Taking Up Personal Space: Excellent Model Cure Marine Figure Review

It’s no secret that I’m a big fan of Heartcatch Precure!‘s Kurumi Erika, so when I saw that the Megahouse “Excellent Model Cure Marine” had come out some time ago, I considered purchasing it, only to be held back by the fear that the figure might not be worth it. However, when I happened to see this figure in the Dealer’s Room at Otakon, I found myself immediately drawn to it. Debating the purchase, I took the advice of my good friend and mahjong comrade, Astro Toy columnist Dave, and went for it anyway.

If you’re not familiar with the character, watch this.

The figure cost me about $110, more than I’ve ever had to pay for one, but I have to say it looks really, really good. I mean, I’m no figure reviewer (despite the Hato Kenjirou review from last week), but pretty much all of my fears were assuaged. I didn’t just take photos of her at all of these angles just to have a variety of images to show, I wanted to actually make a point that the figure looks really good from all angles.

The hair alone is quite remarkable, gradually getting more translucent as it reaches the tips, and even giving it a nice silhouette, as can be seen from the shadows above.

What originally caused me to hesitate getting this Cure Marine figure was actually the promotional image used, which revealed a prominent shadow on the figure’s jawline and caused her face to look rather flat and awkward. Another problem I had with it was that the pose felt uncharacteristic of her.

They seemed like rather glaring flaws, enough that I felt it better to hold out and wait for a possibly better figure, but when I actually looked at the figure in person I realized that these weren’t issues at all.  Chalk one up for actually seeing the product instead of ordering it online, I guess! This is also why I think the cost was justifiable, as even if I had found a cheaper method online, it would’ve only been about $5.00, maybe $10.00 savings, and I wouldn’t have been able to really make sure that the figure looks good.

The way even intense shadows are cast on Marine’s face don’t end up flattening her face, and the pose itself looks a lot better when not displayed at that very specific angle with that specific lighting. Instead, I feel like it really captures the character’s spirit, though if I were being selfish I might actually ask for a show-specific pose, and possibly even the ability to switch out her face for some of her sillier expressions, a hallmark of the character.

In fact, when you look at Cure Marine up-close, the details really come through. Everything from the bow on her chest to the little pouch where she stores her transformation device (the “heart perfume”) to the straps on her back are painted carefully and clearly, with no real bleeding compromising the look of the figure.

If there’s anything I’m worried about when it comes to this figure, it’s the fact that the whole thing is pretty much balanced on one leg. Granted, it’s more accurate to say that it’s balanced by the large platform that Cure Marine’s one leg is attached to, but I’ve seen medium-to-large PVC figures such as this one get warped over time to the point that the figures start to practically fall over. Obviously I can’t tell at this point, but I’m going to be keeping an eye on it to see if the plastic starts to fail.

Cure Marine doesn’t come with much in terms of extras, but one thing worth pointing out is that the figure includes her animal sidekick, Coffret. It doesn’t really pose, and it seems to be made of a cheaper or at least less smooth plastic than Cure Marine herself, but it’s not much of an issue. All you do is stick Coffret on that clear stick and pose him at any angle.

The “Excellent Model Cure Marine” is my first real figure purchase in a long, long time, and I feel that it was quite worth it in the end. It’s a figure I can look at it over and over and find something good to talk about. The only question left is, will I get other Heartcatch or even other Precure figures? It’s not in the cards at the moment, but who knows? I didn’t think I’d buy this one either.

Mahjong Deals and Magical Contracts: Otakon 2012

Otakon is an event I look forward to every year, and to give you an idea of just how much, I actually plan my time in the US to coincide with it. I went in with the intent of getting some autographs (but not too many as I felt a bit autographed-out from my Anime Expo experience), but ironically I pretty much got everyone but the three I was looking to get the most: Hirano Aya, Nanri Yuuka, and Kakihara Tetsuya. Though a bit disappointed as a result, I realized that this is Otakon and it’s always impossible to accomplish everything you want to do. The scheduling is so jam-packed with events that time is always against you, but then you look back and see all of the fun you had.

This year, as seems to be the case over the past few Otakons, Baltimore was hot. Given that most of it is spent inside an air-conditioned space this isn’t so bad, but there always came a time where people had to brave the heat. Taking Megabus to Baltimore, for example, requires one to walk quite a distance to catch the local city bus. It’s a trek I’m accustomed to at this point, but still one I have to brace for. As for the people in elaborate cosplay, you have my pity to an extent, but seriously you guys must have been dying, especially the full-on fur suit wearers.

Industry Panels

Urobuchi Gen

When it comes to industry guests, my main priority is generally the Q&A sessions followed by autographs, and the reason is that I love to see people pick their brains, especially the creators. I always try to think of a good, solid question or two to ask them, and over time I think I’ve become pretty good at it, because the responses I receive are generally great, though actual credit for the answers of course goes to the guests themselves.

The first industry panel I attended was that of Urobuchi Gen, writer of Fate/Zero and Puella Magi Madoka Magica, two shows which are the new hotness, and by extension make the man himself the new hotness as well. Surprisingly, there was only one question nitpicking continuity, and the rest were about his work, and even some “what if” questions. From it, we learned that Urobuchi is inherently suspicious and so would never sign a magical girl contract, considers Itano Ichirou (of Itano Circus fame) to be his mentor, that he would never pick Gilgamesh as his servant, that the main reason Kajiura Yuki did the music was because of SHAFT Producer Iwakami’s magic, and that working with both UFO Table and Shaft is like being aboard the USS Enterprise and meeting different alien species. In addition, it turns out that Madoka Magica wasn’t influenced by any magical girl series in particular, and the closest lineage it has is with Magical Girl Lyrical Nanoha (atypical magical girl show with striking and violent imagery) and Le Portrait de Petit Cossette (a gothic-style show by Shinbo). Given my recent post about this topic, I have a few words in response to that, but I’ll save it for another post.

As for my question, I asked Urobuchi how he felt about influencing such an enormous industry veteran in Koike Kazuo (who is in the middle of creating his own magical girl series), to which he answered that he considers it something he’s most proud of. Though the two have not talked since that interview, he still follows Koike on Twitter. Later, I would get a Madoka poster signed by him.

Satelight

I also attended the Satelight (Aquarion, Macross Frontier) panel, attended by Tenjin Hidetaka (who technically isn’t a Satelight employee), which was just a fun introduction to their studio. They explored their history, from making the first full-CG television anime (Bit the Cupid), the creation of some of their less-regarded shows (KissDum, Basquash!), and into the modern age. Given the small attendance it actually felt a bit personal, and in this time we had some pretty interesting facts dropped on us. A studio which prefers to do original animation instead of adapations, we learned that they sometimes just like to animate things because they can. Case in point, they showed us Basquash! footage they animated just because they liked the characters and world so much, with no additional TV series planned for it. About director and mecha designer Kawamori Shouji, we learned that he likes to work on 3-5 projects simultaneously despite his somewhat old age (52), that Kawamori is devoted to making anime look good, sometimes at the expense of his budget.

They also showed us some CG-animated clips of concerts by Ranka Lee and Sheryl Nome from Macross Frontier, which were really nice and elaborate. Originally they were meant to be used in commercials for a Macross Frontier pachinko machine, but the 3/11 earthquake prevented the commercial from going on air. Another Satelight anime they showed was the anime AKB0048, which actually looks amazing, and from all reports by even the most cynical of reviewers, actually is. Kawamori even graced us with his recorded presence, giving an interview where he briefly discussed topics such as attending Otakon years ago and making the second season of AKB0048.

Given the flow of conversation, when it came to the Q&A portion there was one question I just had to ask: Why did Kawamori end up directing a show like Anyamaru Detectives Kiruminzoo, a show about girls who turn into animal mascot characters and solve mysteries, an anime seemingly far-removed from his usual mecha and idol work? The Satelight representative’s response was, Kawamori is known for working on anime with transforming robots, and when you think about it, transforming animals are not that different from transforming robots. Hearing this, I actually had to hold back my laughter.

One last thing to mention about the Satelight panel was that the laptop they were using was on battery power, and when it started to run out of steam, rather than finding an AC adapter to plug into a wall, they actually just gave the industry speaker another laptop entirely, also on battery power. An amusing hiccup in an otherwise great panel.

Maruyama Masao

Maruyama Masao is a frequent guest of Otakon. One of the founders of Studio Madhouse, he’s been to Baltimore for many, many Otakons, and it had gotten to the point where I began to feel that I could skip his panels to see other guests. This year was different, though. First, with the unfortunate death of Ishiguro Noboru, the director of Macross and Legend of the Galactic Heroes who had died just this past year, it made me realize that the 70+ Maruyama won’t be around forever. Second, this year Maruyama actually left Madhouse to form a new studio, MAPPA, an unthinkable move for someone in as good a position as he was. The studio was created in order to obtain funding for Kon Satoshi’s final project, The Dream Machine, but in the mean-time it also released its first television anime, Kids on the Slope. Even if Hirano Aya’s autograph session was originally scheduled for that time (it got moved), I felt I had to attend Maruyama’s Q&A. In fact, if you are ever at Otakon, I highly suggest anyone, even people who think they might not be interested in the creative side of anime, to attend one of his panels. His answers are always so rich with detail and history given his 40-year experience that you’re bound to learn something and then thirst for more knowledge.

Some of the highlights include the fact that he’d very much like to make an anime based on Urasawa Naoki’s Pluto but thinks the right format, eight hour-long episodes, would be difficult to fund (the manga itself is eight volumes), that half of the animation budget of Kids on the Slope went to animating the music performances, and that he is looking to try and get funding for Kon’s film in the next five years. I find it personally amazing that he would think of the format best-suited for Pluto first, instead of thinking how the series would fit the typical half-hour TV format. In addition, Maruyama pointed out that a lot of work was done in Kids on the Slope to blend and hide the CG, and I think it shows.

In any case, while I would normally be content to just give a summary of the panel, I’m going to link to a transcript just so that you can read the entire thing. The question I asked is as follows:

How did director Watanabe Shinichirou (director of Cowboy Bebop and Samurai Champloo) become involved with Kids on the Slope?

“I was working with Watanabe from back in the MADHOUSE days. Unfortunately there were about three years where nobody got to see his work — his projects always got stopped at the planning stages. So when I got Kids on the Slope, I handed him the manga and said, ‘here. You’re doing this.’ At MADHOUSE we had developed a feature — it was already scripted and ready to go, but then I left the company and the project fell through, so I gave him this as something to do. I really think he’s one of the top directors in Japan, one of the top 5. That’s why I wanted to create a theatrical animation with him. Up until this project, he’d only worked on original projects, so this was his first adaptation from a manga, and as a result, he didn’t really know how faithful he had to be, or if he had room to adapt, so he put up a lot of resistance at first.

“Mr. Watanabe loves music, and has a lot of deep thoughts on the music. So I told him that it was a jazz anime, and that he was likely the only director that could pull it off. That convinced him. Then Yoko Kanno said, ‘if Watanabe is working on this, I’d like to work on it too,’ and so that’s how that show came to be.”

Also note that in the photo above, Maruyama is wearing a shirt drawn by CLAMP to celebrate his 70th birthday, showing him to be a wise hermit.

Hirano Aya Concert

Partly because of scheduling conflicts, I attended the Hirano Aya concert knowing that it would be my only experience getting to see her. As expected, it was quite a good concert, and I had to get up despite my con fatigue for “God Knows,” but there wasn’t quite this process where I felt won over like I had with LiSA at Anime Expo. Thinking about it, it’s probably because I’m already familiar with Hirano Aya’s work.

I did wonder if her cute outfit was designed to kind of draw some of the controversy away from her, the large bow tie on her head possibly trying to restore her image in the eyes of certain fans. At the same time, given her songs and given her vocal range, I had to wonder if she would benefit from being presented as less of an “idol” and more of a “singer.”

Getting to the concert 15 minutes late on account of 1) the Baltimore Convention Center not being entirely clear as to what can lead to where, and 2) my own forgetfulness from not having done this for a year, I sadly missed the announcement that she would be signing autographs at the end, and ducked out after the encore was over. Alas, I’ll have to wait a while before I get the chance to have my volume of Zettai Karen Children signed.

Other

Apparently Opening ceremonies was ushered in by the Ice Cold Water Guy. Unfortunately I wasn’t there, but I heard it got quite a reaction.

I also attended (the last half of) the Vertical Inc. panel, whose big, big license is Gundam: The Origin. Honestly, I’d never expected to actually see it released in the US, seeing as Gundam is practically seen as poisonous in the States, and I doubly didn’t expect it from Vertical. In addition, though I didn’t attend, some friends went to the Kodansha Comics panel and got me a Genshiken poster! Would you believe that I’ve never owned a Genshiken poster? This one even has Ogiue on it! Granted, I can’t put it up just yet, but it’s basically a copy of the English cover to Volume 10.

Also, while I didn’t attend some of the guest Q&As, I did conduct personal interviews with some of them.

Hidetaka Tenjin

Nonaka Ai

Tetsuya Kakihara

Fan Panels

New Anime for Older Fans

A panel run by the Reverse Thieves, I was happy to see that the room was so packed that people were starting to get turned away at the door. The goal of the panel is exactly in the name: the two panelists pointed out anime that have come out within the past five years that they felt older anime watchers, even the kind who have children of their own, could enjoy. By far the most popular show was The Daily Lives of High School Boys, which just got endless laughs. What I found to be really interesting though is that I could tell the panel was working because I heard more than one baby crying throughout the whole thing. Assuming that the babies did not magically crawl in on there own, I could only assume one or more parent was there with them, also learning about New Anime. I even had a couple of old college friends attending Otakon tell me how much they wanted to watch some of these shows.

Genshiken: The Next Generation

If anyone thought this was my panel, my apologies! It was actually run by my old Ogiue co-panelist, Viga, and offered an introduction for existing fans of Genshiken to its sequel, Genshiken Nidaime aka Genshiken: Second Season. Overall, I thought it was a fine panel, though at points I felt like Viga couldn’t quite decide who the panel should be for, explaining some things while omitting other details entirely. Should it assume that people had read the current chapters or not? If the panel could have a tighter focus with a clearer idea of where it wants to go, I think it would be much better.

Fandom & Criticism

This panel was dedicated to introducing and exploring the concept of “active viewing” to a convention audience, which is to say the idea of distancing oneself from one’s own emotions while watching something in order to more accurately gauge what the work is saying. Hosted by Clarissa from Anime World Order, as well as Evan and Andrew from Ani-Gamers, I took interest in the panel partly because I know the panelists, but also because as an academic myself the concept comes into play with my own studies. The discussion was quite fruitful I think, though one thing I do want to say is that I feel the concept of distancing and dividing between the rational mind and how one’s emotions operate while consuming media can make it difficult to see how other people might view a certain show, and that it is important, I feel, to consider emotions and “passive feelings” while watching a show, as they can shape one’s experience in a way that “active viewing” may tend to break down like a puzzle.

Anime’s Craziest Deaths

It was my second time seeing Daryl Surat’s violence smorgasboard of a panel, and probably what impressed me the most wasn’t any single clip, but the fact that the footage was (as far as I remember) 100% new compared to last year’s Otakon, and that a lot of it came from newer shows. The panel is a treat to watch, and that the craziness of a death doesn’t necessarily have to do with its violence level, but it certainly helps. The panel was a full two hours, so the middle felt like it started to drag, but I think it has to do with the basic idea that people’s attentions will slowly fade over time, so it’s somewhat necessary to up the ante as it goes along. I’ll finish this part by letting Daryl himself offer some sage advice.

The Art of Fanservice

The last fan panel I attended was hosted by the third host of Anime World Order, Gerald, and it was a brief look through the history of fanservice, as well as some of the general differences between fanservice for men and fanservice for women. Defining the art of fanservice as titillation which is not just outright pornography, Gerald’s theory, which seemed confirmed by the audience’s reaction, was that fanservice for guys is typically very visual, very isolated, while women usually require some kind of context. A pair of bare breasts, no matter what situation the woman is in, can be enough for a guy, but a girl usually wants some backstory. Possibly for this reason, the clips of women’s fanservice tended to be a little longer. Also of interest was the Cutie Honey Flash opening, which was a Cutie Honey show targeted towards girls, and though Honey is still leggy and busty, I noted that the way the shots are framed is a far cry from its most immediate predecessor, New Cutie Honey.

I think the idea of “context” does definitely ring true to an extent, but I have to wonder about the degree to which people, especially otaku, defy those gendered conventions. For example, there is definitely “context-less” fanservice in Saki, but there are also moments which are meant to thrill based on the exact circumstances of the characters’ relationships, like when Yumi tries to recruit Stealth Momo for the mahjong club and shouts, “I need you!

Speaking of Saki, why I had a panel to present this year as well.

Mahjong

It was likely thanks to Saki: Episode of Side A that Dave and I got the chance to once again present”Riichi! Mahjong, Anime, and You.” The format was essentially the same as our panel from 2010, where we try to help the attendees learn not so much how to play mahjong (an endeavor which requires hours and hours of workshop time), but how to watch mahjong anime. New to 2012 though were the fact that we had two years of additional playing experience, which meant we knew what we were talking about a bit more, as well as a number of new video clips to thrill the audience, including one that Dave was so excited about he was almost willing to skip the order of presentation just to reveal it).

It was held in a larger room than last time, and though there were still some empty seats, the fact that we were able to mostly fill a room at 10 in the morning on Friday pleased me so.

After the panel, I was waiting on line for the Urobuchi panel, when the people in front of me not only recognized me from the panel, but also let me join in a game of card-based mahjong, where instead of tiles playing cards with the images of tiles are used. From this I learned that mahjong cards don’t work terribly well because it becomes extremely difficult to see your entire hand, but I have to thank those folks anyway for giving me the chance to play, and though the cards are less than ideal, they’re still handy in a pinch, especially because carrying tiles takes so much more effort.

Thanks to Dave’s effort, however, we actually brought tiles with us to play, and on Friday and Saturday, Dave and I managed to find time to sit down and play for a few hours against not only opponents we already knew but also  people we’d never seen before. The tables at the conference weren’t particularly suited for this, and we had to find a table edge and play the game with the mahjong mat angled diagonally. I ended up doing pretty well overall, including an amazing game where I never won or lost a hand and maintained a default score of 25,000, but what really stood out to me is the realization that we had all improved since we started playing mahjong. I know I said it before in discussing the panel part, but playing live against other people made it so that even my mistakes were the mistakes of a more experienced person who could learn from them.

Apparently we weren’t the only ones doing this, as we saw a second mahjong group as well. I couldn’t stay long enough to assess their ability, but as long as they were having fun it’s all good.

Other Photos (mostly cosplay)

Despite a number of good costumes out there, I actually didn’t take too many photos this year. I blame the amount of times I had to hurry to get to the next thing on the schedule. Also, I saw absolutely no Eureka Seven AO cosplay. Promise me for next year!

This was actually the first Fuura Kafuka cosplayer I had ever seen, and I’m amazed (and grateful) that someone would remember her. A funny story came out of this, as the cosplayer had not been aware that Nonaka Ai (Kafuka’s voice actor) was at the event. I told her about the autograph-signing on Sunday, and I hoped she was able to make it. Now, onto the next.

Overall

While at the convention I would notice little things here and there that I thought could use some improvement, the sheer amount of content at Otakon means that with even a few days of post-con recovery the bad mostly recedes away and all that I’m left with is fond memories. One complaint I do have, however, is that because the convention is set up to have some entrances and pathways usable and some off-limits, it is extremely difficult to tell just based on the map given in the con guide how to get from location to location. As an Otakon veteran at this point, I mostly have no issue with it, but even I ran into problems while trying to find the Hirano Aya concert. A combination of better signage to point people to the right locations alongside a clearer map would do wonders.

Even though Otakon had a “cooking” theme this year, I didn’t really feel it, pretty much because I didn’t attend any of those related events. At this point, every Otakon is starting to feel similar, but I can never hold that against it. After all, with a convention this big and with this much to do, I feel that we as fans of anime and manga make of the convention what we want. This isn’t to say that the way the convention is run doesn’t matter, of course, but that it is run smoothly enough that it becomes almost unnoticeable.

Truth be told, I used to take the sheer variety of panel programming and activities at Otakon for granted, but when I attended AX for the first time this year, I realized how limited that event is by comparison. Not only are there a good amount of industry panels with all of the guests they’ve flown over from Japan (or elsewhere), but the fan panels are a nice combination of workshops, introductions, and even philosophical explorations of topics concerning fans. Seeing Otakon once more in person, I knew this was indeed the con I waited for all year.

You Might Feel a Little…Attracted: Hato Kenjirou Figures Review

While Genshiken-related merchandise remains relatively sparse in the grand scheme of figure collecting, Kodansha recently collaborated with Kaiyodo to bring two Hato Kenjirou figures to loyal readers.

The first figure comes from an issue of Monthly Afternoon and features a standing Hato, while the second one comes from a limited edition Japanese release of Genshiken Volume 11.

Featured here is Standing Hato. As can be seen from the photos, the quality of the figures is trading-figure-level, so it won’t match up to a really good model, but as far as trading figures and gashapon figures go, it’s actually fairly impressive. There doesn’t seem to be any significant bleeding in the paint job, and even the details on the purse hold up to a certain amount of scrutiny.

Aside from the seams separating the pieces which make up Hato’s hair, there aren’t any really noticeable flaws, and even that is just part and parcel for the level of figure we’re getting here. The flower pattern on the dress and the details on the denim jacket also look good.

Next up is Sleeping Hato, otherwise known as Unconscious Drunken Hato.

Aside from some minor flaws, the second figure is just as solid as the first. They even did a good job on the toes, which I get the feeling would be enormously easy to mess up on a figure this small and relatively inexpensive (it came packaged with the volume for a bit extra, though I can’t remember exactly how much).

Because Sleeping Hato has to be constructed from more parts than Standing Hato, the seam in the dress between the torso and the legs is much more noticeable, though I don’t find it to be the biggest deal in the world. Again, given the typical quality of these figures, this one does a good job. You’ll note that they sculpted his hair to match the fact that he’s supposed to be lying down.

Actually, Sleeping Hato comes with one additional feature that most other figures lack: It’s a refrigerator magnet!

There’s a small magnet sticking out of Hato’s back which I’ve chosen not to photograph, but it’s pretty much what you might think it is. Are your to-do lists for grocery shopping feeling a bit lonely? Do you wish you had company for your magnet souvenirs from Japan? This crossdressing fudanshi figure successfully accompanies all fridge doodads! What’s more, 9 out of 10 people can’t tell that it’s a man!

So there we go. Both figures at this point will be pretty difficult to find, especially because they were both packaged as extras. I’m certainly not the biggest fan of Hato Kenjirou, but I have to say that both of them look good if you judge them by overall figure standards, and great if you judge them among their peers.

Rinshan Kaihou: Genshiken II, Chapter 78

Kasukabe Saki visits Genshiken, bringing pangs of nostalgia to readers everywhere! As Hato puts it, “Is this what Genshiken used to be like?”

As Hato exchanges contact information with his old classmates, Kasukabe attends Shiiou University’s school festival, she catches up with her old friends, showing the degree of wit and perceptiveness she’s always been known for, the conversation turns towards the future, career paths, and even romance. Watching Saki work her magic, Hato can’t help but notice that the club somehow seems more lively when she’s around. Inevitably the topic of conversation turns towards Madarame, whom Saki caught receiving a kiss on the cheek from Sue in the previous chapter. Having heard about Madarame’s full-scale defense against the charms of Angela on top of that, Saki jokes that Madarame must be a lolicon, to which Hato comes to his defense in a rather awkward way.

As Sasahara’s sister discovers the truth of Hato, Saki silently considers that Madarame is finally hitting the point at which a guy like him becomes attractive to the opposite sex. Encouraging him to try out dating, the conversation ends on the kinds of porn that Madarame watches, which apparently is “everything.” We already knew that, though.

The new crew doesn’t get much exposure this chapter, but the hints towards Yajima possibly having feelings for Hato are definitely there. This is evident from the way her old friend Mimasaka, who thinks the world of her, reacts to Hato. Even if Mimasaka is being paranoid, it seems like she knows Yajima well enough to see when something is up. I actually expect them to be the focus in the next chapter or the one after that, especially because Hato’s story is “wrapping up” in certain respects, the mysteries of his existence now being a little less mysterious.

I have to wonder if showing Kasukabe again is a little cruel to the people who really miss the old Genshiken. While I know plenty of people who are fine with the new series, I also know people who much prefer the original style, presentation, and character dynamics of the first series. Giving them a glimpse of that environment once more might be equivalent to saying, “I could have continued Genshiken like how it used to be, but I didn’t!” In this respect it really does make the new club seem like a second generation.

That said, Kasukabe has always been that extra bit of spice which pushed Genshiken into interesting directions, the sole non-otaku in the club full of hapless dorks, as opposed to the current state where awkward isn’t quite what it used to be but no one is so firmly out of that sphere as Saki was. Just the way her statement about being okay with gay relationships getting misinterpreted by the fujoshi minds of Ogiue and Ohno (Saki’s response is that she’s referring to actual gay couples she knows in real life) shows that the rift still exists, albeit a rift that has had a solid bridge of friendship and understanding erected across it for years.

I realize that one of the limits of my analyses every month is that I don’t spend a significant amount of time on Hato, who seems to be getting more and more time in the story. At the same time, personally speaking I don’t think predicting whether or not he’ll end up with someone, be that Madarame or otherwise is particularly fruitful. I think Hato’s sexuality is not meant to be clear cut, whether that’s “he’s gay but denying it” or, as so many have mentioned both within the story and outside of it, that “2D and 3D are different,” and though I don’t have quite so much of a vested interest in the turn-out, I do find the degree to which the manga tackles the ambiguity of the topic to be particularly good. Hato destroys the lines which divide.

To what degree is otaku culture, especially male otaku culture, receptive to concepts like homosexuality or even sexuality in general? I’ve viewed it, both within Japan and outside of Japan, as being somewhat similar to geek culture in general in this regard, which is to say liberal in certain ways but can be quite conservative in others, which is why, as Kio Shimoku continues to bring the topic up through Hato and his potential feeling towards Madarame every chapter, I have to step back and think, “is this okay in a seinen magazine?” Granted, it is a seinen magazine which also runs Ookiku Furikabutte! (Big Windup), but I feel like there’s definitely a risk involved, especially when the potential target of homosexual affection is the most geeky of the otaku in Genshiken. Then again, if the guy was willing to make a detailed and in some ways harshly realistic manga about raising a newborn, then I guess nothing can stop him anymore (aside from lack of sales).

Saki views Madarame now as the late bloomer who’s apparently finally showing his petals. I’ve seen other manga talk about how there are simply times in a guy’s life when he’s more attractive to the opposite sex (and in the context of harem manga this means having it all concentrated into the present), but I don’t think Genshiken is quite going for that. Rather, I think it’s a complex interplay of elements that gives us the Madarame of today. When you actually look at him, although he’s similar to the Madarame we saw back in Chapter 1, he has in fact changed quite a bit. First, he’s not nearly as “aggressively otaku,” touting the lifestyle as a badge of sad pride, and second, he’s nowhere near as uncomfortable around girls as he used to be, probably from interacting with them so much in Genshiken.

Call it whatever you want, maturity, a betrayal of moe values, but I could easily see the how tempering of his passions to still be evident but not quite so extreme, as well as his overall understanding attitude (the result of being otaku in certain ways) could combine at this current point to make a fairly attractive guy. It doesn’t hurt that he dresses better now too. Madarame is seemingly no longer held back romantically by just being too much of an otaku, but by a combination of being unable to accept the possibility that he himself might be attractive, and that he has an unrequited love which he’s afraid to lose or to move away from. That said, I have to wonder if having to constantly interact with the girl he loves while hiding the fact (or at least trying to) also ironically helped him to develop more socially.

I noticed that there’s discussion as to whether or not Kasukabe is actually pregnant, given her choice of clothing, or if that’s just some fashion faux pas on the part of Kio. I can’t decide for myself, but I will say that because he’s tackled the topic of pregnancy and childbirth in his work, it wouldn’t be that surprising. It also might be me just making silly associations, but the way she looks reminds me of that moment in His and Her Circumstances where Yukino is pregnant and her mom, not knowing the truth initially, comments that she somehow looks more mature.

Again, though, I can’t say but it would lend meaning to Saki’s remark that Ohno’s wedding must be getting close. I have no idea whether she’s just joking or not, though Most of the relationship developments in the manga for Ohno and Tanaka have been off-panel (though the anime Genshiken 2 had its own steamy interpretation of things), so I can’t count out the possibility that this is actually for real.

Last thing I’ll say is, the reference for the next chapter is of Getter Robo Go, a decidedly older series compared to what’s been used lately. Curious.

81 Diver is Amazing

Sometimes I can’t believe how much I enjoy the ugly, ugly, ugly art of 81 Diver. Just look at this page for a moment.

I don’t know about you, but when I first saw that kick I simply couldn’t hold my composure. This scene, among many others, actually gets me to burst out laughing.

81 Diver is the work of Shibata Yokusaru, the same man who created Airmaster. It is a manga about Sugata Kentarou, a gambling shougi player, and the woman he loves, “Ukeshi,” an excessively well-endowed maid who is also known as a legendary shougi player renowned for her defensive and reactionary play. I have never played a game of shougi in my life, so much of the terminology goes straight over my head, but the terseness of the dialogue and the sparseness of text in the word bubbles combined with the frenetic line work makes each match extremely tense and exciting, especially given how absurd the characters are.

Let me tell you about what I believe is one of the defining moments in 81 Diver. Sugata is playing a hobo/shougi hermit. Money is on the line. Sugata’s stipulation is that if he wins, he gets the shougi hermit’s money (he’s a hobo but he isn’t poor). The hermit agrees, but in exchange, he demands that his prize be to get a handful of Ukeshi’s breasts. The hero, hearing this stipulation, demands that this be a serious match, but rather than forcing the hobo to change his prize, he takes the reward of touching Ukeshi’s chest as his own incentive, even foregoing the money to do so. As the two of them play an incredibly intense game of shougi full of blood, sweat, and tears, both of them have one thought on their mind: “I’M GONNA GRAB EM!” Spoilers, I guess, but in the end neither gets to grab them. That’s the kind of manga 81 Diver is.

I know there’s a J-drama based on 81 Diver, but I’ve yet to take a look. I do worry that the basic veneer of attractiveness that all live action Japanese manga and anime adaptations undergo with its actors would take away from the appeal of the manga. Related to that point, I honestly think that if the art were prettier or sexier or even had a more solid grasp of anatomy, then it would fundamentally change 81 Diver for the worse. The premise, a shougi-playing maid with gigantic breasts, could easily become another Ikkitousen or Queen’s Blade where the content of the manga practically bends and warps to the will of the women’s curves. And certainly there are plenty of cleavage shots of Ukeshi and the like, but the artist’s style instead manages to shift emphasis away from her attractiveness despite how much time is spent on describing her as a voluptuous woman. It’s ugly and outrageous, and the result is that when I think of Ukeshi I think of her unbelievable shougi skills first. It also doesn’t hurt that she’s shown to be in most ways Sugata’s superior in their chosen game, which makes their absurd romance all the more fun to read.

It Doesn’t Take a Madoka Magica

I was recently asked about why I don’t seem to like Puella Magi Madoka Magica nearly as much as other anime fans, bearing in mind the degree to which the show seems to garner an extremely devoted, I might even say evangelical fanbase. “Have you not seen Madoka Magica?” they ask.

While I think it’s quite a good show, even excellent in a number of respects, my opinion is that unlike so many others Madoka Magica did not open the world to me. It is not the greatest magical girl anime I’ve ever seen, let alone the greatest anime, and rather than showing me that it’s possible for such a genre to be full of rich depth and interesting ideas it just reinforced my already existing beliefs in that regard. So, yes, an excellent show and a fascinating twist, but something I always knew was possible (in a good way).

What I’ve kind of noticed is that the people who seem to be the most awestruck by Madoka Magica are the fans with little experience actually watching magical girl anime, and so when they discuss what makes the darkness of the series so special, it always feels less like people are talking from actual experience with the genre and more with just their idea of the genre from watching some Sailor Moon. Or if not Sailor Moon, their experience is comprised primarily of watching the genre exceptions, such as Revolutionary Girl Utena and Magical Girl Lyrical Nanoha.

This is not to deny the legitimacy of other people’s watching experiences, as telling someone that they don’t have the right to enjoy a show without x or y prerequisites is pretty ridiculous. However, I feel as if many people who think the world of that show and have an opinion on how it’s done so much with the magical girl genre, while in some ways right, have only experienced the “darkness” of mahou shoujo without being familiar with the “light,” in other words the shows which manage to achieve genre highs without falling into themes like subversion or dark parody. Even in the past decade or so you’ve had shows like Heartcatch Precure!, Ojamajo Doremi, and Cosmic Baton Girl Comet-san which are able to achieve a lot without flipping conventions all the way upside down.

It doesn’t take a Madoka Magica to realize the potential of the magical girl genre, which is something I hope more and more people come to learn.

Exploring Thoughts in “Lupin the Third: The Woman Called Mine Fujiko”

This post contains spoilers from Lupin the Third: The Woman Called Mine Fujiko

Lupin the Third: The Woman Called Mine Fujiko came and went, and I think it brought with it an intriguing sort of depth and character study that differentiates it from most anime out there.

The way in which the series explores the psychology of the character Fujiko really felt like women were in charge of this show, which they were. It had not only a female writer in Okada Mari, but also a female director in Yamamoto Sayo. I think I get this impression because while Fujiko is an unpredictable character of many mysteries, the way it’s portrayed doesn’t invoke “mysterious woman” as some kind of unsolvable rubik’s cube or distant creature like I think often happens when men write about exploring a female character’s psyche. There is less peeling back the layers and more starting from the assumption that the way thinking happens on the part of Fujiko is normal.

There’s an interesting twist which happens at the end of the series where up until that final episode we think we’re learning about Fujiko’s past and that finally we get to know what makes her tick, but it turns out that all of those memories have been falsely implanted in her. That false past shown is one of rape and sexual abuse, and it created this sense that Fujiko’s life of crime and hypersexual activity is in response to that. As I was watching, I wondered how this would transform the identity of the character of Fujiko, and even whether this extreme past would make it incompatible with the rest of the Lupin the Third franchise before it’s revealed to be false information.

If the circumstances were different, the fact that we were basically fed lies perhaps might have felt like a cop-out, but I don’t see it that way at all. By subverting it at the very end I feel like that whole train of thought, the very act of considering the consequences, became a meaningful thought exercise.

Not the X-Games: Anime Expo 2012

Anime Expo 2012 was my first Anime Expo and my first west coast convention. While I’m not one of those really thorough con veterans, I still found some interesting differences between it and the conventions I’ve been to before, both when compared to the bigger cons as well as the smaller ones. Located in Los Angeles, it uses its position to its fullest.

Industry

In a change of pace of sorts, I  somewhat foolishly attended fewer industry panels than I normally would at a convention. I say somewhat only because of the fact that, for so many of them, they largely amount to announcements (which appear within a minute on Twitter) and they have Q&A sessions which lack teeth. Sometimes you can get a good one, and I try hard to ask good questions when I can, but the more “official” it is, the less chance you’ll get a decent answer. The foolish part is the fact that I was accustomed to Otakon, where one must generally choose between autographs and panels, an only later found out that AX works on a system of giving people “skip the line” tickets for attending guest panels. Lesson learned for (hopefully) next time.

Despite those limitations, AX2012 was by far my most autograph-heavy convention experience I’ve ever had, which is a reflection of one of Anime Expo’s greatest strengths: the sheer amount of guests, particularly Japanese ones. I managed to get stuff signed by the staff from Madhouse, Animetal USA, Kajiura Yuki + FictionJunction, a limited autographed image from manga artist Toume Kei (who wasn’t attending but offered the images as part of a gallery), and probably the biggest one for me: an OVA of Legend of the Galactic Heroes signed by Horikawa Ryo, voice of Reinhard von Lohengramm. I happened to take a fantastic picture of him.

I did manage to go to a few panels as well. I went to the Animetal USA Q&A just to see that bit of spectacle (it was calmer than I had expected), and attended the panel for GoFA, or Gallery of Fantastic Art. GoFA can be described as an organization dedicated to taking anime and manga and giving it a sense of realism by creating products and opening galleries based on those works. The panelists showed off actual products such as glasses and watches based on the designs of anime and manga creators, and mentioned that artists such as Hoshino Lily (Mawaru Penguindrum character designer) and Fukumoto Nobuyuki (Kaiji, Akagi manga creator) have or will have gallery exhibitions in Japan. Apparently they’ve been a part of AX for a long time now, but this was their first time running a panel, a privilege they received because they’re actually producing a stop motion animation based on the artwork of Toume Kei (Sing Yesterday for Me). We got to see a very short preview, about which not much can be said because it lasted less than two minutes.

Another panel of interest was a manga workshop run by an actual manga artist whose name I sadly did not catch (though Peepo Choo’s Felipe Smith was helping to translate). I was unable to stay for the entire thing, but what I saw focused a good deal on anatomy, working from the idea that a solid foundation in realism is needed in order to deviate from it. While I don’t entirely agree with that assessment, I think it is nevertheless an excellent skill to foster and definitely a legitimate way to begin to create art and comics. I do wish that manga workshop panels and the like could move more towards paneling and page layout, but I get the feeling that character design is much more immediate has much more impact for the vast majority of people.

Concerts

I went to all three of the concerts—Animetal USA, FictionJunction, and LiSA—in some capacity, though could only stay for a small portion of the FictionJunction concert due to some scheduling conflicts (more on that later). Animetal USA had by far the smallest crowd, but an enthusiastic one nonetheless, and it was great to hear their take on classic anime songs from shows like Gatchaman, Mazinger Z, and Saint Seiya. I’ll admit, I’m not a fan of heavy metal (though that’s not to say I don’t enjoy it), but I’m glad I went. Later at their signing, the most impressive thing was that there was a real Animetal USA cosplayer, a girl dressed as guitarist “Speed-King” (aka Chris Impellitteri). What little I heard of FictionJunction was definitely excellent. I definitely wish I could’ve seen it all.

The LiSA concert is one of the highlights of AX2012 for me, because I went in only knowing her as the singer of the Fate/Zero opening but not particularly interested, and came out of it as a fan. Not only were all of her songs really good, but her practically-headbanging enthusiasm just filled the concert venue. Impressively, she managed to do the emceeing for her own concert almost entirely in English. I’m not sure how much of it was from actual fluency and how much was practiced and scripted, but she pulled it off regardless. She gave us the benefit of singing the opening to a new summer anime (that wasn’t even out yet), Sword Art Online, and the concert actually made me want to check it out despite only having a passing interest in it prior.

Non-Industry Panels

If AX’s main strength is its industry presence, its main weakness is a lack of interesting fan panels. While fan panels can always vary in quality, they tend to follow along the same basic goals of bringing fans together in order to share in a topic or to convey new ways of seeing the things we love, hat’s not to say that the fan panels at AX weren’t or couldn’t be interesting, but that the sheer amount of “official” panels somewhat limited the overall presence of fan panels. On top of that, many were workshops or something similar, but personally speaking I generally don’t go to conventions for workshops.

I attended the Bloggers and Podcasters Town Hall, not knowing quite what to expect, especially given the use of the term “Town Hall,” but it ended up actually being fairly accurate. Moderated by the Benjamin “Benu” Lopez of the long-running Anime Genesis podcast, the audience (including myself) discussed various topics, including the move to include blogging into a podcast and vice versa, as well as ways to break up the factionalism and cliques which often appear around groups of bloggers/podcasters. It was a fruitful discussion, and I got to meet a number of people I’d only read/heard previously, though I do kind of wish that we didn’t just talk about reaching out but also ways to refine and improve our existing work. As I said at the panel, I do believe that content is king.

Given that I’ve been a part of academia for a while now, I went with the purpose of attending as many of the academic panels as I could. At times, this caused conflict as I had to sacrifice seeing a certain guest in order to see what other researchers were working on, but I think it was well worth it. Even though other events clearly overshadowed the attendance of the academic track, there was something distinctly different about having it as part of a general convention instead of simply being a stand-alone academic conference. Mainly, I felt like presenters had prepared for a mix of academic and non-academic audiences, and it made the presentations a little more fun than what would normally happen.

The highlights of the academic track were the keynote address, where Professor Jeffrey Dym of UC Sacramento discussed his “History of Manga” class, and the “We Make Manga” panel run by Northrop Davis of the University of South Carolina. In both cases, the speakers really knew what they were talking about, and described the challenges they faced in creating their classes, how they designed their curricula, and what sources they used as the foundations for their classes. For Dym’s panel, the things that stood out to me the most were his lament that Ishinomori Shoutarou did not have more work out in English despite his legendary status and the fact that he hesitated on including sports manga in his class because of how little of the really groundbreaking series (Star of the Giants for instance) exist in English. For Davis’s panel, it was definitely the fact that he mentioned his class as being designed to somewhat mimic the editor system used by manga publishers in Japan, especially given the degree to which endeavors such as Tokyopop’s old OEL material lacked in that very area.

I think the attendance could have been stronger if the academic panels hadn’t been added so late. The large color guide didn’t even have those panels, and it was clear that despite the giant screens showing the updated schedules that many attendees ignored it. When I presented at my own panel (which ended up overlapping with the FictionJunction concert due to a 40 minute delay, thus eliminating my chance of doing both), it was to a rather sparsely populated room, which I honestly think could have been made more lively if only people knew about it (and if the concert didn’t start and end when it did). Overall, I think I did an all right job (I did a visual analysis of the manga 7 Billion Needles), I just wish more of you could’ve attended it!

Cosplay

I think I’ll say it: AX2012 was possibly the best convention I’ve ever attended in terms of cosplay. Not only were many of the costumes excellent, but I don’t think I’ve ever seen so much variety. Popular cosplay topics such as Homestuck and Hetalia!, while still very present, didn’t even come close to dominating the visual landscape of the con, and cosplays I had resigned myself to possibly never seeing appeared in numbers. Whereas previously I had seen zero Dragon Kid cosplays from Tiger & Bunny, this time I saw five.

I remember being the only person to clap for Dragon Kid at Otakon 2011’s Sunrise panel, so this was a pleasant change.

In addition, I thought I’d never see a Precure cosplay at an American con, but I was gladly proven wrong. Have you watched Heartcatch yet? It’s really good.

Anyway, I’ll let the rest of the cosplay speak for itself, though keep in mind that this certainly isn’t an accurate representation of all of the cosplay at AX2012, merely what I photographed.

Final Thoughts

So there went my first Anime Expo. If I had to do it over again, I probably would’ve found a better medium between panels and autographs, and I would’ve definitely tried to see more faces. Also, the Kinokuniya in LA is definitely better than the one in NYC.

GET NiGHTS iNTO DREAMS HD

If you ask me what my favorite video game ever is, my answer is unwavering and undeniable: NiGHTS into dreams… An absolute classic of the Sega Saturn, I poured countless hours into the game just enjoying everything, from the environments to the clever boss fights, from the excellent music to the crisp and ultra-smooth gameplay. No game that I’ve played, including its Wii sequel, NiGHTS: Journey of Dreams, has quite captured the movement of acrobatic flight that the original endowed upon players. I can wax nostalgic on this game until the end of the time, but I’ll cut it short by just saying that no game feels quite like it.

Now, NiGHTS is getting a downloadable HD remix. When I first saw the character models used for the kids, I immediately thought of the old blockier gameplay models. I have to wonder if they somehow took the models from the old cut scenes and used those instead, or if they’re built from scratch.

Are you part of the new generation that’s never seen a Saturn? Are you part of the old generation but just never got a chance to play it because you chose the Playstation over the Saturn (like most people ended up doing?) I think it is only in your favor to try it out. And if the HD version is somehow messed up, the game actually includes the original Saturn version as well, so no worries there.

Actually, one thing I am concerned with is the controllers themselves, as while playing the Wii NiGHTS I found the octagonal gate of the Nintendo analog sticks to compromise the smoothness of the flight needed to play a NiGHTS game properly, and it is probably because of the controller that it could not capture that feeling of acrobatic flight I mentioned at the beginning. The Saturn 3D controller’s analog control was so incredibly smooth and nice to use (though the controller itself was kind of clunky) that it makes every analog stick or equivalent since then pale in comparison.

I will have faith that the current consoles will be able to deal with it adequately for now, though I am concerned with the Windows edition. Does anyone know of a Saturn-to-USB converter for controllers?

The Incredible Kaminaga: Genshiken II, Chapter 77

In Chapter 77 of Genshiken II, we learn that while many fujoshi are strong, but Kaminaga may be Strongest of All.

The cat’s out of the bag as Kaminaga learns that Hato occasionally dresses up as her doppelganger, but as much as Ogiue downplays it as coincidence, and as much as Hato’s old classmate Konno mentions that it’s because of Hato’s crush, Kaminaga has other ideas entirely. Presented with an older brother and a younger brother who dresses up like the elder’s girlfriend (and now fiancee), Kaminaga creates the pairing of Yuu x Ken, or Hato’s older brother and himself. This is made all the more outrageous by the fact that she herself is the girlfriend.

Kaminaga throws out the tough questions pertaining to Hato’s sexuality. She brings up the possibility that he might be bisexual, and also the fact that his stance of “I’m not gay but I like yaoi” is similar to the BL trope of “I’m not gay, I just love you in particular.” As Kaminaga presses the question and asks if there’s a guy Hato knows who fits that situation, Madarame shows up, though Hato’s feelings about him are still left ambiguous. Instead, Hato mentions that everything’s fine, because he has plenty of friends, male and female, who know and accept him.

I’ve previously written about how the new Genshiken members in a way resemble Kohsaka in terms of the way they’re able to combine style with their very otaku mindsets, but I feel that, more than any other, including the attractive Angela and Ohno, that Kaminaga comes closest to the idea of a “female Kohsaka.” The ways in which she so unashamedly displays her delusions, especially to a guy she just met (Hato’s brother in the previous chapter’s flashback) and eventually turned him into a lover stands in stark contrast to the complexes that the other girls have about mixing fujoshi lifestyles with significant others. Ohno has Tanaka, but Kaminaga was able to get a decidedly non-otaku boyfriend for the long-term. When you think about Kaminaga that way, her sheer confidence and simultaneous ability to not compromise her compromised mindset is a kind of inspiration.

As we learn more and more about Hato’s past and set up his potential future, I feel that part of his purpose in the story is to “challenge.” Somewhat like how Ogiue flipped the story of Genshiken upside down, Hato really pushes the envelope in terms of assumptions about the club and how otaku behave and the like. The amount of Hato x Mada material in this chapter brings up certain questions about the nature of Genshiken II, and it reminds me of the fact that the new series is more than different enough from the original to seem somewhat alien to those who may have enjoyed the previous iteration.

I’m not referring just to Madarame’s rather confused feelings, but also the way the series has given him what in another work would have been some kind of “awesome harem” but in this case is an exercise in confusion and mixed emotions. While pining for Saki (still), he’s been growing a friendship with a very convincing crossdresser, gets kissed on the cheek by one American girl, and almost gets a full on boob grab on the other American girl.

Speaking of Sue’s “attack,” it’s a reference to Rei from Fist of the North Star.

Have I ever mentioned before how nicely Kio draws the blondes’ eyelashes in the new Genshiken? He out of his way to show only their outline instead of simply using black like he did previously, and it gives them a kind of mysterious quality. Aesthetically it’s quite pleasing, though perhaps it emphasizes their foreignness a little too much? I’m not exactly sure how I feel about it other than that I like the way it ends up looking.

Actually, when you think about Kuchiki and his accidental swipe at Risa’s chest in a previous chapter, which he did while totally unconscious from being choked out by Hato and thus unable to remember, or even the way the older Yoshitake was denied the privilege of seeing Hato come out of the shower, it seems like the series likes to mess with which characters get to have things happen on-panel. The rest of the actual sexual interaction, as we know, happens, it’s just that it’s never really shown. It’s that kind of manga.

As for Ogiue, this isn’t one of her chapters, but the mere fact that she refers to using one’s own boyfriend for yaoi source material as “normal” is rather amusing, and in its own way another sign of significant change within her. Could you have imagined the old Ogi half-admitting that she’s doing the very same thing on a regular basis, and on top of that is calling it normal?

Anyway, next time is Saki time. Watch out.