Ebiten’s Unique Look at the Harem Genre

Ebiten is an anime so chock full of references that it relies on them too much. Though not a show I would recommend, there is one point in its favor I’d like to talk about that I imagine a lot of people didn’t take note of because of the overall lack of interest in the show.

From the very first episode we are introduced to a character named Noya Itsuki, a cute girl who turns out be a crossdressing boy. For most of the series, he factors in only somewhat into each episode’s story, but when the final “arc” comes around (if you can say that for a 10-episode anime), Itsuki gains a more prominent role. In reality, Itsuki is not the effeminate side character first presented, but a man with so much raw chemistry that he can literally control any women who come in range of his pheromones (and who’s also a lolicon on top of that). Up until that point, we learn, some of the girls had been suppressing his dangerous abilities by feminizing him through not only making him crossdress but through drugs specifically designed to counter his natural machismo.

In other words, the “real” Noya Itsuki is actually a harem lead, the guy who mysteriously attracts all of the ladies, and the female characters in the show had been actively trying to prevent the anime from becoming another Love Hina. Much like School Days and its own unique take on the harem (i.e. the amount of emotional manipulation needed to actually sleep with the entire cast of girls), I can’t say the show is worth watching just for this fact, but it’s quite a meta-level plot twist for a show that’s basically yet another “girls having fun in their own club,” even if it only exists as a brief blip in its own series. It also brings to the forefront an idea I’ve seen thrown around here and there, which is that the all-girls moe/comedy titles that exist grew out from harem-type shows once enough male viewers no longer needed a Y-chromosome character to “relate with” or to act as a stand-in.

Gamification of Drama

There’s a scene in the old Nintendo Power comic based on The Legend of Zelda: A Link to the Past, where Link and Zelda are finally facing off against Ganon himself, the primary antagonist of the Zelda series. As Ganon has Link and Zelda nearly beaten, Zelda says a prayer and desperately fires a seemingly plain wooden arrow at Ganon, only for the arrow to transform into the legendary Silver Arrow mid-flight and slay the pig demon. The whole notion of the Silver Arrow as Ganon’s one weakness is taken from the video games, but as anyone who has played Link to the Past knows, you don’t need one Silver Arrow to defeat Ganon, but four. Essentially, while there are a number of approaches that could have been taken, in this case the comic dramatizes the impact of the Silver Arrow by having its singular appearance act as the climax of the story in order for it to function better as a narrative.

If the Link to the Past comic is a case of taking a gameplay element and transforming it into a plot point, then the Super Robot Wars games, especially the recent ones, are a strong example of the opposite. Based on the idea of taking robots from actual anime and having them fight together, the SRW franchise is all about the conversion of story elements into gameplay, but the early games were limited by an emphasis on statistics. The result was that certain characters and robots became less useful because they lacked effectiveness in the game itself. There have been attempts to mitigate it, such as creating an original upgrade for one of the robots, such as the relatively weak Mazinger Z into the mighty Mazinkaiser, but recent SRW games, particular the series, have sought to remedy this discrepancy by completely prioritizing dramatic impact over a sense of logic. Thus, not only are the most powerful weapons transformed into attack options, but the most powerful moments in the original anime are given a gameplay function.

Thus, what you see is not simply the robot Godmars’ strongest technique, but a recreation of the moment when Godmars and its pilot Takeru draw upon the last of their energy to deliver a final blow to the main antagonist of their story. The “Super Final Godmars” technique is meant to carry the same weight as Zelda’s Silver Arrow in the comic, only it’s made repeatable throughout the game so it also functions as the Silver Arrow from the video game.

This approach even transcends specific moments in a series, as is shown when looking at how the characters in those robot series are themselves given unique properties to show off their individuality. Lelouch, protagonist of Code Geass, is meant to be a strategic mastermind in his story, and so the game gives him the ability to boost allied units in specific ways which make him best suited for staying out of the front lines and for issuing commands.

What I find interesting about this transformation of plot point into gameplay elements is that the actual end goal of such a function is to invoke intangible qualities by way of tangible mechanics of intangible moments. In other words, in order to give players the feeling of re-enacting those climaxes from anime, the SRW games look at those dramatic moments, figure out how it should impact the game in terms of requirements/damage/etc., but then has to arrange those numbers to best replicate the feelings created by those original scenes. This is probably what makes the original robots which appear in SRW games to have such over-the-top animations compared to the robots with actual source material; they have to add another step to try and convince players that they should be just as into their (at the time) ahistorical designs as they are the robots straight from anime.

Best Anime Characters of 2012

BEST MALE CHARACTER

Nishimi Kaoru (Sakamichi no Apollon: Kids on the Slope)

When it comes to Kids on the Slope characters, an excellent series, I get the feeling that the rugged-yet-sensitive Sentarou would be the most popular one. Indeed he is a great character, but there’s something about Kaoru which impresses me more. More plain-looking and less-outgoing than Sentarou, the ups and downs of Kaoru’s life and the process by which he gradually opens himself up to others gives Kaoru what I find to be a real sense of humanity, warts and all. What’s especially important is that the story doesn’t portray Kaoru as a purely passive figure who just benefits by association, but as someone who becomes a best friend and perfect foil to Sentarou. That scene at the school where the two make amends by playing a duet of piano and drums is one of the best moments in anime I’ve ever seen.

If anything, whether you pick Kaoru or Sentarou as a favorite, it’s difficult, perhaps nigh-impossible to talk about one without the other. Overall, it’s that friendship through the good times and the bad which makes Kids on the Slope and its characters so memorable.

BEST FEMALE CHARACTER

Yanagin (Daily Lives of High School Boys)

To explain my pick this year, I would like to take a quote from an episode of The Simpsons titled “A Star is Burns”:

Homer Simpson: Barney’s movie had heart, but Football In The Groin had a football in the groin.

2012 was actually full of excellent female characters in contention for the title. There was Mine Fujiko, whose own spinoff series explored not only her history but also the question of what it means to be “Fujiko.” There was also Urabe Mikoto, the Mysterious Girlfriend X, who comes from one of my favorite manga and whose eccentric personality I always enjoy. Takakura Naoko, the vice principal from Tari Tari, had adult charms and adult struggles which won me over. Cure Sunny (Smile Precure!), Senomiya Akiho (Robotics;Notes), Aria (Saint Seiya Omega), I could rattle off a dozen names, and yet, I just couldn’t forget Yanagin, whose shrill, trauma-inducing cry kept cutting through the competition like a football in the groin.

There isn’t much to Yanagin. No inspiration, moe, attraction, character development, depth, nothing like that. All it boils down to, is that she makes me laugh like no other character could in 2012.

Final Thoughts

It really wasn’t easy pickings this year in either category, and that has a lot to do with an overall strong year of anime. 2012 brought us strange and experimental shows in the form of things like gdgd Fairies and The Woman Called Mine Fujiko, and it delivered shows which both reinforced and defied their supposed lineages such as AKB0048. Along the way there have been many approaches to characterization, stemming from various beliefs as to what the role of characters are, from rough templates which activate creative imagination to ones meant to reflect a sense of reality or realism whether physical or emotional. Even though this contrast is nothing new, I think this year is especially good at showing how there isn’t a dichotomy at work, that these areas are not so rigid that one precludes the other, and that notions of character (as well as Ito Go-style kyara) are much more fluid. In other words, anime continues to show its potential.

The Fujoshi Files 62: Moe-chan

Name: Moe-chan (萌ちゃん)
Alias: N/A
Relationship Status: N/A
Origin: Tonari no 801-chan

Information:
Moe-chan is a friend of 801-chan’s whom 801-chan has tried to get to watch Uta no Prince-sama Maji Love 1000%. She has a peculiar laugh, “Puukusukusu.”

Fujoshi Level:
Little is known about Moe-chan’s fujocity, other than her ability to manifest into a little “fujoshi” creature with ram horns and her association with 801-chan.

She is Loco, I Said: Genshiken II, Chapter 83

Ohno is worried about her job prospects, when Tanaka mentions that he’s willing to do whatever it takes to provide for Ohno. Misinterpreting his words as a criticism of her for not being able to support herself, however, Ohno decides that a career selling cosplay photo CDs might be in her future. During the photoshoot, Tanaka manages to clear up the confusion, and in the process even implicitly proposes to Ohno when he says that he wants to create costumes for her for the rest of his life. Ohno, who had downed a whole bottle of liquid courage in preparation for the photoshoot, decides to maybe stay another year in school (unfortunately).

Meanwhile, Madarame’s quit his job.

Chapter 83 feels very significant to me, a culmination of multiple threads but in a way different to the climax of the Saki-Madarame storyline. There’s the big plot development with Tanaka’s tacit proposal to Ohno, of course, but Ohno’s plight of employment (whether she brings it upon herself or not) has been around since before Genshiken II even began (and after Genshiken finished, technically, because it was first brought up in the Kujibiki Unbalance manga extras). Here, it finally takes center stage and we also get to see where Ohno and Tanaka have gone since they began dating so many years ago.

This chapter is definitely full of fanservice, particularly in how we get to see Ohno completely topless in private with Tanaka, but rather than just pointless titillation, I find that whole scene and its portrayal of (albeit obscured) nudity to speak of both the increasing maturity of not only the relationship portrayed but also of the Genshiken manga itself. The scene is portrayed with a strong sense of comfort and familiarity between Ohno and Tanaka, the kind where two people are just close enough with each other to bare it all without having it be an event. And while the nudity isn’t quite to the level of Spotted Flower, it still gives a sense that this is an adult’s world, at least emotionally and physically. Though not “canon,” for those who’ve seen the Genshiken 2 anime this chapter is a stark contrast from that episode portraying how Ohno and Tanaka got together in the first place, where Tanaka felt overwhelmed by his own inadequacies and awkwardness.

Even Tanaka’s “proposal” shows the level their relationship is at, as he naturally talks about a future with her moments before realizing what he had said (but still sticking to it). I also actually really love the change Tanaka made to his own words. As he realizes just how much Ohno has impacted his life, as he realizes that he was able to pursue his dream of working in fashion because Ohno was the perfect model and companion for him, he goes from having an attitude of sacrifice to holding onto his dreams no matter what. When he says he’ll find whatever means he can to keep making costumes for her, he includes Ohno in those dreams as a vital component, and I find the whole thing rather beautiful.

Seeing this sharp focus on the employment situation of so many characters, focused on Ohno and Tanaka but also giving us glimpses of Ogiue, Madarame, and even Kuchiki’s lives beyond the university, I feel that Genshiken more than ever has this real sense of life moving forward, even if people aren’t ready for it. Certainly it’s not an old or unfamiliar idea in the manga, with Sasahara especially getting some serious page time as he struggled to find a path for himself, but with Chapter 83 and Genshiken II in general I find that there are not only significant differences in the challenge each character faces in terms of work, but that with the new characters in Genshiken II you can really see a spread of values from people just entering college to people looking at marriage and the future, and how the former can turn into the latter but still seem just as strange. Genshiken has always been a seinen manga, but here I think it really starts to reach at an older seinen audience, beyond just the folks for whom college is a fairly fresh memory.

Vocaloids and Vegetables @ Go Go Curry

20121005_gumiWhen I think of Christmas, I think of food, and vocaloids (I guess).

While this is all old news by now, it’s new to me, and I figure that there are people like me out there still. Visiting Go Go Curry for the first time in a long while, I saw that there’s actually been some kind of Go Go Curry/Vocaloid collaboration, notably in the form of a Go Go Curry theme song titled “Can’t Stop! Go Go Curry.” The Vocaloid used for the song is actually “Gumi,” the synthesized version of Nakajima “Ranka Lee” Megumi, and the song is by Satsuki ga Tenkomori and Nijihara Peperon, though I don’t know anything about the Vocaloid scene so I can’t tell you anything about them. The girl on the poster’s design is reminiscent of Oreimo, though not by the original character designer. You can see the music video below.

In addition, at the West Village location in New York City, Go Go Curry has been serving a full-on vegetarian curry sauce for the past few months, which I was able to try out. It was clearly a necessary move given the amount of vegans and vegetarians in that area, but I also think it’s a positive change. Early in the Midtown Go Go Curry location’s life, I had seen multiple instances of Muslims and others unable to eat pork enter into the Midtown Go Go Curry location, only to find out that pork is inherent to Go Go’s curry roux, so I think it’s the best way to expand their customer base.

As for the Vegetable Curry itself (which I got with pork sausages), the sauce is definitely different from the pork-based original, being thinner and not having quite as deep and robust a flavor, but it’s still good and mixes well with the rice. Coming in either mild or spicy, if you can eat pork then I wouldn’t recommend it over the original normally, unless you eat there often enough that you’d like a slight change of pace. And of course, for those who can’t, now’s your chance to try out Go Go Curry.

Secret Santa: Overman King Gainer is Such a Thing

This post is my latest participation in the Reverse Thieves Secret Santa Project, wherein fellow bloggers anonymously recommend each other some anime and everyone writes a review of one of their “presents.” Given the Christmas theme of the endeavor, it is perhaps all the more appropriate that I review an anime which takes place in a land of endless winter, but really the reason why I ended up picking Overman King Gainer out of the choices I was given is that I had always wanted to watch it but had never gotten around to doing so.

Overman King Gainer is a 2002 anime from the mind of Tomino Yoshiyuki, the famous creator of Gundam. He’s a man with a long history and resume in the industry, and when people talk about Tomino anime, they usually divide them into two categories: Depressed Tomino Anime and Happy Tomino Anime, with the amount of bloodshed and trauma varying accordingly. Featured above is a gif of Tomino during the production of Overman King Gainer; I’ll let you decide which kind of show this is.

At first glance, Overman King Gainer is a strange show, not only because of its extremely catchy opening courtesy of Fire Bomber and JAM Project’s Fukuyama Yoshiki, Gaogaigar composer Tanaka Kouhei, and both characters and giant robots alike doing the Monkey (possibly the show’s most enduring legacy in anime), but because it presents new information about its world constantly and without any prior warning, making the whole thing quite difficult to summarize.

In the future of Overman King Gainer, humanity attempts to survive a harsh and close to uninhabitable planet by living in massive shelters known as “domepoli,” but among the people there are movements to participate in “Exoduses,” mass pilgrimages to lands with potentially more opportunity and resources, accomplished through the use of massive moving cities. The main character is a boy named Gainer Sanga, a video game champion who becomes the pilot of a mysterious organic robot he dubs the “King Gainer,” and who ends up becoming a part of the Exodus despite his objections to it. There is a complex world underpinning the main narrative, but we the viewers only ever get to see a few slivers of the whole, and even into the final episode the show still keeps a lot of its secrets. In that respect it reminds me of Xam’d: Lost Memories, which shares that similar pacing of world-building = plot progression, but much like Xam’d that’s also where a good deal of its charm lies.

Watching this show, I couldn’t help but feel that, more than Ikari Shinji from Evangelion or Kira Yamato from Gundam SEED, Gainer Sanga is the true updated version of classic Gundam hero Amuro Ray. Gainer has this strange introversion to him, as well as an aversion to the situation he finds himself in, but he adds this additional modern otaku element from the way he engages in his gaming. As an aside, the fact that he engages in games instead of tinkering with machinery reminds me that the original Gundam came out in a very different era of video games.

The character designs in this show are excellent, with both male and female characters clearly showing that a lot of care was put into their creation. The designs are full of vibrancy and personality, and though not the sole character designer on the show, the influence of Yoshida Ken’ichi (who would go on to do character designs for Eureka Seven and Xam’d) is both quite obvious and welcome.  I have to wonder what material would have been made for Overman King Gainer had it appeared in a post-Megami Magazine, maybe even post-Pixiv fandom environment. The show has a large number of female characters who seem to have a fair deal of enduring popularity, and I suspect that characters such as the strong-willed Sara Kodama, the spunky child princess Ana Medaiyu, the spy-turned-humanities teacher Adette Kistler, and the eccentric Cynthia Lane would’ve won the hearts of many current fans had the show been made in the last few years.

Tomino is often known for having rather stiff dialogue, and it’s easy to put Overman King Gainer in the same category, but I feel like that doesn’t quite tell the whole story, because it doesn’t take into account for its usage as a comedic element. The awkwardness of the phrasing and the responses they engender from other characters feels like this constant revolving tsukkomi, and when you take that sort of interaction and apply it to a diverse range of characters, including crazy Koyasu Takehito (see current anime JoJo’s Bizarre Adventure for reference), it makes for a fun if confusing anime which exudes a strange sort of energy that’s hard to find in other anime.

Another element of the anime that really stands out from other shows is its mechanical design, which both Yoshida and Yasuda “Akiman” Akira of Capcom fame worked on. The robots in Overman King Gainer come in two categories, the more basic and grunt-like “Sillhouette Machines,” and the “Overmen,” strangely powerful robots with a variety of abilities from invisibility to lightning bordering on the super (natural). Between their organic appearances and elements (artificial muscle tissue in the limbs for instance), as well as their striking appearances, probably the part of the show which most clearly describes the aesthetics of the anime, and that’s putting aside the whole Monkey-dancing thing.

I know I’m talking more about the components of Overman King Gainer than I am the overall feel of the series, and it’s something I normally prefer to avoid when I write reviews, but again I have to point out that the show kind of messes with expectations. Overman King Gainer is an unusual hodgepodge of elements which perhaps shouldn’t work together but do, and it defies categorization in the sense that it’s hard to say whether the anime is extremely straightforward or extremely obtuse, but which ends up being fun and clever.

How Kio Shimoku Got His Groove Back

Genshiken II‘s been running for a while now, and every so often I go back and look at the earlier chapters of the new series (would you expect me to do otherwise?). Upon a recent revisit, it hit me just how much the artwork had changed between the inaugural Chapter 56 and its immediate followup in Chapter 57.

For comparison, here is Ogiue in Chapter 56 on the left, and 57 on the right.

There’s a clear difference between the two versions of Ogiue (or any other character) that can’t be chalked up simply to the gradual evolution of art style that happened throughout the original Genshiken. This change, given just how drastic it is, was more abrupt, though one has to keep in mind that the real life gap between 56 and 57 was almost a year (Chapter 56 was originally a one-shot that got turned into the start of a new series).

Because of how much softer and more cutesy Chapter 56 Ogiue is portrayed, my suspicion is that Kio’s style was affected by his time working on Jigopuri. Indeed, Chapter 56 of Genshiken actually came out in the middle of his run on Jigopuri.

In fact, if you look at one of the characters in Jigopuri, the little sister Kaname (pictured left), she looks pretty close to the Ogiue of Chapter 56. What’s also kind of funny is the fact that Volume 1 of Jigopuri features an Ogiue cameo on the inside cover, and it’s clear that the Jigopuri style hadn’t fully taken over Kio’s artwork yet at the time he drew it.

I think it’s interesting how an artist can get so influenced by how they’ve been drawing that it makes it difficult to shift gears back to a different kind of story. It’s different depending on the artist of course, but I have to wonder how much effort Kio put into switching into a less moe-type art style. Something tells me it wasn’t easy.

The Year of Fujoshi Figures

As someone who likes to keep track of fujoshi characters in anime and manga, I also tend to keep an eye out for merchandise if only to see how much coverage these characters are getting. Aside from the manga and anime they come from, there tends to be not much else, but one thing I’ve noticed is that, over the past months or so, multiple fujoshi character statue figures have been announced or released… which might actually make 2013 the Year of Fujoshi Figures, but we’ll let that slide.

First up is Wave’s “Beach Queens Shiguma Rika” from Boku wa Tomodachi ga Sukunai. A member of the “Neighbors’ Club,” Rika is a genius who is not only into homosexuality but also “mechasexuality.” All of the other female characters in her show, as well as from many other series, are in the Beach Queens line.

Next is Ryuusuke’s “Narumi Nakuru” (NSFW) from Mayo Chiki! A glasses-obsessed high school student, she gets her very own episode at the very end of the anime. This figure is not only expensive as all get-out, but it’s gigantic at a whopping 30+ cm in height. An important warning, this figure’s clothing is removable, so it may not be the best display piece.

Then there’s the “Excellent Model Limited Sazanka Bianca” from Aquarion EVOL. I wrote about her recently, and one thing I have to say is that in an interview with the writer of the series, Okada Mari, she mentions that Sazanka was meant to be a much more minor character but that she gained popularity after episode 4, which revealed her status as a fujoshi. Sazanka’s figure is an exclusive.

Coming from the Winter 2012 season is the Nendoroid Koujiro Frau from the popular Robotics;Notes. A programming genius, Frau (real name Furugoori Kona) is something of a recluse, and talks in real life almost entirely in internet slang. Might we expect a full-size figure of her at some point?

Finally, if you want to count it, there’s this “Gray Parka Service’s Homoo.” Homoo is an ascii art-based character from the mesageboard 2ch, and is meant as a parody of fujoshi and their behaviors. It (she?) crawls around on all fours, exclaiming “Homoo!”

So all in all, kind of a crazy year if you happen to be into fujoshi characters and you enjoy buying figures. That said, I have to wonder why there’s this increase, at all. Sure, there was the Ogiue figure from 2007 (which I gladly own), and some Ohno figures before that, but there seems to be an unusually high amount, likely because we’re seeing more fujoshi characters appear in these ensemble cast anime. With more shows out and on the horizon, I would not be surprised at all to see a figure of, say, Akagi Sena from Ore no Imouto ga Konna ni Kawaii wake ga Nai.

The Fujoshi Files 61: Yoshizawa Eri

Name: Yoshizawa, Eri (吉沢えり)
Alias:
Eri (えり)
Relationship Status:
Dating
Origin:
Fujoshissu!

Information:
Yoshizawa Eri is a member/current vice-president of the manga club at Ryouhoku High School, where she writes original doujin prose fiction and spends time with her best friends, Aoi Yuki and Satou Megumi. Ridiculed all her life for her overactive and eccentric imagination, her unusual but passionate stories were the catalyst for her friendship with Megumi in junior high. Extremely fashion-conscious with a large appetite, Eri views Megumi’s statuesque appearance with some envy, failing to realize that Megumi herself sees Eri’s round features and petite figure as much cuter than her own. Eri is a fan of many series, including Sengoku Basara and its hero, Date Masamune.

Eri is the last of her friends to enter a relationship, dating her younger brother Kenta’s friend and classmate, Mizoguchi Shigeyuki, though her initial reluctance to reveal her fujoshi side complicated matters. Though older than her boyfriend, Eri is also significantly shorter, creating a strong contrast between the two. She also has a very close, if at times typically raucous, relationship with her younger brother.

Fujoshi Level:
Eri gets easily lost in thought and fantasy while at “work,” the words flowing out of her fingertips with little effort. Though she is able to restrain her mindset in more general settings, she is most comfortable letting her imagination run wild along with her friends’.