The Otaku Diaries and the Social Otaku

February’s Otaku Diaries entry over at Reverse Thieves explores otaku and socialization in all its forms, whether it be hanging with friends after school or work, or chatting with them online. It should be no surprise that the friends otaku tend to find online are fellow otaku; after all, you don’t “bump into” people on the internet, but rather typically seek out like-minded people, or at the very least ones who can understand your interests.

I still remember the first time I had access to real (non-AOL) internet. The first thing I did? Look for websites about my favorite video game, NiGHTS into dreams… I always figured that I was the one and only fan of SEGA’s greatest game, so imagine my pleasant surprise when I found out there was an entire online community devoted to NiGHTS. Of course I joined, and it provided me some great memories (as well as some drama, which was perhaps inevitable). Memories are mainly what they are though, as I don’t really keep up with anyone from that period in my internet life. Still, I remember the joy of being able to actually talk to fellow fans from all around the world and revel in our mutual love of purple flying jesters. It reminds me of when I first started using e-mail, when I was so excited to use it that every night I would write up a bunch of thoughts and send them to friends and acquaintances and classmates.

Some might argue that the fact that online friendships tend to start from just liking the same thing makes them particularly flimsy , while others might give the counterpoint that sharing that common ground can make online friends as close if not closer than “real world” friends, especially if those internet buddies are more comfortable opening themselves up through chatting than through speaking. Of course, the line blurs when online friends meet in real life, or close real life friends interact mainly online, and evidently blurring lines are getting more and more commonplace. Personally, I’ve met some of my closest friends from online, and I have friends dear to me that I’ve met in the real world too. At that point, the internet is mainly a tool and it’s up to the person how they use it, whether it becomes a way of connecting with others, or a method of disguise and insulation.

I’d like to make an aside at this point and clarify something I said in the Otaku Diaries response I made about relationships. There I said that sharing a hobby makes for a “weak and flimsy foundation” for a relationship, and some took it as me saying that finding someone because you both like anime is no good. What I really meant was that I think sharing a hobby makes for an excellent starting point, and even provides some mutual understanding, but that it cannot be the cornerstone of a relationship, which is instead built on trust and compassion for each other. I hope that clears everything up.

Now another interesting point that came up is the question of whether or not the participants had ever tried to bring others into anime, and the response was for the most part a resounding “yes.” This I think links directly into that desire of wanting people with whom you can share your hobby. What’s more intriguing, however, is a comment someone made.

Is it really right to assume that 75% of respondents actively trying to draw in new anime viewers is a good thing?

What we have here is the idea that bringing in new anime fans to the fold might be a mistake. Think about that: once upon a time everyone would have agreed that trying to draw in new anime viewers was a good thing, even if fans might not agree on who they thought was good to draw in. I think that the very idea that the desire to introduce others to anime might somehow  be detrimental to anime and its fandom speaks volumes about where we are at the moment, this state of being more widely accepted and yet still very much niche, even if it’s just one person’s opinion.

Is it really right to assume that 75% of respondents actively trying to draw in new anime viewers is a good thing?

Shinnikuman

I don’t think anyone out there expected this, but there is actually a new volume of the Kinnikuman manga out. Released on the 29th of January, this manga is not Kinnikuman II or variations thereof, but an all-new release of the original series. Kinniku Suguru, not Kinniku Mantarou, is the star of Volume 37.

The time between this release and the previous one? Over 20 years! That’s some Glass Mask-level release schedule! Though to be fair Kinnikuman actually ended its story, and this I assume is just Gravyman.

I haven’t read it myself yet, but it is available for order on sites such as Kinokuniya.

If you’re unfamiliar with Kinnikuman, I recommend you check out my review, which lays out just how much a series like Kinnikuman wouldn’t really fly in today’s shounen environment. Still, I hope Kinnikuman Volume 37 proves me wrong.

OEL Screentone Revelations!

Long before Tokyopop started pushing the concept of “Original English Language Manga,” or “OEL” for short, something about western attempts at creating “manga” really bothered me, and not for any philosophical reasons. Something always felt off about the artwork, and I just couldn’t pinpoint why. Initially, I thought that it might be because the artists had no idea how to  draw “manga characters,” but I realized that couldn’t be the case, because 100 people drawing big eyes and small mouths “incorrectly,” so to speak, should result in 100 different ways to look not-quite-right. No, the thing that bothered me was something more consistent across the idea of “OEL” before it was called OEL. It had to be a shared trait.

Then last year while looking at OEL, something hit me: for some reason I was being bothered by the screentones. Again however, I couldn’t quite put my finger on why. I just knew it was something having to do with screentones. In fact, the initial draft of this post is from May of 2009, where the only contents of it was the title of the post, which read “BAD SCREENTONES.”

Finally though, through the keen of eye of the Reverse Thief Narutaki, my suspicions have been confirmed, and I now fully understand why OEL screentones had been bothering me so. I really recommend you read the article, but for the sake of summary: According to Narutaki, in manga, screentone is generally used for patterns or to pull elements into the background of a panel with shading primarily done in ink, but in OEL screentone is more often used for shading and used to excess, which ends up flattening the image.

I feel so relieved!

But this information brought with it a new question: Why is it, if OEL is trying to be like manga (which we all know it is), that it does something that manga almost never does, i.e. use screentone to shade to excess? There are very few examples from manga that would fuel this mass assumption on the part of these artists, after all.

That lead to another revelation: maybe the source of this trend wasn’t “manga” at all, but something closely related. Anime!

Anime is where you will find manga-style characters with some degree of shading, even if it’s a single tone to show a simple fold in their clothing. I can only conclude that the reason OEL shading looks the way it does is because the artists were influenced by the shading methods seen in animation, and then applied these methods to manga where they are in actuality quite foreign despite the fact that anime and manga are so closely related.


Ogiue Chika RANDOM STRANGER AT A DOUJIN EVENT

This is no surprise to me, as anime and manga are often spoken of in the same breath. Heck, I’m no exception, and you will often see me choosing one word or the other when referring to both, as after a while it gets irritating to write “anime and manga” every time instead of just “anime.” Still, it is a very good reminder that as similar as anime and manga are, they also possess a number of unique differences beyond the fact that one is animated and the other is not.

A Convenient Metaphor for You Anime Fans to Remember

Fanservice is like chocolate.

Sure you might like it, perhaps even a lot, and sometimes it’s just the thing you’re looking for. But you can’t live off of chocolate alone, and any attempts to do so will only end in agony. Similarly, fanservice can be a welcome addition to anime, but if all the anime consists of is tits and ass, then it’s not going to be a complete, well-rounded experience.

Which isn’t to say you should never watch fanservice shows; it’s just that the satisfaction you get from marathoning To-LOVE-Ru is as fleeting as the one you get from gorging on a box of Russel-Stover.


If you want fanservice and a well-rounded show, go with Godannar.

Mizuhashi Kaori is Constantly Amazing

More often than not, whenever voice actress Mizuhashi Kaori appears in an anime I am amazed by her talent. Not only is she a very good actress capable of playing a variety of roles and personalities, but despite her being the seiyuu of Ogiue Chika it often takes me quite a while to realize that it’s Mizuhashi behind the role.


Ogiue Chika (Genshiken), Miyako (Hidamari Sketch), Rosetta Passel (Kaleido Star), Shimada Minami (Baka to Test to Shoukanjuu)

It’s usually when her voice deepens just slightly that I’m able to recognize her. Then when I go back and listen to the character again, I’m astonished that I wasn’t able to catch on. Mizuhashi’s like the best of both worlds when it comes to voice acting; her voice has distinct features to be sure, but she also has a capacity for variation between roles.

In short, she’s a pleasant surprise whenever she appears.

Now I don’t have the vocabulary or familiarity with voice acting to actually explain to you what I think makes her a good voice actor, so I recommend you check out any of her roles, or listen to her voice acting sample on her official profile.

Conceptual Gattai: Mecha and Slice of Life

I’ve been talking a good deal about both giant robots and slice of life anime as of late, and in doing so it was perhaps inevitable that the notion of combining both would start to percolate in my head.

At first, mecha and slice of life would appear to contradict each other. Mecha is generally about some kind of story and conflict, be it good vs evil, big vs small, one team vs another, whereas slice of life has its focus in the non-events of life. Is it possible to reconcile the two? I say yes, and all you have to do is start with Patlabor.

Now for those unfamiliar with Patlabor, the basic premise is that in the near future giant robots are used in labor jobs such as construction and demolition, and have essentially become a part of everyday life. Some unscrupulous people get the bright idea to start using these mecha to commit crimes, and so a robot-based police force called “Patlabor” is formed.

So envision the Patlabor scenario in your mind. Now, get rid of the robot crime and by extension get rid of the robot police force. There’s your slice of life mecha show. Instead of focusing on capturing criminals, the story becomes about the daily hijinks of working a normal job as a robot pilot. If you want, have the characters younger and center the story around the training process, like Gunbuster‘s early episodes minus the competitiveness. On that note, make the characters all cute girls if you want, though honestly speaking I don’t think such a thing is necessary for slice of life.

So basically, giant robots without the fighting. I know, pretty exciting, right?

I Took This Screenshot So That I Could Have It On Hand and Also It’s Funny

This is from episode 22 of Ouran High School Host Club. It’s a moment I refer to sometimes when talking with friends about anime, and I was kind of annoyed that I just could not find it on google image search. So here it is. It’s Kasanoda the mean-looking son of a gangster’s dad making a reference to Yokoyama Mitsuteru’s manga series Giant Robo.

Use it, spread it, maybe use it to trick Ouran fans into watching Giant Robo OVA. On that note, maybe you can use Renge-chan to convince someone to watch RahXephon.

The Precarious Position of “Seinen Cute”

I am a man who likes cute things. This is sometimes a problem.

As a general rule in societies around the world, cute often falls into the realm of the feminine and the girly, especially when the ones being cute are girls. This is something I experienced when I was really getting into anime in high school, and people who knew about my interest in anime would sometimes say, “Cardcaptor Sakura? Really?”

During that period, the shock that fanfiction of Gundam Wing existed that paired men with other men was still fresh, so the idea that Cardcaptor Sakura was capable of appealing to a lolicon crowd didn’t even factor into the equation. It was more a matter of me, a guy (almost an adult at that point!), enjoying something that was made for little girls. It’s a battle I had to fight, and it’s a battle I’m sure many of you out there are familiar with and may even continue to go through. How do you break through societal standards of what is considered “umanly?” It’s a little easier when we’re all nerds and we suck at throwing objects, but even in the realm of geekdom you will find that masculinity plays some sort of role.

So when I see people bothered by how often seinen manga have this girlish, cute, sometimes moe aesthetic, I think back to whenever I’ve run into the problem of being told that I’m not supposed to be enjoying cute things made for girls.

Consider the fact that guys are guys, and while some of us like cute things we all have a tendency to like sexy things, though personal preference affects what “sexy” is. There is cute, there is sexy, and there is cute and sexy. And sometimes they all exist in the same comic, sometimes in the same character, and it can be off-putting for a lot of people while being just as enticing for others. Ask yourself, is it all right that a comic can have both sexualized characters and non-sexualized characters interacting with each other on an equal level? Does having sexualized elements in a character sexualize the entirety of their character?

If I had to take a stab at how Azumanga Daioh creator Azuma Kiyohiko felt about these questions, I think his response would be found in the character of Kimura.

Kimura appears to be a pretty creepy guy. He’s a high school teacher with a thing for high school girls to the point that, for him, age is irrelevant because “high school is high school.” But then you see how the guys in his classes react to him. They consider him a “role model” of sorts because he’s honest with his feelings. Further exploration of Kimura’s character shows that he is both a loving husband and a good father, and that he strongly believes in charity, donating a significant part of his paycheck on a regular basis. At the end of the day, taking all that into account, is he still creepy? Probably, but that doesn’t mean he isn’t a lot of other things too.

Those of you who are creeped out by the state of seinen manga’s more questionable practices have every right to be creeped out, and those of you who enjoy it have every right to enjoy it, and everyone has the right to disagree with each other. To me however, no matter how much questionable material is released and sold, the very fact that cute comics aimed towards adult men are published and manage to be successful is a great triumph that can never be taken away.

Ed Chavez Double Feature (Neither Feature by Me): Interview + Vertical Vednesday

Ed Chavez has announced a new Vertical Vednesday set for this Wednesday, January 13 at Kinokuniya NYC’s Cafe Zaiya (6th ave between 40th and 41st sts in Manhattan), where he will be discussing a new Tezuka title acquisition by Vertical Inc (publishers of To Terra and the upcoming Chi’s Sweet Home), as well as the state of the industry as the new year unfolds.

Now normally I would be telling you about how insightful Ed Chavez is in regards to the manga industry without actually being able to give you examples, but luckily for all of us the Reverse Thieves posted their interview with the man today, and you will get to see how his mind works. Among the topics are Chi’s Sweet Home, the pros and cons of flipping manga, and the nature of translation itself. It’s a really good interview that I recommend everyone read. It’s also quite long, so get comfortable before you start delving into his mind.

Getting to Know the Characters: An Example

In my look back at the first decade of the 21st century, I talked about the shift towards character and the idea of “getting to know the characters.” While I think I made it pretty clear as to what I meant in the original post, I thought of a good example to explain the idea: the mahjong anime and manga Saki.

Mahjong has been a topic frequently explored in manga for decades now, with even Frederik Schodt’s “Manga! Manga!” pointing out its existence. It’s a favorite topic among salarymen and older audiences, but it wasn’t until the game was paired with moe and a heavy dash of yuri that it began reaching out to the otaku market in the form of Saki.

Anime nerds are playing mahjong in greater numbers now, and it’s not like Hikaru no Go where the manga itself explains the rules to a certain extent; characters in Saki just come in and do their thing and winning magically happens. And yet the otaku still want to play.

The reason that fans of Saki play mahjong, instead of just admiring the girls through fanart and doujinshi (and possibly their own dreams) is that mahjong is the focus of the Saki world, and by playing mahjong a person can feel closer to the characters in the series. I’m sure Miyanaga Saki fans smile every time they get +/-0 in their final scores, while achieving Haitei Raoyue is a wonderful feeling for supporters of Amae Koromo.

Performing an activity that is done by the characters gives a sense of connection, and the characters themselves make you want to connect to them through the power of their cute, moe designs and notions of very close friendship. That is the feeling of being “one” with the characters.