Diving Straight Into Your Heart

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A Susanna Hopkins Hug Pillow…?!

I can’t say I’m entirely surprised that a Genshken hug pillow would exist some day. Kio Shimoku once drew a fake Ogiue hug pillow, and it’s not even that farfetched for the pillow to be Sue of all characters. When I think about it, though, isn’t Sue pretty much the polar opposite of the typical “hug pillow” character? She’s not just an awkward otaku, she’s an awkward otaku who actively makes others feel awkward, as opposed to some ideally flawed character. Or has the popularity of Tomoko from Watamote changed the dynamic and now this sort of girl is “in?”

I’m honestly curious as to who’s going to end up buying this. I get the feeling it’ll require a very specific and special type of fan.

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Shiftylook’s “Wonder Momo” Anime is Straight Out of the 90s

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As part of a move to briefly revive some of their old and beloved properties, Bandai Namco commissioned a comic based on the old Wonder Momo franchise, which was subsequently adapted into a short anime. At five episodes total and seven minutes per episode, it’s not much of a time commitment so even though it didn’t impress me at first I decided to just watch through the whole thing.

Here’s my verdict: The show looks fine, the actors (aside from Akihabara idol legend Momoi Halko) are clearly inexperienced. Overall, Wonder Momo is like a 90s OVA adaptation of a 90s anime fanfic. Let me explain that last point.

In the 80s and 90s, anime had a curious reputation in the United States. Aside from the idea that it was mostly porn and gore, the fact that a lot of the anime that came out were more long commercials for existing manga or video games resulted in the notion that anime was big on visuals but short on narrative. Stories didn’t make sense (and I don’t meant that they were boring, I mean they felt like nonsense), series ended at odd moments, and details like “who are these people” were glossed over readily because they expected you the fan to fill in the blanks. The Wonder Momo anime feels very similar in this regard, in that everything is a bit rushed and there’s no real sense of conflict.

The other thing is that a lot of the humor feels like it came straight out of 90s US anime fandom, like someone had taken inspiration from all of those Ranma 1/2 fanfics of the era and said, “Yes! This is what comedy is, you bakas!!!” While  the Wonder Momo anime is done in Japanese and so there’s no Janglish to speak of, it’s kind of surprising that it doesn’t devolve into a flurry of sweatdrops and chibis. I suspect it has to do with its webcomic source material, but I haven’t read enough of it to judge.

In a sense, Wonder Momo answers a long-standing question: what would it look like if the 90s US fandom’s idea of anime got made into an actual anime? In that regard, I find it to be more a proof-of-concept than anything else.

Robotech Fans Wish They Had Yamato 2199

I recently finished Space Battleship Yamato 2199, the outstanding remake of the original Space Battleship Yamato. It’s a series deserving of an elaborate, detailed review to explain all of the thing they did to update the series and why the work, but this isn’t that review. Maybe it’ll come in the future, but what I’d rather talk about is a small revelation I had after I finished the series: Yamato 2199 is basically what Robotech fans wish they got.

The long-standing Robotech fandom is notorious for an obsession with minutiae. Every little detail in the series is scrutinized. Things are renamed to sound more “high-tech.” Every mistake in script and animation in the source anime (Macross, Southern Cross, Mospeada) is either ignored, retconned, or mentally transformed into something which makes technical “sense.” A whole slew of supplementary material exists to explain in a satisfying way to an audience who enjoys harder science fiction some of the sillier moments that come from the original anime.

While Yamato 2199 doesn’t go quite that far, it does accomplish a lot to smooth over some of the narrative and hazy science fictional bumps which littered the original version. Case in point, the ridiculous-sounding device that the crew of the Yamato must travel to Iscandar to pick up to save the Earth, “Cosmo Cleaner-D,” is rechristened the “Cosmo Reverse System,” and is given a technical explanation as to how it’s supposed to work. Moments in the original Yamato which were more for dramatic flair than anything else keep the drama but also add sounder technical elements. Aspects of the show barely touched upon originally receive elaboration in Yamato 2199, and where the old series at times looked like it was still trying to find what it really wanted to do, the new series has the benefit of hindsight to cleanly and efficiently aim for its narrative and thematic goals.

As far as I can tell, what Robotech fans really want is just Robotech as it was back in the 1980s with minor adjustments, and this is what really makes Yamato 2199 the ideal template for Robotech fans. Yamato 2199 is about 90-95% the same as the original in tone and feel, even though it is updated for the modern era to take into account social developments in the past 40 years and the character designs are a little more modernized. It’s this formula which something like The Shadow Chronicles does not appear to achieve, though it also helps to have a substantially higher budget and cleaner animation like Yamato 2199 does, to accomplish its goals.

Pokemon and Color

The depiction of race and culture in Pokemon over its nearly 20-year history has been a work in progress. Much of this has to do with the very Japanese origins of the game and their exportation to the rest of the world. A mostly assumed Japanese cast of characters suddenly wasn’t, like when the character Sakaki was renamed Giovanni to evoke the image of an Italian mob boss. At the same time, Pokemon with seemingly innocuous elements within Japan such as Jynx became a legitimate concern against the increased awareness in the United States of the history of discriminatory visual depictions of black people. Since then, thanks in all likelihood to its international success, Pokemon has taken considerable steps to try and be more culturally sensitive and inclusive, mainly through the depiction of characters with different skin tones and features. In some cases, the characters have more definite racial features, and in others they’re left vague, and the question of whether or not an “ambiguous brown” is for the better becomes an especially difficult question that is nevertheless worth exploring.

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The change to include characters who are neither vaguely white or Asian in appearance began with Pokemon Black and White, a series which I would argue not-so-coincidentally takes place in Pokemon universe equivalent of New York City, one of the most ethnically diverse cities in the entire world. Unlike the regions of Kanto, Johto, Hoenn, and Sinnoh (all based on areas of Japan), the Unova region (Isshu in Japan) would not reflect the NYC influence properly if everyone was of the same skin color (what sometimes gets referred to as Friends syndrome).

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Iris, Marshal, Lenora

Major characters of color were introduced during these games, such as the Gym Leaders Lenora (Aloe) and Iris, as well as the Elite Four’s Marshal (Renbu), all of whom are bosses one must face before eventually challenging the final opponent, the Pokemon League Champion. All three of these characters are shown to be strong trainers, and Iris even featured prominently in the Pokemon anime. At the same time, all three possess varying degrees of ethnic identifiers. Iris is difficult to pinpoint, Marshal has features which indicate black, and Lenora is undeniably black to a possibly stereotypical fault. Originally wearing an apron in her official design, the proximity of this depiction to the Aunt Jemima-esque mammy stereotypes of the United States (in a game based on a US city!) prompted a revision which portrays Lenora simply slinging the apron over her shoulder (though she still wears it in the in-game sprite). This is far from a Jynx scenario, as Lenora is both a clever gym leader and the curator of her own museum, and her design is still fairly restrained, but it is rather telling that the approach taken with the next generation of games, Pokemon XY, lean closer to Iris’s style.

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Grant, Olympia

Pokemon XY, which takes place in the France-inspired Kalos region, features not only Gym Leaders Grant (Zakuro) and Olympia (Gojika) but also individual trainers throughout the game such as the male Pokemon Ranger and Rising Star. As is evident from their designs, a greater amount of care is put into them as well. The location of not-France is also perhaps an influence here, as taking into account the centuries-old Arabic influence in Europe, colonialism, and even just recent immigration from other continents creates a complex milieu of cultures that differs in significant ways from that of the United States. The vagueness of these character designs may be a reflection of that aspect.

However, the biggest change is undoubtedly the fact that Pokemon XY actually allows you to choose the skin color (and eventually hair color) for your player character. Now, in addition to choosing gender (a feature available since the second-generation Pokemon Crystal), it is possible to get closer to having your avatar appear the way you do (or don’t, as the case may be). The ethnic vagueness idea comes to the forefront here, as only three skin tones are available, which leads to the question of whether or not this is the right direction to take, if it’s perhaps a washing out of cultural identity.

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I’m of two minds about this. With some characters such as the Gym Leader Marlon (Shizui), it’s actually difficult to tell if he’s supposed to be a darker skin color or just someone with a nice tan. The lack of concrete information, as well as the fact that many of the characters have very Japanese-sounding names in Japanese regardless of appearance, makes it easy to accuse them of just taking “white/Asian” designs and swapping the hues. On the other hand, it’s erroneous to assume that certain features are meant to evoke one race rather than another. After all, it’s a classic mistake to assume that anime characters “look white” because of their large eyes. When the racial features are relatively nondescript, perhaps it gives them a versatility that prevents those features from being abused as stereotyped caricature. That’s not to say that future games couldn’t benefit from adding more skin tones, for example, but there’s something to be said about allowing players to make their own interpretations.

Whether or not the racial ambiguity of character designs in Pokemon helps or hinders (or both), one positive that is hard to deny is the benefit of just having so many depictions of characters of color being happy and successful. They talk to dragons, climb mountains, run museums, practice martial arts, and go on adventures. They’re intelligent, dedicated, compassionate, funny, people you can look up to and want to know better. They’re role models with limitless potential. It’s especially notable that, in the follow-up games of Pokemon Black 2 and White 2, Iris would go from being a Gym Leader to being the Pokemon League Champion herself. The Pokemon games have always done a good job of portraying female characters, with three of the most recent games featuring female Champions, and to have a woman of color be the strongest and most celebrated individual in the land is nothing to scoff at.

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In the end, what I see as the greatest contributing  factor in the depiction of diversity in Pokemon is that the series has not gotten complacent. With every passing generation of games they continue to make improvements, and it’s a likely sign that this will continue as long as Pokemon stays alive.

What do Takumi from Initial D and Izumida from Yowamushi Pedal have in common?

They both have HUMAN ABS.

The Best Reference in Gundam Build Fighters

Gundam Build Fighters is a fun series about people using Gundam model kits to fight each other, and it’s absolutely oozing with references to both popular and obscure parts of the Gundam franchise. In the last episode, the anime pulls out what I think is the best reference of all, especially given the concept of the show.

In the final battle against the (scale-model) space fortress A Baoa Qu, the characters work together to take down a common threat. Among these characters is the father of the protagonist Iori Sei. Having won the silver medal at a previous tournament using a model of the original Gundam, in this scene Sei’s father Takeshi brings out the Perfect Gundam.

Though it did get a Master Grade model kit a number of years ago, the Perfect Gundam is not the most well-known Mobile Suit in the franchise. Its relative lack of popularity, however, is less important than its actual origin. The Perfect Gundam is featured as the hero’s Gundam in the 1982 manga Plamo Kyoushirou, which is premised around kids using Gundam models to fight each other in virtual reality environments. In other words, the appearance of the Perfect Gundam is actually an homage to the spiritual predecessor of the Gundam Build Fighters concept, reinforced by the fact that it’s the father of the hero who is using it.

Amazing.

VGCW is a Slice of Fandoms

In the second episode of the Video Game Championship Wrestling series spinoff, “Extreme Dudebro Wrestling,” Lucina from Fire Emblem: Awakening made her way to the ring. Just as VGCW makes the chat itself part of the viewing experience, so too does EDBW, and Lucina’s arrival brought with it some powerful (text) chants.

“LET’S GO CINA!”

“CINA SUCKS!”

Anyone who’s familiar with the WWE over the past decade is likely familiar with the origin of these dueling chants. Loved by kids, reviled by adult fans who grew up with The Rock and “Stone Cold” Steve Austin, John Cena’s popularity splits the audience in two whenever he wrestles. Naturally, VGCW fans did not pass up an opportunity for some wordplay.

Of course, this is to be expected, right? It’s a constructed wrestling universe based on popular video game and occasional anime characters, so this type of crossover should lead to cross-demographic jokes. And yet, when I watch and participate in any of the VGCW chats, I feel like I’m being exposed to a group which I normally don’t interact with otherwise. Somehow, even though I’m friends with anime fans, gamers, and smarks, I’ve never found myself in the middle of their convergence as much as I do in VGCW. That’s what makes all the Table-san jokes work, where the announcer’s table is jokingly viewed as a shy and meek anime girl whose day always get ruined when Wrestler A decides to powerbomb/suplex/elbow drop Wrestler B on top of her.

The connection between anime fandom and wrestling is a lot stronger in Japan, where you had series like Kinnikuman which continue to get referenced even today, as well as real life wrestlers based on anime like Jushin Liger and Tiger Mask. It’s sort of like if Zeus from No Holds Barred turned out to be one of the best, most beloved wrestlers ever when he made his WWF appearance.

As for Lucina, she fell behind the entire match, barely missing out on being pinned for the 3-count over and over. Then, as if the entire match was simply an opportunity for her to mount a comeback, she landed a DDT and a devastating finisher and won the match. The chat exploded, realizing that Lucina was even closer to John Cena than expected.

As they say, Hustle, Royalty, Respect.

NadeNadeShikoShiko and Beauty

I’ve been trying out Manga Box lately, an official manga app for some more obcure titles. One of the titles I keep up with is NadeNadeShikoShiko, a bizarre 4-koma gag manga about a boy and the time-displaced cavegirl who loves him. It’s not the funniest thing in the world but it consistently gets a chuckle or two out of me.

The latest joke to get a laugh out of me involves one of the teachers. In the story, the boy attends a school with a “yamato nadeshiko” major where girls learn how to be traditional Japanese beauties. Part of the yamato nadeshiko thing is to contrast the cavegirl’s attitude, while another is to have kimono as school uniforms (which reminds me of Taisho Baseball Girls and its depiction of the transition between kimono and sailor uniforms). However, when we see the head teacher for the yamato nadeshiko department it turns out that she indeed embodies a more “classical” idea of Japanese beauty.

The joke of course is that she looks like stepped straight ouf an ukiyo-e print, and how this contrasts so utterly with the typical manga bishoujo style used for the rest of the characters. More than just being funny though, it really got me thinking about illustrated perceptions of beauty because neither the manga style as we know it nor this classical style of depicting women are “realistic” in the most common sense. They both make specific decisions on how features should ideally look (small eyes vs. big eyes), and while there are some overlapping points namely in the valuing of pure tones for skin, their differences really bring out the way culture plays into what we see as beautiful and how this builds upon itself.

Honestly, I can’t quite comprehend how that’s supposed to be beautiful. In realizing this, however, I realize I’ve been somewhat hypocritical when I question how younger or newer anime fans have trouble watching older shows. After all, if I can’t quite appreciate this older conception of beauty, am I all that different?

Saki Individuals Tournament Dream Match-Ups

Over yonder, beyond the horizon, is the Saki individuals tournament arc. It’s been referred to frequently throughout the series, and though at this point the manga is a long, long way from reaching it, it does give me the joy of speculating who might face whom as they go through the brackets (or round robin system, not sure which they’re using). One I’ve already mentioned before is Amae Koromo vs. Oohoshi Awai because of how their strengths lie at opposite ends of the game, but there are plenty of others.

Minor manga spoilers, by the way. Remember though, these are not actual matches but just ones (in no particular order) that I’d like to see.

1) Kataoka “Tacos” Yuuki vs. Usuzumi “Hell’s Gate” Hatsumi

I think this one is pretty obvious. Imagine Yuuki as dealer in the East round (meaning she’s double East) versus Hatsumi in the North position. To whom do the East tiles go?

2) Oohoshi “Double Riichi” Awai vs. Anetai “Undertaker” Toyone

Awai’s insane Double Riichi vs. Toyone’s Pursuit Riichi. Who overpowers who?

3) Matano “Fisherman” Seiko vs. Inoue “Strategic Pon” Jun

Both have a tendency to call for tiles but for very different reasons (winning vs. control). Seeing them in the same match would likely make for a very aggressive game.

4) Funakubo “Osaka Data Girl” Hiroko vs. Sawamura “Nagano Data Girl” Tomoki

Two characters who specialize in gathering information on their opponents. Who is the better strategist?

5) Aislinn “New Zealander” Wishart vs. Hao “Chinese-Style” Huiyu

Aislinn is capable of envisioning the perfect scenario in her mind and having it play out to her advantage. Mako ruined her day by disrupting the discard patterns that Aislinn had set out, but then Huiyu tends to prefer closed, quiet hands. At the same time, Huiyu’s Chinese-influenced play style is highly unorthodox and could disrupt Aislinn possibly without any effort on Huiyu’s part.