Operation Bring Devil Curry to the World

So it turns out that one of my favorite places in the world to eat, Go Go Curry, is teaming up with legendary manga creator Nagai Go to create a new super spicy curry. Called “Devil Curry” in honor of the 40th anniversary of Devilman, it is going to be a permanent fixture on the Japanese Go Go Curry menu.

These days, however, Go Go Curry is international, with stores in New York and Singapore. I know I want Devil Curry where I live, and for those of you who feel that Go Go Curry, while good, isn’t quite spicy enough, I’m sure you’d like to try it out too. The only choice then is to campaign for the international release of Devil Curry.

Every time you go to a Go Go Curry, tell them you heard about Devil Curry and want to have it on the menu.

For the times you’re not near a Go Go Curry, they also have twitter accounts: GOGO_CURRY and GOGOCURRYUSA

The only concern I have is that it might end up losing its Devilman connotations upon going abroad. I’m not sure how I feel about that.

Explaining Compression in Comics

Last year I wrote a post titled “Explaining Decompression in Comics” in response to what I felt to be persistent misconceptions concerning decompression in comics storytelling. “Decompression” is characterized in these instances as using multiple panels to do what can be done in just one panel, and the gist of my argument was that decompression is less about total page count or delaying the rate at which a story is told and more about how information unfolds. It was quite a popular post, and it seems to have helped people get a better understanding of some of the particulars of decompression, especially in terms of manga paneling. However, even before I wrote that post, I was well aware that the opposite problem exists, where some readers of comics, particularly manga readers, can have trouble with the way “compression” works, especially in superhero comics of the Jack Kirby tradition. That is why I am writing this followup, to point out different ways as to how content can be conveyed.

Before I begin, I want to make something of a correction to my previous post that also applies to this one. In using titles like “Explaining Decompression” and “Explaining Compression,” I may give the impression that decompression and compression are simply things which comics “do.” This is not exactly true. Rather, decompression and compression are best thought of as descriptions of a variety of elements and how they interact within a comic, words which help to summarize an overall effect achieved by the relationships of many constituent parts such as panel layout, density of information, and the arrangement of elements within a panel. Also, I’m associating “decompression” with manga and “compression” with American comics due to their respective histories, but I’m well aware that the line has never been rigidly defined.


Suppli

In a recent article comparing the manga Suppli and 2011’s Batman #7, Forrest Helvie criticized Suppli for being overly compressed while praising  Batman for avoiding this problem, an odd opinion given manga’s notoriousness for being “too decompressed.” While this usage is somewhat erroneous, the nature of that mistake brings up some important points about the meaning of “compression.” Essentially, he associates visual conciseness with decompression and visual complexity with compression, when such distinctions are non-existent. A comic can be concise and compressed, just as one can be elaborate and decompressed, and in fact those two ideas better summarize the visuals of Batman #7 and Suppli respectively.

Even the seemingly easy-to-understand compression turns out to not be so simple, so it should come as no surprise that American comics and their tradition of compression can be a tough read for those unfamiliar with it, notably readers of manga. While the stereotype is that manga fans’ dissatisfaction has to do with the content itself, characterized by caped musclemen and good vs. evil dichotomies, I would say that it also has a lot to do with how those comics work visually.  More specifically, the problem is that a highly compressed comic can make a reader more accustomed to the decompressed nature of manga feel as if the story is dragging along, creating a sense of impatience.

This can seem rather peculiar, given that decompression is stereotyped as taking forever to get to anything significant, but the word impatience takes on a different meaning depending on whether we’re talking about decompression or compression. For decompression, a sense of impatience has to do with the feeling that a comic is taking forever to get to where it needs to be. Impatience towards compression, on the other hand, derives from a sense that the story being told is not moving as quickly as your eyes want to, and this can be a significant hurdle which the inexperienced must overcome if they are to derive greater enjoyment from such comics.

The above page, taken from a scene in Crisis on Infinite Earths, DC Comics’ first mega-crossover, called the “Battle Around the World,” is a classic example of complex compression, a big fight scene with simply a lot of figures acting and participating, with the text boxes very thoroughly explaining the context in which the battle is occurring. Though there is a cohesiveness to the page as a whole, this comic places incredible importance on each individual panel, where even the smaller elements within each panel encapsulate some distinct meaning. Each panel tells its own dense, rich story, a glimpse at events in every corner of the planet, and each character is posed to show them performing an action which defines their character to some degree. In the first panel for instance, the Green Arrow shoots from his bow and Starman is firing a blast from his signature weapon, the Star Rod. The image composition of each individual panel is vivid, each of them related to each other through similarities in both form and content.

For someone more used to manga, the way in which this information is organized together can be overwhelming. Whereas a character may be placed and posed to influence the reading direction of the page in manga, here the characters and panels are more self-contained. As a result, the manga reader may start to feel as if the story comes in fits and starts, almost as if someone were slamming the breaks every time there was something interesting to see. Manga and other comics which are more decompressed present panels as fragments of a whole, but here, panels are whole ideas unto themselves.


Batman #7

If we look at Batman #7, we can see that the word bubbles are fairly precise. There is no deluge of visual information requiring the reader’s attention. However, each panel is still being presented as a whole nugget of information, communicating a clear and specific point in every instance. That is not to deny the overall relationship the panels have with each other or the page on which they sit, but if you then look at Suppli, while it has some panels which present information as dense exposition, each panel (as well as each visual element within the panel), appears to cascade into the next, with the reader collecting bits of information along the way. Keep in mind, however, that compression and decompression, though essentially operating on opposite philosophies, can co-exist in a story, and the dividing line between them is not absolute, though one is often more present than the other.

Decompression is increasingly a part of American comics, but the long-standing history of compression in American comics can be seen even in the ways a lot of more current comics have incorporated decompression. Marvel writer Brian Michael Bendis, for instance, is known for his snappy, natural-sounding dialogues which occur over multiple panels and pages, and which lend his comics a sense of decompression, but different artists have use different ways to portray those extended conversations, some of which are more compressed than others. Similarly, Chris Ware’s work (something decidedly non-superhero) can be both sparse and minimalist or extremely detailed and elaborate, but the paneling used in his comics also shows signs of an American comics tradition, albeit transformed heavily. The panels are somewhere between existing for complete information while also trying to hold back and let themselves strongly present their relationships to the panels around them.

So in the end, what can be done to help the reader for whom compression is a problem? In my opinion, the key is mainly awareness of how the panels operate. If you find yourself being weighed down by the comic, then just try to approach it one panel at a time. Think of the panel in a compressed comic as a lake or a pond. You dive in to examine its breadth and explore its depths, and then surface before moving on to the next one. Over time, your experiences will accumulate, but it’s important to let them build up.

The Fujoshi Files 47: Tamura Tomomi

Name: Tamura, Tomomi (田村知美)
Alias:
N/A
Relationship Status: Single
Origin: Otaku no Musume-san

Information:
Tamura Tomomi is an elementary school student who was regularly picked on her dorkish behavior. This all changed when Yukimura Kanau transferred into her class, becoming her best friend in the process. A somewhat shy girl, Tomomi is a big fan of the manga Nikibi na Mahou (Pimple magic) by Clearasil Shinra, though she at first doesn’t realize that Kanau’s father is Clearasil Shinra’s assistant, or that Clearasil Shinra lives in the same apartment as them. Tomomi is especially a fan of the character Azark, whom she affectionately refers to as “Azark-sama.”

Fujoshi Level:
Tomomi is a staunch believer in the pairing of Azark x Rindou. When Kanau’s friend Serio expresses a preference for a non-yaoi coupling, Tomomi labels her an “enemy.”

Thoughts on Fandom Structure: Facilitating the Moe “Lifestyle”

In a recent conversation, I was presented an interesting question: why is that moe seems to engender the type of fandom which seems on some level staunchly devoted to it and has fans who can take attacks on moe personally? After some consideration, I thought of two reasons.

The first reason is that on some level, whether it be deep or shallow, I think moe fosters a very individual, perhaps even private connection. Regardless of the specifics and any sort of moral/aesthetic tastes, the idea (nebulous as it may be) begins to resonate with concepts such as catharsis, fantasy, sexual desire and identity, self-reflection, stress, and so on.

The second reason, and the one I’m more interested in for this post, has to do with the ease by which one can become a fan of moe. In a recent interview concerning Starcraft 2 fandom, commentator and personality Sean “Day[9]” Plott was asked why so many SC2 fans have a tendency to identify themselves as “Starcraft fans” and to put down other games as inferior products, to which he responded:

There’s a lot of people who are into Starcraft and it’s just become their identity because, honestly, there’s so much Starcraft content that you can watch it all day, every day, just like you can be into football or baseball. And so, rather than just say, “I like this,” they look down on other things.

I think these words can apply to moe as well, in the sense that not only is there so much of it currently available that you can watch and read nothing but moe genre titles and have your entire day filled, but that the system behind it actively promotes and encourages this sort of obsession. On the fiction-production side, you have this tendency towards characters who each possess easily expressed individuality, and so make it easy to define a favorite, and it’s a process that can be renewed with the next show and the show after that. On the merchandise side, you have figures, posters, limited edition DVD boxes, fan clubs, official events, and so on. If you’re into some show, there’s a good chance you can buy something related to it, and though there’s a lot of talk these days about how fandom is moving beyond expressing itself through simple consumption, it can’t be denied that it is still in its own way an expression of one’s self.

Obviously this model doesn’t only apply to moe or even just anime/manga, nor does every single fan of moe do this (and I want to make the point clear that I’m not characterizing an entire fanbase as having a singular mindset). However, when combined with that very personal connection which moe fosters, I think it creates a particular kind of devotion, which, while not entirely unique, more easily manifests itself as something just that personal.

I Expected Better, Genshiken Omnibus

Though it seems to be old news at this point, I thought I’d express my own disappointment at the fact that the re-release ofGenshiken(in massive omnibus) format.

Given the number of big re-releases of manga in English as of late, from Sailor Moon to Cardcaptor Sakura, I had originally bought Kodansha Comics’ Genshiken release with the expectation that, like those other revised editions, that it would come with a newer, more accurate translation. Instead, what we’re left with is a direct reprinting of the old translation which, while serviceable, not only made mistakes which are somewhat less significant to the story (like messing up the names of Mobile Suits from Gundam), but also changed characters’ dialogues to mean entirely different things (Ogiue’s introduction goes from her asking why girl otaku like yaoi so much to accusing the guys of being “queers”).

I don’t need to buy Genshiken over again. I have it a million times over, in anime form, in manga form, in Japanese and in English to differing degrees. I even own all of the special edition Japanese releases of the manga and their accompanying paraphernalia. The reason I bought the first omnibus was simply because I wanted to be able to share Genshiken with my friends who can’t read Japanese while treating them to a more accurate translation, but if that’s not the case then I have a problem.

If anything can be done to revise the later omnibus volumes I would like to know, as I think having a truly solid edition of Genshiken would only be for the best.

Ogiue Maniax’s First Trip to Anime Expo!

Though not my first time in Los Angeles, it’ll be my first time hitting up Anime Expo, that monster convention whose size and majesty dwarfs all around it. In fact, it’s also my very first west coast convention, so while I know what to expect from a big convention, I don’t know if there’s anything particular this con in particular that I should be aware of.

In any case, I’ll be attending most if not all of the academic panels, and trying to go to the concerts if I can. I’ll also have my own presentation to give while I’m there on Saturday, as part of the Building Bridges Through Individual Texts panel. My presentation is titled going to be focused on the science fiction manga 7 Billion Needles.

My (tentative) schedule is as follows:

Friday

The Cutting Edge of Anime and Manga Studies (11am-12:15pm)

Why Do We Try So Hard? Anime and Manga Studies Roundtable Discussion (12:15pm-1:15pm)

The Origin of Anime Fandom (2pm-3pm)

Aniplex of America Industry Panel (3pm-3:45pm)

Animetal USA (WHO IS IT WHO IS IT WHO IS IT) (4:30pm-6:15pm)

Adventures in Teaching: “The History of Manga” (7:15pm-8:15pm)

Bushiroad Industry Panel (8:15pm-9:15pm)

Saturday

E-Manga: The New Style of Manga with Ryo Horikawa (11am-12pm)

Animetal USA panel (12:15pm-1:30pm)

Madoka Magica panel hosted by Aniplex (3pm-4pm)

Anime Bloggers/Podcasters Town Hall (4pm-5pm)

Yuki Kajiura/FictionJunction (6pm-8pm)

Building Bridges Through Individual Texts (8:30pm-10pm) (That’s me!)

Sunday

My Little Pony: Friendship is Magic Fan Panel (9am-10am)

Hamada, Morio, Tsunoki (Madhouse) (10am-11am)

LiSA Concert (12:15pm-2:45pm)

Right Stuf/Nozomi Entertainment Premieres (3:15pm-4:45pm)

What do Anime Fans do, Why and How? (5:15pm-6:45pm)

Supporting and Expanding Anime and Manga Studies (7pm-8pm)

Monday

Who knows!

So there you have it. For all you cool dudes I know, I hope to see you, and if I don’t know you, then I hope to at least meet you.

The Fujoshi Files 46: Kagawa Rika

Name: Kagawa, Rika (香川リカ)
Alias:
N/A
Relationship Status: Single
Origin: Otaku no Musume-san

Information:
Kagawa Rika is a classmate and friend of Higan-sou resident Arisaka Haruka. She has a younger sister in elementary school named Riko. Rika has a crush on an older man, Nitta Chihiro (who also lives in Higan-sou), though he is not interested in her. A teenager, Rika believes that she is too young for him, when in fact the truth is the complete opposite.

Fujoshi Level:
Rika is not an extreme fujoshi, but she still got thrilled at the idea of Nichi and Kouta in a relationship, and was the one who encouraged Haruka to make a drawing of them in the first place.

The Fujoshi Files 45: Aoba Tsugumi

Name: Aoba, Tsugumi (青葉 つぐみ)
Alias: N/A
Relationship Status: Single
Origin: Kannagi: Crazy Shrine Maidens

Information:
Aoba Tsugumi is a high school student with a long-time crush on her life-long friend, Mikuriya Jin. Upon seeing that Jin was living with another girl (his half-sister supposedly), Aoba has made a much more concerted effort to express her feelings for him. Knowing firsthand about Jin’s troubled past, Aoba is always looking out for him, even bringing over meals prepared by her mother. For this reason, Aoba also learned to cook,  though she has a very limited repertoire, her best two dishes being “fried eggs with vegetables” and “vegetables with fried eggs.”

Aoba is a sweet, practical-minded girl, though she can also be a bit of a romantic. She can often be seen fighting with her imagination, both in terms of things not to think and things not to say. A newbie to the world of BL, Aoba was suddenly introduced to the genre by Kimura Takako and Ookouchi Fujino of the Art Club. It is not an active part of her life, though.

Fujoshi Level:
At first shocked by the content of yaoi doujinshi, Aoba very quickly asked for more. In addition, her reborn consciousness has allowed her to view the close bond between Jin and his friend Daitetsu in a new, corrupted light.

It’s All Right to Be Weak

Though no one has ever said it to me before, I sometimes feel that my stance on various related topics concerning women in media may come across as hypocritical. I write a fair amount on the depiction of women in visual media, whether that’s anime or American comics or video games, but at the same time I’m also one to defend the concept of moe, often seen as the nadir of female representation in particularly Japanese media. It can be seen as a contradiction which ultimately compromises the arguments I make, but I would argue differently.

While I cannot reasonably argue that moe is faultless, the reason I don’t find my relative fondness for moe and my criticisms of misogyny to be all that contradictory has to do with the way in which characters impact a viewer. I believe that one of the core components of moe, that sense of weakness or perhaps even helplessness in a character (typically a girl), is not necessarily experienced solely as something external, a third party on whom the viewer acts as voyeur. That may factor in, certainly, but there is also a component of personal empathy, the depiction of weakness as a relatable point for those who may feel weak themselves, that is capable of being far more significant than simply the girl being cute or needing an older brother.

The capacity to portray weak characters is a good thing, in my opinion, and the problems of moe aren’t relegated simply to how girls are depicted but also how guys often aren’t allowed to be depicted. For whatever reasons there is a relative dearth of male characters targeted at men who are truly allowed to be weak and who are allowed to rely on others without having their worth as a man called into question either inside the works or by the viewers. This is why I’m fond of the supportive male character type you sometimes see in anime, because they manage to acknowledge their own limitations without issues of pride, and can both provide and receive emotional support. This is not to invalidate the more aggressive images of men of action, your Golgo 13s and Charles Bronsons, but I think there is room to expand both what can be done with men and women in entertainment media. In the mean-time, though, moe is having its positive effects.

That is not to say that moe is without its negatives and its problems in portraying women, and one thing that I have to acknowledge is that there are viewers, including moe fans themselves, who may bristle at the idea of a weak, helpless man (as opposed to girl), or might even be really aggressively sexist anyway. It is certainly not without its problems. In that regard, however, it actually reminds me of an essay titled “Never Trust a Snake: WWF Wrestling as Masculine Melodrama” by fandom and media scholar Henry Jenkins. In it, Jenkins argues that through the imagery of intense competition with a clearly defined goal (winning the title, beating the villains), pro wrestling provides a safe haven for the expression of “weak” emotions such as sadness and betrayal by couching it within the context of a hyper-masculine (and often extremely racist, sexist, and homophobic) setting, to which men in the US would be more willing to relate. They appear on stages and in front of cameras and audiences to loudly proclaim how others made them feel, driving home their characters in a conceivably therapeutic process. They’re shown to be physically superhuman, but prone to the same emotional scars as their audience.

Like pro wrestling, moe has its recurring issues, but I think sweeping it all aside under the single banner of “sexism” is over-simplifying some of the cultural and psychological dynamics at work. This is why I criticize certain portrayals of girls in moe without condemning it as a whole.

Definitions of Lolicon

If you’re into anime and aware of the concept of lolicon, then you probably have an idea of what the word means and the kinds of characters associated with it. Lolicon, after all, means the eroticization of very young characters, particularly female ones, right? It turns out to not be so simple, and I don’t mean in terms of “she looks 10 but is actually 500.”

I’ve been re-reading Sharon Kinsella’s Adult Manga lately (which is one of the best academic texts on manga and the manga industry), and in one chapter she writes about lolicon and doujinshi creators, as well as their relationships to professional manga In it, she gives the definition of “lolicon manga” as manga which “usually features a young girlish heroine with large eyes and a childish but voluptuous figure, neatly clad in a revealing outfit or set of armour.” It’s still pretty consistent with the current general conception of lolicon, but the “voluptuous” trait might seem a little strange.

Kinsella points out Gunsmith Cats as a lolicon title, but unlike the idea that it’s lolicon because of Minnie-May Hopkins and her child-like figure (see above), the example given is of the older-looking Rally Vincent.

Furthermore, she discusses the lolicon-esque qualities of Ah! My Goddess, but like Gunsmith Cats she isn’t just talking about the younger Skuld but also Belldandy and Urd, who, Urd especially, seem to go almost entirely against the current conception of lolicon used by people. Other titles from Monthly Afternoon (home of Genshiken!) mentioned as lolicon which seem to defy that definition further are Seraphic Feather and Assembler 0X.

Ah! My Goddess

This could be considered merely a rather broad definition of “lolicon,” but there are three things keep me from drawing that conclusion. First, according to Kinsella the influence of lolicon-style on the manga industry is somewhat acknowledged by professionals. Second, the character designs of Azuma Hideo, the “father of lolicon,” are very much in that blurry territory of the “child-like but voluptuous.” Third, is a conversation I’ve had with ex-manga editor and current Vertical Inc. editor and frontman, Ed Chavez.

According to Ed, one of the most significant lolicon characters ever is Lum from Urusei Yatsura, a character known for her sexy figure, and he also considers the origin of lolicon to actually be Maetel from Galaxy Express 999, a character notable for her mature and motherly qualities. I remember finding his categorization a little out of the ordinary, but when taking Kinsella’s words into account as well, it starts to make sense. It is that intersection of youthful but in certain ways adult, where for example the body is more developed but the face remains youthful, though neither is necessarily at any extreme.

Lum (left), Maetel (right)

Given this idea of lolicon, one of the most fascinating lines of thought to come out of this can be summarized with the following: if we go by this older definition of lolicon, even many of the fans who consider themselves vehemently against lolicon, who try to avoid it like the plague, would be categorized as lolicon fans themselves. Again, characters like Rally Vincent and Belldandy have been presented among fans for years and years now as the positive counterpoint to their respective series’ younger-looking characters, but they too now fall under the same umbrella.

Taking that into further consideration, the question becomes: given the anime of the last 20 years or so, what female characters wouldn’t be considered lolicon? It seems to encompass a large majority, where even characters defined by their mature, sexual bodies like Miura Azusa from THE iDOLM@STER and Fukiyose Seiri from A Certain Magical Index are grouped in, not to mention characters like Lina Inverse from Slayers.


Miura Azusa (left), Fukiyose Seiri (right)

I am not using this as a platform to invalidate people’s opinions, or to accuse anyone of being hypocrites. The term lolicon seems to have transformed over time, and the current generally accepted definition of it isn’t somehow less valid than its origins discussed above, though it may make for some inconsistencies in communicating, and at the end of the day Minnie May is still there. Rather, I think it shows a clear example of how words can change over time, that the boundaries by which we categorize things may not simply be about what traits are and aren’t present, but how those traits interact with each other (though that subtlety makes it susceptible to being more narrowly defined), and furthermore, how those traits are then perceived by those viewing.

In the end, Kinsella provides a quote from a senior editor of Monthly Afternoon:

The form of the manga is the same, but the themes have been changed to make them easier to read and understand for lots of people. Aah! My Godesss is a good example. It looks like otaku manga, but the content is different, the story has been changed so it can be read by a wider audience.

Could it be that, by taking the styles originally associated with lolicon, and putting them into contexts more relatable to a broader audience, this lolicon aesthetic no longer exists in that form? Where once the term referred to a broader range created by the interaction of certain traits, by having that larger readership claim one end of that spectrum, does the lolicon genre as we currently know it come into the forefront?