Potential Changes for the Future: Ogiue Maniax Status Update for June 2016

I’m back from Japan, and I had a blast! Look forward to a number of posts this coming month about my trip.

If you’re part of my Patreon (or even not!), feel free to message me or leave comments below. You can ask me anything about my Japan experience this time around. By the way, if you’re wondering what the biggest trend in Japan is right now, it’s Osomatsu-san.

Speaking of, here are this month’s Patreon sponsors:

General:

Johnny Trovato

Ko Ransom

Alex

Diogo Prado

Sasahara Keiko fans:

Kristopher Hostead

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

There is something important I need to discuss, which is that some changes in my life (nothing tragic) are happening that might require me to reduce the amount of posting that I do to Ogiue Maniax. I know that sounds kind of strange after declaring that I would up my post rate not so long ago, but that’s just kind of how it is.

The result is that, while I’m definitely going to try, I might not be able to keep up my twice/thrice-weekly posting schedule. I know that part of the appeal of Ogiue Maniax is its consistency and its fairly high output rate, so if any of my patrons want to adjust their pledges accordingly, I totally understand.

I’m hopeful that I can keep up my current rate or something similar, though. I mean, I’ve done it before!

As for this past month’s post highlights:

As always, there’s the requisite Genshiken chapter review. This one got longer than I initially expected, but that’s just because it turns out that there’s a lot to talk about. One notable aspect of this chapter is how it meta-references the anime version. Strangely, there’s no new chapter of Kimi Nakare out yet.

A couple of posts this month were ones I’ve been ruminating on for a while. The first is a look at the fanservice from Food Wars!: Shokugeki no Soma, and the second is a post about how vital Twitch chat is to the Twitch streaming experience. There’s just a lot to unpack in both, and I hope I’ve done a decent job explaining my points.

There’s also this month’s Patreon-sponsored post, where I look at the BlazBlue anime. While I was passingly familiar with BlazBlue as an anime-style fighting game, one thing I didn’t realize was how many imouto characters are in it. This in some ways sets it apart from similar games, which often deal with only or two little sisters.

The last major post is the first of many inspired by my Japan trip. Check out my report and review of Kansai Comitia 48, a doujin event dedicated to original (as in not based on existing works) doujinshi,

Outside of the blog:

Over at Apartment 507 where I’m currently writing, I’ve started a new series of reviews for Japanese-language manga apps. The first is Shogakukan’s MangaOne. Remember, these are only available on the Japanese app stores. I’ve also started a Vine account because making dumb jokes using anime is what I do, and I recently appeared on a mini-episode of the Reverse Thieves’ Speakeasy Podcast to discuss the Hulu Apocalypse.

So anyway, fire away with the Japan questions! I was only there briefly, so I can’t divulge to you its darkest secrets, but I sure can try.

 

Attack of the Imoutos – BlazBlue: Alter Memory

blazblue-altermemory

Fighting game anime do not have the best reputation. While we’re not at the absolute depths of the 90s and such wonderful stinkers as Tekken and Battle Arena Toshinden, most of the time the individual stories you experience by playing each character one at a time in fighting games are all mashed together into a paste. The result is that characters do not even have enough screen time to properly showcase their already flimsy narratives, and what carries a fighting game anime to any kind of success is enough flair for the characters’ personalities to shine through in their limited actions.

BlazBlue: Alter Memory is not the worst anime in this respect. Based on the popular BlazBlue fighting game series, the fighters themselves are designed to be as bombastic as possible, and while the story is convoluted to no end it seems very intentional. The narrative and presentation of BlazBlue: Alter Memory revels in its anime aesthetic to the point that it ironically suffers from not being as beautiful in the animation department as its source material because they can’t be as meticulous compared with the intricate sprite animations used in the games. I have to admit that I’ve barely played the games, but from what I can read the anime successfully captures the fact that the story involves alternate timelines, powers that are ridiculously vague in their function, and a seemingly endless stream of little sisters.

blazblue-imoutos

Ragna the Bloodedge is our white-haired, Sugita Tomokazu-voiced protagonist with a beefy sword. His little sister Saya was killed in the past, and he swears revenge against the man who did it. However, he keeps coming across girls that appear similar or even identical to Saya. There’s military police officer Noel Vermillion, who is arguably the series’ secondary heroine. There are robots that come possibly from the future (or something?) who have her face. Even one of the main villains turns out to have connections to Ragna’s little sister. I had a passing idea of the narrative of BlazBlue before watching, that time travel was involved, and that it is basically the Guilty Gear series with the anime dial cranked up to 13, but I didn’t realize that the story is basically Super Kyon (from Suzumiya Haruhi) and his deluge of imoutos.

When people use the term “anime fighter,” they’re referring to games like BlazBlue, and while it’s often associated with certain game mechanics such as air dashing and elaborate combos, the aesthetic is also important. BlazBlue, and by extension Alter Memory, takes all of the popular little trends in hardcore anime of the past seven years or so and throws them together to make something gloriously confusing. You have Catgirls and actual cats. There’s a 12-year-old looking vampire girl who’s a fan favorite. Yandere are seemingly everywhere. Angst and ninjas and flourishes of power are presented in such obtuse yet highly cinematic ways that Bleach creator Kubo Tite would blush. The sheer importance of little sisters in BlazBlue is not surprising, then, given just how increasingly prominent they have been in anime, manga, and light novels.

I think if there’s any major flaw of BlazBlue: Alter Memory, it’s from the fact that it’s an anime in the first place. This doesn’t seem like the kind of story you’re meant to experience by just watching. Rather, I think it’s supposed to kind of wash over you as you back in the aesthetic environment of the world and its dynamic characters. Maybe I should play the games more.

You can watch BlazBlue: Alter Memory on Hulu.

This post was sponsored by Johnny Trovato. If you’re interested in submitting topics for the blog, or just like my writing and want to sponsor Ogiue Maniax, check out my Patreon.