Nanto Ho-oh Ken

Ruminations on Harem Anime, Part 1: Responsibility

I’ve been doing some thinking about the concept and tropes of harem anime recently. Here is Part 1 out of I don’t know how many parts but expect at least one more. Today’s topic is the concept of responsibility in harem anime.

The basic concept of a harem show is that it involves one guy surrounded by multiple gorgeous women who are all either vying for his affection, or could be conceived as such. As such, it tends to be a rather divisive genre among fans. Some of the more controversial topics in anime spring to mind, such as sexualization of anime characters, arguments about whether or not harem shows hurt or help anime, what makes a “good” anime character, or whether or not the fans of such shows are just perverts with no taste. One common criticism of harem anime is that they tend to feature a do-nothing protagonist who sits around and lets his gorgeous harem girls sexually tease and prompt him without himself applying any sort of initiative. However, what I have come to realize is that harem anime, with very few exceptions, requires a certain level of passivity from its male protagonist, without which the “harem” concept would weaken and crumble.

The “Arms’ Length Harem” as I have dubbed it is a simple concept. It is where, as stated before, a male protagonist in a harem anime never actively makes a move on any of the girls until perhaps the very end when the story is nearing its conclusion. The reason for its existence is also quite simple: as long as the protagonist is at “arms’ length,” he is absolved of responsibility. What this means is that as long as the male protagonist does not make an active effort to start a relationship with a female character, he is in a sense still “innocent” and can maintain the harem illusion. It doesn’t matter how many times he accidentally walks in on girls taking a bath or how many times their breasts fall on his face because he is not the initiator and thus it is never actually his fault.

As soon as he makes a move, he must take responsibility, and if he tries to maintain the harem while also in a relationship with a girl, he loses the support of the male viewers who want the benefits of being considered a good and pure man at heart who is surrounded by beautiful women who tend to be in various states of undress at any given moment. The male protagonist cannot be an uncaring, unfeeling womanizer if he wishes to keep the support of the men viewing him.

Even in erotic games and dating sims, this sense of innocence and responsibility is maintained. In games where you pursue only one girl per story path, while you can sleep with all of them eventually, in the specific plotline the player is pursuing there is only one “true” girl. In games where you have sex with multiple partners, sometimes simultaneously, the girls are usually the ones to initiate. And in games where the hero is actively trying to have sex with multiple women, at the very least this is displayed front and center and the main character is given a predatory personality to match his actions, i.e. making it not an Arms’ Length Harem at all.

An interesting case study is Itou Makoto from the School Days anime, who is a male harem protagonist who goes against this “unwritten” rule of harem protagonists. Makoto starts off just like any other harem protagonist, being a nice if innocuous guy who finds himself in a situation where multiple girls are interested in him. However, unlike most protagonists, Makoto gains an extreme amount of confidence from the knowledge that girls can find him attractive, and it transforms his personality from a caring individual to a player who manipulates girls so he can sleep with them. As one might expect, Makoto does not have many fans in the anime community beyond those whose who like him in an ironic sense. However, it’s not just his sleeping with multiple women that garners him hatred, it’s the way in which he does it, as well as how his sense of responsibility is entirely lacking.

Makoto tries to do exactly what I said is death for the male harem protagonist: he attempts to maintain the harem while actively pursuing girls, but on top of that he tries to act as if  he is still an innocent protagonist along the lines of Negi Springfield from Negima. It is Makoto’s two-faced dichotomy and his active deception of the girls he pursues that makes him such an unlikable character.

Makoto’s situation is different from heroes who sleep with multiple women such as Golgo 13 or even Minase from Bible Black because they do not hide this facet of their personality. Characters such as those are sexual dynamos who act as they truly are and accept responsibility for their actions, something Makoto never manages to do.

Makoto eventually finds his extensive harem crumbling, with girls blocking his phone number and refusing all contact. In this situation, where Makoto basically manipulated countless girls into having sex with him by being a wolf in sheep’s clothing, h reacts poorly to the sudden change in his daily life, from constant sex to no sex whatsoever. However, the thoughts that spring to Makoto’s mind are all along the lines of, “Why did this happen to me?” and “I don’t deserve this!” With this mindset, where no matter what he does or which people he hurts he still considers himself the “nice guy,” he completely alienates the male viewers who might be supporting him otherwise.

No matter how the real world is, an Arms’ Length Harem must have a male protagonist who is essentially pure of heart, even if his libido rages with the power of a million exploding suns. While the girls are important for any harem, it is actually the main character that is necessary in order to keep the harem in its ideal state. What can be said about this mindset, then? Is it just a symptom of otaku being unable to handle women in real life? I would not simply say “yes” to that. What I think is important in this subject is that there are certain contradictions which cannot be reconciled because they violate how the target male viewer perceives himself and others. This viewer, whether he truly exists or not or is simply a fabricated “ideal viewer” by the show itself, sees himself as a person who would not betray his responsibilities. However, if responsibility can be avoided then there is no need to take it.

Another Review Grading System

Anime World Order every so often will talk about how Letter and Star-based grading systems are a waste and don’t explain anything. For example, what’s the difference between a 4 star and a 5 star in animation quality? How can a show have like C’s in multiple categories but end up with an A rating overall? It’s generally better to just write something out, but what if you really don’t want to? In that case, let me propose some ideas for new grading systems.

1) The Descriptive Letter Grade System

I want to ask you, why should A be considered better than B? What if, instead of having your letter grades be ranked, you instead had letter grades which actually represent aspects of the anime beyond saying “this is good” or “this is bad?” What if, for example, if we were grading animation quality, A stood for high-budget high-quality animation, while R stood for “good use of a low budget” and Y stood for “often inconsistent?” You could have multiple letter grades per category, or you could choose the one that stands out the most. If everyone can agree on what all the letters mean for every category, we can then have a consistent rating system that anyone can use (provided they learn the system)!

2) Elaborate Star Ratings

The problem with star ratings or such is that they tend to be used in the most general sense. 5 stars for story, 3 stars for music, who is to say just what consistutes a 5-star story, aside from Nagano Mamoru? What if, then, stars were a quantitative rating given out for more specific categories, ones that can be seen clearly, where a 1-star is not inherently worse than a 5-star?

Possible categories:

Cast Size
Plot Consistency
Plot Arc Size
Recurring Villains
Amount of Stock Footage
Melodrama

These are not objective ratings now, but no review is every objective. Instead, what these categories tell you is that if you start watching the shows, these are things you might expect. Want to watch a show with a ridiculous-size cast? Go for a 5-star Cast Size show. Prefer something more episodic? Go for a 1-star Plot Arc Size show. The ratings will not tell you that show A is better than show B, but rather, just what A and B have that differentiate one from the other in a way which may or may not indicate that A is better than B.

Conclusion
On second thought, just write out your damn reviews.

Haruhi vs Lucky Star vs K-On!

No I am not pitting each cast of girls against each other to see who would win in a fight, but rather I want to talk about the ways in which these three shows differ beyond a superficial level. You’ll sometimes hear people say that Kyoto Animation’s about is all the same, and I will agree with them as far as saying that they know their audience, i.e. otaku, but when you actually watch these shows you will most likely get a different vibe from each one.

I won’t be discussing the Key adaptations because that’s another beast entirely.

With Haruhi, you’ll notice an air of mystery that permeates the show due to the supernatural aspects of it. Sometimes it’s more obvious, but other times simple actions can imply greater things, and it gives a certain sense of intrigue to the series. It’s still all about a bunch of high school kids hanging out and doing dumb things, but even the dumb things are given a sort of significance as a result of the setting. You can always feel that Haruhi is moving somewhere (right to what the light novels have already spoken about!).

Lucky Star is not just otaku pandering, it is active otaku pandering, and that’s also what makes the show enjoyable. More than either of the other two shows, Lucky Star asks if you’re an otaku, then asks one more time just to make sure, and then high fives you because you watch a lot of anime. In fact, Lucky Star probably does this more than any other show, but don’t think that all the humor is in-jokes with no setup; all I’m saying is that the show rewards otaku.

K-On! meanwhile does away with the pretenses of the other two and is simply about what it advertises: cute girls playing instruments and not being too obsessive about it. There are no undercurrents, no subtle themes at work here. At the same time, I wouldn’t call K-On a shallow anime, as the humor derives from the characters’ personalities very heavily, possibly more than Haruhi or Lucky Star.

All three shows feature groups of girls having fun, but the effects they have on the viewers will vary tremendously due to the inherent differences in each show. If you hate one show you might not necessarily hate the others, and if you do like all theree, there’s a good chance you’ll be liking them for different reasons.

This is the Nerdiest Thing I Have Ever Drawn

What if Bokurano were in SRW?

Bokurano is a manga by Kitoh Mohiro, creator of Shadow Star: Narutaru. The centerpiece of Bokurano is a large robot called Zearth, and so one technically is able to call it a giant robot manga, though as you might expect from the man who created Narutaru there are some serious twists. When it was adapted into an anime by GONZO these twists were less severe, but still most of them were present.

As with any giant robot series though, there’s always the potential to have it included in the Super Robot Wars series of crossover video games. Only thing is that Bokurano’s plot makes it an EXTREMELY difficult series to fit into the general framework of SRW games, particularly because SRW games tend to have an overall uplifting message, which Bokurano only arguably does half the time.

But that’s where the following challenge lies: How do you fit Bokurano into SRW without detracting too much from either?

I think it should be obvious, but I’m going to warn you here and now that everything below this line is going to be MAJOR spoilers for MULTIPLE series. You have been warned. Check the tags to see if there’s a show you don’t want ruined for you.

There are two main issues to deal with in regards to Bokurano. First, is that the idea of one pilot dying per battle until all of them are gone. Second, is the fact that when the Zearth wins, another Earth in another dimension gets destroyed. I think you might already be able to see how this clashes with some of the themes common to SRW.

Let’s address the one-pilot-per-battle thing first. One possibility is that the Zearth will not be deployable against anything but Bokurano enemies, and that every time you use it the pilot changes (and the spell list and stats of the pilot accordingly) until you reach the last pilot. Another possibility is to have the Zearth ALWAYS deployable except whenever you reach a stage that’s Bokurano plot-based you lose the current pilot.

Of course, you don’t want to just lose all the pilots and then have the Zearth unusable, so there has to be a way to revive the pilots and in a way where they never die again and then you can use all of them. A few possibilities spring to mind.

There’s Steel Jeeg, which stars the IMMORTAL Cyborg, Shiba Hiroshi. Somehow getting the Bokurano kids to make their bodies not entirely natural may be a way of circumventing it.

Another possibility is having Shinji from Evangelion somehow find the lost souls of the Bokurano pilots and return them to their bodies and then maybe do some magic with AT Fields.

There’s also Murasame Kenji from the Giant Robo OVA who is revived whenever he dies. Granted Giant Robo is off-limits due to the death of Yokoyama and the subsequent licensing cost hike, but let’s ignore that.

The ending of Ideon meanwhile involves civilizations dying and the humans and Buff clan members having their souls “reborn.” If this could be localized into the Zearth then that’s also a potential revival method. Also keep in mind the parallels between Ideon and Zearth, in that both are extremely powerful robots that have destroyed entire planets,  are absolutely frightening monsters when you realize their true identities, and wipe out all life if either of them lose.

Now what about the whole killing billions of innocent lives per battle? How can this cycle end once and for all? In this regard, we need to deal with series that address the concept of alternate and parallel universes.

The main one I can think of is Change! Shin Getter Robo: Armageddon. In a scene from this OVA, Shin Getter Robo and Shin Dragon perform a Shine Spark, during which they discover that there are alternate Getter Robos in alternate dimensions all fighting the good fight. Well what if all of the Getters work together to simultaneously stop the horrible contest of Bokurano?

Those are more or less the more well-thought-out possibilities I’ve considered. Of course, there’s lots of potential for other crossover plot points. Here’s a couple.

Gaogaigar
The act of destroying the cockpit of an enemy robot in Bokurano bears some resemblance to when Gaogaigar was about to crush the Zonder core until Mamoru stops it and shows that it’s actually a transformed human being. Perhaps the healing power of Mamoru could do something about the other cockpits.

God Mars
In God Mars, the main character Takeru’s robot Gaia has a bomb inside of it where if the main character dies the bomb is detonated and the Earth is destroyed. So with this, even though you don’t have a sure solution on how to keep the Earth from disappearing in the even that Zearth loses, it will at least allow the Bokurano kids to have someone older to relate to. Also, a robot named GAIA and a robot named ZEARTH? Eh? Eh?

So what can you think of? Let me know!

Let’s Get Ready for Otakon 2009

Otakon is upon us, and I will be attending this year. Unlike previous years however, I will be running around trying to get interviews which I hopefully will be able to post right here on Ogiue Maniax.

Below is a list of panels and such I want to attend. A lot of these conflict and a lot of them are duplicates on different days, but I included all of them just in case one turns out to not catch my interest and I head to another or if I happen to miss a Q&A session with a Japanese guest.

I’ve included the times and rooms, but these are all subject to change. I’ll try to edit this post accordingly so that everything is fine and dandy and up to date.

I might also be updating my location on Twitter, so if you want, you can follow me at http://twitter.com/sdshamshel or just click the link on the side bar.

Friday
Mobile Suit Gundam: Celebrating 30 Years 10:45AM-12:45PM Panel 6
Yutaka Yamamoto 11AM-12PM Panel 4
Kikuko Inoue Q&A 11AM-12:30PM Panel 3
Anime Recruitment 12:45PM-1:45PM Panel 1
Madhouse Panel 12:30PM-2PM Panel 3
The Mecha Appreciation Panel 2PM-3pM Panel 5
Opening Ceremonies 3PM-4PM Panel 4
Aniplex Panel (or TBD) 2PM-4PM Panel 6
I Cant Believe You Haven’t Seen This! 7PM-8PM Panel 6
Concert: Mell 8PM-9:30PM Main Events

Saturday
Anime, Lost in Translation 9AM-10AM Panel 2
Anime and Manga Studies 11:30AM-12:30PM Panel 1
Anime’s Craziest Deaths
12:45PM-1:45PM Panel 3
Fred Schodt Q&A
3pM-4PM Panel 5
Fred Schodt Autograph
4:30-5:30PM Autograph 2
Yutaka Yamamoto
5PM-6PM Panel 4
Noboru Ishiguro and Yukio Kikukawa
5PM-6Pm Panel 3
Otaku TV
4:30-5:30PM Panel 2
Genshiken: The Panel of Modern Visual Culture
5:45-6:45PM Panel 2
(Whoever’s running those two panels, I hope you’ve prepared well!!)
Dubs That Time Forgot
9:30-10:30PM Panel 1

Sunday
Anime Evolves 10:15AM-11:15AM Panel 5
Funimation TBA 10PM-11PM Panel 2
Maruyama Q&A
11PM-12PM Panel 3
Osamu Tezuka, Astro Boy, and the Manga/Anime Revolution, with Fred Schodt 12PM-1PM Panel 2
Noboru Ishiguro and Yukio Kikukawa 1PM-2PM Panel 2
Concert: Naomi Tamura 1:30PM-2:30PM Main Events

See you at Otakon! And if you happen to see me in the Karaoke room, know that I have quite a surprise in store.

“Gundam Fighters” Flash-based Fighting Game

I’ve wanted to talk about this for a while but just couldn’t ever seem to get around to it. That ends today.

This is Kenkoudaa’s Gundam Fighters game, which crosses over Gundam heroes from multiple series in a humorous and highly referential 1-on-1 fighting game. Choose from Amuro Ray, Char Aznable, Setsuna F. Seiei, Shinn Asuka, Emma Sheen, and many more. The best part is, if your favorite character isn’t in the game now, there’s a chance that he or she will eventually be, because Kenkoudaa actually continues to update Gundam Fighters. Cagalli was not always in the game but around version 1.5 she was added to the roster. On top of that, she was recently rebalanced to make her a more effective character!

The controls for the game are very simple, and even though I said that they improved Cagalli there really are no grounds for actual balance. A is a basic attack, S and D are special moves, F is a super to be used when your meter is maxed out. Holding down on your keypad activates your shield, and holding A for the basic attack makes your character do an anti-shield attack. Some attacks can also be done in the air.

There’s characters to unlock and a variety of modes to play, so it’ll occupy you for some time. Or if you’re like me you can just go into training mode and take a look at the super moves!

EDIT: By request here are some more exciting screenshots!

“Why Spend Money on Entertainment?”

Let me tell you a guy I know.

This guy makes quite a bit of money. He enjoys fancy cars and spending on expensive jewelry and fine clothing. He’ll take his girlfriend and friends and family out to fine restaurants. He is a big spender, in other words. By the way, he also downloads movies for free. Now, he still buys DVDs sometimes, but he’s just as apt not to, and the decision to purchase or not to purchase a movie seemingly alters at a whim.

You might be thinking, “If he makes so much money, why couldn’t he just go watch the movie in theaters? Why can’t he just buy the DVD?” And the answer is quite simple: he does not value movies as much as he does all of the things he actually does spend money on.

And this is the trickier side in talking about issues such as piracy and illegal downloading. People assign value to their entertainment that is fitting to their lifestyle and priorities in life. The person in my example does not skimp on everything. It’s not like a person who buys a counterfeit designer bag and then buys a bootleg DVD. He is willing to pay for real, good fashion. He is still looking for a bargain, but will not go as far as to buy something that isn’t “real,” again, because he believes in something beyond appearance.

This guy is not an avid pirate and bootlegger, as I’ve pointed out. He is not an anime fan eager to watch as much as possible for as little as possible. He is a casual fan of movies at best. And so if you wanted him to spend money on his entertainment, it would have to somehow fit into his core values about what is worth spending money on and what is not. And he, unlike the anime fan or audiophile or cinema buff, is part of the majority of people who consume entertainment.

How do you solve this problem? Take away his ability to download and pirate, and he’ll just wait for movies to appear on cable and watch them there. He’s still not going to be willing to part with his money over it. It’s easy to say, “Hey let’s just make a movie that he’d be willing to spend money on,” but as long as he de-emphasizes entertainment media in his life, there’s no way it’s going to reach him.

Get Your Galactic War On