What a Trip: Sonny Boy

To call Sonny Boy an unusual anime is to make one hell of an understatement. When you start off with a setting of high school kids stranded in some isolated world while possessing superpowers, it seems like it’s gonna be some variation on Lord of the Flies. But Sonny Boy goes beyond even the expectations it sets for itself narratively while aesthetically occupying a realm that feels both hyperreal and surreal.

It’s incredibly hard to describe Sonny Boy, as it’s rarely ever clear what’s an important plot detail, what’s more for flavor, and where the latter might transform into the former. The series seems to focus on the notion of “possibilities,” but even that term seems to brush up against the contradictions within itself. It’s a combination of vast and unpredictable dimensions, along with the expansive yet narrow minds of lost teenagers. It’s like Twin Peaks with a heavy focus on high school drama.

I hesitate to make any concrete statements about takeaways, but one thing I felt by the end is the contrast between infinite potential unrealized as a kind of metaphor for youth, and the need to go beyond that world to actually get something done. That potential is valuable, but fear of losing it hurts people more than one might expect.

Sonny Boy is probably worth a watch again. Maybe it’ll help me process the series better. It feels like there’s so much underneath that surface.

The Winter of Our (Dis)Content: Ogiue Maniax Status Update for January 2022

Happy New Year! As I say that, 2022 is off to an unusual start.

On the blog side, there’s been an issue with many of my older posts because the web hosting I used for many of the images has been down for the past month (and possibly more). I hope I can get it fixed sooner rather than later, but the hosting has been unresponsive. Fortunately, most of the content is primarily text, so even as many of the illustrative pictures are not displaying, there’s still plenty to read, if you want to check out the archives.

But of course, any and all web space woes pale in comparison to the unprecedented level of infection that the Omicron variant of COVID-19 has brought. Last month, I wondered if I might have to temper my expectations about seeing loved ones in this environment, and that has turned out to be a pretty big understatement. For those living in places with record spikes in infection, I hope you can stay safe and well. Please, please get vaccinated (and boosted if you can), wear a good mask (N95, KN95, KF94, FFP2), and exercise discretion (especially indoors). We can still live our lives, but we should cherish the health of the people around us. While Omicron seems to have a greater ability to infect vaccinated people, it can still be the difference between an unpleasant day and your final one.

I order my masks from Bonafide Masks, but you can get KN95s at a Staples or equivalent shop.

Thanks to my patrons here in 2022, especially the following.

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from December:

Going Beyond Limits, for Better or for Worse: Anime NYC 2021

My review of Anime NYC 2021 and all its ups and downs. Also check out my convention review of Pompo the Cinephile!

Daitetsujin 17 and the Wonderful Clunkiness of Tokusatsu Soul of Chogokin

A preview of the next Soul of Chogokin figure turns into an analysis of how the toy line handles live-action series.

Fan vs. Fandom

Thoughts on the difference between being a fan of something and participating in a fandom, inspired by someone close to me.

Hashikko Ensemble

Chapter 47 turns out to be the second-to-last! Can’t wait for next month.

Kio Shimoku’s Twitter in December saw him reminiscing about older times.

Closing

In much lighter news, the winter anime season is starting up! I’m still trying to finish stuff from the fall, but in the meantime, I’ve decided on my favorite characters of 2021. Who do you think reigned supreme?

Best Anime Characters of 2021

BEST MALE CHARACTER

Ikari Shinji (Evangelion 3.0+1.01: Thrice Upon a Time)

For as many strong and unique characters as there were this year, there’s really only one right choice for me.


Shinji was never my favorite Evangelion character. However, seeing his transformation from the original TV series all the way to the final Rebuild of Evangelion movie feels nothing short of profound. It’s almost unfair to compare him to other characters because of this long arc of this through multiple versions, but the way he finally comes into his own after 25 years of being the poster child for emotional and psychological turmoil in anime makes what was already a lasting impression into something even more enduring. The boy became mythology in the most unexpected way.

BEST FEMALE CHARACTER

Laura (Tropical-Rouge! Precure)

In the Precure franchise, there are rarely characters of Laura’s disposition. A mermaid with ambition to become the next queen of the seas, Laura is a haughty and proud sort whose closest equivalent is Milk from Yes! Pretty Cure 5. One part of what makes her work as a character is that she fluctuates between earned and unearned confidence, and her friends are there to teach her when the latter occurs. 

But what I think seals the deal for Laura is the fact that she overcomes one of the most common pitfalls of mid-season Cures, which is losing much of her original identity once she joins the team proper. While she gains legs and learns how to live in human culture, her mermaid origin still plays a significant role and gives an extra facet to her character. Laura has to navigate the worlds of both land and sea, and that process is both endearing and hilarious.

Final Thoughts

There was no shortage of strong characters this year, but in the end, I felt that both Shinji and Laura both showed an immensely satisfying amount of growth in their own ways. For Shinji, it’s arguably unfair to be tapping into something with as much history as the Evangelion franchise, but it really feels like Eva has the closure it needs, and it comes courtesy of the Third Child(ren) himself. Laura meanwhile all but perfects the “unusual sixth ranger” by making sure the show doesn’t forget what made her an interesting character in the first place. 

I won’t say who they are, but a few characters got real close to taking the top spots. Some of their stories are still ongoing, so we’ll see if they make it to the top of the list in 2022.

P.A. Works and the Home-Renovation Spirit

Some time ago, I wrote a kind of light and frivolous observation: What if the home renovation shows were given a kind of isekai twist? Because both genres are built on reliable tropes and wish fulfillment, it could work. What I later came to realize is that there are already anime out there that capture some of that same spirit as a Fixer Upper or Home Town, and they’re “most P.A. Works shows.”

While P.A. Works anime like Sakura Quest and the recent The Aquatope on White Sand aren’t focused on sprucing up individual houses, they do often tackle or at least address an increasingly prevalent problem that home renovation shows are also built around: decreasing populations in small towns as people move to bigger cities to find opportunities and birth rates decline. This is a recurring issue in both Japan and the United States in particular, and has led to the decline of rural areas as they can’t hope to compete with more urban ones. Much like how Home Town remodels homes to try to breathe life into Laurel, Mississippi, so too does P.A. Works create events from scratch like Hanasaku Iroha’s once-fictional Bonbori Festival as a way to try to start traditions—because they have to begin somewhere, right? Sakura Quest meanwhile is explicitly about this topic, and the characters actively strategize on how to bring people back to a half-way abandoned town.

The cause is just, and it would be great if these approaches could make a difference, but there are underlying issues that TV shows, fictional or otherwise, can only do so much to fully fix. For the US, one major problem is the poor health infrastructure (and infrastructure in general) that forces even those who might not want to leave non-urban areas to try to chase employment down in the hopes of, if not getting health insurance through work, at least making enough money to afford it. In Japan, a lack of economic opportunities and a sexist society that still looks at career-oriented women with suspicion means that the rural regions of Japan are filled with empty and abandoned houses as a brain drain occurs. 

I wonder if the two sides could learn from each other. Perhaps P.A. Works can do an anime all about renovating homes in a town, while maybe HGTV or whatever can try to make a program that pulls the camera back a bit and looks at infrastructure issues beyond single homes per episode. If there’s some way to make both work, I’d love to see the result. 

The Drama of the Stage: Kageki Shojo!!

I love pretty much everything about Kageki Shojo!! It’s not the first anime about aspiring actors, and it’s certainly not the first to be inspired by the Takarazuka Revue, but it combines elements of both in a way that makes every episode an emotional journey.

Watanabe Sarasa is a teenage girl who has just been accepted into the Kouka School of Musical and Theatrical Arts, which trains students to become future members of the all-female troupe known as the Kouka Revue. It’s no easy feat getting in, let alone making it through the program, but Sarasa has a couple of unique traits that cause her to stand out: her towering height compared to the other students, and her background connected to the traditionally all-male kabuki theater, which brings a different flair to her performances.

Kageki Shojo!! Inevitably reminds me a lot of the classic Glass Mask, especially with how much Sarara’s ability to embrace her roles and mimic others is reminiscent of Kitajima Maya. However, while I hardly remember any of the characters in Glass Mask outside of the major ones, virtually every side character in Kageki Shojo!! makes a powerful impression. Each girl brings their own perspective and baggage to the Kouka School, such that even the notion of “pursuing success” can differ immensely in terms of how each character defines it, and what they perceive their own strengths to be.

The students’ backstories (and current stories for that matter) can also get quite dark at times, with topics like sexism, neglect, predation, and bulimia being explored. Impressively, the series balances both its heavier and lighter elements without trivializing the former or making the latter feel inappropriate.

The anime ends at 13 episodes, but there’s clearly more manga that can be adapted. I can’t wait for a second season, should it ever come o

Going Beyond Limits, for Better or for Worse: Anime NYC 2021

ANIME NYC HAS REPORTED A CONFIRMED CASE OF THE COVID-19 OMICRON VARIANT. IF YOU ATTENDED ANIME NYC, GO GET A COVID-19 TEST. 

One year ago, New York City was still reeling from the COVID-19 pandemic. Vaccines had not yet begun to roll out, and many of the annual traditions we expected had to be put on hold—possibly even indefinitely. Though not seen in the same rarefied light as Thanksgiving, Christmas, or New Year’s, Anime NYC had become an annual outing for my friends and me. I was sad, though understanding, that 2020 had to be canceled.

Anime NYC is right in my backyard, tends to have some interesting Japanese industry guests, and the fact that it has thrived in one of the toughest convention cities (see the defunct Big Apple Anime Fest and New York Anime Festival, among others) meant I’ve felt a strong desire to support the event—lest it go away and be substituted by unscrupulous scams and the like. When Left Field Media announced that Anime NYC 2021 was on, I was filled with both excitement and trepidation. 

Lines, Crowds, and COVID Mitigation

Vaccination rates are generally high in NYC, and we have a general mandate for indoor venues. However, the situation was different even compared to Otakon three months ago, thanks to the rise of the Delta variant, the colder weather, and concern over waning efficacy of vaccines. In the end, I decided to attend, thinking that there might be a drop in attendance that would give plenty of breathing room. After all, New York Comic Con 2021 in October saw lower numbers, right?

Not so. Anime NYC 2021 was packed with fans extremely ready to revel in the convention experience. In fact, attendance was up compared to 2019—from 46,000 to 53,000. By comparison, New York Comic Con saw a drop from 260,000 to 150,000. 

I find that this contrast highlights the difference between having a larger but relative more casual and mainstream audience versus a hardcore base ready to go wild. The former will see better results in the good times, but the latter will ride with you even when it gets bad. I suspect this has less to do with loyalty towards Anime NYC itself and more to do with passion for anime and manga in general, but the results are the same.

Anime NYC 2021 was from Friday, November 19 to Sunday, November 21. It was clear that the showrunners knew how big the lines were going to get, as they began sending out alerts encouraging as many people to grab their vaccination wristband and badge on Thursday before the con. However many heeded their advice, by the time Friday rolled around, it was clearly not enough. The con opened at 1pm, but people were lining up since 9am, packed together outside in fairly cold weather, all while being unsure of whether they were on the right line. In previous years, this would have been a nuisance. With COVID-19 around, I could only hope that people kept their masks on and were smart about it.

As a press attendee, I had the benefit of being able to avoid the brunt of these problems. However, what should have been a five-minute process of “getting in” turned into almost half an hour as I was told three different things by three different people as to how to get my wristband and get into the Jacob Javits to get my press badge. So while I was fortunate to not have gotten the worst of the lines, the small taste I had made me aware of how much worse it probably was for the attendees on Friday. Saturday and Sunday seemed more organized, but I don’t know how much it alleviated any issues.

In addition to better communication and maybe even the ability to line up indoors, I have to wonder how much of the problem is that the Thursday badge pick-up hours only go to 6pm. Anime NYC is very much a commuter con, and I imagine many people are working or going to school from 10am to 6pm. Even in pandemic times, New York is still often the city that never sleeps.

Omicron Variant

Of course, the elephant in the room in hindsight is the news that one attendee had a case of the new Omicron variant of COVID-19. Any sort of precautions were inevitably taken without knowledge of its existence, but excuses also don’t treat infections. Thankfully, none of the people I know personally who attended Anime NYC (including myself) have tested positive, but between reports that the Omicron variant spreads more easily and that the person who was found to have it may have spread it to half of a group of 35 friends, it’s clear that there needs to be an extra layer of vigilance.

Take mask compliance, for example. I found it to be mostly there, but it felt like people got more and more lax. All the classic errors of masking were there (not covering the nose, taking it down to talk, not wearing it all). While this is partly on those attendees who flouted proper mask usage, I would like to have seen better enforcement by the con itself. Even the simple act of providing free masks at the con could go a long way.

Dealer’s Hall

The Dealer’s Hall felt like any other at a professionally run big con, but I did notice one thing in particular: People seemed very, very eager to buy stuff. It was as if two years’ worth of pent-up desires to purchase came crashing to the surface. So not only was it packed each day, but attendees were behaving like the money they had was burning holes in their wallets. Because of my wariness over COVID-19, I went in and out, trying to avoid staying in there for too long.

That said, I did purchase a few things with the intent of making them part of my convention memories, so I understand that sentiment. I got an official May hoodie from Guilty Gear Strive, nabbed some new manga, and found a booth that actually sold old Japanese movie brochures. I picked up one for God Mars and a couple for Goshogun.

Other highlights of the Hall included the HololiveEN booth where you could take photos with cut-outs of all the EN girls (including from the inaugural generation), a tribute wall to the late Miura Kentaro, author of Berserk, along with a New Japan Pro-Wrestling booth where you could hit the actual NJPW ring bell.

Panels

One of my favorite things about anime cons are the panels. While Anime NYC isn’t anywhere close to the amount of content you’d get from something like Otakon (and it’s clearly not the con’s priority), there was at least a panel track when you wanted to sit and listen.

Due to other engagements, I was unable to attend the Aramaki Shinji panel. I was told it was informative and even went over some of his work on American cartoons (M.A.S.K., Pole Position), though it seemed like Aramaki had less time than he thought.

Hololive Council

I’ve been getting more and more into Virtual Youtubers over the past couple years, and so I was looking forward to HololiveEN Council’s con debut at Anime NYC.

One of the running jokes among the fandom is that Hololive English group streams tend to be pretty “scuffed,” and this was certainly no exception. The panel started roughly half an hour late, and there were technical issues throughout, such as audio delays. Still, it was good to see the Council get their moment in the sun at a convention, and they were entertaining nevertheless. While the panel was focused on HoloCouncil, HoloMyth (the first generation of HololiveEN) made a cameo with some messages for their kouhai.

One big difference compared to other Hololive conventional panels I’d seen online was that there was less interactivity with the live audience. Namely, much of the interactions were scripted and questions were taken from Twitter rather than a live audience, which was a tad disappointing but also understandable given the size of the crowd and the inevitable technical difficulties. Overall, it felt like a very managed experience, possibly because it was sponsored in part by the Consulate General of Japan in New York. Also, while the interactivity wasn’t as high, the fans in the audience tried to bridge that gap. It was easy to notice who got the most enthusiastic fans—Ouro Kronii’s “Kronies” certainly wear their preferences on their sleeves.

Afterwards, I got some Hololive merch thanks to a friend: A Ceres Fauna button!

New Japan Pro-Wrestling Strong Spirits

While there weren’t many guests who flew in from Japan this year, one surprising appearance came from New Japan Pro-Wrestling’s “Switchblade” Jay White, leader of Bullet Club. He was there to promote NJPW’s new mobile game: New Japan Pro-Wrestling Strong Spirits. 

Jay mentioned that this was his first-ever convention appearance, and he was pretty much a natural at entertaining the crowd. My favorite thing was his insistence that he was the sole reason NJPW sold out Madison Square Garden a couple years ago, and every time he said it, a large and obnoxious image of this fact would flash on screen. 

Although I had a good time , part of me regrets going to this panel because I should have expected an audience of wrestling fans to be loud and care little about the risks of COVID-spreading associated with yelling. One person in particular was loud, maskless, and insisted on shouting constantly. I also had the sense that the fans love bringing attention upon themselves.

As for the game itself, “bizarre” is how I would describe it. Unlike so many other wrestling games, it uses all existing video footage for moves, as well as green-screened video of the wrestlers during turn-based move selection. The developer of the game (from Bushiroad) even said they had to clear rights for the footage in 150 countries. There was also an example of training to improve your wrestler’s stats, and the key point here is that it also has live footage of your chosen NJPW wrestler, this time getting sweaty in the gym. This, I believe, is where the real appeal of the game might be. It will also predictably have a gacha component, but the developer claims it won’t be pay-to-win.

GKIDS

I’ve long known GKIDS for their involvement with the New York International Children’s Film Festival, but they’ve also been putting out some excellent titles on home video lately. GKIDS was there because many of their films were having American or east-coast premieres at Anime NYC. While I was unable to see most of them, I was glad to find out that they’re pretty much all getting limited theatrical releases, notably Hosoda Mamoru’s Belle in January and Pompo the Cinephile in Spring 2022. I was able to see Pompo at the con, and you can read my review here.

At the panel, I found out how successful Promare has been, which is quite a bit. It’s the reason the film keeps getting re-screenings in theaters while others do not.

Cosplay

I didn’t take many cosplay photos this year, but I wanted to at least share a couple.

Final Thoughts

In spite of an inevitable lack of Japanese guests and trepidation over the pandemic, Anime NYC came back at a time when people were champing at the bit to do something in person again. I had a decent time at the con, but seeing the crowds made me realize a truth about this new era: More success means more precautions are necessary if we don’t want worse-case scenarios happening. I hope that whatever fallout occurs due to the Omicron variant, it becomes an outlier rather than a standard of conventions.

Daitetsujin 17 and the Wonderful Clunkiness of Tokusatsu Soul of Chogokin

The latest Soul of Chogokin figure was announced last month, and it’s Daitetsujin 17 (pronounced “One-Seven”) from the 1970s tokusatsu series by the same name. It was created by the very father of tokusatsu, Ishinomori Shotaro, and features the classic “little kid remote-controlling” giant robot motif that began with Tetsujin 28. Prior to its release, I never watched any Daitetsujin 17, but I decided to check out the first episode, and what I noticed is that the promo images for the SoC version really capture how the toy is designed with a kind of live-action clunkiness seen in the original program itself.

There’s no doubt that this is highly intentional, as the Soul of Chogokin line is famous for trying to get as close to “show-accurate” as possible. Japanese toy reviewer wotafa stated in his look at the POSE+ METAL Gaogaigar that one of the big things differentiating it from the earlier SoC release was that the latter is more faithful to the anime, while the former looks like “Gaogaigar came back from studying abroad in America.” But in contrast to the myriad anime-derived Soul of Chogokin figures, adapting tokusatsu giant robots like Daitetsujin 17 seems to present another sort of challenge. 

Whereas the anime robots have to reconcile the contradictions between the (mostly) two-dimensional drawings with the three-dimensional realities of the toys themselves, a different conflict is in play. Tokusatsu shows typically have their mecha appear in two different ways: as a model for transforming and such, and as a costume for a suit actor to fight in. A figure whose goal is to bring the source material to life has to balance these two dominating visuals, and from what I can tell, Daitetsujin 17 looks like it succeeds on that front.

But Daitetsujin 17 is not the only live-action robot to get the SoC treatment, and so I started looking at past instances to see if that characteristic tokusatsu-ness is still present. What I found is that, while not as strongly flavored as Daitetsujin 17, that feel is still present to varying degrees. 

The recently released Daileon from Juspion comes from a different era than Daitetsujin 17, but the premium it places on poseability goes to show just how important it is to capture that “guy-in-a-suit” element of the show. Comparing the 3DCG trailer they released to the live-action footage, you can see how much emphasis was put on making sure Daileon could strike all its signature poses, as if to say the very acting of posing defines the feel of Juspion as a whole:

A more popular SoC figure, at least among English-speaking countries, is the Megazord (or Daizyujin) from Mighty Morphin’ Power Rangers. This one looks more like it emphasizes a cool, stocky appearance that’s a bit removed from how the Megazord usually looks in motion. 

However, when compared to a similar figure released around the same time—Voltron (aka Golion)—the contrast in proportions between the two really drive home how the Megazord was made with different considerations in mind. It’s notable that the SoC Voltron has lankier proportions than its original toy from the 1980s to be more in line with its iconic pose from the anime’s opening.

This trend continues all the way back, whether it’s Leopardon from Toei’s Spider-Man, Battle Fever Robo from Battle Fever J, or King Joe from Ultra Seven.

The Daitetsujin 17 figure seems to most greatly embody the concept of  tokusatsu-faithfulness, and I think that speaks to how far the Soul of Chogokin line has come. Every year, it seems to get more and more impressive, and I have to wonder what they’ll tackle next. Although the Daitetsujin 17 and many of the tokusatsu-based figures aren’t my priority, I find I can appreciate the lengths they’ll go to making the biggest nostalgia bombs possible.

Cut, Cut, Cut: Pompo the Cinephile (Anime NYC 2021)

THIS IS A REVIEW FOR A SCREENING AT ANIME NYC 2021, WHICH HAS A REPORTED CASE OF OMICRON-VARIANT COVID-19. IF YOU ATTENDED THIS CON, GO GET TESTED.

When it comes to making movies, editing is often seen as one of the least glamorous elements. The image of filmmaking pop culture conveys to us often eschews that process. The anime film Pompo the Cinephile chooses instead to celebrate the nitty gritty of film editing and the painful decision of what to leave on the proverbial cutting room floor, all while being a vibrant and creative work itself.

Pompo is the nickname of Joelle D. Pomponette, a prodigy film producer in “Nyallywood” who has been responsible for one box office hit after the next. Her assistant, the perpetually haggard Gene Fini, is a lover of movies who can’t understand why Pompo seems to work only on schlocky blockbusters—or why she hired an untalented wreck of a human being like him. But Pompo sees that Gene has what it takes to work behind the camera, and when she picks him to be the newbie director and editor of her new project, Gene falls deeper into the world of filmmaking than he thought was possible.

A movie about making movies can feel like an exercise in pretentious navel-gazing, but Pompo the Cinephile manages to strike a tricky balance between “the artist and their oeuvre” and “films are for the enjoyment of others” that gives merit to the indie arthouse piece, the Academy—excuse me, Nyacademy Award winner—and the popcorn flick. Much of Pompo the Cinephile is about exploring the emotions one experiences when involved in different parts of a production, and while there is a good amount of anime-style melodrama and bombast, those feelings read as genuine. The characters feel like both people unto themselves and the conduits to deliver a simultaneous celebration and criticism of filmmaking, but without seeming overly preachy. For example, Pompo is very insistent that films should never exceed 90 minutes, but her argument is shown to come from a very personal place while also being quite reasonable. The viewers are left to decide whether to disagree, but the movie itself doesn’t shy away from making assertive statements.

Pompo the Cinephile doesn’t try to flip filmmaking inside out or challenge it to be more experimental. Rather than challenge the status quo of what works and doesn’t, from tropes like the manic pixie dream girl to the notion of killing your darlings as a tenet of artistic creation, the film doesn’t seek a revolution. It shows but doesn’t discuss the difficulties of overwork. Rather, it portrays characters finding imaginative ways to work within the system, even including a strangely engaging side story about investment banking (another conceptual quaalude) and the film industry. 

Even if the kind of filmmaking Pompo the Cinephile showcases isn’t one’s cup of tea, I find it encourages active discussion of how we as people see and regard the act of creating movies. At times, it can feel both insightful and shallow—which is exactly the kind of film Pompo herself excels in. Perhaps most importantly, it’s exactly 90 minutes.

Who Dares Interrupt My Corona-tion?!: Ogiue Maniax Status Update for December 2021

A low-angle view of the planet-sized Transformer, Unicron.

The end-of-the-year holidays are rolling around, and I feel like I’m in a strange place mentally and emotionally. I think it’s tied to the assumption that this year’s Christmas would be a far cry from the feelings of hesitation and dread that came with COVID-19 and hot off of the 2020 US elections, and how history might potentially be repeating itself. Virtually everyone I know is vaccinated, including many kids, but reports of the new Omicron variant make me wonder if I need to temper my expectations. And inevitably, it just makes me think of a certain planet-sized Transformer.

(Speaking of which, I got the new blu-ray recently. I don’t know for sure when I’ll re-watch the movie, but it never fails to disappoint.)

On a lighter note, I haven’t been looking at as much anime and manga lately, but there’s a very good reason for that: Super Robot Wars 30. It’s supposed to be over 100 hours, and I haven’t even scratched the surface. I am enjoying the hell out of getting to use Gaogaigo and the J-Decker squad, though.

I also attended Anime NYC 2021, but due to my blog schedule, my coverage of it will be in December. Look forward to a review of Pompo the Cinephile!

I wish for safe and soul-comforting holidays for everyone, and I’d like to thank my patrons for the month:

General:

Ko Ransom

Diogo Prado

Alex

Dsy

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Blog highlights from November:

Real Character: Love Live! Superstar!!

My review of what turned out to be the best Love Live! anime—emphasis on anime.

The Best Sports Manga You’re Not Reading: Shoujo Fight

My long overdue general review of thia fantastic volleyball manga.

Imagine Fourteen Balls on the Edge of a Cliff: Ogiue Maniax 14th Anniversary

An anniversary post turned into a reflection on the site Something Awful in light of its founder’s death.

Hashikko Ensemble

Chapter 46 is more serious than silly, and it provides a window into Jin’s inner turmoil.

Kio Shimoku’s Twitter involves sharing his thoughts on erotic manga artists.

Apartment 507

Six giant robot anime came out in Fall 2021. Here are my basic impressions of all of them.

Closing

The world is ever unpredictable, and I hope we do what we can as people to watch out and care for one another. Get vaccinated if you can, look out for your fellow humans, and understand that no one is free until we’re all free.

Mama Is a 5th Grader???: Galaxy Express 999’s Maetel in Shinkalion Z

I don’t necessarily feel obligated to write about every crossover character in the Shinkalion franchise, but when she’s a rendition of one of my favorite heroines from one of my most beloved anime, I just have to say something.

Shinkansen Henkei Robo Shinkalion Z has continued the propensity for surprising cameos by introducing a new character based on the mysterious Maetel from Galaxy Express 999. Given that she comes from a manga that prominently features a space vehicle shaped like an old steam locomotive, Maetel is arguably a more sensible guest character than Shinji from Evangelion or Hatsune Miku. However, the fact that she turns out to be a Shinkalion pilot feels like an even bigger (but still welcome) twist.

Maetel, in this case, is not the charming and motherly figure who gives an orphan boy a train pass to go on a never-ending journey to the stars. Rather, she’s an 11-year-old from Hokkaido who has trouble talking in person but likes listening to ham radio and 70s enka. In the story of Shinkalion Z, she learns about Shinkalions through a broadcast by a confused and forlorn antagonist from the first series, and discovers the existence of the Shinkansen Ultra Evolution Institute that commands the Shinkalions. Key to this is someone who’s clearly the commander of the Institute from the first series, thinly disguised. Having made a handful of appearances since Episode 20, she reveals her own Shinkalion in Episode 28: The Shinkalion Z H5 Hayabusa.

It’s pretty much impossible for Shinkalion Z to have kept any of Maetel’s original backstory, so I understand why they went a very different route. Her Shinkalion is also the spiritual successor of Hatsune Miku’s, the latter of whom has a connection to Hokkaido through the annual Snow Miku festival—but I’m not sure if there’s any such relationship this time  Somewhat like Miku (who uses a different kanji for Hatsu-ne in this anime), her name is slightly off in Shinkalion Z: Her full name, Tsukino Maetel (“Maetel of the Moon”), is a sideways reference to Hoshino Tetsurou (“Tetsurou of the Stars”), the main character of Galaxy Express 999

While the aesthetic of Shinkalion is quite different from Galaxy Express 999, I hope they can incorporate the latter somehow. The gimmick of Shinkalion Z is that the bullet-train robots can combine with other trains for upgrades—could the H5 Hayabusa get some steam-locomotive arms?

Shinkalion Z episodes are typically only available for free on YouTube for a week or two, so that’s why I’m posting this now. In a rare moment, Episodes 21 through 27 are available until the 30th of November, so if you want to see more of Tsukino Maetel, now’s your chance.