The Fujoshi Files 100: Tanaka Mitsuki

Name: Tanaka, Mitsuki (田中美月)
Alias: Hokuto (北斗)
Relationship Status: Dating
Origin: Cyber Yaoi Girl

Information:
Tanaka Mitsuki is a college student who discovered yaoi in her final year of high school. Especially fond of the series Ai no Doronuma, Mitsuki discovers along with her internet connection a thriving Aidoro community. Mitsuki thus spends most of her time chatting with her fellow fans online, and eventually even meeting them offline as friends.

Mitsuki is in a relationship with a fellow student named Koshimura, though she is afraid to tell him about being a fujoshi, and he assumes her desire of privacy is out of shyness, rather than out of wanting to hide her BL collection. While Koshimura does not know the truth, however, his friend Tamagaki does, which makes interaction between Mitsuki and Tamagaki both comfortable and awkward. Mitsuki typically tries to deny that she’s an otaku, going out of her way to exclaim, “My, I’m such a normal girl!” whenever she does anything contrary to fujoshi stereotypes.

Fujoshi Level:
Generally a strong fujoshi, Mitsuki blows most of her budget on yaoi books and internet through which to keep up with her fellow fujoshi.

Eat to Live, Live to Eat: Mogusa-san

When it comes to characters in fiction, it’s fairly common for me to find characters that resonate with me. Much rarer, however, is to find a character that is more of a kindred spirit, someone who fundamentally connects with who I am. This is the experience I have when reading the manga Mogusa-san, the romantic story of a girl who loves to eat all the time.

One of my passions in life is food. When I travel, I mainly think in terms of things I can possibly eat. That is not to say that I am a “foodie,” as the term usually implies someone who is in constant pursuit of the next superbly executed dish. Rather, whereas a typical foodie would not touch Chef Boyardee after having freshly made authentic Italian pasta, I can eat both. I can switch freely between Époisses and Kraft American Singles and not feel that my culinary experience has been ruined. Nor do I consider myself someone with no sense of taste whatsoever, or someone who can’t appreciate finer qualities in food. Trying new dishes, revisiting old ones, complex flavors, simple tastes, approaching different cultures through their cuisine, I simply love the experiences that come with eating. So, when the titular heroine of Mogusa-san (whose name is based on mogumogu, the onomatopoeia for munching) shows a similar fondness for eating, I feel this sense of deep understanding with the character. Heck, I even made her my Twitter banner.

Food manga is a fairly ubiquitous genre, and is usually based around the intense experience of eating something so delicious that it can only be described in metaphor. Yakitate!! Japan, The Drops of God, Oishinbou, Gokudou Meshi, all of these series are about the pleasures of specific dishes and how they were made with love and care. Mogusa-san is a different experience, as it’s more about the feelings derived from the act of eating itself. It’s not just that Mogusa is always hungry or has a large appetite (common features in manga characters) which makes this manga a joy to read, but that the sheer bliss on her face—the wide-eyed sense of wonder, the small but genuine smile, the soft blush that fills the panels—is delightfully overpowering. It more or less describing how I feel whenever I eat, and on a certain level, I find this to be something missing from most food manga.

Mogusa-san feels no need for hyperbole, at least when it comes to describing taste. Instead, its sense of exaggeration lies is in how Mogusa manages to accomplish the task of eating nearly 24/7. While Mogusa is embarrassed about her love of food (because every girl around her is more about dieting), it certainly doesn’t stop her because Mogusa has mastered the art of stealth eating. She keeps packages of eel jerky in her wallet. She disguises an extra helping of rice as a French dictionary. In the image below, Mogusa is supposedly eating only one “Takenoko” chocolate snack, but is actually eating multiple ones, switching between them constantly with the skill of a wild west gunslinger to create the illusion that she’s only been eating one the whole time. In this way, the techniques used by other food manga to describe the taste of dishes transfers over to Mogusa’s consumption tactics.

I’ve been told that I make food look delicious when I eat, and this is also what I get from looking at Mogusa. As much as I love to eat, I also am fond of watching other people enjoy food as well and i n this respect, I also end up connecting to the boy who befriends Mogusa, Koguchi Torao. It’s rather satisfying to me to see someone’s face light up when they eat something that truly blows their mind. In fact, part of the experience of traveling for me is seeing others’ faces light up as they taste something new and exciting, or something familiar and comforting. The art does a good job of showing not only Mogusa’s sense of happiness while eating, but also the fact that Koguchi appears to fall in love with her every time she decides to chow down on something, which, again, is all the time.

Mogusa-san began on the web-only Shueisha platform Tonari no Young Jump, but has since begun serialization in the real Weekly Young Jump magazine due to its popularity. While the first volume has already been published, you can still read a few chapters online in Japanese, and while the language barrier is an issue I think this manga is one where that matters a little less. It’s a manga that I feel profoundly drawn to, and if you love eating the same way I do (or maybe just really like Sasha from Attack on Titan), there’s a good chance you’ll feel the same way.

 

 

 

A Couple of Cool Things About Mega Man’s Final Smash

Yesterday was the Super Smash Bros. for Wii U Invitational Tournament, and during it we got to see Mega Man’s Final Smash in full. Previously, it had already been revealed that it was a combined blast from five different iterations of the Blue Bomber, but what we didn’t see is that the set up for the attack is actually the Black Hole Bomb from Mega Man 9.

I love this, because while Mega Man’s moveset in the new Smash Bros. is basically an elaborate homage to all of the games of the classic series, it was conspicuously missing attacks from the most recent retro-style games. With the Black Hole Bomb, this has been remedied. Mega Man 10 is still missing, but at least we got one step closer.

It also makes a kind of weird science fiction-esque sense that Mega Men from multiple universes and timelines would converge inside of a black hole.

As a side note, seeing Hungrybox get a kill with Kirby’s up-throw in yesterday’s final brought joy to my heart, as it means that throws have killing power at relatively decent percentages again without having to factor in elaborate follow-ups, something that’s been missing since the original Super Smash Bros. unless you count some of Mewtwo’s and Ness’s throws in Melee.

P.S. Where is Mewtwo. WHERE IS MEWTWO.

 

Achieving 4-Dan and Stepping Away to Improve at Mahjong

mahjong-4dan

In December of 2010 I wrote a post about how I had finally achieved 3-Dan on the mahjong website Tenhou. Finally, after three and a half years, I have hit the next level and rose into 4-dan. The fact that it’s taken me this amount of time to get to 4-dan is either great or embarrassing depending on your own mahjong skills, but I realized that part of the reason I was finally able to break that barrier was that I had stepped away from the game for a while (unless you count posts about Saki or Akagi, I haven’t really posted much about mahjong lately), and that this has in some ways contributed to me being able to play better.

A few months ago someone asked me, “How do you not get angry when playing on Tenhou?” My answer was simple: I do get angry, all the time. Mahjong is a game that takes a lot of mental energy and so long sessions end up being quite taxing on the brain. Since about September of last year I’ve had to really focus on my work, so that risk that mental and emotional exhaustion that comes from playing mahjong wasn’t really worth it to me. During this time, I made occasional trips back to the table (virtual or otherwise) that reminded me of how rusty I become from playing less often, but also actually helped me to distance myself from mahjong and to improve my mental game immensely.

As with many things, one of the dangerous things about going on tilt in mahjong is that your “vision” in terms of what is possible or what is supposed to happen starts to narrow. When you’re not winning hands despite being in great positions, or when you feel like it’s totally “unfair” that you got screwed over in some way, it can cloud your judgment and cause you to make mistakes you may not have made otherwise. One sign I’ve learned to watch out for is when I get too desperate for pinfu. It may be the simplest hand in the game to achieve, but when I’m so obsessed with trying to win “anything at all” I realize I’m not actually playing mahjong. Stepping away from the game has helped me to realize this.

Another thing stepping away allows for, at least far as my relatively low level is concerned, is that it has helped me develop more versatility. Tenhou breeds a certain kind of mahjong player: someone who’s conservative in play, calculates risk extensively, and has a decent head for numbers. It’s the “proper” way to play mahjong, and so when on the Tenhou ladder you tend to learn to play against people like that. However, if thrown in a situation where others are playing “improperly,” doing the things that are suboptimal yet somehow winning anyway, I’ve noticed that a lot of better players have trouble dealing with this, including myself. What I realized eventually was that it was just as much my problem for not having the adaptability to deal with different types of players regardless of whether they pay no attention to theory and probability. It’s kind of like complaining about button mashers in fighting games or not being prepared for a Shedinja in Pokemon. “Nobody does that! You’ll lose more than you’ll win with that!” And yet, at the end of the day, you’re the one who couldn’t deal with it.

Speaking of fighting games, I recommend this video from fighting game community veteran James Chen on “reading your opponent.” I’ve skipped to the part where he talks about why “advanced” players tend to be kind of double-edged swords because they play too close to the theoretical optimal.

Perhaps the most significant if seemingly contradictory thing is that because I’ve distanced myself from mahjong, I’ve actually developed a better sense of my own style, how I want to play. Thus, when I managed to finally find not just some free time, but a week or two to where I could redirect my mental energy to other tasks again, I decided to get back on Tenhou and finally aim for 4-dan. There were of course many highs and lows, but I think that, as I explained to an extent above, trying to “make up for what you’ve lost” from one game to the next is the wrong way to look at it. The more you think, “I got 4th this one game, so I need to get 1st in the next two games!” the more likely you’re going to fall further down the hole. It happened to me quite a bit, as I hadn’t merely stayed in 3-dan the whole time, but actually moved between 1-dan and 3-dan as my own frustration got the better of me. Of course luck is a factor in this game, but not letting it get the better of you emotionally is also important.

mahjong-chihou

In the end, if I can get hit by a chihou of all things (SERIOUSLY A CHIHOU) and still rebound, then I feel pretty good about my future prospects. That said, I still haven’t fully memorized the score chart. Oops.

Like the Transformers Movies but Less Stupid: Godzilla 2014

The 2014 Godzilla film is a strange amalgam of sorts. The most famous of Japanese giant monsters is many things to many people, its movies spanning generations, the narratives of which vary between Godzilla as the power of nature made reality, a representation of the hubris of humankind, and kick-ass monster eager for a rumble against its fellow kaijuu. Rather than going for the heavy reintepretation as with the old 1998 film, Godzilla 2014 tries to embrace all facets of the lizard with some mixed results.

I have somewhat of an “improper” understanding of Godzilla. Certainly I grew up on some of the movies, having watched my Godzilla vs. Megalon and Godzilla vs. Mechagodzilla VHS tapes religiously as a kid, for example. However, I’ve still never seen the original (not even the English adaptation with Raymond Burr inserted in), nor am I so hardcore into Godzilla that I can tell you all of its production history. I’ve realized that deep down I think of Godzilla first and foremost as teaming up with Mothra or Jet Jaguar and giving monster smackdowns, so when I originally came to the movie expecting something more along the lines of a disaster flick, I could feel the kid inside of me smile as the film revealed that it was definitely leading to a massive battle.

At the same time, Godzilla 2014 definitely does not have the same feel as those Showa-era movies I’d grown up on, the heavy emphasis on military presence makes it feel somewhat closer to the Michael Bay Transformers films. Fortunately, Godzilla maintains the image of futility as the US Navy’s weaponry proves overall ineffectual, a classic trope of the franchise, and so it avoids the more jingoistic feel of Transformers when it comes to representations of the military. Even though the main protagonist is a soldier, and he accomplishes quite a bit as a human being, his significance pales in comparison to Godzilla, and the film does a good job of conveying the smallness of humanity.

In this respect, the movie tries to have its cake and eat it too, being on some level the disaster movie I expected going in, but also the monster mash that Godzilla is famous for, but also the contemporary US blockbuster with that strangely stylish militaristic vibe that has increasingly become a part of the movie experience. I find that it balances these incongruities surprisingly well, which is actually pretty impressive, but I also can’t help but shake the feeling that the “something for everyone” approach allowed it to only go so far. I won’t say that it was like three films in one, as I do think there is a good sense of continuity and cohesion overall. Instead, it’s more that Godzilla 2014 embodies the idea of an “American-made Godzilla” to a tee, for better or worse.

The Price of Art: Miyazaki Hayao’s “The Wind Rises”

It’s been a few weeks since I took the opportunity to see Miyazaki’s The Wind Rises. For personal reasons I’ve been unable to write about it until now, which makes me a little sad since my memories of the movie are no longer as fresh. Nevertheless, the film made such an impression on me that I can still remember its effects on me, the mild trembling and near-existential crisis I experienced after leaving the theater that I feel compelled to write about it. This is because while other Miyazaki films have been beautiful, profound, poignant, heart-warming, and intelligent, The Wind Rises is challenging.

I’m going to spoil quite a bit. If you haven’t seen it, I highly recommend this movie.

The Wind Rises is a highly fictionalized account of the life of Horikoshi Jirou, inventor of the “Zero,” the most famous Japanese plane of World War II. We first see him as a child in love with the idea of flight, though sadly unable to ever truly take to the skies due to his terrible eyesight. Instead, in a dream where he meets Caproni, a famous Italian aeronautical engineer, he realizes that if he can’t fly the planes, then at least he can build them. The movie is thus the story of a man with a passion that stays with him throughout his life. The main issue is that he lives in the 1930s, and Japan already has an alliance with Nazi Germany. We know what Jirou’s passion will lead to, and this aspect of his story is how The Wind Rises confronts its audience with difficult questions.

There is a sort of romantic image surrounding the artist who lives for his craft, and over and over again the movie shows how Jirou would rather not think of anything but the plane itself. However, The Wind Rises juxtaposes this quality in Jirou with the era in which he lives. Given the imperialist and militaristic nature of Japan at the time as depicted in the film, it is clear where Jirou’s inventions will eventually take him, and yet given the context of his society, it’s also the only opportunity he really has to fulfill his dream. He makes the best of his situation, pursuing his life-long goal using the means available to him, and though on a personal level this can be seen as the emblematic of the adaptability of the creative human mind, it also comes at a very real cost of millions of lives, claimed essentially by Jirou’s imagination. At the end of the movie when Jirou returns to his dreams of the sky and we see the clouds in the sky transform into his greatest invention, there’s a clear sense of tension on the screen between the beauty of the Zero and the ugliness inextricably tied to it. This is why when I see people accuse this film of being militaristic, I feel as if they did not bother to actually see what was happening in the film.

Can art truly be made for art’s sake? This is one of the central questions of the film, and The Wind Rises answers that this passion, as much as we might want to bottle it and isolate it from the world, is nevertheless still a part of it. Even the refusal to compromise ends up being a type of compromise in itself, and the film makes this point clear not only through Jirou’s profession but also his personal life. Falling in love with a woman suffering from tuberculosis in a time when there was no cure, throughout the movie they make sacrifices between their immediate and future happiness. When ultimately they decide to live together despite knowing that this will shorten her lifespan, the parallel is clearly established that, whether it is at home or in another country, Jirou’s passion in a sense destroyed lives. And yet, it is impossible to see Jirou as a “villain,” or as morally reprehensible. There is no guarantee that we would not have done the same thing, living in the here and now while hoping for a brighter future. Jirou’s choices cannot simply be divided into “right and wrong.”

The very fact that Miyazaki himself is an artist making some of the most successful animated films ever makes the ideas of The Wind Rises feel both self-critical and targeted toward society at large. One of the more interesting decisions for the movie was that Anno Hideaki, creator of Neon Genesis Evangelion, animator on Miyazaki’s Nausicaa of the Valley of the Wind, and otaku extraordinaire was cast as the voice of Jirou. Anno is no voice actor, and it shows in his amateurish performance, but I think this was a deliberate choice because Anno is also a “passionate person” as an otaku. Evangelion was Anno’s attempt to tell otaku to get out there and confront the world, and in certain ways the opposite happened, so I believe that Anno in the role of the protagonist speaks to the idea that otaku are generally considered obsessive people in some sense “cut off” from society. There is an earthquake at the beginning of the film, and when the ground begins to crumble and shake, it looks like the old Gainax style more than that of Ghibli, and I have to wonder if it was animated in this way to call attention to the otaku. As with Jirou, the question would be if we can call otaku a pocket of society, a subculture, or if that passion should be contextualized. It’s a confrontation with both otaku and non-otaku.

I saw this movie at a period in my life where many things are in flux. The future often looks uncertain, the present looks frightening, and more than a few people I’ve known have become ill or worse in recent years, and this movie hits me hard in those areas. Moreover, as someone who has spent his life in creative endeavors, whether it’s art or writing, I feel as if this movie peered straight into my soul, asked me about my life, and forced me to ask myself what a human being really is. In spite of this—or perhaps because of this—however, The Wind Rises may very well have become my favorite Miyazaki film ever (which has been Laputa: Castle in the Sky for the longest time). In fact, when I think about it, the last time I felt this profoundly affected by any anime was the masterful Turn A Gundam. If I had to summarize my thoughts on the film in three words it would be: beautiful, deep, painful. 

The Fujoshi Files 99: Shiina Mafuyu

Name: Shiina, Mafuyu (椎名 真冬)
Alias: N/A
Relationship Status: Single
Origin: Seitokai no Ichizon

Information:
Shiina Mafuyu is a shy and demure girl who often has her face buried in a video game. So addicted to video games is Mafuyu that she will bring multiple home consoles and portable systems with her on long trips. Though open to diverse genres, Mafuyu mainly plays visual novels, for which she creates internet guides.

Along with her older sister Minatsu, Mafuyu is a member of the Hekiyou Academy student council, voted in by her fellow students. There, Mafuyu participates in the idle discussions which characterize the student council, and has a tendency to pair the only male council member, Sugisaki Ken, with another male student named Nakameguro. She is also somewhat antagonistic towards Ken’s younger sister as the two have “overlapping characters.”

Fujoshi Level:
Mafuyu describes herself as “half-games, half-Boys Love.” She believes being able to fantasize about a pen and a pencil together is a fundamental skill.

Chocolat à la Folie: Genshiken II, Chapter 100

Can you believe it’s finally Chapter 100? Genshiken has come a long way, and you’d expect a manga to make a pretty big deal out of something like this, but this month is actually fairly low-key in spite of it being about Valentine’s Day. Perhaps that casual approach is the most appropriate way to celebrate Genshiken.

I get the feeling most people reading this will be familiar with the distinction between giri (platonic) and honmei (romantic) chocolates in Japanese Valentine’s Day, but I’m pointing out the distinction here just in case.

The women of Genshiken are buying chocolates for Valentine’s Day, though in the spirit of cooperation and camaraderie they’ve decided to buy their chocolates together, and for everyone to buy each other chocolates. Or rather, that is the plan on the surface, as it’s really an opportunity for everyone to buy chocolates for their respective crushes and make it look like an egalitarian affair. Yajima appears to chicken out at the last second and just buys a box of chocolates for everyone to share, but this too is revealed to be a ruse. Kuchiki comes in and is (somewhat justifiably) angry that no one remembered to give him chocolate, and Yajima gives the chocolates meant for Hato to Hato but only so that he can offer them to Kuchiki to quell his nerd rage. In the end, Hato (with Sue) goes over to give him some honmei chocolate, which causes Madarame to blush profusely.

The title of this chapter—”Is it the birthday of the Van Allen Radiation Belt?—is a reference to Kyuukyoku Choujin R. It’s also been the source of a lot of Sue’s quotes, and reminds me of Tamagomago’s post on the difference between Genshiken and R. As mentioned there, Genshiken used to be compared a lot to R, but their approaches to the generation gap between club members is different. I’ve pointed out the contrast between the old and new era of Genshiken, though at 45 chapters into Nidaime it’s at the point where the Ogiue-led Society for the Study of Modern Visual Culture has been its own thing for almost 4 years now. Even though the connections pop up still, I’ve gotten the feeling that the manga has been trying to move away from that disparity between “young” and “old,” and more towards this incarnation of the club having its own rhythm. That sense that the “fujoshi-laden Genshiken” is unique has always been there, but in this chapter it really comes through.

Genshiken has never really done Valentine’s Day, and while at first that seems kind of unusual given how long the manga is, it makes sense that it would happen only after 1) the club went from being mostly guys to mostly girls (Valentine’s Day is a holiday in Japan where girls give chocolates) and 2) after romantic feelings are front and center in the story. The chapter purposely makes note of the fact that the way the Genshiken members go about celebrating Valentine’s Day doesn’t quite match up to the way things go in anime, but at the same time it still kind of falls into the same parameters. All of the twists and turns in the plot summary above are basically attempts by the girls to Trojan Horse honmei chocolates as giri chocolates, making for something as complex as the political machinations of some royal nobility. I do find it funny that Ohno, having spent some time in the US, gives the “I wish it were more like anime!” vibe like you’d expect out of her fellow Americans.

Always lurking in the proverbial background (and let’s face it, also the foreground) is the fact that this collection of fujoshi (+ fudanshi) for the most part have rather limited and awkward experiences with romance. Even a “veteran” such as Ogiue is still relatively new to the whole girlfriend thing; as the title page mentions, this is only her second time ever celebrating Valentine’s Day with Sasahara. Sue still uses the “Ogiue is me wife” defense mechanism and both  Yajima and Hato are smack dab in the middle of a love dodecahedron. Even though Yoshitake is not directly involved, I generally get the feeling, based on her willingness to dispense advice on even a subject as unfamiliar to her as love, that she would probably handle romance worse than Yajima. It’d be the perfect culmination of all those times Yoshitake has gotten Yajima to do embarrassing things. Of course, even better than a punchline is  Yoshitake and Yajima actually punching each other, in this casebecause of the former’s “schemes” and the latter’s “cowardice.”

A while ago, I read a review on Anime News Network for Genshiken that was mostly positive but criticized the manga for an overwhelming use of word balloons that supposedly detracted from the visuals. I disagree, not because I think there aren’t a lot of word balloons or that I believe them insignificant, but rather because they add to the experience of looking at manga, guiding the eyes from one significant element to the next while also giving the sense that the characters are chitchatting pretty constantly. Genshiken is sort of an atmospheric manga, but that aspect is minimized most of the time only to let the moments of total “silence” have that much more impact.

As for Madarame’s blushing, I’m not going to say that Hato x Mada is impossible (unlikely, yes), but I think it’d be wise not to read too much into Madarame’s reaction. Once again, we’re talking about a character who is the quintessential super otaku. Even if he finds himself surprisingly popular at the moment, and not so long ago was told that maaaaybe he might have had a chance with the girl of his dreams if circumstances had been different, this is the first romantic Valentine’s Day chocolate he’s ever received from anyone, guy or girl. It can be a lot for a guy. Then again, Nidaime relative to Madarame has partly been about how that classic otaku type is not static, but is rather subject to change due to the influences around him.

If there is anything marking this chapter as a milestone, it might be Ogiue’s behavior. Ogiue was originally a very intense and blunt person with a lot of personal emotional pain inside of her. Here in Chapter 100, Ogiue is rather sharp-tongued, but in a way that really contrasts with her old self. Whether it’s telling Ohno that she can’t play the “recently returned to Japan from abroad” card, or pointing out that Ohno took another year to graduate, there’s a strange kind of serenity to Ogiue’s verbal jabs. Ogiue’s always been a character with a lot of interesting and complicated facets, but subtlety in her words was never really one of them. Maybe it comes from becoming a professional manga creator, or maybe it’s just part of her growth in general. The fact that she’s the spotlight for the title page in spite of not being the focus of the chapter shows her overall importance to Genshiken. Though she’s no longer really in the spotlight, Ogiue continues to be the best character.

By the way, Genshiken Volume 16 is on sale June 23rd. I hope they don’t mess with me again and have a special edition and exclusive editions at Japanese stores!

Diving Straight Into Your Heart

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Not Quite Knight Rider: Girl and Car on the Beat

Manga Box is a nice digital manga app for just checking out some strange and obscure titles. A lot of the titles on it are not especially experimental, and probably won’t be the next Attack on Titan, but often these works are short and fun. One of my favorite titles on Manga Box is Girl and Car on the Beat, and as the early issues of Manga Box gradually go away, I think it’d be a shame if more people didn’t read it. In fact most of the chapters are unavailable currently, and I regret not posting about this sooner.

girlandcar

Girl and Car on the Beat is about an old police car with the personality of a worn-out veteran and a rookie female officer who loves its rugged old appearance, and the humor in the series comes from the girl’s ridiculous enthusiasm for mundane aspects of police life juxtaposed with the police car’s “experience.” Though the car can’t “talk” the way K.I.T.T. would in Knight Rider, there’s still a strange and charming interaction between the two, especially because the girl is pretty much the only one left who has any respect for it. Each chapter is short, and at just 12 chapters total Girl and Car on the Beat is a quick read overall. It won’t blow any minds, and it’s not quite as hilarious as Rookie Female Police Officer Kiruko-san, but reading it is a nice way to spend an afternoon or a lunch break, and I think one of the better titles on Manga Box overall.