Otakon 2019 Interview: Furuya Toru

This interview was conducted at Otakon 2019 in Washington, DC. Furuya Toru is the voice behind famous anime characters such as Amuro Ray (Gundam), Tuxedo Mask (Sailor Moon), and Seiya (Saint Seiya).

Ogiue Maniax: It’s a pleasure to meet you, Mr. Furuya. I have a few questions I’d like to get the answers to. First, you’re known for many famous roles, but one of your early major ones was Hoshi Hyuuma in Star of the Giants. What was it like working on the show with director Nagahama?

Furuya: That was an anime from almost fifty years ago, and back then I was a middle schooler, and back then, Nagahama-san wasn’t there at the recordings. So I actually don’t have too many memories with him, unfortunately.

Ogiue Maniax: I have another question about Star of the Giants. I’ve heard before that there is a famous episode where a pitch–a single pitch–takes the entire episode. I’ve had trouble finding out more about it. Do you recall this episode, and if so, do you remember what it was like to work on it?

Furuya: There wasn’t an episode where a single throw was one episode, but there was an episode where a single inning was one episode. The anime always did this thing where it would end at a really good place–the camera would stop at the ball right in the air, and many people would want to know what happened next. So I think that went on to be talked about as only one throw in that episode

Ogiue Maniax: I want to ask about one of your recent roles. One of my favorite roles you’ve done is Casshern in Casshern Sins.

Furuya: With regards to Casshern, back then, I was at a point in time where I was thinking that I’ve gotten old and there’s lots of new people in the industry, and I’m not gonna have many main character roles like before. But then, Casshern from Casshern Sins was an offer I got directly from the director of Casshern Sins, director Yamauchi, who I had worked with previously on Saint Seiya. I was very honored at the fact that I was able to do the main character, and it was a while since I played a main character for a TV series. Unfortunately, maybe it was the overall theme being a bit dark and heavy, but it did not receive as good a reception as we hoped for, but I really like Casshern Sins.

Ogiue Maniax: It’s a really excellent show.

Furuya: [In English] Thank you so much!

Ogiue Maniax: I want to ask you about another main character, one that’s more obscure: the main hero from the anime Groizer X. Did you know that the show is actually apparently quite beloved in Brazil?

Furuya: [In English] Really?! [in Japanese] I didn’t know at all. I’ve been to Brazil three times, and I  knew Saint Seiya was popular, but I never heard anything about Groizer X.

Ogiue Maniax: I read online that it was one of the first mecha shows to come to Brazil, so it influenced Brazil in terms of giant robot anime.

Furuya: I think the people there might not realize I did both Kaisaka Joe from Groizer X and Seiya from Saint Seiya.

Ogiue Maniax: My next question is going back to your experience with directors. Director Tomino is known for being a very interesting person. As someone who has worked with him a lot, do you have any favorite stories or memorable experiences with Director Tomino?

Furuya: This is going back to Gundam, but back then, Gundam was a very new and novel concept for a show. As the person who came up with it, I thought he was a genius. I also thought he was a very scary person, but he actually came to all of the recordings we had, and he didn’t give too many directions. But back then, I remember that there were a lot of new female voice actors in the field, and lots of them were having a hard time doing their roles. So Director Tomino would actually be very caring to explain exactly how he wanted some acts to be done. So that was memorable.

Ogiue Maniax: Speaking of female voice actors in Gundam, I was recently watching an anime with Inoue You [the voice of Sayla Mass], and to me, you and Inoue both are fantastic voice actors. Sadly, she passed away, so I wanted to know if you have any lasting impressions or memories of her.

Furuya: You-san was in the business since childhood, so I really looked up to her. She was also a really good cook. Back in the Gundam days, after recording, we would go over to her place to have curry that she cooked.

Ogiue Maniax: That’s wonderful. 

When I think about your performances, you’re very good at playing characters of all ages–young, old, different personalities. Do you have any advice for, say, new voice actors who are trying to achieve that versatility?

Furuya: For new people in the voice acting field, I would actually say they should want to experience many things because my personal experience when I get new roles to play is that I go back and do some research on what kind of role this is, what kind of world this is, and what character I’m doing. I would think long and hard about what kind of voice that character would have. I would go as far as to act the same movements as the characters would be making. So I’d actually do it kind of like a play, where I would actually move the same way and give a thought as to what the character would move like, or what the world is like. In that sense, my approach towards those roles is the versatility I have, and to new voice actors, I would suggest them to get many new experiences so they can give more educated thought on how a character may sound like.

Ogiue Maniax: If there’s one message you’d want people to take away from Gundam, what would it be?

Furuya:

Ogiue Maniax: Thank you very much!

Kyoto Animation: Ogiue Maniax Status Update for August 2019

What should have been a delightful month of convention goodness took a turn for the sorrowful due to the deaths and injuries inflicted upon Kyoto Animation. Recent news has mentioned that their server data was recovered intact and that most of their old series are archived elsewhere, granting a silver lining to an otherwise dark and cloudy July. It’s no replacement for the loss of so many lives, but it’s something.

In terms of the blog itself, I’m back from Otakon, and you can expect a couple of interviews with Japanese voice actors Furuya Toru and Inoue Kikuko, as well as an overall con report.

Thank you again to my sponsors on Patreon and ko-fi.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Highlights from July:

In honor of Kyoto Animation, I’m spotlighting the two posts I wrote this past month related to them.

Thoughts on the Kyoto Animation Tragedy

Locking Horns: Sound! Euphonium – Our Promise: A Brand New Day Review

Another sad moment also hit when Geoff “iNcontrol” Robinson of StarCraft fame died suddenly at the age of 33. I never met him personally, but I felt it harder than I expected to.

Hashikko Ensemble

Chapter 18 is a breakthrough moment for the Chorus Appreciation Society.

Patreon-Sponsored

Takamachi Nanoha: Transcending Yet Beholden to Her Childhood

My thoughts on the heroine of Magical Girl Lyrical Nanoha.

Closing

On the upside, the new Smash Bros. character is out, and he’s a ton of fun. The randomness of some of his moves is causing a good deal of debate, and I’m considering writing something about him with respect to this minor controversy.

Also, EVO starts today, with Smash Bros. Ultimate as the Sunday main event! What a time we live in.

Takamachi Nanoha: Transcending Yet Beholden to Her Childhood

When the character of Takamachi Nanoha first appeared, few could have predicted the strange arc she has taken over the past two decades. Originally a typically cute little sister character from the visual novel Triangle Hearts, the most unusual thing about her was that her siblings were secret ninjas. Since then, she’s turned into a world-busting techno-mage in her own Magical Girl Lyrical Nanoha franchise, grown into an adult with an adopted daughter, and become a lasting symbol of otaku-oriented magical girl appeal. But because she’s also clearly a lolicon icon, her legacy is a mixed one.

It’s clear that, on some level, Nanoha’s appeal transcends the age of her character at any given moment. Between her cheerful personally, her ability to make friends out of former enemies, and her massive laser weaponry, she’s basically a cross between Cardcaptor Sakura, Son Goku, and a Gundam. Even as she ages up, eventually into her twenties, this basic core of who she is stands the test of time. She well deserves love and admiration in that respect.

However, to deny her intentional appeal to a lolicon audience is to feign ignorance. You don’t have to be a lolicon to like Nanoha, but you can’t refute that the element is part of her design and presentation.

Years ago, I watched Magical Girl Lyrical Nanoha and Magical Girl Lyrical Nanoha A’s—the first two TV series, when Nanoha was still young. My memories are a bit hazy, but despite moments that made me uncomfortable, I felt I could come away with an overall enjoyable experience. Nanoha as a character shines through, as do so many others. She’s cool, she’s strong, and her magical staff Raising Heart will shoot someone into the stratosphere.

But when the remakes came out years later, I didn’t even want to touch them. It wasn’t the new character designs, which gave Nanoha and the rest the most massive eyes possible. That’s just a stylistic choice I could accept. Instead, where it soured me was in the transformation scenes. Magical girl transformations are a hallmark of the genre, and an opportunity to encapsulate the appeal of a show. The Nanoha movies used that opportunity to linger on their nude bodies for an uncomfortable amount of time, seeming at times more like a gravure video than an opportunity to see Nanoha power up. To be fair, it’s not entirely absent in the older works, but they really doubled down on it for the films for the worse.

Takamachi Nanoha has a strange legacy as a result of everything with which she’s associated. Say you’re a fan of Nanoha, and the reactions are bound to be mixed. Her character is timeless in some ways, but her image is inevitably tied to her young self and all it entails.

This post was made possible thanks to Johnny Trovato. If you’d like to request a topic or support Ogiue Maniax in general, check out the Patreon.

Locking Horns: Sound! Euphonium – Our Promise: A Brand New Day Review

The anime TV series Sound! Euphonium is a satisfying work that deftly balances the human drama of relationships with the emotional charge of music, competition, and the different degrees to which its characters embrace those elements. After two seasons, the story ended in a fairly satisfying if open-ended place, and it’s interesting that the sequel film, Sound! Euphonium – Our Promise: A Brand New Day, would focus the entirety of the main character’s second year into a roughly two-hour movie. The result is that the film is primarily about how Kumiko and the other remaining members of the Ensemble Club have changed, but also where they still need to go.

WARNING: SOUND! EUPHONIUM TV SPOILERS AHEAD

Having reached third place at Nationals, the Ensemble Club of Kitauji High School—filled with players of tubas and contrabasses and (of course) euphoniums among other instruments—got a peek at the top and are eager to go higher. But with all the third-years graduating, the complexion of the club is bound to undergo a dramatic change. Kumiko, now a year older, is tasked with guiding the incoming first-years. While she’s come to understand what it means to be passionate about her own music-playing, being a mentor is an unfamiliar challenge for her, especially with some of the eclectic new students who have signed up. Perhaps the most significant of these is Kanade, whose social interactions seems Machiavellian at times.

By virtue of medium, A Brand New Day covers a lot of time in less than two hours, so it can often feel more like a series of vignettes. It eschews the slow burn and gradual character development of the TV series in favor of highlighting the most dramatic moments, and also using the crop of new first-years to show how much the core cast has changed, and also where they have room for growth. For example, both Kumiko and Kanade are euphonium players who try to go along with the flow, and who are afraid to step on others’ toes, but their similar behavior comes from different places, and Kumiko has learned to mitigate this side of her to some degree. Hazuki, who only started playing the tuba in her first year, is constantly with two new tuba players who have a lot more experience. Midori finds herself mentoring a younger fellow contrabass who, like her, is sensitive about his name. Reina mentions that the first-years all think they’re ready for competition but aren’t—somewhat ironic given that she was the freshman prodigy just a year ago. One of the messages of the film, and part of what makes it feel so transitional, is that experience, both in music and in life, are factors that can’t always be replaced by talent and genius alone.

There’s also a bit of romance sprinkled throughout the film, but the boy-girl situation Kumiko finds herself only serves to emphasize the heavy yuri vibes between her and Reina. The former is full of nerves and panic, while the latter is like watching someone put on a comfortable shirt. It makes me wonder what the source novels are like in regards to this subject.

Not all the characters are given much screen time, but that’s also because this film’s story runs concurrent with Liz and the Blue Bird. Another Sound! Euphonium film, it centers around Mizore and Nozomi, who were major parts of the second TV series. One more interesting thing is that the Japanese name of the film, Sound! Euphonium the Movie: Oath’s Finale, is very different from the official English title. I wonder if the word “finale” was thought to be too confusing, especially because the film is anything but a conclusion.

Sound! Euphonium – Our Promise: A Brand New Day is a welcome reunion with the musicians of Kitauji High School, but it comes across more like set-up for what’s to come. I’m looking forward to the next film to see how Kumiko and the others continue to grow.

NHK’s Precure Mega Poll: Vote for Your Favorites!

The Japanese television station NHK is doing a Precure Poll that asks about your all-time favorite shows, Precures, minor characters, and songs. While there have been polls in the past from other places, none of them quite have the reach of NHK, so this promises to be a massive one. They expect people outside of Japan to vote as well!

This poll includes all TV series and all movies, and the four categories are as follows: favorite work (pick 1), favorite Precure (pick 3), favorite other characters (pick 3), favorite songs (pick 3).

After each pick, you’re asked to fill out your reasons for choosing, your nickname, age, gender (only choices are male and female), and where you’re from. The last choice in the location drop-down is “outside Japan.”

I’ve already made my choices, as shown below:

Favorite work: Heartcatch Precure!

Favorite Precures: Cure Marine (Heartcatch Precure!), Cure Sword (Dokidoki! Precure), Cure Macherie (Hugtto! Precure)

Favorite other characters: Masuko Mika (Yes! Pretty Cure 5), Dark Precure (Heartcatch Precure!), Tachi Kyouko (Kirara’s manager, Go! Princess Precure)

Favorite songs: “Kono Sora no Mukou” (Dokidoki! Precure ending 1), “Kirakira Kawaii! Precure Dai Shuugou” (Pretty Cure All Stars DX opening), Pretty Cure 5 Full Throttle Go Go! (Yes! Pretty Cure 5 Go)

So happy voting, and remember: Heartcatch Precure! is the best, and so is Cure Marine.

Adhering to Conventions: Ogiue Maniax Status Update for July 2019

It doesn’t happen every year, but this July is going to see Anime Expo and Otakon. If you’re into anime cons, this is a double-edged sword. As I get older, I’m worried I might not have the energy for both.

Many thanks to my sponsors on Patreon and ko-fi.

General:

Johnny Trovato

Ko Ransom

Diogo Prado

Alex

Sue Hopkins fans:

Serxeid

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

Highlights from June:

I’m Bad at Understanding Rhythm, but the Manga “Wondance” is Changing That

More love for an interesting manga, especially what it taught me personally.

Dark-skinned Precure: The Importance of Cure Soleil

The significance of Star Twinkle Precure‘s Mexican heroine.

Banjo-Kazooie, Dragon Quest, and the Precariousness of Nostalgia

Looking at how Smash Bros. as a “history of video games” can run up against its role as a vehicle for personal nostalgia.

Hashikko Ensemble

Chapter 17 puts the S in Soprano.

Patreon-Sponsored

The Pros and Cons of $20 Anime Figures

What do you think of these symbols of budget anime merchandise?

Closing

I have two panels at Otakon this year, and I hope you’ll be able to make them. I’ll make another post closer to Otakon so that it’s fresher in people’s memories, but make sure to mark “Star-Crossed Alien Lovers…in Robots” and “Genshiken and Beyond: The Works of Kio Shimoku” on your Otakon schedules!

The Pros and Cons of $20 Anime Figures

I was asked by my long-time Patreon sponsor Johnny Trovato about my thoughts on “The effect of budget figurines (like Banpresto sells for $20 each [2,000 yen]) on the anime figure scene.” My first reaction to this was simply, “Figures are expensive, man.” That pretty much sets the stage for my opinion on the subject. They fulfill a necessary space in the grand scheme of anime merchandise, but they could always be better–not in terms of quality but rather honesty.

Personally, I prefer to get higher quality figures even if it means I have fewer overall. The Banpresto figures tend not to have the best paint jobs or face sculpts, and pricier figures just have more attention to detail that I appreciate. I don’t typically go for the most costly ones, though, unless I really, really want it.

But the balance between quantity and quality is different from person to person, and figures can end up being an absurdly expensive hobby. I’ve known people like that, and I’ll be upfront when I say that I don’t think I’ll ever make enough in a year to comfortably keep that up. So in that respect, Banpresto figures are a nice compromise. They’re not going to be the best, but they’re not supposed to be. They’re a valid option for people who want figures but simply can’t or won’t pay for more. And unlike trading figures, which is designed to be a bit of a gamble (you never know which one you’re gonna get!), you know what the figure is going to be.

The problems with $20 anime figures  come from two things, both related. First, their true purpose is as prizes for crane games in Japan. While there are apparently ways to master crane games and obtain them for reasonable prices, most people will probably end up spending more, perhaps even without success. Second, one of the big differences between more expensive figures and less expensive ones is whether you can look at the actual figure itself. Higher quality merchandise has clear packaging that lets you see what you’re buying, whereas the Banpresto stuff is hidden in opaque boxes covered in promotional photos that try to hide the flaws as much as possible. This is intentional but also disingenuous, as it potentially tricks people into getting a figure they wouldn’t have otherwise. In a sense, seeing them unboxed and on display at an anime con is a better thing, but in those cases they’re often marked up.

Ultimately, I don’t think Banpresto’s $20 figures are inherently a bad thing, and they definitely serve a part of the anime fandom that should be catered to. I just wish there wasn’t a degree of deception baked into the whole thing.

Dark-skinned Precure: The Importance of Cure Soleil

In terms of representation, the Precure franchise has always been in an interesting place. To say that it’s all about reinforcing gender stereotypes isn’t true, but neither is claiming that the series has no stereotypes at all. The girls fight on their own terms, dream big, and the importance of romance waxes and wanes from one series to the next. However, they’re also often in “girly” colors like pink, they have a tendency to wear high heels, and pale skin has been the default for every prominent Cure since the very beginning. Change has occurred over the years, mostly for the better, but there’s a constant push and pull between challenging social norms and following them for mainstream appeal.

As the very first dark-skinned major Cure in franchise history, Star Twinkle Precure’s Cure Soleil (real name Amamiya Elena) is in an interesting position. Not only is Japan still a country where the mainstream beauty standards assume whiter skin to be better (though this is by no means universally agreed upon), but more conservative sections of Japan view “Japanese-ness” as a unique and special phenomenon. In their eyes, even if you were born and raised in Japan, being Korean, Nigerian, or anything else disqualifies you from being “truly Japanese.”

In contrast to these views, Cure Soleil is presented as having partial ethnic origins from Mexico, her family flower shop “Sonrisa” and her cathphrase (“Chao!”) being the primary indicators. She also isn’t talked about like she’s a foreigner. Elena was born in Japan and has lived there all her life, and she’s not exoticized by her friends or the show itself. Further, having dark skin and being considered one of the most beautiful and popular girls in school sends a strong message to those growing up in Japan who don’t look like the assumed default. This is a far cry from the previous attempt to have dark-skinned Cures, as the briefly shown Wonderful Net Precure from Happiness Charge Precure! are barely tan to the point that it’s hard to tell that they’re Indian at first glance.

As a country where its well-known ethnic homogeneity is reflected in its media, stereotypes about foreigners are unsurprising. In that context, I have to wonder if the reason Cure Soleil is a part of Star Twinkle Precure is because dark-skinned women have made an impact in recent years. There’s Miss Japan 2015, Miyamoto Ariana, who is half-Japanese and half-African-American. More recently, professional tennis player Naomi Osaka (half-Japanese, half-Haitian) has been taking the world by storm and has even appeared in commercials in Japan. Whatever the actual case may be, I hope that characters like Elena can help normalize acceptance and celebration of girls and boys who look like her.

The New Ojamajo Doremi Comedy Shorts Hit Exactly Right

To celebrate the 20th anniversary of Ojamajo Doremi, Toei Animation has been putting out little flash shorts called Ojamajo Doremi Owarai Gekijou (Comedy Theater). Drawn super-deformed (but also as high school students as per the light novel sequels), the art is simple but in the current style of character designer Umakoshi Yoshihiko—vibrant and full of energy.

While seeing the light novels animated would be great and all, what I love about these little gag shorts is how the voice actors sound like they haven’t lost a step. All five of the core Ojamajo are here—Doremi, Hazuki, Aiko, Onpu, and Momoko—and they play their parts perfectly. If anything, Aiko sounds even more Osakan than ever. Hearing them again, there’s just something so special about Ojamajo Doremi that the magic even comes out in something this innocuous.

There are currently six episodes out, albeit untranslated. Still, I think even those who don’t know Japanese can get a sense of the fun in them.

This 20th anniversary celebration is also just the right time to get lots of choice Doremi merchandise. I know I’m eyeing that Nendoroid Aiko.

 

Why Are There So Few Recent Titles in Super Robot Wars T?

When a series gets into a Super Robot Wars game, for the first time, it’s a momentous occasion, especially when the game in question is one of the “mainline” iterations. The mecha (or even spaceships these days!) can be from old and obscure works, cult favorites, and even the new hotness. When playing through the recent Super Robot Wars T, however, I noticed that there’s a significant dearth of recent series, and I’m using that term loosely—out of every anime included, only two are from the past 13 years.

Even that number doesn’t tell the whole story. One of the anime referred to above is 2018’s Mazinger Z: Infinity, a film sequel to the original Mazinger Z anime franchise. While technically “modern,” it’s meant to be a nostalgia work. That leaves only Expelled from Paradise, a 2014 film. The next one after that is Gun x Sword from 2005. It’s not inherently a bad thing, and there are a number of welcome surprises in SRWT like Magic Knight Rayearth, Cowboy Bebop, and Captain Harlock. In a Famitsu interview, the director, Terada Takanobu, mentioned that one of their decisions for including new titles was a desire to have something for every age group. So in the sense of newcomers alone, it’s a pretty even split. However, the heavy lean towards the old is still noticeable, and I think a number of factors go into this.

First, as the years go by, what is considered an “old” title vs. a “new” one widens. Second, mecha anime just isn’t the bustling industry it once was, at least not in the same way. Third, I think that, as much as they tried to pull in fans of all ages, their core demographic seems to be working adults somewhere around 25-39, given both the themes of the game and the title selection itself.

For many younger anime fans, a span of five years might very well cover their entire fandom, let alone the now five decades that have elapsed since the original Mazinger Z anime debuted. For Super Robot Wars, this goes double, as it often takes quite a few years for a hot new mecha title to get the spotlight. Back in the early 2000s, Gaogaigar (1997) and Shin Getter Robo Armageddon (1998) were considered fairly young upstarts when they appeared. Now, in Super Robot Wars T, they’re grizzled old veterans. Outside of Super Robot Wars specifically, it’s always fascinating to see a title like Cowboy Bebop (1997 debut but aired on Adult Swim in 2001) go from being the hot new thing in the US to being a virtually canonized masterpiece that’s sometimes more discussed than viewed.

The relative oldness of the entries in SRWT is in part a consequence of how giant robots are simply not the industry juggernaut that they once were. Long gone are the endless number of children’s mecha shows, and the robot anime that do remain know that their audience will often skew older. Super Robot Wars, given its nature as a crossover celebration of what is increasingly a niche genre, is sort of tailor-made for nostalgia, compounding the sense that its appeal does not lie in attracting newer, younger anime fans, but those with a lot of experience watching and loving mecha anime. There are newer titles to pull in, but will they have the same draw as these assumed childhood/youth favorites?

In that sense, it’s interesting to note just where the nostalgia hits hardest for SRWT. Many of the titles are squarely in the 1990s without being made as sequels or reimaginings—Cowboy Bebop, Magic Knight Rayearth, Nadesico, G Gundam, Gaogaigar, and Might Gaine—while plenty of other titles are late 80s or early 2000s. Director Terada mentioned that international fandom was a consideration for which titles to include, and while not the case with every country, I think that the 90s is an especially strong time for fan nostalgia now—or at least the 90s anime they may have seen years later because anime distribution wasn’t nearly as speedy back in the days of VHS tapes and Real Media Player.

It’s also telling that the gimmick of the main heroes is that they’re salarymen, i.e. full-time working adults around ages 25 to 39, instead of teenagers. In some sense, it works as a gimmick, but when past original characters have been decidedly less mundane in their basic premises, the idea of “loyal company employee” stands out. There’s something to be said about how the notion of the salaryman as the default position for adults in Japan has been shattered for many years now, but I won’t go much into it except to say that while a heroine who just really likes a steady paycheck might have seemed like the most milquetoast thing once upon a time, in our current global economy, that idea almost borders on escapist fantasy.

Or maybe the team just really wanted to do a story with Jupiter as a focal point. Between Shin Getter Robo Armageddon, Nadesico, Crossbone Gundam, Aim for the Top!, Gaogaigar, and Cowboy Bebop, the fifth planet from the sun gets major play.

There’s one last possible reason the series is lacking anime titles from recent years: they’re saving them for a direct sequel. While there’s no news yet of a true follow-up to Super Robot Wars T (as opposed to just another game with a completely different cast and universe), there are enough loose threads in this game that a continuation would not be surprising.