[Anime Central 2025] An Interview with Pili, the Puppet Studio Behind Thunderbolt Fantasy

At Anime Central 2025, I received an opportunity to interview Pili, the Taiwanese studio that co-produced Thunderbolt Fantasy. I hope that fans of Thunderbolt Fantasy, fans of Pili, and anyone curious about unique media and entertainment can learn from the in-depth answers they gave.

1) Taiwan has a celebrated tradition of puppet theater, something that is likely unfamiliar to much of the English-speaking audience. What are some of the special aspects of Taiwanese puppetry, and how do you incorporate them into your work?

Pili puppetry has a unique advantage: puppets have no facial expressions. This means that all emotions are conveyed through the atmosphere of the scene, the performance of the voice actors, and the impact of the music. As a result, regardless of culture or language, emotions can still be conveyed through the puppets.

About how we incorporate them into our work, we can share how Thunderbolt Fantasy entered the Japanese market as the example. Although the genre is Wuxia fantasy, Urobuchi-san naturally incorporated various elements of Wuxia into the story, which allowed Japanese audiences to easily understand and appreciate it.

2) Given that Thunderbolt Fantasy has both Japanese and Taiwanese dubs, have you found it a challenge to work with two different languages and styles of speech?

The production of Pili puppet performance always begins with the audio. The puppeteers always perform based on the pre-recorded voices. For Thunderbolt Fantasy, once the Japanese script was delivered to Pili, it first had to be translated into Chinese, then dubbed in Taiwanese. The puppeteers would then perform based on the audio data.

However, because there are language differences between Chinese and Japanese, Urobuchi-san would need to revise the script and communicate with every voice actor about how the characters should be performed after watching the filmed version. For example, in puppet theater there are many actions similar with Japanese Kabuki movements and gestures. To voice properly for such movements, Urobuchi-san had to discuss with voice actors to provide guidance and suggestions in person.

3) Do the puppeteers treat their performance as akin to live theater when recording, or is it more like a movie or television show production?

Our production now is closer to that of films and TV dramas. The biggest difference is that traditionally Pili puppet performance was live on stage. In this case, the puppets’ heads must face the audience. However, now in a studio setting, the puppets’ heads must face the camera, so the concentration and ways of expression become different. In addition, we use narration, jump cuts, and other techniques to change settings and transition the scenes.

4) I must ask, how did a giant robot end up in Thunderbolt Fantasy? It was an unexpected choice, but speaks to the fun and unpredictability of the series.

Robots are one of Urobuchi Gen’s personal interests. He is also a big fan of Kamen Rider and Tokusatsu, so he came up with the idea of including them and designed that robot. Pili also filmed similar things before, such as scenes where puppets battled a giant gorilla. In our Su Huan-Jen movie, we collaborated with Japanese studios to create the monster Qilin. We really enjoy Tokusatsu filming style, so Urobuchi-san took the opportunity to design and incorporate more of these elements into the work to make it fun.

5) Are there any plans to bring more of your shows to English-speaking audiences? I ask simply because I would love to see more.

Of course, we do have plans. We are working with Urobuchi-san on other projects, and both now and in the future, we will be working on scriptwriting and concept design for works that appeal to a wider fanbase, especially to those who are not fans of the Wuxia genre.

6) I’ve read that one thing you had to learn from making Thunderbolt Fantasy is that Japan is more accustomed to a slower pace for action scenes. Could you elaborate on how you changed things to accommodate this?

From the very beginning, we have been constantly adjusting the pace. Especially when shooting the first episode of the first season, we studied how to present the puppets’ body movements in greater detail so that the audience could better appreciate their performance. We knew that the fight scenes in puppetry always switch too quickly, like in seconds, and the puppets have no facial expressions. The audience would need more time to process the information and understand the plot. That’s why we kept adjusting the pace. I must say that we rely on puppeteers’ live performance and improvisation as well as the director’s guidance and arrangement.

7) How do you puppet the characters relative to the voices? Does voice come before the puppetry, or vice versa? Or perhaps there’s a back-and-forth process between the two stages?

First, we record a reference track in Taiwanese, and the puppeteers perform based on that. Next comes the official dubbing. Since the official dubbing could involve various adjustments and changes, we need to reshoot and revise the makeup. This back-and-forth adjustment continues until everything is finalized. Once finalized, we proceed to the last phase of handling Japanese dubbing.

8) Are there unique aspects of specific characters that require puppeteering them in special ways? For example, is controlling Shang different from controlling Lin?

One of the biggest advantages of Thunderbolt Fantasy is that the script and character designs were developed simultaneously. This allowed our puppeteers to imagine the personalities of the characters more concretely and design unique gestures based on the script since there was sufficient information. For example, Shang scratching his nose, or Lin carrying a smoking pipe in his mouth, which looks humorous. Because we had enough prerequisites and Urobuchi-san could provide explanations in time, the puppeteers were able to enrich the characters as best as they could.

9) Is there anything unique to the technical process of making Thunderbolt Fantasy that differs from your other series?

At this point, Pili’s puppet drama series updates every week, like Shonen Jump in Japan, so the production schedule is extremely tight.

During the technical process, for example, creators often need to design characters based on only a few lines of description, while voice actors must imagine the voices of the characters before even seeing the actual designs. When these two processes run at the same time, mismatches are likely to occur. Just imagine they designed an old lady, but voice was like Rie Kugimiya’s tsundere tone. 

Producing weekly episodes is very demanding. Ding Bi, who is sitting beside me, works on the weekly-updating drama. His team often found that even after finishing filming and wrapping up, they would still discover parts that needed reshooting, which was stressful and frustrating.

On the other hand, Thunderbolt Fantasy is different. Since both the script and pre-production details were ready in advance, everything was clear, which made filming much easier. Moreover, our Pili team has developed such a strong teamwork spirit over the years that we can almost instinctively know the best way to shoot a scene, so the whole process was quite smooth.

10) How involved was PILI with the overall story and the character personalities in Thunderbolt Fantasy? What was it like to work creatively with NITRO PLUS?

Pili’s involvement is very high. Although most of the character designs from NITRO PLUS are for protagonists, we are in charge of classifying characters by levels of importance. Pili also contributed a lot to the character design. For example, many of the demon realm generals and lieutenants and other organizations were designed by us after internal discussions. 

NITRO PLUS trusted in Pili’s puppet-making, so their feedback was generally positive with few comments on things that need to be corrected. For the process of converting 2D character designs into 3D character models, we also communicated with NITRO PLUS frequently, so our interaction with them has been very close. 

NITRO PLUS is a highly disciplined and experienced company. Even though its core business is gaming, its creative strength and design framework are astonishing. Pili really needs to learn from them because our style in designing sometimes tends to be loose and irregular, so working creatively with NITRO PLUS was previous experience.

11) Looking back on your long history with Thunderbolt Fantasy, are there any important lessons you’ve learned from making it?

To be honest, ten years have not been easy. Collaborating with Japan was a huge challenge for Pili.

The first lesson is cultural differences in language. For example, in Japanese texts or messages, expressions like sumimasen can sound indirect or ambiguous for us considering the seriousness, but they could be a very clear refusal from the Japanese side. We might think the level of that dislike from them was not strong at all, but in fact their rejection was much stronger than we expected. What’s more, when we said something like “Okay, we can consider this proposal and maybe give it a try”, the Japanese cast sometimes understood it as a clear decision to move forward along this plan. 

Another big lesson is in the character market and community management. In Japan, these aspects, as well as production details, are treated with great importance, while Pili had not given them as much consideration before. After we started working together with Japanese people, we learned a lot from them in these areas.

About technical skills, we also learned tremendously. Through Thunderbolt Fantasy, we had the opportunity to learn from Japanese creators and companies other than NITRO PLUS, such as monster design just mentioned, sound production, etc. In particular, the sound director Miwa Iwanami gave us invaluable advice on how to strengthen the use of voice performance to make puppet theater characters more powerful.

Once the interview was over, one of the puppeteers demonstrated the way they control the puppet of yandere princess Cháo Fēng. 

The staff also asked me how I got into Thunderbolt Fantasy. And then they even gave me the chance to hold Cháo Fēng’s puppet myself!

It’s literally one of the best things I’ve ever gotten to do.

Media Mayhem: Ogiue Maniax Status Update for October 2025

I need to say it: I’ve been worried about the world. We’re seeing government silencing of creative expression, bullying and pressure to silence video games and other artistic projects by credit card companies and payment processors, and a media engine that seems obsessed with trying to convince everyone that red is blue and up is down. It reminds me of every time an overblown hype machine tries to convince us that NFTs or generative AI are the future, except it’s targeting big organizations and regular people who haven’t been paying attention for the past 15 years to a fascist propaganda machine.

I feel some relief that people managed to push back against the attempts to censorship, but also some disgust over the way organizations and companies with real money and power are so ready to capitulate. Having so much influence should make you geared to fight back, not bend the knee.

A new anime season is starting this month, and I hope I can enjoy it.

As for the Patreon, here are my sponsors for the month. Many thanks to them all.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from September

I attended the third hololive English concert! Spoilers: It was incredible.

My Anime NYC con report. I attended the hololive World Tour and saw the voice of Kaiba from Yu-Gi-Oh!

My review of the complete Amiba Isekai spin-off! What a fantastic series.

Kio Shimoku

A new volume of Spotted Flower is out!

Closing

This month, I’m going to be doing a lot of fun things not necessarily related to anime and manga. I’m thinking about whether to write about them for the blog, but leaning heavily towards “yes.”

Kio Shimoku Twitter Highlights September 2025

For Kio, summer hasn’t ended (at least as of August 31).

Rough draft of Spotted Flower’s husband.

Volume 8 of Spotted Flower was announced. (Release date was September 30.)

Another rough draft from Spotted Flower’s wife.

A thought creeps up in Ogino’s mind.

Kio recommends everyone read the manga Zutto Seishun poi Desuyo (or We Are in the Spring of Life) by Yatera Keita.

Kio claims this Madarame-looking guy is from Spotted Flower.

Sounds like Chapter 50 of Spotted Flower will have a hell of a finale. It’s not clear whether this means the end of the series, or it’s just the final scene of the chapter that’s a big deal.

Different stores in Japan have different purchase bonuses for Volume 8 of Spotted Flower! Almost all of them are basically different girls in skimpy swimsuits.

It also seems like Kio will be including something like a doujinshi with Volume 8.

Like every volume, this Spotted Flower will also have underjacket art that has the characters in less clothing.

There will be a live action adaptation of Kio’s erotic doujinshi sequel, It’s All Your Fault, Sensei. 2. Here’s an NSFW tweet with a barely censored picture of the actors.

Big booby female knights are right up Kio’s alley, and it just so happens that here’s a manga specifically about that.

Kio saw Chainsaw Man – The Movie: Reze Arc, and was really impressed by the scene when the bomb goes flying.

While visiting Obata Castle in Ibaraki Prefecture, Kio heard a loud roar coming from the south. Then he remembered that the JSDF’s Hyakuri Base is there.

Kio saw the animated film Hyakuemu. He really liked the linework in the drawings.

The Question of Strength—Demon Slayer: Kimetsu no Yaiba -Infinity Castle- Part 1

It is a hell of a move to conclude Demon Slayer, one of the biggest anime and manga of the past 10 years, with a trilogy of movies. I have to assume that putting it in theaters is a way to both create hype and make lots of money in the process, and dang it, it’s working. Not only is Demon Slayer: Kimetsu no Yaiba Infinity Castle- Part 1 an overall compelling watch, but it’s apparently the biggest box office weekend in the US for an anime film since Pokémon: The First Movie

Despite being the finale, the premise of the Infinity Castle movies is a simple one: After a costly confrontation against Kibutsuji Muzan, protagonist Kamada Tanjiro and the rest of the Demon Slayer Corps seemingly have the villain cornered. However, the heroes suddenly find themselves teleported into the heart of enemy territory. Here in the infinitely expanding castle that Muzan calls his home base, they must face his strongest lieutenants while dealing with a space that defies logic and reason. If they don’t take out the demons here, all will be lost.

The setting is pretty much perfect for a shounen battle anime: an array of elaborate and intense fight scenes that also tell interesting stories about the characters involved. Some clashes are culminations of previous storylines, others reveal previously unknown sides of characters, and everything remains pleasantly hard to predict. It’s a little bit Ninja Scroll and a little bit Girls und Panzer films in terms of never letting up on the tension, with the occasional requisite backstory flashback being the main way to calm things down.

But while Infinity Castle Part 1 is pretty much all “fight, fight, fight,” I think it still portrays compelling and often tragic dramas involving both the beauty and ugliness of humanity in a satisfying manner. Through it all, the film emphasizes ideas that have been core to Demon Slayer: Mutual cooperation can overcome obstacles, compassion is a strength, and humanity is built on helping the weak and paying it forward to the next generation. 

One issue with this movie is that while it has not yet been adapted for TV episodes, it still feels like a series of episodes or chapters stitched together. There was little attempt to structure it as a feature-length film, especially when it comes to the positioning of flashbacks (of which there are many). Moreover, Part 1 is over two and a half hours long, and while I enjoyed every minute, it did feel a little bloated and awkwardly paced at times.

Every battle in the movie are amazing, but I do want to give particular attention to the main fight of this first movie, so there will be SPOILERS AHEAD.

As Tanjiro and the others try to make their way through, he and Giyu the Water Hashira are attacked by Akaza, Muzan’s third strongest minion, and the one with whom Tanjiro has the most history. It was Akaza who killed a valiant Rengoku Kyojuro during the Mugen Train arc, and when they last met, Tanjiro was far outclassed by the demon and his hand-to-hand fighting skills. However, Tanjiro also left a searing impression in Akaza’s mind, calling him a coward for fleeing at dawn when Demon Slayers have to fight demons in the dark of night all the time. 

In this violent reunion, Tanjiro manages to accomplish what he couldn’t before when he slices through Akaza’s body. While this is only a temporary setback for the demon, it’s the first sign that Tanjiro has grown as a warrior. Unfortunately, Akaza quickly adapts to both Tanjiro and Giyu, and it isn’t until Tanjiro manages to piece together various thoughts and memories related to Akaza, the nature of battle and conflict, and his own childhood with his father that he manages to tap into a higher plane of martial expression (the “transparent world,” where killing intent is absent and only movement remains) that he deals a catastrophic blow to his opponent.

While Akaza somehow survives and even starts to regenerate from the brink of demise, the fact that Tanjiro surpassed him in battle, if only for an instant, helps jog Akaza’s faded memories. Remembering his turbulent past life as a child thief trying to get medicine for his gravely ill father, and the second chance he received from a martial artist and daughter before Akaza’s happiness was ripped from him by a petty local clan, Akaza realizes that Tanjiro is exactly the kind of person he wanted to be. The bloody pursuit of strength that has defined him as a demon is revealed to be a corruption of his own desire to live honorably and protect his loved ones. Akaza willingly defeats himself (literally), and visions of his departed fiancee, adoptive father, and birth father help him to shake off Muzan’s control and pass on for good. 

I am utterly impressed by the way this fight plays out. It just encapsulates so much of what makes Demon Slayer a great series, especially the way Tanjiro’s heart breaks through even the toughest obstacles, including the very demons he fights. Akaza is shown to be a human who struggled with the unfairness of the world that punishes the poor for merely existing, and that much of the trauma he suffered came from human hands. Yet, he also recalls a lesson from his old life that it’s never too late to start over, and this puts him on the path to relinquishing his demonhood, even at the cost of his life.

END OF SPOILERS

As someone who was there in the theater to watch Mewtwo Strikes Back back in 1999 and remember the buzz surrounding it, this record-breaking achievement says a lot about how far anime has come. This is maybe the biggest sign that anime has truly, truly arrived on American shores, and the long-time fan in me rejoices in this development. And given what a great watch Infinity Castle Part 1 is, I wouldn’t be surprised if fans are going to watch it multiple times. 

Now it’s time to see how the next film plays out. 

[Anime Central 2025] The Global Anime Challenge Panel

Anime Central 2025 featured the Global Anime Challenge, what is described on ACen’s official site as “a three-year program funded by the Japanese government’s Agency for Cultural Affairs. Its goal is to nurture the Japanese anime industry’s next generation of creators. The program participants aim to develop brand new and exciting contents for the ever increasing global anime fans.”

While it’s not entirely clear how the GAC plans to accomplish this, their panel at the convention gave some basic ideas. Essentially, the animators do internships abroad with the eventual goal of making pilots or short films to be presented at Annecy and AX. They’re also involved in participating in and even creating events, such as a lecture by animator Inoue Toshiyuki, who worked on Ghost in the Shell and The Eccentric Family, among numerous other works.

The guests at ACen were Sato Keiichiro (director of Frieren), Nakame Takafumi (producer of Frieren), Tanimoto Kaoru (calligrapher and animator whose brush work was used extensively in Sengoku Youko), and Kudo Mana (animator on the Cardfight!! Vanguard franchise). The panel began with introductions from all the guests, where they showed things they’ve worked on, as well as drawings and other items of note from childhood. It was a nice window into how these creators discovered the joy of creating.

  • Nakame’s early drawing was of him capturing a stray cat as a pet, and his first manga he ever bought: Vols 3 and 10 of KochiKame. He showed the opening to Witch Watch, a show he helped produce. 
  • Saito showed the dream of his five-year-old self, to become a truck driver selling toys. Another drawing was a perspective shot looking down at the school yard from a window in 4th or 5th grade. (It looked extremely good for elementary school.) His hometown is known for getting a lot of snow, but the only reason the drawing had lots of it is because he didn’t want to color it. His featured video was from Bocchi the Rock!
  • Kudo Mana’s childhood art was of a stuffed pheasant in her grandmother’s house. She then showed some clips from Cardfight!! Vanguard will+Dress of a character freaking out and hitting her shin on a bench.
  • Tanimoto’s first drawing was a very crude one of him with his mom and dad. He also made a picture book with his mom. His showcase was of his calligraphy used in attacks, episode titles, and the end-of-series image for Sengoku Youko. In one case, there were numerous talisman papers, and despite it being the same words written over and over, it was not a copy-and-paste job. Instead, Tanimoto actually wrote separate ones for each piece of paper. 

After the introductions to each creator, they had a Q&A mixed with a live drawing. Saito drew Kikuri from Bocchi the Rock! Kudo decided on Yuyu from Cardfight!! Vanguard crossdressing. Tanimoto did two girls from Sengoku Youko, and Nakame didn’t draw.

  • Tanimoto was asked when he was satisfied with the storyboard, and he said he would try to get it good enough initially and then spruce it up during the QC stage.
  • Nakame wants to learn what people love overseas through the Global Anime Challenge. He works domestically in Japan, but wants to co-produce with great animators abroad.
  • Saito’s favorite part of Frieren is the introduction and how it feels like both an epilogue and the beginning of a story.
  • According to Nakame, the challenge of making the Frieren anime is that both the action sequences and the everyday life parts need a lot of work.

They all collaborated on artwork to be used on various merchandise, such as t-shirts and even alcohol. “Chicago” is written on the shirt and poster using the official kanji to spell it:  市俄古.

Musin’ on Muzan: Ogiue Maniax Status Update for September 2025

Summer is winding down, and the first Demon Slayer: Infinity Castle movie will be in theaters soon. I already have my ticket, and I’m eager to see how this series begins to conclude. I feel they made this into a trilogy in order to make more money, but I don’t begrudge them about that. If there’s a reason to make it a big event and draw fans to theaters, so be it.

Later in the month are some big hololive milestones, namely Myth’s 5th anniversary and the first online concert for Holostars EN. I’ve decided I’ll celebrate Myth with some Raising Cane’s, but I haven’t figured out what would be fitting for the EN boys.

I’m also fresh off of Anime NYC and hololive EN’s third concert, All for one. I intend to get my thoughts about both before the end of the month.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog Highlights from August

VTubers + Baseball = ???

If I’m right, GQuuuuuuX fits into the Gundam timeline in an important way.

Do you want to fight? Or do you want to fight?

Kio Shimoku

Are we nearing the end of Spotted Flower?

Kio caught COVID-19 but is alive.

Closing

Amid the erosion of human rights and the destruction of the United States’ scientific expertise, the weird obsession with tariffs feels like kicking someone while they’re down. I desperately hope, for the sake of everyone regardless of political beliefs, that things are made right. We should not be beholden to the most ass-backwards ghouls who seem to want to burn the world down so they can grift just a little more.

Kio Shimoku Twitter Highlights August 2025

Kio caught COVID at the beginning of the month. He went to the hospital (which is a very normal thing in Japan), got some medicine, and his fever broke around the 5th. He also thanks all the fans who wished him well. 

Kio is drawing swimsuit art for the release of a volume next month—appropriate for the heat.

Kio impressed with a well-endowed lady from Chapter 14 of the manga Dekapai Kishi Makari Tooru!, or The Big-Boobed Knight Goes Unpunished.

Kio finds the design of the manga Isshinjo no Kaii to be really appealing.

The last of the Rakuen web extras for the period are up. Kio encourages everyone to read them.

“High School Girls Are Funky” and a Lesson in Sport Fighting vs. Combatives

I occasionally enjoy watching martial arts Youtubers. They run the gamut from professional fighters to dedicated practitioners to, well, scam artists, so they can easily devolve into a whole lot of nonsense. I’m the furthest thing from a competent fighter, though, and my interest goes more towards those who exhibit a desire to actually spread knowledge and understanding while avoiding macho posturing. 

One person I watch is Adam Chan, and while I don’t agree with some of his beliefs about how the world works, he comes across as someone who tries to check his ego at the door. He tries to communicate that a martial art is not “a way of fighting” in itself but rather a recipe or set of tools that should be adjusted for the situation or goal you desire. Self-defense is not sport fighting, and neither are combatives: The first is about escaping harm, the second is about a mutually agreed contest, and the last is about prioritizing maximum force and even concealing your weapons (both metaphorically and literally).

The categories can be easily conflated, and they commonly are. In the past, I wrote about out how the series Mashle highlights these distinctions. However, there’s actually another example that demonstrates these differences even better, and it can be found in the anime The Daily Lives of High School Boys, of all things.

The Daily Lives of High School Boys is a comedy about dumb teenagers, and it occasionally has a spinoff at the end of episodes called High School Girls Are Funky. These shorts feature a trio of girls: two loud and mean-spirited girls named Yanagin and Ikushima along with Habara, the meeker one. But it’s revealed that Habara used to be an absolute terror who had to be subdued by an alliance of the strongest kids in school. In one short, Yanagin and Ikushima decide to see who’s stronger in a fight. Habara tries to get them to stop, only to have her plea ignored.

However, when they try to establish the parameters for their bout, the “normal” Habara earnestly asks them why they would need rules in the first place for a fight. In this moment, the two realize what a mistake they’ve made: While they’re trying to compare skill in a fair contest, Habara doesn’t comprehend the very notion of limiting one’s violence. The other girls back down, anxiously claim it was all a joke, and avoid disaster in the end. Right as the third girl breathes a sigh of relief, though, the other two notice her tossing aside a large rock.

In this scene, you have the two girls approaching the situation with a sporting mindset, trying to agree upon the rules of engagement. You have the third girl thinking purely in terms of combatives and looking for ways to inflict maximum violence without compromise, including hiding a crude but effective weapon. And when the two de-escalate the situation, you have self-defense of a less flashy kind.

Even the best martial arts anime and manga tend to assume that all fighting and conflict is essentially the same, so it’s funny to see a gag series represent such subtle yet profound distinctions. 

Brief Thoughts on the Passing of Singer Yamada Nobuo

Another famous Japanese singer from anime and tokusatsu passed away recently: Yamada Nobuo, aka NoB, aka lead singer of the band MAKE-UP. He was 61, and had recently been dealing with kidney cancer.

I don’t have quite the childhood connection to NoB that so many others do, but I still wanted to say a few words because I do feel that his music touched my life at different points.

I didn’t grow up with the anime or anything, and I only read the manga a few years ago. However, I was very familiar with most famous song: “Pegasus Fantasy,” the first Saint Seiya anime theme. That opening has long been one of my go-to examples of a near-perfect intro thanks to the energizing and soulful music combined with the action-packed animation. Sometimes, I will just randomly type it into YouTube to watch again. Years later, I would also enjoy his return to the franchise with Saint Seiya Omega, where MAKE-UP sang “Pegasus Fantasy” alongside Shokotan.

Because I didn’t follow his career closely, I also didn’t realize that he was also involved with another show for which I have fond memories. When I was living in Japan in 2005, I enjoyed just being able to catch what was airing on TV, and that included the Super Sentai show Mahou Sentai Magiranger. Watching it became a weekend tradition, though I hadn’t realized that he was responsible for the theme of the character Dark Magic Knight Wolzard.

This has been a sad loss for NoB’s fans, and my condolences go out to them. For me personally, it’s a reminder of the passage of time. But music is immortal in unique ways, and I don’t think I’ll stop playing his songs, whether over my headphones or just in my head.

My Theory on the True Identity of the GQuuuuuuX

Gundam GQuuuuuuX is a work that has a lot to potentially talk about, especially because it both utilizes and deviates from a lot of established Gundam lore. This is a followup to my overall review of the series, where I now want to take the time to put forth what I consider my biggest GQuuuuuuX theory as a result of the show’s final episode: The Gundam QuuuuuuX mobile suit is possessed by the spirit of the original Amuro Ray. And by original, I mean original.

Before I elaborate, I want to make two notes. First, there will be MASSIVE SPOILERS.

Second, I’ll be discussing the actor Furuya Toru, the original voice of Gundam protagonist Amuro Ray, someone who’s become persona non grata due to revelations of adultery and domestic abuse. While I myself have soured on him because of this and am deeply disappointed by his actions, he still played a role in the finale that I think is meant to have greater implications than just being a fun callback. Thus, the analysis below takes into account what I believe is the effect of his inclusion.

With that, let’s begin.

In the final episode, as Machu in the GQuuuuuuX is fighting Shuji in the original-design RX-78-2 Gundam, the GQuuuuuX unlocks the true form of its Omega Psycommu. Within the rush of the kaleidoscopic “kira kira” Newtype space, the voice of Furuya Toru speaks to Machu and Shuji and says, “I can’t bear to see the Gundam taking Lalah’s life again.”

One would assume that this is the Amuro from “Rose of Sharon” Lalah’s universe, but here’s the catch: Lalah never died there. While extremely similar, the Lalah we see in the Elmeth is established to be different from the Lalah in the original 1979 anime and the film trilogy. In her world, Char dies instead of her, and the shock causes her to slip into alternate timelines where he survives. In fact, according to Shuji, more often than not it’s Char who dies instead. 

This is why I believe that this is “our” Amuro Ray, the one we saw go through Mobile Suit Gundam and on. And on top of that, I think this was his fate after the end of Char’s Counterattack

Additionally, while not a direct reinforcement of the above point, I want to point out the significance of the true name of the Omega Psycommu that’s inside the GQuuuuuuX. Challia Bull reveals that it’s actually called the Endymion Unit, and those familiar with Furuya’s voice roles might find that it sounds familiar. This is because Prince Endymion is the original name of Tuxedo Mask in Sailor Moon before he reincarnated as Chiba Mamoru, and Furuya plays this character in the 1990s anime. In other words, the Endymion Unit is a reference to a character played by Amuro Ray’s actor—one who failed to save his lover and was reborn into a watchful protector who helps guide Sailor Moon. Even if only meant to be a fun reference, the thematic parallels are hard to ignore.

Also, the way the GQuuuuuX looks when the Endymion Unit is unleashed is very reminiscent of Neon Genesis Evangelion, where the EVAs themselves contain the souls of other characters who (for the most part) watch over their pilots.

One thing that GQuuuuuX also does is imply that the vaunted esper-like abilities of Newtypes are quantum in nature, in that they can see multiple possibilities and choose the right one, somewhat like the Doctor in Doctor Who. Perhaps Char’s Counterattack Amuro ascended to a higher level of this, and in spirit form traversed alternate universes to find the Rose of Sharon.

If all this were to be true, that leaves me to wonder about something else: If the GQuuuuuuX houses the spirit of the original Amuro Ray, where is the original Char Aznable? Could it be that the Red Gundam, i.e. the RX-78-2 of the GQuuuuuuX world, is actually possessed by Char? When the GQuuuuuuX Char pilots it, does that mean we’re getting Double Char? Were that to be the case, this would mean Amuro and Char have decided to work together to save this Lalah from living through endless tragedy.