Epsilon-Eagle (Alien Soldier) for Super Smash Bros.

Today’s a Nintendo Direct, so why not get excited with some Smash Bros. Ultimate character speculation?!

Treasure is a great video company that has a reputation for making games that cater to a more hardcore audience looking for difficult yet rewarding gameplay. As fond as I am of Treasure, however, I only recently got to learn about what is arguably their most difficult title ever: Alien Soldier. A largely one-man labor of love, it’s basically a gigantic boss rush, and as someone who adores boss fights, it’s in many ways the perfect game for me. It’s also mindbendingly unforgiving on a level that is all but unmatched—a combination of difficult controls and giant enemies designed to exploit the awkwardness that results from cumbersome movement. It’s fun, but cruel.

The peculiar nature of Alien Soldier’s gameplay kind of reminds me of the precision required to play Smash Bros. Melee at a high level. That thought then led to the obvious one: what if Epsilon-Eagle, the protagonist of Alien Soldier, was in a Smash Bros. game? Granted, there’s nothing that would automatically make him more deserving than even other Treasure heroes like Red and Blue from Gunstar Heroes, Marina Liteyears in Mischief Makers, or Serena in Guardian Heroes—except maybe that hardcore legend status. Still, I want to entertain the notion.

The key thing about translating Epison-Eagle to Smash Bros. is that the character’s game philosophy stands in philosophical opposition to the Kirby franchise. Where Kirby is all about gentle, beginner-friendly learning curves, Alien Soldier is punishing to the unfamiliar. Everything about controlling Epsilon-Eagle is supposed to feel like a chore at first. He should have awkward acceleration while running, jumps that are kind of a pain in the ass for the user, and weapons that both have limited ammo and get worse the more you use them. He should also be feared at low percents thanks to the ridiculous might of Phoenix Force.

In Alien Soldier, Phoenix Force is an extremely powerful dashing attack that does a ton of damage, is invincible, and hurts the user. In Smash, it would be like a combination of Charizard’s Flare Blitz and Banjo-Kazooie’s Wonderwing on steroids, albeit with an even more serious downside than Wonderwing’s limited ammo. Much like Link’s sword projectile, Phoenix Force would only be available when Epsilon-Eagle is under a certain amount of damage (let’s say 0-25%). The recoil from Phoenix Force would itself inflict 26% damage on the user (while dealing 50% to the opponent), meaning that unless you heal, there’s no way to use it again.

The catch here is that Epsilon-Eagle would be the only character in Smash who can heal by parrying attacks, somewhat akin to a “Just Defend” from Garou: Mark of the Wolves. In Alien Soldier, there is a move called “Counter-Force” that effectively acts as a parry, but which also creates health drops to collect. In Smash, having parry bring down the damage percentage would be a rough replication of that. It also makes the character good at dealing with projectiles (aside from Epsilon-Eagle also being a ranged character) and overly safe and predictable gameplay, as you wouldn’t want to accidentally give him back enough health to gain access to Phoenix Force.

In terms of special moves, Phoenix Force would be the side-special. While it’s executed as “down + jump” in Alien Eagle, I think it would be okay to at least give players the luxury of more intuitive directional controls. When Phoenix Force isn’t usable, the attack would simply be Zero Teleport, a horizontally traveling no-damage invincible dash reminiscent of Fox Illusion mixed with a bit of Pichu’s Agility. While it would indeed be impossible to hit, it would also travel the exact same distance and direction every time, limiting how much it can be abused. 

Neutral special would be Shot, i.e. firing your currently selected projectile weapon (Buster Force, Flame Force, Lancer Force, etc). Up-special would be Hover, which like in Alien Soldier, freezes you in place in the air. In Smash, it would be more for temporary midair stalling to mess with the opponent’s timing, but this would also mean Epsilon-Eagle’s recovery is highly reliant on Zero Teleport. Down-special would be Weapon Select, and much like Min Min’s Arms Change would cycle through different projectiles to use for the neutral special. Special + Shield would switch him between stationary shooting and running-and-gunning modes, giving him the ability to do both a moving shot a la Mega Man/Min Min or the ability to change direction of fire while standing still, but not both at the same time. It’s another intentional execution barrier in Alien Solder, and it would be here as well.

As for normal attacks and throws, they would have to be mostly made up from whole cloth, with a few perhaps utilizing ammo, akin to how Robin’s can deplete his Wind or Fire tomes depending on what version of jab he throws out. Something cool and spacey would be nice, but the important thing would be to not have him utterly hosed by reflectors. 

A character like Epsilon-Eagle should probably be high-tier or top-tier to justify his absurdity, but having someone so finicky could likely land him in mid-tier or worse. Moreover, the sheer strength of Phoenix Force would be tricky to balance, as even the slightest tweaks to it could result in a busted and aggravating character to use or fight against (or both at the same time!). Even so, wouldn’t it be amazing to see Epsilon-Eagle be up two stocks through clever gameplay, and then devastate the opponent’s last stock with a well-timed Phoenix Force?