Emissaries of Muscles: Pretty Cure

I might write a full review later, but for now I want to talk about a small scene in the 4th Precure crossover movie.

In the big battle at the end of the movie, the villain takes a ship and pushes it along a track of its own making, turning the ship into a runaway train. Present are four Cures from Smile Precure! and the four from Suite Precure. Working together, they’re able to slow down the ship but are knocked aside by the enemy. When all hope seems lost, the originals, Cure Black and Cure White (along with Luminous) appear at the very last moment and put a complete stop to the ship before it can crash into the city.

Where it at first took eight Cures to halt the ship, Cure Black and Cure White seemed to each have possibly five times the strength of their more recent counterparts. I’m sure someone must have been smiling at this scene.

The reason I wanted to talk about this is because I like how the crossover movies have gone out of their way to establish that the original duo seems to not only be the most reliant on close-quarters martial ability but are by far physically the strongest. It’s something I’ve talked about before, in fact. The original two series did place the most emphasis on just straight-up well-animated fight scenes, and it’s also an interesting way of making those two stand out when compared to their flashier successors.

It kind of reminds me of Simon Belmont’s boss rush in Castlevania: Harmony of Despair. Taken straight from the NES Castlevania, Simon has none of the tricks or spells or fancy maneuvers of the post-Symphony of the Night characters, but he makes up for it with raw strength.

81 Diver is Amazing

Sometimes I can’t believe how much I enjoy the ugly, ugly, ugly art of 81 Diver. Just look at this page for a moment.

I don’t know about you, but when I first saw that kick I simply couldn’t hold my composure. This scene, among many others, actually gets me to burst out laughing.

81 Diver is the work of Shibata Yokusaru, the same man who created Airmaster. It is a manga about Sugata Kentarou, a gambling shougi player, and the woman he loves, “Ukeshi,” an excessively well-endowed maid who is also known as a legendary shougi player renowned for her defensive and reactionary play. I have never played a game of shougi in my life, so much of the terminology goes straight over my head, but the terseness of the dialogue and the sparseness of text in the word bubbles combined with the frenetic line work makes each match extremely tense and exciting, especially given how absurd the characters are.

Let me tell you about what I believe is one of the defining moments in 81 Diver. Sugata is playing a hobo/shougi hermit. Money is on the line. Sugata’s stipulation is that if he wins, he gets the shougi hermit’s money (he’s a hobo but he isn’t poor). The hermit agrees, but in exchange, he demands that his prize be to get a handful of Ukeshi’s breasts. The hero, hearing this stipulation, demands that this be a serious match, but rather than forcing the hobo to change his prize, he takes the reward of touching Ukeshi’s chest as his own incentive, even foregoing the money to do so. As the two of them play an incredibly intense game of shougi full of blood, sweat, and tears, both of them have one thought on their mind: “I’M GONNA GRAB EM!” Spoilers, I guess, but in the end neither gets to grab them. That’s the kind of manga 81 Diver is.

I know there’s a J-drama based on 81 Diver, but I’ve yet to take a look. I do worry that the basic veneer of attractiveness that all live action Japanese manga and anime adaptations undergo with its actors would take away from the appeal of the manga. Related to that point, I honestly think that if the art were prettier or sexier or even had a more solid grasp of anatomy, then it would fundamentally change 81 Diver for the worse. The premise, a shougi-playing maid with gigantic breasts, could easily become another Ikkitousen or Queen’s Blade where the content of the manga practically bends and warps to the will of the women’s curves. And certainly there are plenty of cleavage shots of Ukeshi and the like, but the artist’s style instead manages to shift emphasis away from her attractiveness despite how much time is spent on describing her as a voluptuous woman. It’s ugly and outrageous, and the result is that when I think of Ukeshi I think of her unbelievable shougi skills first. It also doesn’t hurt that she’s shown to be in most ways Sugata’s superior in their chosen game, which makes their absurd romance all the more fun to read.

Almelo Anime 2012 Sketches

As promised in my con report, here are the doodles I did while in the drawing room at Anime 2012. My favorite one is the creepy cult leader hitting on the lady.

It Doesn’t Take a Madoka Magica

I was recently asked about why I don’t seem to like Puella Magi Madoka Magica nearly as much as other anime fans, bearing in mind the degree to which the show seems to garner an extremely devoted, I might even say evangelical fanbase. “Have you not seen Madoka Magica?” they ask.

While I think it’s quite a good show, even excellent in a number of respects, my opinion is that unlike so many others Madoka Magica did not open the world to me. It is not the greatest magical girl anime I’ve ever seen, let alone the greatest anime, and rather than showing me that it’s possible for such a genre to be full of rich depth and interesting ideas it just reinforced my already existing beliefs in that regard. So, yes, an excellent show and a fascinating twist, but something I always knew was possible (in a good way).

What I’ve kind of noticed is that the people who seem to be the most awestruck by Madoka Magica are the fans with little experience actually watching magical girl anime, and so when they discuss what makes the darkness of the series so special, it always feels less like people are talking from actual experience with the genre and more with just their idea of the genre from watching some Sailor Moon. Or if not Sailor Moon, their experience is comprised primarily of watching the genre exceptions, such as Revolutionary Girl Utena and Magical Girl Lyrical Nanoha.

This is not to deny the legitimacy of other people’s watching experiences, as telling someone that they don’t have the right to enjoy a show without x or y prerequisites is pretty ridiculous. However, I feel as if many people who think the world of that show and have an opinion on how it’s done so much with the magical girl genre, while in some ways right, have only experienced the “darkness” of mahou shoujo without being familiar with the “light,” in other words the shows which manage to achieve genre highs without falling into themes like subversion or dark parody. Even in the past decade or so you’ve had shows like Heartcatch Precure!, Ojamajo Doremi, and Cosmic Baton Girl Comet-san which are able to achieve a lot without flipping conventions all the way upside down.

It doesn’t take a Madoka Magica to realize the potential of the magical girl genre, which is something I hope more and more people come to learn.

There’s…34 Days…of Summer Vacation…

Whether it’s in the US or in the Netherlands, I’ve noticed that Phineas and Ferb is amazingly popular, so it should be no surprise that the show has aired in Japan as well. The only curious thing is that P&F takes place over the “104 days of summer vacation” as mentioned in the intro, but in Japan summer vacation is significantly shorter and they get homework during their break because their school year starts in April.

So what is a Japanese Phineas and Ferb opening to do?

Simple: Don’t mention summer vacation at all.

I swear they got the perfect voice for their sister Candace. Seriously, I feel like it’s spot-on with what I imagine a Japanese Candace to be, even the way she says “opening theme.”

Otakon 2012 Impossible Schedule

Otakon 2012’s right around the corner, and that means frantically trying to figure out which panels and such to attend! Compared to other conventions, Otakon has more panel programming than anything else, so it’s always a matter of having too much desire and not enough time in the day for it. I’ve posted a tentative schedule below for things I’m interested in, but as you might notice a lot of the times conflict, so I’m basically going to be playing it by ear once I get there. I got a ton of autographs at Anime Expo, so I feel less inclined to get them this time around, but I’m going to aim for at least a couple.

Of particular note is the return of the Japanese Mahjong Panel, “Riichi: Japanese Mahjong, Anime, and You,” run by myself and Dave. It’s one of the first things you can do on Friday, so if you’re there that early I highly recommend you come in and check it out!

No fancy badge this year, but I’ll try to label myself accordingly.

See you there!

Friday
Riichi: Japanese Mahjong, Anime, and You, 10am-11am,Panel 4 (I’m on this panel!)
Hidetaka Tenjin Q&A – 11:15am-12:15pm, Panel 1
Gen Urobuchi Q&A  (Panel 3) OR The Chubby Characters of Anime and Manga (Panel 4) – 12:30pm-1:30pm, Panel 4
Opening Ceremonies – 1:45pm-2:45pm, Panel 3
Tetsuya Kakihara Q&A – 3pm-4pm, Panel 1
Gen Urobuchi Autograph – 3:30pm-4:30pm, Autograph 3
Tetsuya Kakihara Autograph – 4:30pm-5:30pm, Autograph 1
New Anime for Older Fans – 5:30pm-6:30pm, Panel 2
Sports Manga: Olympics Edition – 8:30pm-9:30pm, Panel 2
Genshiken: The Next Generation – 10pm-11pm, Panel 2 (Required)
Anime’s Craziest Deaths – 12:30am-1:30am, Panel 3

Saturday
Fandom & Criticism – 9am-10am, Panel 5
Ai Nonaka Q*A – 10:15am-11:15am, Panel 1
Anime and Manga Studies: Three Decades In – 10:30am-11:30am, Panel 6
Yuuka Nanri Q&A – 11am-12pm, Panel 1
Gen Urobuchi Autograph – 12pm-1pm, Autograph 3
Yuuka Nanri Autograph – 1pm-2pm, Autograph 2
Sexism in Anime – 1:45pm-2:45pm, Panel 4
Aya Hirano Q&A – 2pm-3pm, Panel 3
Hidetaka Tenjin Autograph – 2pm-3pm, Autograph 1
Maruyama & MAPPA Q&A – 3:15pm-4:15pm, Panel 4
Gundam Official Panel – 4:30pm-5:30pm, Panel 1
Unusual Manga Genres – 4:45pm-5:45pm, Panel 4
Dead Like Us: Death Lore and Japanese Media – 9pm-10pm, Panel 5
The “Art” of Fanservice – 11:30pm-12:30am, Panel 6
Navigating LGBT/Queer Identities within Japanese Media -1m-2am, Panel 1
Type Moon: Unlimited Panel Works – 1am-2am, Panel 2

Sunday
Ai Nonaka Autograph, 10:30am-11:30am, Autograph 2
Masao Maruyama, 10:30am-11:30am, Autograph 3
Sentai Filmworks Industry panel, 10:45am-11:45am, Panel 1
Kodansha Comics, 11:45am-12:45pm, Panel 5
Vertical 2012, 1pm-2pm, Panel 4

 

The Fujoshi Files 50: Yajima Mirei

Name: Yajima, Mirei (矢島美怜)
Alias: Yajimacchi (やじまっち)
Relationship Status: Single
Origin: Genshiken: The Society for the Study of Modern Visual Culture II

Information:
Yajima Mirei is a student at Tokyo’s Shiiou University, where she is a member of the club Genshiken, which in its most recent incarnation is primarily populated by women. Accustomed back home in Tochigi to being the “confident one” to compensate for the shyness of her friend Mimasaka, her situation is reversed in Genshiken where the combination of beauty and talent on display, especially coming from the male crossdresser Hato Kenjirou, in contrast to her own negligence when it comes to personal fashion, gives her something of an inferiority complex.

Yajima is a fan of Jump-esque shounen titles, notably Ten Piece and Menma. She enjoys drawing but is not terribly skilled at it. She is also not quite as eager to declare her love of yaoi and strike up conversation about it like her good friend Yoshitake. Though cynical and brusque to some degree, Yajima is at times also trusting and naive, such as when she initially expressed shock at the notion of drinking alcohol despite being underage.

Fujoshi Level:
Because Yajima prefers to remain reserved even when discussing yaoi, there are not clear indicators of the extent of her fondness for the subject except that she is undeniably a fujoshi. Rather, it is in her inaction that her firm status is revealed. When club chairman Ogiue shows her and the others doujinshi she drew of her actual boyfriend, Yajima does not refuse a copy.

Can You Watch Gundam AGE Without the First Half?

As the final part of the generation-themed Gundam AGE begins, I’m reminded of the “Machete Order,” a way of watching the Star Wars movies which supposedly introduces all of its elements in the best ways while cutting away some of the excess. Specifically, “excess” means “Episode 1,” as the entire adventures of a very young Anakin were deemed unnecessary and even perhaps detrimental to enjoyment. While I don’t think any of the parts of Gundam AGE are awful, it does make me wonder if it’s actually possible to watch the third and fourth Gundam AGE arcs without having watched the prior two.

While it would be sad to lose characters like Woolf and young Emily, I feel like the third part introduces you enough to the returning characters that someone who got into the show right at that point wouldn’t take long to fully grasp the story, and perhaps because the ratings were so low they actually made it with this in mind. While you don’t get to see Flit go from idealistic young boy to supportive but crotchety old man, you also get to immediately see the differences between him, pirate Asemu, and noble Kio. Obviously as someone who’s already watched the previous parts I can’t simply use my own experience to judge the effectiveness of omitting the earlier parts, at least not without much scrutiny and testing on willing subjects, but I would be interested in hearing thoughts on this matter.

Telling Someone to Grow Up is a Bad Argument

I recently read this post by Fast Karate’s Dave where he takes a game journalist to task for some blanket statements the guy made in regards to ideas like political correctness and freedom of speech. Dave makes good points about how these terms are abused to try and create the image of some noodle-armed over-sensitive people who can’t handle the truth. However, I find he also does something which can spoil the effectiveness of his arguments tremendously, which is that his conclusion simply amounts to telling the journalist (and others) to essentially “grow up.”

That article is not the first time I’ve seen this approach, and nor will it probably be the last, but I have to say that there is something problematic about structuring  well-reasoned arguments with a lot of good points to consider, particularly regarding topics such as the portrayal of sex and gender in media, and then just ending it with a simple demand to grow up, man up, get some common sense, or any other number of variations.

Certainly, as people mature they generally become wiser and may realize some of the arguments they made in the past were built on narrow perspectives or naive assumptions. However, the demand to grow up pushes the debate away from having points of discussion where people explain their sides and why they think it’s important that the other be convinced of their points, and into this vague space where certain intangibles are tacitly understood, as if to say that the point being made is so obvious if only you would catch up to the social norms which govern these interactions. Again, that’s not to say that the arguments preceding that jump couldn’t be perfectly cogent and even just outright correct, but if the idea at hand is so obvious that all it takes is for a person to “grow up” then the debate probably wouldn’t be happening in the first place.

I feel like if we can avoid narrowing the discussion to an argument against the other side’s immaturity then there wouldn’t be quite as much backlash.

“Government-approved” “Cool” “Japan”

I was thinking a little about the concept of “Cool Japan,” and why the idea has lost traction among various levels of fans and critics. One argument I hear occasionally is how, at the end of the day, people cosplaying and running around at conventions doesn’t give an image of “cool” or “cutting edge” but an image of regression or perhaps even immaturity. Essentially, people overestimated how “cool” Japan actually is. I don’t know how much this is really the case.

Another side is the way that Cool Japan was essentially government-backed. The idea of it was to use the media/fashion/image of Japan as “soft power” to influence the world. The problem, as far as I see it (and I think I’ve read similar arguments elsewhere), is that one of manga’s oft-touted strengths is its variety in terms of genres, ideas, philosophies, demographics, and even art styles. However, when it is being used by the Japanese government as one of its public faces, the manga and anime pushed out by the government becomes tacitly “government-approved.” If something is government-approved to be an image of the nation, then there is little chance that any government would willingly let their country’s image be tarnished by specific titles.

Essentially, what I’m thinking is that Cool Japan as a government-backed endeavor to some extent has to necessarily work against manga and anime as mediums of variety. I think the difference is between having something “government-approved” and “government-allowed.”

But I’m sure this topic has been talked to death. Probably at Neojaponisme.