Vistas: Learning Taiwan

After a long time away from it, I’ve got a new post up on the Vistas blog, where I (sort of) talk about my recent trip to Taiwan. It has less to do with the sightseeing and more to do with realizing my own ignorance about its history. I might write up a more extensive trip post at some point for Ogiue Maniax.

On NTR

I’ve been thinking recently about “netorare” or “NTR,” a porn subgenre which involves a woman being taken from her significant other by another man and forgetting about her husband/boyfriend entirely, and its rising popularity in ero anime and manga. Generally, the woman does not want to have the affair at first (and the first encounter usually involves coercion, blackmail, or rape), but is swayed by the other man’s superior sexual prowess. About the closest equivalent is a cuckolding fetish. Based on the reactions people have towards it, which is generally something like a mix of anger, frustration, and sorrow (to the extent that you have fans championing “vanilla” material as the heroic counterpart to NTR), I just have to wonder what has made it catch on.

Violence and even rape are not new to pornographic anime or manga. Go back to the 1950s and you will see those as themes in the cheaply produced porn manga that existed at the time. Same thing goes for women cheating on their men. The difference, I think, is that in those older examples, the male viewer was supposed to identify with the seducer/attacker, but in NTR that is no longer the case. The male viewer is now the hapless boyfriend or husband who means well and loves his girl, but can’t do anything about the fact that she’s tasted “better fruit.” The viewer has gone from being the holder of power to being a victim, and the fact that such a scenario has been popular makes me believe that there is a similar feeling of helplessness in those watching.

To me, it doesn’t feel like an extension of the whole “nice guy” phenomenon where girls supposedly prefer jerks, nor is it about affirming the idea that “women are sluts.” I especially don’t believe it’s what the viewers of NTR actually want in reality, and I don’t even think humiliation is the main factor for its relative popularity. Instead, I find it to be more related to perceptions of inherent or fundamental power, in this case represented by the fact that the viewer will be told that the other man has a larger, more satisfying penis that can erase even love itself. In other words, no matter what you have, you may be lacking in the one area where it matters most.

Whether they are in a relationship or not, I think guys into this sort of thing may find a strange kind of comfort in the belief that they are basically powerless or that love is balanced precariously on the fact that the girl has never experienced something better, which may even possibly relate to the appeal of the “virgin” (but we’ll put that aside for this post). To some extent, it may be similar to having a conspiracy theory confirmed or the tension from a horror movie where the main characters are inevitably doomed.

Another possible interpretation might be found in a Japanese critical line of thought concerning lolicon as it was defined back in 80s, girls drawn in a cute, round style reminiscent of Tezuka, as opposed to using a more realistic Gekiga-esque style for portraying females. Here, it is said that the men who enjoy lolicon are actually projecting themselves not onto the man having sex with the girl, but onto the girl herself. The helplessness of the girl is not a preference for weaker girls, but a source of (sexual) comfort for those who feel as weak as those girls.

If that is the case, then NTR may be a sign of men feeling weaker than before, or fearing the danger of the world around them. In this new, harsher time and place, even the comfort of identifying with the woman is taken away now that she is another thing for a man to have and lose. He is made to feel even more powerless. NTR may then be a reflection of some kind of growing discontent or discomfort.

I don’t know if either of the ideas I presented above are actually valid, let alone comprehensive, and the popularity of NTR might just stem from it having more than one type of appeal. In other words, it may have the ability to hit different people in different places, but I do think fear is a significant factor in many of them.

Cross Counter: Genshiken II, Chapter 68

Last month, we were promised a chapter with Yoshitake in the spotlight and Chapter 68 delivers in spades. We learn a lot about Yoshitake’s personality, her family, and even her deepest, darkest secret!!! Suffice it to say, a lot happens, so there’s more to talk about than usual, so you’ll have to forgive me if the following synopsis is wordier than usual.

When a couple of guys enter the Genshiken club room in an effort to hit on Hato, and the only senior member available is a spineless coward (Kuchiki), all seems lost until a tall and striking figure appears and shoos them away. The man turns out to be Yoshitake (Rika)’s brother, Rihito, and we learn the following about him: he is one year older than Yoshitake, attends a different university, and is an otaku (also apparently a shotacon). Yajima is completely smitten by this knight in shining armor, which Yoshitake picks up on immediately and uses to tease poor Yajima in subtle ways.

It turns out though that the guy who’d been hitting on Hato (and who had been asking about “the girl with the long brown hair” back in Chapter 60) is a member of the student government named Harima. Harima’s boss, a serious-looking man in glasses named Mikami, is concerned with the fact that this brown-haired girl no one knows has been seen around Genshiken since the start of the semester. There are strict rules against non-students attending, and Hato, though he is of course a student at Shiiou University, is fearful of having his secret revealed. Harima interjects and convinces Mikami to let him handle it.

Harima tries to clear up the misunderstanding about himself with Hato, except that it wasn’t really a misunderstanding and he actually was trying to hit on Hato after all. The awkward situation is only exacerbated when Kuchiki runs in for the “rescue” and is immediately choked out (again) by Hato. Harima is scared off, and Kuchiki falls unconscious with a smile on his face, though in the process inadvertently places his hand on Rihito’s chest. This in turn generates a decidedly feminine response in Rihito, who reflexively recoils away with a yelp, revealing an elaborate charade.

Yoshitake Rihito turns out to be Yoshitake Risa, Yoshitake’s younger sister who attends an all-girls’ high school and is a member of the school’s basketball club (but still actually a shotacon). Risa is a senior and was checking out Shiiou University as a prospective college, when Yoshitake decided to use the fact that Risa is often mistaken for a boy anyway to pull a prank on the others in Genshiken. However, Risa inadvertently reveals that her older sister is older than she seems. Yoshitake, though a freshman in college, is in reality 20 years old due to a combination of having failed the entrance exams the first time around and having an April birthday (the Japanese school year starts in April), and is the reason she was able to buy all of that alcohol back in Chapter 58 without any hiccups (20 is the legal drinking age in Japan). The chapter ends with the first years + Risa drinking over a discussion of the pairing between Mikami and Harima.

With all of the new character introductions and particular displays of characterization contained within Chapter 68, there is a lot to think about, more than even I’m going to talk about, but let’s begin anyway.

As has been pointed out by Japanese blogger Tamagomago, Yoshitake is very socially savvy, and nowhere has it been more obvious than in this chapter. Probably the best example of this is the fact that she is able to immediately pick up on Yajima’s attraction towards “Rihito” because of how Yajima keeps looking away from the older younger Yoshitake sibling. One might say that it’s as classically obvious a signal as possible, but stuff like this can be surprisingly difficult for nerds to pick up on. While Yoshitake isn’t quite on the level of Kasukabe or possibly even Keiko in terms of perceptiveness, she is still far greater than the average otaku. Sasahara may be considered the “normal” otaku to an extent, but I can’t help wondering if Yoshitake deserves that title more, though its meaning changes when applied to her. On the topic of siblings, this is the first familial relationship we’ve seen since Sasahara and Keiko, and in looking at the interaction between Yoshitake and Risa with a bit of hindsight, Yoshitake really does act like the older sister. This is shown in the way she hits Risa, and how Risa appears to be completely used to it.

When I first saw “Rihito” I thought to myself, “So this must be where Yoshitake gets it from.” It seemed that Yoshitake simply had a good role model who made it look perfectly all right to be an otaku and that it didn’t have to affect your attitude or wardrobe. However, the truth turns out to be far more interesting, as the more likely scenario, given what we know now, would have Rika being the model responsible for Risa’s success in balancing a life of exciting high school basketball competition with one of rampant otakudom. Yoshitake makes being otaku look cool and normal, and it has an admirable effect on her younger sister and her generation of fandom.

Speaking of basketball, Risa makes me think of that fateful scene from Volume 5 where Ogiue tries to explain away her attendance at a Scram Dunk BL event by claiming that she has a younger brother who’s into basketball. I wonder how Ogiue would react to seeing “Rihito?” How quickly would her mind race in order to conjure up dangerous situations for Risa? Actually, Ogiue doesn’t even make an appearance this chapter, so I have to wonder if Yoshitake is going to try to pull a fast one on her (and the other absent members) in the near future.

Risa’s character design is quite interesting in that generally when you have a crossdressing female character in anime and manga, they tend to still look very feminine regardless of the clothing (Mayo Chiki), and even someone like Fujioka Haruhi from Ouran High School Host Club, who can pass for a guy fairly well, is still smaller than the men around her. Risa, on the other hand, even when her secret is revealed and she stops acting “manly” (an act which I think was clearly modeled on bishounen characters in the manga she reads) doesn’t just suddenly look like a girl. Her mannerisms do change to an extent (her body language differs and she begins to use her older sister’s signature -ssu in her speech), but she’s still quite different from what you’d typically expect out of a crossdressing female character. Her height helps with this of course, being one of the tallest characters in Genshiken and dwarfing her older sister. The fact that she’s so tall also puts a bit of a spin on the fact that she’s a shotacon, though I’m not exactly sure how.

I’d also like to point out how Risa and Harima in this chapter mirror each other somewhat. Both are assumed to be one way at first (Rihito is a cool dude, Harima is a sleazebag). Then the truth comes out (Rihito is Risa, Harima is a member of the student government), but it turns out that there was a grain of truth in the lie (Risa is into shota after all, Harima was actually trying to get with Hato). One of the trademarks of Kio Shimoku is having his chapter titles (“Your Name is?” being 68’s) mean more than one thing, and this parallel showcases that aspect of his work.

As for Yoshitake’s dark secret (being 20 years old), I think many of her fans are probably breathing a sigh of relief that it didn’t turn out to be anything more serious. As it stands, Yoshitake is not cheerful to compensate for something else, she just is that way. That she was embarrassed of the fact that her behavior isn’t stereotypically befitting of a 20 year old shows that she indeed aware of how things are “supposed to be” but willfully flouts them anyway, and at the same time also shows that she’s not invincible in the way perhaps Kohsaka is. She’s concerned with what others might think about her, but not too much. It adds a nice dimension to her character that we knew was probably there, but weren’t quite sure what form it would take.

The last thing I want to talk about in the chapter is Yajima’s reaction towards “Rihito” because I think it perfectly captures the feeling of the nerd crush, complete with the fact that Yajima clearly felt that he was out of her league. In that respect, it feels different from the other attractions we’ve seen in the manga in that Ogiue’s, Sasahara’s, and Madarame’s had the awkwardness that comes with familiarity, and Kasukabe thought herself on the same level as Kohsaka. Yajima also has to contend with her own personality in that instance, so the embarrassing nature of that moment for her comes not just from body image problems but also that she has set herself up to be kind of a “cool” character. It reminds me of Yajima’s introduction to Genshiken where she tried to pass off her interest in the club as something kind of casual, and the emotional confusion this whole situation has caused for Yajima is surely going to be a fun thing to explore.

So there we have it for Yoshitake’s first-ever chapter with internal monologue. Next chapter continues the drinking party, and I hope we get to learn more about everyone, as much as we’ve learned already. The next chapter quote is taken from Mawaru Penguindrum, which is to say, watch Penguindrum for more sibling hijinks (also penguins).

The Interaction of Mecha Fandom and Code Geass as Mecha/Not-Mecha

I was listening to the most recent episode of the Veef Show, where the argument that Code Geass is not a “robot” show came up by way of another podcaster, Anime World Order‘s Daryl Surat. It’s an argument that I’ve heard before from Daryl, whether it was through AWO itself or just talking with him online, and it all hinges on a simple statement: A show which does not focus primarily on robots cannot be called a “robot anime.” The direction the fanbase of Code Geass takes, one that emphasizes the characters in a variety of ways such that arguments about attractiveness and character motivations occur side by side, is used as supporting evidence. Seeing that I just appeared on the Speakeasy Podcast and endorsed Code Geass as a solid mecha show for people who feel a little put off by mecha though, I figured that it would be a good idea for me to say something. Also because I enjoy both the Veef Show and AWO and they’re cool dudes.

While I’m on the side that says Code Geass is a mecha show, I’m not writing this to argue in its favor.  Where one person draws the line between genres (or whether they choose to draw them at all) is predicated to a certain extent on their own preferences (the reason I put the qualifier of “a certain extent” is that obviously a show with zero robots and zero mentions or implications of robots would have a hard time justifying itself as one), and that argument can just go back and forth with no signs of budging. It happens to all sorts of genres, particularly science fiction, which may be appropriate given the subject at hand, but I’ll leave that alone for now. What I really want to do is look at some of the deeper layers of meaning behind the above argument about why Code Geass isn’t a mecha show, as I think it says some things about the anxiety that exists in a fanbase for a genre which perhaps fears irrelevancy. I do not think Daryl necessarily feels this way, but underlying questions still exist within.

The notion that Code Geass does not fall into the genre of “giant robots” is based on the level of presence that mecha possesses within that series. While they appear in virtually every episode in some way or another, they are not integrated into the main thrust of the story, thus the show does not attract fans through its robots, at least not in comparatively great numbers. Given this view, the first underlying element of this argument is a question, “Why isn’t Code Geass emphasizing the mecha?”

The answer can be presented with varying degrees of cynicism, and I will show two here on somewhat opposing ends. The first version is that their goal is to pander to a larger anime fanbase by placing importance on those character traits previously mentioned. Mecha are thrown in for flavor but not much else. The second version is that giant robots for the sake of giant robots do not capture the attention of a wide enough audience. Whether you’re more inclined to express this same idea as the former or as the latter, the commonality between them is the fact that giant robots as a genre, be they super or real or some kind of hybrid, just aren’t that popular anymore. So then the next question that comes up is, “Why aren’t robots popular?”

I don’t have the answer to that. All I can say is, for fans who got into anime because of giant robots, or those who lived in a period where mecha shows made up such a huge part of industry output that it became one of the genres inextricably linked to anime, the idea that robots do not capture the general viewing population’s imagination can be a bitter pill to swallow. The properties of anime that are bringing in fans now may not be what brought people to the table in previous eras. As soon as what you thought was popular no longer is, and you can’t quite figure out why things have changed, it can be baffling. How you reason through this change can depend on how you feel towards what has supplanted your old favorites, and it can be conveyed with different degrees of discontent.

At this point, it’s important to remember that giant robot shows that place enormous amounts of emphasis on the robots themselves and their influence on the story as a whole still do exist and are still being made. The problem with them, however, is that they are few in number, and that as a niche genre it appeals to a dwindling hardcore fanbase. I know that Daryl is also aware of this issue, as must be a great number of mecha fans whether they consciously realize it or not, and embodied in that feeling is the uncomfortableness of having gone from riches to rags, from being one of the premiere fanbases to a minority. I find that in actuality, the negative reaction towards categorizing Code Geass as a “robot anime” comes not from simply definition semantics and pedantry, but from what I think is perhaps the most central question underlying everything: “Why aren’t Code Geass and other shows doing more to convince people to like giant robots?” With that, giant robot shows must thus not only appeal to fans who already like the genre but also act as ambassadors to people who are less receptive.

For that, I point once again to that Speakeasy episode, because the whole purpose of that podcast was to talk about mecha shows that are capable of appealing not to simply those who are unfamiliar with the genre and just need to be exposed to it, but to people who have been burned by giant robots in the past. With some shows, the mere presence of robots can be enough for people to say “no thanks,” but if Code Geass attracts this large fanbase that is willing to stay even with robots continuously present within the show, then it must be doing something to not have them outright rejected. Perhaps all that is happening is that the robots are being conveniently ignored, but before people can even carry the potential to love giant robots, they should be able to tolerate them first.

Have you seen the “V8 VFusion?” It’s a drink whose purpose is to mask its vegetable content with fruity flavor. It’s even advertised by showing people who don’t like veggies drinking and enjoying it. You can make an argument that it’s not really a vegetable juice and you could even probably make a convincing case of it, but then I have to wonder about how much that distinction really matters.

The Perception of Balance in RTS and Fighting Game Communities

This post was originally a reply to someone asking about the differences in how the fighting games community and the real-time strategy community perceive the concept of “balance” in a competitive game, and why that would be the case.

My skills and experience lie neither in RTS or fighting games (though I have played both), so I can’t offer any particulars about why balance is regarded differently in their respective communities, but I think it is worth thinking about with more fighting games than just SF4, even if it is the biggest one right now.

I think it might be good to take a look at a couple of fighting games whose tiers are considered to be relatively balanced in two rather different ways. The first is the Virtua Fighter series, a game with a Brood War-like (outside of Korea) reputation, a very difficult game that is considered by its proponents to be more exquisitely refined than any other fighting game out there. According to this, the tier list for the latest iteration, VF5: Final Showdown comes out as the following:

“S: Akira
A: Lau, Jacky, Taka, Lion
B: Everyone else

That’s quite close! Even if one character is considered by far the best, no one is considered to have anything close to a “failing grade.” The message from this tier list is indeed “Imbalances exist in this game but it’s close enough that anybody can win with anyone.” Also perhaps important to note is that VF is considered a series where you do not have time to master more than one character because of how complex they can be. This might mean that, like SC2, switching characters/races is considered to be too time-consuming to be worth it.

Let’s look at another game’s tier list: Hokuto no Ken (Fist of the North Star).

S++ : Rei
S+ : Toki – Juda
S : Raoh
A : Kenshiro / Thouther / Shin / Mamiya / Heart
B : Jagi

While there are now 5 ranks instead of 3, rather than call Jagi “D” tier and Rei “S” tier, they give the distinction of having them be “B” and “S++.” The distinction here is that while some characters are good, others are GREAT. The reason why HnK’s tiers are the way they are is that every character in this game has 100% combos and infinites. In any other fighting game, they would be brutally S-rank. However, in HnK, the top characters simply have more 100% combos and more ways to successfully land them. It is considered so imbalanced that it is balanced.

When talking to people who have played both of those games, I find that the main thing they have in common for why they are considered to be as balanced as they are is that all of the characters always have a good amount of options at any point in the fight. There is always more than one way to win. In a fighting game then, a character with consistently few options is always at a distinct disadvantage unless there is something else to greatly counterbalance that.

I think that the key difference between the Real Time Strategy and the Fighting Game, and why in the former the community is quick to say “things are unexplored” and in the latter people are eager to immediately lock in “tier lists,” is how time factors into the strength of your race/character. Consider that, outside of super meter, in SF4 a character’s strengths and weaknesses at 1 second into the match are about the same as in 50 seconds into the match. A character still has the same tools no matter where you place them in time. In SC2 however, time plays an enormous factor. Building your 10th SCV earlier rather than later does different things to the strength of your army. Losing a single SCV early on is much more detrimental than losing a single SCV in the mid or late game. Building particular units at different times affects the strength of a race tremendously, as does attacking with them. Options fluctuate tremendously based on when decisions are made, and an early disadvantage can ripple forward in time. This is often referred to as a “slippery slope,” where once one starts falling behind it becomes tremendously difficult to make it back. All the same though, that disadvantage can be potentially mitigated by a different timing altogether.

So the difference between having a constant, unchanging set of options and one that changes over time based on your own decisions are why I think that “balance” is approached differently by the fighting game community and the RTS community. Fighting game players can look at the tools a character has and determine how they will do at any point in the fight, and from there they can determine tiers and even be comfortable with the idea of imbalance, even early on in the game’s life. RTS players though have to factor in the timing of their decisions affecting the very strength of their army itself (and the ability to sustain that army), and that added variable is what makes the game feel so “unexplored” and difficult to determine the balance of.

Ogiue Maniax on the Speakeasy Podcast, Talking About Giant Robots

I recently appeared on the Reverse Thieves‘ podcast, the Speakeasy, where we discussed the topic of recommending giant robot shows for people who have had negative experiences with that genre. If you’re not sure what that means, it is not referring to fans who have simply never seen any mecha anime and are just waiting to discover the glorious territory that is giant robots, but people who may have preconceived notions about the limitations of giant robot anime based on prior exposure.

Even though that’s the main topic however, I think there’s a little something for others as well, whether you’re a  robot expert or mecha newbie. Have a listen, and make sure to comment on either the Speakeasy or the Reverse Thieves’  blog.

The Expanding/Contracting Anime Fanbase

Floating out there in the general discourse are what seem to be two contradictory ideas of anime fans.

1) Anime is appealing increasingly to a smaller and more niche crowd of otaku, often through devices such as loads of fanservice or active use of moe. As such, the fanbase is becoming more and more a select group of adult men who grow older and smaller in number over time.

2) Anime fans are getting younger and younger, that anime is attracting a primarily female audience. Moreover, a lot of these young fans are not able to retain their fandom as they grow older. They hit a certain age and anime stops being their obsession.

So somehow you have a fandom that is both shrinking and growing larger, while the median age rises but also lowers or remains the same, and this is all being done with the same collective pool of works we call “anime.” On the surface, something doesn’t quite add up. The more I think about it though, the more I find this isn’t necessarily an irreconcilable contradiction. I mostly have impressions and hunches from observing anime and its fans, but I can think of some possibilities as to how these two concepts can co-exist.

It might be that some fans are longing for another period of anime, a self-defined golden age where anime was at its best.  If it’s not simply a matter of nostalgia or specific tastes though, then it could be that these fans are not finding what they want in either side, the young and general, or the old and niche where they might have once been able to easily. So the anime fanbase may not necessarily be shrinking overall, but the demographic ratios may be shifting in a way that’s troubling to some. This one does not necessarily have any flaws, but it seems more to be a mix-up of personal desire for general trends.

Another possibility is that the effects of anime’s move towards extremes in its fanbase cannot be felt immediately and that it will take some number of years to really see the fallout. Perhaps it would be the age at which the current otaku base starts to literally die off, much like some of the criticism surrounding the current state of American superhero comics. This one doesn’t quite feel right through, and I can’t put my finger on why.

Similarly, while the younger fanbase is increasing, they are finding their access to anime through inexpensive means, be it through outright piracy or simply watching things streaming. “The surest” way at the moment to make reliable profit is to hit the collection/merchandise-obsessed otaku, hence all of the light novel adaptations. The amount of money being generated by anime is not what it used to be and may never be at that level ever again, even if there are new fans.

Overall, I’m not really sure. These are incomplete thoughts and I don’t think I’m going to be reaching a solid conclusion any time soon. I’d like to hear other people’s thoughts.

 

Objectification of the Vaunted…or Something? (NSFW)

When I look at certain cheesecake-oriented American comics such as Lady Death, Vampirella, and Taboo, I find that they bother me in a way that fanservicey manga, anime, etc. do not. It’s something I haven’t entirely figured out why, but there’s an inkling somewhere in my mind that tells me to head a certain direction. This post is the exploration of that feeling.

Before I start though, I’m going to have to point out that the images used in this post may be considered not work-safe. Careful!

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Suite Precure Transitions

I’ve been keeping up with Suite Precure since it began last February, and while it isn’t quite the masterpiece that Heartcatch Precure! is, it’s still enjoyable enough. We’ve hit roughly the middle point of Suite Precure, and quite a few things have happened along the way, including the reveal of a new Cure or two.

I’m going to discuss some of my feelings on these current episodes (as well as previous Precure series), so if you don’t want to be spoiled, turn away.

Continue reading →

Day by Day

Today marks the end of my brief return to daily blogging. Starting tomorrow, I’ll be going back to posting (at least) twice a week. It was fun, really.

I feel like I should use this time to reflect on what it’s been like to go back and forth between posting rates.

At some point this past year I realized how valuable each post could be when writing only twice a week. A post that could have been timely quickly becomes anything but just after a few posts. I’m not running a news site here which depends on how quickly I can get information out here or anything like that, but on more than one occasion I’ve felt my posts have less impact simply because I fired them too late. Not only that, but more frivolous entries were technically taking up the “space” of possibly better ones. The Fujoshi Files posts, for instance, sometimes felt like they were not worth being one of the two main posts during a week. This is why in some instances I had it be a “third post.”

Then again, I am well aware that this is a self-imposed limitation and that if I really wanted to I could still try to post daily. It’s just a preemptive measure I’ve set into place for when my workload gets heavier.

So over the past six weeks I’ve made 42 posts, including this one. I have to say, daily posting doesn’t feel as easy as it used to be, but I think it’s because 1) I haven’t done it in a while, 2) this being my vacation time meant I had to also juggle a lot of other activities, and 3) months of operating under a reduced schedule has changed my writing somewhat. With two posts a week, I could sit on a topic for much longer and massage the words out. I don’t have any conclusive evidence, but I think my posts had gotten longer and more elaborate as a result. Trying to combine that mindset with seven posts a week has been something of a challenge.

Another thing I’ve thought about is that idea of writing every day to get better and how this differs from writing enough for multiple days in advance. Writing one hour a day every day is probably better than writing 7 hours in one day for the entire week. Still, we’re all busy people and sometimes that’s just necessary. I myself had to build up a reserve because I was spending weekends in situations where I wouldn’t be able to post. All in all, it sometimes felt like too much and yet also not enough.

Maybe I just needed more hours in a single day. Wouldn’t have it any other way though.