After years of hemming and hawing, I decided to actually do Inktober this past October. The results were, well, results.
Especially with the state of Twitter being extremely abunai, I decided it’d be good to just have a gallery here.
































I’m not big into VR. In fact, I can count on one hand the number of times I’ve done anything virtual reality–related. But this past summer, I interviewed the heads of Gugenka, a company dedicated to various forms of entertainment that blur the line between analog and digital. Thanks to that interaction, I recently received an invitation to participate in a Code Geass x FLOW virtual concert. It’s not a bad combo: I have generally fond memories of the Code Geass anime, and FLOW has done some of my favorite anime songs ever. So, even if my VR experience is limited to a demo booth in the 1990s and a Hololive Myth anniversary event, I decided to give it a shot.
Not only was it my first virtual concert, it was also my first time using VRChat—a program I only knew of through watching Virtual Youtubers. Getting things to work took a lot of coordinating, requiring me to link a variety of apps and accounts across various sites together. It might get easier with experience, but I was definitely confused, and I still doubt I fully grasped it all.
Because I don’t own a VR headset, I used VRChat on my desktop PC, and the experience was more like a first-person shooter (or like Incidentally, that’s also a form of entertainment that’s not really my cup of tea, but once I got the hang of it, I started to see the appeal of being able to navigate virtual spaces in a more naturalistic way. (It also let me understand how Gawr Gura navigated the aforementioned HoloMyth event.)
The actual concert consisted of five parts, each time starting with a speech from Lelouch (voiced by Fukuyama Jun), which was then followed by a song performance from FLOW. There were actually two ways to view the concert: VRChat and a Japanese streaming service called Showroom. Because of my own confusion, I actually watched the first song in Showroom, which acts more like Youtube or Twitch, but is aesthetically set up to resemble a simplistic movie theater. At first, I figured this was just the way the concert was, until I saw a bunch of 3D models run right in front of FLOW, clearly showing that Showroom wasn’t the only way to experience the event. That’s when I decided to switch and try VRChat after all, despite some earlier troubles.
One thing that complicated this process was that joining each part of the concert meant having to leave VRChat and click a link that would then send a message to VRChat with a special invite to the next “world.” The need to jump back and forth was a bit unintuitive, and I actually missed the 2nd part of the concert as a result before I figured out how the whole thing works. Once I got back on track, things finally fell into place.
This is when I finally understood exactly what Gugenka meant by having “instances” that allow their virtual events to have some flexibility for viewers. In the case of this Code Geass x FLOW concert, one could join in real time to mimic being part of a public concert, or one could join at a specific moment so that you can either coordinate with a smaller group or to make sure you didn’t miss anything. This isn’t permanent, however, as there were still specific overall time frames where the concert parts were available, and then they would go away. The difference is that if you missed something by, say, 10 minutes, you still had 45 minutes to watch from the beginning.
I don’t know if it’s because I started with Showroom and ended with VRChat, but in Part 1 of the concert, FLOW was being shown as video footage of the actual members, whereas after that, they were 3D models. In the VRChat experience, it was amusing to see people running up to the stage to get as close as they can to FLOW, while others would use the squat command to make viewing easier. The music was great (of course), but in some ways, the people-watching was better. I remember seeing one attendee in particular swaying and moving with a clear joy over getting to be there.
Tickets were 6,600 yen minimum, with a deluxe package that costs a great deal more. I don’t regularly attend concerts, virtual or otherwise, so I thought it was kind of steep. That said, understanding the kind of experience it’s supposed to be, and knowing that other virtual events cost similarly, I think I would pay for the right event. It also costs a lot less than actually flying to Japan to see a band in the flesh.
While the virtual experience can’t be a full replacement for a live performance, there’s a bit of joy in knowing you’re experiencing the same thing as people living in Japan. It also creates a great opportunity for those who don’t have the means to travel for concerts to do something more interactive. Especially in a time when COVID-19 is still affecting people around the world, it’s also a solid choice for those who are too afraid to travel to another country.
I want to end by talking about a funny incident that occurred. For one song, I hopped into the VRChat world, only to find myself somehow transported a great distance away from the waiting room. Confused, I tried getting closer and closer to the space, only to start hearing chatter from Japanese attendees who were discussing someone who looked to be stuck. Soon, I realized that the person they were talking about was me, and they were trying to help me get out of whatever weird glitch I was in. After resolving the issue, they asked if I was okay—to which I jumped up and down to show everything was fine. The way these random people looked out for me put a smile on my face, and it actually made the concert more enjoyable overall.
I’m not going to say that this is a universal experience for virtual spaces, but it reinforced the interpersonal connections these sorts of events can provide.
The new anime season is in full swing, but while I’m enjoying the hell out of so many things (like Gundam: The Witch from Mercury!), my mind is on the upcoming US midterm election. I plan on (sort of) following up with my thoughts on this subject in a few days but for now, I’m using this time to encourage citizens to vote however they can: in person on Election Day, by mail, by early voting, anything.
I’d also like to thank my Patreon subscribers for this month of November 2022.
General:
Ko Ransom
Diogo Prado
Alex
Dsy
Naledi Ramphele
Sue Hopkins fans:
Serxeid
Hato Kenjirou fans:
Elizabeth
Yajima Mirei fans:
Machi-Kurada
Gattai Girls 12: “Idolmaster Xenoglossia” and Amami Haruka
After like two years, Gattai Girls is back with a new entry!
Evangelion + Beavis & Butt-Head = Chainsaw Man
Call it an epiphany?
Rock-Troll Remake: “Mobile Suit Gundam: Cucuruz Doan’s Island”
My review of the nostalgic Gundam movie.
Kio Shimoku
A sparse month of comments, but his tortoise is feeling better!
Apartment 507
Thinking about VTuber Gawr Gura’s recent animated short relative to other bonus animations.
Congratulations to Brazil for making the right choice and not re-electing an authoritarian nationalist who cares more about his self-image than the wellbeing of the people (sounds familiar).
How about I make some Saint Seiya posts to celebrate?
Introduction: “Gattai Girls” is a series of posts dedicated to looking at giant robot anime featuring prominent female characters due to their relative rarity within that genre.
Here, “prominent” is primarily defined by two traits. First, the female character has to be either a main character (as opposed to a sidekick or support character), or she has to be in a role which distinguishes her. Second, the female character has to actually pilot a giant robot, preferrably the main giant robot of the series she’s in.
For example, Aim for the Top! would qualify because of Noriko (main character, pilots the most important mecha of her show), while Vision of Escaflowne would not, because Hitomi does not engage in any combat despite being a main character, nor would Full Metal Panic! because the most prominent robot pilot, Melissa Mao, is not prominent enough.
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At face value, Idolmaster: Xenoglossia is a perplexing title. Why in the world would the very first anime for The iDOLM@STER, a video game about managing Japanese idols, be a mecha series where the girls strive to save the Earth rather than give successful stage performances? When you get under the surface, though, it results in an even greater cognitive dissonance between the franchise’s origins as an idol sim franchise and this science fiction story ostensibly built on its foundation.
The confusion begins from the very basis of Xenoglossia. The premise is that high schooler Amami Haruka is unexpectedly recruited to potentially become one of the “Idolmasters,” pilots of world-defending robots called iDOLS. Outside of Xenoglossia, the name of the franchise refers to the player as an idol producer. That’s a simple enough change to accept given the story’s setting, but where the show throws the hardest curveballs is the portrayal of its characters.
Despite this being a franchise where fans support the actors who play their favorite idols, the entire voice cast was changed for Xenoglossia. It’s an extremely odd decision in hindsight, but what makes it all the more strange is that the changes don’t stop there: age, size, personality, and more are drastically altered to the point that many characters become almost unrecognizable. The best example is the character of Takatsuki Yayoi. In The iDOLM@STER proper, she’s a small and energetic girl in her early teens known for her high-pitched voice and signature squeal of excitement. In Xenoglossia, she’s noticeably taller and bustier, is the only actual conventional idol in the show, loves to wear mascot outfits), and is much more antagonistic towards Minase Iori.
I’m not a huge The iDOLM@STER fan, but I’ve watched the anime and have a decent idea of the core cast and their personalities. On some level, it’s impossible for me to fully divorce my preconceived notions, but this level of change is beyond rare. The closest example I can think of is the first Comic Party anime, where a high schooler got aged up and a middle schooler got aged down for seemingly no reason. It’s as if the creators of Xenoglossia just looked at some preliminary character sketches and just went their own way without regard for the source material.
Funnily enough, the only character who’s mostly like her original self is the franchise’s flagship heroine and Xenoglossia protagonist, Amami Haruka. Her personality remains optimistic and hard-working, though tinged here with a bit of self-doubt as to what she’s capable of. But when she’s surrounded by an endless parade of bizarre doppelgangers, something always feels a little off. If one can ignore that to a degree, the show gets more enjoyable.
In terms of Haruka or any other character’s portrayal as giant robot pilots, they’re never upstaged by any male characters swooping in to save the day; in fact, there aren’t any male pilots at all. Different characters struggle with different aspects of being Idolmasters, and much of the plot is built around striving to overcome those challenges. There’s also a great deal more nudity and sexual behavior (including possibly incest?!) than would be expected of something based on The iDOLM@STER—which might be a dealbreaker for those who strongly believe in the whole “idol purity” concept, but still feels kind of odd for even those of us who don’t.
The relationship between the Idolmasters and their iDOLS also arguably runs counter to “idol purity” because the way they talk about the robots makes them seem on some level like giant mechanical boyfriends—especially the main iDOL, Imber. The robots are shown to be sentient on some level, and the way some characters work to become worthy of and accepted by the mecha while others treat them like companions comes across more like romantic fiction at times. The entire setup of Xenoglossia is conducive to this, showing itself to be the kind of anime where the requisite to becoming Idolmasters has angst-filled drama baked in.
Idolmaster Xenoglossia we got could never be made today. It came out at a time when The iDOLM@STER was a much smaller deal, as evidenced by the fact that the girls are all based on their designs from the first game rather than the revised versions from The iDOLM@STER 2 that have since been codified. This early on, Xenoglossia followed in the fine (?) tradition of titles like Lunar Legend Tsukihime, where it was assumed that a fledgling idol manager franchise needed a boost in star power and storytelling from the anime industry. Now, the shoe’s on the other foot, and if they were to attempt this again, it’d be all but inevitable that the characters would adhere much more closely to their original selves. It’s a historical curiosity, indeed.
When a prodigal son returns from a middling music career in Tokyo to the Japanese confectionery shop he called home, he meets his successor: an elementary school girl whose father left her behind. This is the story of Deiamon: Recipe for Happiness, an anime about human connections that manages to be a quiet and heartful yet pleasantly unpredictable story.
What I really enjoy about Deaimon is the unconventional nature of both its protagonist and his relationships. Irino Nagomu (the aforementioned musician son) is a goofy and scatterbrained sort, but his kindness towards others shines through in everything he does, from his strange folksy songs to the attention he pays to the shop’s customers. While the little girl, Yukihira Itsuka, often sees Nagomu as woefully unreliable, they form a bond that can be described as somewhere between “dad and daughter” and “big brother and little sister,” all without any suspicious elements that mar other similar works (*coughBunnyDropcough*).
Nagomu and Itsuka aren’t the only two characters. Nagomu’s parents provide a connection to the tradition of delicate wagashi-style sweets that make up the aesthetic basis of the show, and this bridge between past and present reminds me a bit of the series Hanasaku Iroha. Later, Nagomu’s ex-girlfriend shows up, and the way Deaimon gives attention and care to its portrayal of their history (as well as the complicated feelings that arise) gives further credence to what I said about seeing relationships uncommon in anime.
Deaimon isn’t filled with astonishing plot developments, but it isn’t an aimless slice-of-life work either. Rather, its low-key-drama vibe makes for a hearty dose of emotions that somehow both soothe the soul and excite the spirit. Deaimon heals, invigorates, and makes the world look like a better place, even through the darkness.
In 2021, the first season of Love Live! Superstar!! made a powerful impression on me. With its tightly written story centered around heroine Shibuya Kanon’s lifelong struggle with performance anxiety and stage fright, it stood out in a positively memorable way. One of the aspects that helped the storytelling was its relatively small cast of characters compared to the Love Live! franchise standard, so when it was announced that Season 2 of Superstar!! would nearly double the main group from five girls to nine, I worried that the series might lose what made it work so well. Fortunately, my fears were unfounded, and Season 2 has turned out to be a solid follow-up that does a good job of playing off its predecessor—and also introduces my favorite member in the process.
Love Live! Superstar!! 2nd Season picks up from where the first left off. The elite Yuigaoka Girls’ High School has accepted the School Idol Club and their group, Liella! Kanon has managed to overcome her issues and can sing loudly and proudly on stage. There’s unfinished business in that Liella! couldn’t make it past the preliminaries of the Love Live! competition. The character arcs are mostly resolved, do the question becomes, what story do they tell given that fact?
The answer is to introduce new girls and place an emphasis on a senpai–kouhai dynamic that isn’t really present in other Love Live! anime. While other series actively celebrate the lack of such hierarchical distinctions, Superstar!! 2nd Season puts it front and center. That’s not to say it’s big on seniority, but the perspectives provided by experience becomes a key factor in the narrative.
The senpai characters do receive episodes of their own (like a hilarious one about gamer addiction), but they seem to get less screen time overall, and even theirs will link back to the new girls in some way. This is likely by design, as it not only does this work to introduce all the first-years, but it provides a clear indicator of progress for the original five as seasoned school idols who must mentor the next generation. After all their hard work, Kanon and the other senpai have gotten so good that they accidentally scare off most of the new student body, who are too worried about not being able to live up to the standards set by Liella! Like the ongoing debates over fighting game design, Superstar!! 2nd Season asks what is the right balance between granting accessibility and rewarding ambition.
Superstar!! 2nd Season idoes a good job of differentiating the new girls from their upperclassmen, though they can at times feel a little less three-dimensional. The big sticking point is that they seem to adhere more to anime character archetypes, but they’re developed well enough that it becomes less of an issue over time. Also, I have to admit that I myself can be a sucker when the tropes fall in my favor, such as in the case of my Liella! favorite, Wakana Shiki. She’s an aloof scientist with a secret soft side, and her similarities to Nunotaba Shinobu from A Certain Scientific Railgun (including liberal peppering of English phrases into her speech) is both noted and highly welcome.
As Superstar!! 2nd Season progresses, it gradually brings the focus back to the original girls of Liella!, reviving and adding new angles to some of the challenges from Season 1. For example, a rival antagonist shows up who reignites criticisms of school idols as being inherently mediocre artistically, adding a bit of Zhong Lanzhu–esque flair along the way. But the lessons Kanon has learned from her own challenges and the results of that mean her answers to the questions posed to her reflect the positive changes she’s made.
Overall, Love Live! Superstar 2nd Season manages to be a great continuation that builds on a solid foundation. While it risks getting bloated, its broader character dynamics help to mitigate that concern. What results is an anime that shows what Love Live! is capable of.
I was originally going to write about how Chainsaw Man reminds me of Neon Genesis Evangelion. It’s the way Chainsaw Man feels like you’re peering into a creator’s psyche, how it both leans into and plays with various tropes, and importance given to feelings of loneliness. The manga (and soon to be anime) stands out from its peers and defies so much of what we consider “proper storytelling,” and I genuinely think it’s going to become an influence on creators on the level of Evangelion.
But the two works are also fundamentally different in a lot of ways, and any actual influence from one to the other is indirect at best. The missing piece of the puzzle is that as much as Chainsaw Man has shades of Evangelion, it’s also reminiscent of Beavis & Butt-Head.
Denji (aka Chainsaw Man) isn’t suffering the same type of loneliness that Shinji from Evangelion feels. One could argue that Shinji is a whiny teen too caught up in his own head, but the kind of heavy introspection he (and the other characters) engage in isn’t something Denji does for the most part. Instead, like Beavis and Butt-Head, he rarely thinks things through properly, and is also obsessed with losing his virginity. And similar to Beavis & Butt-Head’s environment, Denji lives in a world that seems off-kilter, as if even that which is considered “normal” is more facade than foundation. Also, Denji is not terribly smart most of the time, but he also has brief glimmers of insight—a kind of Butt-Head-esque quality.
I sometimes describe Denji as being cut from the same cloth as Monkey D. Luffy, but I realize now that this analogy is limited because while they share some things in common, Denji doesn’t have that sense of justice and camaraderie. I realize now that a better comparison is to say that Denji is Shinji combined with Butt-Head. He’s kind of shallow, yet his emotions nevertheless feel real and honest, and ultimately he’s not a bad guy. I think it’s part of what gives Chainsaw Man a strange profundity.
And if Denji is Shinji + Butt-Head, that would mean the character of Power can be viewed as Asuka + Beavis. Asuka is aggressive and trying to constantly prove herself, while Beavis is like a bizarre embodiment of Freudian id who also comes across as naively innocent at times. It totally works, is something I’m currently telling myself.
Could you imagine what it would actually look like if you tried to cross over Evangelion and Beavis & Butt-Head? It would be a spectacle of the absurd, gross yet fascinating—Chainsaw Man to a tee. In a series where characters grapple with emotional problems that run the gamut of silly and vapid to deep and soul-rending, everything feel bizarre and unstable, and when you add a layer of hyperviolence on top of everything else, you get a series that’s incredibly hard to match.
Mobile Suit Gundam: Cucuruz Doan’s Island can be described as one of the most elaborate shitposts ever.
This doesn’t mean the film is bad—quite the opposite, in fact. But it’s precisely because Cucuruz Doan’s Island turns out to be a solid work that makes it even more of a shitpost.
Cucuruz Doan’s Island was originally Episode 15 of the 1979 Mobile Suit Gundam TV series, about an AWOL Zeon soldier who is now raising orphans on an island that the protagonist, Amuro Ray, crashes on. It’s infamous for a variety of reasons, not least of which are its abysmally off-model animation quality, and the fact that Director Tomino refuses to let it be included in releases outside of Japan. It’s an early instance of a yashigani crab episode, the kind of thing that seems to embarrass all involved. Well, what if 43 years later, they decided to turn it into a feature-length piece with the budget of a full-fledged animated film?
It’s about as cheeky a move you can make, especially because the idea of re-animating something from First Gundam like this isn’t really done. Sure, there’s Gundam: The Origin, but while the manga is a retelling of the entire story of the One Year War, the anime version mainly covers events before that conflict, making it a prequel of sorts.
So how do you stretch a 20-something-minute episode into a full movie? Well, you give it More of Everything. There’s more fights: Doan is shown in his Zaku to be fending off unwelcome island visitors from the start, and even has a tussle with the Gundam early on. There’s more plot: The White Base crew’s visit to the island, as well as Doan’s former role in the Zeon forces are given greater context. There’s greater stakes: The threat of worldwide catastrophe looms in this film in a way it never did as a TV episode. There’s more characters: Doan goes from having four orphans to having about three times as many (including an older boy who’s jealous of Amuro), and a whole new platoon of Zeon soldiers is incorporated into the story. Also, Char Aznable shows up (of course), but only in a literal fever dream.
On top of all that, Doan’s Zaku for the film has been purposely designed to be thinner and with a different head construction compared to the standard. This is actually a reference to it being horribly off-model in the original TV series, which has now become the catalyst that has transformed artistic mistakes into the baseline for a unique mobile suit design. This is perhaps the biggest indicator of the somewhat trolling nature of Cucurzu Doan’s Island.
Yasuhiko “Yaz” Yoshikazu, the original character designer from the TV series, is actually the director of this film, and it shows. In many ways, it feels more like an episode of Giant Gorg than Gundam in the way characters interact with and explore their environment. The character designs in the film are very clearly based on Yaz’s more modern work a la Gundam: The Origin, but there’s also something about the way characters move that evokes their personalities more powerfully than even some of the best episodes of First Gundam. When Amuro walks around the island, he does so with an awkwardness that really hammers home the fact that he was originally an introverted tinkerer who got thrust into piloting the most powerful weapon of the time. The ways he walks, runs, and reacts come across as possibly even neurodivergent, and makes him feel that much more out of place in the world where he lives.
In this way, one of the remarkable things about Cucuruz Doan’s Island is the way it acts simultaneously as a nostalgia piece and a work that reflects on Gundam’s long history. In addition to being an opportunity to see the old White Base crew in action again, there are all sorts of details that convey a kind of homecoming. For example, when you see Zeon soldiers (Doan included) react to the presence of the Gundam with fear and awe, it both makes sense in the context of the story and as a nod to the fact that this is the RX-78-2, the Ur-Gundam. Pretty much all the old characters are there with their original voice actors (provided they’re alive). It’s very clear that Furuya Toru and Furukawa Toshio are four decades older and can’t quite play teen characters as naturally as they used to, but they also bring just as many years of experience and refinement to the roles.
There’s another aspect of Cucuruz Doan’s Island as a do-over that stands out to me, and perhaps to anyone who cares about Gundam lore: Despite being a remake of a TV episode, the movie places itself more in the original film trilogy’s version of events. In addition to the complete absence of the Core Fighter—the cockpit plane that was used as part of the “docking” sequences used in the TV series to give it more of a “super robot” aesthetic like Gundam’s predecessors—Cucuruz Doan’s Island also features the Core Booster vehicle that was created for the trilogy. And while I can’t remember offhand the exact sequence of events, the flow of the story seems to place it more in the trilogy’s timeline of events as well. This, too, feels like Yaz trying to correct past mistakes.
I’m not sure which would be funnier: this movie leading to an international release of First Gundam with the missing episode, or if we actually end up with the movie available to purchase but still no Episode 15. Either choice would add onto the legacy of Mobile Suit Gundam: Cucuruz Doan’s Island as arguably the ultimate shitpost, and I have to wonder if other properties might attempt something similar.
This is looking to be one of the most competitive anime seasons in recent memory. I don’t think you need me to tell you all of the highly anticipated shows hitting this month, but the ones I’m really going to be watching out for are Gundam: The Witch from Mercury, Golden Kamuy Season 4, Chainsaw Man, Spy x Family Season 2, and Pop Team Epic 2. There’s a good chance I simply won’t be able to watch everything I want.
On top of that, New York is hitting its big con season with New York Comic Con this month and Anime NYC the next! I have some concerns that NYCC is becoming too expensive and unwelcome for many, but we’ll see how it turns out.
Speaking of events, I’ve gotten my Omicron booster, which has prompted me to start watching anime in theaters again—masked and as safely distanced as possible, of course. You can check out one of my reviews in the highlights this month, with the next on the way in the coming weeks.
Thank you to my Patreon subscribers for October 2022!
General:
Ko Ransom
Diogo Prado
Alex
Dsy
Naledi Ramphele
Sue Hopkins fans:
Serxeid
Hato Kenjirou fans:
Elizabeth
Yajima Mirei fans:
Machi-Kurada
A Long Time Coming: Speed Racer (2008)
I finally, finally, FINALLY watched the Wachowskis’ Speed Racer.
Lessons in Boy Adolescence: Goodbye, Don Glees!
My thoughts on the recent film from the director of A Place Further than the Universe.
Dear Media Companies, Stop Trying to Flood My Brain
My criticism of entertainment that ties to monopolize your attention in the worst ways possible.
Kio Shimoku
On Twitter, Kio Shimoku has some issues with his arm lately.
I’m entertaining ideas to better replace the $15 Patreon reward, which basically has only ever been used once. If anyone has suggestions for things they’d like to see out of the Patreon, I’m all ears. I’m not sure what concrete bonuses I can offer at this point, but I’d like to at least have something that might interest supporters.
I believe that the appeal of anime and manga stems partly from its willingness to tackle a variety of genres and subjects, and “I can’t believe they made an anime out of this!” is an old and common refrain. But just because anime creators are willing to go places doesn’t mean every type of story gets the limelight, even if such stories might be more prominent outside of this particular sphere. Case in point is the animated film Goodbye, Don Glees!, which can best be described as a coming-of-age teen story more akin to the 1986 movie Stand by Me than the kind typically seen in and around anime.
Goodbye, Don Glees! focuses on the lives of three teenage boys in a rural Japanese town who call themselves the Don Glees (the meaning of which is explained late into the film). Roma and Toto have been friends since they were little, bonding over being rejected by their classmates. Shizuku, nicknamed Drop, is a more recent addition, having befriended Roma while Toto was off in Tokyo for middle school. Toto is back home for the summer, and Roma is eager to continue their tradition of having their own fireworks party because the other kids don’t want them around to see the big one everyone else goes to. But when a series of mishaps occur, the Don Glees are wrongfully blamed for a forest fire, leading the trio to take a long journey to retrieve evidence that could prove their innocence.
I don’t know how I would have viewed this movie as a teen, but as an adult, it definitely inspires memories of that time. While I never ventured through forest to find a downed drone only to get chased by a bear and find myself lost, what Goodbye, Don Glees! captures is the way everything feels so eternally consequential as a teenager, as well as the sense of how oxymoronically important and silly it all is. The way each of the three guys have their own perspectives and hang-ups at that pivotal moment in their youth leads to butting of heads, airing of closely guarded feelings, and a closer look at how fleeting life can be.
The director and screenwriter is Ishizuka Atsuko, who is also behind the utterly fantastic and near-flawless A Place Further than the Universe. The two works definitely have their similarities, but come across at two distinct works with their own pacing and priorities. Goodbye, Don Glees! doesn’t quite have the emotional wallop of Ishizuka’s older title nor the wondrous nature of its detailed voyage to and across Antarctica, but it tells a memorable story nevertheless. At times, it can get a bit too cheesy, especially when the music hits and it’s a sappy tune (in English!) that feels like it time-traveled from another period.
Goodbye, Don Glees! provides an experience rarely seen in anime, but rather than trying to imitate contemporary live-action film, it feels like a flesh-and-blood work from a bygone era. It successfully captures the topsy-turvy nature of being a small-town teenager, but it’s also not so generic as to blend in with the rest. This might be the one to show your anime-skeptic friends, but that accessibility isn’t where it derives its strength.