[Anime Secret Santa 2015] The Possibilities of Adolescence: Simoun

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My first exposure to Simoun came about 10 years ago, when many of my online friends had been discussing the series. As my friends were fans of cute, sexy girls, and girl-girl relationships of both the Ikkitousen and Maria Watches Over Us variety, at the time I had felt it difficult to genuinely gauge the series based on their positive responses. Though my wariness caused me to set aside Simoun as an afterthought, more recently it was chosen for me to review as part of the 2015 Reverse Thieves Anime Secret Santa. Having finished the series  I realize now that I had unfairly judged Simoun for its surface qualities, and that is in fact a very strong, emotionally-oriented science fiction story that fits in and exemplifies a long and evolving tradition of science fiction anime and manga.

In the world of Simoun, everyone is born a girl and choose their genders when they become adults. The main character of Simoun, a teenager named Aer, joins the Sibyllae, priestesses who fly divine vessels known as Simouns. The Simouns and the priestesses, normally meant to fulfill a religious role, are also thrust into conflict because their vehicles can be weaponized, though unlike conventional crafts they fight primarily by inscribing patterns across the sky that trigger magical effects. The key to the Simouns, and why Aer and the others are chosen to be Sibyllae, is that they can only be piloted by those who have yet to become adults. Simoun Sibyllae form close bonds with their co-pilots, signified by a kiss before they take flight.

Sometimes there will be an anime where where you can maybe argue that it’s concerned with gender and sexuality, women’s rights, and other similar topics, but that requires a fairly loose reading. Simoun is not one of those anime. It is a work, and a world, where questions about sex, gender, and sexuality are front and center. For example, while it’s not difficult to see why Simoun is labeled as a yuri series, in many ways it defies that categorization. Though everyone enters the world as a girl, the paths they make towards their ultimate choices are contingent upon the circumstances of their world, who they fall for, and how they go about navigating their lives in general. Children who fall in love as girls might both become women, or men, or any combination.

I have to stress how much this series plays with the ideas of gender and sexuality, because it’s such a major factor in Simoun. Girls, as they become adults, slowly transform into their new bodies, so a girl, even a buxom one, will only start to resemble a man after a few years. While the idea of transitioning between sexes is nor considered the norm in our world, in Simoun this is just the natural way of things, both physically and culturally. One interesting choice Simoun makes to emphasize this fact is that all characters, from children to bearded old men, are voiced by women.

Simoun features a very emotionally and environmentally robust science fiction narrative that interestingly is tied strongly to the emotional weight of its characters. Romance is a part of their world, but it’s not their entire world. Other countries attack Kyuukyoku because the Simouns do not pollute the sky like their own aircraft. The war itself is ever-present, and the Syballae put themselves on the line, but they’re shown to also be somewhat disconnected due to their positions as religious figures. The girl-girl kissing that happens before every battle might be seen as a thrilling yuri moment, but it’s not necessarily the case that the characters need to form romantic relationships to fly their Simouns.

The very power afforded those who have yet to become adults, the power of potential, is integrated into the very core of the narrative and its explorations of this alternative universe. Even the Simouns themselves have a certain bizarre quality in their designs that make it difficult to ascertain how much they’re truly divine aircrafts and how much they’re simply highly advanced technology.

Part of the reason I had my slight misgivings over Simoun back then were that the character designs are very reminiscent of more fanservice-oriented series. While I myself like the designs, and Simoun does not have a great amount of sexual allure on display, it’s enough in its promotional materials and its general aesthetic that one could,  even while watching the show, take only shallow titillation from it. This isn’t inherently bad, but I can imagine there are others like myself who approached the series with an eyebrow raised because that was all it appeared to be. Moreover, there are elements that might have come across as merely fulfilling certain fetishes, such as large age differences, incest, and more. However, they are for the most part developed well, and exist as a few of many possible relationships in the world, and just in general I do not feel like they hold back Simoun to any large degree.

Overall, I would highly recommend Simoun to just about anyone, but especially those who want to see an anime that fosters thought and discussion. It presents a unique and robust world of utopian/dystopian imagination full of limitations, possibilities, and unique characters.

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Glitter Force: Old Dubs Are New Again

I made an appearance on the Reverse Thieves’ podcast to talk about the first episode of Glitter Force from Saban Entertainment, the Power Rangers-style adaptation of Smile Precure!

What happens when Cures become Glitters? Apparently a lot of constant never-ending dialogue.

I’m surprised we didn’t make more Saban opening theme jokes, but can’t win ’em all.

Pokemon Omega Ruby and My Fabulous Pageantry Adventure

I’ve been a fan of Pokemon since before I first picked up Pokemon Red all those years ago. Since then, I’ve made an effort to play at least one game from each generation of Pokemon games. While I don’t mind the repetitive aspects of the franchise, and I appreciate the changes they’ve made in terms of storytelling, multiplayer, and more, after 15 years of fighting gym leaders and saving the world I wanted to spice up my Pokemon experience.

Then I remembered this post I made back in 2010. The gist of it is that I always thought that the addition of Pokemon Contests was unfulfilled potential. While it’s presented in the anime as an alternative path for trainers who don’t care about Gym Leaders, in the games it always played second fiddle to the main path to the Elite Four. However, with the release of Omega Ruby and Alpha Sapphire last year, I decided it was the perfect opportunity to change my approach: I would become a Pokemon Coordinator.

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I would also play in Japanese because the Pokemon games give you the option to choose now. “Why not?” I thought.

What would a “Contest Run” of Pokemon entail? Essentially, rather than my primary motivation being gym badges, I would instead value the earning of contest ribbons. While I would fight the Gym Leaders, foil Team Magma, and more, these would be more means to an end. Instead of caring about my Pokemon’s battle stats, I would mainly focus on their essential Contest qualities: Beauty, Toughness, Coolness, Cleverness, and Cuteness.

When Steven asked me if I was motivated to take on the gyms, I even answered, “No.” He seemed quite surprised!

One outcome of this path is that my Pokemon almost perpetually had impractical movesets, whether for single or multi-player. To give you an idea, here are a couple of my Pokemon towards the end:

277Swellow Albania the Swellow @Red Scarf
Coolness Champion
Aerial Ace
Fly
Brave Bird
Quick Attack

284MasquerainChiba Mamoru the Masquerain @Pink Scarf
Cuteness Champion
Bubble
Water Sport
Sweet Scent
Bug Buzz

Those aren’t just the movesets of someone who has no idea what they’re doing, they’re chosen so that each Pokemon has 3 moves according to their Contest specialty, (Bubble, Water Sport, and Sweet Scent are all “cute” moves in Pokemon Contests), and even their items, the scarves, boost a Contest quality but provide no benefit in battles. It really made me feel like I was grooming my Pokemon to have little to no practical skills, and that they could only survive in the lofty world of pageantry.

Of course, as it was a single player campaign I didn’t put in a Smogon level of research into all of this. I’m sure that any TRUE Contest aficionados could tear me a new one. I mean my management of berries and blocks (the things you feed to your Pokemon to improve their contest stats) was terrible!

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One cool new addition to Omega Ruby and Alpha Sapphire that made the Pokemon Contest path feel more significant was the introduction of a new character: a world-famous Contest Idol named Lisia (Lutia in Japanese). As the premiere Pokemon Coordinator and the one who sets you on your path to competing in Pokemon Contests, she becomes a motivating factor. Lisia was my goal, my aspiration, and the reason why I continued to make my Pokemon as clever and beautiful as possible. By the time I earned all 5 Master Rank contest ribbons and earned the chance to take on Lisia and her daunting Mega Altaria (Dragon Dance is amazing in Pokemon Contests), I had reached my own personal Pokemon League.

In the end, I became an overall Contest Master and even took on the Elite Four and Steven. Though I could also add “Pokemon Champion” to my list of achievements, in my heart it was more of a nice epilogue than the true climax of my journey.

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One Punch Man’s Japanese and American Superhero Lineage

One Punch Man has been a hit, both with the people who have long championed the manga, and with those discovering it through its animated adaptation. The story of Saitama, an invincible superhero who literally finishes most of his fights with “one punch,” the series puts a great deal of emphasis on humanizing its Superman figure. It handily deflects the classic criticism of invulnerable protagonists as “boring” while also drawing from both Japanese and American superhero traditions, and I think it’s worth exploring what it does to make Saitama a sympathetic figure.

To talk about a Superman-type character is to also naturally bring up the Man of Steel himself. Originally conceived with incredible strength and speed and gradually transformed into a being that could move planets and reverse time, much of the past three decades’ stories concerning Superman have been finding ways to make him human. Zack Snyder’s Man of Steel film focused on the psychological and emotional struggle of having to hold back all the time, something shared with select episodes of the Justice League cartoon. Superman has been reduced to the point of being not quite so omnipotent, and also turned into a brooding teenager for Smallville. Numerous “what-if” scenarios have made him Soviet, nearing death, old and out of touch with the youth, and alternative takes on Superman-esque figures have dealt with mental problems, become amoral, and more. Even other superhero-themed series such as Tiger & Bunny and My Hero Academia will build in flaws into their Supermen, though the fact that they’re in the distance means that it’s more about how their image and reality compare.

One Punch Man ties Saitama’s ongoing turmoil to the fact that his astronomical power levels have made him unable to fulfill his heart’s desire, which is to be pushed by a powerful foe and go beyond his upper limits. He wants to feel like Son Goku being brought to the brink by Frieza. He wants to be Ryu from Street Fighter, constantly pursuing the next challenge. He draws from that popular tradition in manga and other Japanese media about the thrill of the journey, and yet while Akagi brushes with death before defying it, even that is denied when it comes to Saitama. Even if we’ll never as powerful as that, I think it’s easy to understand why this would be so painful.

Perhaps the more important element is that Saitama is kind of an idiot. The fact that Saitama doesn’t quite think through his position in the world (or perhaps choose to actively ignore it) brings a certain quality that reminds me of the earliest Superman comics and stories, back when he could only leap tall buildings in a single bound. If you look at the very first Action Comics, Superman spends a lot of it bullying the bullies. There’s a certain satisfaction in the fact that Superman’s personality and character aren’t so elaborate, that there isn’t almost a century of material exploring his psyche. One Punch Man achieves something similar by just having Saitama’s morality have good intentions but generally be kind of vague. He hasn’t thought too much about his role as a superhero other than that it’s “fun” (or at least should be), though at the same time it puts a twist on that basic desire to be so powerful that no one can stand in your way.

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Ogiue Chika + Satan = Oshino Ougi

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Throughout Nisio Isin’s Monogatari series there has been a mysterious character whose motivations and origins are difficult to grasp. Oshino Ougi, who purports to be the niece (and sometimes nephew) protagonist Araragi Koyomi’s Hawaiian shirt-wearing mentor, seems to come out of nowhere and has a knack for planting thoughts into people’s minds and for getting them to unconsciously open up. Is she just a manipulator or something more? Given the series and its author, the latter is more likely, though either way what Ougi reminds me most of is the biblical devil, whose half-truths are designed to deceive men into making grave errors.

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What stands out to me most about Ougi, however, is how much she resembles Ogiue from Genshiken. She has deep, black eyes just like Ogiue’s from the first series. She has a hair style similar to Ogiue’s when she lets it down, especially Ogiue’s look during Nidaime. Ougi also has a similar chest size and overall figure, and the fact that she’s sometimes a boy (in terms of sex, gender, or something else? It’s mysterious.) reminds me of Ogiue’s overall tomboy demeanor.

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Drawing this comparison even closer is the fact that Ougi and Ogiue share the same voice actor, Mizuhashi Kaori (Mami in Madoka Magica, Laharl in Disgaea).

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Check out this Ougi fanart by artist Dowman Sayman as well. Given the way they draw Ougi, especially her nose, she looks even more like Genshiken‘s fujoshi president.

Is it mere coincidence? Most likely yes. Even so, whenever I watch the currently-running Owarimonogatari and see Ougi, I can’t help but think of Ogiue Maniax’s namesake. Maybe that’s why Oshino Ougi has become my favorite character in the series.

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Drifting Along: Ogiue Maniax Status Update for December 2015

Whenever I think of Christmas and anime, my mind immediately goes to Initial D: Third Stage. Does that count as a Christmas anime? I’m going to say yes, and try to make it official.

Here are this month’s Patreon supporters. As always, I’m happy that they have my back.

General:

Ko Ransom

Alex

Anonymous

Yoshitake Rika fans:

Elliot Page

Hato Kenjirou fans:

Elizabeth

Yajima Mirei fans:

Machi-Kurada

We even have a new Yajima fan aboard! Seeing as how the character’s been developing in Genshiken as of late, I wonder if more will join.

It’s a pretty subtle change, but one thing I’ve been trying to do over the past month is put out content three times a week. I used to do at least two posts a week, with a Fujoshi File every other week, but I felt that it wasn’t quite enough.

Speaking of the Fujoshi Files, at the moment they’re on a brief hiatus as I use that time to indulge in my love of Super Smash Bros. After the recent announcement that Cloud Strife is going to be a playable character (!), I’ve gone back to an old love of mine and have been designing movesets for what-if Smash characters. So far I’ve done Pitfall Harry from Pitfall and Zoma from Dragon Quest III, and there will be at least a couple more on the way.

I have more reviews this month, though as always they toe the line between review and analysis. Of course, there’s the requisite Genshiken chapter, and if you’re a Sue fan this is the one for you. I also wrote something about the use of kanji and words in Aquarion Logos, and then there’s my review of the new Digimon anime. If you haven’t heard about that last one, it’s actually a sequel to the original, with all of your favorite characters in high school. If you like giant robots, I also appeared on the Cockpit podcast to talk about Gaogaigar. I even made a new 1 Minute Review to celebrate the release of Girls und Panzer der Film!

As with every month, if you’re interested in requesting topics for me, it’s a reward for those who pledge $30+ on my Patreon. I of course don’t mind coming up with my own topics (and in many ways it’s actually kind of easier),  but I do miss being “forced” to look at something I might not have otherwise. In the meantime I’ve replaced the Ogiue Maniax Skype group reward at $2.00 with a new feature: I will include a link to whatever you want (within reason) in a special section in my sidebar. Remember, if you’re pledging already, you already have access to this, so send those requests my way!

The last thing I’d like to talk about is the whole social media thing. In the past, I’ve tried to make it so that each site I used had a different specialty. My tumblr, for example, was mainly for video clips. However, I realized that many people only look at their favorite social media platforms and rarely venture outside of them. That’s why I’ve been getting a bit more redundant with posts across different sites, to reach more people. My question is, are you someone who sticks to just one, or someone who sees different value in Twitter, tumblr, Facebook, etc.? I’d like to have a better idea of how to interact with my readers, so that I can foster interesting or even delightfully frivolous discussion.

 

How Important is Consistency of Character Design Across Genders?

In a 2013 podcast interview, Paul Dini, creator of the DC Animated Universe, described how a stubborn refusal to move away from traditional marketing tactics spelled the end for the popular and beloved Justice League cartoon. Esssentially, because Dini had given the female characters of Justice League equal prominence and strong character development, the higher-ups who had planned their marketing around appealing to boys told the staff to cut it out. Girls should be on the sidelines, and never as good as the boys, because boys were supposed to buy the toys and merchandise, dagnabit. It’s a sad fact that proper marketing, trying to find the demographic that’ll give you the most bang for your buck, can often lead to things like happening, especially when so much money has been invested into a project and having things go not according to plan is seen as a nightmare scenario. Gendered marketing has been around for centuries, and it likely isn’t going anywhere soon.

I began thinking about this idea relative to anime, if only because anime and manga are known for gendered marketing. While anime does on a number of occasions portray strong female characters such as in the Precure franchsie, the primary audience is indeed young girls, even if a sizable male audience is willing to shell out some big bucks to get some DVDs and nice figures. However, there’s another side of anime marketing I’ve seen, one that seemingly both defies and reinforces gendered marketing, by placing idealized male characters for women and idealized female characters for men in the same space.

One such title I reviewed for an Anime Secret Santa a couple of years back: Acchi Kocchi: Place to Place. In it, I described the main couple as consisting of the small, moe girl and the tall, quiet bishounen, resulting in a combination of two popular yet often disparate archetypes in one relationship. Series such as Aquarion EVOL and Tytania have different artists on duty to design the male and female characters separately for maximum appeal/pandering. Perhaps nowhere is this more extreme than in the currently-airing Show By Rock, which takes the cute girl/handsome guy incongruity of Acchi Kocchi to a whole other level:

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(This isn’t even taking into account the fact that Show By Rock is already a rather eclectic mishmash of styles that also includes CG cute animal anthropomorphs playing in rock concerts.)

So you have these series with various creative forces involved—Okada Mari (Lupin III: The Women Called Mine Fujiko) wrote Aquarion Evol, while Tanaka Yoshiki (Legend of the Galactic Heroes) is the original author of Tytania, for example—which means that different philosophies and beliefs are involved on various levels of production. Marketing is still at work, the creators are overall looking for you to buy their anime, and if not that, then to buy their products. Focused marketing, gendered marketing is still happening. And yet, why are these anime willing to try and bridge the gap so at least within a single work there are elements that actively appeal to men and women, boys and girls, even if it’s for the sake of hitting some basic desire buttons on the audience? And if the argument is that the merchandise is designed to reflect those gender differences as well, then why were the people responsible able to produce goods in such a way that the executives behind Justice League could not?

Of course, one recent example of a franchise that has tried to appeal to both men and women within the same films has been the Marvel cinematic universe. Thor and Captain America both have looks and personalities that garner admiration from men and women, heterosexual and homosexual, and marketing has capitalized on that. At the same time, there’s also been a bit of an uproar over the fact that what should have been a Black Widow toy became instead a Captain America one. If this were Japan, there would certainly be some figures of Black Widow, but there’s also a fair chance that those examples wouldn’t be targeting girls.

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Growing Up in a World of Monsters – Digimon Adventure tri. 1: Reunion

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Digimon Adventure, known around the world as simply Digimon, is an anime that helped to define a certain generation of fans. For many, it was either the anime, or the the other anime, relative to its thematic rival, Pokemon. Where Pokemon was about traveling in a world where monsters and humans co-exist, and the stakes were generally about winning tournaments, Digimon was about traveling to an alternate digital world of monsters and saving the world. Where Pokemon generally had a core cast of three, Digimon had over twice that amount. Perhaps most important for our purposes, where Pokemon‘s characters seem to remain eternally young, Digimon‘s characters would age.

This brings us to Digimon Adventure tri., a direct sequel to the original two Digimon anime. Taking place with its main cast now older and in high school, main character Yagami Taichi (Taichi Kamiya in English) and the others have long since lost contact with their old Digimon friends as they transition from childhood to adulthood. Suddenly, Digimon start appearing in the real world, prompting the old team to reunite with the Digital World.

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Digimon Adventure tri. is very intentionally a more mature series than its prequels, though not in the sense that it’s supposed to be “darker.” Rather, between the more subdued character designs, a general aesthetic that’s closer to the Hosoda Mamoru-directed Digimon movies than the TV series, a new version of its beloved theme song Butterfly featuring hints of melancholy, and just the portrayal of the subtle turbulence that comes with being of high school age, Digimon Adventure tri. is aimed towards the young fans who are now adults themselves (or close to it). The series says, “We’ve grown up with you, and we know what it’s like.”

For example, Kido Joe, the straight-laced and responsible one, is now being consumed by college entrance exams, and Taichi himself feels like he can no longer charge ahead like he used to when he was the de facto team leader of the Chosen Ones (“DigiDestined”). This is not to say that the new series is a total downer, stripped of any of the joy and wonder of the original anime. What I think they’re going for, instead, is a kind of rediscovery of those simpler and more magical times, while grounding that kind of experience in the process of becoming adults.

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Digimon Adventure tri. actively works to maintain a strong connection with the original series, and a lot of attention is paid to continuity as a result. Whereas Taichi and the older kids have their original DigiVices, the portable tools based on the original hand-held Digimon virtual pet, the younger Hikari and Takeru (“TK”) have different ones, a nod to their continued battles in Digimon Adventure 02. Somewhat similarly, the story is set very intentionally not in 2015 but somewhere in the mid-2000s, as reflected in the technology. Most cell phones are flip phones with number pads, and no smart phones are in sight. It’s not like failing to do these things would have made it a worse series, but it shows that, to a large extent, Digimon Adventure tri. aims to evoke strong feelings of nostalgia for both for the franchise itself and for those who know what it’s like to be a teenager.

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There are a couple of notes that I feel the need to point out for the die-hard fans (I know you’re still out there). First, if you watched this series dubbed in English (or perhaps other languages, I’m not sure), the lack of dialogue and constant banter might seem unusual or even off-putting. The original Japanese versions of Digimon had a lot more “dead air,” that is to say long moments of silence, and adding music or dialogue to fill space is an old American television tactic that you could also see in the dub for Pokemon. Digimon Adventure tri. uses even larger periods of silence and its unsteady atmosphere (perhaps all the better to convey that feeling of becoming adults), so it’s something to expect going in.

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Second, you should know that the plains of the shipping wars are revived and more serious than ever. While the previous series had some hints of romance (or maybe more if you count the controversial time-skip ending of Digimon Adventure 02), relationships are nearly front and center in Digimon Adventure tri. There’s a clear love triangle between Taichi, Sora, and Yamato (probably the site of the most fierce battles). Koushirou (“Izzy”) clearly has a powerful crush on Mimi. Takeru and Hikari tease each other about their mutual popularity among the opposite sex. If you had any stake in these old battles, the series might very well draw you in like honey.

As of this first movie (split into 4 episodes on Crunchyroll), it’s clear that Digimon Adventure tri. won’t give viewers the same experience as the original anime from over a decade ago. Unlike Pokemon, which tries its best to maintain the same constant feel (though to be fair there have been subtle changes in that series over the years), Digimon Adventure tri. wants you to know that the characters have grown, that their inner and outer (and perhaps even digital) worlds have changed as a result, and it’s inviting you back to take a look. The next film/batch of episodes won’t be out until March 2016, so you’ll have plenty of time to catch up.

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Hammer Connect!: Ogiue Maniax Discussing Gaogaigar on the Cockpit

As a long overdue follow-up to our discussion on Brave Police J-Decker, I was invited along with the Reverse Thieves‘ Kate to talk about King of Braves Gaogaigar on Space Opera Satellite’s “Cockpit” series. Many have called it the best show in the Brave franchise, and it’s been 10 years since I first finished Gaogaigar, when that sentiment was at its strongest.

For your reference: Silverion Hammer

The real question is, why are there so few King J-Der toys?

Characters, Caricatures, and Stereotypes

What is good character design?

Different people will have their own ideas about what helps the design of a character (including myself), but over the past few years I’ve begun to consider more how the elements often described as contributing to character design are a kind of double-edged sword.

Take the idea that a character should have a unique look achieved through simple yet elegant means, and that they shouldn’t be mistaken for anyone else in the cast. This is ideally achieved through stylization, and to some extent exaggeration. For example, I find the character designs in Heartcatch Precure! to be fantastic, and part of this is achieved because the girls are varying heights, and that their distinct personalities come across very clearly in the way they look. However, that same dedication to simplicity and really conveying a character’s particular characteristics through their appearance are the same tools that can be used to, for example, create harmful stereotypes. How do you make a character look more Asian? Give them squinty eyes and buck teeth, because that will immediately communicate their Asian-ness.

Of course, there’s a significant difference between making a character that expresses their uniqueness through their design, and drawing to conform a character to a general stereotype in that one is about individualizing and the other is about generalizing, but I think that the two ideas exist on the same spectrum. Take for example a political cartoon mocking a particular politician through the use of symbols and signs meant to represent that individual. A large hooked nose in this case might become the symbol of a racism against Jewish people in another context. The very tools artists use to express ideas of love, equality, and growth can also be used to spread hatred, discrimination, and regression.

I am pro-freedom of expression, so I do not believe in restricting even the more negative and harmful uses of art, but I do understand that a price is paid as a result. Images persist that can strip young people of confidence, make them feel as if they never have a chance in the world. While one way to combat it is to provide even more positive images, the inevitable difficulty is helping them to navigate all of the disparate messages without necessarily forcing them to be blind to everything that’s out there. When the strategy to helping others out is to block their access to material that might change them, then that itself can become a problem.

I myself don’t entirely know the point I’m trying to get at, but I believe it’s something along the lines of “artists have a lot of responsibility.” Whether you use your art to fight for a cause, against one, or just want to draw things that are cute, cool, gruesome, even actively traumatizing, that is a decision to be made, and to be felt, and you it is good to be prepared for the consequences that arise.

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