TSUZUKU

I don’t know if it’s just from the media I’ve watched, but over the past four years or so I feel like there’s been this steady increase in a certain kind of nostalgic sequel/remake. These are different from your A-Teams and your Transformers movies and such, where the works are designed to tap into fond childhood memories and bring them screaming into the modern age; they’re more about addressing the previous work more directly, whether as a sequel or as a remake or in some hybrid form.

The first example that pops into my mind is Rocky Balboa, the sixth movie in the classic series about an underdog boxer, while more recently Toy Story 3 gives off a similar vibe. Anime is no exception, either. The Rebuild of Evangelion movies, while acting as a story reboot, also feel like direct responses to what came before them.

In all of these cases, it is as if there was some unfinished business left by the previous work which the original creators felt needed addressing, something simply beyond “the last thing made some mistakes.” For Rocky Balboa, it was a combination of Rocky V being a terrible way to end the saga of the Italian Stallion and Stallone himself realizing how old he was getting. With Toy Story 3, it seems like Pixar realized just how many years it’s been since the original Toy Story came out and wanted to bring it back one more time and use it to address both the people who grew up on those movies and Pixar itself and talk about growth and change and passing things on to a new generation. And the new Evangelion movies take the raw material of the original series, puts it through the lens of a decade and a half of anime post-Evangelion, and uses it to try to more deeply explore  the relationships between the characters, to talk about all of the new concerns that have cropped up in Japanese society since then.

Again, I don’t know if it’s just that I’m at the age to really notice this sort of thing, or if it’s that this generation of adults is especially keen on discussing the topic of change and resolution, but I can’t help but feel that it could be a defining feature of this time period in creative entertainment.

The Feminine Touch to the Manly Spirit

Whenever I listen to the full version of the opening to Brave of the Sun Fighbird, a particular lyric gets my attention. Not present in the TV version, the line says, “Kanashimi o kudake, taiyou no tsubasa,” or “Crush sadness, oh wings of the sun.” The way the singer Yasuko Kamoshita emphasizes each syllable of “kanashimi o kudake” sends a jolt of excitement through me.

I think the reason why I notice it so much is because it’s a super robot theme sung by a woman. However, it’s not just because it’s a female vocalist, but because I feel like given the exact same song with the exact same fiery lyrics, male singers and female singers for super robot anime produce different results. Music’s not my strong suit, but if I had to describe the difference, it’s that the male singers tend to sound more passionate while the female singers tend to sound more heartfelt. When Kamoshita tells Fighbird to “crush sadness,” you can hear a twinge of sadness in her voice too.

You might be thinking, “But wait a second, it might just be because this is a 90s anime and at that point anime songs were changing!” And you’d be right on both points, but I think that this feeling extends back towards previous decades as well. Let’s not forget that female singers for super robot anime have been around for quite a while. I get the same impression from Horie Mitsuko’s work on Super Electromagnetic Machine Voltes V and Space Demon Daikengo, as well as MIO/MIQ’s Aura Battler Dunbine and Heavy Metal L-Gaim openings, though those two  are real robot shows so that genre shift factors in as well.

“Men and women sound different!” seems like such an obvious thing, but it really makes me aware of how the same song or piece of art can take on varying emotions once you change certain pieces.

For a fun comparison, let’s look at various openings throughout the decades featuring duets between Horie Mitsuko and anime song legend Mizuki Ichirou.

Heroman, 1/Progression

As I watch Heroman, I simultaneously get two conflicting messages.

1) “Whoa, this plot is moving blindingly fast!”

2) “Man, this plot is dragging its feet like crazy.”

It doesn’t make sense at first, but then I realize it’s because the things that you expect to happen quickly seem to take forever, and the things you expect to not occur until much later happen immediately. It’s like Heroman has some sort of “inverse pacing” that defies all conventions of storytelling, especially something you’d expect from the minds of Stan Lee + Studio Bones.

The love interest finding out that the main character is really the hero is something you’d expect to happen towards the end of the series, or at least a season. In Heroman, it happens in episode 2.

Then the rival/bully character to get brought over to the side of evil somehow and become some kind of rival. In most other series, this would be a mid-point “twist,” but here it happens in episode 5.

So all these reveals and events that you’d think would be saved for much later in the series are happening in the single-digit episodes, but somehow giant rolling balls is a strong enough opponent for multiple episodes to the point that we may be looking back one day and referring to this as the “Giant Rolling Balls Arc of Heroman.”

I’m enjoying the series well enough, but this can be kind of disorienting.

Bonus Video Gallery of Total Relevance:

Good Ol’ Rock Fighter, Nuthin’ Beats That!

I was thinking about my early experiences with the Super Robot Wars series when I remembered the first SRW game I bought, Super Robot Wars R for the Game Boy Advance. The animations at this point were still very much “paper cutouts sliding against a background,” but I was stoked whenever I could land a finishing move on a boss, especially one of the crossover attacks. However, I think what characterized my play experience for R more than anything else was the fact that I could not read Japanese too well at the time, and so for the first 70% of the game I did not realize that your units had the option to “defend” or to “dodge,” rather than just trading hits with the enemy.

I think it’s very possible that if that game were more difficult, I would have gotten fed up with it a lot more quickly, trying to wonder how I could overcome those seemingly insurmountable odds. Perhaps ignorance was bliss for just the right amount of time.

I Have the Answer. What’s the Solution?

Do we really know why anything is popular?

Whenever an anime or manga is super popular, be it with “casual” fans or super hardcore 4channers or die-hard bloggers or anywhere in between, someone eventually decides to ask, “Why is this popular?” The question can be interpreted positively, encouraging people to express why they like that work so much. It can also be interpreted negatively, giving way to sweeping generalizations that categorize a work’s fans in a particularly unattractive light.

As a quick demonstration: Why is Baka to Test to Shoukanjuu so popular?

We can posit why Gundam isn’t popular “here,” or why Captain Tsubasa is popular “there,” but after a while I just have to wonder how often we’re putting the cart before the horse, completely blinded by hindsight and trying to draw conclusions from something most people might have trouble expressing in the first place, even if you asked every Naruto fan why they like Naruto so much. And in a way, when we accumulate more knowledge and experience in anime, we paradoxically move both closer and further away from the truth.

Not saying I don’t enjoy the speculation, nor am I telling people to stop, but popularity (or lack thereof) can be such a difficult entity to grasp and manipulate that I’m sure we’re all wrong more often than not.

Also, I know this doesn’t just apply to anime or manga or even fiction. Asking why stuff is successfully popular is applicable to just about any topic where  group enjoys or uses something.

No, really, why is  Baka Test so popular? I liked it well enough because of the way it embraced the otaku/moe/anime humor and really ran it to some logical extremes, but why is it considered the #1 light novel series of 2009?

There Are Two Kinds of People in This World: Winners and Trolleys

In Anime World Order’s look back at the previous decade of anime, guest Matt Alt talks about how the true successor to giant robot anime isn’t current giant robot anime, instead bestowing that title to those shows which spawn trading cards and games revolving around collecting. Essentially, the true spirit of super robots lies not in the continuation of the aesthetics of giant robot anime, but rather in their ability to push merchandise.

Considering this point, I can only think about how much more today’s anime for boys fosters a sense of competition, with trading card games and the like being at the center of children’s entertainment. The kids don’t have to be competitive “high-level” players, and they don’t even have to necessarily know the rules, and I still think these games, even if their shows talk about friendship and honor, still push the theme of competition more than anything else. Just the fact that there are  specific rules and stats and points means that, in a given activity, there will be winners and losers, even if it’s just cheap plastic being spun in an enclosed space. In contrast, that’s not really possible when you just have toy robots and the like. You can perhaps beat your friends by collecting more toys than them, or even create arbitrary rules of competition or even create fake competitions between your toys as Cobra Commander attacks with his vicious horde of My Little Ponies, but at the end of the day there’s no definitive way to become King of Make-Believe.


Well, almost no way.

This in turn got me thinking about the anime fandom and how we have figured out ways to compete via anime. The act of watching cartoons is not really an area in which you can determine winners and losers (unless you say that we’re all losers), so the community instead focuses their competitive spirits towards anime-related activities such as making music videos and cosplaying. These competitions are far more subjective in their criteria and human judgment is paramount in determining winners, but all the same we have taken a relatively passive activity and found ways to test our abilities against others.

I don’t really have a grand point I’m trying to reach, as I’m just laying down some thoughts. But be it through subjective judging or concrete goals, I don’t think an increase in competitive spirit is really a bad thing. That said, it can be taken too far.

Robotech Pens, Steaks, Etc.

What do you know, just as I think it’s over I have another anime-related dream. For now this is the last one, but who knows how the subconscious works?

So I’m standing there in some kind of nerd hobby store where the most prominent display is a giant banner welcoming fans of Robotech. And there the Robotechfans stood, gathered in the same area, talking about Mospeada or possibly Southern Cross, I don’t remember exactly, and which arc it correlates to.

A nice, roughly middle-aged lady asks if I speak Japanese and I respond in Japanese and we have a good laugh. I look for something to purchase, and I spot some Robotech-themed pens. I don’t know, apparently I really wanted to buy something Robotech-related. But I don’t pick them up quite yet.

I also spot some Nintendo keychains, grabbing a Wario one, and then decide to grab seven Robotech pens, only to realize that if I’m going to the steakhouse(?!) I’d better watch my wallet and not spend so much. I try to pare it down to get a 3 for $5 deal, but then realize I got rid of 1 too many and only have two pens left. But then I remember I have the Wario keychain and it all evens out, because apparently keychains are part of the deal.

The two Robotech pens are very “nice” in two distinctly different ways. One of them features Lisa Hayes and you can hardly tell it’s a Robotech pen. Why, for all we know that could be Misa instead. The other is very clearly a Robotech product, as the character designs look nothing like the show and it’s apparently merchandise for some novel or comic spinoff. It also has some generic tie-in name you’d expect from Robotech, like “Fortress Chronicles” or something equally generic.

I make my purchase, but then for some reason am given a Giratina keychain instead of the Wario one. I ask the clerk if I can exchange it and she says okay, but I have to give the Giratina box back. I think it’s odd, but agree to do this.

Then I realize I was in the store for so long that I cannot make it to the steakhouse. Resigned in defeat, I pass by a new Pokemon movie starring Mewtwo. Actually I’m not sure if it was supposed to be a movie or if I was actually seeing real Pokemon, but the creatures were being sucked into a chamber to fight Mewtwo (though at first I assumed it was Darkrai). The movie is in Japanese. Mewtwo, actually a victim in all of this, flies around and goes to the other side. A Geodude tries to Rock Throw Mewtwo but Mewtwo reflects the rocks back at Geodude and hits two other Pokemon in the process while also saying, “Tsutometa!” In the context of the dream it’s supposed to mean something like, “I see through you,” but in actual Japanese means, “I worked.” The movie is really, really well-animated and a joy to watch. Though I don’t know how it ends because that’s when I wake up.

Yes I Am Quoting Myself

For the Reverse Thieves’ second Speakeasy Podcast they compared Gurren-Lagann and Shin Mazinger, discussing why the former has a much more universal appeal among current anime fans than the latter. One of the topics that interested me was the false assumption that if a person likes Gurren-Lagann then the next step is Shin Mazinger, or similarly that if a person likes Gundam W that they will like the original Gundam as well. I thought of an analogous situation which I think sums up this problem quite well, and I wanted to have it on-hand and on-blog.

So consider, if you will, the following hypothetical conversation.

“Hey, what’s your favorite cereal?”

“Frosted Flakes!”

“Well if you like Frosted Flakes, I think you’ll enjoy CORN FLAKES! It’s the ORIGIN of Frosted Flakes!”

The person recommending Corn Flakes has his heart in the right place, but doesn’t realize that the reason why the other person likes Frosted Flakes so much might be mainly because of the sugar frosting, i.e. everything that Frosted Flakes have that Corn Flakes do not.

Reducing things down is not the answer for everyone, and just like Frosted Flakes vs Corn Flakes, I think people enjoy the total package of Gurren-Lagann, making it difficult to sell some fans on the idea of Gurren-Lagann stripped down to its bare essentials.

Giant Robots, Growth, and Evolution (or Lack Thereof)

Anyone who knows me knows that I’m a fan of big ol’ robots (a technical term). I love the genre and nearly all that it entails. That said, I am not without criticisms towards my beloved mecha. When I look back at how giant robot designs in anime and manga have progressed since their inception, I get the feeling that robot designs have grown too much without evolving enough.

There was a time when giant robots in anime were mainly known for having cylinders for limbs and looking more like superheroes than weapons of war. As the years went by, however, the robot designs became more and more detailed, to the point that today when you think “giant robots” or “mecha,” complexity in design is something that comes to mind.

It was really an inevitability. Even as far back as the mid 70’s, we could see that Daitarn 3 looked a little more detailed and structured than Combattler V, and Combattler featured more complex design features than Mazinger Z. And it’s not a bad thing either; in many ways it shows how far along mecha design has come since Tetsujin 28. At the same time though I can’t help but lament that the giant robot fandom seems unable to reverse gears and bring itself back to those simpler times.

“But giant robot fans love Mazinger!” you might say. Yes, they might, and they might even refer to its design as “classic” or even “enormously influential,” but as the mecha fanbase has grown older and more concentrated, their heyday of being the go-to shows for marketing to kids having passed, the idea of presenting an old-fashioned robot design as a modern one is something that I think simply would not fly. All recent attempts to create super robot series, remakes aside, still do not match the level of simplicity in robot design that once existed.

So what I mean by mecha designs growing without evolving is that the giant robots of today aren’t that different from those of yesterday in basic design, and that the major developments in mecha design that have persisted over the years have mainly had to do with how to make robots look sleeker and more detailed, whether it’s with the more angular robots of the 80s or the muscle-like excess of the 90s. Compare this with character design development, which people can criticize as being worse today than it was previously, but it still feels like character design trends moved a certain direction.

I can’t entirely fault giant robots for the direction they took over time. Like I said earlier, it was practically inevitable, as one show tries to top another, which then inspires another. It’s just that I think a lot more people might get into designing robots if “robot design” wasn’t the massive undertaking it’s perceived to be because of expectation as to what a giant robot is “supposed” to be.

Check Out the Veef Show

As far as podcasts go, the relatively new “Veef Show” is one of the best I’ve found.

Formerly of Destroy All Podcasts DX, Andrew, aka VF5SS, has taken to recording his own one-man show where he lays down his thoughts on specific topics of interest to him, from the Super/Real Robot dichotomy to Star Wars Extended Universe novels. What’s most appealing about the Veef Show though is Andrew’s balanced view of anime, mecha, and other topics, that takes a broad view of the subject at hand and really gets you to understand it, all without feeling in any way elitist or that he’s more about lambasting anime than enjoying it.

I think there are a number of similarities with the way I approach writing about anime, so I think if you enjoy Ogiue Maniax and my blogging style, then I think there is a very good chance you will enjoy the Veef Show.