A Deluge of Riches: Super Robot Wars 30

When I first began playing Super Robot Wars 30, I wanted to write a review immediately, but I decided against it because I wanted to complete one run of the game to get a fuller impression. Now, nearly 200 hours of playtime later, I have the opposite problem. There’s so much in here that I feel like I have more I’ve forgotten than I’ve remembered. I’ve already given my thoughts on certain specific elements of the series, including DLC packs 1 and 2, the way the game handles the Gaogaigar storyline, and the attack aesthetics of the Ultimate Dancouga unit, but here, I just want to lay out my broader impressions.

Super Robot Wars 30 is named as such not because it’s the 30th game but because it’s to celebrate the 30th anniversary of the franchise. To that end, there are a number of callbacks to its roots, from the fact that you can use the original RX-78-2 Gundam to specific guest characters making appearances. The roster is no mere nostalgia dive, though, as it consists of plenty of series old and new—both in terms of the release date of the source material from which these mecha come from and when they first appeared in SRW in general. L-Gaim and Victory Gundam are two franchise veterans making long awaited reappearances, while J-Decker, SSSS.Gridman, and Knights & Magic make their mainline debuts here.

Having lots of series is always an overall good thing for SRW, but I got decision paralysis when thinking about which units to deploy on multiple occasions. I’d want to bring out anyone who might be plot-relevant for a stage or at least have interesting dialogue with boss characters, but that didn’t always narrow it down. I’d waffle between doing what’s beneficial strategically and what’s cool thematically, and this might have made an already long game take even longer. It’s to some degree a curse that I accept with the blessing of a robust roster.

There is so much content in SRW30 that it can be overwhelming. While many missions are optional and a lot can be played out of order, I was struck by a sense of FOMO many times. What funny stories are on this stage? How did these characters get together? As someone who wants to revel in that fanfiction-esque lore, skipping felt wrong. 

One problem with that, however, is that every so often, I’d trigger a compulsory mission, whereby the intermission screen flashed red and locked me into a specific next plot-relevant stage. I don’t mind their presence so much as that the game itself never really explains what trips them off. I specifically remember playing some EXP-farming missions (called “Fronts” in the menu), not realizing that doing so meant I didn’t get to see how the sixth member of Team Rabbits from Majestic Prince joins. 

The game feels like it was designed to be fairly lenient, as if it was assuming that SRW30 would be a lot of people’s first Super Robot Wars. This wouldn’t be surprising, given that it’s the first officially translated SRW game to show up internationally on Steam. Even at the hardest difficulty (at least originally), it was possible to upgrade and improve your units to brute force your way through. They would later add a “super expert” mode that put it closer in line to a classic SRW experience, but having a really tough game isn’t necessarily what I want or expect, and the initial absence of a hardcore mode isn’t really an issue to me. 

Rather, if there’s any major criticism I have of the gameplay, it’s the lack of stage variety. There are a number of levels that have specific win conditions, but they felt too few and far between, and even they felt like they came from a general template. On top of that, for whatever reason, SRW30 refuses to take advantage of a classic system that is literally built into the game: terrain differences. In many SRW entries, there are stages with bases or areas where units can recover HP while on top of them (usually 30%). They usually exist in missions where you have to defend an area, or perhaps they’re being used by a stubborn boss that you have to dislodge. However, not a single stage I played had any such spots, even when it would make sense both gameplay- and story-wise.

A Final Dynamic Special—usually a combination attack with Mazinger and Getter robots, would have been nice too. Given the anniversary theme of the game, I’m surprised it didn’t include one.

I think this review may come across as more negative than I actually feel about the game. I think that’s simply because the game is so long that it took me months and months to complete, and my view is tinged by a patina of fatigue. SRW30 has a lot to offer, especially from a mecha fanservice perspective, and it feels satisfying to successfully utilize your units’ strengths and mitigate their weaknesses through smart play. I just wish there were more opportunities to do that.

Hololive Alternative, TakaMori, and the Speed of Memes

Hololive Alternative is a 2d animation project depicting the Virtual Youtubers of Hololive as active characters within a world. Two “teasers” are out currently, and they’re a treat for fans and newcomers alike. But while watching the second, the depicted interaction between Takanashi Kiara and Mori Calliope made me hyper-aware of how internet culture and its memes evolve at lightning speeds.

Kiara the Phoenix and Calliope the grim reaper are both part of HoloMyth, the Hololive brand’s first foray into the English-speaking market. Early on in their careers, they were known for having a rather flirtatious and tsundere-esque relationship, which in turn spawned the ship known as TakaMori. It was a prominent part of both character identities—even making it into Can You Do the Hololive?, a song based on all the members’ signature greetings. In it, Kiara states, “Of course the two of us come together,” and Calli responds, “Shut your mouth, Kusotori [Stupid Chicken].” 

Similarly, the second Hololive Alternative teaser shows the two eating together. Kiara eagerly takes photos of everything (Calli included), and the reaper responds by grabbing her scythe and taking swipes at Kiara. The whole interaction describes the original basis for TakaMori to a tee. 

The only problem: the nature of the pairing has changed over time. It still has fans, of course, and the two even recently had an in-person stream together that was made all the more impressive by the fact that one had to travel from Japan to Austria. However, both Kiara and Calli have talked about the fact that they decided to emphasize their solo identities more. The fans in the Youtube comments for that collaboration have remarked even on how the duo’s dynamic has changed (and arguably for the better).

Granted, this isn’t quite the same as a meme naturally morphing into something unrecognizable. The fact is, one can point to a conscious decision as the reason TakaMori isn’t quite the same as it used to be: a purposeful shift in direction. Nevertheless, it feel indicative of the rapid pace at which VTuber in-jokes are formed feels indicative of the general speed of the current internet. In contrast, elaborate animations—even short ones like the teasers for Hololive Alternative—take time to be made. In that gap, the ground shifted underneath TakaMori, and its depiction in animated form can feel like a relic of the past. In reality, it’s only been a little over a year, but the fact that a year sounds like forever in VTuber time makes that difference all the more stark. Online empires rise and fall in less time, and I have to wonder what else might end up coming across as a “yesteryear meme” by the time the next teaser is done.

The Moving Goalposts of Integration: Messy Roots

Messy Roots: A Memoir of a Wuhanese American is an autobiographical comic by Laura Gao. It tells the story of her coming to the United States at a young age and growing up with the competing influences of Chinese and (predominantly white) American culture. It’s another story about the Asian diaspora, with the author’s Wuhanese roots making it all the more striking in this current health and political environment. Although the story isn’t specifically about COVID-19-derived discrimination, it shows how the seeds of that racism were already planted amidst a more personal story of joy, sorrow, identity crisis, and self-acceptance.

The comic goes through Laura’s life from early childhood all the way through college. Along the way, she runs into the conflict of wanting to hold onto certain aspects of her Wuhanese roots that are discouraged by her parents while also looking to reject or minimize those which her parents want her to maintain. Traveling back to Wuhan at different stages of her life and feeling the increasing disconnect with her original home contributes to the fear of being neither Chinese enough or American enough to satisfy either side, while also feeling that leaning too far in one direction is also considered a mistake.

These feelings hit me right in the chest. There’s a moment early on in Messy Roots, where Laura brings lunch from home. When her classmates blanch at her dumplings and call them “stinky,” I could feel myself yelling in my head, “HOW DARE YOU? Your sandwiches or whatever are clearly nothing compared to what she gets to bring.” I love all foods, including White American food of the typical variety, but that stigmatizing of delicious homemade dumplings actually made me mad for Laura. The notion of people finding certain foods’ cultures inherently smelly is a recurring issue, I find.

Conversely, Laura joins the basketball team as a way to fit in with her American peers, but when she ends up wanting to quit due to unpleasant events at school and informs her parents about it, they fail to provide the support she’s looking for. Rather than asking if she’s okay, her dad talks about the money they’ve sunk into her basketball hobby that has now been wasted. That sense of your family’s culture prioritizing the value of the activity over the feelings of the individual is simply too real. 

One aspect of the Asian-American experience that’s expressed well is the fear of being a “FOB,” the fear of being a naive bumpkin. When I was young, it wasn’t all that uncommon to hear Asian kids making the distinction between FOBs and non-FOBS, and at the time, I didn’t realize how deeply toxic that mindset is. I never had to learn English as a second language, so I don’t relate directly to my peers treating me like a complete outsider due to an accent, but damn if some of them didn’t try anyway. I should have known better, and I really didn’t care about what those kinds of kids thought about me, yet something about that mindset must have gotten internalized in me. Seeing Laura depict it getting called out was a welcome jolt.

Messy Roots makes me realize that certain feelings I find bubbling inside of me are not all that unusual. The feeling of wanting to escape or move past cultures because you’re being suffocated on all sides by them, only to circle back around to later in life and try to build back the bridges that were left neglected? It’s something I can definitely relate to. 

Messy Roots ends up having a lot in common with other stories about the Asian diaspora in North America, such as Himawari House, Turning Red, and American Born Chinese—but I find that rather than feeling “samey,” it’s a reminder to me that these shared experiences can help us Asians be conscious of a mutual understanding and empathy when it comes to navigating our circumstances. We’re even seeing these points of connection transcend generations, as Laura makes specific mention of reading Gene Luen Yang’s American Born Chinese, and it having an influence on her. I hope Messy Roots and the others help to carry this legacy forward, and influence the next generations for the better.

Miscellaneous Notes

Wuhanese very much feels like a middle point between Northern and Southern Chinese languages. It seems to carry aspects of both, which isn’t surprising. However, I never knew much about Whan before, and so it makes me want to learn more. Incidentally, a martial arts instructor/scholar I watch on YouTube is also from Hubei Province, where Wuhan is located.

I appreciate all the off-brands used throughout Messy Roots. My favorite is “Royal Danks” [sic]. That sense of disappointment when trying to find cookies (only to see sewing supplies inside that familiar blue tin) is a part of my soul. My earliest memories of butter cookie containers is that they never had cookies.

Love Live! and Playing with Canon through Songs

In Love Live! Nijigasaki High School Idol Club Season 2, the character Takasaki Yu struggles to write a song for her friends in the club to perform. When she finally finishes it, the song is revealed to be “TOKIMEKI Runners,” a piece that celebrates the individuality of each member. In the context of this anime, it’s a new creation, but in terms of the actual real-world release schedule, it was actually their first. It makes me think about how Love Live! has these funny divergences between versions of the same groups, and the pliability of its story as a result.

Similar situations occur in the first Love Live! anime. For instance, the very first song they perform is “START:DASH!!,” but the actual first single was “Bokura no LIVE Kimi to no LIFE.” In the former case, the school idol club was a mere three members at the start. In the latter case, the group already has all nine members. In fact, in the anime, “Bokura no LIVE Kimi to no LIFE” is performed only when the full team has assembled. Rather than it being the introduction to Love Live! that it was conceived as, it serves as a culmination and turning point. 

While there are versions that have come first, like the singles for OG Love Live! and a mobile game for Nijigasaki, they hold no special authority over the fandom. Materials are there to be used in whatever way fits. Old songs become new. New songs become old. Character qualities that are developed over time by the voice actors/singers in one iteration might be presented as long-established in another. In essence, I’m a fan of the fact that there’s not really a specific “canon” other than the broad strokes.

Against the Barrel: Ogiue Maniax Status Update for June 2022

I have to admit that the world feels overwhelming. If it’s not COVID rates ticking up, it’s deadly shootings and war and racism and the fact that these things are all tied together. As an anime blogger, I also think about these things in relation to entertainment, and in light of recent events, we’re seeing old boogeymen like “violent video games” being brought up. I remember those conversations from two decades ago, and though my perspective has changed from childhood to adulthood, I’m not so naive as to think that the root cause is violent entertainment. Rather, it’s at best a symptom of a deeper problem—that power is conflated with self worth, and that gun lobbyists want men to feel that threat of emasculation so badly that they’re willing to go to extremes.

I’m not someone who believes that glorifying violence in entertainment is inherently a problem. I like my action series plenty, and even if something like sports can be argued to be a conduit for aggression, I don’t think that it’s automatically going to lead to the kind of mind-poisoning we’re seeing from cultures that refuse to confront their own pasts. As long as media can be media and not propaganda, even the most depraved depictions of human behavior can have a place. If fiction is the only alternative for someone to find themselves comfort, that’s not the fault of the fiction.

On a less somber note, I’d like to thank the following Patreon subscribers:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from May:

Lots of Brain with a Bit of Heart: Combat in Girls und Panzer das Finale

A review of sorts for GIrls und Panzer das Finale, especially Part 2, but more of an analysis of how combat is portrayed in the series.

Ultimate Dancouga in Super Robot Wars 30 Is Quintessential Obari Masami

How this particular SRW30 DLC captures the essence of its original creator.

The Tools to Express Yourself: Blue Period

Thoughts on the moving story of a guy who’s suddenly inspired to become an artist.

Apartment 507

Why Zhong Lanzhu makes Love Live! better by being a heel.

Looking at the way the English translation of Spy x Family adapts Anya’s kid speech.

Kio Shimoku

Kio Shimoku’s Twitter was full of design drawings for Hashkko Ensemble. There’s a lot of insight into his early decisions for the manga.

Closing

I’m going to leave off on a nicer and more personal not: I finally beat Super Robot Wars 30! It only took…200 hours. I want to write an overall review of it, but part of me wonders if all the existing posts might be enough.

The Tools to Express Yourself: Blue Period

When I was in art school, I often heard a recurring sentiment from my fellow students: “If people can understand even 10% of the message my piece conveys, I would be happy.” Though we differed in style, talent, skill, and experience, there was a mutual desire to have we put into our work to make it to those viewing it. So when I began reading the fine arts–themed manga Blue Period, and the main character starts to cry after his friends “get” his drawing of Shibuya at dawn, it brought me back to those younger days. It also told me that this manga really understands the struggle that artists have with themselves and their work.

Blue Period is the story of Yaguchi Yatora, a contradictory “academically successful delinquent” whose social and school careers are both solid. However, Yatora is prone to being the person others want him to be, and he lacks personal motivation. When a chance encounter with an older female classmate’s large-canvas artwork fills him with inspiration to try making something himself, it leads Yatora to start down the path of applying to art school despite his parents’ wishes. As a total beginner with certain expectations placed upon him by friends and family, the walls he must surmount are tremendous.

It’s rare for manga and anime about artists to actually be about art; most of the time, it’s really just a motif to convey drama and/or comedy. This is a fine approach, and some of my favorite series fall under this umbrella—Hidamari Sketch and Honey and Clover stand out. But like Blank Canvas, Blue Period takes a more serious approach, delving deep into the “art” of art, so to speak. From theory and experimentation to the emotional roller coaster that comes from thinking you’re hot stuff one day and hot garbage the next, I can speak from personal experience that what’s portrayed is all too real.

While Blue Period does approach the subject of art very seriously, this doesn’t mean it’s a dry and boring instruction manual. The characters and their stories are some of the best parts of the series, and I find myself drawn to most of them. Yatora himself is quite rare in terms of protagonist types because being a successful yet directionless individual is not the kind of conflict you see too often, and the rest of the cast feels like three-dimensional individuals living their lives, whether they appear a lot or a little. Whether it’s Yuka’s gender-nonconformity riling their parents up, Kuwana being pressured by the artistic pedigree of her family, or even Yotasuke’s reasons for being an artist clashing with Yatora’s, their world and their emotions feel real.

Blue Period is the kind of series I enjoy most: one where character interactions are robust and powerful. In that sense, it reminds me of Kio Shimoku’s work in certain ways. Notably, Blue Period is actually serialized in Monthly Afternoon (home to Genshiken and Hashikko Ensemble), which makes me think the similar vibes are less a coincidence and more a general editorial emphasis.

I’ve both watched the anime and read the manga, and while they largely tell the same story, they each have a particular feeling that makes them not quite 1:1. The anime has the advantage of portraying things in color instead of black and white, which makes the artwork feel more like how you’re “supposed” to see it. The pacing is also such that the human drama is emphasized. The manga has one obvious edge in that it goes past the anime, but even putting that aside, there’s more to it. The manga lingers more on the art and its characters’ internal worlds more, and the rougher artwork has an appeal all its own. In short, the anime feels like it emphasizes the interpersonal more, whereas the manga is more about the internal. 

One theme that comes up in Blue Period is the way that making art can be very revealing about oneself, and willingly exposing your deepest self to the world can be intimidating. Seeing Yatora and the others so hard at work reminds me about my own journey and process, namely that I wasn’t half as dedicated as these characters are. Blue Period may be making me confront my own inadequacies and regrets, and I can’t help but feel that itch to start making art again, if only to address those unresolved emotions.

Lots of Brain with a Bit of Heart: Combat in Girls und Panzer das Finale

After years of waiting, I finally got the chance to watch Girls und Panzer das Finale: Part 2 thanks to a sweet sale from Sentai Filmworks. The second in a planned six-part film series to wrap up the “girls in tanks for sport” franchise, Part 2 is definitely not a standalone movie. It introduces no new characters, doesn’t have any real major revelations, and is probably better thought of as an extra-long TV episode. Even so, I don’t mind one bit. What I’ve come to remember just from sitting down with this second movie is that there is something inherently joyful to Girls und Panzer, and I think it comes down to how it handles the portrayal of combat.

Whether by fists or by vehicles, I find that fights in action-oriented anime largely fall under two categories: brain-oriented and heart-oriented. “Brain-oriented” means ones where characters win or lose because of strategic or tactical circumstances. They don’t necessarily have to be “realistic;” there just has to be an internal logic. Stand battles in JoJo’s Bizarre Adventure, which focus on overcoming an enemy’s specific strengths and weaknesses, are a prime example. “Heart-oriented,” on the other hand,” comes down to essentially “they won because they wanted it more.” Most battles in Fist of the North Star are this way, even though the series ostensibly is a clash of different martial arts—ultimately, it’s about Kenshiro’s righteous anger. It’s also not uncommon to see hybrids that aim to achieve satisfaction in both. Gaogaigar is a notable example of a hybrid, especially because it involves taking a heart-based skill (“bravery”) as a power source for brain-based decisions while fighting (“the G-Stone is powered by bravery.”)

Girls und Panzer revels in its battle scenes. But while Girls und Panzer has a good deal of heart to it, that’s really not what side its bread is buttered on. Its tank battles are brain-oriented through and through, and what I find interesting is just how much the series avoids expository dialogue to convey that focus. Whether it’s JoJo’s Bizarre Adventure or Legend of the Galactic Heroes, brain-oriented fare often revels in that verbosity, and while I don’t worship at the altar of “show, don’t tell,” Girls und Panzer does make for a very compelling experience. In das Finale: Part 2, concepts like positioning are conveyed mostly visually without the need for diagrammatic maps. While I most definitely don’t have any sort of practical combat experience (in tanks or otherwise), the film makes you feel like you’re both an outside observer and in the thick of it. 

Of course, brain-oriented battles assume brains, and that it’s not just a bunch of empty tanks on autopilot. In this respect, characters in Girls und Panzer serve an important function. Aside from being cute girls whose personalities satirize cultures around the world (including Japan), their behaviors provide windows into how they think and approach both competition and life in general. For example, the first fight in das Finale: Part 2 comes down to exploiting underlying intrateam rifts by utilizing commonalities in certain tank designs, and it is incredibly silly while also making total sense.

A part of me can’t believe that Girls und Panzer is coming up on its 10-year anniversary. But every time it shows back up, I know that it’s going to deliver. The love and effort poured into the franchise is hard to deny, and the sheer amount of earnest fun is virtually palpable. Its breed of brain-oriented combat is still rare in this day, and as it gradually rolls to the finish line, I hope others take up the mantle.

Ultimate Dancouga in Super Robot Wars 30 is Quintessential Obari Masami

One of the highlights of any Super Robot Wars game is seeing how awesome mecha look in their attack animations. So when Ultimate Dancouga first performed its ultimate attack in Super Robot Wars 30, I expected the kind of spectacle associated with its designer, Obari Masami. After all, he personally designed this exclusive version of Dancouga for the game, and his penchant for flashy action poses is unmistakable. When I first saw Ultimate Dancouga strike the characteristic warped-perspective sword pose seen above during its Dancou Shinken technique, I could only think “Yep, there it is!”

But then a few other thoughts immediately followed. “Why didn’t I associate this Obari Pose with Dancouga’s finishing moves in SRW?” “Did it even strike the Obari Pose in older titles?” “Did it ever Obari Pose in the original anime?!”

That’s when I remembered: The 1980s anime Super Beast Machine God Dancouga predates the Obari Pose, which emerged in the 1990s with the Brave franchise! In fact it’s sometimes more commonly known as the Brave Perspective and Sunrise Stance, among other things.

Sure, recent toy releases make reference to the Pose, but it’s not the same as having it in the show itself. And while there’s been plenty of creative license with attacks throughout SRW, their desire to capture the flavor of the source material is likely why the Pose never made it in. On top of that, the Dancouga TV anime was Obari’s first credit as mecha designer, so the series holds a special place in his massive body of work.

So Ultimate Dancouga ends up being a kind of “combination” of two aspects of Obari’s legacy: It’s his first professional mecha design striking his signature pose. It’s not technically going full circle, but there’s a wholeness to Dancou Shinken that makes it satisfying.

Making and Sharing Lemonade: Princess Connect! Re:Dive Season 2

The first season of Princess Connect! Re:Dive was a surprise hit for me. In a seemingly endless field of mobile game adaptations, this one manages to achieve a nice balance between plenty of irreverent hijinks among its core characters with a bit of intrigue surrounding its greater plot and world. Season 2 flips the ratio, leaning more heavily into the overarching narrative, but I find it still enjoyable in its own right. In a certain sense, having the former take a more episodic approach gives more dramatic weight to the latter.

One thing I find particularly fascinating about Re:Dive is the way it connects to the original Princess Connect (sans Re:Dive) by giving the “player character,” Yuuki, more dimensions through turning his story into a redemption arc. It’s established throughout the anime that the world portrayed in the anime is something of a “redo” after a final battle against a great villain went horribly wrong, which renders Yuuki initially amnesiac. “Having things happen to you” is not the same thing as having a personality, but in giving this origin story to Yuuki, it lets him feel like a character all his own instead of an automatic audience stand-in. Takasaki Yu from Love Live! Nijigasaki High School Idol Club shares a similar circumstance, and like Yuuki, is there in part to show how great everyone else is.

Making the vanilla Princess Connect the backstory for a bigger and better sequel turns out to be a solid idea, and it actually reminds me of another game franchise: Street Fighter. The very first game is widely regarded as the worst one just by virtue of awkwardly imprecise controls and the lack of a large playable character roster, but the roots were there. And like Princess Connect, it’s the sequel that would become more of a gold standard—and the sprinkling of story from Street Fighter would become the exciting backdrop for Street Fighter II. After all, how much more awesome is the rivalry between Ryu and Sagat when the canon says Ryu scarred Sagat with a Shoryuken and drove the former champion to develop his own leaping uppercut? 

For that matter, the way that various characters in Season 2 of the Re:Dive anime show up to reward their fans without overshadowing the Big Plot feels like how a fighting game anime would ideally work if adapted into a TV series. I never finished Street Fighter II V, so I can’t say how that one goes.

Princess Connect! Re:Dive Season 2 gets around to more or less wrapping up the big threads established from Season 1, but given that it’s a mobile game, there’s inevitably going to be some more story. I hope it can keep up the general joy and excitement that made me a fan in the first place. 

Shinkalion Z, Ooishi Misaki, and Fat Positivity

Attractive portrayals of fat girls are a real rarity in anime and manga, and when they do exist, they tend to have something of a fetish quality (see: Real Drive or Pochamani). It’s less common to see a character with a less conventional appearance featured in a romantic way that doesn’t draw specific attention to her size. But we have one in, of all series, Shinkansen Henkei Robo Shinkalion Z.

Ooishi Misaki is an operator for the Shinkansen Ultra Evolution Institute Yokokawa Branch, and is one of a handful of characters who fulfill the role of moving levers and hitting triggers to provide upgrades to the Shinkalion robots. In other words, she fulfills a role akin to Mikoto in Gaogaigar, and receives similar cool moments while working in the command center.

Partway into the series, a female character reveals that she’s actually a member of the enemy forces, and a guy in love with her named Hosokawa Atsuto feels betrayed and upset. Just as he tosses a souvenir he received from the spy into the water, Misaki happens to show up, and the Atsuto sees her in a dazzling new light, and finds himself smitten by her beauty in that moment.

Misaki does not exhibit negative fat stereotypes. She’s not comically eating all the time. She’s not constantly trying to diet. No one draws attention to her size versus other characters in the series. She’s different without any particular focus on that difference, and even Atsuto’s attraction looks like any other in anime and manga. That unremarkable quality is itself noteworthy, and I feel like it goes a step in the right direction.