Big Brother Denji: Chainsaw Man and Personal Growth

It can sometimes be a struggle to explain why Chainsaw Man is so good, even to those who have become fans of it through the anime. It’s as if they’re eating a peanut butter cup and going, “Wow, this chocolate is good!”

But recent chapters of the manga have shown just how much Denji’s journey has changed him when we see Denji talk about Power, as well as his interactions with the character Nayuta.

MANGA SPOILER WARNING

Part 2 of Chainsaw Man has been fun, especially between having a new perspective character in Asa and the way Denji keeps trying to “accidentally” reveal that he’s Chainsaw Man. The guy is still pretty shallow and dim, but then he starts talking to Asa about a “good friend” he knew, and his words carry a tone both mournful and joyful. Over time, his bond with Power became genuine and full of caring, and the weight that comes with his current maturity can be felt.

Then, when you see him interact with Nayuta (the new Control Devil after Makima), that feeling only multiplies. Denji in Part 1 thinks mostly about himself—a product of his upbringing as an orphan surviving on scraps—but here, he has responsibilities as Nayuta’s guardian. From the little bits we can see of their relationship, he knows full well how dangerous the Control Devil can be, but behaves like a mix of dad and big brother in order to get Nayuta to listen. Hearing “I’ll only revert my transformation of this girl’s psyche into a dog’s if you let me eat ice cream every day” and replying with “Fine, but only if I get to eat some too” sums up how Denji negotiates with her. He’s no paragon of virtue, but he tries to make sure Nayuta does the right thing by treating her practically as a peer. 

Given all of Denji’s trauma before and during the events of the manga, I see his attitude towards Nayuta to be a desire to not repeat the same heartbreaking mistakes, especially for Nayuta’s sake. Flawed as Denji is, including morally, he doesn’t want her to feel the pain of loneliness on the scale that he, and even Makima, knew all too well. Denji’s doing his best to set a good example, and seeing the odd contours of that attempt speaks to a profound personal growth.

Like, Comment, Subvert: Yurei Deco

Yurei Deco is a science fiction anime that takes the idea of social media influence to the extreme. It depicts a world where obsession with “likes” (or rather, “loves”) is so strong that society is built around their importance. This is a series that speaks directly to me, as I’ve long been bothered by the dominance of “likes” as a vital part of social media interaction.

Twitter is currently going through its largest debacle ever as Elon Musk arrogantly makes every wrong decision imaginable. For me, however, there was a different turning point that permanently soured my experience with the platform: the day that Twitter decided to change their stars into hearts. Suddenly, it didn’t mean you were marking something as interesting and worth looking at, but instead that you tacitly approved of it. What little nuance was there has gotten pulverized, and things have never been the same. Yurei Deco takes this problem and portrays a society that is basically a dystopia of social media where socioeconomic status and opportunity are tied to the number of “loves” one accrues. 

One of the things I like about Yurei Deco is how it utilizes its main character, a girl named Berry. At the start of the series, she’s generally accepting of the conventions around her: Berry’s favorite word is “love-y,” which she uses as a positive adjective—it basically means “this is great because it would get a lot of loves.” However, she’s also fairly curious, and her hobby is learning about Phantom Zero, a mysterious figure/phenomenon who appears to steal people’s “loves.” In this way, Berry is indeed a product of her society but also in a position to start subtly defying it. This combination (along with a broken eye implant) inadvertently allows Berry to begin seeing past the augmented reality that is the norm, and into the cracks that have formed as a result of this tacit acceptance. She’s drawn into a world of hackers and other eccentrics who play at the fringes, resulting in a story that’s equal parts mystery and commentary.

In other words, while Berry is eventually surrounded by outsiders, she herself has one foot in each door. Even as she learns more and more truths, she still uses “love-y,” giving her a realistic sense of growth and change. She makes major strides, but she’s not about to change her vocabulary overnight. In this way, Yurei Deco gives me vibes reminiscent of both Dennou Coil (for the integrated cyberspace elements in everyday life) and Deca-Dence (for the measured solutions that arise from the realities of the world and system portrayed. 

The bright and colorful visuals are courtesy of Yuasa Maaaki’s Science Saru studio, and Yurei Deco does a great job of making it feel both inviting and eerily creepy. The idea of a society built around likes on social media is bone-chilling in its own way, and the neon/pastel facade that everything possesses hammers that point home. But while critical of social media, Yurei Deco does not try to argue that it should just be excised from its world, as if to say “this stuff isn’t going anywhere, so we need to figure out a solution that results in outcomes good for society instead of ones that prioritize personal fame.”

New Paths: Pokemon Violet

I’ve been a Pokémon fan since before the very first game launched in the US, and I have to say that playing Pokémon Violet is some of the most fun I’ve ever had with the franchise. Yes, I know about the glitches and lack of polish. I got stuck in a black void inside my own house right at the start of the game, and I’ve taken note of the wonky physics. But even though I’ve finished the main game, I still keep jumping in.

Similar to Pokémon Legends: Arceus, Pokémon Scarlet and Violet are open-world games, meaning that they emphasize freely exploring the environment without forcing you into a certain order of doing things. This is both a plus and minus, personally: I have felt that newer Pokémon games are a little too on-rails, and this is a way to break with that trend, but I’m rather directionally challenged both in real life and in games. Luckily, they’ve added things that make the world feel pretty navigable even for someone like me. One key concept shared with Legends: Arceus is to have a ridable Pokémon that replaces the idea of key TMs or HMs to traverse unusual terrain—a definitely welcome change.

The new region, Paldea, is based on Spain. Here, you enter a Pokémon school that places heavy emphasis on both searching for and pursuing your dreams. To that end, there are three separate but overlapping storylines that each emphasize somewhat different views of what it means to thrive in the world: Victory Road, Path of Legends, and Starfall Street. Their stories progress in compelling ways, involve meeting great new characters, and even act somewhat as tutorials to help you develop certain skills. 

Victory Road feels the most refined, being the most tried-and-true part of Pokemon singleplayer. It’s the familiar acquiring of gym badges in order to fight against the Elite Four and become a champion, but it also manifests in cultural aspects of Paldea that result in a unique experience. Whereas Gym Leaders in other games dedicate their lives to running their gyms, it’s more of a side job here. Paldean Gym Leaders include a baker, a streamer, an office worker, a rapper, a sushi chef, and so on. Gym battles take place outdoors—perhaps as a way to not have to model interiors, but it nevertheless adds to the feel that Paldea isn’t like other regions. 

Adding to this is maybe the most fun rival to ever appear in Pokémon. Nemona is a fellow student, but she’s already a Champion-rank trainer by the time you meet her. Rather than growing alongside you, she guides you to become stronger, all because she loves Pokémon battles so much that she’ll seize any opportunity to have a great match. Players online have compared her to Goku from Dragon Ball, and it’s quite apt.

The storylines in Path of Legends (where you pursue titanic Pokemon) and Starfall Street (where you fight against school delinquents who comprise the latest nefarious organization, Team Star) have really engaging plots full of interesting developments. I found my view of certain characters evolve over time, and they provide both some of the most heartfelt moments and some of the funniest gags I’ve ever experienced in Pokémon. One downside is that I think the gameplay elements they each emphasize could have been done in somewhat more exciting ways. The Titan Pokémon could feel more titanic, and there really isn’t much to the battle system used for taking down Team Star. They’re more good than bad, though.

Playing through all three paths is very rewarding, not only because it opens up new branches and brings the overall plot together, but also because they collectively convey the richness of Paldea. The region seems to move at a characteristic pace (at its Own Tempo, one could say) that is about loving life and enjoying good food, while the blossoming of aspirations, the learning of mythology, and the reassessment of assumptions create a feeling that this is a robust world with lots of history and personality.

As for the Pokémon themselves, appealing to those who prefer a more classic look and those looking for more bizarre designs. Nothing is as off-the-wall as the Ultra Beasts of Pokemon Sun and Moon, but they expand the series’s universe in interesting ways. One quirky thing is the abundance of Pokémon based on food, whether it’s Fidough the dog bread dog, Garganacl the living salt golem, or Scovillain the two-headed pepper plant, culinary creatures are a norm. The game also has a feature where you can make sandwiches and visit restaurants that confer certain bonuses, driving home the idea that Paldea is a land of gourmets—an idea heavily promoted by Spain’s own tourism industry, incidentally.

Compared to Pokémon Legends: Arceus, one thing that’s missing is the greater sense of experimentation with the gameplay mechanics. That game really turned key aspects on their heads, and it was refreshing in a way. I do understand keeping the game more turn-based and rooted in established elements like the implementation of speed and status effects and even agree that this was the right choice for a main Pokémon title. That said, I can see it being a little tedious for those who want something more different.

Pokémon Scarlet and Violet certainly have flaws, but there’s an undeniable charisma that makes me want to keep playing. Witnessing the myriad stories unfold is fun. Venturing out into the world is fun. Finding and learning about Pokémon is fun. Meeting new characters and discovering what makes them tick is fun. And growing alongside everyone is fun. I don’t know how long I’ll stick around, but I’ll consider it time well spent.

Don’t Watch on an Empty Stomach: Delicious Party Precure

As someone who loves to eat (and seeing characters who love to eat), it was all but inevitable that I would enjoy Delicious Party Precure. But my appreciation goes beyond nailing its general food motif, as the series also successfully balances a number of different elements to make a fun and thrilling show. Whether it’s revisiting established tropes of the Precure franchise, reviving old ideas from magical girl anime of years past, or taking steps towards inclusivity, Delicious Party Precure is a pleasure to watch.

Strong Theming and Characters 

Sometimes, Precure series don’t fully commit to theming, which makes for incongruous mishmashes of various marketable elements. This issue largely does not apply to Delicious Party Precure. Its characters, from main heroines to supporting cast, are all about enjoying and cherishing food. Its story is about magical girls fighting food thieves who are literally trying to steal tastiness in the form of food spirits. Every episode watched while hungry is basically torture, as it makes every dish look like the best thing ever. The adorable mascots are food fairies from the CooKingdom, each of whom are based on a particular carb—there’s nothing quite like a chubby little ramen dragon who shouts, “Wontooon!” during transformation sequences.

That said, the series has a sub-theme if wearing makeup that’s carried over from Tropical-Rouge Precure, but it kind of falls flat here. There’s one aspect of Delicious Party that makes it work to some extent (more on that below), but even the show itself emphasizes it less and less over time.

Characterization here isn’t as deep or profound as Heartcatch Precure! or Hugtto! Precure, but it’s still quite good and never drags the show down. The basic idea of them all having different loving relationships with food is simple, yet robust. Their different relationships with food create opportunities for joyful expression, human connection, and personal growth. One missed opportunity is that it doesn’t embrace the international food theme with a more ethnically diverse cast—despite the heroines Cure Precious, Cute Spicy, and Cure Yum Yum representing Japanese, European, and Chinese food respectively, all three are Japanese. 

A Balanced Diet of Old and New

Delicious Party features a few tropes that would be familiar to fans of Precure and its genre progenitors, i.e. magical girls and sentai tokusatsu. There’s an eventual “sixth ranger” (in this case “fourth”). The series also revives the “Tuxedo Mask” along with an extra dash of romance—a relative rarity in Precure. But Delicious Party also pulls them off, integrating them into the overall story without ignoring their histories, making them useless, or having them hog the spotlight. These are known recipes, so to speak, given enough customization to taste pleasantly different.

Another part of the successful balancing act of Delicious Party is that it embraces both its kid appeal and its capacity for more mature messages. The series has some of the best villains ever, and much like Hugtto! Precure, they seem to provide more of a connection for parents and other grown-up viewers. Even with fairly sparse moments of characterization, you get a strong sense of who they are and why they turned to the dark side. Their concerns feel more adult, highlighted by the contrast between the Precures’ youthful enthusiasm and the bad guys’ jaded cynicism.

The team shot at the end of group transformation scenes encapsulates that older-younger dual appeal. Right after a collection of exciting and silly poses mimicking the shape of riceballs, sandwiches, and noodles, it finishes with a basic arms-on-waist stance viewed head on. The switch from dynamic and playful to very direct and straightforward gives what I think is broad appeal. Truly, this is a show for all ages.

Precure Says Trans Rights 

One area in which Delicious Party Precure deserves praise is the steps it takes towards inclusivity. Building off of Kira Kira Precure a la Mode’s romantic tension between two girls and Hugtto! Precure’s (unvoiced but heavily, heavily implied) gay male relationship, this series introduces Rosemary, a CooKingdom “Cook Fighter”/mentor for the Precure who is clearly trans or nonbinary. While the show is never specific, it slso goes out of its way to never gender them, and other characters don’t question Rosemary’s appearance or behavior—not even the villains! There are some hints that Rosemary has struggled with gender identity, and this is the one area where the makeup sub-theme has any legs. 

The heroines all admire Rosemary’s strength, wisdom, beauty, and heart—and in a time when trans people are unjustly labeled as predators, I think this is no small thing. I find it notable that as the author of one of the biggest fantasy series in history continues to descend into trans bigotry, that Precure progresses slowly but surely.

Following Through to the End

While Delicious Party Precure has its fair share of mostly self-contained episodes, the general food emphasis always makes them a pleasant experience. And when they tap into the larger plot being woven over the long term, they help to build towards a satisfying finish. While it doesn’t quite hit the tippity-top of my Precure rankings, I can find very few glaring flaws. It was one of the highlights of watching anime every week, and the overall story is full of mental and emotional goodness—providing a balanced media diet.

Dearest Dad: The Deer King

An imprisoned veteran of an old war tries to rescue a young girl from a plague said to be brought on by a people’s vengeance. Though he was supposed to die himself from his wounds, the man has gained superhuman abilities as if he is one with nature. Now, he raises this child as his own while fighting off those who wish to find and eliminate him. Elsewhere, a doctor must contend with the superstitions that prevent him from learning about the illness. 

The Deer King is truly dad fiction, both figuratively and literally. 

The film is based on a novel by the same name, and it’s a compelling work whose appeal is manifold. The Deer King is a grisly action piece, yet the bond between erstwhile father and daughter feels genuine and heartfelt. The world-building is robust without being convoluted, and the contrast between magic and science is an interesting one. Rather than acting as opposing forces, the story investigates how a desire to learn can separate the harmfully ossified traditions from legitimate generational wisdom. 

In an environment where so much fantasy is basic wish fulfillment, The Deer King stands out. Its characters discover new reasons to live, and learn the power of curiosity, both intellectual and emotional. This is a film that is more than capable of transcending anime fandom, and I hope many more people discover it.

Mashle and the Difference Between Fighting and Self-Defense

In the past few years, I’ve developed a terrible interest in reading and viewing arguments about martial arts, from kung fu to MMA and beyond. There’s a combination of established knowledge, lost knowledge, myths and legends, fraudsters, hero worship, dick-waving, differing philosophies, and genuine curiosity that makes it a weirdly compelling shit soup. During these trawls, I occasionally see an argument that goes something like “If their kung fu is so great, why don’t they prove it in the ring, and also make a ton of money?” 

But what I was surprised to find is a response of sorts to that question in the pages of the manga Mashle—a series that asks, “What if Harry Potter was a non-magical himbo who overcame all obstacles through comically absurd physical prowess like Saitama from One Punch Man?” Not only does Mashle do a surprisingly good job of addressing the inequality inherent in its world, but it also cuts through expectations in other ways too, including how and why people learn to fight.

It’s important to note that con artists are a dime a dozen in the world of martial arts. It’s the realm of claims of supposed no-touch knockouts, poison fists, and chi energy. Even when you put such ridiculous “feats” aside, there are plenty of generic schools that are justifiably derided as “McDojos” or “belt factories,” essentially teaching nothing of substance. Because of this, many have reasonably become skeptical towards anyone who purports to fight with superhuman abilities. Asking for real proof makes sense, but there’s this peculiar jump in logic I see sometimes, where “prove it in the ring“ becomes “doesn’t everyone want to prove themselves?”

That’s where Mashle and its hero, Mash Burnedead, come in. During one of Mash’s most fearsome battles to date, his opponent says, “I’ve found someone who I can unleash my full powers against. I feel…invigorated. You must feel it too—the desire to fight even greater opponents.”

To which Mash responds, “Not really. I don’t want to fight stronger people. I don’t find it exciting at all. I still…just want to go home.”

This whole scene is a brief gag in a larger action scene, but Mash’s answer is a succinct counterpoint to the notion that everyone who truly learns how to fight has this killer instinct they need to unleash upon the world, whether for profit, fame, or to prove something. It actually takes a particular kind of person to want to willingly get in harm‘s way in order to show the world what they’re capable of.

One of the martial arts videos I‘ve watched (see above) is from an instructor on Youtube named Adam Chan, about the Hakka fist. As Adam explains, the Hakka are an ethnic group in China who were historically very poor and had to migrate a lot, and the various martial arts they developed came from civilians needing to survive against prejudice and xenophobia rather than as part of an army or in order to engage in duels. This is where Mash is: he didn‘t learn how to fight because of ego, bravado, a thirst for more, or because of a chip on his shoulder. He did it to protect himself and those dear to him. 

Within online discussions of martial arts and fighting, conversations end up getting geared towards “Whose kung fu is strongest?” in the literal sense. But Mash Burnedead represents the reminder that sometimes it’s the wrong question to ask. The desire to hurt others and risk getting yourself hurt in the process is not the only way to view things, even if there is a certain glamor to the idea of honing oneself into a human weapon. 

Ghosts in Them Shells

I’m 20 years late, but I finally finished Ghost in the Shell: Stand Alone Complex, which I first started watching all the way back in 2002 (!). Its detective-story approach to the GitS franchise allows it to deliver its cyberpunk world in a fairly straightforward manner that doesn’t necessarily require an inherent love of science fiction. At the same time, it still explores the central concepts of GitS (like the question of identity in a world where fully artificial bodies are ubiquitous) effectively. 

But watching SAC has me thinking about just how different each iteration of Ghost in the Shell is. It makes me feel that almost everyone will naturally and firmly gravitate towards a particular flavor of GitS, even though they’re thematically of the same realm. The original manga by Shirow Masamune revels in the slick aesthetic of its futuristic technology (and dials up the horny to 11). The films by Oshii Mamoru famously dwell on the philosophical implications of its world, with the second film, Ghost in the Shell 2: Innocence, being even more heavily geared in that direction to the point that one can argue that there’s a breaking point at that sequel. I haven’t watched Ghost in the Shell: SAC 2045, but I have noticed disappointment, and I wonder if it’s because SAC 2045 is yet another noticeably different interpretation.

Though I say that people are likely to pick one version as their absolute favorite, I actually have trouble deciding for myself. I think this has to do with each GitS delivering a substantially different experience, and I find a type of fulfillment in each. Maybe I’m one of those folks who just loves science fiction as a whole.

“Keiko” Debuts in Spotted Flower with Baby

Last month, another Genshiken side character analogue finally appeared in Spotted Flower: the editor’s sister, Not-Keiko. I’m not sure if her having a kid (named Mani) should come as a surprise, but I am definitely not shocked that her husband appears to be an older wealthy dude named Michiaki. 

The funny thing about Not-Keiko is that she seems to run counter to the common trends of Spotted Flower: illicit affairs, open relationships, and general promiscuity. In fact, this same bonus chapter features Not-Keiko asking Not-Sasahara about when he’ll finally settle down with Ogino-sensei (Not-Ogiue)—the latter of whom is living with Not-Sue in a very close and intimate way. Somehow, Keiko is the mellow and monogamous one. This story is an unpredictable one for sure.

In recent tweets, Kio has expressed a desire to draw porn manga, and apparently has been putting some practice in. I wonder if we’ll actually see his work come to fruition, and whether the lewder moments in Spotted Flower set the precedent for this. 

By the way, Spotted Flower Volume 6 will be out in Japan in March! I’m not sure if it’ll include Not-Keiko, but at least it’ll have a lot of Ogino drama.

Mobile Suit Gundam: The Witch from Mercury Season 1—Bold New Steps

WARNING: SPOILERS FOR SEASON 1 OF GUNDAM: THE WITCH FROM MERCURY

I know I probably shouldn’t do it. Sunrise is notorious for fucking up a good thing by meddling midway, and Mobile Suit Gundam: The Witch from Mercury has been good. Yet, even if I regret in the long run giving this show praise, I want to lay out my thoughts now, especially after an intense and shocking season finale.

Gundam: The Witch from Mercury is the first major Gundam anime to feature a female protagonist. While there have been heroines before like Christina Mackenzie in 0080: War in the Pocket and Hoshino Fumina in Gundam: Build Fighters Try, no one has been as prominent as Suletta Mercury. It’s a milestone that can easily be mismanaged, but the creators have done an amazing job not just with her portrayal, but also constructing a world that is a significant departure from typical Gundam while also feeling true to the spirit of Gundam and addressing modern concerns.

One of The Witch from Mercury’s biggest adjustments to the lore of Gundams-as-mecha is simple but profound: In this universe, Gundam technology was not originally designed for war. Rather, it was meant to help people with disabilities, and was only made into weapons through the greed of others. The world is dominated by corporations operating from space at the expense of those on Earth, touching upon a very relevant concern about the unchecked power of the moneyed. 

It’s within this context that Suletta stands out in contrast to her peers as she enters school for the first time. When we first see her (outside of the traumatic childhood events of Episode 0), she’s a nervous mess of a teen who has never interacted with kids her age, and whose only friend is her Definitely-Not-a-Forbidden-by-Law-Gundam, the Aerial. She seems to have the power to persevere in spite of her anxiety, carrying an innocent-yet-powerful sense of right and wrong. She wants to both make friends and do good, and the wrench she throws into the systems in place at her school is a big one.

The school setting is also something of a first for a main Gundam series, and the way it’s handled is beautiful. While on the surface it makes The Witch from Mercury look like it’s trying to mimic a popular trend, the show successfully does two things to make this work. 

First, it presents the school as an unusual place with unusual rules: a place to train students in the use and management of mobile suits, which also features a formalized mecha-dueling system that participants can use to wager and settle disputes. It seems silly, but it’s also contextualized as a kind of sheltered space to protect/mold the rich kids of the corporations running the world and give them advantages to further leverage their positions. This is precisely what Suletta gums up by becoming the “groom” for the “bride” of the school, Miorine Rembran—the daughter of the CEO who owns the school.

Second, it takes those setting elements of the school and uses them to drive home certain themes and metaphors. The Witch from Mercury has often been compared to Revolutionary Girl Utena, and while the abstract symbolism and allegories aren’t as robust and dominant here, they still carry a lot of weight. Not only are the yuri vibes undoubtable and a more overt step into that territory, but the duels are very revealing about each character and their motivations. The balance is very reminiscent of G Gundam.

So when the other shoe drops in Episodes 11 and 12 as a real battle begins, it really highlights what an isolated environment the school really is. Duels are playtime and ways to establish hierarchy. Combat is where lives are lost. The competition between corporations is only one factor when the tensions between Earthians and Spacians can lead to such death. And when Suletta emerges as being surprisingly okay with murder (for the “right” reasons, like saving people), her lack of hesitation is downright frightening. It’s why Miorine’s reaction at the end is so powerful. She and Suletta worked out their emotional differences and trust issues, but now here’s an unexpected side called “Suletta can literally smash someone into a bloody stain and not bat an eye.” It really is like Utena and Anthy switched spots.

A few weeks ago, I wrote about the similarities between Suletta’s mom and Char Aznable, and how they go beyond the masks. I was mostly thinking about their presentations and mannerisms, but this has made me realize there’s a vital aspect of Char’s character I didn’t look at enough: the unwavering desire for revenge. And so it begs the question—what would Char do of he has a child? The likely answer is “shape them into a bringer of vengeance.”

I hope The Witch from Mercury can live up to the greatness we’ve already seen. Please let this one get through okay. The next time I write about this series, I imagine it’ll be as a Gattai Girls entry.

Circles, Full and Partial: Belle

There’s a general arc to the films of Hosoda Mamoru. Over time, they have been increasingly concerned with family and the raising of children, to the extent that his early works can feel like a distant memory. His latest work, Belle, feels like both a return to older titles like Summer Wars and The Girl Who Leapt Through Time that comes by way of his decade-long focus on parenting.

Belle (whose Japanese title translates to The Dragon and the Freckled Princess) is actually an incredibly difficult work to summarize, as it tries to be so many things at once. It’s the story of Suzu, a teen girl who inadvertently becomes the biggest music sensation in an interactive virtual community after being unable to sing due to childhood trauma. It’s also heavily inspired by Disney’s Beauty and the Beast, with the aforementioned Dragon being an online version of the Beast who picks fights with everyone and has to run from a Gaston-equivalent with the power of doxxing. But Suzu also struggles with the cruelty of social ostracization at school, a self-inflicted strained relationship with her dad, relationship woes, and much, much more. 

I believe the way Belle harkens back to Summer Wars is obvious enough (virtual worlds and community), but when it comes to the teen aspect, I think Hosoda basically looped all the way back around. If works like Wolf Children and Mirai come across as explorations of how the feelings of small children influence how they behave and grow, then Belle is smack-dab in the tumult of puberty. Rather than entirely centering the world around teens, there’s a sense that the story is about watching over them as adults.

Belle is a lot, especially when you get into its various topics, including but not limited to: the Internet as a place to find oneself vs. the judgmental eye of social media, the way media facades can bring out positive qualities but also obscure dangerous ones, and the particular ways in-group vs. out-group dynamics run counter to the greater good, among others. At times, Belle seem like it’s going to burst at the seams, which makes it a full and rich experience but also at times thematically convoluted. The rich visuals and stunning musical performances help to tie everything together, keeping the package from falling apart at the end and delivering a complexity that has more merits than faults.

I don’t say this often, but I wonder if Belle would have actually been better as a long-format series. As 13 episodes or maybe more, all its components could be given more room to breathe, and the journey Suzu herself takes could have benefited from the real passage of time. The lack of a film-level budget might have meant a less exquisite presentation, but I think the themes could have rung truer.