What Do You Mean I Haven’t Heard of These Shows?

I recently discovered a Mahou Shoujo fighting game called Magical Chaser thanks to a link referral for my Comet-san review, and decided to play it for a bit. The first thing that surprised me though was that of the eight characters playable in the game, there were two I didn’t recognize at all. One of them was the title character of the late 90s/early 00s anime Kasumin, and the other was Popuri from Fushigi Mahou Fan Fan Pharmacy, an early 00s anime.

I don’t presume to know every anime out there, and I don’t think anyone would ever expect me to have watched every show, but having been an active fan for a while it still surprises me whenever I discover a show I have never heard of at all. It’s like there’s an uncomfortable hole in my knowledge that weakens my desire to be a well-rounded fan with a broad view of anime as a whole. I get over it quickly though, and what amazes me more is that both shows, from what little I’ve seen, are really appealing. They’re the sort of thing I definitely would like to watch more of, and I can only hope I’ll have the opportunity to some day.

No one I know had ever heard of Kasumin or Fan Fan Pharmacy either, and it made me realize that there’s this pit of knowledge in the western anime fandom from about 1998 to 2003 due to a number of circumstances. Digisubs were barely coming into their own at this time, and the chances of every show in a season being subtitled or even released untranslated were slim to none. It’s no surprise that these shows fell through the cracks.

I’d like to uncover more shows like this, to know that for everything available online today, there’s still more wonderful things to find, more to learn about anime past. I also want to watch more magical girl shows.

Ishiguro and Pals’ Otakon Press Conference Full Audio at Ani-Gamers

In my Otakon 2009 review, I mentioned a highly informative press conference with guests Maruyama Masao, Ishiguro Noboru, Kikukawa Yukio, and Matsubara Hidenori, and I implored you to listen to the full interview once it was released by some noble citizen. Well it turns out Evan Minto from Ani-Gamers is that Good Samaritan, as he has posted the entirety of the audio on his blog.

Click the link, download the mp3, and be enlightened.

A Dance Opening is More Than Just a Dance: Haruhi 1 vs Haruhi 2

Yamamoto “Yamakan” Yutaka tends to divide the anime community with the anime he’s worked on, especially with his reluctant reputation as the most well-known creator of “dance segments” for anime openings and endings. Think Haruhi, Lucky Star, Kannagi, and you’ll get an idea of what I’m talking about. Now there are those among us, including myself, who have decried the overuse of dances in anime intros and outros, criticizing them as being too much of a fad, a gimmick which other anime are trying to latch onto in order to give themselves more otaku cred.

And they’d be right, except it doesn’t disqualify any of the above-mentioned Yamakan shows from being catchy bookends to each episode. Simply put, they’re quite good and they deserve to be catchy.

What actually made me newly appreciate Yamakan’s work was the second season of Haruhi. Watching the new ED, it just did not have any of the pop or style of the first series’ infamous “Hare Hare Yukai.”

Haruhi Season 1 ED

Haruhi Season 2 ED

It’s not like I’m criticizing the level of animation in the new ED; in many ways the animation in the new ED is better than the old one. And I’m not comparing the full Hare Hare Yukai dance itself to the new ED either. However, I really feel that the new ED’s sense of timing is a little lacking compared to the original, and that it overuses certain visual elements (a problem that goes double for the new OP). It was a pretty good idea, but the execution leaves something to be desired.

I’m not promoting the proliferation of even more dance numbers in anime, but rather just pointing out an example in which we have to look beyond the fad and into the core of what makes an opening catchy or memorable. I think that if you gave Yamakan an opening to storyboard and told him “no dancing,” he’d still be able to create something just as visually engaging.

Ogiue: Definitive Fujoshi Icon

Mousou Shoujo Otakukei Volume 3 has been out in America for a number of months now (under the name Fujoshi Rumi), and in the back of the book the author Konjoh Natsumi describes her experience meeting the guys who played her manga’s characters in the live-action Mousou Shoujo adaptation. In one of the panels, she talks about the fact that her “Yaoi Antenna” went off as a result of seeing these guys together, and I think it’s quite telling just how she decided to portray this Yaoi Antenna.

Interesting, no? Konjoh could have chosen plenty of other icons to portray the tingling of her Yaoi Sense. Ohno’s mole, a pair of glasses, a wheeled suitcase, a furry ball of a creature emerging from the back of her skull are all valid choices, but it is the Ogiue fude which immediately brings to mind the image of the “fujoshi.”

Now, Konjoh is not against making obscure references because she does so pretty regularly, but I wouldn’t count this as among the “obscure.” This is a clear sign that in terms of fujoshi characters, Ogiue is pretty much #1 no matter how you slice it, even if a million pretenders to the throne should appear.

By Crom! Endings!

In a previous post I made here on Ogiue Maniax, I talked about how as a child I was amazed when cartoons I watched had actual endings or resolutions or at least something resembling a good stopping point, and I specified Conan the Adventurer as one such show. Then, I found out that another show I loved as a kid, Dino-Riders, also had an “ending” of sorts, and then I found out both of these final episodes are on Youtube!

Conan the Adventurer: A Serpent Coils the Earth

Dino-Riders: One to Lead Us

Now I know for many anime watchers, having an ending is not that special. Most anime and manga end at some point, and even the ones that run forever try to come up with some kind of conclusion. Take a look at To Love-Ru, which just ended rather abruptly recently. Even it had a chance to squeeze out a final chapter to give the story a tiny bit of closure. But with cartoons like the ones above, most would just stop running and that was it.

I’m not going to say those cartoons were perfect in any way, but I appreciate that they got the opportunity to do something at the end, to go out with a bang.

Let Me Tell You About My New Favorite Nico Tag

You want to watch a lot of anime but you don’t have a lot of time. And you want it to all be about robots. Well, let me introduce you to or “Robot Anime Scene Compilations.”

Have you ever wanted to check out the awesome fights in a giant robot anime, but didn’t want to wade through 50 billion episodes and endless filler to reach the few fight scenes that might be somehow significant? Well, the Robot Anime Scene Compilation tag is there for you and me.

Want to watch the greatest fights from Getter Robo or God Mars? Well here’s your chance, and rather than killing 100 hours worth of time, all you need is 30 minutes per video.

Are shows like Grendizer and Baldios too high-brow and high-quality for you? Well then you can take a look at some of the not-so-fondly remembered robots, like Gloizer X and Srungle!

It’s thanks to this tag that I found out Michiru takes over for a captured Hayato towards the end of Getter Robo G, and on top of that she’s actually not useless!

So go forth, watch some robots, and come back a more learned anime citizen.

There’s So Much Teamwork, You Might as Well Call Them Hajime Yatate: Gundam Perfect Mission

So have you seen the fancy new Gundam 30th Anniversary “Perfect Mission” Video? It features the original Core Fighter being helped along by various Gundams from throughout the franchise until it reaches its destination and forms into the RX-78-2. It’s  one of the finest Gundam crossovers ever that’s not also a video game.

What I particularly like about this two-minute video is how it doesn’t really try to play favorites with the Gundams, outside of choosing which specific Gundam to represent each series. Despite SEED Destiny’s shortcomings for example, the Destiny Gundam is given its due. Wing Zero and Wing Zero Custom are displayed side by side to represent both Gundam Wing and Endless Waltz. There isn’t even any preference given to order; it’s not chronological or even in-universe chronological. All Gundams are presented as equals.

And though I say it’s the best non-video game crossover in Gundam history, I gotta hope that future Super Robot Wars games might utilize the “Perfect Mission” Combination Attack to rival the Final Dynamic Special and the Choudenji Reppuu Seikenzuki.

Reductive Production

As of late, I’ve felt that quite a few anime creators have been taking a reductive approach to determining what is necessary for a piece of fiction to actually work. They’re examining the innards of animation as a story-telling device, and removing seemingly vital organs in order to determine whether it was a heart or if it was just the tonsils. The three most prominent examples I can think of are Miyazaki, Oshii, and Kyoto Animation.

Miyazaki asks, “Do I really need a cohesive narrative when I just want to illustrate a series of events in animation?” and then creates Ponyo.

Oshii asks, “Does my movie really need to be actively engaging when I want to make a movie entirely about tedium?” and then creates Sky Crawlers.

Kyoto Animation asks, “Can a work be considered ‘new’ if everything BUT the story itself is entirely redone?” and then creates the Endless Eight portion of Haruhi.

In every instance here, creators are using their reputations to put surprisingly experimental animations in a public setting for mass consumption. In the case of Oshii and Miyazaki, it’s in the theater, and for Kyoto Animation it’s on TV in the form of one of the most popular anime in recent years. And with these experiments, they are asking a rather weighty question: what exactly is fiction? They’re asking themselves, asking the audience, asking the industry, and depending on the answer they receive, we may see more works like this or less.

How do you feel about this? Should creators be using such public settings to experiment to such an extent?

I feel like in every instance here, creators are using their reputations to put surprisingly experimental animations in a public setting for mass consumption. In the case of Oshii and Miyazaki, it’s in the theater, and for Kyoto Animation it’s on TV in the form of one of the most popular anime in recent years.

Four Kings Meet in a Room to Discuss the Meaning of a Punch Made out of Rocket

If you were to ask someone informed what the most influential giant robot series of all time were, they’d probably give the following answer: Mazinger Z, Mobile Suit Gundam, Super Dimensional Fortress Macross, Neon Genesis Evangelion. Isn’t it amazing then, when you realize that all four of these series have had recent revivals, as if the Forces of Anime have deemed this period of time to be the celebration of all things humanoid and mechanical?

Mazinger Z has the new Imagawa-directed Shin Mazinger Shougeki! Z-Hen, which takes elements of the entirety of Mazinger lore and its remakes (as well as much of Nagai’s works) and incorporates them into a single cohesive story that explores and brings to light the thematic elements which make Mazinger Z itself such a prominent part of anime’s history. As the first Super Robot to be piloted from within, and the first to declare its attacks with passionate yells, and then in 2009 to make such a show feel fresh and original, I think we’re all the better for knowing it exists.

Gundam received a new series set in our timeline (AD) in the form of Gundam 00, as well as a return to the Universal Century timeline that few expected after all these years in the form of Gundam Unicorn and Ring of Gundam. There’s also the massive celebration of its 30th anniversary in real life, which includes life-size Gundams, weddings on life-size Gundams, and musical concerts. Whichevery way you prefer your Gundam, whether you’re an old-school curmudgeon or someone who came in from Wing or SEED, there’s a message for you, and that message is “Gundam is Amazing!”

Macross Frontier meanwhile celebrated the franchise’s 25th anniversary. Unlike Gundam, Macross doesn’t just get animated series updates every year, so to have a full series emerge and capture much of the energy of the original Macross while still being true to its current era of anime made Frontier a joy to follow. The most interesting departures, so to speak, were the extremely current-era character designs (in contrast with the classic 80’s Mikimoto ones), and the ways in which the concept of  the “pop idol” has morphed over the course of two or three decades.

Evangelion is in the process of having its story entirely re-animated and retold in a series of movies which seek to do more than just cash in on an already perpetually marketable franchise, though that’s not to say that they don’t do so at all, and instead also transform the story in dramatic ways, from adding entirely new characters to subtle changes in the characters’ personalities and actions, everything is moving towards the idea that things will Not Be the Same. It’s also the newest series of the bunch, and thus the “freshest” in the public consciousness.

What’s also interesting about this is that when you step back and look, you’ll see that each of these series has influenced the one after it in very powerful ways, whether indirectly or otherwise. Mazinger Z set the stage for the super robot formula, which led to a young Tomino Yoshiyuki working on super robot series, then getting tired of them, eventually leading to Gundam, the first series to really push the idea of giant robots as tools, and to advance the concept of a war with no real winners that existed in series such as Daimos and Zambot 3. Macross is an evolution of this “real robot” concept thanks to a staff that fell in love with Gundam years ago, and now includes real-world vehicles transforming directly into robots, a much greater emphasis on character relationships, and an optimistic spin with the idea that the power of songs can influence two warring cultures and bring them closer to one another. Evangelion’s director Anno Hideaki worked on Macross, and the influence of both it and Gundam and even Mazinger Z permeate throughout its episodes and general design. The “Monster of the Week” formula made popular by Mazinger Z finds its revival in the form of the mysterious “Angels” in Evangelion, but the story and the monsters are merely part of a philosophical backdrop. Characters are entirely the focus of the series, and these children are so intrinsically flawed that some do not enjoy them as characters.

And now it’s like all of these series are sitting in the same room, feeling the weight of their years of fame, and standing shoulder to shoulder, eager to see what happens next in the world of giant robot anime. And then sitting in the same room is Tetsujin 28, which nods its head in approval.

Are giant robots still capable of capturing imagination and transforming world-views after all this time? I think so, and I think it’s happening as you read this.

If Terry Man from Kinnikuman Made a Doujinshi, What Would He Call It?

“Spinning Touhou.”