The Unreality of Virtual Youtubers

If you haven’t heard of virtual youtubers, they’re a recent phenomenon that might be the ultimate intersection between anime fandom’s love of cute girls and the ever-rising prominence and allure of youtuber as identity/occupation in Japan. Virtual youtubers are quite similar to regular old youtubers in that they’re online video hosts who use charismatic and often energetic performances to entertain fans, but their difference is most easily understood by watching:

While a number of the virtual youtubers out there play up the idea that they’re robots, AI, or some kind of existence outside of normal reality, one thing I find noteworthy is that they don’t have quite the same sense of appeal through artificiality as a Vocaloid. Hatsune Miku and Megurine Luka don’t sound like anything like a normal human being, but that is precisely what makes them memorable.

With virtual youtubers, there’s still a very human component behind the voice and video filters that you can feel come through to varying degrees; at the very least, there’s a sense of human-esque imperfection conveyed, as opposed to the uncanny valley of Vocaloids. Kizuna AI has a very smug, almost Yazawa Nico-like attitude that can come back to bite her in the ass. Kaguya Luna sounds like she’s always on edge, and the fact that she sounds like she’s being recorded in a garage hints at the reality behind her. Ojisan’s youtuber persona is a cute, small fox girl, but he doesn’t even try to hide his identity as an older man.

The conveying of “humanity” even comes across in small, subtle elements. You’ll see Kizuna AI videos featuring lots of clear cuts—a common style for youtubers, especially for the more bombastic types. At the same time, she constantly has this windswept appearance that doesn’t make sense (see her ribbon fluttering constantly!), but it makes her appear more active and lively.

Perhaps the biggest thing about the virtual youtuber concept is that it’s simply not meant to cater to the same audience as idols, virtual or otherwise. They can be good singers, but they don’t have to be. They convey a sense of closeness, but they inevitably keep a greater distance because the performative aspect of the virtual youtuber is more obvious. Toeing the line between natural and unnatural is part of why anime characters in general capture so much attention, and virtual youtubers also take advantage of this.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to support Ogiue Maniax, check out my Patreon.

Ogiue Maniax on the Cockpit Podcast Talking “Mazinger Z: Infinity”

Did you get to see Mazinger Z: Infinity? Whether you’re a fan of the robos or not, check out the latest episode of The Cockpit.

Along with host PatzPrime and fellow mecha enthusiast Dave Cabrera, we formed a true Super Robot Army.

The only question is, which of us is Great Mazinger, Getter Robo G, and Grendizer?

Understanding the Frustration of Smash 4 Bayonetta While Still Being Anti-Ban

Since her first appearance in Super Smash Bros. for Wii U, Bayonetta has been a controversial character, with a style designed to frustrate opponents and combos that frequently snatch victory from the jaws of defeat. A combination of factors—recent tournament success, audience backlash, and the difficulty mid to low level players have dealing with her potentially driving away new blood—have once again brought up the question of whether Bayonetta should be banned.

Personally, I think the answer is “no,” simply because none of the reasons I’ve read are solid enough or objectively quantifiable enough on their own to form a solid foundation for a ban argument. Collectively, they combine together into a murky sense of “she kills people’s desire to play the game,” as opposed to the more concrete reasoning of other banned characters in fighting games of years past. Bayonetta might be able to combo someone to death when they’re at 0% damage after a few reads, but it’s not like Super Street Fighter II: Turbo Akuma, whose could not be dizzied and had an air fireball that none could properly defend against.

Even as I disagree with those calling for a ban, however, I still find myself sympathizing with their arguments because their dissatisfaction is real. In particular, I find the idea that Bayonetta is discouraging new talent from sticking with the game to be fascinating because it’s specifically about how Bayonetta affects not the strongest players, but the ones underneath that upper echelon.

One common argument made against banning Bayonetta involves comparing her to another top character from a previous Smash Bros. game: Fox McCloud in Super Smash Bros. Melee. If you look at the amount of representation Bayonetta has among the top 50 Smash 4 players, it pales in comparison to the number of Melee Fox users. “But,” the pro-ban side will say, “Fighting Fox at mid-level is fun because you can exploit his weaknesses and combo him. You can’t do the same to Bayonetta.”

So you have a situation where, while Bayonetta is not as dominant as Fox at the highest skill tiers, this doesn’t matter to a large chunk of players for whom that might never matter. Mid-level players fight mid-level Foxes and can take advantage of their opponents’ mid-level flaws. In contrast, taking on mid-level Bayonettas requires both a combination of very solid fundamentals (in particular to not overextend and to force the Bayonetta to act first), and specialized knowledge (how to properly fall out of her combos to avoid the next hits, and the decision-making necessary to hide one’s countermeasures against those combos) In a way, if the reason you play competitively is to land satisfying combos, the study and practice needed to fight Bayonetta might feel as interesting as doing taxes or studying trigonometry.

I think all of this would be an easier pill to swallow if the reward for learning how to fight Bayonetta is a consistent plan on how to exploit her weaknesses and shut her down. Little Mac garnered complaints early on because he was difficult to fight for newer players. Lucario, like Bayonetta, is argued to go against the “rules” of fighting games by becoming more powerful as it takes more damage. Sonic the Hedgehog’s evasive style can easily wear down people’s patience. In all of these cases, better players have shown the way as to how to fight them properly and satisfyingly. With Bayonetta, even though she’s the least dominant #1 character in Smash history, she can still aggravate even the best players in the world.

Here’s an analogy that I think conveys the conflicted feeling of knowing that some of the strongest competitors in the world can still succumb to Bayonetta’s shenanigans. Imagine two people have each discovered treasure maps. They require learning an ancient language, trudging through deadly jungles, and a general toll on body and mind. For the first person, the reward is a treasure chest full of gold and riches. All that hard work yielded a mighty reward. For the second person, however, they find a contract that lands them a 9-to-5 job that pays decently well but still requires them to keep pushing ahead, and there’s not even a guarantee the job will last. It’s a “reward” in a certain sense, but that amount of effort might not seem worth it. The latter situation is how I imagine mid level Smashers feel when they look to the top for inspiration, and see many of their heroes still falter against Bayonetta. Learning all of those tricks and tips only results in relatively less stress.

Tactics and characters that can crush weaker players might not necessarily work on stronger ones. Bayonetta is in a similar situation, but the degree to which she threatens the motivation of those non-top players is still worth noting. One possible solution is to simply restrict her usage at smaller, local tournaments. However, this runs the risk of harming an important subsection of players: those who are not yet good enough to compete at the highest level, but might become strong enough. If you have a smaller scene that bans Bayonetta but have bigger settings that allow her to remain, then you’ve basically harmed those transitional players because they have to fight Bayonetta now while lacking experience against her. A blanket ban technically fixes this as well, but just as lower level players might find it unfair to have the expectations of skill and talent from the top tell them what can and can’t be done, basing a ban on how those lower level players feel can be even more stifling to the top. There’s no easy answer.

“Cardcaptor Sakura: Clear Card” Further Acknowledges Meiling

There’s more and more evidence that Cardcaptor Sakura: Clear Card is canon to the old anime TV series, not least of which is the fact that it actually acknowledges the anime-original character Li Meiling. Recently, however, Meiling has graduated from “name drop” to “onscreen cameo,” further showing the new anime’s dedication to bringing back the characters fans love.

In episode 6, Sakura and Kero can be seen having a video chat with Meiling, who’s living in Hong Kong. While showing up on a smartphone screen is not as glamorous as, say, flying in and directly participating in Sakura’s adventures, I’m still quite appreciative of her appearance. In this respect, Cardcaptor Sakura: Clear Card reminds me of Twin Peaks Season 3, when Dr. Hayward shows up on Skype as part of an effort to have as much of the old cast show up as possible. Before that, I assumed Meiling would be more of a Sheriff Harry Truman—mentioned only in passing.

Like the other characters, they even brought back Meiling’s original voice, the now-famous Yukana. Back in Cardcaptor Sakura, Meiling was one of her first big roles. Since then, Yukana’s become a who’s who among seiyuu fans, for roles such as Teletha Testarossa (Full Metal Panic!), Cure White (Futari wa Pretty Cure), and Kale (Dragon Ball Super).

I have to wonder if the staff of Clear Card are giving a nod to all the Meiling fans, because I believe there are few anime-original characters as beloved as her. Even though she isn’t part of the manga, she blends into the first anime almost seamlessly, and for some fans is even one of the major highlights. I might even put her on par with another famous “filler” story that transcended the label: Naru (Molly) and Nephrite in Sailor Moon.

Here’s to hoping for more Meiling!

The Legacy of a Knight. Mazinger Z: Infinity

A mechanical titan emerges from a pool of water, piloted by an impetuous youth. With the power of Japanese science, this boy and his robot use lasers, mjssiles, and (of course) rocket punches to defend the Earth from the forces of evil. This simple concept became one of the foundations of anime and manga, helping to spawn the “super robot” genre as we know it, and made Mazinger Z a household title across Japan. The 2018 animated film, Mazinger Z: Infinity is the latest iteration, joining other recent Nagai Go revamps such as Devilman Crybaby and Cutie Honey Universe.

As one of the seminal works of an entire genre, Mazinger Z has been re-imagined and reworked time and time again. Whether it’s a mythological alternate world (God Mazinger), an ultra-macho 90s edition (Mazinkaiser), a mid-2000s meta epic (Shin Mazinger), or something else entirely, there’s always a desire to return to the father of super robots. Common to all of these works is a desire for action, tension, and spectacle, so it’s interesting to see how each film navigates the balance between new and nostalgic, as well as where on the Nagai spectrum of “goofy to gory” it falls.

Mazinger Z: Infinity takes place ten years after Kabuto Kouji, the hot-blooded hero of the original series, defeated his arch-nemesis, the mad scientist Dr. Hell. Now in his late 20s and a scientist, he researches photon energy (the power source of Mazinger Z) alongside his childhood love interest, Yumi Sayaka, spreading a clean energy source around the world. But when the forces of Dr. Hell reemerge with the goal of retrieving Mazinger Infinity—a mysterious robot/artifact that dwarfs even Mazinger Z in size—the people of Earth and Kabuto Kouji have to decide how to best protect their planet. Key to this conflict is a girl found inside Mazinger Infinity named Lisa.

The action scenes are amazing, as expected. The very first thing the audience sees is Great Mazinger in combat, piloted by Tsurugi Tetsuya, using nearly all his signature moves as if to make clear that this film revels in the thrill of combat. Later sequences are similarly impressive, especially in how they focus not on the classic one-on-one battles of the 70s but on large-scale clashes. The rest of the film, i.e. the non-action moments, tend to feel kind of safe and harmless at least in terms of presentation, like what one might typically expect from a Tezuka Production anime (Mazinger Z: Infinity is by Toei Animation). Visually speaking, Devilman Crybaby this is not. If Mazinger Z: Infinity was just about fighting, it probably would have been good enough. The film, however, is surprisingly ambitious.

This desire to do more can be seen in both the world-building and the messages conveyed, as blunt and hamfisted as they are in execution. Throughout the movie, there are numerous cases that show, “what if the technology of the Mazinger world has progressed?” Not only is photon energy ubiquitous, but it was even instrumental to helping the world rebuild from disaster—which is probably Dr. Hell-related but also draws parallels to the 3.11 Fukushima triple disaster. Robots of a global peacekeeping force are based off of the Mazinger series, and Kouji’s little brother Shirou is a pilot.

Yet while Mazinger Z being powered by a miraculous energy might have once been interpreted as a kinder look at nuclear power, Mazinger Z: Infinity takes a contemporary stance in light of 3.11. At one point, Sayaka expresses that although photon energy is an incredibly clean source of energy, it can still be exploited by humans for less than altruistic purposes. Mazinger is classically described as having the potential to be a “god or demon”—a notion that not so subtly reflects humanity’s relationship with technology. Messages about life and family further reflect a desire to communicate social morals, which is quite different from most of the previous sequels and re-imaginings.

While the movie is meant to take place a decade later, that 10-year difference feels massive and more like the 50 years that have passed since Mazinger Z debuted. Yes, Kouji is still in his prime, so his inevitable return to the cockpit can be less of a Rocky Balboa or The Last Jedi Luke Skywalker situation. But for everything else, that decade of time embodies various cultural and historical changes since Mazinger Z debuted, and includes idols, home computers, the internet, and more. Lisa, with her robotic personality, can even be seen as a Nagai version of Ayanami Rei from Neon Genesis Evangelion. On a similar note, Kouji is faced at one point with a very Shinji-esque situation, but approaches it as only the very first super robot pilot would.

One aspect of Kouji’s aging I enjoy is the fact that he became a scientist; it’s the future I always wanted for him. His grandfather and father were both scientists who built Mazingers, so I always thought it would only make sense. I just wish he would build his own robot finally, but perhaps him being more of a “peacetime” scientist is important.

Before Mazinger Z: Infinity, there were special interviews with the staff, and what’s notable is the utter lack of pretention. When asked what they key point of the film is, the response was “entertainment.” When asked what fans should look out for, the answer was essentially “cool robot fights.” It’s a largely straightforward film that wears all of its messages on its sleeve, speaking to kids and adults alike.

A final note about nostalgia: One original character for Mazinger Z: Infinity is the leader of the joint forces that defend against Dr. Hell’s mechanical beasts. That character is voiced by Ishimaru Hiroya—the original voice of Kabuto Kouji.

Canon vs. Fanon vs. Headcanon

“Headcanon” is an interesting term to unpack. It’s essentially an oxymoron that says, “I want to believe in how I interpret a given story over whatever the official narrative says,” making it a contradiction with a strongly postmodern bent. Headcanon, by meaning, lies outside of “canon,” but it’s also a different beast from “fanon,” which often carries a communal element.

As it has gained traction, headcanon increasingly butts heads with the other two. But while the battle of headcanon vs. canon might appear to be the more prominent fight for fans, I think what really defines much of the fandom divisions of the current age is the struggle of headcanon vs. fanon, and how this conflict plays out contributes to the extreme reactions seen in fandom online.

The creation of fanons requires two elements. First, much like headcanon, fans need to prefer some aspect of their own interpretations over something that is unsatisfying in canon by way of quality or omission. If Pokemon fanfic writers prefer a grittier world, it’s because the franchise is geared towards a kinder vision and they want something else. Second, there needs to be some kind of consensus. Not every fan needs to agree about a pairing, but enough fans must exist for a romantic coupling to gain traction, especially if it’s a dominant part of the fan discourse.

Headcanon, however, obviates the need for mutual agreement. The use of the term, though not inherently confrontational, carries with it a notion of the individual over the group. While fans might cross-pollinate ideas, it comes down to each and every fan, instead of what a community thinks.

This potentially leads not just to differing views of a work’s value, but also a disparity between what it means to be a fan and what it means to be in a fandom. Speaking from personal experience, over the years, I’ve gradually moved away from large, online communities to a closer circle of friends. Now, when I encounter “the fandom” of something, it can be like stepping into a foreign country, even down to being exposed to unfamiliar lingo. I wonder how my interpretations, headcanon or not, can differ so much from the dominant ideas in a given fandom collective.

In hindsight, this is rarely surprising. It’s uncommon for a single person to arrive at the same conclusion as a group, and even one group’s ideas will not align with another’s. A person who is truly alone, in the sense of not having others to talk to, would only have themselves to debate with. Moreover, when people form communities around a hobby, they have a high chance of bringing in like-minded peers; all the more so when fandom is a catered experience via Twitter or Tumblr.

Fanon isn’t some monolithic creature. There are multiple fanons, much like how it’s impossible to have every headcanon be exactly the same. One can even argue that a single property can have multiple canons, as long as it never fully defines which version is “official.” But the conflict between fanon and canon is generally old and fairly easy to understand. There’s what the creators say, there’s what the fans say, and even the most tightly controlled work will have moments left to interpretation. Moreover, because the Word of God, so to speak, carries a kind of authority, fanon is positioned as a kind of rebel entity.

But when the fight is headcanon vs. fanon, it’s the fanon that turns into the empire. If a lone fan wants to be accepted, they’ll have to take on enough of the assumed truths of the group, or be willing to encourage debate and disagreement. Because of how fans are so capable of tying their fandom to their personal identity and values, disagreements can hit close to home, or be seen as an affront to one’s beliefs. This is why a focus on social consciousness and progress, even though those concepts aren’t bad ones, can lead to a kind of zealousness that can create a negative image. The way a fandom thinks, even if it’s ultimately in a positive and beneficial direction, can become very hostile to outsiders, i.e. those who have not been baptized in the fires of fanon.

I think one of the major factors contributing to the ways in which headcanon, canon, and fanon clash is, likely to no one’s surprise, social media. It simultaneously allows people to connect while also in a sense isolating them from each other, while the internet itself has long been a space where beliefs, no matter how big or small, are defended seemingly to the death; one set of words vs. another. There’s no sign of it stopping any time soon, but I hope to see a greater awareness of the value of both individual and group mindsets in fandom.

Little Witch Academia Translation Trickery

Little Witch Academia has been out on Netflix since last year, and it’s a wonderful show worth everyone’s time. Having watched it with English subtitles, I’ve noticed a few hiccups here and there when it comes to the translation. These are not deal breakers, but it does speak to how translation is more art than science, and it’s worth looking into the fact that translating for anime and manga comes with its own share of unique pitfalls.

One unusual aspect of the translation that even non-Japanese speakers might notice is a tendency to avoid repetition despite it being present in the original Japanese. For example, a character might say, “Witches.” Then another character would ask “Witches?,” in response. In the subtitles, the first character would still say “Witches,” but the second might respond, “What are you talking about?”

This has partly to do with the fact that using the same word over and over again is not necessarily considered bad writing in Japanese, but in English (which is famous for its sheer amount of synonyms), this can make dialogue sound extremely awkward and unnatural. Changing up the vocabulary for English not in itself a bad idea, but it can run the risk of introducing ideas or words into a character’s speech that might not reflect who they are or what they would say. It creates room for inaccuracy even as it ends up sounding a little more natural, and it’s a tricky balance to maintain.

What’s worse is that sometimes the desire to make the English sound good can backfire. Anime and manga come out on a pretty constant schedule, with little lead time between chapters and episodes. Japanese as a language thrives on context to shape meaning, and terms or phrases are often left intentionally ambiguous, becoming clearer as the series goes on. Sometimes a phrase can be so awkwardly ambiguous when translated directly that a translator might feel compelled to massage it, only for it to bite them in the ass down the line. For example, a character whose gender is unknown can get away with never being referred to by gender in Japanese pretty naturally, but someone who doesn’t know this is an important plot point might assign a gender because gender-neutral pronouns in English are not entrenched into the language.

In Little Witch Academia, to a certain extent, one of the series is a quote from the character Shiny Chariot, which translates literally as “A believing heart is your magic.” It sometimes appears in the show itself, in English, so a simple solution would have been to use that directly, but it does sound a bit clumsy. The translator decided to go with “Believing in yourself is your magic.” Initially, this makes sense, as what exactly the heart believes in is unclear, and the heroine Akko uses it as a refrain to keep soldiering on. However, by the end of the series, this turns out to be somewhat inaccurate; it’s not necessarily that Akko believes in herself, but that she is able to believe in what’s possible.

Given that Little Witch Academia was released all at once on Netflix, there was the potential to go back and fix this, but I don’t blame the translator for not doing so. I don’t know what the schedule or system is like for subtitling on Netflix. It’s just a strong case of why translating is a tricky beast.

Familiar Fantasy: Mary and the Witch’s Flower

Miyazaki Hayao retiring from making films only to pick up his pencil once again is a running joke in animation, but just a couple of years ago the end of Studio Ghibli felt all too real, as a trio of announcements landed one after another. First, Miyazaki declared his retirement following the release of The Wind Rises. Then, Takahata suggested that The Tale of Princess Kaguya could be his last. Finally, Studio Ghibli itself announced that they would end film production. It looked to be not just the end of works by Miyazaki and Takahata, the two titanic figures that defined Japanese animation for filmgoers around the world, but also the end two the far-reaching, culture-crossing mainstream works that characterize Studio Ghibli.

However, while the studio itself had shut down, the people who made up the staff of Ghibli were still around, trained in the Ghibli style. Led by director Yonebayashi Hiromasa, a number of them for founded Studio Ponoc with the clear desire to keep making Ghibli-style films even without the brand name. Their first work is Mary and the Witch’s Flower, a film which is technically and artistically solid but seems to serve more as a message, that the “Ghibli film” can survive even without its most famous leaders.

Mary and the Witch’s Flower ticks all of the basic boxes. Based on a European children’s book? Check. Plucky young female protagonist? Check. Vibrant environments? Fluid animation? Sense of wonder? Check, check, check. Little is technically or narratively wrong with the film, but it seems almost cut from the same cloth as Star Wars: The Force Awakens; both works seem concerned with reassuring audiences that they’re going to get what they expect.

On that level, Mary and the Witch’s Flower delivers. It’s a film I’d easily recommend to those who enjoy Ghibli films, and while I consider the against-formula The Wind Rises to be my favorite Miyazaki work, I understand that the legacy of Kiki, Nausicaa, and Sheeta is important. As much as I value innovation in anime, I don’t think it’s absolutely necessary, especially when no one else had even tried to step up to the Ghibli plate, for better or worse.

One observation I had was that Mary and the Witch’s Flower lacked some of the minute polish of Miyazaki’s films—the man is famous for his obsessive attention to detail, only slowing down once age caught up with him. I don’t think this difference is a deal breaker, and if it spared the animators a little bit in terms of health and wellbeing, that’d be just fine. The film is beautiful regardless, though I think that the setting of The Secret World of Arrietty—Yonebayashi’s previous film—does a better job of showing off the Ghibli/Ponoc staff’s chops.

As proof that Studio Ponoc can deliver what they’re selling, Mary and the Witch’s Flower succeeds. Now, I want to see their The Last Jedi.

Join the Bakery: Kira Kira Precure a la Mode

According to anime, girls and sweets go hand-in-hand. That’s why it’s all the more surprising that the Precure franchise took this long to create a series specifically dedicated to a pastry and confectionery theme. But Kira Kira Precure a la Mode isn’t merely a baking-themed magical girl show—it’s also quite possibly the Precure most dedicated to its central motif.

Kira Kira Precure a la Mode follows Usami Ichika, a middle school girl who enjoys baking. Learning of a nefarious force that creates havoc by stealing the very deliciousness of desserts—their kira kiraru (sparkles)—Ichika’s resistance is rewarded with the ability to become one of the warriors of legend known as Precure. As Cure Whip, she is joined by other friends and Cure allies to save the sweets, and by extension the world.

Aesthetic themes found in Precure are developed to varying degrees from one show to the next. While Go! Princess Precure directly asks what it means to be a princess and makes this a major narrative focus, Yes! Pretty Cure 5 is a bizarrely eclectic mix. There are butterflies? And dreams? And they fight an otherworldly corporation? But Precure a la Mode goes all-in. The heroes are all based on desserts. Their attacks include chocolate swords and whipped cream. The villains are trying to corrupt pastries and snacks. There’s even a recipe of the week most episodes, and the kids at home can learn how to make all of them! By the end, the show posits the notion that the love and kindness that comes with wanting to bake tasty treats for others can act as an antidote for malice and apathy. A generous claim, perhaps, yet the surest sign that this anime is wholly dedicated to its pro-baking message. It can be a bit ridiculous at times, but I prefer this over not developing the theme enough.

The core cast of Cures is pleasantly varied without falling too hard into generic five-man team syndrome, but their differences are not limited to just their standard color-coded contrasts. While all of them are involved in baking, each of them comes to it in unique ways resulting from what drives each of them. Ichika wants to make people happy through baking. Arisugawa Himari (Cure Custard) is a student of the science of baking, and wants others to appreciate the chemical magic that goes into cakes and cookies. Tategami Aoi (Cure Gelato) is more focused on her dream of being a rock star, but sees baking as a similar space for her passion. Kotozume Yukari (Cure Macaron) excels in nearly everything she does, but her inability to make perfect macarons becomes her opportunity to challenge herself. Kenjou Akira (Cure Chocolat) is the handsome and caring type, who bakes as an extension of her personality, as well as a way to treat her sickly little sister to something delicious. Later additions to the cast, especially a darkly snarky villain named Vibry (or Bibury, if you prefer) further add to the cornucopia of characters that highlight the series.

The Cures complement each other well overall, but special attention should be paid to Yukari and Akira. First, their personalities are rather rare in Precure. Yukari’s wry cleverness makes her almost an anti-trope character, frequently figuring out tricks and traps that the typical magical girl heroine would fall for in any other series. Akira is pretty much a Takarazuka Revue star transplanted into the world of Sunday morning children’s cartoons. Second, both are in high school as opposed to middle school, which is the typical age range of Precure girls. Third, though never stated 100% outright, it’s clear that there’s some shared romantic feelings between the two, with episodes dedicated to their trying to understand each other. While Precure is known for its significant yuri fanbase, these two bring it up a notch by combining multiple franchise-defying aspects together.

Overall, Kira Kira Precure a la Mode is a strong and solid entry into the Precure canon. It doesn’t quite hit the extraordinary highs of some of the franchise’s absolute best, but it’s definitely enjoyable from week to week, carries nice messages about how everyone’s unique, and even pushed that yuri envelope judge a smidge further than expected. It’s capable of appealing to the absolute newcomers as well as those with long-time experience, almost like a perfect chocolate chip cookie—simple, yet profoundly effective.

Fan Fan Fine: Ogiue Maniax Status Update for February 2018

It’s February, also known in these parts as “new Precure time!” Satou Junichi (Ojamajo Doremi, Sailor Moon, Princess Tutu) helming the new Hugtto Precure! means I’m eagerly anticipating it, though I’m trying not to get my hopes too high up. As much as I love his shows, he’s not infallible or anything.

Whether you’re celebrating Valentine’s Day, the Lunar New Year, or some other holiday, I’d like to thank the following Patreon sponsors for their support.

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Viga

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

My favorite posts from January:

Down-Home Food Therapy: Atari no Kitchen!

A food manga I’ve been enjoying for a quite a while, I finally got around to writing about it!

A Strong Foundation: How the Japanese Smash 4 Tournament Format Helps the Community

A detailed look at what I believe are the underlying reasons behind Japan’s noted character diversity at high levels of competitive play.

“We’re Just Like You!”: The Empathy Scam of the Alt-Right

A post on a more serious topic: how the alt-right’s use of internet memes and subculture might act as false masks to lure in frustrated young men.

Return to Genshiken

Part 7 of my Genshiken re-read delves into the depictions of love and lust in my favorite manga.

Patreon-Sponsored

The Past and Future of Anime Blogging

I wax nostalgic about anime blogging but also how it’s positioned versus other mediums.

Closing

I’m high off of watching EVO Japan 2018 and seeing both Asuka and Shinsuke Nakamura win the Royal Rumbles. I’m also hyped for the new Kio Shimoku manga coming out this month.

May your February be as inspired.