Otakon 2022 Interview: Mikami Masafumi and Kiral Poon (Gugenka, Inc.)

This interview was conducted at Otakon 2022 in Washington DC. Gugenka, Inc. is a company that describes itself as “Sales of digital goods and technical research on Japanese animation using advanced contents such as VR/AR/MR.” Mikami Masafumi is the CEO, and Kiral Poon is the CTO. 

How did you get into the business of 3D, VR, AR—these sorts of subjects?

Poon: Do you mean academic side, or…?

Anything, really. If there’s an academic element, then definitely talk about it. If it’s sort of an amateur hobby, or…just what inspired you to take this up…

Mikami: We were originally making AR stuff for movie promotions, and we slowly moved that content into VR. That became for VR anime promotion, where we promote anime with our VR abilities.

Poon: One of the examples would be the Sailor Moon VR that we built. That is also, like, a movie for Sailor Moon Crystal promotion, and then we did the VR game for the event. And in the end now it’s on VIVEPORT for free, but it was originally promotional content.

I first became familiar with Gugenka through the HoloModels app.

Poon: Really?!

Yeah. I found out about it from a reader, actually.

Poon: When did you hear about it?

A couple of years ago, I think?

So what was the origin of the decision to make virtual AR models? Was the plan from the start to work with established properties?

Mikami: The way it started off was, you know how we have anime figures in real life, right? What if we could make digital versions of anime figures?

In physical figures, it’s probably not a real surprise to see on your figure rack a Dragon Ball character and a Re:ZERO characters side by side. But then in VR contents, it was an uphill battle to get the understanding to have two characters of different IPs sitting on the same app.

Poon: I’d like to actually convey my two cents on that. Japanese companies are really, really, really restrictive on the IP stuff. The more I work with them, the more I think that’s so crazy about it. Masafumi back in the day, he tried very hard. One problem is, how can you line up two different IPs together without any problem with the IP company. Cause they usually want to have their own world, right? When it’s in the real world, it’s just figures, so they don’t care about it. But in digital, they usually have control with their applications. So Masafumi was actually the producer. He is the one who actually produced it and persuaded those companies to do it together. The reason he can do that is because this company has a long history with these companies and these movies. He already knew these people, and that’s why he did it. It is not easy at all, in my opinion.

I’ve heard similar things about the game Super Smash Bros. When it comes to the director, Sakurai, it’s only because he has such a strong reputation in his industry that he’s able to convince all these different…

Poon: Yeah, exactly. In Japan, when you work, it’s not only about ability, but also about how people trust you. So that’s the case.

I also want to point out why this app exists, which is that there’s limited space around the world. We usually line up a lot of figures—I buy my own figures too—they take up a lot of space. In AR applications, you stick them into the space, and you can display them anytime. It’s just like an RPG item box, where you just bring it up anytime—exactly like that. That’s really convenient, and you can do more than with actual figures. You can move the pose and change the face. With real figures, you have to change the parts, and there’ll be lines on the face you don’t want. But with digital figures, you don’t have that problem. So that’s one of the main reason I can tell you why we created them.

You actually anticipated my next question!

[laughter]

So moving on, Gugenka has collaborated with virtual stars of all kinds. You have Vocaloids like Hatsune Miku. You have Virtual Youtubers like Kizuna A.I., Tokino Sora—and I remember that when I got the Gugenka HoloModels app, there was Shinonome Megu

Poon: You did a good job. People don’t even know that one.

So what do you think about the fact that people are embracing virtual characters, and have you noticed any changes in the degree to which people are embracing them?

Mikami: Right now, everyone has their own different characteristics, and everyone would probably be able to express themselves differently in different bodies. I believe that our app would enable everyone to express themselves in their own body of their choice.

Around the world, the COVID-19 pandemic has brought the concept of virtual spaces to the forefront, as friends, families, and businesses try to gather online through various chat programs but also in creating virtual space. How has the pandemic affected your approach to virtual spaces? Has it cast a new light on them?

Poon: So with virtual space, during the pandemic, we have actually been trying to increase our opportunities with all these restrictive companies. In my point of view, usually Japanese companies tend not to do remote work and exhibitions lots online. But because of the pandemic, they start thinking about it, and they approach us. Of course, sometimes we approach those companies—“Hey, do you want to do it?” Usually, it’s the case that they will ask us about doing online exhibitions. Before, there were, like, no exhibitions, but because of the pandemic, we have those events hosted by Gugenka.

For example, the closest one would be the MF Bunko J one that we just did with Kadokawa—the light novel one. It’s a really popular real-world event in Japan. And there’s live concerts, like the Sanrio Virtual Fes. We tried to make it realistic, and we have a very good reputation on that event with VRChat. And of course, we also connect with all these partners from Japan—VRCast and other platforms. And I connect with all others across the world and have partnerships with them, like VRChat. After that, people started realizing what we’re trying to do to make people closer in distance, and display things in HoloModels, and also create your character through MakeAvatar.

You’ve worked on many events, and I know it’s hard to pick a favorite, I guess, but I’ll ask anyway: Do have any events you’re surprised that you managed to work on?

Poon: I guess I’ll let Masafumi answer first, and then I’ll answer.

Makami: I would say Kitty-chan’s Sanrio Virtual Fes is probably my favorite. I can take pride that I participated in it. The reason is that the people who are enjoying the real stuff Sanrio produces, as well as the artists and VTubers—they all come together in one event, so I thought it was a good event.

Poon: I’ll add two cents about the Sanrio virtual event because there’s not many people who know about the event in the US. After I did the panel, people were all surprised. This is a real diverse event that includes actual artists like AKB48—famous, real artists like HoneyWorks. There were also virtual artists like Kizuna A.I. and other VTuber characters. And then there’s also the system that we created so that we can bring this all in, and with synchronization with the timing we can make it feel like a live event. 

What that means is, what if you join late but your friends have been in for five minutes? In a usual game, well, you start from zero, and you play it, right? But in real life, you’ll be seeing things five minutes late. What you’re seeing with friends is the same thing, and when you wave, and when you sing, you’re doing the same thing. This is what makes a huge difference with the Sanrio Virtual Fes event. We created a synchronization system to make sure everyone had the same experience, same timing to all these artists. And it’s a huge event because there’s more than a hundred songs. I didn’t sleep for two to three days just to check the songs, and it was crazy. I wish one day we could join us for the second one. So that’s the Sanrio Virtual Fes.

That actually makes me think: Sometimes, due to the pandemic and the increasing use of online spaces, people want to get together for a karaoke session, right? But due to the differences in synchronization, it can cause problems for people who want to sing together. Is there a possibility of creating a space like that for regular users?

Poon: So there’s a lot of problems in terms of people’s preferences. During the event, there’s a separate instance we created to adapt for each person. For example, if your computer is weak, but you still want to enjoy the event, there’s something called shitei [appointed] instance, which means you are pointed to that instance, and we make sure you can have the best experience in that instance. But because it’s a social VR, if you want to see the group, there’s something called jiyuu [free] instance. But if it crashes, or you just want to enjoy the experience with your weak computer, you can still go to the appointed instance. 

But also, furthermore, for the paid content, there’s outfits using the MakeAvatar app. It’s like when you dress up as Mickey—or Marvel characters because Disney owns Marvel—and you go to Disneyland. So it’s the same thing as when you go to Sanrio Puroland; you dress as Mochipoly, as they call it. It’s really cute, and you can buy the hat from Kitty, or Keroppi. 

There are two reasons for that. First, is because of the story. It’s best delivered that way. It feels like part of them, and it’s real good. When you look at pictures, it’s really nice. Second, is the performance. We want weak computers to also get in easily. So we think about all that and plan the event that way.

I know a lot of people around my age became anime fans in part or in whole due to Slayers

Poon: Ooh!

So I was pleasantly surprised to see both a HoloModel of Lina Inverse—I saw the author, Kanzaki, constantly promoting it—

Poon: Man, I’m surprised you know Slayers, and that we did that?

And you created the Slayers 3D Live event. Were there any fun, creative challenges involved with working with this property?

Poon: Actually, Masafumi was talking about Sanrio, but my favorite event was Slayers. The reason for that is the equal system that I was trying to build. I’m actually the director of the concert for the live event in Tokorozawa Sakura Town. 

So we actually have the live event, and then the sequences. We have HoloModels of Slayers, and usually it would be a waste that you can’t use them on other games. It’s really expensive to build a really high-quality CG model. We have the models, we have the live event in Sakura Town in real life, so it feels like Lina Inverse is there, and she does the song. Then, we host this event online in NeoChat so everyone can join. And then in the end, it’s sold on blu-ray. So this whole flow is the equal system that we try to tell those IP companies that we can balance promotion and also maybe earning a little money for the company. That’s why it was my favorite event, because all the systems of the Sanrio event are based on the Slayers event. 

I’m surprised. Even though I didn’t do a lot of promotion for it, I’m surprised that you and—actually, one more person at the panel, he said he knew it, and he actually joined the event. I’m actually touched because I want North America—like myself from Canada, and there’s also the US—I want them to join us. But there’s limited resources, and there’s a problem that we didn’t have enough English translation at the time. So in the future, I’m trying to push everyone to do more English support. Good question. I want to talk more about Slayers!

Kiral, one of your interests, as written in the Otakon guidebook, is creating technology to help make life easier for animators. There’s an ongoing issue about animators being overworked and underpaid?  Do you think your work can help deal with this issue?

Poon: Do you know Dragon Ball Super: Super Hero? That is one of the good examples of using good 3DCG in movies that doesn’t feel weird. Because sometimes it feels weird in 3DCG. There’s one good example, that you can have an efficient way of moving, and then you can have more stories to deliver to people. 

So that is great, and it’s efficient, but to your question, can it solve the overtime and overwork problem? In some ways, but it comes down to the culture in Japan. Let’s say you need less people for the same project, right? Well, you just hire less people for the same work—there’s a chance like that. But it depends on the company. They could be, like, “Oh, there’s less work now, so now everyone doesn’t have to be doing overtime, and they can go home, right? So there’s two approaches, and it comes down to culture, I think, partially. But the reason I want to focus on technology and I keep improving that, like with Slayers, is to try io make it more toon-like with cel shaders—to make it more efficient. But can that solve the core problem is the question.

Are there any Gugenka products or services that get less attention that you think people should know more about?

Mikami: In regards to what I want people to know more about, it’s basically everything: HoloModels, MakeAvatar, virtual events. But I kind of believe there are two major points that I think we need to focus on to have a wider number of people know about us and these events. 

One is that there is a time difference between Japan and the US. While we were able to get past the problem of distance because we could bring people together from vastly different parts of the world, we can’t really get past the problem of time at the moment. So, I believe what we want to do in the future is maybe have different events for different time zones to address the time issue.

The other thing I want to focus on is basically localization of the English versions for these apps that we have. We need to be able to disseminate this information about the apps and events, and it’s not as easy as Google or word-for-word translation because sometimes they miss the mark or have different words we would like to use. Also, the thing about media is basically that over here in the US, it’s not like we have a strong understanding of where the media pipelines are. So I believe what would be best is if we could get to know the media people here, and how to best communicate with our fans so that we could disseminate the information to everyone interested in an effective manner.

Poon: I actually have the same feeling. When we do the panels, people actually come to me and say, “I didn’t know Gugenka before—MakeAvatar, HoloModels—but now I’m going be a core fan and support it.” So I’m touched, and also really happy that people enjoy our service. 

Like, with MakeAvatar—I don’t think you even know this much yet—but this allows us to use different parameters. The tech part is really hard—I tried so hard on this tech from January—and finally, you can use different kinds of morphs to different kinds of faces. The idea is, usually anime characters are a little bit more the shounen young type, but I want elderly people to also be cool. Even if you’re old, you should be really handsome because you do your own thing. You could be chubby, you could be muscular—allowing the diversity is human, and it should be possible in your own character. That’s why we have all these features.

Of course, we have the SD character, that is, the small one. The main reason we built this one is because we support Quest, cell phone, and browser, so we want the workload to be lower. But we have new, high-quality MakeAvatar that allows you to change clothing and stuff. And the business model would be to buy the cosplay—the costume—and the IP company gets paid, and the user is happy. So you can export to VRChat, VirtualCast, to see online on Vroid Hub, or browser games. 

We think in the future maybe we can do more promotion in the US and more people could take advantage of this. You could become a VTuber easily. I could host a panel and just teach you to use the app, and you could be a VTuber for free. And we have the face-tracking support in this, which means it can detect your muscles and move. In normal characters, it only supports simple expressions like A-I-U-E-O and smlle, angry, crying—that’s it. But we support really detailed motions on this.

Thank you!

Thoughts on HoloModels

Augmented reality is a funny thing to me because its appeal feels somehow both obvious and yet elusive. Whether it was participating in Pokémon Go at the height of the craze or seeing people on Twitter post videos of their iDOLM@STER characters occupying “real” spaces, I end up thinking “that’s really cool” and “but do I really want to blur that line?” simultaneously. 

I was asked this month, by Patreon request, to discuss HoloModels, which is an AR figures app by the company Gugenka. Essentially, rather than having physical PVC or resin kit models, you collect virtual ones that you can pose and “place” wherever you want. I had actually seen images of it without realizing what exactly I was looking at, thanks to retweets of the Lina Inverse HoloModel that have been filling my Twitter timeline. “Was it some video game? Maybe a fan project?” I thought.

Before trying out the app itself, my understanding of HoloModels led me to think that the advantage was basically like that of ebooks: the ability to keep a bunch of models without any of them taking up physical space. They can be placed and posed any way you want, so there’s also a certain degree of freedom for creativity. However, when I saw that HoloModels can be resized to pretty much any scale, I realized that the potential I had pictured was too limited.

The versatility of HoloModels means you can have life-size models, as if they’re less figures and more characters who have entered our world. Perhaps you can even pretend that they’re a friend or a lover. And even if you’re not into that sort of thing, you can still use them in a variety of different ways. You can use them in virtual dioramas or even as action figures after a fashion. What’s more, you can’t really “damage” them by accident. And of course, even this view is still probably a drop in the ocean of possibilities.

Because of the proximity of HoloModels to Virtual Youtubers—they’re essentially two ways of blurring fiction and reality together through anime aesthetics—I also had to see if there was any stronger connection between the two. It turns out that the default model you get when you first install HoloModels, Shinonome Megu, has since become a Virtual Youtuber with 40,000+ subscribers as of December 2020. I believe the HoloModels figure came first, based on comparing news articles announcing HoloModels with the oldest video on her channel, but if anyone has more information, feel free to share.

Am I interested in sticking with them? Not really. HoloModel figures are awfully pricey in my view, as less expensive characters run around 3,500 yen, and the Lina Inverse mentioned above is 5,000 yen. I might just be the wrong person to understand the true value of these AR characters—I’d still rather have a physical one, even if I can’t make it Godzilla-sized. That all said, if we compare HoloModels to another form of “virtual character collection,” i.e. mobile game gacha, the luck element is completely removed. That does make me wonder if that gambling high is part of why mobile game character lotteries work in the first place, but that’s another conversation for another day.

This post is sponsored by Ogiue Maniax patron Johnny Trovato. You can personally request topics through the Patreon or by tipping $30 via ko-fi.

My Favorite Light Novel Anime

Light novel anime adaptations get something of a bad rap, but there are plenty of gems in that sea. If I were to list all of the light novel anime I thought were good, I’d have a pretty hefty list—big enough that even I’m surprised by looking at it. Instead, I’ve narrowed it down to a few, with reasons why I enjoy them so much.

1. My Youth Romantic Comedy is Wrong, As I Expected (aka My Teen Romantic Comedy SNAFU)

I’ve written at length on more than one occasion about why I think so highly about Youth Romantic Comedy, but every time I think about it I come back with even more reasons. This time around, an aspect that sticks out to me is how the series positions its central love triangle with a kind of thoughtfulness one might not expect.

Even though they all have significantly different perspectives on life, the characters’ contrasting viewpoints allow them to accomplish tasks that each of them alone could not. This extends to their love triangle. Where usually girls in these series are interested in the same guy for the same reason, Yui and Yukino are drawn to different qualities in Hachiman. Yui sees him as a good person deep down inside (whether he realizes it or not), and Yukino sees Hachiman as someone on a similar, socialization-shunning wavelength.

It’s good stuff.

2. The Disappearance of Suzumiya Haruhi

In general, I’m pretty fond of the Suzumiya Haruhi anime, even if it’s not viewed with as much reverence as it once was. The story of a girl who might very well be god of the universe without realizing it hits a lot of interesting notes. However, I put the film The Disappearance of Suzumiya Haruhi on a whole other level. The powerful emotions swirling around the characters—especially Nagato—as well as the tough decisions they have to make, just sticks with me in a way that not even the series’ other high points can. The only significant flaw of the movie, in my opinion, is that it requires viewers to have all the background context of the series prior to watching, but I think it can still probably do fine stand-alone.

For more of my thoughts, check out my review.

3. Humanity Has Declined

I sometimes forget that this series is based on a light novel because of how witty its satire can be. Taking place in a world where humankind is no longer the dominant race on Earth—instead supplanted by a race of fairies—it often showcases the folly of humanity by having their mistakes repeated in fast-forward by the fairies, who are somehow brilliant and imbecilic at the same time. The fairies can easily fashion new and highly advanced forms of science and technology, but are extremely prone to group-think, bandwagoning, and lack of foresight. It’s all too fitting that we as a species would get outdone by more extreme versions of us.

This is another series I’ve written a review for, which you can find here.

4. Kino’s Journey

If there’s one thing more recent light novel anime tend to lack, it’s a strong sense of atmosphere. Sure, they’ll have complex environments and elaborate magic systems, but they don’t capture the sense of a world in flux the way that Kino’s Journey does. Kino is a “traveler,” an unusual profession where she travels from one land to the next, learning about what each distinct culture is like. It’s a quiet and contemplative series, but at times can swell with tension and action. I’ve written a little about Kino’s Journey before, but only one of the short films.

I’m really looking forward to the upcoming new anime.

5. Slayers

While light novel anime are sometimes thought of as a more recent phenomenon due to the increased influx over the past 10-15 years, in my opinion the true grandmaster of the light novel adaptation is Slayers. Black magician Lina Inverse fancies herself a hero, but she’s more an agent of destruction, feared for her lack of concern for collateral damage. As she continues to make allies, she finds herself having to fight for the fate of her world, but not without keeping her characteristic wit, fury, and hungers both literal and metaphorical.

It was one of my gateway anime, and one of the first series that I was proud to own. Its mixture of humor, adventure, and dramatic development at the right moments makes it forever a classic in my mind. It’s one of the defining series of the 90s, and while its age often shows, I think it still has potential for wide appeal to a current audience.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

 

 

Save

Save

Save

Save

Save

Save

Save

[Apartment 507] 3 Guest Anime Appearances in Apartment 507

granbluefantasy-lina

Granblue Fantasy is a Japanese mobile game that’s got tons of fans, and it’s so popular that it ends up crossing over with other franchises. Check out this small list of series that make guest appearances. As someone who got into anime in the 90s, I’m especially fond of the Slayers cameos.

The Melancholy of Anime Openings

As I imagine is the case with many fans of anime, one of the first things about anime that caught my attention, one of the things that helped make me into a fan, was the quality of openings. Whether it was the music itself or the animation that accompanied it, anime openings felt like they blew the cartoon intros I was accustomed to out of the water, not to mention the dubbed anime openings which populated American TV. This is not to say that anime music is the best music ever, but once upon a time I often felt that way.

Recently I began to reflect on this feeling. What was the appeal? What was different about them? The more I think about it, the more I believe that it has to do with the sense of melancholy, angst, and forlornness that often appears briefly in anime openings.

A lot of anime openings make the viewer feel as if they are privy to the characters’ inner turmoil. In some cases, this is almost the entire point of the opening: see, for example, the “Tsubasa Cat” arc from Bakemonogatari (warning, it’s kind of not work-safe). The Galaxy Express 999 opening above doesn’t even have characters in it. In others, this feeling will be concentrated into a single, perhaps introspective moment. Think of the first Gundam W opening and Relena in the snow, or the Slayers NEXT opening when Lina reaches for Gourry. This melancholy is even mildly present in the opening to Fist of the North Star until it roars into overdrive during the chorus, accompanied by images of Lin, Bat, and the other destitute wanderers.

However, its ubiquity doesn’t end there, as it will appear in shows you might not expect to care about that sense of melancholy in the first place, such as Bistro Recipe (aka Fighting Foodons) and Medarot (aka Medabots). The openings for these anime both feature brief scenes where the main characters appear to be lost on an emotional level, despite the fact that they’re largely absurd comedies vaguely built around the concept of competition. It even shows up in one of the openings to the Japanese dub of the 1990s X-Men cartoon!

On some level, I wonder if openings might be a make-or-break moment for some as to whether or not they become anime fans. It’s the kind of thing that can easily cause someone to exclaim from the rooftops that anime is the best, or to dismiss it for not being as aggressively powerful as, say, the 1990s X-Men opening!

This is not to say that having this quality automatically makes an opening better, even if it is what likely caught my attention every time. Rather, just the fact that so many openings in a whole slew of genres utilize it at least to some extent feels like it speaks to something more deeply ingrained into, if not Japanese society, then how anime is viewed by society. Anime has gone from having openings designed specifically for the show itself to becoming vehicles to promote musical groups and back again, and consists of both shows designed for large audiences and hardcore fans, and yet somehow these melancholic moments have persisted over the years through all of these changes. I can only believe that there is a tacit assumption that anime openings, more often than not, should on some level evoke a strong sense of sympathy in the viewer, and this influences their structure.

And Then He Bunker Rushed Shabranigdo

(Don’t worry, this is from last season so it isn’t a spoiler.)

(Ooohhhohohohoho…)

In a dream I found myself watching an episode of a Slayers anime. It wasn’t an OVA or a movie as it featured the TV series cast, though it did make a reference to the OVAs. In the one scene I “watched,” an unidentified character who knew Lina Inverse’s history notices a sleeping Lina and decides to mess with her. She gets close to Lina and then whispers a Naga-style laugh into her ear. No effect the first time, so she tries it a little louder, which startles Lina out of her slumber and puts her on edge.

When I woke up, I thought about my own history as a Slayers fan and recalled that, despite my anticipation I had never finished Slayers Revolution or even watched its sequel, Slayers Evolution-R. I laid there thinking that, for someone who once prided himself on having watched as much Slayers as he possibly could, this was quite a disappointment that needed immediate rectifying.

Then I checked Hulu and saw that both series are on there, and I thought, “This is a pretty good time to be an anime fan.”

Amelia Wil Tesla Seyruun and the Mystery of Moe

Slayers is a 90’s anime series which arrived in a time before moe became a commonplace word. The most recent series which began airing this year, Slayers Revolution, is extremely faithful to that era of anime. So faithful, perhaps, that it can be jarring when put up against the other shows surrounding iSlayers Revolution at the moment. It is with this contrast that I began to wonder about the character of Amelia Wil Tesla Seyruun and how, in her very 1990’s anime characterization, she is not quite moe as we know it today.

Young and cute with a bit of sexiness.

Honest and kind, but overly naive.

Tries her best but is often clumsy.

On paper, Amelia seems to be an obviously fall into the “moe” category in its most obvious and stereotypical sense. And yet, something doesn’t add up. While she has a lot of endearing traits similar to those of characters such as Arika Yumemiya (My-ZHiME) and Nono (Top o Nerae 2), Amelia is somehow different. She is not a character easily called moe, and her immediate loss in round 1 of the first Anime Saimoe’s main tournament says she was popular enough to get there, but not popular enough to overcome others.

Just to make things clear, I believe moe to be a personal, subjective thing. It is okay to moe over Amelia. What I mean when I say she is not quite moe is that she is generally not viewed as a “moe character” despite being so similar to characters who are.

One possibility is that while it’s possible to enjoy her character, feel empathy for her, and even perhaps become infatuated with Amelia, it’s much more difficult to feel sorry for her. Amelia is the confident princess of a powerful kingdom. She is skilled in diplomacy and magics both offensive and defensive. Her personality flaws are in sort of a no-man’s land, where they’re real flaws (and not just ones to make her cuter), but not so detrimental so as to turn her into damaged goods. She has both a gentle side and an agressive side, but it could never be mistaken for the ever-popular tsundere category.

I do not have the answers, but I believe that with a careful study of Amelia’s character, we can begin to unravel the clues explaining why anime has increasingly made this turn towards moe as she sits on the precipice between two worlds.

The Beginner’s Anime

If people ask me what they should show to others to introduce them to anime, Slayers is usually one of my first recommendations. It was one of the first anime I was proud to own, albeit in bootleg VHS fansub form. It was Slayers, specifically Slayers Gorgeous, that I believe got me into anime fandom in a major way. Sure, I loved Voltron as a kid, and I got into Dragon Ball Z as early as 4th or 5th grade, but it was Slayers that told me that Anime is Different when I walked into my high school’s anime club. Slayers was the type of thing you could show to a large crowd and get them all into the moment no matter how much anime they’d watched, which has made me always think of Slayers as a  good Beginner’s Anime. I’m sure you can think of plenty of other titles, like Cowboy Bebop, Robotech, or Naruto.

Actually, I don’t even know if anyone else besides me uses the term “Beginner’s Anime.” Pushing aside that fact, as well as the fact that people are different from one another and that there is clearly no universally acceptable standard for introducing anime to others, the term “Beginner’s Anime” implies that there are anime out there which may be too much for initial viewers, that there is a sort of conditioning or familiarizing that must occur before a fledgling anime fan can be introduced to the Good Stuff, distributed by some shady-looking guys in trenchcoats (hands up, you know who you are) in dark areas. Is it the way stories are structured? Is it the cultural differences and symbolism, the most prominent and perhaps infamous examples being the sweatdrop and the nosebleed? Is it a matter of attention span? This could go on forever and I doubt there’s an answer.

When I examine myself, I am not the anime fan I used to be. Sure, there’s a lot of factors both inside and outside the realm of anime which have influenced me and my watching habits, not least of which are the increase in availability of anime itself and the fact that I’ve simply gotten older, but I have to wonder what could have been. What about the time period I was in? I mean, the president of the anime club at the time was so proud of owning all of Cowboy Bebop that he could not wait to show it to us. It was the very beginning of the digisub age, when Napster was picking up steam and of course buying bootleg vhs fansubs was still a viable process. What about the fact that this was an anime club, a relatively social experience? Anime clubs are a dying breed today, and having a good social experience through anime may become less and less of a requirement. I even remember that when I took over this anime club a year later after the previous president had graduated, I noticed a sudden increase in the number of girls in the anime club. And then I tried to show them Serial Experiments Lain. As it  turns out, Lain is not a very good Beginner’s Anime, at least not as a social experience.

It’d be all too easy to say that every anime is a potential Beginner’s Anime. I mean, there’s a grain of truth to it all, but that sort of open-ended statement reduces the significance of all of the factors  outside of the anime-fan-to-be and the anime being watched. There are clearly some titles that succeed more than others at bringing in new fans, and I think it deserves research.

You’ll probably be seeing this topic again.

My dream restaurant?

She also likes takoyaki you know

An anime-themed restaurant of course.

But I don’t mean just people cosplaying or there being posters on the wall and anime music playing. Hell, I don’t need any of that.

What I mean by an anime-themed restaurant is that the food is anime-themed. And by anime-themed, I mean the food is taken straight from anime.

Hagu’s pumpkin mint ice cream. Usagi’s curry-that-doesn’t-look-like-curry is okay too. Fresh taiyaki served in a winged backpack.

If you have a large family, get one of the large meals. Choices are Luffy, Lina and Gourry, and Saiyajin.

Oh, and you can Kuga Natsuki any food for free (mayonnaise).

If only I had the money, I would totally do this.

Oh, and of course you can order the Ogiue special: Average-tasting food with some ikura sushi on the side.