Super Robot Wars 30, Shinkalion, and Pioneering DLC

The developers of Super Robot Wars 30 have announced a final expansion pack that brings many surprises, the biggest of which are new DLC units.

  • Scopedog, Scopedog TC LRS (Armored Trooper Votoms)
  • Ultimate Dancouga (Super Beast Machine God Dancouga)
  • Red 5+ (Majestic Prince: Genetic Awakening)
  • Getter 1, Getter 2, Getter 3 (Getter Robo Devolution: The Last 3 Minutes of the Universe)
  • Shinkalion E5 Hayabusa Mk. II, Shinkalion E5 Mk. II Over Cross ALFA-X (Shinkansen Henkei Robo Shinkalion the Movie)
  • Dygenguar with Aussenseiter (Super Robot Wars Alpha 3)

Gan Gan Zudandan

The big news on this list in my opinion is Shinkalion, not because it’s one of my long-desired franchises for SRW or anything, but because it has ties to a major company like Japan Railway. In hindsight, however, it was ridiculous to think that could be a barrier: Shinkalion did already appear in the mobile game Super Robot Wars X-Ω, and the series itself is crossover central. Seeing the series debut is nice, and I enjoy how the originally-3DCG units in this game have a different look and feel to them (see also ULTRAMAN). I’ll also be hoping for DLC missions where train otaku Hayato gets to geek out with all other mega nerds in the cast. Too bad Evangelion isn’t in SRW30 for some truly fun references.

I’m Seeing Double: Four Ryomas!

The other new main-series debut is Getter Robo Devolution, and I’m surprised at its inclusion. While other SRW have taken references from multiple Getter Robo series at the same time (mostly in terms of how Shin Getter Robo presents itself), this is the first time we’re seeing variations of the same characters crossing over—and no, I’m not counting Sanger and evil Sanger in Alpha Garden. Interestingly, they announced voice actors for these characters (and big ones too!), which makes the decision to omit a lot of the Gaogaigar vs. Betterman mecha all the more mysterious.

Incidentally, the manga is actually out in English from Seven Seas, so I plan on picking it up to see what this one’s all about. It’s also from the creators of Linebarrels of Iron.

30th Anniversary Versions

The Scopedog TC LRS and Ultimate Dancouga stand out because the idea of making special versions of robots specifically for SRW is very rare, with Mazinkaiser being the #1 example. Sometimes there are units taken from unused production materials (like Final Dancouga), but this is a step beyond. Moreover, both anniversary robots are from their original mechanical designers—Ookawara Kunio and Obari Masami, respectively—contributing to the epic feel of this collaboration. I’ll be curious to see what animations the Scopedog has, as I do miss Chirico’s amazing final attack from the SRWZ games.

When Will I Use Them?

I’m in a strange position where I’m pretty much at the final stages of SRW30, and I’m trying to figure out if I should just get all the DLC units before proceeding or if I should focus on them in a possible New Game+. Either way, I can’t wait to try them out.

The Art of Love: Words Bubble Up Like Soda Pop

Words Bubble Up Like Soda Pop is a rare sort of anime film, managing to be highly stylized while delivering a more conventional romance that nevertheless has plenty of surprises. There are no supernatural elements like in Your Name. or Ride Your Wave, and yet it feels otherworldly.

The premise: Sakura “Cherry” Yui is a young and shy haiku poet who greatly prefers writing over speaking. “Smile”—real name Yuki— is a successful streamer, but who wears a mask because she’s embarrassed about her large front teeth. When the two bump into red other and accidentally swap phones, they inadvertently jumpstart a new friendship. Learning about their respective passions, they both grow closer through their art forms. Their budding feelings for each other, in turn, help each respective individual discover more about themselves. 

One thing I love about WBULSP is the way it celebrates multiple forms of art without pretentiousness. There’s the contrast between the tradition of haiku and the cutting edge of live streaming, but there’s also the environmental flourish of graffiti and the retro timelessness of 1960s (?) Japanese music. Distinctions between high and low art fall by the wayside as each artist finds ways to express themselves through their chosen medium. Colors and sound dance playfully throughout, making scene after scene both an aesthetic joy and an emotional one. The additional side plot about an old man looking for a lost vinyl record seems to be a silly detour but then transforms into one of the most impactful moments of the film.

Cherry and Smile don’t so much break out of their comfort zones as find ways to expand them, discovering and fostering confidence through their works. The romance feels like a bit of a slow burn, but it’s the kind that steadily and reliably progresses, as opposed to being full of fits and starts. Neither of them feel as if one is a pure audience stand-in or that the other is too perfect a partner, resulting in a romance that feels very equal in the best of ways.

Super Robot Wars 30, Gaogaigar, and J-Decker: The Compromises of a Composite Narrative

Brave Police J-Decker has made its debut appearance in Super Robot Wars, joining its fellow Brave franchise series King of Braves Gaogaigar. However, J-Decker effectively replaces in Super Robot Wars 30 a huge portion of the Gaogaigar cast of characters—specifically the Brave Robots introduced in the novel sequel King of Kings: Gaogaigar vs. Betterman—and in doing so merges their two plotlines together in a way that defies SRW precedent. It’s something I can appreciate, but I also feel that it comes at the expense of the “everything and the kitchen sink” approach the game franchise is famous for.

While J-Decker precedes Gaogaigar in terms of their air dates (1994 vs. 1997), Super Robot Wars 30 flips things around. The story specifically has the events of the latter take place first, and makes the Brave Police the first Brave Robots since the events of Gaogaigar Final. I find this to be a pretty clever way to tie the two plots together, especially in order to reconcile having an adult Mamoru (the kid character in Gaogaigar) with a young Yuuta from J-Decker

However, the idea that the Brave Police are the latest generation of units doesn’t square with what takes place in the Gaogaigar vs. Betterman novels where a new Brave Robot Corps is formed with the likes of NichiRyu, GetsuRyu, ShoRyu, and Porc-Auto. Those robots aren’t even included in Super Robot Wars 30, meaning that their role in the story has been supplanted by the robots of J-Decker. This is highly unusual, if only because SRW games are often about “more is better.” While the franchise over the past decade-and-change has been trying to streamline a lot of the bloat inherent to it (so no excessively redundant attacks, for example), it’s rare to have them omit entire groups of potentially playable units that are an important factor in the source material.

I suspect that there are a number of extenuating circumstances that resulted in this compromise. It wasn’t that long after the conclusion of Gaogaigar vs. Betterman that SRW30 was announced. There are elements of the story, regardless of the mecha, that are skipped over. In addition, most of the new robots introduced in the novels don’t already have voice actors, so it’s not like calling up Hiyama Nobuyuki and telling him to reprise his role as Guy. While there have been cases of SRW assigning voices where there weren’t any before (see the Virtual On units in Alpha 3), that was also over 15 years ago. 

Incidentally, that’s also a case where only a handful of reps are included (as opposed to every Virtuaroid).

So while having Gaogaigar vs. Betterman is one of my favorite parts of SRW30, the changes made mean we still don’t have the might of the full cast of characters from it. Maybe we’ll see it happen in the future. 

And maybe what could make it easier is having an actual anime version…

Expectation vs. Reality in My Life as a Villainess: All Routes Lead to Doom! X

After finishing Season 2 of My Life as a Villainess: All Routes Lead to Doom!, I’ve been thinking about how the “villainess as protagonist” that has reached English-speaking fans over the past couple years, but also the specific qualities that make the character of Katarina von Claes especially charming. What I realized is that it’s her contrast between her perception of herself and the reality of who she is to other people. She thinks of herself as a cunning mind, but she’s actually incredibly naive.

The premise of the series is that Katarina is a girl from Japan reincarnated into the body of a “villainous elder daughter” character from her favorite visual novel. Knowing the often unfortunate (if not deadly) fate that awaits her along every route, she tries to rewrite game history and avoid all bad endings for Katarina. In doing so, however, she ends up making all the boys (and even some girls) fall for her as she breaks down social mores of high society through being a Machiavellian spaz. Katarina can both concoct a years-long scheme to future-proof herself, but is utterly clueless to the affections of those around her (until they’re made beyond outright).

I was trying to think of a similar character, and what I came upon is a very different heroine who is actually also an isekai protagonist who reincarnated into a girl’s body: Tanya Degurechaff from The Saga of Tanya the Evil. The subject matter may differ (magical international war vs. magical romance), yet the similarities are prominent. Like Katarina, Tanya’s goal is to survive, but their mistaken ideas about how other people think constantly throws wrenches in the works and leads to more trouble. In both cases, there’s a comedy of errors.

Will we see a Season 3? I think there’s enough material from the light novels and enough love for the series that it’s bound to happen. Katarina’s too charming not to have more, and the inconsistency between her self-image and how others perceive her is too strong to deny.

Navigating Your Cultures: Himawari House

The cover of "Himawari House" by Harmony Becker, showing the three Asian girls Nao, Hyejung, and Tina by the window. Next to them are a bottle and glass of tea, as well as some sunflowers.

There are stories I can appreciate and enjoy, and to which I can emotionally connect. Then there are the stories that I can feel right down to my bones, as if they extracted a part of me and converted that piece to an artistic medium. The Wind Rises was one, Encanto is another, and now the graphic novel Himawari House by Harmony Becker joins that list.

Himawari House is the story of three Asian girls who come to live together in Japan as exchange students. Nao is Japanese and White, originally from Japan but having grown up in the US. Meanwhile, Hyejung is South Korean and Tina is Singaporean. Though their circumstances are different and they come from different countries, they form a friendship amidst struggles with notions of identity and belonging.

In reading this, I’m reminded of my experience with the Crazy Rich Asians trilogy. I naturally couldn’t relate to the ultra wealthy or the old-money families, but could see many elements of the Asian culture I grew up both in and around, transcending class and manifesting in that story in specific ways. With Himawari House, however, I found myself relating to all three characters throughout because I would see in them pieces of my own personal struggles as a part of the Asian diaspora. 

I was born and raised in the US, so I understand a young Nao’s desire to integrate into American society surrounding her at the expense of her roots. I studied abroad in Japan at around the same age as them, so I also know what it’s like to experience Japan as a foreigner with some Japanese skills who nevertheless can pass looks-wise before it becomes clear that I’m not from there. I have limited connections with the lands of my parents and those who came before them—I’ve visited literally only twice in my entire life, once when I was very young and once when I was well into adulthood. Like Nao, those trips are still a part of me. Lingering memories of the former combine with resolve from the latter to hold onto some of it, while knowing the language in an imperfect manner leads to feeling caught between worlds. 

Himawari House’s portrayals of the Hyejung and Tina’s relationships with their parents also hit home. It’s all there: the looks of concern and disappointment from Hye’s parents and Tina’s description of her mom as some whirlwind of concern, love, guilt, and motherly affection. Much like Encanto, it’s like getting walloped over and over, except instead of punches to the gut it feels akin to elbows to the ribs. Which is to say, different but just as painful in its own right.

The comic does wonderful things with language in order to depict the experience of being ostensibly multilingual while also being exposed to new languages and getting reminded that maybe you don’t know your parents’ tongue as well as you maybe should. The dialogue is written with the caveat that this book is primarily for an English-literate market, but often Japanese and Korean are added as well to express what is being spoken in the original language—and to show the moments when the characters’ language comprehension fails. All the characters are also given noticeable accents in their speech, which add to the sense that they all come from different places. In English, Hyejung struggles with “f” sounds due to the lack of it in Korean while Tina speaks Singlish—a patois of English, Cantonese, Hokkien, and more—that she purposely dials back when talking to non-Singaporeans. 

There’s a note in the back of the book by Becker discussing her decision to incorporate accents into the book despite their historical use as racist mockery. In essence, she’s aiming to reclaim accents as a point of pride—a natural product of learning new languages—and I can really get behind that idea. It’s a tough tightrope to walk, but I think Himawari House pulls it off with aplomb.

Based on conversations I’ve had, this book is more than capable of finding readers beyond Asian peoples and communities. That being said, I feel that it speaks to Asians on a whole other level, and that’s okay. The joys and travails of Nao, Hyejung, and Tina are universal on some levels yet deeply personalized on others, and I find myself reflecting on my own sense of self within the cultures that are a part of me.

Mou Mantai: Ogiue Maniax Status Update for April 2022

Mou mantai is Cantonese for “no problem.” It’s also a signature phrase of Hong Kong native Zhong Lanzhu from Love Live! Nijigasaki High School Idol Club, whose second season started today. The new anime season is upon us (again!), and I’m feeling positive about new shows, including seeing Lanzhu and the other Monster Girls in Love Live!

Of course, to say that there aren’t any issues is not entirely truthful. April Fool’s, I guess?

Life is good, but not perfect by any means. There are things we can’t control, like the unexpected twists and turns of international affairs. But there are things I can affect, and because life is personally busier at the moment, a part of me wonders if I should reduce my output for Ogiue Maniax. Right now, I typically do 2–3 posts a week (which I’ve kept up for the past 11 years or so), and the new result would be 1–2 posts a week. This would obviously make things easier for me, but then I feel like my Patreon might not be worthwhile anymore for those who still follow me.

A part of me also wonders if the reason I’m feeling this way is because Super Robot Wars 30 is so danged long. Enjoyable, but I think only now (months later) am I reaching the final third of the game.

Speaking of Patreon, my patrons continue to support me. To them, especially those below, I say: Thank you.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from March:

Kizuna AI, Uruha Rushia, and the Search for Authenticity

A philosophical look at how we engage with Virtual Youtubers.

What’s the Justice, Indeed—Cyborg 009: The Cyborg Soldier

My review of the amazing 2001 retro-style retelling of the classic manga

What Drives Them—Mobile Suit Gundam Reconguista in G Part III: Legacy from Space

Thoughts on the third G-Reco movie, and a realization about the best way to follow the story.

Kio Shimoku

Kio Shimoku’s Twitter has a nice countdown for the final volume of Hashikko Ensemble.

Closing

March 28 was Ogiue’s birthday! I’m glad people are still holding the torch, even a little bit.

Kio Shimoku Twitter Highlights March 2022

This month was the release of the 8th and final volume o f Hashikko Ensemble!

Kio saw the anime film Goodbye, Don Glees! and enjoyed it. He’s particularly fond of the last scene, which he likens to a large mosaic.

The man can’t find his copic markers, but eventually does.

Kio made his first trip to Akihabara, but took a different route this time. The last visit, he went to Melon Books, ZIN, K Books, etc. This time, it was Yodobashi, Volks, Yellow Submarine.

When asked if his interests are going from books to 3-dimensional things, Kio says that his interest in ero is growing weaker, while his desire to build gunpla is growing stronger.

Another reply shows Kio that the old Genshiken capsule figures still exist, to which he expresses surprise. He’s also amazed at how the swimsuit figures of Saki and Ohno managed to happen. The original replier says he likes this Ohno figure, but likes the bouncing boobs Ohno bust that came with an issue of Monthly Afternoon.

(Ogiue Manaix note: I have this one too, but I never managed to get the Ogiue counterpart because it was Japanese mail-order only…)

Countdown to the release of Hashikko Ensemble, Volume 8—the finale!

Kio mentions that the Hashikko Ensemble characters feel like they could keep going. (I agree.)

Kio was exhausted, so he ended up just drinking beer and falling asleep.

Kio’s pet tortoise isn’t going to have the garden space it used to, so Kio is trying to set up a habitat for it on his balcony. 

The Kimura Jin super fan known as “b” talks about how pure and innocent Jin looks, and asks Kio if Jin is saying “ni” (two) in the countdown image above. Kio gives an affirmative.

A close-up of the back cover from Volume 8.

I had to ask if there’d be any limited store exclusives for Volume 8. Kio answered “no,” which helps me a lot because it determines how I order the book.


Kio thanks b for giving him courage.

Technically not Kio tweets, but manga artist Shigisawa Kaya drew some Hashikko Ensemble fanart! In the first image, they mention loving Kozue’s fat fingers.

More drinking.

Artist Ikuhana Niro mentions wanting to get a new back and shoulders sometimes, and Kio agrees with the sentiment.

The artificial rendition of “Kanade” by Sukima Switch, as performed by the main characters of Hashikko Ensemble, goes away April 25th, 2022! Make sure to listen.

Kio wonders who the heck “Nagayama Koharu-chan” is. (Note: It’s actually a weird troll account by the author of Chainsaw Man where he pretends to be a third grader into Chainsaw Man).

Epoch Epoxy: Mobile Suit Gundam Narrative

Every so often, I’ll come across a specific type of retcon in a long-running series that essentially says a certain important character or thing was unseen in the background all along, and that the audience just wasn’t aware of this. It’s a kind of shortcut to make new information not feel shoehorned in, and it’s not necessarily a bad thing—just evidence that things weren’t planned from the outset, for better or for worse.

The Gundam franchise has sort of always been this way, whether it’s the Mobile Suit Variations line that talked about all the other aces fighting in the One Year War offscreen or anime such as 08th MS Team showing events from a different perspective. But the film Gundam Narrative takes it to a whole other level, being what is essentially spackle for a specific period in the Universal Century timeline.

Early Gundam series were not made to overly adhere to a finely tuned canon, as they were usually set years apart chronologically to emphasize the idea that “things have changed.” But as the timeline has become more dense with sequels, prequels, sidequels, and spin-offs, there developed a certain unexplained plot element that had no real answers: why did the crowning technology from the film Char’s Counterattack, the Psycho-Frame, stop being used in later UC works like Gundam F-91 and Victory Gundam? It’s the kind of thing that can be explained by simply saying, “Stuff happened,” but the space-opera minutiae fairly present in Gundam potentially makes that an unsatisfying answer.

The result is a movie about three kids—Jona Basta, Michele Luio, and Rita Bernal—whose lives are tied to major events throughout the Universal Century series. They were there when a space colony fell on Australia before the start of First Gundam, but burgeoning Newtype powers resulted in them being able to evacuate their town to safety. They were involved in the Cyber-Newtype experiments that were a major element in Zeta Gundam. And now their story takes them to being directly involved with the aftermath of the events of Gundam Unicorn and the hunt for the third Unicorn-class mobile suit, known as Phenex. 

Gundam Narrative basically tries to act as a bridge between two eras, and while the story is decent on its own, the focus with reconciling that incongruity results in an unusually jargon-heavy work (even by Gundam standards!), and a bit of weakness when it comes to the social and political themes that usually come part and parcel with the franchise as a whole. I’m not sure if it’ll end up being anyone’s favorite Gundam, but it’s also not a hot mess. Gundam Narrative serves a function, and it’s fairly entertaining while doing so, but I tend to prefer something with more meat on its bones.

A Rival of Her Own: Odagiri Manabu vs. Amamiya Maya in Shoujo Fight

Shortly after I reviewed the first 16 volumes of the manga Shoujo Fight (or Shojo Fight), Volume 17 was released in English. I normally wouldn’t write about the same series after just one volume, but the introduction of an antagonistic character named Amamiya Maya has set off a compelling rivalry. However, rather than with the protagonist, Oishi Neri, the rivalry is between Amamiya and Neri’s best friend, Odagiri Manabu.

Many sports manga revel in the relationships between side characters, Shoujo Fight included, but up until recently, Manabu’s have been more about developing friendships—and one romance. This has all changed with the appearance of Amamiya, and what makes this particular rivalry stick out in my mind is the way it brings out a fiery side of Manabu that is also true to her otherwise gentle demeanor.

Amamiya is the captain of another volleyball team, but she also went to the same elementary school as Neri and Manabu. She’s essentially a narcissistic sociopath with a knack for social engineering, and she uses this skill to both manipulate her unwitting allies and extort her enemies. As young children, Manabu was on the receiving end of Amamiya’s exploitative actions while also being resistant to them—her caring and genuine heart the total opposite of Amamiya’s. In current times, Manabu is shown to instinctively recognize Amamiya’s tactics, and she bristles at the way the latter controls her teammates. Amamiya also has an obsession with mirroring Neri that contrasts Manabu’s own complementary bond with Neri, setting them up as “equals” of sorts. 

As of Volume 17, Amamiya’s facade is starting to slip, but it’s notable that this isn’t solely because of Manabu’s actions. Other characters, including older ones with more life experience, are starting to call out Amamiya’s actions and behavior, and the cumulative effect between them and Manabu might be the key to breaking the sociopath’s hold on her teammates. I’m eagerly anticipating Volume 18 to see how this all turns out.

What Drives Them—Gundam Reconguista in G Part III: Legacy from Space

The third Gundam: Reconguista in G film continues the trend of breathing new life into a less beloved Gundam series. The edits make it noticeably easier to follow than the TV series, although I do acknowledge that the story is rarely ever straightforward or presented plainly, and this is a sticking point and the reason G-Reco is fairly divisive.

But as I watched Gundam Reconguista in G Part III: Legacy of Space, I had an epiphany of sorts that I think helps explain this split opinion. Namely, the key to understanding G-Reco is to get into the minds of individual characters. I understand how this sounds a little obvious (plenty of stories are about achieving personal goals), but what I mean is that character actions can seem inscrutable until you actively try to get into their heads.

The story as of Part III: As alliances and allegiances have shifted since Part I and Part II, Earth’s great continent-states now send forces into space to meet with Towasanga, a nation on the other side of the moon, created by the descendants of the humans who settled in space colonies in the Universal Century era. Not only do Towasangans have access to technology unobtainable by those on Earth, but the Towasangans see themselves as arbitrators between the Earth and the far-off colonies of Venus Globe, which provide to the Earth the photon batteries needed for it’s civilization to function, and thus see the need to equip themselves for conflict amidst the increasing tensions on Earth. Bellri Zenam, still thinking about the deaths he’s seen and caused, tries to figure out what he should do and where he fits into the big picture.

One of the big differences between G-Reco and other Gundam series is that there aren’t two major sides, like Federation vs. Zeon or Earth Alliance vs. ZAFT. Rather, there are multiple governments and factions: Ameria, Gondwana, Towasanga, Capital Tower (which is then further divided into the Capital Guard and the Capital Army). These groups are then comprised of singular people who think independently and have their own ideas of right and wrong, which results in G-Reco being more confusing when you think primarily in terms of who is on what side and which side is winning, because these positions are always in flux. Rather, the important thing is actually to understand what motivates each character and how it affects their decision-making.

Bellri, for example, is initially driven by his opposition to the Capital Army and its inherent militarization of what is supposed to be a neutral defensive force. Upon meeting Aida Surugan, he’s also moved by his own horniness. By the third movie, he’s also filled with regret—both from having accidentally killed his own teacher in mobile suit combat and learning why having a thing for Aida is a bad idea—and his actions reflect this. Bellri constantly tries to avoid dealing lethal damage, but also isn’t so naive that he thinks he shouldn’t do anything. When he loudly shouts that he’s about to fire and does a purposely bad job of aiming, one gets the sense that he’s trying to deliver warning shots that are nevertheless real and dangerous.

The Char Aznable of the series, Captain Mask, is motivated by something very different: improving the standing of his people. As a descendant of that Kuntala, people raised to be human livestock when food was abysmally scarce on Earth, Mask’s kind are still discriminated against. It’s little wonder why he’d be so willing to ally himself with the powerful and influential. To Mask, it’s all a means to a noble end.

So when the forces of Towasanga show up, and many seem to have pursuit of glory in mind, it highlights their hypocrisy and elitism. Particular attention is paid to the female commander Mashner Hume and her boytoy, Rockpie Geti, who are overly eager to mix business with pleasure. It’s as if the film is trying to say that the only thing that’s worse than ignoramuses perpetuating war on Earth is ignoramuses who live in space who are supposed to know better and perpetuate war anyway. Still worse is the man who consciously exacerbates all this: Cumpa Rusita, the leader of the Capital Army.

I will admit that I remember little of this section from the TV series, but the slightly condensed nature of the film brings with it better pacing that makes certain events feel less abrupt. The restoration of Raraiya’s memories now comes across as strange yet reasonable, like it takes going into space to jog her memories. Bellri learning why he shouldn’t be hot for Aida also has a realness to it, as he’s shortly after shown to be struggling with some serious emotional turmoil (and his insistence on calling her Big Sis from then on feels a bit like a self-reminder).

The next parts of G-Reco are originally where the series went from okay to great for me, but I’ve also read that Tomino plans on doing some heavy changes to the end. As Bellri and Aida reach Venus Globe in Part IV, I’d like to see how it might reshape my experience. For now, it’s still a fun and contemplative ride.