The Fujoshi Files 112: Fuji

Name: Fuji ()
Alias: N/A
Relationship Status: N/A
Origin: Genshiken: The Society for the Study of Modern Visual Culture II

Information:
Fuji is a former classmate and fellow art club member of Hato Kenjirou, Konno, and Kaminaga. She still maintains her friendship with Konno, as well as the others to a lesser extent. She is relatively calmer than Konno.

Fujoshi Level:
Little is known, other than that she was a part of the “fujoshi” group in her high school art club.

My Japanese Genshiken Second Season Blurays Have Arrived!

genshiken2daime-blurays-small

Thanks to the combined efforts of manga translator kransom, ANN Astro Toy reviewer Dave, and especially the very dangerous wah, I finally have in my hands the Japanese Genshiken Nidaime (aka Genshiken Second Season, aka Genshiken II). While it’s been a while since the show came out, I’m still quite happy to add it to my collection. Now I just need to get the English-language release from NIS America, whenever that’s coming out.

Now why would I buy Japanese blurays at exorbitant prices instead of waiting for a more reasonably priced US release? It’s because, at the end of the day, I am the Ogiue Maniax.

Above the bluray discs themselves you can see both a signboard from Kio Shimoku and an illustration collection. Both of these items are included because I had preordered all four volumes at Toranoana. This was available at multiple anime shops in Japan, and I chose Toranoana because it came with the Ogiue and Sue signboard, as well as an illustration collection with the two on the cover as well. Those of you who have shopped or have tried to shop from Toranoana are probably aware that they only ship within Japan, and it’s thanks to wah’s generosity that I was able to give them a temporary home first, while the other two helped traffic it over. Again, thanks to all of you, next meal’s on me.

genshiken2daime-signboard-small

Ogiue Maniax Discussing Moe on the Veef Show Podcast

It’s been a while since I really went in-depth about the topic of moe, but here’s me and the Veef discussing the topic. If there’s anything I’d like people to get out of it, it’s to not take such polarizing stances about the topic.

Return to New York Comic Con

Tomorrow is the start of New York Comic Con 2014, and I for one am pretty excited. Though I’ve attended NYCC in the past, it’s actually been five years since I was last able to attend, and I’ve heard from people that it’s changed a lot. Heck, people over the past couple of years have been talking about how it rivals San Diego Comic Con now, and that is certainly not the convention I left back in 2009.

I know that at a con this big I won’t be able to do everything I want, but here’s some stuff I’m considering.

Thursday

Walt Disney Studios Tomorrowland and Walt Disney Animation Studios Big Hero 6. 1-2:30pm, Main Stage 1-D

Comics – What We’ve Lost, What’s Ahead. 2:15-3pm, 1A01

Nickelodeon’s Legend of Korra: Book 4. 5:15-6:15pm, Empire Stage 1-E

 

Friday

“Marry, Do or Kill?” What Will it Take to Shatter Female Stereotypes in Comics? 11:15am-12pm, 1A05

Voltron: A 30th Anniversary Celebration Presented by Perfect Square. 2-2:45pm, 1A21

Weekly Shonen Jump Presents: Takeshi Obata. 5-5:45pm, 1A10

CBLDF: The Battle of New York – Creativity, Censorship & the Comics Code. 6-6:45pm, 1A18

 

Saturday

Sunrise Official Panel. 1-1:45pm, 1A21

The Mary Sue Presents – Strong Female Characters: The Women Shining in Geek Media. 1:15-2pm, 1A01 (Conflicts with above)

Vertical Manga 2014. 5:15pm-6pm, 1A14

Kill la Kill Episode 25. 8:15-10pm, 1A06

 

Sunday

Image Comics: I is for Inventive. 12-12:45pm, 1A10

Kakehashi Project – New Japanese Animation Talent. 1-1:45pm, 1A21

Kodansha Comics. 2-2:45pm, 1A18

The Mary Sue Presents – All on the Table. 3-3:45pm, 1A21

Who Cares About Gold? “Free!”

Free! and Free! Eternal Summer spoilers below.

Whenever Free! ends, it really knows how to communicate its core values, whether it’s the original series or Eternal Summer. Ostensibly about competitive swimming, these finales basically say that, unlike so many other sports anime and manga, that winning not only isn’t everything, but it isn’t even that important in the first place.

At the end of season 1, the character Rin joins his old friends for a relay at a high school competition, revitalizing the lifelong bond he’s had with them. They swim better than they ever have before and even win the race, but run into the issue that Rin is from a different school that’s also competing at the event. The team is disqualified, but what’s emphasized here is that getting first was not the point. Rather, what they have truly achieved is strengthening their relationships with each other.

In the final episode of season 2, the main cast reaches the nationals for relay, and during the race each character has a vision of the joy of swimming. The main character, Haruka, is the last member to race, and upon entering the water sees his teammates swimming alongside him. When he reaches the finish line, everyone cheers, and we’re greeted with images of the team smiling and hugging. By all narrative and film convention, it looks as if they had won the whole thing, but later we see that they only got 6th place. They weren’t celebrating their championsip, but their accomplishments as a group. Moreover, Haruka, who throughout Eternal Summer has felt pressure over the fact that becoming a professional swimmer means having to care about trophies and times, ultimately finds that, for him, winning is merely a way to swim more, a means to an end.

Free! is geared towards a female audience. Whether it’s the well-animated flexible and muscular swimmers’ bodies on the cast, gentle yet strong personalities, or their close and sometimes tumultuous bonds, this is an anime that provides visual fanservice in a way that not even series like The Prince of Tennis or Kuroko’s Basketball could offer. Those other series, still grounded in their shounen sports manga formulas, end up emphasizing winners and losers first and foremost, but Free! is all about the relationship known as friendship, reflecting a desire to get away from the stereotypically male desire of victory through competition.

This is not to say that manga for male audiences based in competition necessarily always emphasize winning (see the manga Touch!), nor that there is no such thing as a manga for a female audience that stresses the competitive environment (Chihayafuru). However, when looking more broadly, what I find is that series that try to draw in men and boys primarily will often use friendship and teamwork as a means to victory, while series that target women and girls will do the opposite and use competition as a means to friendship and teamwork.

Sometimes targeting a demographic isn’t wholly intentional, but this is how a fanbase is formed anyway, and other times it can be hard to tell which is which. It might even flip back and forth throughout a given series. Free! doesn’t have any of that ambiguity. It knows exactly what it wants, and in the end we have to wonder for ourselves if winning is that big of a deal.

The Fujoshi Files 111: Kaminaga

Name: Kaminaga (神永)
Alias: N/A
Relationship Status: Engaged
Origin: Genshiken: The Society for the Study of Modern Visual Culture II

Information:
The former de facto leader of her high school art club’s fujoshi contingent, Kaminaga is a skilled artist and consistently “rotten”-minded woman. She shares an unusual relationship with Genshiken member Hato Kenjirou, as she is not only engaged to Hato’s brother Yuuichirou, but Hato now crossdresses in a manner where he becomes nearly the spitting image of Kaminaga. Hailing from Niigata prefecture, her fiancee is extremely “normal” while still being aware of Kaminaga’s fujoshi side. Kaminaga insists that Hato call her “big sister,” and tries to dispense advice albeit from her BL-loving perspective.

Fujoshi Level:
Kaminaga may be the most powerful fujoshi in all of Genshiken. Not only does she pair her fiancee with his own younger brother, but she was able to immediately spot who reacted at “appropriate” levels (Ogiue and Hato) upon hinting at this concept. In addition, she was more than willing to spend an evening drinking with Yuuichirou and his former judo teammates just so she could watch a group of burly men wrestle around.

Mix It Up, Make Something New: Aldnoah.Zero

One of the anime I looked forward to most this past season was Aldnoah.Zero. Although from the beginning it feels heavily derived from many other popular and classic mecha anime, it increasingly reveals itself as a series that can stand on its own merits. Akin to a patchwork quilt, Aldnoah.Zero takes all of these influences and merges them into something that is also remarkably fresh and new.

The story in Aldnoah.Zero focuses on the effects of a lopsided war between the Earth and the extremely powerful space empire known as Vers. Having been resoundingly outgunned in their previous conflict due to the power of the Vers’ giant robots, the Earth has seen an uneasy peace for many years. However, an attempt to bridge the two sides ends in disaster, which leads the planet back into a battle it likely cannot win.

At first glance, Aldnoah.Zero looks like it comes from the Code Geass school of cool teens fighting political battles, yet it also has clear influence from Gundam. Which Gundam though? Its basic Earth vs. Space Colonies plot and its “ship on the run” ongoing storyline resemble the original Mobile Suit Gundam. The way each of the factions in the enemy Vers forces treat the Earth like a battlefield to assert the pride of their respective clans is more reminiscent of Mobile Fighter G Gundam and the literal use of the Earth as a ring for different nations to battle it out. Then there’s the princess-in-disguise plot thread, which evokes the events of Turn A Gundam. On top of all of this, while he looks less muscular, the character Inaho’s logical nature, reticent personality, calm under pressure and his decision to consistently use what amounts to a generic no-frills mecha calls to mind Chirico Cuvie, the hero from Armored Trooper Votoms. In certain ways, it’s a strange mishmash that typically only works in something like the Super Robot Wars games where the “rules” of cohesiveness can be bent liberally, but Aldnoah.Zero manages to pull it off gracefully.

This is probably most apparent in how Aldnoah.Zero handles mecha battles. Given an opponent with vastly superior technology, the rag-tag Earth forces that we follow have to rely on wit and ingenuity, while also taking advantage of the fact that the Vers soldiers tend to be a little too overconfident in their weaponry. The battles are one of the highlights of the series, and what makes them interesting and consistently both fun to watch and intellectually stimulating is the fact that the gap is so large that it more or less feels like the “real robots” of the Earth vs. the “super robots” of Vers, and seeing just how Inaho dissects the opponents’ mecha. Usually sides are either individual robot vs. monster (Mazinger Z), military vs military (Mobile Suit Gundam), dominant real robot mowing down enemy forces until the enemy comes up with something equal (Gundam W), or super-powered equals, which makes what Aldnoah.Zero does remarkably rare, if not outright unheard of.

The series even goes out of its way to make sure this technological and aesthetic contrast is there for the viewer to see in every battle. The mecha designs of the Orbital Knights look fanciful and tend to incorporate more fantastic weaponry such as rocket punches, beam swords, and powerful energy barriers, while the Earth forces use mostly ammunition. Even the one moment when the series could have given Inaho his own protagonist-level prototype weapon gets subverted, as he decides to remain in his mass-produced grunt machine.

Of course, not everyone will care about the quality of the robot action, but the story itself looks to be holding up well. Aldnoah.Zero has a lot of narrative elements that, again, feel as if they’re hitting notes from past anime, but for the most part they drew me deeper into their world rather than making me question how everything fits together. Of particular note is the character Slaine, a Terran on the side of the Vers forces who is caught in the middle, and who may be the real main character rather than Inaho. That said, the first season just finished recently, and we are left at what is clearly a turning point. It’s difficult to judge how the story will turn out in the end, as these kinds of series can often crash and burn from the changes they decide to make the second time around, but for now I’m looking forward to what comes next.

BONES in Its Bones: Captain Earth

Captain Earth centers around an alien force attacking humanity known as the Planetary Gears, who see humans and their “libidos” as a food source. The main character is Manatsu Daichi, who, as a child, befriends a boy and a girl and is thus set on a strange path that ends with him becoming the pilot of a giant space defense robot known as the “Earth Engine.” At the same time that he defends the Earth with his friends, he must deal with the fact that there is another faction on Earth that believes that the only way to save humanity is to create an Ark to save the best of the best, and who are willing to get in “Captain Earth’s” way to do so.

When I watched the first episode of Captain Earth, I felt that the show had to be somehow related to the anime Star Driver, a previous work from the same studio, BONES. Like Star Driver, “libido” is presented as some kind of important power or energy source. The enemy mecha, known as Kiltgangs, bring to mind many  of the “Cybodies” from Star Driver as well, not only in terms of design but also in their pilots’ very “spirited” (read: erotic) reactions. Mysterious songs herald the arrival of an enemy. In the end, it turns out that these allusions remain only as such and that there were no direct narrative connections between these two works, but I do still find it valuable to compare them because Captain Earth more or less feels like a more conventional, less wild re-telling of Star Driver.

Above: Enemy mecha from Captain Earth, Below: Enemy mecha from Star Driver

Whereas Star Driver has a main character whose sense of justice has him appear out of a rift in space like some kind of giant interdimensional Zorro, Daichi in Captain Earth is mainly inspired to do good by the example of his deceased father, and undergoes an elaborate combination sequence that has him launching into multiple space stations. While quiet scenes in Star Driver are set on a mysterious island and battles take place in an enigmatic pocket outside of time and space, fights in Captain Earth uses Tanegashima (home of JAXA in reality), and its most signature fights take place in orbit around the Earth. One thrives on symbols and mystery and is akin to being a giant metal Utena, while the other plays out more closely to a typical super robot anime, yet they share many of the same strengths and flaws as shows. Both shows have vibrant and expressive characters, a consistent sense of mystery about the enemy that gradually reveals itself, and beautiful animation especially focused around dynamic action sequences. However, they also share unusual plot reveals that are strangely abrupt, as well as changes of heart in characters that basically make sense but could be better if they were focused on more. Both stories feel liable to fall apart in a structural sense, but are held together by the dynamism and energy of their characters, for better or for worse.

How does this manifest in Captain Earth in particular? There are two points that stick out to me. The first is the fact that the Planetary Gears have an intriguing inverse relationship with their robots, in the sense that they are basically giant robots who take on the guise of their “human” pilots rather than the other way around. This is quite a unique idea, but it never gets explored as much as I would have preferred. The second point comes in the last episode, when Daichi is back to basics, fighting the enemy with just the Earth Engine and no additional weapons or frills. It’s something that happens at the end in a lot of giant robot anime such as Gurren-Lagann or Gaogaigar, but when Daichi calls out the Earth Engine’s attacks, I realized I didn’t actually remember any of them, because the story couldn’t quite ever focus on the main robot as this symbol of good and make its attacks memorable. What makes the scene a partial success instead is the fact that we are there with Daichi as he grows into the role of “Captain Earth,” and his romantic relationship with the character Hana.

Actually, when I think about it further, Captain Earth doesn’t feel like simply a different, less surreal version of Star Driver, but more the lovechild of Star Driver and another BONES work, Heroman. The Earth Engine basically looks like an upgraded version of Heroman with its red, white, and blue color scheme and its overall “physique,” while Daichi’s personality is right in between Takuto from Star Driver and Joey Jones from Heroman. What’s even more notable, however, is the fact that many of the other high and low points of Captain Earth that it does not share with Star Driver can be found in Heroman. In particular, when Captain Earth is focused on its main story, it has a sense of urgency and excitement, but often it ends up meandering in a way that is less irritating and more puzzling: “Why put this diversion here of all places? It’s not even humor to break up a serious moment?” With Heroman it’s the long number of episodes they spend dealing with that mad scientist villain, and with Captain Earth it’s the time they spend on Earth chasing down unawakened Planetary Gears. While the latter makes more sense, it just feels as if it comes at an unusual point in the overall story.

While its aesthetics don’t have quite the flash and razzmatazz of anime like Utena or Kill la Kill or indeed Star Driver, the show’s more by-the-books approach to looking good enhances the series and its viewability by giving care to both its characters and its mechanical designs. At the same time, I can easily see why someone looking for a cohesive narrative above all else would find Captain Earth infuriating, even if I did consistently enjoy and look forward to the series. I wouldn’t say it’s a show that you shouldn’t think about too much, but that you should think about it while well aware of where the characters and their emotions fill in the gaps that might not otherwise make much sense.

The Fujoshi Files 110: Konno

Name: Konno (今野)
Alias: Kon (コン)
Relationship Status: Single
Origin: Genshiken: The Society for the Study of Modern Visual Culture II

Information:
A former classmate of Hato Kenjirou, Konno is a fujoshi who discovered that Hato likes yaoi and is inadvertently responsible for spreading the rumor that Hato was gay. A resident of Niigata Prefecture, Konno was a member of the high school art club along with Hato, Kaminaga, and her friend Fuji. Somewhat high-strung, Konno has feelings for Hato but has difficulty making them known, and feels a good amount of guilt over the incident with him in high school.

Fujoshi Level:
Unknown, other than that she always looked forward to Kaminaga’s BL work back in their art club days.

The Entirety of Initial D Takes Place Over Two Years

I recently finished Initial D: Final Stage, which brings the story of teenager Fujiwara Takumi and his inhuman drifting skills to a satisfying conclusion. I had been keeping up with Initial D on and off for almost 15 years now, which is kind of crazy to think about, but what was even bigger shock for me was realizing (thanks to the show’s ever-present exposition) that all of Initial D, whether that’s over 700 manga chapters or its anime equivalent, takes place in the narrative over a span of two years.

It’s nothing to get worked up over, and there are series with even more drastic disparities between publication and in-story time frames (see Akagi and Megatokyo), but there’s something about Initial D which feels different. It’s almost as if there were indeed 15 years’ worth of racing action crammed into two.

Other facts I wasn’t even aware of are that the manga itself ran for about 18 years, and that the author Shigeno Shuuichi was born in 1958. Somehow he was able to maintain the racing manga for almost two decades, rendering his work about as timeless as the very Eight-Six Trueno that’s at the center of Initial D.