Variety Limits

I’ve often been told that I cherish variety in my entertainment (particularly my anime) to an unusual degree,  and if there’s one anime I find myself getting into disagreements over more than anything else, it’s The Sky Crawlers (second might be Xam’d: Lost Memories).

Directed by Oshii Mamoru of Ghost in the Shell fame, I reviewed The Sky Crawlers favorably, noting that the way it’s able to effectively instill in the audience the same sense of mind-numbing monotony that the characters themselves experience is something quite impressive. Of course, that also makes it difficult to watch, something that can bore you beyond the point of no return, so the debates over the quality of The Sky Crawlers tends to come down to the following question: how entertaining should entertainment be?

The argument against The Sky Crawlers is that you can make a film which conveys that sense of monotony in its characters without having to drag the audience down with it, but my feeling has always been that this is just not the same effect. However, what I realize as well is that, as a person who highly values variety of content and concepts in my anime, it’s not so much that I think the approach taken by Oshii’s film is superior, that there is indeed something inherently more artistic about making the audience live that boredom, but rather that it is a valid approach to take in making a work of art (or entertainment). In other words, I would not want all of my anime to be like The Sky Crawlers, and I do not put it above other anime as I do not prize experimentation above all else: I simply like the fact that something like The Sky Crawlers exists.

Broadening the point of view to not just focus on something as esoteric as The Sky Crawlers, I have to wonder how much people are willing to welcome greater variety in anime provided they get enough of the types of anime they enjoy. We can talk about how there’s too much of X or Y genre of anime and how it might be stifling the kinds we enjoy, but what if that wasn’t the case, and the popular thing was the niche and vice versa? Is any imbalance problematic, or are “problematic” anime okay if they’re in small doses?

JManga Needs Exposure

I recently had a conversation online about the industry-backed digital manga site JManga that went something like this:

Guy: Man, Soredemo Machi wa Mawatteiru has nine volumes out in Japan, but only three are scanlated!
Me: You know, most of those volumes are available on JManga.
Guy: What.

And then he went and bought all 8 volumes.

Sometimes you’ll hear people pushing for the manga industry who also like to draw lines in the sand between “REAL FANS” who do everything by the book and “filthy pirates who call themselves fans,” as if to say that this explains the industry’s woes. Here, on the other hand, is an example of someone who you can’t categorize as a leech, someone who is willing to pay money for the manga he likes, but simply had no idea that JManga (and its offshoot JManga 7) are actually quite up to date with the titles they carry, or that they even carried them at all. This is also a concern because Soredemo Machi wa Mawatteiru is actually one of JManga’s flagship titles at this point, so it’s even more curious that the guy didn’t know about it.

What this basically reveals is an exposure problem for JManga and other similar sites, one that undoubtedly needs improvement because if the site can’t reach the people who are willing to use its services, what hope does it have for reaching the people who are more hesitant towards it? This is basically why I’m writing this post: I want to make more people aware of JManga as not only a legitimate way to read a lot of manga online and, and not simply as a way to “support the industry,” but as a convenient site which carries titles that readers of manga might very well be looking for.

Did you know that Fujoshi Rumi (aka Otaku-Type Delusion Girl a title I recommend by the way) is on Jmanga and only one volume away from finishing? How about the fact that they have yaoi and yuri sections in addition to shounen series both well-known and obscure? What if I told you that there are (for some reason) multiple titles about cougar detectives? And from the looks of their recent translation contestCoppelion, an interesting and timely work about three girls having to traverse a Tokyo devastated by a nuclear fallout from a natural disaster, is going to be available in the future as well.

The site has its flaws, such as the clunkiness of their reader or the fact that not all titles are available in all regions, but they’ve definitely been working on improving the site. In fact, the site used to be United States-only and worked to change that over time.  One “problem” I need to address in particular is the fact that I’ve heard people say before that the reason they never used JManga was because their old “pay us to give you an allowance” pricing structure was too much of a commitment, because that is no longer an issue with the site. Now you can pay volume by volume a la carte-style without commitment, but if you subscribe then you can get a little extra every month, which means there is likely a pricing structure more attuned to your needs.

My goal isn’t to push the site over other alternatives and to make you feel guilty about not using the site sooner, but mainly to say that a site like JManga is available, and that it offers some things the scanlation sites don’t. While my readership is a small fraction of the total manga readership and thus my influence limited in scope, I hope for those of you reading that you’ll at least give it a shot, whatever your reasons for being a fan of manga.

The Fujoshi Files 59: Satou Megumi

Name: Satou, Megumi (佐藤めぐみ)
Aliases: Satou Gumi (さとうグミ), Megumi (めぐみ)
Relationship Status: Dating
Origin: Fujoshissu!

Information:
A student at Ryouhoku High, Satou Megumi is a member and eventual president of the school’s manga club. An amateur doujin artist and avid fan of yaoi, she attends conventions under the name “Satou Gumi.” Talented in her craft and possessing a sharp, practical mindset, Megumi has a tendency to overwork herself by juggling too many elements of both her fandom and real life obligations. Her best friends are Aoi Yuki and Yoshizawa Eri, whom she first met in junior high. Though their friendship can get rocky, they all firmly know that they have each others’ best interests in mind. In terms of yaoi preferences, she may have a thing for glasses.

Popular with boys yet initially giving no thought to relationships, Megumi wound up dating her now-boyfriend Yamada Kazuaki when he confessed his long-standing interest in her. Though at first unsure of her exact feelings towards Kazuaki (“Kazu-kun”), Megumi was eventually taken in by his cheerful personality and honest enthusiasm. As Kazuaki has little to no familiarity with anime and manga, let alone the world of fujoshi, Megumi tries to keep him separate from her BL activities, though not without a fair amount of trouble.

Fujoshi Level:
Though the thought of BL do not seem to overwhelm her mentally as much as it does other fujoshi, as an artist Megumi is always keenly aware of situations ripe for “adaptation” both in real life and in anime/manga. As such, she not only drew a (clean) BL doujinshi of her club’s president and vice-president but also gave it to them as a graduation gift.

Sagimori Arata and the Pinnacle of Powerful Puns

I love good (bad) puns. I’m also quite fond of mahjong and its representations in manga and anime. So when the two combine in an interesting way, why it’s just a wonderful day for me.

Saki and its spinoff Saki: Episode of Side A (aka Achiga-hen) both feature a lot of characters with weird mahjong powers based on elements of the game, but Achiga especially has this tendency throughout its run to obscure the abilities of its characters. One such case is the character Sagimori Arata.

Here’s the joke: Arata, it turns out, also has a special affinity for the circle or dot tiles, which are known in Japanese as “pinzu.” In addition, Arata’s family owns a bowling alley, she wears a bowling glove, and she even got a bowling-related winning sequence in the anime that didn’t exist in the manga.  Arata, the bowler, is good with pins.

Did you groan? Did you cheer? Both is the right reaction.

Those who’ve talked to me about Saki know that I totally called this. I just wish I said something on here earlier for proof. What I didn’t predict, though, was how complex the bowling analogy is. Essentially, Arata is not like Kuro or Yuu in that her ability dominates her hand, but rather means that she’s really good at tricky, complex waits using pin tiles, things that increase the probability of her winning with pins.

You can even see it in the screenshot from the anime above. Generally, most hands that you see in mahjong have maybe two possible tiles they can win on, sometimes three. Arata’s pin tiles above are 2, 3, 3, 3, 4, 5, 6, which means she has four winning tiles: 1, 2, 4, 7, twice as many possibilities as normal.

As the character FunaQ explains further, the waits Arata usually goes for have some vague relation to splits in bowling, the most famous of which being the oft-mentioned “7-10 split.” I don’t know enough about bowling to say more than that.

So, seeing as Arata is my favorite character in Episode of Side A, the fact that she has become the delivery system for the ultimate case of punnery means she strikes all the right chords for me.

The Fujoshi Files 58: Otakko

Name: Otakko-chan (オタっ子ちゃん)
Alias: N/A
Relationship Status: Dating
Origin: Rinshi!! Ekoda-chang

Information:
Otakko-chan is a co-worker of the writer Ekoda-chan. Despite appearances, Otakko-chan is fairly popular with men (including non-otaku), is very experienced when it comes to sex, and even has a boyfriend. Compared to many of her friends and acquaintances, her love life is much stabler. Otakko-chan believes that one should not believe only what one can see.

Fujoshi Level:
At a company party, Otakko-chan could be found pairing some of the higher-ups who were getting drunk.

Perceptions of Perfection in Say “I Love You”

I’ve been watching Say “I Love You” (aka Sukitte Ii na yo), and it’s a really good romance series that I would almost describe as a mix of Kimi ni Todoke and Boku wa Tomodachi ga Sukunai in the way it has the unlikely relationship and the awkward personalities. Granted, that description might also apply to the other shoujo romance this season, Tonari no Kaibutsu-kun (My Little Monster), but where Kaibutsu-kun has more of the humor, Say “I Love You” I feel really delves into issues of self-image.

In episodes 3 and 4, we’re introduced to a character named Mutou Aiko, who is thin and beautiful, but what we learn over the course of these two episodes is that such seeming perfection comes with a price. In her case it’s serious scars on her body as a result of extreme crash dieting, prominent streaks along her stomach that you can’t even begin to describe as “stretch marks.” The scars really caught my attention that episode because of how they contrast with her outer image of absolute beauty, especially when you take into account that shoujo characters and even anime characters in general tend to have “ideal” skin. Or, to put it more accurately, because anime and manga tend to consist of simpler colors and shading, even small changes to characters’ appearances come across much more prominently; drawing a single line for a wrinkle pretty much means that wrinkle looks deep no matter what.

By having those dieting scars and having them visible to the viewer, even Aiko’s anime-esque perfection feels different because one can see the amount of effort put into it, that it didn’t just happen by default. By feeling “manufactured” in this sense, it also ends up feeling more realistic, that this is not her natural beauty but something she has to constantly work at. Perhaps more importantly, it also says a lot about her character that she thinks the scars on her naked body were worth the appearance she gives to the rest of the world.

The Ambiguously Vague Gestures: Genshiken II, Chapter 81

After the intensity and emotion of the last chapter, this month’s winds down with a post-confession Madarame. In order to try and cheer him up, the old Genshiken girls (+ Hato and Kohsaka) cosplay for him, and for a brief moment the old impassioned expository Madarame makes a triumphant return. As Tanaka and Kugayama leave with Madarame for some male bonding, Saki encourages Madarame to not let go entirely of his past with Genshiken. There also seems to be some bad blood between Keiko and Hato, though the reasons are unclear.

As is the case with recent previous chapters, this one also referenced an old anime, in this case the title of Akuma-kun‘s final episode. Appropriate, because whether you want to call it the denouement of dramatic structure or the ketsu of kishoutenketsu, Chapter 81 feels like a wrap-up of the crazy developments that have happened over the past few months with Madarame, at least when it comes to his feelings for Kasukabe. As such, this chapter feels a lot less overt with its significance and its presentation of information compared to last time, but there are still plenty of moments which radiate with potential. As always, this isn’t an end (well obviously because the manga isn’t finished but you know what I mean), but a continuation.

There’s one scene in particular this chapter that I’ve read over and over because I’m not sure how to interpret it. As the girls (and guys) cosplay for Madarame from the gender-bender game that Kohsaka worked on, Kasukabe herself joins in as well. Before we see Saki in un-drag though, we see her having a conversation with Kohsaka about her character, who’s supposed to be “boyish,” to which Saki retorts that it’s actually a boy. Then, we see two characters off-panel speaking to each other (their words are visible but they aren’t), who I’m pretty sure are Kohsaka and Kasukabe. One of them asks if they accidentally “let it slip” and the other says that it’s not about that. I believe we’re supposed to read it as Kohsaka having hid the details of his game from Saki and her response being that the content of his game is besides the point. However, because of the way she says “it’s a boy,” and the follow-up conversation about a secret being out, and the fact that we see Saki go from what others have charitably referred to as “maternity clothes” to an outfit with a corset such that we can never get a clear idea of her figure, and the fact that even with the corset she looks bigger than she used to (notably in the chest area), I feel as if this chapter is lending credence to the theory that Saki is indeed pregnant.

I might just very well be overanalyzing, and things like Saki’s slightly larger figure and larger breasts might just be either a stylistic change by Kio or a sign that she’s growing older, but it just has me wondering. If my speculation turns out to be unfounded, I’m of course fine with that.

This chapter we get to see the “old” Madarame make a return as he muses on the very concept of “trap” characters and how there are different things to consider when translating them to 3D, a rant which Saki quickly reminds everyone is reminiscent of the Madarame she first met and despised. Is this scene a sign of Madarame getting his otaku groove back? Is it the case that the last few years have been a continuous trial and now that it’s over with he can go back to being himself, or is it that Madarame is trying to force it? Is it a regression to a past identity, or is it a progression, a nerd phoenix rising from the ashes of rejection and anxiety? I’d like to believe that the old Madarame is a new Madarame, and I’m definitely looking forward to where his character will go from here.

As a side note, if you’ve ever wondered what I meant by density of information looking unusual in manga, just look at the page above where Madarame is ranting. If you’re used to manga at all, just the whole page seems to stray from how Genshiken usually flows, though that’s what also gives this page its impact.

An interesting thing I’ve noticed about Madarame’s character is that Madarame seems to get paired with more characters than anyone else both inside Genshiken itself and among fans both English-speaking and Japanese. There’s of course the whole ordeal with Kasukabe, but there’s also Ogiue’s Sasa x Mada fantasies, Angela putting the moves on him hard, the ambiguity of Hato’s friendship, Kohsaka feigning (?) interest this very chapter, and then on top of that I’ve seen fanart and such going all the way back to 2005 that put him with Keiko and Sue, well before they interacted with him like they do now. It might just be that, as Hirano Kouta of Hellsing fame puts it, that “Madarame is the most moe character in Genshiken,” but I just find it interesting that so many, fictional or otherwise, seem to want Madarame to be happy (or at least less pathetic). It’s probably a testament to his enduring character and the fact that he is above all others the quintessential nerd/otaku.

In any case, it makes Saki’s comment that Madarame could very well make his own harem feel both tongue-in-cheek, yet somehow serious, though in the end I interpret it more as Saki telling Madarame that he is actually attractive in his own way. That said, I have to wonder how awkward it would be to have a girl who just rejected you also tell you that it’s okay for you to keep the sexy(ish coplay) photos you have of her. That’s the kind of scenario that so many nerds ae desperate to avoid (“What if she knows that I find her sexually attractive?”), but it’s a new world I guess. I wouldn’t be surprised if Madarame ends up throwing them out anyway, though I also wouldn’t be surprised if he keeps them.

I’ve used this comparison to describe multiple characters over the series, but Keiko is something of a Saki-type for Genshiken II. Yajima is a Saki in the sense that she’s a fish out of water and has the dry wit, but Keiko serves the role of being the character with the most “real world” experience, though as Sasahara remarks it’s more the result of making numerous mistakes. Still, it gives Keiko a type of perceptiveness that’s lacking in the current members of Genshiken, and it makes the moment where she just shows Madarame how his secret never really was one quite hilarious. Given how she didn’t even appear in the second TV series (though as far as I know that was just an unfortunate scheduling conflict, and she does make an appearance in one of the drama CDs), it almost feels like the series is making up for that by giving her more presence in the current manga.

As for the dirty look Keiko gives Hato, it’s yet another ambiguous moment in this chapter whose path will lead us who knows where. If we go by the harem view mentioned before, then this could be interpreted as Keiko exhibiting jealousy, but I think it’s something else. If I had to guess, I’d say that Keiko’s impatience towards Madarame dancing around and avoiding his own feelings for fear of confrontation is also showing itself with Hato and where he might stand with Madarame.

Even though she’s clearly not the focus, I do want to talk a bit about Ogiue’s part in this chapter. When Kohsaka grabs Madarame’s arms and tells him that they could’ve had a polygamous relationship with each other and Saki, I like how you can tell who is thinking what in that moment. For most of the guys, it’s just an awkward moment, but clearly Ogiue and Hato think more of it. Ohno seems much less affected, though it might make sense given her preference for significantly older, hairier, and balder guys. Keiko’s blushing on the following page is probably the most surprising, and another moment in this chapter open for interpretation. Could Keiko be a candidate for the Fujoshi Files after all?

The chapter ends with the reappearance of Katou, who we don’t know much about other than that she has Ohno-esque preferences, and that she’s been job-hunting as of late, but I wouldn’t mind seeing more of her at all. At this point Asada has more development than her, and she doesn’t even have a real face! I don’t have confidence we’ll see much of her, but one can always hope.

My Conversation with a Singapore Mahjong Expert

Because of mahjong anime, I gained an interest in Japanese mahjong. And because I played so much Japanese mahjong and continued to consume anime and manga based on it, I began to wonder what it would be like if there was a series based on having to play all of the different styles of mahjong which exist around the world. This has led me to do some research and even attempts to play other styles of mahjong, and in fact the first post I made on this blog about other styles of mahjong was about Singapore-style. At the time, the only way I could play it was a single player java program, so no matter what my speculations about strategy and gameplay were the result of a very limited experience.

Since then, I’ve been able to find a website which allows me to play some form of Singapore mahjong against human opponents, and through it I’ve been able to put to the test some of my musings on Singapore mahjong from that post. Looking back, the post turns out to have been decently accurate, but I am of course still very much a beginner at it, so I wanted to find someone with more perspective and experience. That’s how I came across Singapore Sparrows, site dedicated to mahjong in Singapore (primarily the MCR—more on that another time—and Singapore styles), and through it managed to have an interesting and enlightening conversation concerning the similarities and differences between Japanese and Singapore mahjong.

I recommend reading the entire post as well as my follow-up comment, but to summarize I asked the blog owner Edwin a series of questions about strategy in Singapore mahjong, especially because the Singapore style has far fewer hands than Japanese and therefore the hands felt comparatively less fluid. Edwin brought up the fact that not only does Singapore mahjong have things called bonus tiles which can net you points just for drawing them, but it has more bonus tiles than probably any other style of mahjong, and so in his opinion the bonus tiles function in a capacity similar to cheap hands in Japanese-style such as tanyao and iipeikou.

Thinking about the function of bonus tiles, I speculated that rather than fulfilling the role of those smaller value hands, they were more akin to calling riichi: ways to empower worthless hands and give them some teeth and a chance to win. The big difference is that with bonus tiles they are the catalyst to deviate your hand into something simpler, whereas calling riichi always exists as an optional goal, beginning vs. end, but both carry risks unique to each version of the game.

Now, when considering how this would impact a narrative about a game of Singapore mahjong, the flower tiles really are wild cards, and I could see some maverick of a hero taking a risk to get just the right bonus tiles he or she needs, a foolish move normally, but one that the hero recognizes is the only path to victory. Along with all of that animal tile imagery of cats eating mice and chickens eating bugs, panels could be filled with really elaborate nature imagery.

Another fascinating point brought by Edwin was the way in which pinfu (or ping hu) hands in Singapore mahjong really influence the way the game is played. If you play riichi mahjong you may think pinfu hands are important because of how quick and probable they are, but their potency is nothing compared to Singapore pinfu. Not only can it be played open, but it has a special stipulation which makes it either a weak, simple 1 han (tai in Singapore-style lingo) or a monstrous and deadly 4 han hand, controlled by the presence or absence of bonus tiles (no bonus tiles means 4 han). As such, many players will aim for “ping hu,” but because it’s so clearly a good option no matter what, players of Singapore mahjong are also especially wary of its dualistic lamb/lion status. If you have no bonus tiles and a couple of open straights in your hand, people will get mighty suspicious and the player to your left will try to figure out ways to avoid dealing out tiles you need for your straights. It’s a dimension of strategy that is in many ways different from Japanese-style mahjong, and it’s the sort of thing that encourages me to try more styles.

And of course, the variable strength of Singapore pinfu is also a perfect place for some dramatic storytelling. Can’t you imagine a Washizu-esque villain playing his masterful 4 tai ping hu, ready to destroy his opponent, when suddenly he draws a flower bonus tile and all of his beautiful machinations slip through his fingers like sand? Can’t you imagine his agony as the hero willingly deals into the significantly downgraded hand, giving poor Singaporean Washizu a rather pyrrhic victory?

Fun times. Fun, fun times. Incidentally, thanks to mahjong comrade Dave I learned that Mahjong Hime allows you to play both Singapore and Taiwanese styles. Most likely, my next post regarding the hypothetical International Mahjong Manga will be about Taiwanese mahjong.

The High School Setting

Sometimes anime and manga as a whole are criticized for having too many stories take place in high school or involve high school students, and indeed there are a lot of titles, both good and bad, which fall into that category. While explanations range from “that’s how old a lot of readers are,” “there is a certain ideal to high school, the moment before you become an adult,” and even “so they can sexualize teenagers,” I have to wonder if it has anything to do with high school as a point of commonality among Japanese people.

Most young people in Japan go to high school (if someone can argue otherwise, please do), but once they go beyond high school their lives start to branch out more. Some go to college, some enter the work force, some go to technical training schools, and so on. This is even a plot point in some manga which make the transition out of high school such as Initial D. What this means is that, as a writer, if your aim is to have a position in life that the majority of your readers can directly relate to, then that period becomes harder to manage because not everyone will have that roughly similar experience post-high school.

Obviously this doesn’t mean that people cannot relate to characters outside of their own experience, or that people will reject heroes in unfamiliar settings, but that you end up losing that simple and easy connection. Such a loss can be overcome and frequently is, but high school perhaps remains that time people can look back to and say “I lived in that.” They might not have the magic powers or have gone to the rich school where everyone eats diamonds, but there is the thematic shorthand nevertheless.

The Fujoshi Files 56: Gen’ei Ryou

Name: Gen’ei, Ryou (玄永遼)
Aliases: Tenmiko (てんみこ), Natiral Digital (天然デジタル)
Relationship Status: Single
Origin: Suzaku: Kabukicho Mahjong Legend

Information:
Gen’ei Ryou is a teenager living in Kabukicho, where she excels academically, is a member of the school’s public morals committee, and participates in her school’s archery club. Aside from her talents in those areas, Gen’ei is also a top-ranked online mahjong player, utilizing a primarily “digital” style of play. When she discovered that her friend/club mate/love interest Nanjou Suzaku quit archery to play mahjong, Gen’ei challenged her to a game, where her own victory would mean Suzaku would have to quit mahjong, but failed against Suzaku’s prowess. Since then, she has become somewhat more receptive to mahjong, though this is primarily motivated by her fondness for Suzaku.

Outside of school and mahjong, Gen’ei frequently attends doujin events, and is often seen in the company of the Hanaukyou family’s maid, Suzuki Ikuyo when at events. Her favorite series is Omakase Tentel, particularly the pairing Tentel x Mikoto, or “Tenmiko” for short.

Fujoshi Level:
Gen’ei does not create her own doujinshi, and is purely a consumer. According to certain metrics espoused by fujoshi and overall otaku expert Miyano Tamae, she has a fairly weak imagination but makes up for it with a lot of buying power.