Mou mantai is Cantonese for “no problem.” It’s also a signature phrase of Hong Kong native Zhong Lanzhu from Love Live! Nijigasaki High School Idol Club, whose second season started today. The new anime season is upon us (again!), and I’m feeling positive about new shows, including seeing Lanzhu and the other Monster Girls in Love Live!
Of course, to say that there aren’t any issues is not entirely truthful. April Fool’s, I guess?
Life is good, but not perfect by any means. There are things we can’t control, like the unexpected twists and turns of international affairs. But there are things I can affect, and because life is personally busier at the moment, a part of me wonders if I should reduce my output for Ogiue Maniax. Right now, I typically do 2–3 posts a week (which I’ve kept up for the past 11 years or so), and the new result would be 1–2 posts a week. This would obviously make things easier for me, but then I feel like my Patreon might not be worthwhile anymore for those who still follow me.
A part of me also wonders if the reason I’m feeling this way is because Super Robot Wars 30 is so danged long. Enjoyable, but I think only now (months later) am I reaching the final third of the game.
Speaking of Patreon, my patrons continue to support me. To them, especially those below, I say: Thank you.
Every so often, I’ll come across a specific type of retcon in a long-running series that essentially says a certain important character or thing was unseen in the background all along, and that the audience just wasn’t aware of this. It’s a kind of shortcut to make new information not feel shoehorned in, and it’s not necessarily a bad thing—just evidence that things weren’t planned from the outset, for better or for worse.
The Gundam franchise has sort of always been this way, whether it’s the Mobile Suit Variations line that talked about all the other aces fighting in the One Year War offscreen or anime such as 08th MS Team showing events from a different perspective. But the film Gundam Narrative takes it to a whole other level, being what is essentially spackle for a specific period in the Universal Century timeline.
Early Gundam series were not made to overly adhere to a finely tuned canon, as they were usually set years apart chronologically to emphasize the idea that “things have changed.” But as the timeline has become more dense with sequels, prequels, sidequels, and spin-offs, there developed a certain unexplained plot element that had no real answers: why did the crowning technology from the film Char’s Counterattack, the Psycho-Frame, stop being used in later UC works like Gundam F-91 and Victory Gundam? It’s the kind of thing that can be explained by simply saying, “Stuff happened,” but the space-opera minutiae fairly present in Gundam potentially makes that an unsatisfying answer.
The result is a movie about three kids—Jona Basta, Michele Luio, and Rita Bernal—whose lives are tied to major events throughout the Universal Century series. They were there when a space colony fell on Australia before the start of First Gundam, but burgeoning Newtype powers resulted in them being able to evacuate their town to safety. They were involved in the Cyber-Newtype experiments that were a major element in Zeta Gundam. And now their story takes them to being directly involved with the aftermath of the events of Gundam Unicorn and the hunt for the third Unicorn-class mobile suit, known as Phenex.
Gundam Narrative basically tries to act as a bridge between two eras, and while the story is decent on its own, the focus with reconciling that incongruity results in an unusually jargon-heavy work (even by Gundam standards!), and a bit of weakness when it comes to the social and political themes that usually come part and parcel with the franchise as a whole. I’m not sure if it’ll end up being anyone’s favorite Gundam, but it’s also not a hot mess. Gundam Narrative serves a function, and it’s fairly entertaining while doing so, but I tend to prefer something with more meat on its bones.
The third Gundam: Reconguista in G film continues the trend of breathing new life into a less beloved Gundam series. The edits make it noticeably easier to follow than the TV series, although I do acknowledge that the story is rarely ever straightforward or presented plainly, and this is a sticking point and the reason G-Reco is fairly divisive.
But as I watched Gundam Reconguista in G Part III: Legacy of Space, I had an epiphany of sorts that I think helps explain this split opinion. Namely, the key to understanding G-Reco is to get into the minds of individual characters. I understand how this sounds a little obvious (plenty of stories are about achieving personal goals), but what I mean is that character actions can seem inscrutable until you actively try to get into their heads.
The story as of Part III: As alliances and allegiances have shifted since Part Iand Part II, Earth’s great continent-states now send forces into space to meet with Towasanga, a nation on the other side of the moon, created by the descendants of the humans who settled in space colonies in the Universal Century era. Not only do Towasangans have access to technology unobtainable by those on Earth, but the Towasangans see themselves as arbitrators between the Earth and the far-off colonies of Venus Globe, which provide to the Earth the photon batteries needed for it’s civilization to function, and thus see the need to equip themselves for conflict amidst the increasing tensions on Earth. Bellri Zenam, still thinking about the deaths he’s seen and caused, tries to figure out what he should do and where he fits into the big picture.
One of the big differences between G-Reco and other Gundam series is that there aren’t two major sides, like Federation vs. Zeon or Earth Alliance vs. ZAFT. Rather, there are multiple governments and factions: Ameria, Gondwana, Towasanga, Capital Tower (which is then further divided into the Capital Guard and the Capital Army). These groups are then comprised of singular people who think independently and have their own ideas of right and wrong, which results in G-Reco being more confusing when you think primarily in terms of who is on what side and which side is winning, because these positions are always in flux. Rather, the important thing is actually to understand what motivates each character and how it affects their decision-making.
Bellri, for example, is initially driven by his opposition to the Capital Army and its inherent militarization of what is supposed to be a neutral defensive force. Upon meeting Aida Surugan, he’s also moved by his own horniness. By the third movie, he’s also filled with regret—both from having accidentally killed his own teacher in mobile suit combat and learning why having a thing for Aida is a bad idea—and his actions reflect this. Bellri constantly tries to avoid dealing lethal damage, but also isn’t so naive that he thinks he shouldn’t do anything. When he loudly shouts that he’s about to fire and does a purposely bad job of aiming, one gets the sense that he’s trying to deliver warning shots that are nevertheless real and dangerous.
The Char Aznable of the series, Captain Mask, is motivated by something very different: improving the standing of his people. As a descendant of that Kuntala, people raised to be human livestock when food was abysmally scarce on Earth, Mask’s kind are still discriminated against. It’s little wonder why he’d be so willing to ally himself with the powerful and influential. To Mask, it’s all a means to a noble end.
So when the forces of Towasanga show up, and many seem to have pursuit of glory in mind, it highlights their hypocrisy and elitism. Particular attention is paid to the female commander Mashner Hume and her boytoy, Rockpie Geti, who are overly eager to mix business with pleasure. It’s as if the film is trying to say that the only thing that’s worse than ignoramuses perpetuating war on Earth is ignoramuses who live in space who are supposed to know better and perpetuate war anyway. Still worse is the man who consciously exacerbates all this: Cumpa Rusita, the leader of the Capital Army.
I will admit that I remember little of this section from the TV series, but the slightly condensed nature of the film brings with it better pacing that makes certain events feel less abrupt. The restoration of Raraiya’s memories now comes across as strange yet reasonable, like it takes going into space to jog her memories. Bellri learning why he shouldn’t be hot for Aida also has a realness to it, as he’s shortly after shown to be struggling with some serious emotional turmoil (and his insistence on calling her Big Sis from then on feels a bit like a self-reminder).
The next parts of G-Reco are originally where the series went from okay to great for me, but I’ve also read that Tomino plans on doing some heavy changes to the end. As Bellri and Aida reach Venus Globe in Part IV, I’d like to see how it might reshape my experience. For now, it’s still a fun and contemplative ride.
I love the way the Super Robot Wars series combines plots together, and one example is the “connection” between the two Chizurus featured in Super Robot Wars 30.
One of the anime series in Super Robot Wars 30 is the 2000s-era anime Gun x Sword, and among the cast is a veteran robot crew called El Dora Team, who are portrayed as old-fashioned relics of a bygone era who find the spirit to fight again instead of sitting on the sidelines and waxing nostalgic. They’re essentially meant to be 1970s robot anime characters (with a bit of Mexican and spaghetti-Western flair) thrust into a modern context.
One of those 70s elements is they once had a female teammate named Chizuru, possibly as a nod to Nanbara Chizuru, the girl member from Super Electromagnetic Robo Combattler V. However, both Gun x Sword and Combattler V are in Super Robot Wars 30, and the setting is such that El Dora Team are still the old timers and the Battle Team are the upstarts. As a result, they flipped the script and made the Combattler V Chizuru the younger one who reminds the grandpas about their dearly departed friend.
This swapping of ages and influences is a clever maneuver to allow both sets of characters to retain their identities and physical ages within the story. But it also reminds me of someone: Elvis Presley.
Elvis famously wore flashy jumpsuits with collars and sometimes capes, and there’s speculation that he didn’t do it out of the blue. Growing up, he was a big fan of the Fawcett superhero Captain Marvel Jr., and the similarities between the character and Elvis has led to fans of both wondering if Elvis took elements of his famous aesthetic from the comic character. The story doesn’t end there, though.
Over the years, DC had acquired the license to the Captain Marvel (aka Shazam) characters. In one of their many later reboots, they placed Captain Marvel Jr. into their setting as a modern teenager, so rather than being a child of the 1930s, he was now a product of the 1990s. But in a similar twist to how the two Chizurus are connected in SRW30, it was now Captain Marvel Jr. who was the Elvis fan.
It’s a funny kind of geekery that I appreciate, and it reminds me why it’s fun to be a fan.
The early 2000s were an interesting time for anime remakes. Rather than trying to “update” aesthetics to match contemporary sensibilities, many chose to be intentionally retro. It’s within this context that 2001’s Cyborg 009: The Cyborg Soldier emerges. Based on the pioneering action manga by legendary creator Ishinomori Shotaro, the series embraces the rounded, Tezuka/Disney-inspired character designs that defined post-WWII manga while adding some modern flourishes.
The eponymous Cyborg 009 is one Shimamura Joe, a Japanese guy who was abducted by the mysterious organization known as Black Ghost and forcibly converted into a cyborg capable of moving at superhuman speeds. However, Black Ghost’s plans go haywire when Joe escapes thanks to previously unknown allies: fellow 00 Cyborgs just like him, numbering 001 through 008, each of whom have unique abilities like flight or super strength. Together, they battle against Black Ghost and its plans to inflame and perpetuate war and conflict on Earth.
I’ve only read a little of the original manga, but what struck me about Cyborg 009: The Cyborg Soldier is how compelling it is from the start. Between the solid foundations of the source material and a retro style combined with sharp direction and animation, it never comes across as too indulgent in nostalgia or trying too hard to make up for any perceived staleness from the 1960s original. Cyborg 009 is so influential that many of its elements have become standard tropes in anime, manga, and even beyond, but they still feel fresh when presented here. I also have to point out the stellar voice cast, which features heavy hitters like Sakurai Takahiro, Wakamoto Norio, Ohtsuka Akio, and more.
This anime (which is just one of many, many adaptations over the decades) largely follows the manga it’s based on by covering all the big arcs—though certain storylines like the Vietnam War have had their settings changed. One consequence is that the strengths and flaws of the manga also come across in the 2001 version, including the fact that some storylines are just weaker than others. Especially after the first 20 or so episodes, there seems to be a bit of meandering as the narrative has trouble finding foes as interesting as earlier ones. This comes right down to the climactic conclusion, which was controversial at the time it ran in the manga and disappointed many fans, but is presented here largely unchanged. The last few episodes are even an alternate storyline based on notes Ishinomori left for a new conclusive ending, but one he couldn’t finish before passing away in 1997.
Given how recently Ishinomori had died at the time of production, I have to wonder if that affected the approach taken for The Cyborg Soldier. It reminds me of 2021’s Getter Robo Arc, which was also a mostly straight adaptation of a deceased artist’s work, but in that case, the manga never finished, leaving both it and its anime on a cliffhanger. At least The Cyborg Soldier has some sense of closure.
The politics of Cyborg 009 with its antiwar message and its criticisms of war profiteering stand up to the test of time, especially because they’re rarely ever simplistic. In one episode, the team has to help psychic alien children who come from a world where killing is completely unimaginable, but they are invaded by other aliens with no such qualms. All they can do is run and defend, stemming the bleeding but never truly stopping it. It isn’t until Cyborg 002, an Italian-American with flight powers named Jet Link, provokes the children to stand up for themselves that they turn the tide of battle. The character abhors war, but believes that remaining passive and lacking the will to fight back in any situation means getting run over—a sentiment he developed on the mean streets of New York City. Notably, though, this isn’t necessarily the philosophy of the rest of the team, and the fact that they both have unique personalities and come from different cultures around the world helps to portray a diverse team with different perspectives.
One issue with that diversity is that in the original manga, many of the designs of the characters were ethnic stereotypes, with Cyborg 008 being the most egregious example. A black African named Punma (whose country of origin changes depending on the version), he is portrayed in the manga with comically large lips and jet-black skin like a sambo doll. However, it’s clear from his personality and background that he is not meant to be a joke: Punma is originally a clever and kind soldier fighting against a tyrannical government, which means he has the most practical combat experience. His ability to excel in underwater combat, a product of his cyborg transformation, is a pretty neutral ability, and neither he nor his people are portrayed as savages. In The Cyborg Soldier, Punma sports a much less offensive design, helping the visuals to catch up to the character within.
Another case where the politics of representation could use some work is with the sole woman on the team, Cyborg 003. French woman Francoise Arnoul has enhanced hearing and sight, which means she’s the only one with a passive ability—a longstanding trope for female team members in children’s series inside and outside of Japan. It also doesn’t help that she is often the default caretaker of Cyborg 001, a Russian baby with psychic powers named Ivan Whisky, with her cradling Ivan in her arms as the men go out. But she’s also a three-dimensional character clearly beloved by the anime staff, and there are plenty of moments where Cyborg 003 is made to shine or another character sings the praises of her sensory abilities or regrets not having them. Unlike with Cyborg 008, though, because the issues with her portrayal are less purely visual, The Cyborg Soldier still ultimately retains a great deal of this passivity it adheres to the manga.
Cyborg 009: The Cyborg Soldier ran incomplete internationally in the early 2000s, and it wasn’t until 2018 that a US Blu-ray was released in full thanks to Discotek Media. It’s one of those titles I genuinely thought would never see the light of day again, so I’m more than grateful. What’s funny to me is that even this 21st-century adaptation might be viewed as “retro” by fans (it’s 20 years old!), and that in this context, it stands the test of time in more ways than one. Not only does The Cyborg Soldier successfully convey the strengths of the original manga, but it holds its own as one of the best things to come out of that early digital era of anime, while delivering a timeless message of a wish for peace.
I’d be lying if I claimed I wasn’t full of fear of where the world is going. While violence is nothing new, there’s something about these particularly brazen lies we’re seeing used to justify a takeover of a sovereign nation that has me worried that the world is going to scary places, if not already there.
That said, while I sometimes would like to more fully disconnect my fandoms from the world at large, it’s a great deal harder than one might expect. Case in point, I started watching 2001’s Cyborg 009: The Cyborg Soldier, which is about people who were kidnapped and forcefully integrated with machines, who then rebel against the massive warmongering arms dealer that made them who they are. Even an adaptation of a classic action manga has dimension. That’s not in the same ballpark as, say, a harem series, but I think it’s ideal to discuss both the anime and manga that embraces every level of political engagement to those that are more passively political. Heck, isn’t the biggest anime basically Attack on Titan?
Here are the special Patreon members who continue to show me their generosity. While the lack of new members might be viewed as a sign of stagnation, the fact that so many continue to stick with me is something I appreciate.
It’s been a long time coming, but here are my thoughts on Gundam Unicorn at last. Speaking of political anime…
Kio Shimoku
Kio Shimoku’s Twitter was pretty light in February, but I expect that to change in March with the final volume of Hashikko Ensemble.
Closing
I’m impressed how well Cyborg 009: The Cyborg Soldier holds up. It feels just as fresh today as it did when I’d catch episodes on Cartoon Network back in the day, and the focus on diversity, peace, and criticism of warmongering feel more relevant than ever before. I hope the ideals that anime brings can be something we can reach in our lifetimes.
The Universal Century’s fight between the forces of the Earth Federation and the space-dwelling Zeon is both the foundation of Gundam and also, at times, the albatross around its neck. After 1988’s Char’s Counterattack closed the book on the central rivalry between Amuro Ray and Char Aznable, future Gundam anime would for decades do everything but provide a direct sequel. Gundam F91 and Victory Gundam set their stories decades after the events of Char’s Counterattack, other works like 0080: War in the Pocket and Gundam: 08th MS Team are side stories adjacent to Amuro’s story, and G Gundam launched the concept of alternative-universe Gundam—titles that take the name and basic aesthetics but are worlds unto themselves. This all changed with 2010’s Gundam Unicorn, also known as Gundam UC.
As a sequel to Char’s Counterattack, can get pretty deep into the weeds. For example, to understand the power of the Unicorn Gundam and its heavy incorporation of Psycho Frames and its NT-D system (short for Newtype Destroyer) is to be invested in the lore of the Universal Century timeline. Newtypes are people who have gained extrasensory abilities in response to humankind’s expansion into space, and their subsequent weaponization of leads to the development of both aforementioned technologies; the former is a way to fully utilize their mental and emotional power (and which was once the key to saving the Earth), while the latter is a counter to such abilities. However, while these world-building elements can get complicated, they also provide a rich backdrop for Banagher and Audrey’s stories of confronting the crimes of their forefathers.
SPOILERS BEGIN HERE
Much like the later Mobile Suit Gundam: Hathaway, Gundam Unicorn is based on a novel, but it’s also the first franchise novel to be adapted into a part of the main canon. Taking place shortly after the Earth narrowly avoided having the Luna II asteroid base dropped on it, Gundam Unicorn tells the story of Banagher Links, a student living in a space colony who gets wrapped up in a strange conspiracy after encountering a girl calling herself Audrey Burne. The head of Banagher’s school and head of the Vist Foundation, Cardeas Vist, is the most powerful man in Banagher’s colony, and his immense influence over the Federation has to do with the latter’s fear of something known as “Laplace’s Box.” When a mobile suit battle breaks out in the colony, Banagher’s psychic desire to protect Audrey leads him directly to Vist and the mysterious Unicorn Gundam, a weapon that serves as the “key” to Laplace’s Box. Why the box has such a hold on the Federation and how characters reconcile with their family histories and ties to the history of the founding of the Universal Century are central to the story of Gundam Unicorn.
By the end of the first episode, Banagher discovers that he’s actually the estranged son of Cardeas Vist, and shortly after sees his dad die before Vist gives him exclusive access to the Unicorn Gundam—and with it, a bridge to a secret that terrifies the Federation top brass. In the next episode, Audrey reveals her true identity: She is Mineva Lao Zabi, the last surviving member of Zeon’s original royal family whose leaders steered a fight for independence into a militaristic fascist regime. These central characters, both with deep roots in the two respective warring sides, are continuously challenged to look long and hard at the privileges they’ve received on the backs of the fallen. Their situations are contrasted with another character, Riddhe Marcenas (the son of a Federation politician), who desperately tries to maintain the status quo in order to avoid disrupting the familiar world he’s known.
Banagher is the protagonist, but Mineva is the stand-out character in so many ways. For those already familiar with the history, Mineva is familiar as the innocent baby daughter of Dozle Zabi, who perished fighting the original Gundam in the first anime. The monstrous-looking Dozle was ironically the most righteous and pure-hearted of the Zabis (albeit while still being guilty by association of Zeon’s atrocities), and his selflessness and loyalty are what allowed Mineva to escape with her mother. As the last Zabi, she is revered by the remnant Zeon forces, and she has a regal bearing that speaks to her status. Now on the verge of adulthood, however, Mineva sees her mission as atoning for the sins of the Zabis.
The ultimate direction taken by Banagher, Mineva, and eventually even Riddhe is what I would summarize as “Do good with the advantages you have.” None of the power they possess, whether physical or political, is bloodless, but they decide to reveal the truth that lies behind Laplace’s Box despite the fact that its contents could potentially flip everything upside down. Laplace’s Box turns out to be a monument containing the very first Universal Century charter, previously thought to be lost in a terrorist attack. While something so ceremonial should not be so revelatory, it turns out that this original charter contains a clause surreptitiously removed in later versions:
“In the future, should the emergence of a new space-adapted human race be confirmed, the Earth Federation shall give priority to involving them in the administration of the government.”
In other words, the Federation government was supposed to have enshrined the equal treatment and political representation of the space-born, but purposely revoked it in secret in order to rule over the Spacenoids. This action is revealed by Mineva to all as a successful move to consolidate power, its obfuscation of the truth arguably being the first catalyst that would lead to the One Year War and the continued bloodshed between Federation and Zeon. I have to wonder if this is also meant to be the catalyst that leads to the decline of the Federation that we see in later sequels like F91 and Victory.
The series does not absolve Zeon of their crimes through this, and Mineva outright states that her family is guilty of much tragedy, but that this is about spreading the real history of what transpired and to open the path for a better future. I can’t help but think of the current situation in the US and the attempts to ban the teaching of its racist past and present in an attempt to indoctrinate children into a blind patriotism. I understand that both the novel and anime predate this current unfortunate phenomenon, but nevertheless it feels more relevant than ever. Perhaps it ties into Japan’s own ongoing struggle with rewriting its history books to hide the things its wartime government inflated on its own people and those throughout Asia.
There’s a lot of meat I didn’t even touch upon, and all of it has a lot to say about war, peace, society, and justice. While Gundam Unicorn is really dedicated to trying to fit neatly in the canon of Gundam, it’s also a solid and compelling science fiction anime in its own right. Somehow, its lessons feel more relevant than ever.
I’ve been mulling over something lately: Is it safe to define a genre or trope preference in fiction as a case where you’re more accepting of less-than-stellar results? Much like supporting a local sports team through thick and thin, is being a genre fan about enjoying even the mediocre?
I’m ready to admit that the analogy falls apart under close scrutiny for a whole host of reasons. There’s no clear metric for winning vs. losing with something subjective like fiction. Supporting a player or a team, something made up of real people, is very different from being into a particular fiction genre—a more fitting comparison might be a favorite animation studio or book imprint.
But when I think about a genre I enjoy—giant robot anime for instance—there’s something about my appreciation that feels like it goes well beyond considerations of quality. When Good Smile Company announced a ton of new model kits for their Moderoid line, the sheer variety and obscurity of the line stood out to me. Some of the excitement came from the representation of series I consider personal favorites: Godannar!!, Reideen, Granbelm, Rayearth, The BIg O, and more. But it also came from seeing new or relatively obscure things get the spotlight, like Daitei-oh (the Eldoran series that never officially got an anime), Zeorymer, Promare, and iDOLM@STER: Xenoglossia. Not all of these series are genre-defining heavy hitters, but that they exist as merchandise fills me with warmth.
In contrast, I’ve watched a good amount of idol anime at this point, but I still don’t see myself as a fan of the genre. I appreciate the titles that stand out, though.
Perhaps, however, supporting your local fiction genre also comes with being able to recognize that you have a bias towards the tropes and expectations that come with it, because sometimes having a truly disappointing instance stings extra hard. But I also wonder if, like how you have sports fans of consistent winners and those of perennial underdogs, there’s a difference between the fans of a genre that’s seeing the limelight and one whose star has faded a bit—or, for that matter, a genre that may have once been big versus one that has never really ascended in the first place.
I continually feel humbled by my own lack of knowledge when it comes to the many atrocities of this world. Whether it’s the Holocaust, the burning of Black Wall Street, the Armenian genocide, and more, it’s all too easy to remain ignorant at the darkness of humanity, especially if you believe these events to be far-off relics of the past—or worse yet, if you’re never been taught them at all. It was while browsing the European comics catalog over at Izneo that a particular title caught my attention: Vann Nath: Painting the Khmer Rouge, written by Matt Mastragostino with art by Paolo Vincenzo Costaldi.
I’ve only ever had the vaguest understanding of Pol Pot and the tragedy brought upon the people of Cambodia, and thought this could be my introduction. Helpfully, the staff at Izneo listened to my request to receive digital access for review purposes, and so I began learning about the 2 million Cambodians who died, as well as the man who used his artistic skills to highlight these horrors.
The Khmer Rouge was the government regime that ran Cambodia from 1975 to 1979, and Vann Nath was a real-life survivor of the S21 prison where only seven out of 20,000 remained alive by the end. Vann Nath: Painting the Khmer Rouge is told from the perspective of its namesake. The story goes between Vann Nath living as a prisoner, revisiting his trauma even after the regime had collapsed, and ultimately being a painter who strove to make sure the brutality of the Khmer Rouge never leaves humanity’s collective memory.
The educational aspect is obvious, but Painting the Khmer Rouge largely isn’t didactic, and the comic’s greatest strength is that its art and story neither trivialize nor sensationalizes what transpired. The loose, painterly quality and the lack of gory detail make for a more sensitive approach, but the depictions of the horrors that occurred—torture, family separation, mass graves, and more—still carry a great deal of weight. Much of how the prison is portrayed (such as the eerie tiled floor) draws inspiration from Vann Nath’s own work, but the art does not try to mimic Vann Nath’s style outside of panels that specifically and purposefully call back to his paintings.
Reading through Painting the Khmer Rouge gave me not only a better sense of Cambodia’s past, but also the ways that language can be twisted, as well as how this dark history can’t help but inform the present. Even if the Khmer Rouge was a totalitarian dictatorship that strayed far from what communism is ideally meant to be, it’s no wonder that Cambodian immigrants (and other similar groups) might react strongly against anything described as communist or socialist. Similarly, the name of Cambodia under Pol Pot was Democratic Kampuchea, and much like North Korea (officially the People’s Democratic Republic of Korea), a word like “democracy” can be bandied about without much care for its actual meaning. During the Khmer Rouge’s reign, men had to call one another “brother” as a sign to show that they are all equal, but the reality of the situation is that it forced people to minimize the clear power disparities between those in charge and those crushed underneath. Words are worthless when they’re nothing more than tools to obscure truth and bludgeon people into submission.
A comic can only tell so much about history, and I understand that this is only scratching the surface. It’s inspired me to learn more about Cambodia and Vann Nath, and for that, I’m grateful.
Precure is not exactly what you would call a dark franchise. While it’s capable of addressing serious ideas and can communicate mature messages, the brightly colored heroines and generally upbeat tone bring a certain expected level of happy enthusiasm. Even within this context, 2021’s Tropical-Rouge! Precure is by far the most energetic Precure series to date. From its delightfully spastic opening to its ever-active and ever-cheerful protagonist, the show radiates positivity. But Tropical-Rouge! also proves itself to be capable of tackling tough subjects and giving hope to viewers that they can take steps towards their dreams, whatever those may be.
Premise, Motifs, and Themes
Middle schooler Natsuumi Manatsu has spent most of her life on a tropical island, but has recently moved to Aozora City to live with her mother. There, she encounters a real-live mermaid named Laura, who aims to become the next queen of her people by finding one of the legendary Precure: warriors who can stop the dreaded Witch of Delays from stealing people’s Motivation Power. Manatsu turns out to have what it takes to be a Precure, and transforms into Cure Summer to defeat the Witch’s Yaraneeda monsters. Full of pep like no one else, Manatsu has always wanted to do all that she can, and now that includes being a Precure. As she recruits others in school to become fellow Cures, they form the Tropical Club, a kind of “do anything and try everything” group that’s eager to help others.
Tropical-Rouge! Precure is mostly episodic, so the series operates mostly as a showcase for its cast’s distinct personalities with some occasional Big Plot or Character Development moments that give a bit of forward momentum to the narrative. The primary motifs are makeup and tropical imagery, while the main theme is the struggle between finding the inner will to go and just do “stuff” and feeling the desire to put things off in ways that prevent people from resolving issues in their lives. Not all of it meshes together neatly (the makeup aspect can often feel tacked on), but the way each character navigates the motivation/delay dichotomy makes for a robust cast with complex feelings who have more dimensions to them than their frenetic presentation in the opening might suggest.
Characters and Motivations
Of the main cast, there are those who try to figure out what path they want to take but are having trouble figuring out what speaks to them, and there are those who know full well what their goals are but are prevented from moving forward.
The fashionable Suzumura Sango (Cure Coral) and Manatsu are examples of the former, with Sango gradually learning that not every dream needs to involve being in the spotlight. Manatsu, for her part, is one of the best executions of a “heroine without a concrete direction” I’ve seen in anime. It’s often easy for that kind of personality to feel flimsy or emphasize their generic “everyman” qualities, but the message conveyed by Manatsu is simple and profound: Even if you’re not sure what you want to be when you grow up, you should at least do what you want most in the moment. You remain motivated by staying true to yourself, and the learning process is a reward in itself.
Meanwhile, the athletic Takizawa Asuka (Cure Flamingo) and bookish Ichinose Minori (Cure Papaya) are great examples of those who feel their dreams may be last. As revealed later in the series, Asuka had a falling out with a friend that led her to stop pursuing tennis, and their soured relationship stems from a disagreement over how to react to an injustice done to you when your decision can affect others. Minori wants to be an author, but a bad experience with her old literature club has led her to put down her pen—and has her worried that she’s limited by her focus on reading about the world instead of experiencing it.
The stand-out character to me is Laura; I even picked her to be one of my best of 2021. Laura’s charming-yet-abrasive personality regularly steals the show in more ways than one, and I love how her identity as a mermaid isn’t forgotten or minimized over time. At the same time, you really get the sense that not all mermaids are like her, and that her confidence and ambition are wholly her own. And unlike the others, she understands perfectly well what her dream is (becoming queen) and will do all that she can to achieve it, but the lessons she learns about ambition and sacrifice end up being surprisingly profound and defy the notion that you should be forced to choose the path that causes the fewest waves (no pun intended).
And amidst all these different dynamics, what’s impressive is how Tropical-Rouge! animates its characters such that their general roles are emphasized while avoiding having them fall too neatly into their designated archetypes. Manatsu’s a whirlwind of expressiveness, but she isn’t just blindly optimistic, and this comes across in the fact that her reactions, both happy and sad, are nevertheless big. Minori, in contrast, is often not as outwardly emotional as the others. However, one gets the sense that she has a rich inner world, and that she isn’t stoic—she merely doesn’t react as powerfully on the surface. In this way, the characters feel multifaceted but also easy to understand even for younger viewers.
Best Precure “Villains” Ever?
The strength of the cast even extends to the antagonists. The Witch of Delays’s henchmen—including Chongire the crab chef, Elda the (extremely adorable) shrimp maid, and Numeri the sea-cucumber doctor—are some of the most entertaining villains ever, and it’s mostly because they’re not that dedicated to their cause.
All of them come across as stealing Motivation Power from people because that’s part of their conditions for serving the Witch, and they’d really rather be doing what they were originally hired for—or in the case of Elda, play with dolls because she isn’t that into being a maid either. Seeing Chongi-re stop a fight because he needs to go check on something cooking really says it all, and what I love about that is it gives the bad guys a bit of depth while contributing to the generally lighthearted nature of Tropical-Rouge.
Final Thoughts
Tropical-Rouge! Precure is the kind of series whose unbridled energy can be both empowering and exhausting, like having a friend who’s eager to contact you anytime to see if you’re up for going out. They have a million possible plans, and you’re not sure where they lead, but one thing becomes clear as you try to find your way. That is, there are many possible paths to take—gentle ones, steep ones, straight ones, winding ones—and none are necessarily wrong as long as they encourage continued movement.
“Moving water never grows stale,” as the saying goes, but neither does the water need to be a rushing current. Between Manatsu, Laura, Sango, Akira, and Minori, viewers can witness a variety of different personalities and how they handle the unique challenges that face each of them—as well as how they can help one another along.