Early-ish Thoughts on hololive EN Justice

It’s been almost two months since hololive debuted its 4th English generation, Justice. Now that I’ve gotten to watch them for a bit, I wanted to give some general impressions and other thoughts.

Justice consists of the warrior singer Elizabeth Rose Bloodflame, the violin-playing automaton Cecilia Immergreen, the gamer gremlin Gigi Murin, and the artist panther Raora Panthera. Their backstory involves a mission to pursue the fugitives of the 3rd generation (Advent), but all of them are just using that as a pretense to get closer to their “targets” and become actual friends. It’s a fun way to add some flavor that makes it easy to both incorporate and ignore their own lore.

One of the biggest changes with the 4th generation is that most of them are European-coded, and they’re generally present during Europe-friendly hours. Elizabeth comes from Great Exardia and has a very British accent. Cecilia is from Immerheim and is natively fluent in German. Raora hails from the Romance Empire, where the local tongue is Italian. The only exception is Gigi from Freesia (which is so full of Freedom), but she streams at the same general time as the others. 

There’s long been a lull in the day because hololive focuses on North American and Asian viewers in terms of timing, with only Takanashi Kiara and Kaela Kovalskia around during prime CET hours. Having new girls help fill that void creates opportunities to gain and keep new fans. Also it lets more people feel both the joys of being near the same time zone as your favorite and the agony of that not being the case.

Something I find notable about Justice is that they’re the first English generation where none of them possess strong Japanese skills. Myth has Kiara and to a lesser extent Calli, Promise has IRyS and Bae (with Kronii putting in work), and Advent has the twins FuwaMoco. This is not a knock on any of the 4th Gen girls or any other hololive member. Rather, I think the fact that Cover Corp didn’t feel the need to include at least one person fluent in Japanese is a sign of how much more global hololive has become. Might we reach a point where we have hololive talent who knows neither English nor Japanese?

Currently, I think I like Raora best. Her food tangents are very enjoyable, her voice is very soothing, and the fact that she so readily draws fanart of herself means that she and her fans can appreciate her design together. The other three have their merits too. Elizabeth has an uncanny talent for voice impersonation that she uses in delightfully devious ways. Cecilia has a dry and absurd sense of humor that sneaks up on you. Gigi’s wit and ability to banter are both top tier, and I learn a lot every time I watch her.

I’m curious to see how they’ll be a year later, or whenever they receive their 3D models. 

(Actually, I just want to see Raora’s hand talking in all its glory.)

Reflecting on the Passing of Rachel Lillis

Rachel Lillis, one of the main voice actors of the original Pokémon dub, passed away recently. She was 55.

I don’t hold that original 4Kids dub in special regard—their voices do not necessarily define the characters for me, even though I think they played the characters well. That said, I feel that they are an important part of my life, and something that took me from kid who liked anime to full-on otaku. 

I think Lillis’s ability comes through in the range of characters she played. As the voice of both Misty and Jessie, she was in virtually every episode talking to herself, and she really sounded like two entirely different people. If I didn’t know they were voiced by the same person, I might not have ever realized. Her performances resonate clearly in my memory—I used to watch the show every day for years and years, I had the 2BA Master CD, the whole nine yards. Whatever my potential misgivings about the dub’s censorship choices, I find that Lillis’s voice work actually felt entertaining and faithful to her characters.

In terms of her influence, I especially remember an early Pokémon fansite, the Team Rocket Headquarters. It was filled with people who absolutely adored Jessie, James, and Meowth, and Lillis’s tragic and arrogant goofball of an agent played a major part in bringing them to be Pokémon die-hards. Also, it apparently still exists????

Pokémon switched English actors in the mid-2000s, which means that virtually everyone who grew up with Lillis’s performances are now full-grown adults. There’s no doubt she brought a lot of smiles to fan’s faces, and I hope those who aren’t familiar with her work can go back and appreciate it too.

What if an RTS Race Had to Deal with Bureaucracy?

I used to be really into watching Starcraft and Starcraft II, before falling off around ten years ago. However, over the past year or so, I’ve become aware of the many attempts to breathe new life into the real-time strategy genre through a variety of new games: Battle Aces, Stormgate, and so on. I’m uncertain as to whether we’ll end up seeing another renaissance, but it has me recalling the age-old question concerning RTS: How important should execution be?

I think the obvious answer everyone can agree on is that it should at least matter a little. That’s what makes it a real-time strategy game, and the degree of importance is where people will debate endlessly. But I wonder whether you can design a race within a game to be less execution-intensive without making them either too balanced or unfair. Essentially, what if this “low input” race tested different skills that were neither better nor worse than the others, but also had an inherent flaw in that it couldn’t rely on execution as much as others could?

I started to imagine a race that would basically be an empire with a huge and powerful army that is encumbered by its sheer size and maybe a bit of bureaucracy. What if there was a race whose units could be amassed more easily while also being stronger individually, but there was some drawback that kept the player from being able to control them more precisely? 

For example, maybe there is a cap on how many actions could be executed in a given period. This could resemble playing a commander who can only oversee the broader strokes of their forces, and has to leave the details to subordinates.

Perhaps the cap could be over a longer chunk of time (like 700 actions every five minutes?), so there can be moments where you can control your forces more directly, but you end up sacrificing the ability to respond more quickly a minute or two down the line. You’d have to choose when you can execute effectively, knowing that you’ll be more vulnerable at other times, or you could choose to play at a steady pace.

Another possible way to mimic a slow and convoluted chain of command would be to actually introduce a purposeful input delay. This could simulate you giving orders from on high that take time to get through to the lowest levels of the army. Maybe it has to do with controlling your forces, or it could be that upgrades or switching unit compositions take a longer while to happen.

In all these cases, the idea would be that this race can be effective and can be difficult to play in its own right, but it doesn’t hinge on physical execution as much. At the same time, it would allow other players and races who do want to use their honed macro and micro skills to defeat this race if they manage to hit hard at vulnerable moments. I have no idea whether something like this could ever work out, but I think there’s a way to have a reasonable and enjoyable compromise between those who want the high APM and real-time tactics and those who want to be methodical strategists.

In Pursuit of New Experiences: A Sign of Affection

A Sign of Affection is a shoujo anime that makes a powerful impression. Based on the manga by Morishita Suu, it features a hearing-impaired protagonist in her first romance, and the uplifting nature of its story centers around how she navigates life without positioning her as a tragic figure or an example of “overcoming the odds.”

Itose Yuki is a new university student who’s deaf. Not long after she starts school, Yuki meets Nagi Itsuomi, an older student who loves traveling and studying languages. She’s drawn to Itsuomi’s kindness and forwardness, but also his constant desire to broaden his horizons. Itsuomi begins learning sign language, sparking a connection that both of them want to foster. There’s drama, romantic rivals, hopes, and all the things that make for a good love story—but in a way that feels much more realistic.

Historically, characters in fiction with disabilities are utilized as pitiable or admirable “freaks” differentiated from the fully abled. Depicting disability in fiction in a sensitive manner means acknowledging the unique challenges created by a disability without exoticizing it. But there is no universal approach to achieving this, and it is itself a subject of debate. I am not deaf, and so I’m speaking as an outsider, but I think A Sign of Affection manages to be a work that is conscientious of its circumstances without being condescending. Yuki’s situation factors into the complexities of love, but aren’t the sole driving factor. 

One of the unique aspects of the A Sign of Affection anime is its emphasis on lips. Anime is typically known for using generic mouth flaps to animate speech as a cost-saving measure. But when the show is about a girl who has to read lips to communicate with most people, this won’t fly. While A Sign of Affection doesn’t do it for every scene, there are a lot of moments where it animates mouth movements in very fine detail to emphasize how Yuki approaches her interactions.

It’s worth noting that this work is still made mainly for those who can hear. We don’t seem to be at the point where an anime is specifically made with hearing disabilities in mind, but maybe it’ll happen someday.

I Ate Nissin Curry Meshi Thanks to hololive

Truly “instant” curry rice is something I’ve always wanted, but the idea of a truly shelf stable with absolutely minimal prep time seemed a bit farfetched. That’s why I was surprised a few years ago to see Minato Aqua, Oozora Subaru, and Usada Pekora from hololive promoting a new product called Nissin Curry Meshi, i.e. Japanese curry rice in a cup.

When I traveled to Japan last year, I used the opportunity to get some for myself. What I didn’t know is that there were multiple versions at this point: the original; the “perfect meal” version; extra spicy; and hayashi, which is technically not curry but often gets lumped in with it. Yotsuba famously called hayashi “fake curry.”

As stated in the hololive video above, preparing these instant curries involves adding water to the cup, waiting a few minutes, and then stirring continuously to get the roux to melt and mix with the rice. It’s a little more involved than Cup Noodles, but not by much.

Every flavor tastes close enough to what they claim to be. They hit the right notes, and wouldn’t be mistaken for anything else. I do think the perfect meal version kicks the whole product into the realm of the mildly inconvenient with its extra separate curry powder, but it ends up tasting all right overall. 

Regular

The rice is decent but does not taste 100% authentic. It’s unlikely anyone would confuse this for fresh (or even day old) rice if it was served in a blind taste test. It sort of reminds me of a rice-based breakfast cereal in that it feels like dehydrated rice that has been reconstituted, but not necessarily like it’s cooked rice that has dried out. It’s like the curry isn’t quite all there, nor is the rice, but together, they make for a decent facsimile.

Some of the containers suggest adding a raw egg after pouring the water, but depending on how comfortable you are with eating very undercooked eggs (or how where you live treats its eggs), it might not be the best idea. 

Hayashi (left) and Keema (right)

In recent years, Nissin has been selling its seafood and curry Cup Noodles in the US, and these products are closer to the more high-quality versions found in Japan. I hope that they find a way to bring Curry Meshi here. It’s not the best thing in the world, but I could see it doing well with those who want something quick and easy but are getting tired of instant noodles. 

(It does make me wonder if Nissin branches would come up with flavors to cater to local tastes. Maybe instead of Curry Meshi, we’d get instant rice and beans.)

The Amiba Isekai Has a More Balanced Roster than the Original Fist of the North Star

Fist of the North Star Side Story: The Genius Amiba’s Otherworld Conqueror Legend is a spin-off manga that has rarely disappointed. Its silly premise is that the minor villain Amiba (aka Fake Toki) has been isekai’d, only rather than getting killed by a truck, it was death by Kenshiro. And instead of getting run over, it was being violently exploded while forced to walk backwards off a ledge

Amiba is a delusional asshole who has noteworthy skill but frequently overestimates himself. He is devoid of honor and compassion, and cares little about anything but showing what a “genius” he is. It’s why he’s such an insufferable enemy in the main series, but the funny thing is that the guy’s poor personality results in a manga with a much more balanced roster of good guys when he’s the lead.

In the original Fist of the North Star, Kenshiro is a perfect hero to a fault. He’s great for his story, but he also always overshadows his allies because he’s the strongest, kindest, and most badass guy around. A similar thing happens with other spin-offs: Whether it’s Raoh, Toki, or whoever, they’re often portrayed as being a level or ten above those around them. Not so with Amiba. 

In the new world he finds himself in, Amiba has little natural aptitude for the sorcery inherent to it. But while his Hokuto Shinken skills are woefully incomplete compared to the true masters of his original life, such martial arts skills are virtually unheard of in the other world. Many characters outclass him in a few (or many) ways, and it means that Amiba can’t do everything on his own despite thinking he can. As the roster of allies (all of whom are parodies of existing FotNS characters) grows, they function much more as a team than Kenshiro and friends ever did. Whether it’s Toluukin the great mage (Toki), Shuuza of the Clouds (Juuza), or a gigantic grandma (who is actually not an oversized goon in disguise but rather the headmaster of an elite wizard school), everyone shores up the others’ weak points.

It’s great. Amiba makes for a fun main character because he’s so utterly flawed. The series doesn’t celebrate that fact—more using it as the basis for its humor—but it also provides plenty of opportunity for growth to an extent. At the end of Volume 7, Amiba is outnumbered against the Demon Lord’s army. Defeating them would be impossible, but then all the people he met in this other world appear, ready to help him (think Lord of the Rings: The Two Towers or Avengers: Endgame). In response to the overwhelming support, Amiba talks about all he sees around him are idiots, but that together, they can accomplish what average nobodies never could—that collectively, they are geniuses.

Amiba is still the height of arrogance and selfishness, but now he’s extended that attitude to include all his allies. He won’t ever be the hero Kenshiro is, but he can make a difference in his own way (if he can manage to get over himself).

Spiral Stinger and Photobomber: Ogiue Maniax Status Update for August 2024

Otakon 2024 is this weekend! There are a few guests I’m looking forward to seeing (and hopefully interviewing), like Kakazu Yumi (Shizuru in Godannar, Renais in Gaogaigar FINAL) and Uchida Aya (Minami in Love Live!).

I don’t have any panels this year, but good luck to all presenters! I might be in attendance at yours.

Patreon thanks to the following!

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from July

How Takanashi Kiara’s Retro Outfit Reflects Changing Beauty Standards

The phoenix of hololive got a new outfit recently, retro in aesthetics but not necessarily proportions.

Miki Kinemi and the Electrifying Characters of Blue Period

Join the Miki Kinemi Fan Club today!

La+ Darknesss Is Now a Shoujo Manga Author

This hololive VTuber has now been published in Hana to Yume magazine!

Kio Shimoku

A new Spotted Flower chapter and a new volume! Find out more from Kio’s tweets.

Closing

See you in Washington DC, maybe!

Kio Shimoku Twitter Highlights July 2024

New chapter of Spotted Flower came out at the end of last month, which is now followed by a new volume of Spotted Flower too!

New chapter of Spotted Flower!

Kio’s tortoise will just walk around his room and randomly poop and pee, so Kio got it a diaper made for cats.

Kio retweeted a t-shirt of the Fantasista mascot Sistan, which has art by Koume Keito (who worked on the Kujibiki Unbalance manga. Sistan thanks Kio, who responds that this makes him happy.

Kio attended an event of “like-minded people,” and went to the afterparty despite initially being hesitant. Turns out he enjoyed it.

The tortoise keeps waking up one hour earlier, messing up Kio’s sleep. He can hear it walking around and breathing.

Kio wishes manga artist Kusada a happy birthday.

The electricity and water were out in Kio’s apartment, so he went to a super sentou (large bathhouse) and had a good time. Kusada and him talk about how losing power and plumbing should be a bad thing, but the bathhouse makes for a great way to relax.

Kio contributed art to a special Rakuen: Le Paradis 15th anniversary exhibition (and you can buy a replica if you’re in Japan!). He also realizes that he’s been a manga artist for 30 years, and half of that was with Rakuen doing Spotted Flower.

30 pages inked (out of 134) for the sequel to Kio’s 18+ doujinshi.

Kio rewatched the live-action version of his doujinshi, appreciating how the second half is original material that deviates from his version.

Spotted Flower Volume 7 on sale 7/31 (That’s today!). Kio recommends reading it together with Volume 6.

Kio agonized a lot over what to do for the jacket and the underjacket cover of his artbook. 

After retweeting the announcement of the upcoming Ranma ½ remake, Kio thinks the series might be a major influence on why he’s into trans characters.

Kio concurs with Kusada about how great it is to draw the part of the pelvis that sticks out.

Kio thought he managed to get a manuscript done, but it was only one page’s worth of progress.

Kio is reviewing the interview included in his artbook.

Kio is saddened at the death of Ohara Noriko, the original voice of Nobita in Doraemon and Conan in Future Boy Conan.

Kio mentions something vague about remembering something huge and is worried about making it in time, but manages to do so.

The layout and comments, plus the interview page, are all set for the artbook.

https://twitter.com/kioshimoku1/status/1818478710523338920

Spotted Flower v7 comes out 7/31 (that’s today!). Note that there are a number of Japanese stores with exclusive bonuses.

Kio managed to get past a part in (I assume) Elden Ring that didn’t have anything to do with gestures or outfits or story stuff.

A Locomotive of Motives: Train to the End of the World

I don’t know if Train to the End of the World is a true turning point in anime, but it feels like an important intersection of a lot of trends and forces that have been at play over the past ten, maybe even twenty years. 

In the world of the near future, an attempt to launch a 7G network actually twists Japan into a nigh-unrecognizable land of bizarre mysteries and fundamental changes to everything people know. In the city of Agano, adults have turned into sentient animals, wireless communications are dead, and information is hard to come by. Chikura Shizuru is a student living in Agano, going through their daily lives in the fallout of the 7G Incident, but when she learns that her missing friend Yoka might be in Ikebukuro, she and her friends commandeer an out-of-commission train in the hopes of reaching Yoka.

This anime touches on a lot of popular tropes, but in a way that plays with expectations. The series is indeed about Cute Girls Doing a Thing—in this case riding a train through Japan—but it can hardly be called “slice of life” because there is a lot of narrative momentum. It follows in the trend of post-apocalypse and travelog series like Girls’ Last Tour and Kino’s Journey, but it’s less about the ennui of the environment and more about exploring a strange new world. The fact that it’s done via commuter rail and with girls whose relationships carry different degrees of baggage pushes the story away from the quiet gravitas such works often exude and into something more personal. Plenty of titles (especially from the studio P.A. Works) highlight less famous parts of Japan, but they don’t typically present them as Escher-like warpings of reality. I think the closest series might be Rolling Girls, but even that series’s brand of fantastical is very different.

What’s more, Train to the End of the World takes all these somewhat contradictory directions and ties them all together in a satisfying manner. This kind of creativity is actually something I was hopeful about when I first heard about the series, particularly because Mizushima Tsutomu was at the helm. As the director of both SHIROBAKO and Girls und Panzer, he’s proven ability to tell remarkably involved stories that marry a lot of disparate energies together. While Train to the End of the World isn’t my favorite of the three, I feel like it might be the most impressive of them from a storytelling perspective. 

I encourage the skeptical to give it a chance.

I Want a Punch-Out!! Soulslike

I started playing Elden Ring recently, and it’s my first time with a Soulslike of any kind. Having to make my character stronger while also improving my own skills, all while interacting with an unfriendly world full of giant boss monsters has been a fun and frustrating experience.

It also made me really want to see a Punch-Out!! Soulslike.

Think about it: Punch-Out!! is a franchise that’s all about fighting enemies twice your size, where you have to figure out their quirks and tells, strike them during brief moments of vulnerability, and not overextend lest Mike Tyson send you to the mat with one uppercut. 

What if your player character started from scratch and had to train up? It could be a series of boss fights, but what if it were more like an Elden Ring open world, and you could visit different gyms to practice or spar with others? What if other fighters (CPU or human) could come to your gym? Established major boxers you could face in more official or formal settings, but maybe there are also bad actors who want to fight dirty and jump you in an alley?

It’s been over 15 years since the last Punch-Out!!, for the Wii. I would love to see something that would capture the spirit of the franchise, but if Nintendo wanted to take a different angle, I think this would be a welcome and interesting change. 

An Elden RING, if you will.