My Conversation with a Singapore Mahjong Expert

Because of mahjong anime, I gained an interest in Japanese mahjong. And because I played so much Japanese mahjong and continued to consume anime and manga based on it, I began to wonder what it would be like if there was a series based on having to play all of the different styles of mahjong which exist around the world. This has led me to do some research and even attempts to play other styles of mahjong, and in fact the first post I made on this blog about other styles of mahjong was about Singapore-style. At the time, the only way I could play it was a single player java program, so no matter what my speculations about strategy and gameplay were the result of a very limited experience.

Since then, I’ve been able to find a website which allows me to play some form of Singapore mahjong against human opponents, and through it I’ve been able to put to the test some of my musings on Singapore mahjong from that post. Looking back, the post turns out to have been decently accurate, but I am of course still very much a beginner at it, so I wanted to find someone with more perspective and experience. That’s how I came across Singapore Sparrows, site dedicated to mahjong in Singapore (primarily the MCR—more on that another time—and Singapore styles), and through it managed to have an interesting and enlightening conversation concerning the similarities and differences between Japanese and Singapore mahjong.

I recommend reading the entire post as well as my follow-up comment, but to summarize I asked the blog owner Edwin a series of questions about strategy in Singapore mahjong, especially because the Singapore style has far fewer hands than Japanese and therefore the hands felt comparatively less fluid. Edwin brought up the fact that not only does Singapore mahjong have things called bonus tiles which can net you points just for drawing them, but it has more bonus tiles than probably any other style of mahjong, and so in his opinion the bonus tiles function in a capacity similar to cheap hands in Japanese-style such as tanyao and iipeikou.

Thinking about the function of bonus tiles, I speculated that rather than fulfilling the role of those smaller value hands, they were more akin to calling riichi: ways to empower worthless hands and give them some teeth and a chance to win. The big difference is that with bonus tiles they are the catalyst to deviate your hand into something simpler, whereas calling riichi always exists as an optional goal, beginning vs. end, but both carry risks unique to each version of the game.

Now, when considering how this would impact a narrative about a game of Singapore mahjong, the flower tiles really are wild cards, and I could see some maverick of a hero taking a risk to get just the right bonus tiles he or she needs, a foolish move normally, but one that the hero recognizes is the only path to victory. Along with all of that animal tile imagery of cats eating mice and chickens eating bugs, panels could be filled with really elaborate nature imagery.

Another fascinating point brought by Edwin was the way in which pinfu (or ping hu) hands in Singapore mahjong really influence the way the game is played. If you play riichi mahjong you may think pinfu hands are important because of how quick and probable they are, but their potency is nothing compared to Singapore pinfu. Not only can it be played open, but it has a special stipulation which makes it either a weak, simple 1 han (tai in Singapore-style lingo) or a monstrous and deadly 4 han hand, controlled by the presence or absence of bonus tiles (no bonus tiles means 4 han). As such, many players will aim for “ping hu,” but because it’s so clearly a good option no matter what, players of Singapore mahjong are also especially wary of its dualistic lamb/lion status. If you have no bonus tiles and a couple of open straights in your hand, people will get mighty suspicious and the player to your left will try to figure out ways to avoid dealing out tiles you need for your straights. It’s a dimension of strategy that is in many ways different from Japanese-style mahjong, and it’s the sort of thing that encourages me to try more styles.

And of course, the variable strength of Singapore pinfu is also a perfect place for some dramatic storytelling. Can’t you imagine a Washizu-esque villain playing his masterful 4 tai ping hu, ready to destroy his opponent, when suddenly he draws a flower bonus tile and all of his beautiful machinations slip through his fingers like sand? Can’t you imagine his agony as the hero willingly deals into the significantly downgraded hand, giving poor Singaporean Washizu a rather pyrrhic victory?

Fun times. Fun, fun times. Incidentally, thanks to mahjong comrade Dave I learned that Mahjong Hime allows you to play both Singapore and Taiwanese styles. Most likely, my next post regarding the hypothetical International Mahjong Manga will be about Taiwanese mahjong.

The High School Setting

Sometimes anime and manga as a whole are criticized for having too many stories take place in high school or involve high school students, and indeed there are a lot of titles, both good and bad, which fall into that category. While explanations range from “that’s how old a lot of readers are,” “there is a certain ideal to high school, the moment before you become an adult,” and even “so they can sexualize teenagers,” I have to wonder if it has anything to do with high school as a point of commonality among Japanese people.

Most young people in Japan go to high school (if someone can argue otherwise, please do), but once they go beyond high school their lives start to branch out more. Some go to college, some enter the work force, some go to technical training schools, and so on. This is even a plot point in some manga which make the transition out of high school such as Initial D. What this means is that, as a writer, if your aim is to have a position in life that the majority of your readers can directly relate to, then that period becomes harder to manage because not everyone will have that roughly similar experience post-high school.

Obviously this doesn’t mean that people cannot relate to characters outside of their own experience, or that people will reject heroes in unfamiliar settings, but that you end up losing that simple and easy connection. Such a loss can be overcome and frequently is, but high school perhaps remains that time people can look back to and say “I lived in that.” They might not have the magic powers or have gone to the rich school where everyone eats diamonds, but there is the thematic shorthand nevertheless.

The Fujoshi Files 56: Gen’ei Ryou

Name: Gen’ei, Ryou (玄永遼)
Aliases: Tenmiko (てんみこ), Natiral Digital (天然デジタル)
Relationship Status: Single
Origin: Suzaku: Kabukicho Mahjong Legend

Information:
Gen’ei Ryou is a teenager living in Kabukicho, where she excels academically, is a member of the school’s public morals committee, and participates in her school’s archery club. Aside from her talents in those areas, Gen’ei is also a top-ranked online mahjong player, utilizing a primarily “digital” style of play. When she discovered that her friend/club mate/love interest Nanjou Suzaku quit archery to play mahjong, Gen’ei challenged her to a game, where her own victory would mean Suzaku would have to quit mahjong, but failed against Suzaku’s prowess. Since then, she has become somewhat more receptive to mahjong, though this is primarily motivated by her fondness for Suzaku.

Outside of school and mahjong, Gen’ei frequently attends doujin events, and is often seen in the company of the Hanaukyou family’s maid, Suzuki Ikuyo when at events. Her favorite series is Omakase Tentel, particularly the pairing Tentel x Mikoto, or “Tenmiko” for short.

Fujoshi Level:
Gen’ei does not create her own doujinshi, and is purely a consumer. According to certain metrics espoused by fujoshi and overall otaku expert Miyano Tamae, she has a fairly weak imagination but makes up for it with a lot of buying power.

Dreams, Resolution: Genshiken II, Chapter 80

Chapter 80 of Genshiken II is a big deal, so much so that I have to ask if you want to read further.

Continue reading →

The Fujoshi Files 55: Buraidaru Marie

Name: Buraidaru, Marie (舞頼堕流マリエ)
Alias: Marie-sensei (マリエ先生)
Relationship Status: Married
Origin: Codename Sailor V

Information:
Buraidaru Marie is the famous author of the smash hit 110-volume shoujo fighting manga Aurora Wedding. Featuring ten heroines who run a bridal shop by day and fight evil at night, it has made Marie fabulously wealthy and earned her a fan in Aino Minako, the girl also known as the “Champion of Justice” Sailor V. She herself is a fan of the mysterious Phantom Ace, who bears a resemblance to her editor, Baishaku Shinrou.

After a mishap involving an evil minion known as Wan Wan, Marie married her editor and ended Aurora Wedding.

Fujoshi Level:
Marie has drawn yaoi doujinshi of Phantom Ace.

What If Manga Had No Japan

When people in the past have argued about the definition of manga and anime, the grounds of contention have had to do with this idea of manga as “by Japan, for Japan, made in Japan,” and which pieces, if any at all, are relevant in categorizing. While I have my own ideas in this regard, I want to set that aside and ask, how would we define manga if Japan ceased to exist?

A lot of these debates occur because people bring their own values and their own priorities to “manga-ness,” such as personal desire to draw manga, or a desire to have clear-cut difference to make it easier to discuss, but generally they assume that there is a Japan, that as a nation-state, as a land mass, as a culture, it will never disappear. I do not wish this upon Japan or the Japanese, but with 3/11 and the Tohoku Earthquake and the subsequent fear of radiation, there is the possibility however small, or at least the notion implanted into our (my) thoughts, that someday there will be a great diaspora or maybe the government will have no one left to govern, and that included in this movement out of Japan would be the people who work in anime and manga.

If the vast majority of people move to the same location, is that where “manga” is located? If the artists spread around the world, and have to decide whether to draw for the scattered Japanese audience or for the country they’re now living in (with its potentially vastly different culture), are they considered manga artists either way or is there now a significant difference? What if we then fast-forwarded 100 years and now those artists had children if they didn’t have any, had maybe integrated more thoroughly into their adopted homes, and now a new generation takes over for them? If young people who grew up with the made-for-new-country comics of the now-deceased artists are drawing for that same audience but influenced by those artists’ styles which clearly derive from their days in Japan making manga, are they now manga artists too?

As it stands, I must admit that these questions don’t really impact the health or condition of manga or its fandom, but I thought about it and how it might alter the notion of Japanese-ness in anime and manga, and I thought it interesting to present, even in this half-formed state.

The Meaning of “Vanilla”

About a year ago I wrote a post wondering about the “NTR” (essentially cuckolding) genre of porn in anime and manga, and in it I had a small aside in the introduction where I mentioned the English-speaking anti-NTR fanbase that has developed in response, people who will proudly and adamantly proclaim their love of “vanilla.” At the time, I referred to these vanilla fans and their fervor as if they were an extreme response to the popularity of NTR because the intense championing of very conventional depictions of sex seemed odd (though understandable). Upon thinking about this subject again recently, however, I realized that I had overlooked something, and that one of the reasons there seems to be this contingent of vanilla supporters is that the definition of “vanilla porn,” at least according to certain fans of anime and manga, is quite a bit broader than how people would normally define it.

In general usage, vanilla (used for sex or otherwise) implies something that is ordinary and simple, and if one is being negative, bland and boring. In depictions of sex, this generally means something along the lines of missionary position between a couple. But when you look at the categories used in English to describe specific works of erotic anime and manga, you’ll sometimes get tag combinations such as “BDSM HAREM INCEST VANILLA.” I’m not making a value judgment on those other categories by any means, but I think that everyone can agree that, typically, those things don’t go hand in hand with “vanilla.”

What this has me realizing is that the ardent support for “vanilla” may be an even more direct response to NTR than I had first thought, because it ends up being defined by fans as essentially “not-NTR,” though to be more accurate it would probably be “anything that is not gay, rape, or NTR.” Given this definition-by-negation, it would seem that the most vital aspect of “vanilla” is loyalty. In this conception of vanilla, the relationships can be polygamous, they can be extreme in one way or another, but if there is a sense of betrayal or if feelings are hurt through sex, then it falls to the other side.

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The Fujoshi Files 54: Kiryuu Yuuzuki

Name: Kiryuu, Yuuzuki (桐生夕月)
Alias: N/A
Relationship Status: Dating
Origin: Kissxsis

Information:
Kiryuu Yuuzuki is a high school teacher and closet fujoshi who actively keeps her colleagues from learning about her hobbies. Scatter-brained at times, she develops feelings for one of her students, Suminoe Keita, but must compete with a number of other girls for his affections, notably Keita’s older sisters, one of his classmates, and even Yuuzuki’s own younger sister Mikazuki. At first against the idea of a relationship between siblings, her disapproval turns from moral to personal as a result of her own romantic interest in Keita.

Yuuzuki’s taste in otaku entertainment is fairly diverse, but she has a particular affinity for samurai-themed works such as Sengoku Mabara. She also has a preference for cosplay, and an unusually sensitive sense of smell.

Fujoshi Level:
It is not entirely clear how much of a fujoshi Kiryuu Yuuzuki is, but she does own samurai-themed hug pillows which she keeps and uses in the privacy of her own home.

The Night Before the Battle: Genshiken II, Chapter 79

Chapter 79 of Genshiken II is either the chapter everyone’s been waiting for, or the prelude to the chapter everyone’s been waiting for.

After denying to everyone the possibility of having anything to hide in his apartment, Madarame is made aware of the fact Hato already knows about his secret stash of Saki cosplay photos. Hato, in turn, accidentally tells Keiko about it, misinterpreting her awareness of Madarame’s crush on Kasukabe as knowledge of the photos as well. Keiko hatches a plan to finally get Madarame and Kasukabe together and to resolve that whole mess, stringing Hato along as well. Although they run into some trouble, they succeed in their goal of getting the two into the same room.

This chapter is full of something that I associate with many manga but especially Genshiken, which is this dire feeling of awkwardness and embarrassment. It’s practically what Genshiken is built on. Sasahara and doujinshi, Kasukabe and cat ears, Ogiue and the Scram Dunk event, the nose hair incident, here we have a string of moments right along those lines, and the interesting thing is always seeing what happens in the aftermath.

One of the major dangling plot threads of the original Genshiken was Madarame’s feelings for Saki, and at the time the first series finished, I had assumed that Madarame’s case would just be one of those where a guy never confesses his feelings because of fear that things can never be the same again after the fact. It’s certainly not an unheard-of scenario, particularly when it comes to awkward nerds, and I figured that it was just another instance of realism in Genshiken. In this respect, I was totally fine with this sort of non-conclusion for Madarame: it was the other side of the romance coin. Given that Genshiken did end up continuing though, I realize it would be much worse to have that hanging overhead and to have it simply never get resolved.

While Kio Shimoku could still pull a fast one and have Madarame say nothing and solve nothing, it looks like Madarame is finally going to have to say what’s been on his mind for years now. What’s clear, despite the hopes of Mada x Saki fans out there, is that Madarame has a less than 1% chance of success because Kohsaka and her are so comfortable together. You can see this even in the interaction between them towards the end of the chapter, when Kasukabe sees Kohsaka in his crossplay, and their conversation flows in such a way that obviously she finds that to be completely bizarre but accepts it and even congratulates him on his victory at the fighting game tournament. For those of you lamenting, just remember that Spotted Flower exists.

The funniest moment for me in this chapter has to be the panel where mostly oblivious Kohsaka slowly realizes what’s going on. Something about the way he says, “Ah- …Ahhh. Ahhh…..” before asking Sasahara to leave with him had me cracking up. We don’t see very much of Kohsaka anymore, and I feel like this one scene (and remember that he’s cosplaying as the trap character based on himself at the same time) encapsulates his character almost perfectly. It’s also obvious that Kohsaka has known about Madarame’s crush on his girlfriend for a long time, though it may have taken Saki herself to explain it to him.

The second funniest moment, then, is definitely Sue’s “GETS” pose, shown here. If you’re not aware of the reference, just watch this. Sue’s graduated from referencing just anime and internet memes to bad Japanese pop culture in general.

And if we’re talking references, I find it interesting that the next chapter preview for the past two chapters have referenced older series (Getter Robo Go and Wedding Peach), when the trend has been newer shows. I wonder if this has to do with the focus on Madarame, older anime for an older character.

Going back to people’s awareness of Madarame’s feelings, I realize from this chapter just how much Hato has drawn his own conclusions in regards to Madarame’s whole situation.  After all, the reason he even knew about Madarame’s interest in Saki is because he accidentally discovered those cosplay photos. When I think about it, it’s interesting that he’s never spoken with anyone else about this, not the new members of Genshiken nor the old ones, not because it doesn’t make sense (why would he share what he believes to be Madarame’s deepest, darkest secret), but because his understanding of the whole situation has been mainly his own (mostly accurate) inference. It’s just that his fear of betraying Madarame is what generates those moments of rambling outbursts, whether it’s at Comic Festival in front of Angela or this chapter in front of the crew.

I don’t know if I could call her a “counterpart,” but I like the Keiko-Hato dynamic quite a bit, I realize. Hato’s attempts to pave things over and the consequences of that interact interestingly with Keiko’s frustration at Madarame’s inaction. It’s also in a character like Keiko that I think Genshiken shows its strengths, because she’s not a main character by any stretch of the imagination, but has her development all the same. When you look at where she came from (shallow “gal” type) and where she is now, while she hasn’t changed significantly it’s still a different place from where she was. You might not call her “mature,” but at least she’s more mature.

Also, I’m under the impression that Ohno was aware of the photos (or something like them) all along. Back when Ohno finally got Saki to take some cosplay photos with her (it was the chapter with absolutely zero word bubbles in it), she brought some photos in secret to share with Madarame. Not only does this mean she knew about his feelings, but that he was on some level willing to have photos of Saki. All Ohno does this chapter is sweat nervously, but I have to interpret that as someone who has some idea of the very thing Madarame is trying to deny.

There was one Ogiue moment in this chapter, involving her in a discussion with Saki having to do with how the club has changed (answer: more fujoshi). Really, though, the main point of that conversation was to highlight the fact that Madarame comes around less often now, and to note how Kasukabe reacts to this fact. The way I see it, her surprise at the fact links to the general idea of Madarame “growing up” in general, though I am extremely curious as to whether or not they’ll end up talking about this in addition to the main topic in the next chapter.

The Fujoshi Files 53: Aoi Haruka

Name: Aoi, Haruka (葵ハルカ)
Aliases: Vitamin Wonderful, (ビタミン・ワンダフル), Vita One (ビタワン)
Relationship Status: Engaged
Origin: Mousou Shoujo Otakukei

Information:
Aoi Haruka is the writing half of the famed doujinshi circle “Vitamin Wonderful” alongside its artist, Chiba Yuki. In the past, she was in a relationship with Yuki’s younger brother Shunsuke and was even his first love, but Haruka is currently engaged to someone else. Kind and gentle, she is beloved by her fans not only for her Fullmetal Prince yaoi parodies but also her personality as well.

Fujoshi Level:
As the writer for Vitamin Wonderful, Aoi shows a great ability to craft stories which affect many fujoshi deeply, and implies her own connection to yaoi as well.