The Fall and Rise of Milton in Peepo Choo

Note: For the purpose of this post, Peepo Choo will refer to the manga by Felipe Smith, while “Peepo Choo” will refer to the in-story manga.

In Felipe Smith’s Peepo Choo, the main character Milton is a Chicago teenager and otaku who finds the opportunity to escape his life by traveling to Japan. Hopelessly dorky and even mistaking the gibberish language of his favorite show “Peepo Choo” for actual Japanese, the series initially feels like it might set him on the course for disaster and despair. Indeed, upon the revelation that “Peepo Choo” was an absolute flop in Japan and even ruined the lives of its creators, Milton is forced to re-evaluate all that he’s lived for up until that point. However, the comic is more than just a sobering wake-up call to nerds to stop living in delusion, instead delivering hope to otaku not just in spite of but because of those cultural misunderstandings.

The main reason that the truth about “Peepo Choo” is such a shock to Milton is that it found success in the United States because it was sold as the anime closest to Japan. The way its distributor “Japa-tastic” marketed it, “Peepo Choo” was proof that everyone in Japan loved anime as much as they did, that people cosplayed to work, that conflicts were a relic of the past, and that they could be understood just by living there. Having the series turn out to be completely unpopular in Japan flies in the face of all of that, but the dismal failure that is “Peepo Choo” actually does more to contribute to Milton’s growth and recovery.

We learn that “Peepo Choo” was the last manga ever made by a beloved children’s author named Ringo Plum. Coming off of the success of his latest title, Ringo Plum decided to create something for adults, pouring all of his talent and efforts into a comic that would be special in a way no other had been before. It was different, but too different, as its theme of universal understanding could not come across to the general Japanese public, who was too put off by the inscrutable visuals of “Peepo Choo.”As one character in the comic puts it, “Peepo Choo” was a little too ahead of is time, and yet Milton is able to fully understand the title and its peaceful message. He was able to do what most of Japan could not. Taking that into consideration, the fact that the series was unpopular in Japan is not an indictment of “Peepo Choo” or its American fans (nor is it an indictment of the Japanese for not “getting it”), but rather a sign that Milton himself is incredibly perceptive even if he is an ardent Japanophile. In other words, while Milton may have been an otaku with a warped image of Japan, his view on “Peepo Choo” is second to none, and it is not just despite but also because of his misconceptions. Even after he learns the truth of “Peepo Choo” and its lack of popularity, his openness and desire to understand others allow him to first, see that manga and anime still have an enormous presence in Japan (just not as omnipresent as he originally thought) and second, win the heart of the character Reiko (who might just be getting her own post dedicated to her).

“Peepo Choo” found success in the United States through deceptive marketing, but that unscrupulous tactic allowed fans in America to give the series a chance when its native readers would not. Whether the ends justify the means in this instance is not a relevant question, and it is simply how things turned out. Even though Milton made a number of mistakes along the way, how and why those mistakes were made are just as important to showing Milton’s true character as they are to darker and more disturbing characters in the story. As Milton is the main character, his particular tale leaves Peepo Choo feeling much more positive than one might expect it to, and that slight disconnect makes the message of understanding in both “Peepo Choo” and Peepo Choo all the more potent.

Ice Ice, Cold Cold: Otakon 2011

Otakon 2011, occurring over a blistering 100-degree weather weekend, was a unique anime convention for me because it was the first US anime convention that I have been able to attend since my departure to the Netherlands. In the context of my vacation back in the US, it was an odd little break within a break that felt all the more special as a result.

There was also just a lot to do at Otakon, even more than previous years.

Premieres

Otakon this year was packed with premieres, anime that had never officially aired outside of Japan. In an age where convention viewing rooms have lost their importance compared to when they were the main reason to go to a convention, the willingness for Japanese companies to debut their works at cons brings back a bit of old school flavor.

I attended the showing of episodes 1 through 3 of Puella Magi Madoka Magica, the dark, subversive magical girl anime which this past year took the Japanese internet by storm. Though normally I would not watch at a con something I’d seen already, especially a series which doesn’t rank among my top favorites, I attended the premiere in order to gauge the audience reaction to the show. Who exactly was attending this premiere? Despite its popularity among fans on the internet, how many people had actually seen Madoka Magica?

Though there were a number of people who had obviously seen the show already, it was clear that for much of the audience, this was all-new. The crowd cheered and clapped not at the moments where you expect someone with full knowledge of the show would, but at points in the episodes where new and exciting things happen, such as when a magical girl transformation happens for the first time. Also, in re-watching these early episodes, I noticed some particular details, such as how Mami’s transformation sequence is different every time. Overall, I think the show made quite a good impression on the viewers, and I expect the series to reach some degree of success.

Another of the big showings was for the film Trigun: Badlands Rumble, a follow-up to the enormously popular Trigun series. Trigun is probably one of the most beloved anime titles among American fans. I’ve known a lot of people both personally and through observation who had been itching for more Trigun anime for years, and Badland Rumbles scratches that itch pretty well. Centering around Vash the Stampede’s confrontation with a robbery-obsessed villain named Gasback, who only ever takes money so he can use it to fund his next heist. The film features all of the main Trigun cast, and acts as a good reunion for fans, though I’m not sure how well it would do for someone who’s never seen any Trigun before. If I had to make a guess, I think it could still do a decent job because of how action-packed and fun it still is.

The last premiere I attended was for Shinkai Makoto’s new film, Hoshi o Ou Kodomo: Children who Chase Lost Voices from Deep Below. Known for deeply introspective works such as 5cm per Second and The Place Promised in Our Early Days, Hoshi o Ou Kodomo is a first for Shinkai, a more mainstream-feeling title that, although possesses a good deal of introspection, has a greater emphasis on adventure and exploration. Focusing on a young girl named Asuna who gets drawn into a mysterious world, the film has a number of flaws, feeling like it tried to introduce too much all at once and so occasionally lost focus. It manages to mostly overcome these problems, though they’re still a sticking point. This may be a sign of Shinkai’s inexperience with this type of film.

Regardless of the film’s strengths and weaknesses however, the showing of Hoshi o Ou Kodomo was made all the more special by the fact that Mr. Shinkai himself was a guest at Otakon 2011, his first ever American anime convention.

Guests, Directors, Producers

We were given a number of opportunities to interact with Shinkai, with a Q&A directly after his film on Saturday, an additional Q&A later in the day, a press conference on Sunday, and then a final Q&A with a bunch of directors and producers. Due to certain conflicts, I was only able to attend the first and last Q&A but both were extremely informative. Shinkai is not just simply polite but actually very humble, giving detailed answers to every question asked. At the first Q&A, Shinkai elaborated on his desire to create a more mainstream film that is visually accessible not only to a Japanese general audience but an international one as well. I was able to ask Shinkai a question myself:

Q: In the film, Agartha is in decline and the people there think it’s best to accept it, but others struggle not just against death itself, but struggle to live their lives. What are your own thoughts on to what extent a person should struggle against that fate or accept it?

To which he responded:

In the film, there are those who have accepted that they are not long for this world. But Shin, a resident of Agartha, hasn’t accepted it. If asked this question 15 years ago, I would have definitely sided with Shin, but now that I’m older I can’t help but say I understand the view of the other people. In this film, I didn’t want to side with either side. I didn’t want to deny either side.

I had originally wanted to ask Shinkai about digital animation, but after seeing the film and the concept of accepting the decline of one’s own civilization, it had me thinking about the way in which all of the various characters struggle in different ways and to varying degrees against their circumstances, and it spurred me to ask this question instead. Fortunately, I would have another opportunity to ask Shinkai about the animation process itself at the Directors Q&A Panel.

The Directors Q&A was nothing short of amazing, as it brought together directors Ishiguro Noboru (Macross, Legend of the Galactic Heroes), Murata Kazuya (To Heart, Full Metal Alchemist: Sacred Star of Milos), and Shinkai, and every answer showcased just how different these three were in terms of age and experience. The best example might be when someone asked what series would be considered the directors’ top must-watch anime. Whereas Murata picked a good, yet fairly expected response in Future Boy Conan, Ishiguro mentioned old Czech puppet shows, Canadian animator Norm McLaren, and a Chinese sumi-e-style animation from decades prior called Muteki and Shinkai actually selected Ishiguro’s own Legend of the Galactic Heroes. This generational difference was also evident in their responses to how the recent earthquake and tsunami might affect the industry and its people, with Ishiguro mentioning that the lack of escalators and power outages were something that he remembers and is familiar with from decades ago, while Shinkai talking about how he thinks that there is definitely potential to use this event to fuel the creative process but doesn’t quite know yet how to do so.

Keeping in mind this living history of directors available, and also remembering a comment from Ishiguro earlier in the panel about how he has had trouble adjusting to digital animation, I crafted my question accordingly: I asked if Shinkai and Murata, who both worked in digital animation, had any advice for Ishiguro in terms of working with digital animators. If you think about it, Ishiguro worked primarily in an age of analog animation, Murata worked in the transitional period between the two, and Shinkai is purely digital, this meant that each of their responses would embody different experiences and values. Knowing that Ishiguro is a living legend and that neither Shinkai nor Murata would want to show any disrespect towards him, I tried to phrase the question to give them as much leeway for politeness as possible, but it was still clear that this was going to be a tricky situation when the translator actually said, “I’m not going to touch this one.” Fortunately, Ishiguro, upon learning what I asked, actually encouraged the younger directors to give answers, sincerely willing to set aside seniority for some help.

Murata spoke of his own initial thoughts towards digital animation. Having worked with cel animation and remembering the hardship of lining up cels and taking photos of the compiled images one by one, Murata saw the move to digital as an opportunity to do more with more freedom. Shinkai, however, actually said that today’s digital animators should be learning from the older cel animators because, at the end of the day, as long as the initial images are still drawn with pencil on paper, those experiences and talents are still very important. Another interesting conversation arose when Shinkai mentioned working with older animators and how they worked in “millimeters” while digital animators think of space in terms of “pixels,” to which Ishiguro responded that he had to deal with the opposite problem, seeing the term “pixels” for the first time and wondering how many millimeters that was supposed to be. My question was the last one and it felt good to end the panel that way.

I was also able to get Evan Minto from Ani-Gamers to ask Shinkai a question at the press conference, about what it’s like to work with computers in animation. Interpreting the question as to mean 3DCG, Shinkai remarked that he actually prefers 2D animation despite his background in games, and would only go back to 3D if 2D faded away. Given the number of great anime creators who only started working in anime because they couldn’t find more “legitimate” work, I have to wonder if this could be another case for allowing 3D anime to fully mature.

There were Q&A sessions with both Ishiguro and Murata, as well as Madhouse founder and perpetual Otakon guest, Maruyama Masao, but unfortunately they conflicted with just about everything else. Notably, Maruyama’s and Ishiguro’s panels ran during the showing of Shinkai’s film. Still, I am glad I got the opportunity to see Ishiguro on the Directors/Producers panel, and I managed to get autographs from both Ishiguro and Maruyama. Speaking of Maruyama, the man has worked on so many things it’s actually kind of hard to be completely unable to find merchandise related to his work. In my case, I had him sign my Cardcaptor Sakura movie DVDs.

Industry Panels

This year’s Otakon included a Sunrise industry panel, which might not seem all that special compared to other companies’ panels until you realize that Sunrise never holds industry panels. Usually, there stuff goes to Bandai Entertainment, but this time it was Studio Sunrise, creators of Gundam, coming straight out of Japan to talk to the fans at Otakon about their shows. The panel began with an introduction from Sunrise producer, Ozaki Masuyuki, and then continued with a video showing called “The World of Gundam,” giving a brief history of the franchise and how it has affected Japanese animation. The video delivered on two points, first of which is that it fulfilled my wish for it to have a hilarious English-language narrator, and second of which is that it managed to result in a few surprises. Ozaki was clearly expecting the cheers for the original Gundam and titles like Gundam W, but when the crowd went into a roar over G Gundam, I could literally see that Ozaki didn’t expect it, with his body actually being taken aback by it.

From there, they showed a recap of the first season of Tiger & Bunny (which contained spoilers!), and it was also evident that the show was extremely popular. I also had a bit of a realization during that section, as Ozaki asked one by one if each hero was the crowd’s favorite character. Naturally, characters like Wild Tiger, Barnaby, and Blue Rose got good reactions, but when he asked about Dragon Kid, I found myself to be the only one clapping and hollering.

(Dragon Kid is the best, forget y’all.)

The panel also had a bunch of new show previews, the most interesting of which is probably (Gundam AGE aside) a series titled Phi Brain Puzzle of God. Apparently, it features a kid who is good at solving puzzles. The title alone makes me want to check it out.

Speaking of Gundam, the Tamashii Nations booth in the Dealer’s Room featured this:

Being that this was the first and possibly only time we’d ever see an official Sunrise panel, a lot of questions were asked about a lot of series. Patz from Insert Disc for example asked about the possibility of streaming older shows, especially the Yuusha robot series, and the answer there was that they were looking into streaming as much as they can but that there were no definite plans. I asked about the possibility of reviving significantly older giant robot franchises such as Zambot 3 and Daitarn 3, to which the response was that Sunrise prefers to create new concepts rather than going back to older ones, unless there is significant fan demand or a director/producer has interest in doing so. Gundam, I assume, falls under both the former and latter. There was also a lot of praise for Tiger & Bunny and hope from the fans that there would be more. Probably the question that sticks out to me most was the lone girl who politely asked them for more My-HiME/My-Otome in a thick southern accent, if only because that franchise didn’t seem to be on anyone’s radar. Interestingly, Ozaki said that the My series is designed to have sequels. These are certainly not concrete answers, but more than I typically expect from a company official.

If you want real answers at an industry panel though, look no further than Vertical Inc., publishers of Twin Spica, Chi’s Sweet Home, and a plethora of classic Tezuka titles. While going through all of their upcoming titles, marketing guy Ed Chavez (who you may remember from the old Vertical Vednesdays) would talk about his own feelings towards them, giving a genuine sense that he had a personal investment in all of their licenses, which include a manga adaptation by Furuya Usamaru of No Longer Human, Princess Knight, and The Drops of God. In answering a question of whether or not the manga would be flipped or unflipped, Ed remarked for instance that The Drops of God would remain unflipped despite its potential for success outside of manga readers because of how the intricate labels on wine bottles would be excessively difficult to correct afterwards.

The Bandai After Dark panel tried to be a somewhat free-flowing, “casual” panel as well but didn’t quite come across that way. That said, there were a number of highlights. The Gosick and Nichijou anime have been licensed for DVD release, as has the Nichijou manga, which according to one person I know is far superior to its adaptation in terms of comedic timing and such. The composer for The Disappearance of Suzumiya Haruhi was also present, and he played a violin solo of that movie’s main theme, Yasashii Boukyaku. I really love that song, and I think that was one of my favorite moments from Otakon.

In terms of industry panels, last but not least must be the Angel ScandyS Q&A, which centered a show that isn’t even actually in production yet. Ishiguro, the aforementioned director of Macross, has thrown his hat into the ring that is the moe idol genre. Planned to be a story about angels, devils, and human idols competing over a young man’s soul (or something), what’s fascinating about this project is that they bothered to show it at Otakon at such an early stage, something I’m certain has never been done before. The voice actors, who were selected first and had characters based on them rather than the other way around, had prepared a skit as well, both in valiant Engrish and in Japanese, to give the audience an idea of what the show might be like. When asked about the music, we were told that Ishiguro himself wrote the lyrics for the music. Ishiguro meanwhile, had been sneaking around the panel itself, preferring to film the panel from an audience perspective. I asked them about the character designs, which seem oddly familiar despite being so generic, but was told that 1) it was done by an unnamed Artland (Ishiguro’s studio) employee and 2) that the character designs aren’t even final. I don’t know, seeing a project so early in its life piques my interest.

Fan Panels

Due to the sheer amount of premieres and unique industry panels this year, on top of the scheduling conflicts that caused similarly themed panels to run at the same time (Gundam Unicorn showing vs. Sunrise panel vs. Gundam panel vs. Underrated Mecha panel), I unfortunately was unable to attend very many fan panels. Still, of what I saw I certainly enjoyed.

The Reverse Thieves ran two panels this year, “The Best Manga You Never Read: Tokyopop Edition” and “Investigating Detective Anime.” The former pointed out titles that the two considered to be underrated titles, many of which did so poorly in the US as to be canceled even prior to Tokyopop’s demise. One good reason to go that panel is actually the Q&A section, not because they give out free stuff, but because they’re actually really good at answering questions and taking suggestions. The Detective Anime panel showed the sheer range of genre fiction available in Japanese animation, and focused less on finding the most obscure titles possible. Again, their Q&A session was excellent.

I also made a quick stop at the “Moe Moe What?” panel, curious about how exactly they were going to approach the subject. Though I cannot say how the panel turned out by the end because I had to leave early, I found the panel to be informative enough, though obviously geared towards fans of moe who are looking for an intelligent way to defend the idea.

I attended both of Daryl Surat of Anime World Order‘s panels, “Remembering Satoshi Kon” and “Anime’s Craziest Deaths.” As someone who knows Kon but doesn’t really know Kon, it was a highly informative panel which showed his influences and his connections to other great names in manga and anime. In particular, Kon began his career as a manga assistant for Otomo Katsuhiro (Akira), and even worked with Oshii Mamoru (Ghost in the Shell) on a number of occasions. As for Anime’s Craziest Deaths, I had talked to Daryl when he was originally planning it a couple (?) of years ago, and even contributed some examples, but was just unable to see the final result for a long time. Now that I’ve experienced it, I can say that it’s really worth its own title, though I realized that my suggestion of Zambot 3  felt a little weak compared to the blood-and-guts violence of the likes of Baoh and Violence Jack. Perhaps something from later on in the series would do it more justice, though I think it more has to do with the fact that the “craziness” of the deaths in Zambot 3 are more contextual than visceral.

The last fan panel I attended was the Otakon Game Show, which had four contestants on-stage showing off their anime trivia skills, one of whom was an aforementioned Reverse Thief. The format of the game had it so that the audience could participate as well, and keen panel attendees might have noticed that I reached second place in Round 1 of the Game Show, just about 30 points shy of the #1 spot.

I realized my own frightening power during that panel. One of the categories in the second round was “Shower Scenes,” and for one question, even before the clip started playing and all the only thing visible was a shower head, I said “Chun-Li” to my friends and was eventually proven to be correct. Sadly, none of the contestants actually got it, though any arguments I make about that shower scene being really distinct and iconic does not help me in any way. Still, for one moment I shined in the most brilliant yet dark way imaginable.

Though that was the last panel I participated in as an audience member, I was also a panelist on “Anime and Manga Studies,” which had us answering questions from both the moderator, Mikhail Koulikov as well as the audience. It was a Sunday 9am panel, which meant that attendance would inevitably be somewhat sparse, but I was still glad to see quite a few people show up. I hope we provided a good panel for you all!

Cosplay

I’ll let this section more or less speak for itself, but I do want to say that the three of the biggest cosplay this year were probably Madoka Magica, Panty & Stocking, and especially Tiger & Bunny. Sadly I did not get any photos of Tiger & Bunny, and the only Dragon Kid cosplayer I managed to find was when I was waiting for the bus on the way home.

Miscellaneous Noteworthy Things

The artist’s alley this year had some really interesting features, an “Art of Akira” exhibit that features the animation cel collection from a diehard Akira fan and did a really good job of showcasing the visual excellence of that film.

A couple of artists also caught my eye, especially one Ashwara, who I commissioned to draw a piece of Ogiue fanart for me. Amidst a number of artists who draw well but pretty much look the same in style, his work really stood out and I was glad to have seen it.

There was also a wall at the Aniplex booth where people could ask Kyubey for a wish. Seeing it, there was one wish I knew I had to make.

Is it a cat?

This year also gave attendees the opportunity to donate to Japan in light of the recent disaster, to which they gave merchandise. I received this Madoka poster for my efforts.

In terms of cheap and simple food, a Jimmy John’s had opened up since the previous year, which had me jumping for joy (you can ask others about it). Back in college, I frequently visited the local Jimmy John’s, and had not been able to partake of it in over five years. Now that I know that there’s one to greet me every Otakon, I know where I’ll be eating at least once. It’s nothing fancy, but it’s really quick and I think it tastes better than Subway.

In terms of more expensive food though, the place to go this year was Abbey Burger Bistro, which features a number of exotic meats in burger form. My burger ended up being a medium-well Kangaroo burger with mushrooms, onion rings, chili mayo, herb yogurt, swiss, and pepper jack. The only thing that made it better was being in the company of good friends, including Daryl and Gerald from Anime World Order, the Reverse Thieves, Patz, the crew over at Ani-Gamers, and many more. Same goes for everyone I met over the weekend. You know who you guys are.

A Special Message

In the sweltering heat of Baltimore in July, when humidity and temperature worked together as an unpleasant duet, only one man was truly able to save us from the sun. He sold cool, freezing temperature water for a mere dollar, and he had a powerful advertising jingle to go with it. Apparently around last year, the addition of the megaphone made his presence fully known. Even for those who did not buy his goods, he was quite possibly the most refreshing part of Otakon 2011, his pitch quickly becoming a popular tune to sing along with for the attendees. I found myself in that group as well.

Ice Cold Water cosplay is inevitable.

Super-Expressive Faces

I’ve been reading the manga Coppelion lately, about three teenage girls who are genetically engineered to be immune to radiation in a post-nuclear apocalyptic Tokyo. One of those girls is Fukasaku Aoi, whose most prominent feature is that she has an incredibly expressive face compared to the other characters around her. It kind of makes her an endearing character even when she complains (which she does often), and I feel like she can really liven up scenes as a result. She shares this trait with Kurumi Erika from Heartcatch Precure!, and as is evident from previous posts, I like Erika quite a bit as well.

I find myself wondering about the candidness of such characters and why they can be so appealing, particularly when they’re grouped with characters who, while not necessarily reticent, still don’t have quite the range of expressions that someone like Aoi or Erika does. In thinking this through, possibly the best explanation I can find is not from manga or anime but from bande dessinée, Franco-Belgian comics. Though all sorts of things have been written about the expressive nature of eyes in manga, I think I might be best served by The Adventures of Tintin.

At the Belgian Comic Strip Center museum in Brussels, there is a Tintin exhibit which features profiles on all of the major characters. Among them is Haddock, a ship captain and friend of Tintin. Like Erika and Aoi, one of his most distinguishing features is his capacity for making wild facial gestures, and a display in the museum talks about the relationship between Captain Haddock and Tintin, who is usually much more calm in his demeanor. I don’t quite remember everything it said, but it mentioned something about how the visual contrast between the two makes for an ideal scenario where both characters complement each other with their respective approaches and make the comic better as a result.

If that’s the case, then taking that idea and applying it to the three-character structure of Coppelion‘s central cast, I have to ask myself what purpose does that middle character serve, the one who is less expressive than the Haddock but more expressive than the Tintin. My initial thoughts towards this is that the middle character, who in the case of Coppelion is its protagonist Naruse Ibara, is that if you think of the three characters as a spectrum to gauge the direness or excitement of a situation, the point at which Ibara starts to get facial reactions close to par with Aoi’s is when you know things are really getting serious. If it gets to the point where the third girl Taeko is freaking out, then it’s doubly so. Proper use of characters with different capacities for strong facial expressions can potentially control the level of excitement in a comic while also distinguishing the characters for variety.

I get the feeling that much of what I said was pretty obvious, but I still wanted to write it all down.

Lack of Variation, or Lack Thereof

I think it’s common when discussing anime and manga with people who are perhaps only barely acquainted with those subjects to hear from them that “anime all looks the same.” You can point to plenty of titles with variation in theme, art style, writing, you name it, but there is still that sense that all anime has a similar feel. Usually I’m the one trying to explain how diverse those comics can be, but in a recent visit to a comic shop, I found myself somewhat on the receiving end.

In this case, it wasn’t manga but rather American comics that gave me pause to consider. Not really keeping up with those comics as I had in the past, I was looking at the rack where they have the weekly 32-page (or so) issues, your Avengers and Batman and what-not mixed with titles from smaller publishers, seeing what might be interesting. Then it hit me. Everything kind of looked the same. I could obviously see that there were many different artists working on each comic, but there were just certain shared elements that made it feel like one big monolith of a wall.

I’m not sure exactly what it is, but I feel like it might just be the sheer emphasis on Olympian physiques which exists in not only superhero comics but other action-type works as well. Be it male characters or female ones, what I can mainly remember from those covers is just how prominent the toned bodies on them are. It could also be something about the characters’ facial expressions.

I know better, and I can point to this or that indie title or graphic novel to show that’s why it isn’t the case, but I think that my reaction might not be that far from the person, let’s say an anime fan, who takes one look at the American comics section and finds little variety in it. At the same time, I’m also aware of how easily something like manga can be perhaps unfairly summarized by just a glance.

Father Gonna Knox You Out

In my childhood I read a fair amount of mystery novels, but it wasn’t until I listened to the Speakeasy podcast that I became acquainted Knox’s Rules, a 10-point guide designed to make sure that a detective story does not violate the mystery’s logical structure and thus remove the reader’s desire to solve the case as well. That said, at least one or more rules are broken in every detective story, but the idea is that they should be kept in mind. More important though is the fact that adhering to those ten rules does not guarantee a good story.

The reason I bring this up is that the more I read about and examine the structure of comics, particularly manga, the more I find myself having to make sure that my reading of comics theory does not then overwhelm my reading of manga as I am looking at each page. The potential pitfalls here aren’t limited to just “overthinking” things or being too distanced from the work at hand, but that it risks making my viewing of comics, manga or otherwise, an exercise in dissection for the sake of dissection, and also can possibly lead me to believe that a comic is “better” if it follows those rules. That’s not to say you should just turn a blind eye to the things you learn, but in my experience, it can poison both the well of analysis and the well of enjoyment if mishandled. For example, in being more aware of the Ki-Shou-Ten-Ketsu (Introduction-Development-Twist-Conclusion) 4-part structure commonly used in manga (especially 4-panel manga), I have found myself looking for it everywhere in manga, and I have to make sure I don’t force it to appear in places where it does not necessarily exist just because I want it to be there.

Perhaps letting my own emotions towards a story mix in with the more distanced viewing is key to mitigating these situations.

Study Up for Otakon 2011

This weekend from July 29th to the 31st is Otakon weekend and I will be in attendance. Otakon this year is packed with guests and premieres, and I’ll most likely be attending as many of those as I can, as well as a bunch of other panels in between.

I’ll be wearing this:

I’ll also be participating in one panel, which is “Anime and Manga Studies” on Sunday at 9am. If you’ve ever thought about using anime or manga in a school paper, or if you’re interested in becoming a research of anime and manga, this is the panel for you. Don’t worry about not being “academic” enough, either. I’m a fan who became an academic, and as anyone who knows me is aware, my fandom is stronger than ever.

I also recommend attending the Masao Maruyama Q&A (even though I probably won’t be so I can see Shinkai’s new film). He comes every year but those things are always incredibly, incredibly informative. Ask him about the new Kaiji Season 2 that’s currently airing!

This is only a tentative schedule, and my plans might change on a whim or because I’ll be hungry, but here are just some of the things I am considering attending. I’ll also be trying to get a bunch of autographs.

Friday

  • 9:00am: Best Manga You’ve Never Read (Panel 4)
  • 10:30am: Moe Moe What? (Panel 4)
  • 11:00am: Remembering Satoshi Kon (Panel 1)
  • 12:00pm: Becoming a True Pokemon Master (Panel 4)
  • 1:00pm: Opening Ceremonies (Panel 3)
  • 3:00pm: Aniplex of America Panel (Panel 1)
  • 5:00pm: Madoka Magica + Q&A (Video Room 5 HD)
  • 8:00pm: Chemistry Concert (Hall D)
  • 9:30pm: Fukushima Dai-ichi (Panel 1)
  • 11:00pm: Bad Anime, Bad!! (Panel 5)

Saturday

  • 9:00am: Unusual Manga Genres (Panel 2)
  • 10:00am: Hoshi o Ou Kodomo +Q&A (Video Room 5 HD)
  • 1:00pm: Special Surprise Premiere (Video Room 5 HD)
  • 2:30pm: Trigun: Badlands Rumble (Video Room 5 HD)
  • 4:00pm: Vertical Industry Panel (Panel 5)
  • 5:30pm: Full Metal Alchemist: Sacred Star of Milos (Video Room 1)
  • 7:30pm: Sunrise Industry Panel (Panel 3)
  • 10:00pm: Dubs that Time Forgot (Panel 1)
  • 12:30am: Anime’s Craziest Deaths (Panel 6)

Sunday

  • 9:00am: Anime and Manga Studies (Panel 2) <– I will be on the panel
  • 12:00pm: Kylee Concert (Hall D)

See you at Otakon!

Angela Attack: Genshiken II, Chapter 66

I’ve been waiting for a month to use that title.

The final day of Comic Festival is nearing its end, and Madarame is in deep trouble, at least from Hato’s perspective. First, Madarame and Hato encounter Kohsaka, whose picture-perfect crossplay (to promote his company’s new 18+ game) blows away both of them. Hato remarking with amazement that Kohsaka, unlike himself, doesn’t even need makeup to complete the gender illusion, wonders why things aren’t more uncomfortable between Madarame, who likes Saki, and Kohsaka, her boyfriend. Hato comes to the conclusion that Madarame’s just isn’t able to compete for Saki’s affections. Madarame and Hato comfort each other over their respective areas of inferiority relative to Kohsaka, though Hato points out that he’s much better at undergoing the cross-gender transformation by using his feminine voice.

Angela strikes, laying on the flirt as thick as humanly possible, with Madarame naturally not being sure what to do. Hato jumps in for the rescue, pointing out that Angela is flying back the next day, so obviously there’s no way anything could happen between them, but Angela doesn’t quite agree.

Knowing that the actual reason Madarame can’t even begin to think of Angela is because Saki is still in his heart but not wanting Madarame to know that he is aware of Madarame’s unrequited love, Hato changes his thought midstream to try and find a safer reason. In doing so, he blurts out that Madarame is such an uke that there’s no way he should be with a girl, though unbeknownst to Hato, Angela is a big fan of Madarame as “sou-uke,” and instantly bonds with him. Wanting to point out however that real life and fiction are different, physically different, Angela tries to give Madarame his Very First Boob Grab, but is deflected by Sue, who then admonishes Angela’s rash action with a roundhouse kick.

At the end of the day, Angela still has her eyes set out on the 72-year-old Pit Viper, Madarame and Hato grow in their friendship, and Madarame comes to the shocking realization that he is in fact perceived as the catcher in yaoi imaginings.

Angela’s forwardness and acknowledgement of previous experience with one night stands sets her far apart from the nerds of Genshiken and at first it might come across as too far out there from how Genshiken has been in the past, but given what has happened in the manga before, it doesn’t seem so inappropriate. If you think about it, the awkward expression of sexuality has been a big part of Genshiken from day 1, whether it’s Saki having to come to terms with Kohsaka’s 2-D complex, the Sasahara x Madarame doujinshi that underscores Sasahara and Ogiue’s relationship, or even the fact that every ComiFest ever has been about buying comics not to “read” but to “use,” and the understanding that everyone else you know is doing the same. In this regard, the most awkward moment of all might just be seeing Angela’s “sex on the first date is okay” viewpoint collide with Madarame’s otaku chivalry, the same noble attitude that at first kept Madarame from taking a seat on the train in place of Saki back in Chapter 32.

That said, it is still a bit of a shock to just see Angela just blast down that implied wall of silence that surrounds the topic of sex, a wall that normally is talked around  or through tiny holes, but is rarely trampled over so easily. It’s a kind of bluntness similar to Sue, and I have to wonder if this is a shared American trait for the purpose of the story. On the other hand, Angela and Sue’s aggressive attitudes aren’t quite the same, and while we see Sue expressing her fondness for yaoi or making references all the time, I can’t really ever see her coming on to a guy as nonchalantly as Angela does. It makes me want to see their friendship in action outside of the context of a visit to Japan.

While that might be considered an inter-otaku cultural gap between Japan and America (and even only somewhat so), the inter-otaku generation gap is also clearly  present in this chapter with Madarame and Hato. At first when Hato sees Madarame talking to Kohsaka. “Why isn’t Madarame seeing him as a rival?” Hato wonders, but just the fact that Hato is asking that question shows a different mindset from the older members of Genshiken. Going after a girl who’s already in a relationship when, on top of that, you’re friends with the both of them? That stuff is for fiction, man. How differently might this manga have turned out had Madarame gone for it from the start, or if Ogiue and Ohno already had boyfriends prior to meeting Sasahara and Tanaka? Would those two have even bothered? But that’s just not how Genshiken is, because that’s not how the characters are. After all, I’m sure that people besides Tanaka entertained the thought of having a relationship with Ohno after she joined, but once it was established that she had a thing with Tanaka, that ship sailed. It’s not a matter of monogamy or anything like that, but simply that someone like Hato (or Yoshitake) carry an extroverted attitude and awareness of interpersonal relationships romantic, sexual, or otherwise, that only the non-otaku Saki and Keiko could see as clearly.

It’s also nice to see the friendship that has formed between Madarame and Hato. Could it be something more? I doubt it, given that both have said outright that they are not into same-sex relationships, at least outside of the world of BL, but I could see the idea continuing to make things a little awkward for them, especially given the number of (too much) high-power fujoshi populating the club.

There was only one small Ogiue cameo this chapter, so let’s close out with it.

The Manga Amber of Otaku Hardcore

Sometimes the really hardcore otaku manga out there are criticized for holding back anime and manga, for catering mainly towards maniacs who want their series to look and feel a certain way, and in doing so restrict the respectability that comes with artistic variety. But as much as topics like fanservice and moe exist prominently in these sorts of criticisms, and as much as there’s the image of the anime fan with seasonal short term memory, I feel that having hardcore devotees of anime and manga allows certain drawing styles to exist in comics even well after their heyday has passed.

70s-style shoujo manga is called such for a reason, and unless you’re Miuchi Suzue drawing Glass Mask and you’re literally a 70s shoujo manga artist still drawing to this day, it’s hard for an artist to draw in that manner and succeed on a mainstream level, especially if they’re a younger artist. Sure, you could put some blame on otaku liking more modern styles, but it stretches well beyond that demographic to the average reader, and the otaku magazines also seem like the only places left where someone can draw 70s shoujo-inspired comics and be appreciated for it.

One example I can think of is the title Christie High Tension, a detective series centering around the niece of Sherlock Holmes. She learned the game from her Uncle Holmes, and now she’s heir to the name Jaaaames B- uh, in any case it has an art style straight out of that Candy Candy/Rose of Versailles vein, and it runs in the same magazine as Dance in the Vampire Bund of all things.

Certainly you couldn’t call it “progress,” as it’s more a kind of preservation of the past, but I know that I always feel a little sadness when I look back to older manga art, and ask where this all went. It’s not really about lamenting the changes that have happened to manga, so much as it is wishing that as trends develop, the old ones still don’t end up being forgotten, that manga continues to increase its variety.

The Fujoshi Files 22: Arisaka Haruka

Name: Arisaka, Haruka (有坂 遥)
Alias:
Harurun (はるるん), Haruharutei (ハルハル亭), Ice Cream (あいすくり~む)
Relationship Status: Single
Origin: Otaku no Musume-san

Information:
Arisaka Haruka is a high school-age manga assistant who lives at Higan-sou, a small apartment filled with otaku and other eccentric individuals. The younger sister of a popular doujin artist, Haruka also attends Comic Market frequently as an artist. Unable to find self-confidence on her own, she began mimicking her sister both in drawing style and personality, and even quit high school as a result.

Though she originally copied her sister, Haruka was able to rediscover her own style and conviction to draw manga thanks to the help of Higan-sou resident and fellow manga assistant Morisaki Kouta, his daughter Yukimura Kanau, and Kanau’s friend, Serio, who was a fan of Haruka before she started copying her sister. Haruka has since begun attending high school again and developed a crush on Kouta. Since returning to school, she has gained a friend and fellow fujoshi in her classmate Rika.

Fujoshi Level:
Haruka’s fujoshi mind has been able to fantasize about Kouta and another resident of Higan-sou in loving embrace using that energy and her own artistic talents to bring those ideas to life. Fueled partially by her crush on Kouta, it is unknown to what extent the fictional BL Kouta’s personality differs from the real thing.

Scott Pilgrim, Monkey Manga, Negima! Decisive Interviews Against the Comics Industry!

Comics Alliance put up an interview with Bryan Lee O’Malley, creator of Scott Pilgrim, and Takekuma Kentarou and Aihara Kouji, authors of the satirical yet highly informative guide, Even a Monkey Can Draw Manga. It focuses mainly on the influence Monkey Manga (a cocky, saucy book this one is) had on Bryan as he was getting ready to make Scott Pilgrim, as well as how the series differs from manga (Scott breaking up with Knives for no reason would have been a no-no).

Before you read that talk, or alternatively after you’ve read it, I highly recommend checking out the discussion between Takekuma and Love Hina and Negima! artist Akamatsu Ken, which was translated a few months ago. Whereas the Comics Alliance post focuses almost entirely on the creative side of things, the Takekuma-Akamatsu talk looks at where manga is headed as an industry and how it might have to change. You can see my thoughts on that article here, but I’m putting it next to the O’Malley one just to show how various ideas are being thrown about in terms of how manga and other forms of comics can intermingle on artistic and pragmatic levels. O’Malley talks about the influence of manga on his work, Takekuma and Akamatsu talk about potentially having a division of the workload similar to American comics, and at the very least, it gives the impression that the future of comics will look very different from today.

Read both articles and tell me what you think. I’m very curious to see what kind of impression is given when they’re experienced together.