The Past of Giant Robot Pilots, Today: Saejima of J-Decker

Brave Police J-Decker features Transformers-style giant robots acting as Japanese police officers, so they combine into more powerful forms but also each have their own gigantic office desks. It’s a fun series in the Brave franchise, of which Gaogaigar is probably the most well-known and popular. Created in the 1990s, the show can be surprisingly good at times, and has some entertaining characters. Arguably the most entertaining one is the commissioner (or according to Wikipedia, the “superintendent general”), Saejima Juuzou. If you recognize him at all, it’s likely because of the following screenshot:

Saejima is established pretty early on as being a fan of grand poses and cool-sounding (and looking) robots, and at first I thought he was just a cool, eccentric old dude, but my opinion of him changed for the (even) better halfway through the show. In a recap episode, Saejima talks about every robot member of the Brave Police and their various strengths, as well as lamenting the fact that he just can’t come up with an awesome enough name for the next combined robot form. At the end of the episode, he reminisces about his younger days as a police officer. We then get to see the photos on his wall, and one of them in particulr reveals a lot about the kind of person Saejima was in his youth.

That’s right, Saejima was actually once a robot pilot, hailing from the previous generation (or two), back when the mecha were more primitive and hair was more fabulous. Knowing this, it’s clear to me that Saejima’s passion about robots isn’t just because he’s an old guy with a sense for the dramatic, but that it’s actually based on his own experiences fighting crime in his trusty police robot. I wouldn’t be surprised if, rather than the pleasant and heartful melodies of what were at the time more current opening themes, Saejima’s police career sounded more like this.

Though they never touch on it past this episode, I think it does a lot for J-Decker because it connects it to previous decades of robot anime, and on top of that gives a sense that the world of J-Decker has always been amazing in different yet similar ways. Hell, if they decided to make a prequel all about Young Saejima fighting crime, I would be all over it.

Brave Proles and Brave Pols

PS: The Perfect Codec Pack for This Show

Madoka Magica and…Sacrifice?

Puella Magi Madoka Magica has come and gone, and it’s going to be a subject of much discussion. Part of it may simply be that the delay caused by the earthquake in tsunami Japan magnified the anticipation for the finale even more than the already huge expectations for the show, but I think this anime is going to stick in people’s minds for at least the near future. Though the show has its flaws, overly expository dialogue and some contrived twists to name a couple, I found it to be an overall strong show and indeed an interesting twist on the magical girl genre that understands what magical girls are about.

I’m going to be discussing the show and its ending in depth, so take this as the Spoiler Warning.

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A Tale of Two Harems: Kore Wa Zombie Desuka? vs. Infinite Stratos

WARNING: Spoilers.

When the Winter 2011 season of anime began I saw two harem anime on the schedule. One was Kore wa Zombie Desuka?, which apparently being zombie-themed I wrote off as something to skip. The other was Infinite Stratos, which, while likely not to set my world on fire, had mecha and SF elements that I wanted to check out.  But thanks to a tip from Sub, I decided to check out Zombie after all, and now that I’ve finished these dual harem series, I find that my relative opinion has flipped. Kore wa Zombie Desuka? is a pleasant surprise, while Infinite Stratos‘s faults far outweigh its strengths.

First, let’s actually list the highlights of Infinite Stratos.

  • Good character designs, better than Zombie
  • Charlotte Dunois
  • The fact that it did not turn into a tournament fighting series

In contrast, I feel that the strengths of Kore wa Zombie Desuka? are substantial enough that they shouldn’t be listed in bullet form, but to sum them up, Zombie does a good job of playing with the conventions of the harem genre and bolstering many of the areas where harem shows tend to be weak. The main character in a harem series tends to take a lot of physical damage, so the series incorporates that into the basics of the setup. The hero Aikawa Ayumu is made undead, so that he can take abuse far beyond what is normal and regenerate. Whereas most harem protagonists tend to waffle and lack motivation, we see that from the very start of the series he has an initial goal to spur him on: to find the person who killed him. He’s still your Average Japanese Guy with Extraordinary Circumstances, but just by having drive and personality, you can see why more than one girl might take an interest in him.

Harem anime are really all about the girls. It is something I gladly accept when watching harem shows, but I prefer to see that the girls have fallen in love with the main character for something resembling a good reason. It helps that Ayumu has something called a personality, as well as traits that are actually admirable instead of vague “nice guy” characteristics, but Kore wa Zombie Desuka? also shows the girls actually developing feelings for him. Seeing the female necromancer Eucliwood’s first meeting with Ayumu, we can see how he charms her with a goofy and well-meaning attitude. Haruna, a chainsaw-wielding magical girl, is witness to Ayumu’s continuous noble actions and sense of self-worth. We can even see where feelings don’t develop with Mael Strom, who does not have feelings for Ayumu but actually works to go from indifference to affection-after-the-fact in some kind of twisted parody of an arranged marriage.

The girls of Zombie are not particularly well-developed in terms of personality, but they have a manic edge to them where their simple traits are pushed to the extreme without having them become tiresomely one-dimensional. This is probably most evident with Seraphim, a deadly vampire ninja not unlike a couple of Axe Cop characters, whose hobby, talent, and favorite word are all the same thing: Tsubamegaeshi, a sword technique, and whose catch phrase, calling Ayumu a “piece of shit,” feels delivered with sincere malice instead of being there to compensate for any sort of weak, fragile interior.

Infinite Stratos fails to convince me that most of the girls have legitimate reasons to be interested in the main character, Orimura Ichika. Looking at four out of the five girls in IS, two of them are childhood friends and two of them fall in love with him after a single fight. With neither situation are these explanations given time to develop. They just are, as if their purpose is to get Ichika in the harem situation as quickly and efficiently as possible. Instead of further flattening the characters as Zombie did, IS sees fit to give them contrived flashbacks where a girl will literally narrate to the viewer as to why her life is tragic. Ichika does this as well, and it doesn’t happen until half-way through, so when we first see him, he’s just a bland fellow who draws all the ladies for Some Reason.

This is actually why I emphasized Charlotte Dunois as one of the highlights of Infinite Stratos, because she is the only girl among the five whose eventual attraction towards Ichika was given room to develop. Charlotte Dunois starts off disguised as a boy, and as the only other guy in the school, Ichika finds a comrade in “Charles.” Their friendship grows through this “male” bonding, and with Ichika talking to her closely and comfortably, it makes sense that she would develop intimate feelings. If more of the girls in Infinite Stratos had this sort of portrayal, instead of having their affections develop out of un-reasons, then my opinion might have very well been more even between the two shows.

The essential strength and flaw respectively of each show is that Kore wa Zombie Desuka? creatively manipulates the harem genre conventions while Infinite Stratos feels beholden to them. This is evident even in each show’s approach to the dramatic. While neither series excels in this regard, in Kore wa Zombie Desuka? the dramatic elements are continuously built upon and reach a fairly satisfying conclusion, while with Infinite Stratos, much like the flimsy bases for affection, the drama just seems to appear instantly and recede just as quickly.

Overall, while I would say that the girls in Infinite Stratos are more attractive, it does not feel as complete a product as Kore wa Zombie Desuka?, which is able to show that a lot can be done with the harem genre without completely subverting it School Days-style. In doing so, Zombie winds up being the better anime.

In Celebration of a Life, Short-lived: Sym-Bionic Titan

This past weekend was the final episode of Sym-Bionic Titan. I wish I didn’t have to say that.

When I first started watching anime, one of the most enticing aspects of it over many of the American cartoons I watched at the time was that, not only did they have on-going stories, but that those stories actually finished. They had conclusions. They weren’t always good conclusions (or good shows), and many times they were so open-ended you weren’t sure what exactly had happened, but you knew that if you started something, chances are you’d get something final out of it by the end.

American cartoons had managed to get some decisive finishes through, such as in Gargoyles or Conan the Adventurer, and I’ll even count the end of the Saturday morning version of Sonic the Hedgehog as a decisive finish despite it setting the stage for another season that never came to be. But for every one of those, you got a Pirates of Darkwater, where the show was set up from the start to reach a certain conclusion, but the show just stops in the middle and all you’re left with is your own imaginative speculation and/or fanfiction. I thought we were past this era, but I was wrong.

Sym-Bionic Titan was the brainchild of Genndy Tartakovsky, the man behind Dexter’s Laboratory and Samurai Jack, and it was his most ambitious and best-looking work to date. Following a trio of aliens (Lance the soldier, Ilana the Princess, Octus the robot) who escaped to Earth as the last hope to save their world of Galaluna from a traitorous general, the show took cues from Japanese super robot cartoons, American action cartoons, teen films, and various other areas and channeled them through some of the most deft usage of flash animation I’d ever seen. Much like Panty & Stocking with Garterbelt (and I have drawn comparisons between them before), it poked fun at genre conventions from multiple genres, and did so with style and grace-disguised-as-clumsiness.  It was a sign that Genndy had learned a lot since working on Samurai Jack, where the animation was often nice but felt very flat, and he married it with excellent characters and an intriguing plot. There were many mysteries in the show. What was Modula’s true motive? What really happened to Lance’s dad? Who was the mysterious person behind the Galactic Guardian Group? While the show could have easily gone on forever, it was not in its best interest to do so, as there was a real sense of urgency throughout the show, especially when you learned more and more about the characters and where they came from and why, on a personal level, they fight.

But Sym-Bionic Titan ran its initial 20 episodes, and was not renewed for more. Genndy Tartakovsky has moved on from Cartoon Network, possibly frustrated that they never let him finish his works. Samurai Jack never fought his decisive battle with Aku, and it’s unlikely that Lance, Ilana, and Octus will ever be able to return to Galaluna for a showdown with Modula. Was the show not doing well? Was it just not getting the money behind it to continue on?

It turns out that the reason given is that the show was actually doing quite well, but it did not have enough toys connected to it. I can see this being a problem, but I have to point out the fact that the show is ABOUT PEOPLE WHO TRANSFORM INTO ROBOT SUITS WHO COMBINE INTO A GIANT ROBOT THAT FIGHTS GIANT MONSTERS. That they couldn’t figure out how to convert this concept into toys is nothing short of ridiculous, and so the reasoning behind the show’s cancellation feels flimsy at best, an act of malice at worst.

Now there’s a possibility that Genndy pulled a Bill Watterson and specifically forbade merchandise from being made, but I highly doubt that. For one thing, he had hoped for a continuation of the series. This much is obvious based merely on the way the show is set up and how its final episode leaves room for so much more, let alone him actually saying as such. For another, the show’s explicit homage to Japanese giant robot cartoons makes it very likely that Genndy was not ignorant of the genre’s toy-centric origins or the fact that giant robot anime practically grew that merchandise industry in Japan to enormous proportions.

So even with the lack of an ending, is Sym-Bionic Titan worth watching? Yes, very much so. Do it.

Ichika’s Rosy Life: An Infinite Stratos Fanfiction

It was noon at the Infinite Stratos Academy in Japan. There in the cafeteria sat Orimura Ichika, your typical guy who also pilots an advanced robot suit. In fact, it wasn’t the suit that made him special, it was that he was the only man in school, a special and rare case of a possessor of the Y-chromosome being able to pilot an IS. At least, he was, before his new roommate Charles Dunoa arrived from France.

So as Ichika sat there eating his sandwich, a bunch of girls came up to him. They were curious about Charles, particularly because he was quite handsome, and they used this opportunity to not only try to get more information on the Frenchman but also as an excuse to get closer to Ichika.

One of them sat right next to Ichika and said, “I’d like to visit the two of you in your room.”

“I guess that’s all right,” replied Ichika.

“Can I…invite my friends?”

“Sure! We’ll go wild.”

The girls’ faces all turned red and they shouted various exclamations and variants of “Kyaaaaa!” But just as it began to escalate, in  came four of the most talented girls in the school, Houki, Cecilia, Lingyin, and Sarah. Houki brandished her Japanese sword at the blushing girl. Cecilia reprimanded them. Lingyin began to activate her IS. Sarah pushed her short pink hair aside and told the girls that she prefers older men.

Ichika tried to calm the girls down. He figured the best thing to do would be to get up and leave the cafeteria, but while standing up his hand slipped and he fell face first into all of the girls’ chests.

I will leave the grim and violent details to your imagination.

Ichika eventually managed to escape, and saw a mysterious figure with sharp eyes and turquoise hair. Another guy, it seemed. He beckoned Ichika to come over and handed him a note.

Ichika whispered to himself. “This changes everything.”

The Destiny of Kicking Ass

In very exciting news, Super Robot Wars Z 2 (Part 1) has been announced. Subtitled Break the World, the game has some surprising new entries into the world of SRW, from both recent and not-so-recent anime. Before I start elaborating on my thoughts concerning the lineup, I’m showing the complete series list uses for the game.

Italics means this anime has been in SRW before but was not in SRWZ.
Bold means this anime is brand new to the SRW franchise.

Muteki Choujin Zambot 3
Muteki Koujin Daitarn 3
Muteki Robo Trider G7
Space Emperor God Sigma
Space Warrior Baldios
Rokushin Gattai Godmars
Sentou Mecha Xabungle
Armored Trooper VOTOMS
Armored Trooper VOTOMS: The Last Red Shoulder
Armored Trooper VOTOMS: Red Shoulder Document – Roots of Treachery
Armored Trooper VOTOMS: Pailsen Files
Super Dimension Century Orguss
Mobile Suit Z Gundam
Mobile Suit Gundam: Char’s Counterattack
New Mobile Report Gundam W
After War Gundam X
Turn A Gundam
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam 00 1st Season
Choujuu Kishin Dancougar
Juusou Kikou Dancougar Nova
Shin (Change!!) Getter Robo: Armageddon
Shin Mazinger Shougeki! Z Saga
Earth Defense Corp. Dai-Guard
The Big O
Overman King Gainer
Choujuushin Gravion Zwei
Genesis of Aquarion
Code Geass: Lelouch of the Rebellion
Tengen Toppa Gurren-Lagann the Movie: Gurren Saga
Macross F
Macross F the Movie: The False Songstress
Psalms of Planets Eureka Seven: good night, sleep tight, young lovers

There’s a lot to talk about here, especially with shows like Code Geass, Gundam 00, and a major curveball in the form of Dai-Guard, but probably the two newest entrants which are the biggest deals are VOTOMS and Gurren-Lagann, though for somewhat different reasons.

VOTOMS hails from early 1980s and is considered among the “realest” of real robot anime. It has a grittiness to its robots and overall setting that is rarely seen in mecha, let alone anime in general, as can be seen from my reviews of the series (though I must apologize for never actually writing my final review). For years people thought it was a shoe-in for the SRW series, but when years and years went by and VOTOMS still wasn’t included, fans started coming up with excuses. Oh, maybe the robots would be too weak and bland, or Chirico would be too strong of a pilot, or it somehow wouldn’t fit in among the earth-shattering forces that populate the roster. But as if to lay those possibilities to rest, SRWZ2 puts it into the same game as Gurren-Lagann, one the biggest example of escalating power levels and over-the-top, universe-rending attacks in a robot anime ever (which is the “problem” with Gurren-Lagann), as if to say that while all of those possible reasons may have once been valid, they’re history. Sure this first part of SRWZ2 is going to avoid having to deal with the really crazy stuff, but it’s inevitably going to have to confront the big guns of Gurren-Lagann by the next game. And it’s the movie version on top of that!

I understand that the reason this lineup works is that the plot of the game is based heavily on Orguss, which involves going to different dimensions and universes, so they can even do things like have Shin Mazinger where they once had Mazinger, and the Eureka Seven movie to replace the TV series, but that’s all right. Plot was never exactly the strong suit of the SRW games, after all, as the latest anime proves.

So to conclude, various fanboyish notes:

-Can’t wait to see Zeus in action.
-Mazinger Z is going to get not one but two crazy powerful finishers. No need for the Kaiser here!
-I wonder if Zambot, Daitarn, and Trider are going to have a Final Muteki Special. Sun, Moon, and Phoenix?
-Re: Godmars – ポゥーン
-I wonder how much Dai-Guard will cost to replace if it blows up in battle?
-I’m looking forward to the VOTOMS BGM.
-I know I’m jumping the gun and putting expectations on the next game, but Amuro vs Ribbons? Hell yes.
-Setsuna F. Seiei gives the best (worst) pep talks.
-I think movie Eureka and Fyana from VOTOMS will get along swimmingly.
-I wonder if the geass will factor into gameplay in any way, shape, or form?
-Aquarion and Shin Getter better not accidentally deface the moon too much or they’re going to make Loran Cehack sad. They’ll also make Garrod upset but for a different reason.

Secret Santa: Patlabor: The Movie, Where Oshii Mamoru Says, “Trick or Treat!”

This review is a part of the Reverse Thieves’ Secret Santa Project for 2010.

Mobile Police Patlabor: The Movie is a film by Oshii Mamoru, director of Ghost in the Shell. Though it predates Oshii’s most famous film by a few years, there is no mistaking its pedigree.

In the world of Mobile Police Patlabor, mankind has embraced the use of giant robots to help with large-scale construction and manual work. Referred to as “Labors,” it wasn’t long until some people started using them for less altruistic purposes, creating a new problem in the form of Labor-related crimes. In response, the police begin deploying their own Patrol Labors, or “Patlabors” for short. One such force is the Tokyo Metropolitan Police Special Vehicle Section 2, Division 2, a group of misfit officers whose ranks include a tomboy who names all of her pets Alphonse (her Patlabor being the latest), an overly aggressive gun nut, and a seemingly dull and lazy division chief. Nevertheless, they do their best to serve and protect despite their spotty reputation.

Given this scenario, you’d probably expect some combination of cop show drama and ensemble comedy with a dash of mecha, and you’d be right, normally. But while most of the Patlabor franchise falls along those lines, Patlabor: The Movie is instead a cerebral mystery. A recent string of “berserk” Labors threatens the completion of an important project and the most likely suspect, programmer Hoba Eiichi, is already dead, confounding Shinohara Asuma, the Division 2 member who has taken it upon himself to investigate. All the while, the film explores the continuing onset of technology and the eternal struggle of new vs old, with numerous biblical references strewn throughout. Given the tone and content, Patlabor: The Movie is like a stepping stone towards Ghost in the Shell and the eventual direction Oshii’s oeuvre would take.

The film still has a lot of the requisite elements of Patlabor; it has those same goofy characters (all of whom act as they should), robot fight scenes, and a personal feel to the setting. In fact, you need not have watched any of the previous material to understand the movie or to get an idea of the personality quirks and relationships of the characters. However, those aspects of Patlabor are either more subdued or less frequent in the film, instead putting the spotlight on the mysterious culprit, “E. Hoba” (Jehovah), and his motives. In this respect, it reminds me of another movie, Sengoku Majin Goshogun: The Time Étranger, a sequel to a super robot anime featuring a decidedly different tone and absolutely no giant robots, only Patlabor: The Movie is somehow both more extreme and less in its deviation. Patlabor: The Movie really feels as if Oshii (who also directed the Patlabor OVAs) was trying to push the franchise beyond the limits of its basic premise and bend it to his own personal will. It actually works pretty well overall, maintaining suspense throughout and giving quite a bit to think about, but I’m not sure if Patlabor was the place to do it.

In short, imagine Oshii Mamoru trapped in a giant paper bag called Patlabor, trying to punch his way through until he ends up wearing the bag like a Halloween costume, and you have Mobile Police Patlabor: The Movie. He’s pretty dashing in that getup.

The Cross-Cultural Exchange of a Couple of G’s

In 1996, Russian-American animator Genndy Tartakovsky premiered Dexter’s Laboratory and pioneered the thick-lined,”flatter” animation style. This style can also be seen in Samurai Jack and Star Wars: Clone Wars, as well as in Powerpuff Girls, where Genndy was director.

Flash back a few month to 1995 and we get one of most the influential anime ever, Studio Gainax’s Neon Genesis Evangelion. Gainax, known for a variety of works from various genres, are especially fondly remembered for their giant robot fare, most notably Evangelion but also Aim for the Top! and Tengen Toppa Gurren-Lagann.

Now, in late 2010: Gainax’s latest anime is a tongue-in-cheek cartoon about a pair of misfits and heavily utilizes thick outlines and very flat character designs, while Genndy Tartakovsky’s newest show is an honest, non-parody attempt at a super robot-themed series. Both series’ debuts occurred less than three weeks apart from each other.

While the relationship between Japan and America’s cartoons and comics have been put in the spotlight recently with collaborations such as the joint Iron Man and Wolverine projects involving Marvel and Studio Madhouse, the fact that Genndy Tartakovsky’s Sym-Bionic Titan and Gainax’s Panty & Stocking with Garterbelt have come into existence so close to one another puts an even greater focus on the two nations’ cartoons. Here in one cross-section of time, we can see the active/passive exchange of ideas as these cultures’ animation styles appear to intertwine so tightly that they sling each other across the Pacific Ocean.

Neither show is so like the animated series of the others’ country that they come off as weak imitations. Sym-Bionic Titan takes fusing robots, a fight against a powerful invading force, and various other giant robot tropes, mixes them in with Genndy’s own character aesthetics, and places the story firmly within America and its own cultural norms. Meanwhile, Panty & Stocking utilizes the visual elements and humor of early “Cartoon Cartoons” (as Cartoon Network referred to them) while also injecting very anime-esque expressions and reactions from its characters, most notably in their faces, and also ramping up the humor to more “adult” levels. The two series and their hybrid styles reinforce both the idea that creativity is not limited by national borders and that individual cultures can still maintain some of their distinctiveness when it comes to artistic output.

This is not a bad thing.

As a final aside, the personal robot used by the character Lance in Sym-Bionic Titan reminds me of the titular robot from Galaxy Gale Baxinger.

I can’t be the only one, right?

Mitsuya Yuuji Throughout Combattler V: A “Lesson” in Voice Acting

At Otakon 2010, voice acting veteran Mitsuya Yuuji (or Yuji Mitsuya) was a goldmine of valuable information about the industry and the art of voice acting, using his own experience as a complete seiyuu rookie on Choudenji Robo Combattler V as an example During the panel, he mentioned that an interesting exercise is to compare a voice actor’s performance in the first episode to their performance in the final episode.

Taking that suggestion to heart and expanding on it a little further, I’ve compiled a clip of Mitsuya’s voice acting progression from the beginning to end of Combattler V‘s 54 episodes. Not every episode is shown here, but it still gives a good indication of how much effort he put into improving.

Early on, you can hear that he’s clearly an amateur and not entirely sure what to do with the role. He also sounds much deeper, having not yet hit upon the right voice for the main hero Hyouma. You can also hear him experimenting with all sorts of ways to say Combattler V’s name, stretching this syllable, shortening that one and so on. Towards the middle around when the story starts to really ramp up, he puts a lot more intensity into his performance. Then, in the second half you’ll notice that he’s starting to find a “standard” of sorts on how to shout, “Combattler….V!” until it pretty much solidifies, for better or worse.

Remember that this was Mitsuya’s debut role, and here you can really see his growth as a voice actor. It’s no wonder he’d go on to form his own voice acting school.

At his panel, Mitsuya placed great emphasis on the fact that a lot of male voice actors these days try too hard to maintain the “coolness” of their characters and don’t put their all into their performances, citing that this probably has to do with the fact that not nearly as many voice actors these days come from a theatre background (if any at all). It’s interesting then to think about how Mitsuya’s own theatrical experience still had to be molded to fit voice acting.

As a bonus, take a look at his performance in 2000’s Super Robot Wars Alpha, where he has to perform the same line as in the above video roughly 25 years later. Skip to 0:46 to hear it (or watch the whole video, it’s cool). Amazingly, his voice appears to have gone up with age.