s going to be the final NYAF before the thing merges with New York Comic Con to form a nerd Vegetto (or Chouryuujin, depending on your tastes). The advantage/disadvantage of NYAF is that there isn’t a whole lot to do all the time, but when there is it’s really, really worth it.

These are the events I’ll be trying to attend, as per the schedule.

Friday
Yoshiyuki Tomino Keynote @ Panel Room 4 (1A21) 5:15pm – 6:15pm
Aniplex @ Panel Room 4 (1A21) 6:30pm – 7:30pm
Cencoroll @ ANA Theater (1A08-12) 9:00pm – 9:30pm

Saturday
Del Rey Manga @ Panel Room1 (1A24) 11:00am-12:00pm
Yoshiyuki Tomino Q&A @ Panel Room 4 (1A21) 1:45pm-2:45pm
Blogger Roundtable @ Panel Room 4 (1A21) 8:00pm-9:00pm

Sunday
State of the Anime and Manga Industries @ Panel Room 1(1A24) 1:30pm-2:30pm
CPM Retrospective @ Panel Room 4 (1A21) 3:00pm-4:00pm
Anime Recruitment @ Panel Room 3 (1A22) 4:00pm-5:00pm

I’ll also be trying to catch any Starcraft matches during the WCG USA finals.

Also don’t forget to catch me on the Anime Bloggers Roundtable panel on Saturday from 8pm-9pm. I’ll be there along with Ani-Gamers, Reverse Thieves, Comics Worth Reading, Anime Vice, Subatomic Brainfreeze, Anime Almanac, The Gaming Dungeon, About.com: Manga, and Super Amazing Number One, there to discuss this fine art we call anime blogging. There’s a structure to the whole thing, but it’ll still probably be fairly free-form.

Look forward to it!

Ishiguro and Pals’ Otakon Press Conference Full Audio at Ani-Gamers

In my Otakon 2009 review, I mentioned a highly informative press conference with guests Maruyama Masao, Ishiguro Noboru, Kikukawa Yukio, and Matsubara Hidenori, and I implored you to listen to the full interview once it was released by some noble citizen. Well it turns out Evan Minto from Ani-Gamers is that Good Samaritan, as he has posted the entirety of the audio on his blog.

Click the link, download the mp3, and be enlightened.

So I Don’t Know About You, But My Questions to Tomino are Pretty Awesome

‘s all I’m sayin’.