“Keiko” Debuts in Spotted Flower with Baby

Last month, another Genshiken side character analogue finally appeared in Spotted Flower: the editor’s sister, Not-Keiko. I’m not sure if her having a kid (named Mani) should come as a surprise, but I am definitely not shocked that her husband appears to be an older wealthy dude named Michiaki. 

The funny thing about Not-Keiko is that she seems to run counter to the common trends of Spotted Flower: illicit affairs, open relationships, and general promiscuity. In fact, this same bonus chapter features Not-Keiko asking Not-Sasahara about when he’ll finally settle down with Ogino-sensei (Not-Ogiue)—the latter of whom is living with Not-Sue in a very close and intimate way. Somehow, Keiko is the mellow and monogamous one. This story is an unpredictable one for sure.

In recent tweets, Kio has expressed a desire to draw porn manga, and apparently has been putting some practice in. I wonder if we’ll actually see his work come to fruition, and whether the lewder moments in Spotted Flower set the precedent for this. 

By the way, Spotted Flower Volume 6 will be out in Japan in March! I’m not sure if it’ll include Not-Keiko, but at least it’ll have a lot of Ogino drama.

Mobile Suit Gundam: The Witch from Mercury Season 1—Bold New Steps

WARNING: SPOILERS FOR SEASON 1 OF GUNDAM: THE WITCH FROM MERCURY

I know I probably shouldn’t do it. Sunrise is notorious for fucking up a good thing by meddling midway, and Mobile Suit Gundam: The Witch from Mercury has been good. Yet, even if I regret in the long run giving this show praise, I want to lay out my thoughts now, especially after an intense and shocking season finale.

Gundam: The Witch from Mercury is the first major Gundam anime to feature a female protagonist. While there have been heroines before like Christina Mackenzie in 0080: War in the Pocket and Hoshino Fumina in Gundam: Build Fighters Try, no one has been as prominent as Suletta Mercury. It’s a milestone that can easily be mismanaged, but the creators have done an amazing job not just with her portrayal, but also constructing a world that is a significant departure from typical Gundam while also feeling true to the spirit of Gundam and addressing modern concerns.

One of The Witch from Mercury’s biggest adjustments to the lore of Gundams-as-mecha is simple but profound: In this universe, Gundam technology was not originally designed for war. Rather, it was meant to help people with disabilities, and was only made into weapons through the greed of others. The world is dominated by corporations operating from space at the expense of those on Earth, touching upon a very relevant concern about the unchecked power of the moneyed. 

It’s within this context that Suletta stands out in contrast to her peers as she enters school for the first time. When we first see her (outside of the traumatic childhood events of Episode 0), she’s a nervous mess of a teen who has never interacted with kids her age, and whose only friend is her Definitely-Not-a-Forbidden-by-Law-Gundam, the Aerial. She seems to have the power to persevere in spite of her anxiety, carrying an innocent-yet-powerful sense of right and wrong. She wants to both make friends and do good, and the wrench she throws into the systems in place at her school is a big one.

The school setting is also something of a first for a main Gundam series, and the way it’s handled is beautiful. While on the surface it makes The Witch from Mercury look like it’s trying to mimic a popular trend, the show successfully does two things to make this work. 

First, it presents the school as an unusual place with unusual rules: a place to train students in the use and management of mobile suits, which also features a formalized mecha-dueling system that participants can use to wager and settle disputes. It seems silly, but it’s also contextualized as a kind of sheltered space to protect/mold the rich kids of the corporations running the world and give them advantages to further leverage their positions. This is precisely what Suletta gums up by becoming the “groom” for the “bride” of the school, Miorine Rembran—the daughter of the CEO who owns the school.

Second, it takes those setting elements of the school and uses them to drive home certain themes and metaphors. The Witch from Mercury has often been compared to Revolutionary Girl Utena, and while the abstract symbolism and allegories aren’t as robust and dominant here, they still carry a lot of weight. Not only are the yuri vibes undoubtable and a more overt step into that territory, but the duels are very revealing about each character and their motivations. The balance is very reminiscent of G Gundam.

So when the other shoe drops in Episodes 11 and 12 as a real battle begins, it really highlights what an isolated environment the school really is. Duels are playtime and ways to establish hierarchy. Combat is where lives are lost. The competition between corporations is only one factor when the tensions between Earthians and Spacians can lead to such death. And when Suletta emerges as being surprisingly okay with murder (for the “right” reasons, like saving people), her lack of hesitation is downright frightening. It’s why Miorine’s reaction at the end is so powerful. She and Suletta worked out their emotional differences and trust issues, but now here’s an unexpected side called “Suletta can literally smash someone into a bloody stain and not bat an eye.” It really is like Utena and Anthy switched spots.

A few weeks ago, I wrote about the similarities between Suletta’s mom and Char Aznable, and how they go beyond the masks. I was mostly thinking about their presentations and mannerisms, but this has made me realize there’s a vital aspect of Char’s character I didn’t look at enough: the unwavering desire for revenge. And so it begs the question—what would Char do of he has a child? The likely answer is “shape them into a bringer of vengeance.”

I hope The Witch from Mercury can live up to the greatness we’ve already seen. Please let this one get through okay. The next time I write about this series, I imagine it’ll be as a Gattai Girls entry.

Circles, Full and Partial: Belle

There’s a general arc to the films of Hosoda Mamoru. Over time, they have been increasingly concerned with family and the raising of children, to the extent that his early works can feel like a distant memory. His latest work, Belle, feels like both a return to older titles like Summer Wars and The Girl Who Leapt Through Time that comes by way of his decade-long focus on parenting.

Belle (whose Japanese title translates to The Dragon and the Freckled Princess) is actually an incredibly difficult work to summarize, as it tries to be so many things at once. It’s the story of Suzu, a teen girl who inadvertently becomes the biggest music sensation in an interactive virtual community after being unable to sing due to childhood trauma. It’s also heavily inspired by Disney’s Beauty and the Beast, with the aforementioned Dragon being an online version of the Beast who picks fights with everyone and has to run from a Gaston-equivalent with the power of doxxing. But Suzu also struggles with the cruelty of social ostracization at school, a self-inflicted strained relationship with her dad, relationship woes, and much, much more. 

I believe the way Belle harkens back to Summer Wars is obvious enough (virtual worlds and community), but when it comes to the teen aspect, I think Hosoda basically looped all the way back around. If works like Wolf Children and Mirai come across as explorations of how the feelings of small children influence how they behave and grow, then Belle is smack-dab in the tumult of puberty. Rather than entirely centering the world around teens, there’s a sense that the story is about watching over them as adults.

Belle is a lot, especially when you get into its various topics, including but not limited to: the Internet as a place to find oneself vs. the judgmental eye of social media, the way media facades can bring out positive qualities but also obscure dangerous ones, and the particular ways in-group vs. out-group dynamics run counter to the greater good, among others. At times, Belle seem like it’s going to burst at the seams, which makes it a full and rich experience but also at times thematically convoluted. The rich visuals and stunning musical performances help to tie everything together, keeping the package from falling apart at the end and delivering a complexity that has more merits than faults.

I don’t say this often, but I wonder if Belle would have actually been better as a long-format series. As 13 episodes or maybe more, all its components could be given more room to breathe, and the journey Suzu herself takes could have benefited from the real passage of time. The lack of a film-level budget might have meant a less exquisite presentation, but I think the themes could have rung truer.

Diamond Drama: Princess Nine

1998’s Princess Nine is the kind of sports anime with an instant hook: What if a Japanese all-girl baseball team competed against the boys in pursuit of the national championships? It’s a series I’ve seen get praise from professional reviewers and personal friends alike, and as a fan of the similarly premised Taisho Baseball Girls, I came in assuming I’d enjoy it. While that was indeed the case, what I find especially intriguing watching it now is how this 1998 anime feels like both a time capsule and anomaly whose style and particulars haven’t persisted in more recent sports series, be they shounen or shoujo.

Hayakawa Ryo is a talented female pitcher who helps out with her neighborhood’s small-time baseball team, when she gets scouted by a prestigious private all-girls’ school to be the foundation for an inaugural baseball team—not softball—with the aim of getting to Koshien, the vaunted stadium that symbolizes the romanticism of Japanese high school baseball. Along the way, she helps recruit new teammates, develops a budding romance, learns the secret past of her deceased father, develops a rivalry with a teammate that’s also a love triangle, and plays plenty of baseball.

The drama of Princess Nine takes place both on the diamond and adjacent to it, and that is what makes the anime so unusual relative to so many sports-genre titles. Oftentimes, an anime will use sports as either a central axis or a starting point. The primary conflict of Kuroko’s Basketball, for example, is how Kuroko’s cooperative philosophy fares against his self-centered former teammates from the Generation of Miracles. In contrast, a series like Touch! uses baseball as the backdrop to a portrayal of nuanced human relationships. But in Princess Nine, you’ll have episodes dedicated to mastering the Lightning Ball alongside ones focused on romance, and ones where feelings interfere with baseball and vice versa. The resulting juxtaposition can often be a double-edged sword, generally making the show more gripping but sometimes feeling a bit too overwrought. 

If there’s anything that approach reminds me of, it would be old-school shoujo sports titles like Attack No.1. I have to think this is intentional, especially because of how one character, the aforementioned rival Himuro Izumi, is very much an archetypal descendant of Ochoufujin from Aim for the Ace!—her long and luxurious hair, the way she has the adoration of her fellow students, and even her literal tennis skills are cut from that cloth.

While Ryo and Izumi feature most prominently, the rest of the team showcase distinct personalities that really gives the sense of them being a motley crew where opposites attract, in a sense. One thing that does feel like a quality from a bygone era is how long it takes for the team to fully assemble. Early episodes are basically devoted to gradually bringing in each girl and showing both what makes them tick and the specific hurdles they face (from lack of confidence to family obligations and more). The fact that it was clearly planned for 26 episodes as opposed to 13, all without being based on a long-running manga, is the kind of thing you rarely see anymore. They don’t even play a game of 9 vs 9 baseball until almost halfway!

The looks of the girls themselves also embody a specific period aesthetic for female character design. With the notable exception of Daidoji Mao, the stocky ex-Judo player turned catcher, all of the girls have a particular kind of “narrow hips and even thinner waist” look that I don’t often see these days. Anime isn’t exactly a bastion for diverse body types, but I definitely notice a difference in beauty standards for contemporary anime characters compared to the at-the-time typical appearances of Princess Nine, even when you discount the changes to face design that have occurred in the decades since.

I realize that I couldn’t have gotten this exact perspective if I had watched Princess Nine back when it was first being recommended to me around the mid to late 2000s. At the same time, the fact that this show seems to draw so heavily from a bygone era of anime at that time might also mean that I wouldn’t have appreciated its old-school flavor. 

I also don’t know if Princess Nine was ever intended for a second series, but it definitely feels like it could have gotten one and thrived in the process. I have my doubts that a sequel will ever see the light of day, but more unlikely things have happened. 

Best Girl, Less-than-Best Film—The Last: Naruto the Movie

I’ve always been a big fan of Hyuuga Hinata from Naruto, as well as a believer in the Naruto-Hinata pairing from day one. After all, she loved him before the glow-up, and could see who he really was inside. Curiously, in spite of my support, I had never watched The Last: Naruto the Movie—the work that is meant to portray the moment where their mutual love becomes fully realized. I decided to change that, and now I can lay out my thoughts on this ninja romance film: Eh.

Naruto has never been about romance. Sure, it has plenty of characters with feelings for one another. And the chunk of the fandom is notoriously extremely dedicated to shipping. But the main stories focus on conflict and relationships of a different variety, and often characters are just kind of implied to get together offscreen. Take Shikamaru and Temari, who have a cool battle, come to each other’s rescue, and just seem to start hanging out more.

What The Last does is try to deliver a grandiose story of emotional epiphanies and world-shattering magical ninja action, but it all feels like too much in too little time. There’s never-before-seen flashbacks to their earliest days. There’s an antagonist who seems custom built to position Hinata as extra special but without giving her too much of a limelight. There’s really overt “red thread of fate” imagery. It’s as if the movie is trying to make up for all the lost time that could have been used to really forefront their relationship, and cram it into approximately two hours. 

The result is something that feels like it’s pulling Naruto too off its stable core. Contrast this with Boruto: Naruto the Movie, which I found to be a genuinely moving and thematically resonant film. There, the emphasis on the generation gap between Naruto and his son with Hinata, Boruto, really speaks to the fact that Naruto has to face the challenge of being a dad without having known his own. 

In the end, perhaps the reason I didn’t take to The Last: Naruto the Movie even as a big Naruto-Hinata fan is that I feel it to be superfluous. The building blocks for their romance are definitely there, and they make for a solid foundation, but Kishimoto didn’t have to try to build an entire skyscraper with half the necessary supplies.

PS: Hinata’s birthday is December 27. Merry Christmas, and Happy Early Birthday! In spite of the problems, she’s still one of my faves. In fact, I just voted for her in the big 20th Anniversary Naruto character popularity vote.

This Is a Certified CLAMP Classic: RG Veda

I’ve been a fan of the manga artist group CLAMP for almost as long as I’ve loved manga itself, but for whatever reason I had not read their first professional work, RG Veda. I decided to change that recently, motivated both by a desire to delve into older works and a realization that it was, in fact, a “mystery OVA” I had been unable to identify.

When I was quite young, a relative showed me a VHS anime fansub whose visual style stuck with me. There was the effeminate-looking kid with a hidden power, his tall guardian swordsman, the villain with long hair whose eyes were somehow still fully visible through his hair, and a general visual bonanza of beautiful swirls coming from the magic and weapons. Now, I know those are Ashura the “demonic” child, Yasha the leader of the Yasha clan of warriors, Taishakuten the God-King, and the influence of CLAMP’s style—which was, in turn, influenced by the series they themselves were fond of, such as Saint Seiya

RG Veda is very loosely based on an ancient Indian collection of hymns, here given manga makeover. Ashura is the last child of a people renowned for their battle prowess who were wiped out by the ruthless Taishakuten, who usurped the throne of the heavenly realm (Tenkai) in a violent conflict. In a world where destiny is said to be inevitable, a divine fortune teller speaks of six stars who will gather and overturn Tenkai—which has been interpreted as a threat to Taishakuten’s rule, and becomes the catalyst for gathering individuals seeking to defy the God-King. Though generally a naive child, there is another side to Ashura that emerges in rare moments, one that hints at the  terrifying true power lying within.

It’s funny to see how pretty much all of CLAMP’s hallmarks are right in this first series. I understand that they cut their teeth on doujinshi before their professional debut, but with a lot of artists, their earlier works come across as rough previews of later development. CLAMP, however, emerges seemingly fully formed like Athena. The impossibly beautiful men and women with flowing locks, the detailed eyes like voids, the heavy emphasis on inter-character dynamics, the tales of tragic and taboo love (including the problematic kind), the challenging of gender and sexuality norms, the major plot twists that force you to revise how you view the characters—I could just as easily be describing a manga of theirs from the 2010s instead of 1989. 

While this might be considered a lack of progress, I think it’s more that the CLAMP style always somehow feels both timeless and of a zeitgeist. Characters of all genders are portrayed with a plethora of personalities and motivations, though they tend towards whatever will provide the greatest amount of drama. Passions in both love and war flair with intensity, as the sheer amount of angst is only matched by the endless parade of ethereally beautiful violence. Even putting historical significance aside, RG Veda is a compelling read overall, though I do think it takes a couple volumes to really kick into gear.

I’ve sometimes seen readers express that they miss the CLAMP of old, and there is indeed a certain degree of relative simplicity present in RG Veda. Sure, the plot can feel overwrought and filled with shocking reveal, but it’s not as egregious as the kinds of rug pulls seen in something like Tsubasa Reservoir Chronicles. And even though RG Veda is fairly long at 10 volumes (or three omnibuses if you read the Dark Horse release), it has a definitive ending that wraps everything up pretty well—not something every CLAMP manga can claim.

A lot of the elements of RG Veda have become fairly commonplace in manga. Despite that, it still holds up and never looks excessively dated. There’s something perennial about making everything and everyone as pretty as possible, and RG Veda backs up that aesthetic glory with unforgettable tears and tragedy.

My Visit to the Exhibit “Shichiro Kobayashi: Drama of Light and Shadow”

A painting of an old, small Japanese home, with people huddled around a stove while a woman nearby rolls dough.

I didn’t know who Kobayashi Shichiro was until he had already passed away. But when Anime NYC helped sponsor an exhibit dedicated to his work both in and outside Japanese animation, I decided I should visit this gallery. I then read that he had been a part of the industry since its early days, but what I hadn’t realized is that his art extended all the way into the eras that helped foster my own love of anime.

Unfortunately, I only managed to get there on the last day the exhibit was open. I wish I could have written about it sooner.

A video of Kobayashi Shichiro, with subtitles saying, "Animation, hand-drawn and hand-crafted, is important, precious, and something to be thankful for."

Right after the entrance was a video message from Kobayashi, where he expressed his love of animation and its potential to connect humans with one another. He seemed to lament recent problems in the world and hoped animation could help overcome them.

From there, the pieces on display were both work from anime productions as well as from his own personal art. Some (but not all) of the anime ones were not allowed to be photographed, like the Revolutionary Girl Utena movie, Nobody’s Boy Remi, and The Adventures of Gamba, but there were many that could be, as shown below.

An abandoned and destroyed landscape with a cloudy sky in the background.

Urusei Yatsura the Movie 2: Beautiful Dreamers

Two background paintings from Venus Wars, depicting a destroyed stadium and an abandoned oil rig

Venus Wars

A futuristic-looking building against a blue sky from the anime Simoun.

Simoun

Kobayashi, in his role as art director, collaborated with many great anime creators, especially Dezaki Osamu and Sugino Akio. Looking at Kobayashi’s entry on Anime News Network, it’s clear that this was only scratching the surface. What really struck me was his ability to create backgrounds and environments for a whole range of settings, from small towns to science fiction landscapes. 

A fairly realistic self-portrait of Kobayashi painted with watercolor on paper, from the 1960s

His personal art also showcased Kobayashi’s versatility and powerful expressiveness, featuring pieces dating all the way back to the 1960s and going into the 2010s. They ranged from portraits to abstract art to images of nature, with horses being a lifelong subject due to having grown up with them.

An abstract painting with mostly black paint on a portrait-style canvas with a few specks of blue. A thick and textured band of white paint goes across the middle, and curves as if bending under its own weight. Dated around 1965.

Seeing these interspersed along with the anime work, it gave the sense that Kobayashi was truly a complete artist.

A striking painting of a horse in black on red, dated 2021.

In the corner of the gallery was a video playing a “storybook” animation by Kobayashi about one of his favorite children’s stories: The Red Candles and the Mermaid. He had apparently always wanted to make an animated work out of it, and this combination of stills and voiced narration was the fulfillment of that, to an extent. The tale is a tragic one, a lesson about greed and not appreciating others, brought to life here through Kobayashi’s paintings. Unfortunately, I don’t have an image of it.

It was brief, but I’m glad to have experienced the work of Kobayashi Shichiro this way, where his backgrounds command attention instead of receding in the face of the stories. It makes me feel that I should appreciate background artists more.

Hololive 3D Concerts and Bringing Different Fans Together

Laplus Darknesss and Amane Kanata from Hololive singing and dancing on stage

I’ve watched the recent anniversary streams of holoX, and in light of the announcement of the Hololive 4th Fes, I’ve been thinking about how holding 3D concerts can carry different types of significance depending on the individual member and what their fans are looking for. Hololive seems to celebrate their stars in a manner inclusive to every Hololive member’s diverse fanbase, and I’m all for it.

It’s no secret that Hololive members can vary tremendously in terms of where their talents lie. Some clearly establish themselves as great performers as soon as they have the chance, like Hoshimachi Suisei. Others don’t necessarily have the background but have worked hard and come into their own, such as Oozora Subaru. And then there are those who don’t reach the level of their fellow VTubers in terms of singing and dancing, but they might have engaging personalities that just make for a special experience.

However, when there are 3D concerts or other major events that bring Hololive members together, they potentially become places where all respective fans can come together and appreciate their favorites for their own particular reasons. Take the Hololive 3rd Fes concert, which was the 3D debut of Hololive English’s first generation. Gawr Gura showcased the singing talent that brought so many fans to her, along with a cute dance. Takanashi Kiara brought a more polished idol flair. Ina came with a soothing voice in a subdued performance. Amelia Watson is definitely not a strong singer, but her choice of music (a weird fictitious anime opening from the show Welcome to the NHK!) put her personality on full display. And Calliope Mori put her well-established rap skills (that have since led to a contract with Universal Music Group) to good use. Hololive Indonesia’s first generation also made their 3D concert appearances, with Moona’s diva-like poise, Iofi’s adorableness, and Risu’s ridiculous vocal range all on full display.

With holoX, there is a similar range of strengths and quirks on display in their anniversary concerts. La+ Darknesss (see above) is a ridiculous total package whose impressive vocals and unmatched dance skills both support and defy her “bratty alien demon lord” concept. Takane Lui doesn’t fit the typical image of an idol, but she’s very good at singing while also staying “in-character,” and her choice of songs conveys a sense of maturity. Hakui Koyori is a jack of all trades who also leans into her character the most by adding in puzzles and brain teasers to her concert. Sakamata Chloe is arguably the best singer in the group, with a voice that can seem unreal; she was also the only one to do exclusively solo performances, as if to prove a point. Kazama Iroha’s cuteness shines through in her energetic performances, and it’s clear that she put in a lot of effort to improve her dancing.

It all reminds me of an essay I once read about the differences in presentation between Japanese idols and Korean pop stars: part of the appeal of J-idols is seeing them grow into the role, whereas K-pop stars appear before fans already fully formed. In the context of Hololive, it’s like there’s a purposeful and perhaps even inevitable contrast. While you might have your “J-idol fan” types who want to see their favorites grow and your “K-pop fan” types who love to see perfection in action, a single banner like Hololive allows these groups (and many more) to all thrive in the same general space. 

The power that comes from the variety Hololive has to offer is the way it encourages respect for diversity of talent. People can be fans of different members for different reasons. There are certainly talents whose appeal lies in their sheer skill, and the fans want to see their favorites put their abilities and/or progress on full display. However, there are also Hololive members who aren’t necessarily the greatest performers in one way or another, but their presence on stage makes for a kind of “we made it” moment for their fans. No matter the reason, it emphasizes the idea that there’s no one “right” way for a performance to be, and it encourages the different fanbases to coexist.

Hope and Chaos Take the Subway: Anime NYC 2022

Anime NYC 2022 is the second year in the pandemic era for New York’s biggest anime convention. Last year, the event broke its own attendance records, likely owing to people eager to do something in-person after months and months of restrictions. In contrast, this year felt more like a return to something vaguely normal.

Badges and Registration 

Although I had the benefit of obtaining a press pass, I do know there were issues with supply of general admission this year: both three-day badges and Saturday ones were in short supply. It’s difficult to tell if they’re following in New York Comic Con’s footsteps towards eliminating three-day tickets in general (a move that makes attending the con all weekend significantly more expensive at $65 per day) or if it has to do with COVID-19 precautions.

One thing Anime NYC definitely did seem to take a page from New York Comic Con is a lottery system for seats for major panels in addition to a similar lottery already in place for guest autographs. Attendees could enter online for a chance at these con activities without needing to devote themselves to waiting in lines, and the idea is that it’s also fairer for people coming in from farther away. I understand the overall benefits of this method, though the fact that you have to cancel your reservations in advance should you win (or else risk being ineligible for future lotteries) means that it’s harder to be flexible the day of. I believe being able to make impromptu decisions is part of the fun of conventions, and potentially losing that flexibility can feel like a bit of a burden. Again, though, it might be a net good, and what probably needs to be tweaked is that way fewer panels probably need this system in place.

COVID-19

Speaking of health, Anime NYC did require proof of vaccinations or a negative COVID test, and they enforced that aspect pretty stringently. The same could not be said of masks, however. In panels, staff did a good job of making sure everyone had masks, but everywhere else it was pretty much a coin toss. The city itself has relaxed rules around masking even on the subway, so it’s hard to fight against that kind of momentum, but I wish there was a way to re-emphasize the importance of masks especially in an environment like a convention center filled with tens of thousands of people.

Last year’s con turned out not to be an Omicron super spreader event, despite early reports. I really hope that remained the case for this year, but the relative lack of masking concerns me.

A Note on Attack on Titan

The biggest guest of 2022 had to be Isayama Hajime, author of Attack on Titan. I’m bringing him up first because I actually did not attend any of his events. I follow Attack on Titan through the anime, and I didn’t want to be spoiled. I don’t know if it would have been possible to wait for the anime to conclude before inviting Isayama, but I have to wonder if there were others like me, or perhaps even much bigger fans who were forced to hold back.

Hololive Meet NY

My personal must-see guests were technically not even there: the Virtual Youtubers of Hololive. I prioritized the VTuber stuff because this was my first time at a convention where they had a more significant presence; Anime NYC 2021 had a panel featuring Hololive Council’s five members, and it was a decent enough event that unfortunately had little to no interaction with the fans. For 2022, a more direct VTuber experience was provided through a dedicated booth in the Exhibit Hall in conjunction with VRChat, all as a part of the Hololive Meet series of international con appearances.

Throughout the weekend, different Hololive members (primarily the English ones) held hour-long live shows while streaming remotely. Due to what I assume are various limitations, they didn’t use any of their standard 3D models, instead opting for less complicated ones already familiar to fans: Smol models, BEEGSmol models, and also the VRDance ones

For personal reasons (and because I didn’t want to make it an all-Hololive weekend), I was only able to see two shows in full.  The first I saw was an enthusiastic morning exercise routine (though not in the radio taisou sense) by Mori Calliope that led to all sorts of 3D wackiness. The second, and one of the highlights of the entire event, was a special Anime NYC edition of the Chadcast that became something even more special due to technical mishaps.

The BaeRys Show

Normally, the Chadcast is a three-person monthly show on Youtube by Calliope along with Hakos Baelz and IRyS. None of them are among my absolute favorites as individuals, but as a trio, they’re practically a must-watch. I was looking forward to a convention-exclusive Chadcast, but as the crowd gathered for it, only Baelz and IRyS appeared. Jokingly announcing that this was actually the first episode of the “BaeRys” podcast, the two informed the crowd that Callie’s internet wasn’t working and so she likely couldn’t join in. 

While unfortunate, this also meant getting a full 60 minutes of pure BaeRys, the official name for the pair. I’m not a dedicated shipper, but their interactions are among my favorites because they have such excellent chemistry together. The running joke in the fandom (that is also embraced by the VTubers themselves) is that they‘re constantly getting married and divorced, and so the two played various games meant to reveal “interesting” sides of each other. Questions included “Would you rather vomit on your idol or get vomited on by them?,” “Truth or Dare: Have you ever peed in a pool?,” and (with the help of a fan) “What are three things you like about each other?” 

Watching their antics made me aware of what Callie adds to the Chadcast. Baelz and IRyS’s favorite drinks are coffee and soda, respectively, and BaeRys is very much like drinking coffee soda: a surprisingly refreshing combination, but one that can be overwhelming. Callie, then, is a savory (American) biscuit you eat in order to temper the intensity of coffee cola, and so one’s preference at any given time for Chadcast or BaeRys has to do with whether you want a balanced taste or to experience the extremes.

Along with the streams, there were three other booths offering official Hololive merchandise: Bushiroad (for items related to the Weiss Schwarz card game), Omocat (for exclusive crossover art), and Animate USA (for Hololive Meet–themed items). Buying $40 worth would get you a ticket you could exchange for a Hololive fortune, but attendees could also get a fortune for free if they have a VRChat account. I just so happened to create one because of the recent Code Geass x FLOW VR concert, so I managed to snag two fortunes, one for flagship Hololive Tokino Sora and one for Indonesian member Kaela Kovalskia. 

I do have a couple complaints about how things were handled with Hololive Meet. First, the space provided meant everyone had to stand because sitting would create a fire hazard, and my feet still haven’t fully forgiven me. Second, you had to buy $40 of Hololive merch at one store in order to get the fortune ticket, so you couldn’t spread it across all three. Other than those issues, I’m glad I finally got to see what a “live” Hololive event is like. Next on the bucket list is getting to see my favorites, Haachama and holoX. 

High Card

Among the anime premieres at Anime NYC was the first episode of a series called High Card, written by Kawamoto Homura (writer of Kakegurui) and his younger brother, Munoh Hikaru. It was actually the first screening anywhere, including Japan.

While there is a playing card motif to High Card, it’s not really a gambling anime so much as it is an action-oriented work that revels in absurdity and spectacle, exemplified by its tag line: “Are you ready? It’s showdown!” A special deck of cards has been scattered to the four corners of the Earth, and they have found owners of various types. The cards confer special powers that range from the powerful to the ridiculous (and sometimes both), and at the center of the story is a young thief trying to get money to save his orphanage. Like Kakegurui, the cast of characters is off-the-wall and full of dangerous and sensual individuals, though this time it’s mostly guys instead of girls. The creators said they were inspired by Kingsman, and it shows.

During the Q&A section, Munoh talked about how coming to New York City was amazing because he’d only ever seen it in images and on the screen. He then joked that he’d yet to see Spider-Man or the Ninja Turtles (the latter mention was omitted by the translator for some reason).

Wit Studio

It’s rare to see a current anime studio with a pedigree as strong as Wit Studio: Attack on Titan, Great Pretender, Ranking of Kings, and most recently Spy x Family are among the works they’ve produced. At Anime NYC, multiple staff members for Spy x Family were invited as guests: President and CEO George Wada, as well as artist Syo5 (pronounced “Shogo.”) They held a panel that was a combination of Q&A, insight into the creative process, live-drawing session, and early preview of Spy x Family episode 8. 

The live drawing was more a showcase of how Syo5 works on color palettes, taking an adorable line drawing of Anya Forger as the Statue of Liberty (with her dog, Bond) and adding a sunset to it. During the panel, Syo5 discussed how the color palettes in Great Pretender weren’t realistic, but were meant to have a different feel for each part of the world the characters travel to, and coloring the Anya of Liberty was a showcase of a process similar to what went into Great Pretender

Ranking of Kings also got plenty of love from the Wit staff and audience alike. They mentioned that they’re trying to get the next season done in 2023, and Syo5 showed some of his conceptual drawings that established the general look of the anime.

Eating at the Javits

There were no onsite food trucks this year, so all nearby food options were basically in the Jacob Javits Center itself. Fortunately, between the stalls in the exhibit hall and the Javits dining area, there was actually a decent number of food options. Granted, they were all overpriced to hell and back, but that’s inevitable with con food. 

For those eager to relish in Japanese culture, the exhibit hall had Go Go Curry (a perennial favorite of mine), ramen, bento from BentOn, okonomiyaki from Okonomi, and a few others. I’ve tried pretty much all of them before (though not necessarily in the context of Anime NYC), and the quality is quite good, even if it costs too much. For those who didn’t want to pay the “weeb tax” (or wait in line for a long time), options included burgers and chicken, dumplings, empanadas (Nuchas) Korean food (Korilla), and even Indian food (Curry Kitchen). Overall, the variety was welcome, given the circumstances. I remember a time when you could barely get anything resembling good at the Javits, and I’m glad to see that has continued to change.

Cosplay, Etc.

Overall

Anime NYC 2022 had a few firsts for me, notably when it came to seeing Hololive Virtual Youtubers in a more direct fashion. In that respect, it was an unforgettable experience. While I prefer cons with a greater amount of fan panel programming, I also understand that this is not what Anime NYC is about. Attendees seemed generally to be in high spirits, but I do have concerns about it getting more expensive to attend, as a lot of anime fans are not rolling in dough. If they can keep bringing the guests people want to see while finding ways to make it affordable, I think things will be looking up for next year.

My First VR Concert: Code Geass x FLOW

I’m not big into VR. In fact, I can count on one hand the number of times I’ve done anything virtual reality–related. But this past summer, I interviewed the heads of Gugenka, a company dedicated to various forms of entertainment that blur the line between analog and digital. Thanks to that interaction, I recently received an invitation to participate in a Code Geass x FLOW virtual concert. It’s not a bad combo: I have generally fond memories of the Code Geass anime, and FLOW has done some of my favorite anime songs ever. So, even if my VR experience is limited to a demo booth in the 1990s and a Hololive Myth anniversary event, I decided to give it a shot.

Not only was it my first virtual concert, it was also my first time using VRChat—a program I only knew of through watching Virtual Youtubers. Getting things to work took a lot of coordinating, requiring me to link a variety of apps and accounts across various sites together. It might get easier with experience, but I was definitely confused, and I still doubt I fully grasped it all. 

Because I don’t own a VR headset, I used VRChat on my desktop PC, and the experience was more like a first-person shooter (or like  Incidentally, that’s also a form of entertainment that’s not really my cup of tea, but once I got the hang of it, I started to see the appeal of being able to navigate virtual spaces in a more naturalistic way. (It also let me understand how Gawr Gura navigated the aforementioned HoloMyth event.)

The actual concert consisted of five parts, each time starting with a speech from Lelouch (voiced by Fukuyama Jun), which was then followed by a song performance from FLOW. There were actually two ways to view the concert: VRChat and a Japanese streaming service called Showroom. Because of my own confusion, I actually watched the first song in Showroom, which acts more like Youtube or Twitch, but is aesthetically set up to resemble a simplistic movie theater. At first, I figured this was just the way the concert was, until I saw a bunch of 3D models run right in front of FLOW, clearly showing that Showroom wasn’t the only way to experience the event. That’s when I decided to switch and try VRChat after all, despite some earlier troubles.

One thing that complicated this process was that joining each part of the concert meant having to leave VRChat and click a link that would then send a message to VRChat with a special invite to the next “world.” The need to jump back and forth was a bit unintuitive, and I actually missed the 2nd part of the concert as a result before I figured out how the whole thing works. Once I got back on track, things finally fell into place.

This is when I finally understood exactly what Gugenka meant by having “instances” that allow their virtual events to have some flexibility for viewers. In the case of this Code Geass x FLOW concert, one could join in real time to mimic being part of a public concert, or one could join at a specific moment so that you can either coordinate with a smaller group or to make sure you didn’t miss anything. This isn’t permanent, however, as there were still specific overall time frames where the concert parts were available, and then they would go away. The difference is that if you missed something by, say, 10 minutes, you still had 45 minutes to watch from the beginning.

I don’t know if it’s because I started with Showroom and ended with VRChat, but in Part 1 of the concert, FLOW was being shown as video footage of the actual members, whereas after that, they were 3D models. In the VRChat experience, it was amusing to see people running up to the stage to get as close as they can to FLOW, while others would use the squat command to make viewing easier. The music was great (of course), but in some ways, the people-watching was better. I remember seeing one attendee in particular swaying and moving with a clear joy over getting to be there. 

Tickets were 6,600 yen minimum, with a deluxe package that costs a great deal more. I don’t regularly attend concerts, virtual or otherwise, so I thought it was kind of steep. That said, understanding the kind of experience it’s supposed to be, and knowing that other virtual events cost similarly, I think I would pay for the right event. It also costs a lot less than actually flying to Japan to see a band in the flesh. 

While the virtual experience can’t be a full replacement for a live performance, there’s a bit of joy in knowing you’re experiencing the same thing as people living in Japan. It also creates a great opportunity for those who don’t have the means to travel for concerts to do something more interactive. Especially in a time when COVID-19 is still affecting people around the world, it’s also a solid choice for those who are too afraid to travel to another country.

I want to end by talking about a funny incident that occurred. For one song, I hopped into the VRChat world, only to find myself somehow transported a great distance away from the waiting room. Confused, I tried getting closer and closer to the space, only to start hearing chatter from Japanese attendees who were discussing someone who looked to be stuck. Soon, I realized that the person they were talking about was me, and they were trying to help me get out of whatever weird glitch I was in. After resolving the issue, they asked if I was okay—to which I jumped up and down to show everything was fine. The way these random people looked out for me put a smile on my face, and it actually made the concert more enjoyable overall. 

I’m not going to say that this is a universal experience for virtual spaces, but it reinforced the interpersonal connections these sorts of events can provide.